The Streets Of Old London (commercial preview)

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  • myotherworldmyotherworld Posts: 648
    edited July 2015

    thanks Linsey, someone trying  to help.

    can I ask how do you go about making a companion file.

    As i dont use DS or have it on my PC can it be done without DS?

    Post edited by myotherworld on
  • myotherworldmyotherworld Posts: 648
    edited July 2015

     

    in answer to brydie "Still waiting to buy this, has it been updated yet?"

    no, stonemason did say he was going to 8 weeks ago  :)

    in answer to spit. "There's a Streets of Old London Obj file in my DIM. Been there a while"

    we are talking about mtl files not obj

    Post edited by myotherworld on
  • KeryaKerya Posts: 10,943
    Spit said:

    There's a Streets of Old London Obj file in my DIM. Been there a while. Unless you're talking about something else?

    or perhaps that file is hidden by your filters?

    Nope - Stonemason wanted to update the obj with mtl files so you don't have to add aaaaaaaaalllllll those textures by hand ...

  •  

    thanks Linsey, someone trying  to help.

    can I ask how do you go about making a companion file.

    As i dont use DS or have it on my PC can it be done without DS?

    There is a Python file available on D3D's website called "dson_loader" where you can convert DUF files within Poser.  I don't know if you have to have DS installed on your computer to use it since I have DS installed only to convert DUF files.  I've never tried it with DS not installed.

    However, within DS all you have to do is navigate to the folder where you installed the product then click on the options icon at the top right of the Content Library.  It sort of looks like a triangle pointing to the right next to four straight lines.  This will give you the option to select "Create Poser Companion Files..."  It's the 14th item down the list in Version 4.7.  If you try to do the material and/or pose files along with the figure, you may get an error message and a list of items that were not converted.  That's why I generally convert the figure first then do the materials separately.

    I've had very good luck for mostly clothes made for DS and Genesis items.  As far as props and buildings, I have had a lot of headaches trying to get the textures to apply correctly or get the product to import correctly into Poser (Poser Pro 2014).  Sometimes it has to be done manually then materials created for them inside Poser, or sometimes buildings just don't play nicely because they are imported as figures instead of props.  The D3D worked better for the materials if the DSON Importer for Poser didn't work.

    I like this new product by Stonemason also, but I'm afraid for Poser users it could be a headache to convert.

    It's been a lot of trial and error for me because I'm very new to Genesis.  I got sick of most DAZ items being mostly non-Poser friendly so I decided to jump on the Genesis bandwagon.  I still only use DS to convert items to Poser since I am more familiar with Poser than DS.  I've been using it since Version 2.

  • Fire AngelFire Angel Posts: 273

    The .MTL file will arrive in purchasers' accounts soon, probably within a week.  I politely asked Stonemason about it by PM and he's just sent it to DAZ, so those who need it can now expect to get it as soon as DAZ add it to the product downloads.  Great, I'll be able to present some renders of this not too long after I get that .MTL.  It's a great piece of modelling and texturing.  I live in London and looking at other people's renders of this I kept feeling as if I'd visited the street they were rendering.  It's because the set has just the same mix of architectural styles present in the real life London, minus the more modern additions of course.

    Thanks to Stonemason for a great model and that much needed .MTL file.

  • StonemasonStonemason Posts: 1,222
    edited July 2015

    obj + mtl update sent to daz today, should be in your accounts this week

    Post edited by Stonemason on
  • Robert FreiseRobert Freise Posts: 4,572

    Looking forward to it

    Now if only I can find time to play while dealing with my cousins estate 

  • LindseyLindsey Posts: 2,008

    thanks Linsey, someone trying  to help.

    can I ask how do you go about making a companion file.

    As i dont use DS or have it on my PC can it be done without DS?

    Since you don't have DAZ Studio installed, I testing loading the Old Streets of London using Dimension3D's DSON Loader python script and it works.  Here are the steps.

    1. If you are using Poser Pro 2012 or Poser 9, you'll need to update to SR3.1  Don't know if any Poser 10/Poser Pro 2014 updates are needed.
    2. If you don't have the DSON Importer for Poser installed, install it.  It's free here in the DAZ Store.  Add it to a cart and check out and download. I installed the files to my Runtime folder within the Poser program folder.
    3. Download and install the D3D DSON Loader http://d3d.sesseler.de/index.php?software=poserpython&product=dson_loader  The python files are also installed to the Runtime folder within the Poser program folder.
    4. Install the Streets of Old London DSON core installer.  I don't believe it matters where it's installed as long as you know where to find it.
    5. Fire up Poser and launch Scrips>D3D>DSONLoader
    6. A file window will open.  Select !Streets of Old London.duf located in the DS Product library Props>Stonemason>Streets of Old London.
    7. Click Open and hold your breath!!
    8. If you see a light brown patch in the cobblestone street, it's the Poser ground plane.  Select Display>Guides>Ground Plane to deselect it and remove it from the scene.

    GOOD LUCK!

  • myotherworldmyotherworld Posts: 648
    edited July 2015

    thanks Linsey

    but I dont think it works in poser14 64bit

    its all good until "7. Click Open and hold your breath!!"

    then its no show. but thank you for your help it was very welcome

    Post edited by myotherworld on
  • NagraNagra Posts: 99

    The script from D3D is working in Poser2014 (assuming DSON is installed correctly). I used it to import this scene but be aware after the import you have to manual adjust several material settings like bump, specular and displacement maps, i also had to adjust the gamma settings for some textures. Also reflections have to be added manually and even worse some of the DSON exported OBJs are just buggy (e.g. raytrace reflections in the shop windows are upside down) so you have to replace the DSON exported OBJs by the native ones provided by StoneMason. All in all it took me about 1-2 hours to do all the adjustment and i wonder why SM does not offer a version for Poser...

  • I would export Poser Content Files from DAZ Studio to get the materials separately.  D3D's Python script is sometimes a hit or miss with getting the textures to import properly especially with props. It's easier with clothing.  I wish Poser would become more compatible with DS.  As a non-DS user who uses it mostly for exporting, I'm beginning to learn how to use it more and liking it.

  • KeryaKerya Posts: 10,943

    obj + mtl update sent to daz today, should be in your accounts this week

    THANK YOU! heart

  • as no one is saying anything

    the MTL's are out for down loading

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,012

    and they work in Poser if you untick the obj size/positioning options

    is huge but at least loads in place textured

    that could be fixed once all loaded and saved by the user though

  • Fire AngelFire Angel Posts: 273
    edited August 2015

    It has indeed been updated, with no update email from DAZ to buyers; DAZ used to send those out routinely, what happened?  As a test I imported the new version into Poser and Blender and it came in with textures ready applied.  Some work is still required to set up materials to render really well and I haven't done that yet, but it's a lot less work than trying to allocate all those maps manually.

    Post edited by Fire Angel on
  • Email notifications were unrelable. If you want notifications use DIM - either to download (as long as you keep the zip in the downloads folder) or to install or both.

  • Email notifications were unrelable. If you want notifications use DIM - either to download (as long as you keep the zip in the downloads folder) or to install or both.

    DIM is useless to many users as it won't run at all on some systems, particularly Macs, or it crashes so often it's a pain to even try using it.

    Email notifications should be reliable if they are set up properly, other sites manage to get them working without difficulty.

  • Have never had any problem with the DIM on my PC. In fact, I rely on it! Can hardly ever get things to install/function right in the manual way.

  • cosmo71cosmo71 Posts: 3,609

    and more sets like Whitechapel, Backer Street (Sherlock Holmes`s Baker Street), Area around St.Pauls Catherdral (old London), Riverbanks of the River Thames with a bridge and moorings (little docks), and a street set and some more houses as single probs so we can create our own parts of the city :)

  • GreymomGreymom Posts: 1,139
    cosmo71 said:

    and more sets like Whitechapel, Backer Street (Sherlock Holmes`s Baker Street), Area around St.Pauls Catherdral (old London), Riverbanks of the River Thames with a bridge and moorings (little docks), and a street set and some more houses as single probs so we can create our own parts of the city :)

    YES!  I would love to see these!!!  More shops too.

     

  • Is there a way to render this set in Iray - I tried applying the Uber base to the entire set, but I just get a black image.

  • Is there a way to render this set in Iray - I tried applying the Uber base to the entire set, but I just get a black image.

    Did you remove the skydome, or turn it into a Matte object?

  • kyoto kidkyoto kid Posts: 41,838
    edited January 2016

    ...that is what I did and had no issues.

    Ah, Richard beat me to it, for got there was a skydome included.

    Anyway here's the pic I was going to include. Used a nightime HDRI sky and and a few other of Stonemason's buildings  Also kitbashed the tower clock using an old freebie by Skipper25.

     

    dance in the pale moonlight.png
    1200 x 900 - 2M
    Post edited by kyoto kid on
  • XenomorphineXenomorphine Posts: 2,421

    Applying the uber base can sometimes screw things up, rather than fix them. However, remember that this set comes with a skydome for 3Delight renders. Always a good idea to check for that! Iray won't allow light to pass through those, which means a skydome effectively hides everything.

    Just as a test, I loaded it up, deleted the skydome and did a quick render without applying the uber base shader thing. It all rendered fine.

  • SpottedKittySpottedKitty Posts: 7,232

    Is there a way to render this set in Iray - I tried applying the Uber base to the entire set, but I just get a black image.

    If you mean after you rendered, that's because there's a skydome. Default Iray lighting (unless you added something to the scene yourself) is done with an Environment light, which can't shine through a skydome — the Iray renderer doesn't have a "don't cast shadows" option. I don't think the skydome texture is really suitable for use as an Environment light, so you'll have to find a proper HDRI map that's also good enough quality to use as a visible dome. (There are links to lots of good free ones on another thread.) And don't forget to delete the skydome before you render.

    An alternative is to make the skydome into a light-emitting surface, but that isn't always easy to do right.

    Also, note that simply applying the Uber Base isn't enough; all that does is use the same settings and conversions that you get if you leave the surfaces with the 3Delight D|S Default shader, except that it saves the time taken to do the conversion on-the-fly at render time. You will have to go over the materials, checking them all for any weirdnesses that crept in during the Uber conversion. And there will be weirdnesses.

  • Thanks folks, yes it was the skydome smiley

    I'm not really clear on when to apply the Uber Base when I do renders - is there a rule of thumb ?

    When I was making my props and things, I found I did not really need it to do my promos, but I did make Iray mats for them all for people's convenience.

  • XenomorphineXenomorphine Posts: 2,421

    There are now some very good Iray sky products in the store, thankfully. Including night.

    Just need some stormy and alien-coloured Iray skies and then virtually every old set can have some kind of atmosphere in Iray renders.

  • kyoto kidkyoto kid Posts: 41,838

    ...there's also Stonemasosn's Iray Clouds.

  • XenomorphineXenomorphine Posts: 2,421

    From what I've found, test a render without it, then apply it and do another. You can simply CTRL+Z to 'undo', that way, if it turns out it's made things weird. :)

    Sometimes, there's really no detectable difference.

  • Thanks Kitty for the advice. Yes I noticed some things that need tweaking - like the sheen on the road.

    I just used the HDRI skies I had bought from the store, it's a start.

    kyoto kid, like the guy with the flame feet laugh

    nice.png
    788 x 1024 - 1M
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