mcjhorizontalizeshoes - Quickly align shoe soles with the floor (animated too)

mCasualmCasual Posts: 4,604
edited July 2016 in Freebies

Free Script for DazStudio all versions

version 2 was posted, not a big change but it 'memorizes' your settings 

version3 you can now load/save the positions/rotations/scalings of your sole-planes

https://sites.google.com/site/mcasualsdazscripts7/mcjhorizontalizeshoes
 

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Purpose

Quickly re-orient feet so that the shoe soles are horizontal

 

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Use


 

For each foot of your figure.
Create a primitive plane, any size will do.
In the plane creation options, 'primary Axis' must be 'Y Positive'.
In Daz Studio's 'scene' tab, rename them 'lSole' and 'rSole'.
Parent each plane to its respective foot.
Orient the planes like their respective shoe soles.
( As if the shoe soles were sticky and you walked on a sheet of paper )

 

Note that there's also a button titled "Create Sole Planes"

Which will create and roughly position those planes

But you will need to readjust them for your specific shoes


Run the script
 

Select the appropriate timerange.
click the 'Go' button.


The feet will be bent/twisted just the right amount
to make the shoe soles ( the planes ) horizontal.
 

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Post edited by mCasual on

Comments

  • nakamuram002nakamuram002 Posts: 774

    Thanks Casual!!

    This sounds wonderful!!  Will have to play with it.

  • MythmakerMythmaker Posts: 606

    AWWWESSSSOME!!!

    What would locomotion life be in DS without Jacque?

    Skating princesses and floor mopping feet!

    Now I go play with it!

  • mCasualmCasual Posts: 4,604
    edited July 2016

    Mini Update - Version 2 - Mini Update - Version 2 - Mini Update

    the script now saves your 4 settings upon exit and recalls them when you come back

    https://sites.google.com/site/mcasualsdazscripts7/mcjhorizontalizeshoes

     

    Post edited by mCasual on
  • nakamuram002nakamuram002 Posts: 774

    I tried this with high heels.  I think that it wold be better to align the planes with the shoes (or use planes that were pre-aligned with the shoes), rather than aligning them with the character.

  • mCasualmCasual Posts: 4,604

    well it takes only a few minutes to align them with the specific shoes in a scene, once it's done it saves a lot of time

    shoes are so different from case to case that i prefered not trying to make presets

    though something that would not be too hard would be to have a "Save Soles" button

    so if you position the planes for specific shoes and a specific figure "manually" you could save that position/orientation in a .dsa file using that button

    then another day you'd use "Load Soles" button, it would re-generate the soleplanes, parent and position them

    i'll do that right now, and post it as version 3 when it's ready


     

     

    I tried this with high heels.  I think that it wold be better to align the planes with the shoes (or use planes that were pre-aligned with the shoes), rather than aligning them with the character.

     

  • mCasualmCasual Posts: 4,604
    edited July 2016

    UPDATE V3 UPDATE V3 UPDATE V3 UPDATE V3 UPDATE

     

    July 30th 2016 - 10:13pm - version3, you can now

    load/save the positions/rotations/scalings of your sole-planes

     

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    Post edited by mCasual on
  • dHandledHandle Posts: 617

    Ok..phew!  Figured it out...

    I thought something went wrong with the download/update since I was overwriting the original.  Or maybe not..I don't know.  When I looked at the script dialog after opening it, it still said "V2".

    But that's ok..it has the correct updates,

    Anyway, thanks Jacques!  Very cool!  You always come up with the most useful stuff!

    smiley

  • his xhis x Posts: 866
    edited December 2016

    Your script handles parallelism with the floor well.  Thank you, it will save some time.  Have you considered expanding on this a bit?

    Post edited by his x on
  • mCasualmCasual Posts: 4,604
    Rottenham said:

    Your script handles parallelism with the floor well.  Thank you, it will save some time.  Have you considered expanding on this a bit?

    well someday i'd like to have a script that helps automatically lay a hand on a surface inclusing posing the fingers,

    but my next projects are ( if i remember well )  a top/dress for Aiko3, Kinect Facial Mocap ( PC old sensors only ), and physics

    and dozens ( really ) of other projects on the backburner

     

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  • his xhis x Posts: 866
    mCasual said:

    well someday i'd like to have a script that helps automatically lay a hand on a surface inclusing posing the fingers,

    but my next projects are ( if i remember well )  a top/dress for Aiko3, Kinect Facial Mocap ( PC old sensors only ), and physics

    and dozens ( really ) of other projects on the backburner

    Of course.  So many projects, so little time.

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