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Daz 3D Forums > 3rd Party Software > Blender Discussion

Diffeomorphic import issues with Golden Palace - weird lighting/glow

cloud.zero1.jbcloud.zero1.jb Posts: 0
July 23 in Blender Discussion

 Hello, I'm struggling to import Golden Palace without this weird lighting effect and some discoloration.  I have searched through everything I can find online and i am not seeing other people with this issue and I cannot find a fix for it myself.  Admittedly, I am not the most knowledgeable with Blender, Diffeomorphic, or Daz, but I have watched every tutorial related to this and cannot find an answer.  Everything looks fine in DAZ, but once I have imported it to Blender with diffeo it seems to be glowing or something. I appreciate any help and apologize if this is a simple or basic issue. Does anyone have any ideas?

Genesis 9

Blender version 4.4

Diffeomorphic version 4.5

Daz Studio 4.24

 

Comments

  • PadonePadone Posts: 3,995
    July 23

    It is probably because of the "random walk sss" in the global settings, which tends to overshoot and leak, also eevee tends to overshoot sss compared with cycles. What you can do is use the "burley sss" in the global settings instead, and eventually reduce the sss weight in the principled node.

  • Richard HaseltineRichard Haseltine Posts: 107,893
    July 23

    Images removed s they are not compiant with the forum ToS - in a case like this you might need to ask at Renderotica directly.

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