Show Us Your Iray Renders. Part II
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NM
As far as I can tell, the Genesis 2 Male preset is essentially the same.
Am I seeing things or did you put in some motion blur in post? I'm guessing you rendered at 30fps, so it wouldn't show so much but it looks a little bit like motion blur when you freeze the kick. I'm hoping for good motion blur settings as 3DS Max has it with their Iray version, and I was so happy when DAZ Studio finally got it a couple years ago. It makes animation rendered at 24 fps look better and more film like.
Actually rendered at 24 fps in Anamorphic 2K HD, squeezed down to "Standard" 1080P HD. Yes I added a bit of motion blur in AE, since the native motion blur of Iray hasn't been exposed to us in DS...yet ;-) It certainly extends the believeability of the image, even in interactive mode (which renders incredibly fast, average 20-30 sec a frame vs 3-8 min frame photoreal in the previous beta. But with the RC1 both are even faster now!)
Trying to get this render was like riding a bucking bronco, but ... there you go.
Among other things, the hair I had on the torso and legs got munched by errors and I couldn't figure out how to migrate them back from my one clean file. (Tried to save as preset, crashed any time I tried to USE the preset)
The grass doesn't look all that realistic, but I think it works in a more 'fantasy painting' sort of way.
My latest attempt at Iray photorealism.
The texture is Colin http://www.daz3d.com/colin
Josh Character base http://www.daz3d.com/m3dteen-for-genesis-2-male-s to which I have added some extra G2M morphs.
Wyatt Hair http://www.daz3d.com/wyatt-hair-for-genesis-2-male-s
The 'famous' Pixar HDRI for environment lighting.
I am very pleased with this render. Still a work in progress, but I now feel I am getting much better results. :lol:
:-)
Cool character, his attitude reminds me of Pete from "The Adventures of Pete & Pete".
As you bring forth grass & seed from the land, I shall separate the waters above from the waters below, gathering them together so that dry land may appear hehehe.
Now where did the Almighty put the turbulence node? Could use one about now ;-)
Garnet relaxing at the beach!
(LAMH hair, obviously)
Actually rendered at 24 fps in Anamorphic 2K HD, squeezed down to "Standard" 1080P HD. Yes I added a bit of motion blur in AE, since the native motion blur of Iray hasn't been exposed to us in DS...yet ;-) It certainly extends the believeability of the image, even in interactive mode (which renders incredibly fast, average 20-30 sec a frame vs 3-8 min frame photoreal in the previous beta. But with the RC1 both are even faster now!)
Thanks for the info!! I hope they open it up for us.
Btw, Garnet comes from Steven Universe, which is an awesome series.
Taking a field trip "off Campus" ;-)
A taste of where we're headed next...
More Dust and Atmosphere testing.. Render times really take a hit when doing this..
This one got a few comments in the gallery, so I thought I'd repeat it here. The wet stuff is the choppy version of Ocean Wide and three splashes from the Liquid Pack, all with the Iray dispersive water shader. It worked better than I thought it would.
This uses the Aversis free HDRI map for May. It started out a bit dark, but both the dome and the rendered stuff were equally dark. Bringing the Exposure Value down to 11 lightened it up. Taken on a cloudy day, they push it as producing "very nice soft shadow lighting." I guess if you want crisp shadows, stick with Pixar.
But Apartment 39, for being such an old example Jack's work, renders pretty damn good, doesn't it?
As I said before, one of the joys of Iray is taking old content and sprucing it up. ;)
Posted this in the Iray skin forum as well - lots of info on skin ssscattered all over the boards.
http://www.daz3d.com/forums/discussion/54239/
..the reflectivity of the floor probably doesn't help much either.
Nice one to save the old textures .. now render in some sun light, like Pixar campus, I wanna see it in action
a PBR skin should works perfect in any light condition , that why it is called PBR , in soft box light everything looks good ;) because we see no reflections , the PBR specular value for skin is 53 max 59 , a lot of info around but PBR values are the only one to make it work 100% and that is not easy due to different skin maps with color casts and different luminescence
but this render looks very nice
make sure you use bulge on the cornea and iris adjustment , I think DAZ made the morphs in some packs
On the topic of doing cool things with older content... Millennium dragon LE, alchemy chasm, and some bloom.
I was playing with new camera thickness and actual camera values settings adding some old LisaBotanic cherry tree with grass from yesterday to the campus , but more grass this time , 10 million poly .. it started to chock the view-port
BTW they have free HDRI for May , from the website that offered the nice Castle HDRI map last month that produced shadows , it is so hard to find good HDRI maps for free around ..
http://www.aversis.be/hdri/hdri-free-monthly-hdr-map.htm
The new map is kind of soft box style but nice ..
btw Iray logo made in Zbrush lol for testing maps and materials
Trying out some Iray renders of Stonemason's Urban Future 4. Love this set so, so much! I tweaked the materials a bit to dial in the appropriate light emissions, and some top coat for a wet street look in some of the renders. Lighting is with scene lights and also sun-sky in the hazy one.
THat looks super awsome!!!
Stonemason makes amaaaazing environments.
Thanks for the info - you are always so generous with the time you spend in these boards given all the projects you have going on.
The sunlight definitely reveals all flaws. I used this product:
http://www.daz3d.com/macro-skin-for-genesis-and-genesis-2-female-s
because it has the best detailed skin normal maps I've found to date. I remapped it in Photoshop using puppet warp to match the M6 UV but not having done it in a 3D sculpting program you can see the seams, I know. Also, I spent no time on the hair - that's a whole nother beast to conquer.
I see this as a starting point - I'm going to play around with the translucency / refraction weight settings to see if I can still get softer skin.
Again, thanks for the kind words.
wow ,pearbear those shots are amazing..did I make that?!..some of you guys make these sets looks so cool
& thanks Matty for pointing them out :)
Yes you do make nice sets ;-)
Very nice indeed !!:
Thanks for the info - you are always so generous with the time you spend in these boards given all the projects you have going on.
The sunlight definitely reveals all flaws. I used this product:
http://www.daz3d.com/macro-skin-for-genesis-and-genesis-2-female-s
because it has the best detailed skin normal maps I've found to date. I remapped it in Photoshop using puppet warp to match the M6 UV but not having done it in a 3D sculpting program you can see the seams, I know. Also, I spent no time on the hair - that's a whole nother beast to conquer.
I see this as a starting point - I'm going to play around with the translucency / refraction weight settings to see if I can still get softer skin.
Again, thanks for the kind words.