How to organize Genesis morphs?
Is it even possible? At this point, I've acquired and created many morphs for Genesis that I would like to be able to categorize in a way that makes sense to me. There are WAY too many shapes in my Universal tab. Is there a way I can do this? I assume so, but I haven't even the faintest idea of how to proceed. Any suggestions are greatly appreciated.

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If the morph data isn't compressed, the easiest way is with a text editor that lets you copy, paste, and save across multiple open files (find/replace one time and all files are edited- file> save all ability). I use EditPlus and I know it lets you do this. If they're compressed, you can't edit them in a text editor until you run a batch convert on them to uncompress them using Window > Batch Convert.
In a text editor, the lines would look like this, and come one right after the other:
"region" : "Actor",
group" : "/Female/Real World",
Other than that, you're stuck going one by one and editing the parameters (cogwheel thing next to the morph dial in DS) and changing the Path setting.
Awesome thanks! Definitely works but when I restarted DAZ they all went back where they started. I'll keep working on it. Really appreciate the pointer!
You have to use file-save as-morph assets to resave them to library with the changes, and then you sometimes have to go delete the originals from data so there's not doubling. This is why text-editing is a better method with lots of files.
Here's my method.
Go to data and find a folder full of morphs in data/daz 3d/genesis/base/morphs/.
Select all the files, right click and unzip with 7zip, or another unzipper (you definitely need one beyond the base Windows function).
Use Search on this folder in Windows to find all the files that now have extension .dsf and delete them. These are the old compressed ones.
Use a file renamer program to re-add the extension to all the uncompressed files. I can't find the original link to the free one I use, but there are several out there.
Now and only now you're ready to use the program mentioned above or something like Notepad++ to find/replace the Actor/etc. path from what it now is to what you want it to be. I'm doing this on all of HFS's morphs because while I love them, he put them all in Actor/Universal without subheadings, making it impossible to find the heavy, thin, bodybuilder, etc. morphs in the giant list of aliens and critters.
I regrettably was guilty of naive FBM placement with some of my earliest characters and freebies at Rendo and ShareCG.
I wish there was a way to manage morphs especially since they've been proven to slow DAZ down to a crawl.
I went through and purged half of morphs I rarely use (such as breast morphs for characters I don't have), extra heads, and such. My daz used to take 20 seconds to load plain genesis. Now it loads in 2 seconds.
While daz recommends you simply uninstall the whole package because in some cases there are dependencies.- for me- that isn't practical. I may use one morph, but not anything else in the package, thus I do need tons of extras installed.
I realize installing the entire shebang is what dim is designed to do, but I wish I could pick and choose a bit more.
Sickle: Thanks, I had a feeling I was missing something in my instructions. It's been quite a while since I've done it via the parameters setting. Also, I didn't know *.dsf files could be unzipped as they are, I thought you had to change the extension first. Good to know they don't (I use 7zip).
Serene: Agreed. There definitely needs to be better morph handling with the Genesis/G2F figures. I actually miss having a powerloader/injection files, but /sigh Genesis is Triax and you can't inject into those. Also, like you, I don't feel like going through DIM hunting and picking for the ones I don't currently need.
Exactly. It really does cut down on my enjoyment of buying new figures or morph/expression packages, when I realize the truth of how much those expression, custom heads, and bodyfixes is going to make my machine crawl.
I wish for a better way to manage morphs so they do not become a drain on system resources... Perhaps even a way to see which ones I 'most use' so I can inactivate the ones that aren't used at all.
It would also help a ton with character creation as you'd be able to disable all of the ones that can't be used as merchant resources.
This takes me way back. Back when I saw this new way of DAZ handling morphs and I was thinking: "No way in hell they are serious about this! This means injecting the problems of the content folder directly into the shaping and parameters tabs! It will inevitably create utter chaos in the Studio interface itself that is even harder to fix than sorting through dozens of injections! It must be a joke."
Boy, did I learn that DAZ never jokes about creating more trouble for themselves and their customers...