mcjHipBasedPin - Freeze the position of something using the parent hip/root

mCasualmCasual Posts: 4,601

it's an animation trick i often used but i had not written a version of the script that everyone can use

here's what it does


ex: you're at frame 6 of the timeline, you select the dancer's chest node

you run the script, press the "Go" button

and bam, for the whole duration of the playrange, the hip gets animated/moved in a way that keeps the chest note exactly where it was at frame 6

manual and download here: https://sites.google.com/site/mcasualsdazscripts7/mcjhipbasedpin

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Comments

  • mCasualmCasual Posts: 4,601
    edited July 2016

    note that this script takes care of keeping the hand, for example, at a fixed location

    but re-attaching the feet to the floor is done using mcjAutoLimb and mcjKeepOrient

    https://sites.google.com/site/mcasualsdazscripts6/mcjautolimb2015

    https://sites.google.com/site/mcasualsdazscripts/mcjkeeporient

    Post edited by mCasual on
  • RuphussRuphuss Posts: 2,631

    thank you Jacques

    just tried it

    and very helpful

    how about a framerange to chose from ?

     

  • MythmakerMythmaker Posts: 606
    edited July 2016

    Thanks for another gem!

    Self-pinning in space...useful to straighten spine for tipsy walk cycle...

    or dangling the actor on something by the wrist, like.... at the edge of a cliff haha evil laugh! 

    But yeah framerange (and unpin option) would be kinda necessary I think so too? 

    smiley

    Speaking of Autolimb...

    just experimented with it (after my first encounter with horrid DS feet pinning to floor when hand-keying a simple dance-on-spot loop)

    and Autolimb (I use v2015 for G3F) definitely helped a great deal! So thanks for that!

     

    (green = before autolimb fix)

    Post edited by Mythmaker on
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