Show Us Your Iray Renders. Part II

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Comments

  • MusicplayerMusicplayer Posts: 515
    edited April 2015

    I really like these characters Jimbow. Your texture settings for them look really good. :-)

    Post edited by Musicplayer on
  • MusicplayerMusicplayer Posts: 515
    edited December 1969

    Gedd said:
    ... but a professional photographer on deviantart.com said it was beneficial as a sort of rim light. He said that professional photographers get strange looks when they are seen using flash bulbs for outdoor photography, but they do so because it enhances the final subject, and apparently this is what the camera headlamp also does in Iray renders.

    :-)

    It wouldn't act as a rim light as rim lights are from behind and the headlamp is from front. It could be used as a 'fill light' in some instances possibly. That is what a flash is used for in outdoor photography. I think the confusion comes from the fact that when there is bright back lighting that would create a good rim light, the front of someone would be in shadow and the flash helps give 'fill light' to the area that would be in shadow.

    Hi Gedd,

    Thanks for the correction. I should have typed 'fill light'. I must be suffering with too many late nights Iray rendering. :lol:

    Cheers :-)

  • JimbowJimbow Posts: 557
    edited December 1969

    I really like these characters Jimbow. Your texture settings for them look really good. :-)

    Thanks for that :) I was reading the thread on gamma in Daz/3Delight and gave the recommendations there a whirl. Very happy. Changing texture gamma to 2.2 also sorts out problems with texture driven hair transparency looking too transparent, so I'd guess the textures' gammas aren't being modified at the render stage for rendering in iray. .hdr environments work fine, but that's also mentioned in the gamma thread.

  • JimbowJimbow Posts: 557
    edited April 2015

    And the same setup using different lighting.

    (Hmm, there seems to be a mismatch between the Bjorn texxtures at the nipples)

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    Post edited by Jimbow on
  • RarethRareth Posts: 1,462
    edited April 2015

    Liquid being pouring into a glass, it's a big noisy, needs more lighting.

    now with more lighting

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    Post edited by Rareth on
  • KhoryKhory Posts: 3,854
    edited December 1969

    Ippotamus, that is a really wonderful still life.

  • L'AdairL'Adair Posts: 9,479
    edited April 2015

    Meet Sonia S Rose.

    Sonia is a new pen name for a collaboration between myself and another author. It will be several months before our first book is published, but we're working on getting the social media/blog and such set up in the meantime. We needed a "face" for Sonia, so I whipped this up yesterday/last night for an official portrait.

    This is Olympia with Char Hair, and Workday Dress 2 for Genesis 2 Female(s). Her face has been modified slightly using Ethnics for Genesis 2 Female(s) and aged somewhat with Aging Morphs 2 for Genesis 2 Female(s)/V6 HD. I wasn't trying to make her look old, just older than twenty-something. I was shooting for late 30s early 40s.

    Rendered with a transparent background, I added a studio portrait style background in Photoshop. I also created a B&W version.

    Before converting over to Iray Uber Base, I set Olympia's skin to 25% SSS. After converting, I set SSS Direction to -0.50. I did not apply the G2F material shader. And I made no further adjustments to the skin. I spent a lot of time trying to get her lips to look like they had lipstick. I'm not really happy with her lips yet, but this was the best I was able to get. So far. I'm open to any suggestions on how to make lips look like they are coated with lipstick... lol

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    Post edited by L'Adair on
  • kyoto kidkyoto kid Posts: 41,839
    edited April 2015

    Jimbow said:
    I really like these characters Jimbow. Your texture settings for them look really good. :-)

    Thanks for that :) I was reading the thread on gamma in Daz/3Delight and gave the recommendations there a whirl. Very happy. Changing texture gamma to 2.2 also sorts out problems with texture driven hair transparency looking too transparent, so I'd guess the textures' gammas aren't being modified at the render stage for rendering in iray. .hdr environments work fine, but that's also mentioned in the gamma thread.
    ..thank you for the tip about hair gamma.. I can get skin to look pretty good, but the look of the hair usually ruins the effect.

    Is only PS capable of this or can it be done with any 2D programme?

    Post edited by kyoto kid on
  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    Jimbow said:
    And the same setup using different lighting.

    (Hmm, there seems to be a mismatch between the Bjorn texxtures at the nipples)

    Wow, those look really detailed.

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    I tried to get as close to realism as possible. I... don't think I succeeded.

    I don't know if the problem is lighting, skin textures, or hair... ah well. ;)

    (Thankfully, my projects don't rely on realistic close-ups)

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  • IppotamusIppotamus Posts: 1,580
    edited December 1969

    Khory said:
    Ippotamus, that is a really wonderful still life.

    Thank you so much, Khory. :)

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    I tried to get as close to realism as possible. I... don't think I succeeded.

    I don't know if the problem is lighting, skin textures, or hair... ah well. ;)

    (Thankfully, my projects don't rely on realistic close-ups)

    Well...other than the hair looking like the color came from a bottle...

    Everything looks a little 'flat'...like the lighting is too even or everything was dusted with a matte powder. Also it may be a little too strong in the primary direction. There should be more noticeable 'bounce' light or the main light should be more subtle. If you are using only one light, you'll need some sort of 'fill'.

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Thanks for the tips. May as well practice on it...

  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Just a quick thing tossed together to get up my spirits from portraits. ;)

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  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    Just a quick thing tossed together to get up my spirits from portraits. ;)

    I'm not a fan of spiders. But for this one, I'll make an exception. :)

    Is that the Iray Jade shader?

  • Eustace ScrubbEustace Scrubb Posts: 2,719
    edited December 1969

    Jimbow said:
    And the same setup using different lighting.

    (Hmm, there seems to be a mismatch between the Bjorn textures at the nipples)


    What did you do for the internal bits? I'd love to replicate the effect, if I could....
  • Oso3DOso3D Posts: 15,085
    edited December 1969

    Yep. Pretty simple -- giant fantasy spider with jade applied, and a stock G2M Iray optimized skin (didn't bother doing much)

    I am reveling in how easy it is to do liquids and glass in Iray.

  • MEC4DMEC4D Posts: 5,249
    edited April 2015

    Awww long time not see ;) very nice composition


    Ippotamus said:
    Still Athena Sleeps


    I played with some glass shaders too and emissive materials as light source only

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    Post edited by MEC4D on
  • BlantyrBlantyr Posts: 90
    edited December 1969

    Rareth said:
    well its not exactly candle light but..


    Were you intending for her face to be that dark? I find that when you're working with a single point light source, you're at the mercy of the inverse square law. The closer a particular part of the subject is to the light, the brighter it shows. Controlling distance from the light is a big part of the game.

    Here is Xiao Mei with a somewhat modified harem dancer's pose...

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  • RarethRareth Posts: 1,462
    edited December 1969

    Blantyr said:
    Rareth said:
    well its not exactly candle light but..


    Were you intending for her face to be that dark? I find that when you're working with a single point light source, you're at the mercy of the inverse square law. The closer a particular part of the subject is to the light, the brighter it shows. Controlling distance from the light is a big part of the game.

    Here is Xiao Mei with a somewhat modified harem dancer's pose...

    actually the picture came out pretty much how I wanted it, I don't think its that dark, its a dimly light scene, I probably should swap out the sphere for a doodad whipped up in wings3d. its also entirely possible it looks brighter on my monitor than it does on yours.

  • RarethRareth Posts: 1,462
    edited December 1969

    really do love how liquid turns out

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,414
    edited December 1969

    Rareth said:
    really do love how liquid turns out
    agreed. That gives me thoughts about that "Sea Scapes" set.
  • BlantyrBlantyr Posts: 90
    edited December 1969

    Rareth said:
    Blantyr said:
    Rareth said:
    well its not exactly candle light but..


    Were you intending for her face to be that dark? I find that when you're working with a single point light source, you're at the mercy of the inverse square law. The closer a particular part of the subject is to the light, the brighter it shows. Controlling distance from the light is a big part of the game.

    Here is Xiao Mei with a somewhat modified harem dancer's pose...

    actually the picture came out pretty much how I wanted it, I don't think its that dark, its a dimly light scene, I probably should swap out the sphere for a doodad whipped up in wings3d. its also entirely possible it looks brighter on my monitor than it does on yours.

    OK. Sorry. My own style is also not exactly subtle. With some exceptions, I'm generally going for bright colors and high contrast.

  • MEC4DMEC4D Posts: 5,249
    edited December 1969

    Messing up with my old M4 textures on Gen 2 ;)

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  • AlexLOAlexLO Posts: 193
    edited December 1969

    Mec4D said:
    Messing up with my old M4 textures on Gen 2 ;)

    Hmmm...looks familiar ;-) hehehe
  • Scott LivingstonScott Livingston Posts: 4,348
    edited December 1969

    Great work, everyone!

    Here's what I've been working on...not quite done yet, I think there's room for improvement on the skin and some other surfaces.

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  • rovrov Posts: 46
    edited December 1969

    Great work, everyone!

    Here's what I've been working on...not quite done yet, I think there's room for improvement on the skin and some other surfaces.


    I really like the lips, and to be honest I don't see anything wrong with the skin.
  • rovrov Posts: 46
    edited December 1969

    ACross said:
    Meet Sonia S Rose.

    Sonia is a new pen name for a collaboration between myself and another author. It will be several months before our first book is published, but we're working on getting the social media/blog and such set up in the meantime. We needed a "face" for Sonia, so I whipped this up yesterday/last night for an official portrait.

    This is Olympia with Char Hair, and Workday Dress 2 for Genesis 2 Female(s). Her face has been modified slightly using Ethnics for Genesis 2 Female(s) and aged somewhat with Aging Morphs 2 for Genesis 2 Female(s)/V6 HD. I wasn't trying to make her look old, just older than twenty-something. I was shooting for late 30s early 40s.

    Rendered with a transparent background, I added a studio portrait style background in Photoshop. I also created a B&W version.

    Before converting over to Iray Uber Base, I set Olympia's skin to 25% SSS. After converting, I set SSS Direction to -0.50. I did not apply the G2F material shader. And I made no further adjustments to the skin. I spent a lot of time trying to get her lips to look like they had lipstick. I'm not really happy with her lips yet, but this was the best I was able to get. So far. I'm open to any suggestions on how to make lips look like they are coated with lipstick... lol


    Nice!
    Wasn't it you who suggested to use Top Coat Thin film on the lips. I tried it, and it seems to add some more gloss.
  • L'AdairL'Adair Posts: 9,479
    edited December 1969

    rov said:
    ACross said:
    Meet Sonia S Rose.

    Sonia is a new pen name for a collaboration between myself and another author. It will be several months before our first book is published, but we're working on getting the social media/blog and such set up in the meantime. We needed a "face" for Sonia, so I whipped this up yesterday/last night for an official portrait.

    This is Olympia with Char Hair, and Workday Dress 2 for Genesis 2 Female(s). Her face has been modified slightly using Ethnics for Genesis 2 Female(s) and aged somewhat with Aging Morphs 2 for Genesis 2 Female(s)/V6 HD. I wasn't trying to make her look old, just older than twenty-something. I was shooting for late 30s early 40s.

    Rendered with a transparent background, I added a studio portrait style background in Photoshop. I also created a B&W version.

    Before converting over to Iray Uber Base, I set Olympia's skin to 25% SSS. After converting, I set SSS Direction to -0.50. I did not apply the G2F material shader. And I made no further adjustments to the skin. I spent a lot of time trying to get her lips to look like they had lipstick. I'm not really happy with her lips yet, but this was the best I was able to get. So far. I'm open to any suggestions on how to make lips look like they are coated with lipstick... lol


    Nice!
    Wasn't it you who suggested to use Top Coat Thin film on the lips. I tried it, and it seems to add some more gloss.

    Thanks.

    And no, that wasn't me. Although I did remember someone mentioning it so I do have Top Coat Thin Film on her lips and it does make them shinier.

  • PschelfhPschelfh Posts: 261
    edited April 2015

    Having fun with the Phantom Ride I just bought : 'Prince of Darkness'

    HDR is from Panocapture, they have great stuff for car renders.

    Peter.

    PS : quite some reflections, so I let it render for 1h30 (2500 iterations).

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    Post edited by Pschelfh on
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