Sci-Fi Game Environment in Blender and UE4

Sci-Fi Game Environment in Blender and UE4

  • $69.95
    • Sci-Fi Game Environment in Blender and UE4 by: FlippedNormals, 3D Models by Daz 3D
    • $69.95
    Artist:
    Compatible Figures:
    N/A
    Install Types:
    DazCentral DIM Manual Install
    SKU:82122
    Artist: FlippedNormals
    Compatible Figures: N/A
    Install Types: DazCentral DIM Manual Install
    SKU:82122
  • Details

    SCI-FI GAME ENVIRONMENT IN BLENDER AND UE4

    Learn how professional environmental artists work when creating environments for games. You'll learn techniques like weighted normals, modular workflows, creating atlas textures, high and low poly baking, creating unique textures in Substance Painter, making tileable materials in Substance Designer – and much more!

    BLENDER AND UNREAL ENGINE 4

    All the modeling and UV mapping is done in Blender, using Unreal Engine 4 (UE4) as the game engine. You’ll learn professional and tested techniques for working with Blender and UE4 together. The foliage will be created using premade free assets from the Unreal Engine Marketplace.

    27 HOURS REALTIME

    Everything is shown in real-time with over 27 hours of content spread over 91 videos! You can follow along with every single step from the first model in Blender to texturing in Painter to lighting in UE4. All hotkeys are also shown, making it easy to follow. No Timelapses!

    SKILL LEVEL

    This game art tutorial is perfect for students who have some familiarity with the tools Blender, Substance Painter, Substance Designer, Marmoset, and UE4 – but who still consider themselves beginners. We highly recommend this series for students interested in learning how to make environments for games!

    Want to learn how to use the software first? Our introduction series has got you covered:

    TOOLS USED

    • Blender 2.8
    • Unreal Engine 4 (UE4)
    • Substance Painter
    • Substance Designer
    • Marmoset Toolbag

    YOUR INSTRUCTOR

    Emiel Sleegers is a senior environment artist currently working on AAA titles. He’s worked on The Division 2 at Ubisoft and on Forza Horizon 3 at Playground Games as an environment artist.

    IMAGE CREDITS

    The inspiration for the tank comes from the great Max Margarit. Check out his ArtStation!

    This is a personal license as stated on the FlippedNormals licensing page.

     

    What's Included and Features

    • Sci-Fi Game Environment in Blender and UE4
    • Total Running Time:
      • 27 Hours 36 Minutes
    • Total File Size:
      • 11.9 GB
    • Chapter List:
      • 01-10 – Creating Our Blockout – Blender
      • 11-30 – Creating Our Final Models – Blender
      • 31-37 – Creating Our Tileable Materials – Substance Designer
      • 38-45 – Creating Our Decal Atlas – Blender, Marmoset Toolbag
      • 46-51 – UV Unwrapping Our Assets – Blender
      • 52 – Setting Up Our First Substance Painter Project – Substance Painter
      • 53-55 – Adding Our Normal Map Details to the First Asset – Substance Painter
      • 56-59 – Adding Our Base Colors on the First Asset – Substance Painter
      • 60 – Finalizing Our Texture for the First Asset – Substance Painter
      • 61 – Importing Our First Final Asset in Unreal and Fixing Bugs – i
      • 62 – Setting Up Our First Final Asset in Unreal – UE4
      • 63-64 – Adding Normal Map Details to Our Second Asset – UE4
      • 65 – Adding Base Colors to Our Second Asset – Substance Painter
      • 66 – Finish the Texture of Our Second Asset – Substance Painter
      • 67-68 – Adding Normal Map Details to Our Third Asset – Substance Painter
      • 69 – Adding Base Colors to our Third Asset – Substance Painter
      • 70-71 – Creating the Texture for Our Plantholder – Substance Painter
      • 72 – Placing Our Atlas Texture on Our Assets – Substance Painter
      • 73-74 – Setting Up Modular Assets – UE4
      • 75-78 – Doing Our First Lighting Pass – UE4
      • 79 – Adding Decal Lines to the Floor – UE4
      • 80-81 – Adding Our Plants – UE4
      • 82-83 – Balancing our Materials – UE4
      • 84-85 – Creating our Cables – UE4
      • 86-87 – Second Lighting and Polish Pass – UE4
      • 88-89 – Final Polish Pass – UE4
      • 90 – Outro
    • Software Used:
      • Blender
      • Marmoset Toolbag
      • Substance Designer
      • Substance Painter
      • UE4
    • File Types:
      • mp4
      • Assets for Blender and UE4

    Notes

    • This product includes:
      • 26 General Installers