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Persona Non GrataPersona Non Grata Posts: 1,365
edited March 2021 in Carrara Discussion

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Post edited by Persona Non Grata on

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  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • Steve KSteve K Posts: 3,179

    I had to look it up:

    https://f1oat.org/pycloid/index.html

    Impressive results. 

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • UnifiedBrainUnifiedBrain Posts: 3,588

    It's always fun to watch someone exploring the lesser-used (but powerful) areas of Carrara.  Fascinating stuff, thanks for posting!

    I seem to remember you talking about trying out the NPR render engine.  If so, there are three things to know.

    1.  The density of the mesh object affects how each effect looks.  Diomede discovered this.

    2.  The default brushes are too big and dense.  Make finer brushes.  Headwax discovered this.

    3.  The NPR engine will eat your lunch.  I discovered this.smiley

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,712

    I did play with pycloid a bit too but I found my saves never worked again

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
  • DiomedeDiomede Posts: 15,026
    edited March 2020
    FENgari said:

    ..More on NPR custom brushes...

    I allowed myself to purchase a paint program and am using it to draw a few 'realistic' strokes on paper which I then use as a basis for custom brushes... Click on the thumbnail to see the bigger picture.
    Also you can see the result of a simple scene with one of my custom brushes applied - it's quite addictive messing with NPR once you start...

     

    Great work.  I am so easily drawn back to the NPR renderer experiments.  I've already forgotten some of my experiments, but some things I do remember.

    Mesh Normals - back of object will not render.

    Carrara Hair - NPR struggles - it does more than nothing with Carrara hair, but much less than would expect.

    As UB pointed out, the mesh density of an object will affect the NPR render for same lighting and same surface materials.

    One of the reasons I think Philemo's hair to mesh plugin is so great is that you can then use the hair in NPR or the toon.

    Post edited by Diomede on
  • HeadwaxHeadwax Posts: 9,921

    very nice results thanks for sharing - sorry I havent visited this thread thought it was about pyecloud!

  • Persona Non GrataPersona Non Grata Posts: 1,365
    edited March 2021

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    Post edited by Persona Non Grata on
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