Show Us Your Iray Renders. Part IV

Due to a big ole glitch, the Show Us Your Iray Renders, Part IV got merged with another. We apologize and have attempted to separate and make the two threads whole again.
Post edited by Cris Palomino on
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Previous iteration of the Render Thread was here
Thanks for the review and recommendation. I know you were looking for products with PBR materials. Does this product have that?...was trying to post comment while the thread was being split
Wow! Didn't expect that! Something as calm as the first image, but with more depth and color. like the second.....don't even know if that's possible.....I have tried the dispersive water in Iray with caustics on, but not getting the desired effect......and Thank you!
...I'd like to try and get this particular effect.
There are only diffuse and bump maps included with this product - thought interesting study on what you can do with only those two maps. no roughness, occlusion, or normal maps. I'm not expert enough to say if the diffuse are pure 'albedo' but they have only color information - no bump or lighting info baked in. Hope that helps.
There are only diffuse and bump maps included with this product - thought interesting study on what you can do with only those two maps. no roughness, occlusion, or normal maps. I'm not expert enough to say if the diffuse are pure 'albedo' but they have only color information - no bump or lighting info baked in. Hope that helps.Thanks for that information. It is helpful. Your render looks nice.
Something new I've been working on...
Summer Time!
Wow, that's stunning.
Thank you! It took me a bit longer than previous renders, with the giant haze cube in there. It was about 2 hours using 2 GTX 970s.
For those that think that you have to have a nvidia video card for Iray,
i am using a amd r7 200 and this rendered for 30 min.
2 photometric lights.
very cinematographic .. nice bloom effect too
Thank you Mec.
That what I did yesterday when I was testing the new setup , for this kind of effect you need architectural and caustic sampler ON , and 2 layers for the water and ground, I used the dome ground for that trick ..
...I'd like to try and get this particular effect.
nice one !
You dont need any card for rendering, it is just your personal choice ,most of my heavy scenes render with CPU anyway
but nice render for 30 min very clean
thanks.. Ran into another person "at the Beach"
new one from me...
What for HDRI is that I need free HDRI with a lot of sand
thanks.. Ran into another person "at the Beach"
I like that Stefan, nice game of light and shadows and I see finally you switched to bloom filter ..well done
thanks.. Ran into another person "at the Beach"
It's part of this
http://www.daz3d.com/daz-studio-iray-hdr-outdoor-environments
Soft skin needs soft light. No post-render work done.
Playing with water..
water base created with Infinito looks pretty good.. might have to see what I can produce using a Bryce Terrain object from the terrain editor.
Nothing really fancy, but here's a free spaceship model I grabbed up (Designer: Herminio Nieves), with Iray materials and such.
Also the cartoon version.
I'm gradually getting better! Here's my progress with skins and lights. I've done a tutorial on my blog with screencaps to discuss the settings.
The Real Short Hair deserves a plug, by the way, it converts really quite well with little work.
The light through the roof and on the wall looks great and shows off the texture nicely
First play with Fibremesh Hair, needs more work.
Using Unshaven 2 shaders
Going for the look in the actual photo
First real Iray render since the 4.8 release.
Absolutely no post processing (though I was tempted). 14 minutes to render, 1227 Iray Iterations.
i7-4790 CPU @ 3.6 GHz, 8 GB RAM, GeForce GTX 970.
...exactly. very nice.
...the one thing that stopped me from considering the 970 is that it uses an odd memory configuration which is basically 3.5 = .5 GB the latter.which kicks in separately if the load exceeds the 3.5 GB level (at east for gaming purposes).