My Beginnings in 3D Digital Art

RakudaRakuda Posts: 386
edited June 2018 in Art Studio

I am beginning in DAZ 3D after a few months of playing with the software, but I am looking forward to learning and improving. Here is a piece of work that I set up to play with lighting and posing of figures. It is a simple arrangement, but simple is a good place to start.

I will post more of my work soon here and on a deviantart.com page.

My Page:

http://yixiazi.deviantart.com/

Thanks,

-Rak

Boots.png
1200 x 1553 - 4M
256-256-0fa15b74c234fc3ab80cbd797c14a3b3.png
256 x 256 - 4K
40974-200.png
200 x 200 - 3K
bw-camera.jpg
260 x 228 - 10K
blogger-logo-in-a-rounded-square_318-40748.jpg
626 x 626 - 15K
stack-of-photos.png
1600 x 1600 - 30K
patreon.png
225 x 225 - 4K
Post edited by Rakuda on
«13456712

Comments

  • RakudaRakuda Posts: 386
    edited December 1969

    It was a quick render test, but I notice the feet can be dropped a tad to the floor and the hand position can be adjusted better. Subtleties!

  • RakudaRakuda Posts: 386
    edited December 2014

    Here is another render I made playing with light settings. The Studio Paris scene made a good setting.

    Glamour_Pose001.jpg
    927 x 1200 - 291K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 2014

    Here are some renders done playing with a mix of lower resolution figures. I am playing with some storyboard sketches and interpreting them in 3D. I have set up several cameras and arranged the figures to maximize the narrative and drama.

    Streetscene_A.jpg
    1200 x 1553 - 652K
    streetscene_B.jpg
    1200 x 1553 - 329K
    streetscene_C.jpg
    1200 x 1553 - 434K
    streetscene_D.jpg
    1200 x 1553 - 311K
    streetscene_E.jpg
    713 x 923 - 458K
    Post edited by Rakuda on
  • precisgirlprecisgirl Posts: 45
    edited December 1969

    good start! If you'd like a bit of advice, to help with making sure your figures hit the ground, you can orient the camera underneath the floor and lower your figure down till you see pokethrough, then adjust it ever so slightly back up. And as to your second render, pose the eyes a bit, she looks like shes a bit high %-P

    if you're not looking for advice, then I apologize :lol:

  • RakudaRakuda Posts: 386
    edited December 1969

    Thank you, that is good advice. I did that, looking through the floor and it worked nicely. I split the viewport between the active camera and the underneath view, and that helped very much.

    Now the eyes, I was playing with a slight hint of the Asian eyes a bit. I think the extra distance between the eyes for example the widened brow gave it that appearance.
    ^__^

    Thanks again!

    good start! If you'd like a bit of advice, to help with making sure your figures hit the ground, you can orient the camera underneath the floor and lower your figure down till you see pokethrough, then adjust it ever so slightly back up. And as to your second render, pose the eyes a bit, she looks like shes a bit high %-P

    if you're not looking for advice, then I apologize :lol:

  • precisgirlprecisgirl Posts: 45
    edited December 1969

    well i meant actually that her eyes have that far off stare to them, so to move the eyes up or down a hint and slightly off center tends to get rid of that weird "thousand yard stare" thing lol. but then again with the way shes looking up she might not be focusing her eyes on anything anyway. Either way, happy to help! I use the underfloor look to keep my figures grounded all the time, especially helpful on uneven terrain :P

    BTW, I like all the action going on in your lo-rez pics, i have such a hard time doing bigger scenes like that with lots of people lol

  • RakudaRakuda Posts: 386
    edited December 2014


    [...] BTW, I like all the action going on in your lo-rez pics, i have such a hard time doing bigger scenes like that with lots of people lol

    Yeah, I have a hard time composing directly in the 3d software. Usually I sketch out some ideas on paper first... I could spend too much time in the software. That's all I can figure out... plus, I draw in a sketchbook on the bus everyday, so that helps too.

    Here is my figure render of the day. I wasn't completely happy with the temperature of the light. This is a cool web page that I found on the subject:

    http://planetpixelemporium.com/tutorialpages/light.html

    Anyway, it needs to be adjusted a bit. I think stronger shadows would be better to, eh? What I do like is the fact that there is graffiti on the wall and tattoos on her. I like that concept of the illustrated woman in the illustrated city, etc. I could play with some bolder art for the tattoos. That would be fun!

    -Rak

    Bicycle_Rider10.jpg
    927 x 1200 - 375K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 1969

    Here are some preliminary renders before the last one which I changed the hair and added tattoos, etc.

    Bicycle_Rider3_sm.jpg
    741 x 959 - 252K
    Bicycle_Rider2.jpg
    741 x 960 - 533K
    Bicycle_Rider.jpg
    741 x 960 - 514K
  • precisgirlprecisgirl Posts: 45
    edited December 1969

    Yeah, stronger shadows looks like it would benefit in this scene. It's amazing what a change in hair will do, she looked like an old lady in the first render, now quite a bit younger lol. Maybe look into the morphs on the top and see if theres a breast span on her? the shrink wrapped boob look always looks weird lol.

  • RakudaRakuda Posts: 386
    edited December 2014

    Here is a side-by-side render with a standard DAZ render with Software Calculated Shadows and on the right I am rendering an image using Reality/Luxrender. It is still a bit noisy, but will take time as these things do.

    Oh, I did make a few anatomical adjustments to make things look... ahem... a little more realistic.

    As a side note on my Luxrender, I notice that the reflectivity is not turned on with the bike chrome. I will need to figure out how to enable that.

    And so it goes...

    -Rak

    Bicycle_Rider_SidebySide.jpg
    1200 x 777 - 397K
    Post edited by Rakuda on
  • precisgirlprecisgirl Posts: 45
    edited December 1969

    i love Reality. but im just too damn impatient for it lol. And the breast reduction does look good, but if you still wanted the bigger ones, maybe invest in one of those breast fix things in the store? i bought one and it helps with my renders immensely! (im not affiliated with anyone who works on those, so this isnt some kind of shameless promotion :P)

  • RakudaRakuda Posts: 386
    edited December 2014

    I do like that you can export images of lighting groups out of Luxrender. This helps visualize what is going on with each lighting situation. Infinite lights are pretty ugly.

    -Rak

    Biker17.jpg
    1200 x 1553 - 803K
    lighting_groups.jpg
    600 x 192 - 107K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 2014

    Swimming through another day...

    Done in DAZ, except for one layer of water reflections overlayed in Photoshop.


    ++ Some of my digital and ++
    ++ not digital sketchbook work. ++
    ++ http://dailysketchies.blogspot.com ++

    mermaid.jpg
    900 x 720 - 207K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 2014

    Posed after a picture of Margarita Terekhova a Russian actor from the past. I am getting to the point where I need to learn a thing or two about modeling hair as many of the products in the DAZ3Dshop won't morph how I like them to.

    I also need to figure out how to compromise between lighting in DAZ and mesh lights to use in reality. Despite having two mesh lights in my scene, I cannot figure out how to control them individually? I want one light to be dim like only 15% intensity and the other to be 75%- full intensity. I can't locate where to control this in DAZ3D, Reality or Luxrender.

    eh4ue6kbnb1j6ebh.jpg
    349 x 542 - 38K
    margerita2.png
    1112 x 1440 - 2M
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 2014

    I'm kinda putting Luxrender aside for a bit as it takes a while and I am honestly getting some pretty good results just rendering out of DAZ3D.

    Getting a bit more realistic tones after playing with the lighting a bit.

    Margarita0028.jpg
    600 x 776 - 311K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 2014

    And now with a little highlight addition.

    Margarita0032.jpg
    600 x 776 - 323K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 1969

    And, here is the biker revisited with new lighting.

    Biker_newlight_0032.jpg
    1200 x 1553 - 1M
  • RakudaRakuda Posts: 386
    edited December 2014

    This one with the artist’s palette is thanks to a download from http://www.sharecg.com/.

    http://www.sharecg.com/v/77571/browse/5/3D-Model/Paint-Brush-and-Color-Plate

    Studio equipment and paint brush via Studio Paris:
    http://www.daz3d.com/studio-paris

    ---

    PS - I spent a little time in Photoshop and played with puppet warp to create the neck border on the shirt texture. Oh my… that puppet warp is a useful feature! It is probably old hat to some, but it was new to me.

    ---

    The Portrait Artist

    portrait50.jpg
    1200 x 1553 - 1M
    portrait.jpg
    600 x 776 - 358K
    portrait_artist.jpg
    1200 x 1553 - 1000K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 1969

    Just playing with a concept. Just got Light Dome. I still have yet to figure out how to rotate the lights in synchronicity with the skydome. It obviously needs some shadows falling off the legs.

    Given_the_Boot.jpg
    1500 x 1200 - 1007K
  • RakudaRakuda Posts: 386
    edited December 2014

    Here's another Light Dome experiment. different angle... different background... little more lightplay.

    sky_fallin7.jpg
    1500 x 1200 - 665K
    Given_the_Boot5.jpg
    1500 x 1200 - 897K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 2014

    Anybody have a solution for falling hair? I need to figure out how to put a gravity effect on the hair in this one.

    And, I just can't manage to get the arm twisted around back to grab the feet! Probably need to look into overriding limits slightly.

    Pole_Dancer.jpg
    1500 x 1200 - 689K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 2014

    Well, a bun instead solves the problem of gravity a bit...

    Upside-down4.jpg
    728 x 1200 - 251K
    Upside-down3.jpg
    728 x 1200 - 276K
    Upside-down2.jpg
    728 x 1200 - 255K
    Upside-down.jpg
    728 x 1200 - 349K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 1969

    Last one for the day.

    Upside-down5.jpg
    728 x 1200 - 253K
  • RakudaRakuda Posts: 386
    edited December 2014

    Inspired by other recent work of others on here. Promise... I'm going to work on a good male render soon. I am currently stocking the male wardrobe department...

    One thing I did realize today (which probably is obvious to most already) is that any old pair of pants will work as a pair of cutoffs with a little image and transparency mapping. Small lessons...

    Note: I updated my deviantart.com page too:

    http://yixiazi.deviantart.com/gallery/

    scene0026.jpg
    1900 x 1520 - 608K
    scene0025.jpg
    1200 x 960 - 336K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 1969

    A little guitar music. The two potted plants were from sharecg.com

    Guitar_Music.jpg
    1318 x 1706 - 1M
  • RakudaRakuda Posts: 386
    edited December 2014

    Render du jour

    mar.jpg
    1200 x 1976 - 1M
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 2014

    Pose of the day

    Pose004.jpg
    1200 x 1976 - 983K
    Crouch4.jpg
    1200 x 1976 - 922K
    Crouch3.jpg
    1200 x 1976 - 914K
    Pose003.jpg
    1200 x 1976 - 902K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited January 2015

    Figures on opposite sides of a lit backdrop. I had to do something different because pretty quickly, one does start to see that everyone's work in the galleries has the same downloaded stuff from the store and pretty much most of the stuff here in the gallery is the same stuff remixed this way or that. One can start to know what to expect...

    I'm going to try to avoid any of the predictable purchases, poses or stuff that is widely recognizable and just make as much as I can original...

    Artica003.jpg
    1200 x 960 - 342K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited January 2015

    Using light to convey drama.

    Artica006.jpg
    1200 x 960 - 381K
    Post edited by Rakuda on
  • RakudaRakuda Posts: 386
    edited December 1969

    cowboy

    cowboy003.jpg
    942 x 1553 - 768K
Sign In or Register to comment.