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UV Mapping for Games
  • UV Mapping for Games

Only Available for a Limited Time:
01 23 45
hours mins secs

UV Mapping for Games

  • $29.95
  • Affirm

    • UV Mapping for Games by: FlippedNormals, 3D Models by Daz 3D
    • $29.95
    • Affirm

    License

    Artist:
    FlippedNormals
    Compatible Figures:
    N/A
    Compatible Software: Daz to C4D Bridge, Daz to Maya Bridge, Daz to Unity Bridge, Daz to Unreal Bridge, Daz Studio 4.20, Daz to 3ds Max Bridge, Daz to Blender Bridge
    Install Types:
    DazCentral DIM Manual Install
    SKU:81962
    Artist: FlippedNormals
    Compatible Figures: N/A
    Compatible Software: Daz Studio 4.20, Daz to 3ds Max Bridge, Daz to Blender Bridge, Daz to C4D Bridge, Daz to Maya Bridge, Daz to Unity Bridge, Daz to Unreal Bridge
    Install Types: DazCentral DIM Manual Install
    SKU:81962
  • Details

    UV Mapping for Games

    In UV Mapping for Games we'll tackle, in great depth, one of the most common pain-points that all 3D artists have: UV Mapping. No matter which area of game development you are in, if you interact with 3D models you will need to know about UV mapping - even if only at a fundamental level.

    What is UV mapping, why do we use it? Do I have to UV map my models? Starting by answering what UV maps are, we will answer each one of these questions - as well as answering others that you didn't know you had!

    OPTIMIZATION

    UV maps are everywhere and allow us to store and provide our models with a wide array of important data. Through this series, we will learn how to unlock that potential and build efficient, optimized UV maps for any game asset we wish to create!

    TEXEL DENSITY

    In order to provide our models with high-quality textures, we need to ensure their UV maps are as best as they can be. One tool that all professional artists and teams use is the concept of texel density, and how it can bring consistency to a project.

    UV WORKFLOW

    In UV Mapping for Games, we will explore several topics hands-on to quickly get comfortable with applying the theory we've learned. While all models operate on the same underlying UV theory, we will discover that some models will require different approaches than others and that some models may work in very similar ways as well.

    YOUR INSTRUCTOR

    Charlie Chunck Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development. He also likes to break down topics in various formats on his YouTube channel Get Learnt.

    SKILL LEVEL

    UV Mapping for Games is for complete beginners to UV mapping and for artists who know how to operate their 3D software of choice.

     This is a personal license as stated on the FlippedNormals licensing page.

     

    What's Included and Features

    • UV Mapping for Games
      • CHAPTER LIST
        • 1 – What Are UV Maps
        • 2 – Basic Unwrap
        • 3 – Texel Density Theory
        • 4 – Texel Density Practice
        • 5 – Stretching Theory
        • 6 – Stretching Practice
        • 7 – Shell Orientation Theory
        • 8 – Shell Orientation Practice
        • 9 – Shell Stacking
        • 10 – Hardsurface Example
        • 11 – Organic Example
        • 12 – Environmental Example
        • 13 – Next Steps Tips And Tricks
    • Software Used
      • While Blender is used to present the concepts of UV Mapping, this tutorial series is entirely software agnostic. You can follow along using Maya, 3ds Max, Blender, Cinema 4D, MODO, Rizom, or any other 3d software which supports UV mapping.

    Notes

  • This product includes:
    • 03 General Installers

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    Only Available for a Limited Time:
    01 23 45
    hours mins secs
    4.5/5

    Product Information

    SKU 81962

    Artist(s)

    FlippedNormals

    Compatible Figures

    N/A

    Compatible Software

    Daz to Maya Bridge, Daz to Unity Bridge, Daz to Unreal Bridge, Daz Studio 4.20, Daz to 3ds Max Bridge, Daz to Blender Bridge, Daz to C4D Bridge

    Install types

    DazCentral DIM Manual Install

    Product Categories

    Curriculums FlippedNormals

    Description

    UV Mapping for Games

    In UV Mapping for Games we'll tackle, in great depth, one of the most common pain-points that all 3D artists have: UV Mapping. No matter which area of game development you are in, if you interact with 3D models you will need to know about UV mapping - even if only at a fundamental level.

    What is UV mapping, why do we use it? Do I have to UV map my models? Starting by answering what UV maps are, we will answer each one of these questions - as well as answering others that you didn't know you had!

    OPTIMIZATION

    UV maps are everywhere and allow us to store and provide our models with a wide array of important data. Through this series, we will learn how to unlock that potential and build efficient, optimized UV maps for any game asset we wish to create!

    TEXEL DENSITY

    In order to provide our models with high-quality textures, we need to ensure their UV maps are as best as they can be. One tool that all professional artists and teams use is the concept of texel density, and how it can bring consistency to a project.

    UV WORKFLOW

    In UV Mapping for Games, we will explore several topics hands-on to quickly get comfortable with applying the theory we've learned. While all models operate on the same underlying UV theory, we will discover that some models will require different approaches than others and that some models may work in very similar ways as well.

    YOUR INSTRUCTOR

    Charlie Chunck Trafagander is a Freelance Game Artist, Indie Dev, Tutorial-Maker, and in general a curious mind. Having worked for a few Indie developers, he has been able to touch most roles in game development. He also likes to break down topics in various formats on his YouTube channel Get Learnt.

    SKILL LEVEL

    UV Mapping for Games is for complete beginners to UV mapping and for artists who know how to operate their 3D software of choice.

     This is a personal license as stated on the FlippedNormals licensing page.

     

    What's Included & Featured

    • UV Mapping for Games
      • CHAPTER LIST
        • 1 – What Are UV Maps
        • 2 – Basic Unwrap
        • 3 – Texel Density Theory
        • 4 – Texel Density Practice
        • 5 – Stretching Theory
        • 6 – Stretching Practice
        • 7 – Shell Orientation Theory
        • 8 – Shell Orientation Practice
        • 9 – Shell Stacking
        • 10 – Hardsurface Example
        • 11 – Organic Example
        • 12 – Environmental Example
        • 13 – Next Steps Tips And Tricks
    • Software Used
      • While Blender is used to present the concepts of UV Mapping, this tutorial series is entirely software agnostic. You can follow along using Maya, 3ds Max, Blender, Cinema 4D, MODO, Rizom, or any other 3d software which supports UV mapping.

    Notes

  • This product includes:
    • 03 General Installers
  • More by FlippedNormals

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      Licensing Agreement

      Open Source

      Privacy Policy

      Terms of Service

      DAZ STORE

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      Freebies

      Bridges

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      Daz 3D is part of

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