Making ghost shader for Iray, front face

In 3DL, the great shader PWGhost lets you do a 'ghost effect' where you only render the 'front' surface of a figure. It's very cool.

Now while you can do funky things with fresnel and transparency in Iray, you still have back and front faces.

Anyone have a clue what I might poke at to create a similar effect in Iray?

Comments

  • Unless you can do it by use of Canvasses I don't think it would be possible - but it's fairly easy to composite two renders.

  • Oso3DOso3D Posts: 14,888

    Yeah. I'm finding metallic flake effect does a decent job enhancing the facing surface over internal surfaces.

  • Oso3DOso3D Posts: 14,888

    But I think you are right, Richard; I'm overthinking this. Render twice, composite makes waaaaaaaaaaaaaaaaaaaaaaay more sense and is easier.

     

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