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Thank you all for the details about VWD. I'll look into it. Do any of you have it yet?
Yes, I agree in principle that the mesh resolution matters in terms of getting proper "micro" folds, but the results are never to my liking, unfortunately. There never seems to be the right balance between cloth stiffness and wrinkling that occurs with real cloth.
VWD definitely looks amazing, but I'm thinking of waiting until jimhug's dynamic cloth simulator is released before I make a purchase. Simply put, I've tried too many dynamic cloth simulators -- official and third party -- at this point to be disappointed by most of them.
Here is example of using VWD with old Poser4 content and VWD tessellation (not as bendy as I remembered - did a while back when first testing):
Here is the wireframes of default mesh, and VWD tessellation:
Forgot about working on this one. Better example of mid-range folds on arm bends. Still needs some work/adjustments:
Yes sir! That's what I'm talkin' about! If I'm gonna tussle with a cloth simulator, I'd like some hope of verisimilitude. Thank you so much, DaremoK3, for logging on.
mtl1, I think I've found my solution for the moment.
Yeah, the green shirt looks really good.
Laurie
Oh good! I'm glad you found what you're looking for.
FWIW, VWD is impressing me so far... :)
Thanks so much for all your efforts and for keeping the thread alive until this point.
I just bought the two main and bridge for DS but seeing the examples above with the VWD tessellation ... uh does the cloth stay like that? I was mainly buying this to make my own clothing creations that I will have for sale or free look more naturally draped. The mesh is about a medium density as I never liked really light weight meshes unless they were used as background sorts of clothing. So there are some good poly's to work with. I've not downloaded my loot from 'Rosity as of yet but it's bought!
Thanks for any info you can impart...
Question: are you able to pull the fabric out of pinch points in VWD like underarms and inside elbow bends as the fabric is draping?, cause that would be SAA-WEEET! :D
Laurie
Is there any documentation?
I can't even get the thing to run.
edit: Ok, think I got it... wild and wooly program, heh
There are several Video tutorials made by biscuits in the freestuff section.
You are welcome, xyer0, glad I could help.
RAMWolff:
For production work, that would be a base rough (not final product for customers), and I use the conforming mesh trick/transfer MT's from simulated base to production model, along with smooth modifier to smooth out any roughness, and subdivision modifier to put the higher displacement levels into the production mesh. It's the trick that was outlined by DAZ_Randall (when he was at DAZ) for the Genesis Supersuit.
You can create morph targets in a VWD session by using DS Duplicate Node after every completion of a simulation and using "Send Pose To Host". I outlined the complete workflow in a thread over at Rendo. I will try to add later, or do a proper tutorial. VWD is a viable product for product content creation.
Laurie:
Yes, you can pull and push the mesh while it is draping. It works best from a live simulation, including animated simulation. Case in point, the green shirt above was a quick example of an already completed sim (months ago), re-added with tessellation turned on, and minor push/pull used without re-simulating (the main static simulation was not used, but the dynamic push/pull [holding SHIFT] was used). In these instances, the mesh tends to want to stick to or maintain form closer to original draping. But, you can manipulate it with the tools to get it where you want it. It is just easier with first time drapes.
timmins.william:
Did you find the manual? Yeah, it is not a quick, one button solution. There is a bit of a learning curve, and all the different meshes out there require learning what settings work best with which mesh. The more you work in it, the more you will get along with it, but I recommend reading and watching everything availabe for learning it.
Since I can't find the VWD thread I ask here: Does VWD triangulate all the polygons in a cloth or do they stay quads?
This looks awesome.
One problem is, as usual, I don't do video tutorials.
Thankfully, despite some initial floundering... this is responsive and easy to work with once you get some direction. Heh.
VWD does not support Macs, alas.
I like it so far. One thing that drives me nuts right now is the seeming lack of any ability to reset the drape? At least I haven't found any way other than stopping the program and starting over. Maybe I amissing something? I hope? Any hints would be appreciated.
Other than that it is quite nice but requires experimenting (which I don't mind).
Ciao
TD
Thd: The pdf mentions not having an undo. On the other hand, you can exit, delete the VWD copy and start over without much fuss.
What I can't figure out is animated drapes, the figure keeps tearing right through the cloth. hrm.
The Renderosity page doesn't mention Windows 10 either. Has anyone tried it with Windows 10?
Yes, it works fine.
Thanks Will.
Should have an update to add a "Reset Mesh" button.
I run Windows 10 so I HOPE I don't have a fuss with this!
Thanks for the info DaremoK3!
Thanks. Yes, I read that, but I am not even looking for an undo, just a complete reset.
Regarding animated: you need to carefully experiment with the simulation parameters. What I found helped for my experiment with a long dress where the knee was tearing through, was to increase "Nb Sub Samples" to 6 and "Nb iterations" to 4 and to activate "Fast move" with a setting of 2.
Ciao
TD
Well, turns out is has a reset "button". One needs to ALT click on the start/stop button when the simulation is stopped. Took me a while to figure that out...
There is a fairly substantial manual, but it is written in a language that only vaguely approximates english and many statements are less than clear...
Yeah!
TD
Here is the end result of the long dress draped in VWD using an animated simulation.
TD
Aaaah. Thank you!
So sending back the dress is it now back to it's original Quads and the order it was originally so morphs and what not work with it still or is it a whole new mesh in Tri's?
Subdivision is a choice you make when transferring a cloth to VWD. If you leave it off, you draped object has the same structrure as the original and can be used as a morph target. If you activate subdivision, the objetc you send back will have the subdivided structure. If your mesh is dense enough, there is no need to use subdivision in VWD.
TD
So then we can stop worrying about the whole Tri's VS Quads question that's been brought up?
As long as the model you use has enough polys that are distributed well enough to give you the drape results you want, there is no need to use VWD's subdivision/tesselation. Where it comes in handy is models that drape poorly due to lack of polys and poor distribution of the mesh. Some older stuff will need this to look good. But most newer models I have used work well without it.
TD