Daz Studio 2025 ALPHA - version 6.25.2025.32308! (Updated November 20, 2025)

1202123252655

Comments

  • IceCrMnIceCrMn Posts: 2,319
    edited June 12

    NamelessxPeasant said:

    IceCrMn said:

    I can't seem to get the WIN11 screen recorder to work.

    It will take still image screenshots, but theres no way for me to tell it to record a video.

    I googled it and followed the directions, Windows Key+SHIFT+S or just PRTSC. and the only options I have are "Rectangular Mode, Freeform mode, Window mode, or Fullscreen Mode".

     There should be 2 icon, left looks like camera is still image, right looks like V8 is for video recording.

    Mine doesn't look like that.

    All I have are 4 tiles in the middle at the top and none of them will make a video only still images.

     

    Now I'm starting to think maybe others have some sort of overlay, like the xbox thing or something else running that I don't.

     

    None of that xbox or gaming related stuff actually help with games so I have it all either uninstalled or disabled.

    They usually make gaming worse.

    I uninstall what I can and disable what I can't.

     

    edit:

    either way, some of you seem to have something going on that I don't.

    I don't know what it is, but I'm not experiencing the lag that others have.

    I don't run Windows Smart Screen or any other overlays of any kind.

    I've disabled every "booster" of any kind. I don't need some game or anything else overclocking any of my hardware.

    My OS is Windows 11 and is kept updated to whatever the current release is. I literally check 2 times a day for updates using Windows Update.

    I don't let Windows install hardware drivers. I get them myself from the official websites and install them manually.

    Post edited by IceCrMn on
  • Dude3DLabDude3DLab Posts: 38

    So... 20+ days without a update? Any news? It's kind of a bummer to have a 50 series, being a premier client and not having Geometry Sculptor yet...

  • Need that geometry sculptor in the alpha real bad. I know y'all are working on it. Thanks for the Alpha btw. GPU died last September and I finally saved up enough for a 5090. Would rather spend time with it inside Daz Studio. 

  • IceCrMn said:

    NamelessxPeasant said:

    IceCrMn said:

    I can't seem to get the WIN11 screen recorder to work.

    It will take still image screenshots, but theres no way for me to tell it to record a video.

    I googled it and followed the directions, Windows Key+SHIFT+S or just PRTSC. and the only options I have are "Rectangular Mode, Freeform mode, Window mode, or Fullscreen Mode".

     There should be 2 icon, left looks like camera is still image, right looks like V8 is for video recording.

    Mine doesn't look like that.

    All I have are 4 tiles in the middle at the top and none of them will make a video only still images.

     

    Now I'm starting to think maybe others have some sort of overlay, like the xbox thing or something else running that I don't.

     

    None of that xbox or gaming related stuff actually help with games so I have it all either uninstalled or disabled.

    They usually make gaming worse.

    I uninstall what I can and disable what I can't.

     

    edit:

    either way, some of you seem to have something going on that I don't.

    I don't know what it is, but I'm not experiencing the lag that others have.

    I don't run Windows Smart Screen or any other overlays of any kind.

    I've disabled every "booster" of any kind. I don't need some game or anything else overclocking any of my hardware.

    My OS is Windows 11 and is kept updated to whatever the current release is. I literally check 2 times a day for updates using Windows Update.

    I don't let Windows install hardware drivers. I get them myself from the official websites and install them manually.

    I went through the previous posts, and you're the only one who reported no lag (please correct me if I'm wrong), so it's really hard to believe. If it's true, then considering that the majority of users do experience lag, Daz should probably find a way to “fix” your computer so you can lag like the rest of us :^P (just kidding). 

  • Richard HaseltineRichard Haseltine Posts: 107,885

    Dude3DLab said:

    So... 20+ days without a update? Any news? It's kind of a bummer to have a 50 series, being a premier client and not having Geometry Sculptor yet...

    The news comes in the form of updates to the change log.

  • IceCrMnIceCrMn Posts: 2,319
    edited June 12

    NamelessxPeasant said:

    IceCrMn said:

    NamelessxPeasant said:

    IceCrMn said:

    I can't seem to get the WIN11 screen recorder to work.

    It will take still image screenshots, but theres no way for me to tell it to record a video.

    I googled it and followed the directions, Windows Key+SHIFT+S or just PRTSC. and the only options I have are "Rectangular Mode, Freeform mode, Window mode, or Fullscreen Mode".

     There should be 2 icon, left looks like camera is still image, right looks like V8 is for video recording.

    Mine doesn't look like that.

    All I have are 4 tiles in the middle at the top and none of them will make a video only still images.

     

    Now I'm starting to think maybe others have some sort of overlay, like the xbox thing or something else running that I don't.

     

    None of that xbox or gaming related stuff actually help with games so I have it all either uninstalled or disabled.

    They usually make gaming worse.

    I uninstall what I can and disable what I can't.

     

    edit:

    either way, some of you seem to have something going on that I don't.

    I don't know what it is, but I'm not experiencing the lag that others have.

    I don't run Windows Smart Screen or any other overlays of any kind.

    I've disabled every "booster" of any kind. I don't need some game or anything else overclocking any of my hardware.

    My OS is Windows 11 and is kept updated to whatever the current release is. I literally check 2 times a day for updates using Windows Update.

    I don't let Windows install hardware drivers. I get them myself from the official websites and install them manually.

    I went through the previous posts, and you're the only one who reported no lag (please correct me if I'm wrong), so it's really hard to believe. If it's true, then considering that the majority of users do experience lag, Daz should probably find a way to “fix” your computer so you can lag like the rest of us :^P (just kidding). 

    I wouldn't call the handfull of users that post on the forums to be a majority of users really.

    I'm sure Studio has more users than what have posted here.

    Generally speaking I don't have the problems others seem to have with Studio.

    Not sure why

    Like I keep saying, nothing special about my PC or my setup.

    I do tend to have fewer things installed and running.

    I'm a minimalist when it comes to programs and things running in the background.

    If it doesn't provide a real and measurable improvement or service I'll go out of my way to rid myself of it.

    Post edited by IceCrMn on
  • LeanaLeana Posts: 12,735

    Dude3DLab said:

    So... 20+ days without a update? Any news? It's kind of a bummer to have a 50 series, being a premier client and not having Geometry Sculptor yet...

    There are several private builds listed in the change log, so they are working on DS2025. They likely don't have a new version "finished enough" for public test yet though.

    Regarding Geometry Sculptor, they might be waiting until the viewport works properly before they publish a version.

  • Tried new Daz 2025 today AND Biggest Plus for me and my work is improved asset loading, G9 Victoria with 19328 Moprhs, Daz 4.5 loading time 50 sec and Daz 2025 loading time 20 sec . Also some character like BJ Giana take more time (80 sec) to load becasue of its textures now loading in 28 sec. 

  • Heureka. Seems like the Viewport Lag is gone with the new update. Good work @Daz3D

  • comradenikola92comradenikola92 Posts: 21
    edited June 13

    squall6leonhart said:

    Heureka. Seems like the Viewport Lag is gone with the new update. Good work @Daz3D

    No, it isn't. Just installed it. It's only reduced in the empty viewport. Load in any scene with any real complexity and it's down to sub 5 FPS again, both Filament and Texture Shaded. Tested on 7950X3D, 192 GB of RAM and 2x4090s and 9950X3D, 192 GB of RAM and 2x5090s rigs. I have to keep the old rig because 4.24 is unusable with 5090s, which was a kick in the gut.

    Removing the second GPU in either rig makes no difference.

    EDIT: Loaded in a relatively big one now, 2% GPU utilization at 48.3 W (0.800 V idle voltag) 5090, framerate is 5-9. CPU utilization is averaging 5% system wide. Same scene runs at 45 FPS while uilizing 10% of a single GPU in 4.24 (Filament) and 13 FPS in Texture Shaded mode utilizing 2% of the GPU.

    Loading in a single character halves the framerate from 200 to 100. And it continues to halve with each bit of complexity added (clothes, hair etc), until the system grinds to 5-9 FPS again.

    Post edited by comradenikola92 on
  • Richard HaseltineRichard Haseltine Posts: 107,885

    biswamohansahu9 said:

    Tried new Daz 2025 today AND Biggest Plus for me and my work is improved asset loading, G9 Victoria with 19328 Moprhs, Daz 4.5 loading time 50 sec and Daz 2025 loading time 20 sec . Also some character like BJ Giana take more time (80 sec) to load becasue of its textures now loading in 28 sec. 

    Gensis 9 (and some earlier vesions) are not supported in DS 4.5 anyway - that is the very first release (remember that version numbers are, in full,  four whole numbers separated by dots).

  • squall6leonhartsquall6leonhart Posts: 10
    edited June 13

    comradenikola92 said:

    squall6leonhart said:

    Heureka. Seems like the Viewport Lag is gone with the new update. Good work @Daz3D

    No, it isn't. Just installed it. It's only reduced in the empty viewport. Load in any scene with any real complexity and it's down to sub 5 FPS again, both Filament and Texture Shaded. Tested on 7950X3D, 192 GB of RAM and 2x4090s and 9950X3D, 192 GB of RAM and 2x5090s rigs. I have to keep the old rig because 4.24 is unusable with 5090s, which was a kick in the gut.

    Removing the second GPU in either rig makes no difference.

    EDIT: Loaded in a relatively big one now, 2% GPU utilization at 48.3 W (0.800 V idle voltag) 5090, framerate is 5-9. CPU utilization is averaging 5% system wide. Same scene runs at 45 FPS while uilizing 10% of a single GPU in 4.24 (Filament) and 13 FPS in Texture Shaded mode utilizing 2% of the GPU.

     

    Yeah you are right. Its still there. But an particualr Scene I had troubles with before now works better. But then tested it on FN Lakeside House and the lag is quite heavy here (Runs smooth in 4.24). Too bad. Sorry for getting up hopes.

    Post edited by squall6leonhart on
  • gramgram Posts: 68
    edited June 13

    It seemed to me that navigating around the scene was somewhat smoother in viewport now, still probably not the same as before, but doing any actual actions (posing, moving objects) is as slow as ever. Didnt try that extensively though.

    Post edited by gram on
  • gram said:

    It seemed to me that navigating around the scene was somewhat smoother in viewport now, still probably not the same as before, but doing any actual actions (posing, moving objects) is as slow as ever. Didnt try that extensively though.

    Exactly this, played a little bit with some of my scenes, moving around the scene got way better, but doing anything to the characters, rotating and arm or a leg is still in 5fps. At least we are getting some progress, can't wait for the next few updates.

  • gramgram Posts: 68
    edited June 13

    alexjackson1095 said:

    Exactly this, played a little bit with some of my scenes, moving around the scene got way better, but doing anything to the characters, rotating and arm or a leg is still in 5fps. At least we are getting some progress, can't wait for the next few updates.

    Yeah its a bit odd though as i went through the detailed changelog and there were a few notes about "Made performance improvements to the drawing/interactivity of the gizmo/manipulators for the Universal tool (and derived tools)".
    I didnt really notice changes there. It is -very- choppy in some scenes. like less than 1fps.

    Post edited by gram on
  • Dude3DLabDude3DLab Posts: 38

    Looking at the changelog, it appears that the geometry sculptor should be available. Am I the only one not seeing it?

     

  • alexjackson1095 said:

    gram said:

    It seemed to me that navigating around the scene was somewhat smoother in viewport now, still probably not the same as before, but doing any actual actions (posing, moving objects) is as slow as ever. Didnt try that extensively though.

    Exactly this, played a little bit with some of my scenes, moving around the scene got way better, but doing anything to the characters, rotating and arm or a leg is still in 5fps. At least we are getting some progress, can't wait for the next few updates.

    Same here — moving the camera has become smoother (though still not as smooth as in 4.24, but definitely improved). However, moving characters and performing other actions are still very laggy. Maybe the viewport issue is more complex than we thought, which is why it’s taking so long to fix. That said, there has been progress, and I’m really looking forward to future updates. If the viewport can return to the smoothness of 4.24 or even surpass it, then Daz 2025 could become the best version of Daz ever.

  • RexRedRexRed Posts: 1,493

    The latest update is a massive improvement, it is not realtime in texture shaded view yet but now it is workable. I am also excited to see the new changes as they become available.

  • Richard HaseltineRichard Haseltine Posts: 107,885

    Dude3DLab said:

    Looking at the changelog, it appears that the geometry sculptor should be available. Am I the only one not seeing it?

     

    Note "Initial availability of the refactored “Geometry Sculptor” tool; limited distribution" - it is not part of the general installation yet, but the fact that it is getting specific mentions rather than just being rolled up in source maintenance may be a hopeful sign.

  • Richard HaseltineRichard Haseltine Posts: 107,885

    NamelessxPeasant said:

    alexjackson1095 said:

    gram said:

    It seemed to me that navigating around the scene was somewhat smoother in viewport now, still probably not the same as before, but doing any actual actions (posing, moving objects) is as slow as ever. Didnt try that extensively though.

    Exactly this, played a little bit with some of my scenes, moving around the scene got way better, but doing anything to the characters, rotating and arm or a leg is still in 5fps. At least we are getting some progress, can't wait for the next few updates.

    Same here — moving the camera has become smoother (though still not as smooth as in 4.24, but definitely improved). However, moving characters and performing other actions are still very laggy. Maybe the viewport issue is more complex than we thought, which is why it’s taking so long to fix. That said, there has been progress, and I’m really looking forward to future updates. If the viewport can return to the smoothness of 4.24 or even surpass it, then Daz 2025 could become the best version of Daz ever.

    They did say that the Viewport code has been completely redone, so yes it probably is much more complex than we might imagine.

  • memcneil70memcneil70 Posts: 5,255

    I just downloaded v.16407 and found a new viewport name type 'Universal' which seems to be the same as 'Texture Shaded'. I tried to see if it was addressed in the official thread but I may just be too ignorant to understand what @rbtwhiz was writing about.

  • memcneil70memcneil70 Posts: 5,255

    Regardless, I just tried a simple render of CJ Eska 9 with an HDRI, simple OOT shorts, top, and a hair from OOT and it only took 3 minutes 7.1 seconds on my MacMiniM4 Pro. It took me longer to find the right materials for changing the colors for the outfit than to render. Love the speed.

  • ImagoImago Posts: 5,652

    The new Universal Drawstyle looks interesting! Being able to mix the various kinds seems really useful when composing really complex environment.

    Also I really like the new ability to duplicate props with their own geometry, I was talking about this a few days ago. Perhaps I inspired the devs? cheeky

    Ah, little question: Is possible to have the "popup graph pane" to be undockable like other panes or to it have its own window separated from the timeline? It would be nice to be able to put it were the old GraphMate sits right now, since I gues it will not be brought to the Alpha.

  • Richard HaseltineRichard Haseltine Posts: 107,885

    memcneil70 said:

    I just downloaded v.16407 and found a new viewport name type 'Universal' which seems to be the same as 'Texture Shaded'. I tried to see if it was addressed in the official thread but I may just be too ignorant to understand what @rbtwhiz was writing about.

    The Universal Drawstyle is a fallback which can then be overridden by other settings, per object or even per surface (this is great for many things, for example trying to place a prop on an awkward surface - by making the support a solid mode and the prop a wireframe, then adjusting until the wires start cutting into the smooth surface - or eliminate poke-through of one object through another or one layer of an object through another - set the underlayer to wire, the top layer solid/smoth, and adjust until the wires are just hidden. The default draw style can be changed

  • Richard HaseltineRichard Haseltine Posts: 107,885

    gram said:

    alexjackson1095 said:

    Exactly this, played a little bit with some of my scenes, moving around the scene got way better, but doing anything to the characters, rotating and arm or a leg is still in 5fps. At least we are getting some progress, can't wait for the next few updates.

    Yeah its a bit odd though as i went through the detailed changelog and there were a few notes about "Made performance improvements to the drawing/interactivity of the gizmo/manipulators for the Universal tool (and derived tools)".
    I didnt really notice changes there. It is -very- choppy in some scenes. like less than 1fps.

    "Made performance improvements to the drawing/interactivity of the gizmo/manipulators for the Universal tool (and derived tools)" notew the emphasised section, it is the drawing of the tool controler that has been optimised here not the Viewport draw while it is active.

  • Putting enviromental details into a group and hiding it in the viewport while only dealing with characters, our usual optimization, helps with this Alpha being a bit more usable. Interestingly, dual 5090s still take about the same time as dual 4090s (2.5 minutes in the case of my test scene) to yield reasonable convergence in renders at 3840x2160. I am hoping this is due to Daz 2025 early pains because this is not great.

  • RexRedRexRed Posts: 1,493

    I would like the HDRI to show in a redrawn, low-res way in texture shaded view so I don't need to use filament to adjust it. 

  • StephanoStephano Posts: 30

    WOW, this new version seems to have fixed the Intel Integrated Graphics missidentification issue.

    DS2025 is now showing my OpenGL as 4..6 instead of the 4.1 as it was previously.

    Now if we can get that fix rolled back into DS 4.23/4.24 that would be really great.

  • MasterstrokeMasterstroke Posts: 2,300

    Sorry, if I'm late to the party here, but I am really impressed with the filament real time rendering since the 2025 alpha.
    Have there been actual improvements lately, or am I making this up?

  • memcneil70memcneil70 Posts: 5,255

    Richard Haseltine said:

    memcneil70 said:

    I just downloaded v.16407 and found a new viewport name type 'Universal' which seems to be the same as 'Texture Shaded'. I tried to see if it was addressed in the official thread but I may just be too ignorant to understand what @rbtwhiz was writing about.

    The Universal Drawstyle is a fallback which can then be overridden by other settings, per object or even per surface (this is great for many things, for example trying to place a prop on an awkward surface - by making the support a solid mode and the prop a wireframe, then adjusting until the wires start cutting into the smooth surface - or eliminate poke-through of one object through another or one layer of an object through another - set the underlayer to wire, the top layer solid/smoth, and adjust until the wires are just hidden. The default draw style can be changed

    Thank you Richard. That explains the drawstyle. But how do I change one object to say a wireframe and the other to solid or another in this drawstyle? I just loaded two objects into DS6's screen and in Universal tried to figure it out. I expect it is something I will be embarrassed to not know, but I am coming up blank. 

Sign In or Register to comment.