Show Us Your Iray Renders. Part II
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I really like these characters Jimbow. Your texture settings for them look really good. :-)
It wouldn't act as a rim light as rim lights are from behind and the headlamp is from front. It could be used as a 'fill light' in some instances possibly. That is what a flash is used for in outdoor photography. I think the confusion comes from the fact that when there is bright back lighting that would create a good rim light, the front of someone would be in shadow and the flash helps give 'fill light' to the area that would be in shadow.
Hi Gedd,
Thanks for the correction. I should have typed 'fill light'. I must be suffering with too many late nights Iray rendering. :lol:
Cheers :-)
Thanks for that :) I was reading the thread on gamma in Daz/3Delight and gave the recommendations there a whirl. Very happy. Changing texture gamma to 2.2 also sorts out problems with texture driven hair transparency looking too transparent, so I'd guess the textures' gammas aren't being modified at the render stage for rendering in iray. .hdr environments work fine, but that's also mentioned in the gamma thread.
And the same setup using different lighting.
(Hmm, there seems to be a mismatch between the Bjorn texxtures at the nipples)
Liquid being pouring into a glass, it's a big noisy, needs more lighting.
now with more lighting
Ippotamus, that is a really wonderful still life.
Meet Sonia S Rose.
Sonia is a new pen name for a collaboration between myself and another author. It will be several months before our first book is published, but we're working on getting the social media/blog and such set up in the meantime. We needed a "face" for Sonia, so I whipped this up yesterday/last night for an official portrait.
This is Olympia with Char Hair, and Workday Dress 2 for Genesis 2 Female(s). Her face has been modified slightly using Ethnics for Genesis 2 Female(s) and aged somewhat with Aging Morphs 2 for Genesis 2 Female(s)/V6 HD. I wasn't trying to make her look old, just older than twenty-something. I was shooting for late 30s early 40s.
Rendered with a transparent background, I added a studio portrait style background in Photoshop. I also created a B&W version.
Before converting over to Iray Uber Base, I set Olympia's skin to 25% SSS. After converting, I set SSS Direction to -0.50. I did not apply the G2F material shader. And I made no further adjustments to the skin. I spent a lot of time trying to get her lips to look like they had lipstick. I'm not really happy with her lips yet, but this was the best I was able to get. So far. I'm open to any suggestions on how to make lips look like they are coated with lipstick... lol
Thanks for that :) I was reading the thread on gamma in Daz/3Delight and gave the recommendations there a whirl. Very happy. Changing texture gamma to 2.2 also sorts out problems with texture driven hair transparency looking too transparent, so I'd guess the textures' gammas aren't being modified at the render stage for rendering in iray. .hdr environments work fine, but that's also mentioned in the gamma thread.
..thank you for the tip about hair gamma.. I can get skin to look pretty good, but the look of the hair usually ruins the effect.
Is only PS capable of this or can it be done with any 2D programme?
Wow, those look really detailed.
I tried to get as close to realism as possible. I... don't think I succeeded.
I don't know if the problem is lighting, skin textures, or hair... ah well. ;)
(Thankfully, my projects don't rely on realistic close-ups)
Thank you so much, Khory. :)
Well...other than the hair looking like the color came from a bottle...
Everything looks a little 'flat'...like the lighting is too even or everything was dusted with a matte powder. Also it may be a little too strong in the primary direction. There should be more noticeable 'bounce' light or the main light should be more subtle. If you are using only one light, you'll need some sort of 'fill'.
Thanks for the tips. May as well practice on it...
Just a quick thing tossed together to get up my spirits from portraits. ;)
I'm not a fan of spiders. But for this one, I'll make an exception. :)
Is that the Iray Jade shader?
What did you do for the internal bits? I'd love to replicate the effect, if I could....
Yep. Pretty simple -- giant fantasy spider with jade applied, and a stock G2M Iray optimized skin (didn't bother doing much)
I am reveling in how easy it is to do liquids and glass in Iray.
Awww long time not see ;) very nice composition
I played with some glass shaders too and emissive materials as light source only
Were you intending for her face to be that dark? I find that when you're working with a single point light source, you're at the mercy of the inverse square law. The closer a particular part of the subject is to the light, the brighter it shows. Controlling distance from the light is a big part of the game.
Here is Xiao Mei with a somewhat modified harem dancer's pose...
Were you intending for her face to be that dark? I find that when you're working with a single point light source, you're at the mercy of the inverse square law. The closer a particular part of the subject is to the light, the brighter it shows. Controlling distance from the light is a big part of the game.
Here is Xiao Mei with a somewhat modified harem dancer's pose...
actually the picture came out pretty much how I wanted it, I don't think its that dark, its a dimly light scene, I probably should swap out the sphere for a doodad whipped up in wings3d. its also entirely possible it looks brighter on my monitor than it does on yours.
really do love how liquid turns out
actually the picture came out pretty much how I wanted it, I don't think its that dark, its a dimly light scene, I probably should swap out the sphere for a doodad whipped up in wings3d. its also entirely possible it looks brighter on my monitor than it does on yours.
OK. Sorry. My own style is also not exactly subtle. With some exceptions, I'm generally going for bright colors and high contrast.
Messing up with my old M4 textures on Gen 2 ;)
Hmmm...looks familiar ;-) hehehe
Great work, everyone!
Here's what I've been working on...not quite done yet, I think there's room for improvement on the skin and some other surfaces.
I really like the lips, and to be honest I don't see anything wrong with the skin.
Nice!
Wasn't it you who suggested to use Top Coat Thin film on the lips. I tried it, and it seems to add some more gloss.
Nice!
Wasn't it you who suggested to use Top Coat Thin film on the lips. I tried it, and it seems to add some more gloss.
Thanks.
And no, that wasn't me. Although I did remember someone mentioning it so I do have Top Coat Thin Film on her lips and it does make them shinier.
Having fun with the Phantom Ride I just bought : 'Prince of Darkness'
HDR is from Panocapture, they have great stuff for car renders.
Peter.
PS : quite some reflections, so I let it render for 1h30 (2500 iterations).