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There's Always Another Sale Thread -- Discussions Only
a Filament animation froze up at 520 frames for some reason o my older Win7 no graphics card
up until then it was going fine hardly using the CPU and about 8GB of RAM
iray devicesFilament is for composition / preview only. 3DL is missing raytracing and not PBR. Something like iray but OpenCL based is missing. The real problem can be materials porting.
iray devicesleonardo_3285321d said:
Would be nice to have non-CUDA alternatives in future. LuxCoreRender, Cycles, or something else. Apple computer will benefit from this too.
Technically you have 3DL and Filament, but neither of these seem to get any love from Daz.
Ways to improve End of Summer Hair for G2F RendersI assume you're using the hair autofitted to a newer figure and rendering with Iray?
This hair was released before Iray was added in DS, so if you're rendering with Iray the materials will not be optimal as they will be automatically converted 3DL ones. You would need to apply the Iray base shader to the hair then tweak the settings (for example changing the "glossiness" or "glossy roughness" to make it less shiny). You could also try applying some generic Iray hair shaders, there are various packs available for example:
https://www.daz3d.com/colorwerks-hair-shaders-for-iray
https://www.daz3d.com/universal-hair-shader-for-iray
https://www.daz3d.com/mmx-blended-dual-lobe-hair-shader-resource-pack-for-iray
https://www.daz3d.com/fsl-realistic-hair-shaders-for-iray-and-filament
Regarding the hairline, there might be adjustment morphs you can use.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIMuscleman said:
Oh ma siamo alla parte14!! Bravi noi!!! :)
Eh, guarda chi "ha avviato" il nuovo thread.

Muscleman said:
Buttiamo via tutto allora...XD
Sono anni che IRay è solo uno spreco. Sono stupito che ci sia ancora qualcuno che lo difende quando DAZ Studio stesso ha già integrato un motore migliore, Filament, ma trascurato perchè alla NVidia son felici di vendere blocchi di otto GPU alla volta per renderizzare francobolli in intere giornate.
Pegasus crashes DAZ immediatelyOne trick I've learned recently was to set the viewport to Texture Shaded, not Filament or Iray, and try again.
I'm doing some rather extensive animations with dForce, Geoshells... and sometimes I need to restart my computer or Daz Studio will error out when opening.
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIImago said:
E' un upscaler IA offline. L'ho provato una volta per curiosità e le immagini sembrano abbastanza pulite ma scritte, dettagli e tutto quello che rende una immagine ben definita va perduto.
Onestamente, nulla di quello che esce da IRay raggiunge standard commerciali minimi, perfino con la postproduzione più pesante.

Vedo parecchi che si stanno stancando, spero che alla fine DAZ3D si decida a dare più spazio a Filament o aggiornare 3Delight (che da quel che vedo è SPETTACOLARE
)Però personalmente, per tornare a usare 3Delight dovrebbero aggiornarmelo alla IG perchè mi è imprescindibile, voglio renderizzare con IG. Se mai decidessero di cambiare motore o di implementarne un ulteriore che permetta di renderizzare con IG farei i salti di gioia. Così è troppo ma troppo un limite perchè far schizzare i tempi solo per 4 pareti annienta ogni forma di produttività, io i render da 3 ore li facevo vent'anni fa, con l'hardware del periodo, oggi di stare tre ore a macinare per un'immagine statica non ce la faccio proprio più a valutarlo, ma neanche 50 minuti, non mi va proprio più di stare con la macchina a palla tutto sto tempo, ho bisogno di render veloci e se non posso mettere due pareti altrimenti mi schizzano i tempi di render è grave.. oggi se supero i 10 minuti di render inizio già a spazientirmi, anche perchè non è che faccio singoli scatti, faccio in serie tanti scatti e lì i tempi di calcolo se troppo lenti diventano un supplizio .. proprio è un impedimento alla produttività che poi mi fa desistere dal fare tante cose, tante idee.. è un limite grave che DAZ forse dovrebbe valutare. Nello shop ci sono tanti appartamenti con props vari, anche belli nelle immagini, ma attualmente, a meno di non renderizzarli a dimensioni contenutissime, renderizzare uno scenario del genere ci si sta sei mesi con Iray, è improponibile!
AIUTO...CHI CONOSCE L’ITALIANO? PARTE QUATTORDICIRCR-2631227 said:
Non l'ho mai sentito, a cosa servirebbe? Comunque per me Iray è un mezzo, non il fine, quindi se ho modo di velocizzarlo andandoci a perdere poco o nulla grazie alla post produzione che oggi si è automatizzata e velocizzata rispetto a prima che era un ulteriore allungamento del lavoro, ben venga! Alla fine conta il risultato, se ti piace, dal momento che ti piace va bene così!
E' un upscaler IA offline. L'ho provato una volta per curiosità e le immagini sembrano abbastanza pulite ma scritte, dettagli e tutto quello che rende una immagine ben definita va perduto.
Onestamente, nulla di quello che esce da IRay raggiunge standard commerciali minimi, perfino con la postproduzione più pesante.

Vedo parecchi che si stanno stancando, spero che alla fine DAZ3D si decida a dare più spazio a Filament o aggiornare 3Delight (che da quel che vedo è SPETTACOLARE
)Daz Studio 4.21[.0.x] Pro, General Release!BUG:
Keyboard shortcut for Viewport DrawStyles::Filament never works.
I have (re)assigned my keyboard shortcuts to my liking, and Ctrl+1 goes to IRAY, Ctrl+9 goes to TextureShaded, etc.
But no matter what I do for Filament (even a simple shortcut like 'F' with no shift, ctrl, alt), it does not take effect.Any chance of DAZ supporting AMD or Intel cards for rendering?Filament uses my integrated Intel graphics on one of my computers (confirmed by GPU-Z)
it uses BOTH my Nividia card AND my AMD Vega graphics on my other one (and looks considerably better as a result, no blocky shadows )
Any chance of DAZ supporting AMD or Intel cards for rendering?well Filament is supported
iray is a Nvidia render engine
spot light are giving shadowsiray is a fully PBR renderer so all lights cast shadows
3Delight and Filament you can choose to not enable shadows, likewise Octane render if you have the plugin can have shadows excluded on objects because it has non PBR options
Daz Studio 5 development updatewsterdan said:
Richard Haseltine said:
Currently there is no offiical ETA that I am aware of. We have had DS4 updates, which have included features that were part of the DS5 roadmap that - like the MacOS compatibility - could be added to the older version, so it isn't as if nothing has happened. No details about what will be new in DS5, assuming it isn't simply about the new Qt version with actual new features added in later builds, have been released or hinted at that I can recall.
Sadly, that just makes things work worse. I've been having a lot of issues recently opening up old fies using either Genesis 1 characters or Genesis 1 assets.
I was trying out a batch of different characters for my first real lip sync test and was unable to use any of the files I'd set up without "fixing" some issues.
For example, I made a Genesis 1 bridge crew on 2021-April-24 and it's it was fine; I open the same file today and suddenly two of the female heads have shrunk and everyone's eyes are inset in their heads.


I did another crew using Genesis 3 characters using 3DUniverse's Toon Generations 2 male characters but with Hiro 5's hair and eyebrows and on 2022-Sept-28 the generated image was fine, but today? When I render the same file, eyebrows are pushed back into their heads and the Hiro 5 hair is dropped down into the character's hair head.


I haven't made any changes to my system, only updated DAZ Studio but files from a year ago and even only eight months ago are "broken". I can only guess that it's because of some of the things that are being updated for DAZ 5.
So, until now, I was originally holding off starting any major projects until I could use Filament for them, but now I'm not even confident that something I set up right now might not work in six months without fixing, or might not work again six months later.
I think I need to just hold off on DAZ Studio animation competely for a while and maybe come back to it once DAZ Studio 5 comes out and see then if it's worth returning for.
-- Walt Sterdan
Do please report these to Daz.
Daz Studio 5 development updateRichard Haseltine said:
Currently there is no offiical ETA that I am aware of. We have had DS4 updates, which have included features that were part of the DS5 roadmap that - like the MacOS compatibility - could be added to the older version, so it isn't as if nothing has happened. No details about what will be new in DS5, assuming it isn't simply about the new Qt version with actual new features added in later builds, have been released or hinted at that I can recall.
Sadly, that just makes things work worse. I've been having a lot of issues recently opening up old fies using either Genesis 1 characters or Genesis 1 assets.
I was trying out a batch of different characters for my first real lip sync test and was unable to use any of the files I'd set up without "fixing" some issues.
For example, I made a Genesis 1 bridge crew on 2021-April-24 and it's it was fine; I open the same file today and suddenly two of the female heads have shrunk and everyone's eyes are inset in their heads.


I did another crew using Genesis 3 characters using 3DUniverse's Toon Generations 2 male characters but with Hiro 5's hair and eyebrows and on 2022-Sept-28 the generated image was fine, but today? When I render the same file, eyebrows are pushed back into their heads and the Hiro 5 hair is dropped down into the character's hair head.


I haven't made any changes to my system, only updated DAZ Studio but files from a year ago and even only eight months ago are "broken". I can only guess that it's because of some of the things that are being updated for DAZ 5.
So, until now, I was originally holding off starting any major projects until I could use Filament for them, but now I'm not even confident that something I set up right now might not work in six months without fixing, or might not work again six months later.
I think I need to just hold off on DAZ Studio animation competely for a while and maybe come back to it once DAZ Studio 5 comes out and see then if it's worth returning for.
-- Walt Sterdan
Daz Studio 5 development update3DApprentice said:
DAZ_Rawb said:
As for the final Daz Studio 5 release:
- The timeline for this is to have it out near the very end of this year.
- Features and enhancements will be rolling in through the rest of the year.
- Anyone who has Daz Studio 4 in their account will be able to keep it. You'll be able to continue to download and use it for the foreseeable future.I hope everyone is just as excited about Daz Studio 5 as we are.
So that was back in 2021... We are now here in 2023 and there is still no Daz Studio 5 - what happened? Can we get an update?
To be fair, that timeline was based on needing to get a pre-beta to Mac users to be able to use DAZ Studio at all and the end-of-year 2021 version would have been bare bones for everyone, with the bell and whistles being added throughout 2022 so that by now we'd have a fully-functional, all the bells and whistles version with about a half-year of updates by now.
The "good news" was that they got help from Apple and no longer needed to match that hectic, two-year update plan, which puts us here today, waiting. I believe someone heard in the release video for Victoria 9 that they'd hoped to have DAZ Studio 5 out this spring, but it's less than a month until summer so, that's doubtful.I've been waiting for the Filament rendering engine since November, 2020, but at this point, I've stopped waiting. I've also stopped investing time and money in DAZ until D|S 5 comes out.
I took stock last month and realized that I've spent almost $70,000 over the decades at DAZ and I really have more than enough assets to do what I want without spending another dime (especially when you add in money spent at other sites over the decades).
It all came down to, "What am I waiting for?".
Well, this is what we *know* is coming in DAZ Studio 5:
1. It will use a much-newer version of Qt than D|S 4 uses, which will solve some UI issues some people have and possibly add some new UI features.
2. The Mac version will have Filament available.
3. The Mac version will use Apple's Metal library, but other than possibly replacing OGL, no one has said any more regarding Metal.
4. They were going to *try* to make the Mac version native.
5. ???
As far as I know, that's all that I've heard about what's coming in D|S 5. If anyone knows any more about what's been promised or actually planned, please update the list, I really would like to know.
As it stands, it looks like I'd continued to wait and invest in DAZ for the last couple of years when the only sure-thing coming for me was Filament. I've also started having more and more issues opening old characters due to updates to D|S and/or older base models, like Genesis.
I would love to hear of anything else planned (for whenever) as to what's coming down the pipe, but if that's it, I'm going to pass for now.
My only other big want would be a 64-bit version of their Mimc-based lip sync; I have yet to see anything as well-done out elsewhere. Honestly, I'm getting a little tired of keeping my 2012 machine running just to be able to lip sync.
I'm hoping to hear good news in the near future, but I'm just not investing in the mere possibility anymore.
-- Walt Sterdan
Edited two times for typos.
Iray Material friendly renderers?Mouser said:
I keep running into Iray render engine limits that almost any other render engine can do.
Are their other render engines that can use Iray materials?
Yes I tried the conversion scripts (3Delight, Filament etc) and it just not working out.
What limits in the Iray render engine?
do some functions on the new version lag for you too?I tested a complex scene with Filament but found no problem either. I'm not able to reproduce the issue for the time being... Let's see if sb. ever had the similar experience of these issues and found a resolution..
Iray Material friendly renderers?Mouser said:
I keep running into Iray render engine limits that almost any other render engine can do.
Are their other render engines that can use Iray materials?
Yes I tried the conversion scripts (3Delight, Filament etc) and it just not working out.
Most render engines can't use shaders from a different engine without some kind of converter. You can try Diffeomorphic and try rendering your scenes in Blender Cycles. Keep in mind that no converter is perfect and there will likely always be shaders that need tweaking once converted.
Iray Material friendly renderers?I keep running into Iray render engine limits that almost any other render engine can do.
Are their other render engines that can use Iray materials?
Yes I tried the conversion scripts (3Delight, Filament etc) and it just not working out.
do some functions on the new version lag for you too?I usually use filament, yes sometimes there are many vertices but there have always been and didnt get that happening before I updated to the new version












