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Calais Hair and Ruff

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Availability: In stock

$21.95
 
  •  
sku: 11549

Description

 

Calais Hair and Neck Ruff for fun, fantasy and fashion! by AprilYSH

Calais Hair is a polygonal modeled morphing hair prop in a fantasy or "haute couture" style. This is a morphing hair prop with fitting and movement dials for your custom use. Custom character dials allow you to mix them together to match your own custom character (ex. Aiko4=0.3 plus American=0.3). Various texture colors are included plus diffuse color setting samples. The diffuse color samples show how you can easily create your own tints by changing the diffuse color of the hair.

Also included is the Calais Neck Ruff which is a morphing, conformed neck-wear for Victoria 4. It auto-conforms to a number of Aiko4, The Girl 4 and She-Freak morphs and fits Stephanie 4 scaling in Poser 8, Poser Pro 2010 or later, and DAZ Studio 2 or later.

BONUS: Calais character for Victoria 4 - can also be used on other Victoria 4 base figures such as Stephanie Petite 4 and Aiko 4. View extra images of this character on the wiki page.

Please click the "Product Documentation Wiki" link for more images, info and possible updates.

 
 
Additional Information
Notes No
Compatible 3D Figures Victoria 4, Aiko 4, The Kids 4, The Girl 4, Stephanie 4
Compatible 3D Software DAZ Studio, Poser
What's Included & Features
What's Included & Features
Features
  • Calais Hair (.OBJ and .HR2)
    • Fitting Morphs and Presets (.PZ2)
      • Victoria 4
      • Stephanie 4
        (requires: P8/PP2010+, DS2+)
      • The Girl 4
      • SheFreak4-1
      • Aiko4
        A4-American
        A4-Realistic
        A4-RealisticClassic
      • The Kids 4
        K4-Chibi
        K4-Dolly
        (note: hair only, not neck ruff)
    • Custom Fit and Style morphs
      • hairlineOut
      • hairlineDown
      • earsInOut
      • earsDownUp
      • earsFwdBack
      • temple1
      • temple2
      • temple3
      • temple4
      • neckWidth
      • neckInOut
      • neckUpDown
      • neckBulk
      • neckSideSide
      • rwispsUp
      • rwispsDown
      • rwispsSpread
      • rightSize
      • rightUpDown
      • rightFwdBack
      • lwispsUp
      • lwispsDown
      • lwispsSpread
      • leftSize
      • leftUpDown
      • leftFwdBack
      • backLift
      • backLong
      • backShort
      • backLeft
      • backRight
      • backTwistL
      • backTwistR
      • backBack
      • backFwd
    • 6 Hair Color Options (.PZ2, .DSA)
      • Black
      • Blonde
      • Brown
      • Grey
      • Red
      • White
    • 6 Diffuse Color Options (.PZ2, .DSA)
      • Ash
      • Red
      • xBlackBlue
      • xBlackRed
      • xBlackWhite
      • xPurpleGreen
    • 4 Extra Material Options (.PZ2, .DSA)
      • Mat Light
      • Mat Regular
      • Shine High
      • Shine Low
    • Textures:
      • Shines from surface material settings are not painted on so it will follow your lighting direction.
      • 6 Texture Maps (3000x3000)
      • 1 Transparency Map (3000x3000)
    • P6+ Material Poses (.PZ2)
    • DAZ Studio Material Presets
      • Default Shader (.DSA)
      • Elite Human Surface Shader (.DSA) - optional, not required
      • UberSurface (.DSA) - optional, not required
    • Geometry 33k quads, ~3MB (.OBJ)
  • Calais Neck Ruff (.OBJ and .CR2)
    • Conforms to:
      • Victoria 4
      • Stephanie 4
        (requires: P8/PP2010+, DS2+)
      • The Girl 4
      • SheFreak4-1
      • Aiko4
        A4-American
        A4-Stylized
    • Movement and Style morphs
      • backGone
      • neckTwistL
      • neckTwistR
      • neckLower
      • chestTwistL
      • chestTwistR
      • chestLift
      • sidesWidth
      • frontLong
      • lCollarFwd
      • rCollarFwd
      • lCollarUp
      • rCollarUp
    • 2 Color Options (.PZ2, .DSA)
      • Dark
      • Light
    • Textures:
      • Shines from surface material settings are not painted on so it will follow your lighting direction.
      • 2 Texture Maps (3000x3000)
      • 1 Bump Map (3000x3000)
      • 1 Transparency Map (3000x3000)
    • P6+ Material Poses (.PZ2)
    • DAZ Studio Material Presets
      • Default Shader (.DSA)
      • Elite Human Surface Shader (.DSA) - optional, not required
      • UberSurface (.DSA) - optional, not required
    • Geometry 11.6k quads, ~1MB (.OBJ)
  • Bonus: Calais Character
    • 1 Custom Sculpted Head with Inj/Rem presets (.PZ2)
    • 1 Morphs++ Body with Inj/Rem presets (.PZ2) - optional, not required
    • Texture preset (.PZ2 and .DSA)
    • Options (.PZ2 and .DSA)
      • Skin Matte
      • Skin Shine
      • Brow Dark
      • Brow Light
      • Eye BlueGreen
      • Eye Gold
      • Eye Light Blue
      • Eye Reflect On/Off
      • Bikini Dark
      • Bikini Light
    • Textures:
      • Head color and bump maps (3000x3000)
      • Limbs color and bump maps (3000x3000)
      • Naked Torso color and bump maps (3000x3000)
      • 2 Bikini Torso color and bump maps (3000x3000)
      • 2 Brow colors, and transparency and bump maps (3000x3000)
      • Mouth color map (2000x2000)
      • 3 Eye colors, and transparency map map (2048x2048)
      • Eye surface reflect map (2048x2048)
      • Lashes transparency map (2048x2048)
    • P6+ Material Poses (.PZ2)
    • DAZ Studio Material Presets - Default Shader (.DSA)
Resource Files
 

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