Tutorials ... Tutorials ... Texturing Aids for Making HD Textures

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  • Thank you, your stuff is always nice.

    You're welcome and thank you too :-)

    With some matters coming together nicely, I am replanning the work for a .pdf tutorial and some goodies :-) Not likely this week but hopefully sometime this month.

  • Catherine3678abCatherine3678ab Posts: 2,759
    edited September 5

    Here goes :-)

    Texturing Aids for Making HD Textures

    Zip includes the .pdf tutorial as well as the V4 texturing aid that I initially made using the Blender plugin, remapping it manually [yeah, that's fun] in Hexagon. It is the texturing aid from which I made the "pimples" displayed further back in this thread.

    n.b. the release of this derivative mesh is being done WITH permission so it would be a good idea not to tick me off.

    In the tutorial I go over some of the various steps a few times as apparently the working concept of this topic was very new to some. I think by the end of the tutorial everybody can see why such texturing aids are of value.

    I did not cover how to make the excess border mesh in the tutorial. If one wants that, basically extract out a new border of mesh but do NOT remake the uvmap. On the uvmap, select that new line of mesh and pull it outwards away from the figure. Given the shape of the uvsets, this will have mesh outside of the borders so such is only going to hold colour. The included Face Texturing aid for V4 HAS such a border of mesh. Do NOT export that from Daz Studio as it will "fix" the uvset and it will not be usable then.

    Texturing Aids for Making HD Textures Promo.png
    595 x 842 - 826K
    Post edited by Catherine3678ab on
  • arbee999arbee999 Posts: 40

    My goodness - I just found this wonderful set of tutorials from a link in the HeadShop 13 thread - Thank you so very much 

  • arbee999 said:

    My goodness - I just found this wonderful set of tutorials from a link in the HeadShop 13 thread - Thank you so very much 

    You're quite welcome, enjoy :-)

  • ed3Ded3D Posts: 982

    _ and how about Aiko 5 _ would this aid with A5 ? Thanx ~

  • ed3D said:

    _ and how about Aiko 5 _ would this aid with A5 ? Thanx ~

    Technically speaking, yes - should be able to help any figure to have more details for their texture maps. Just be sure to apply any alternate UVmaps to the figure before exporting out the .obj files.

  • ed3Ded3D Posts: 982
    edited September 9

    ~ alrite then , thanx  _

    Post edited by ed3D on
  • Very nice. Thank you very much.

  • Catherine3678abCatherine3678ab Posts: 2,759
    edited September 15

    HU for those that might like a rigging project: Free atm Spuggles!

    Do NOT load the Spuggles - it will likely crash D/S. But if you have the Tools utility, you can get the .obj file.

    Import that into D/S, export out using Carrara settings WITH groups selected ... clear scene, in the Figure setup import in that .obj file. Groups are there!

    Have fun rigging :-)

     

    Post edited by Catherine3678ab on
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