How do you "lock" Random to a object in Shader Mixer?
I was playing around with a cell shader when I got the bright(?) idea to add Pen's Fur Shader, I found that by inserting a Compare/Less Than- or Bianry Operation/Smooth Step-brick after the Random-brick I can control the density of the fur. Problem is that the fur will look denser the closer it is to the camera. The two figures below has identical shaders.
I can't figure out how to "lock" the output of the Random-brick to the object so that the fur always has the same density.
Any suggestions welcome?