Tutorials ... Tutorials ... Making pJCMs for Clothing

Yes, I make a few ;-)
This week there is the main one for Making V4/M4 autofit clones for the G8 figures. One requires the V4/M4 shapes for Genesis sold in the store. I show how to use a hidden clone as well as how to use a shape [after all, not all figures have clones].
The other two are butterfly tutorials, spin offs from the main one.
If I have made any glaring boo-boos, kindly send me a PM. Little difficult proof reading one's own work.
Fixing Poke Through Using Hexagon
Making V4/M4 AutoFit Clones for the Genesis 8 Figures
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a mini-index ;-) Most recent additions to the top of the list.
Possible method for faster figure load times [use at own risk]
ies_gen3 tips and link for exe
Texturing Aids for Making HD Textures
Daz to Blender Bridge Part One: Preparing a figure with a geograft for 3D Painting.
Using FaceGen and HeadShop 13 to Start Characters in Daz Studio
Using the Face Transfer Unlimited Plugin [re-up, no changes]
Making New UV sets {creating the Contact Lens for Genesis, giving them a morph and a new UV set, then how to delete unwanted morphs and UV sets}
Making Characters and Skins, etc.
Making a Geograft and Morphing It
Making a Mask Figure or Prop file from available .obj files
Making a Prop from an .obj file
Rigging a Model from an available Otter .obj WIP {RL delays, not forgotten.}
Making Morphs of Clothing Simulations {very easy project}
Using Texture Atlas to make a non-overlapping texture set for the Genesis figures [even 3 and 8]
Preparing Genesis figures for Quixel using Hexagon
Where to find Legacy figures using the Content Pane.
More ideas to ponder: Having BOTH gender uvsets available for both Genesis 2 figures.
Ideas to ponder: Skeletons inside figures ;-)
Some Render Setting Panel experiments
Making Clothing using Autofit in Daz Studio
Making Basic Shader Presets and the Making of the Runner Carpets
Notes with regards to using Decimator
Using the Face Bones of G3 and Creating a Geograft Face Mask plus the Mask.
Making Projection Morphs
Making Hair Using Hexagon {and D/S and Garibaldi, etc.}






Comments
There is no download for the Autofit Clones!
But Thank you so much for these tutorials!
Thank You very much. I will need to learn that :)
The only AutoFit Clones I have available are on the post in another thread. Nobody can share the V4/M4 AutoFit Clones that are made by following the tutorial. Derivative product of items sold in the store ;-)
You're quite welcome.
You're quite welcome. Any questions feel free to ask.
Thank you very much. Great work!
Ok, thanks, I will, I have downloaded it and stored it on my HD. Hope to read it soon. Fixing poke trough is what I need for start. I am trying to this one too, how to make morphs on terrain found it in new user contest thread from june, but it seems to be outdated a bit. I hope I will be able to learn from it https://www.daz3d.com/forums/viewthread/6484/
Thanks again, need to find Your Renderosity account, there are some tutorials that I missed there....
Right now I do not have an account over there ;-)
Making morphs on a terrain can be done easily enough [usually] ... shoot it over the bridge to Hexagon, use the paint morphing brushes [smooth/balloon/pinch], shoot it back over the bridge to D/S and make the morph, then save the morph. Do you have a link for the terrain? Found it. That's another ball game. Will work something up for you.
These 3 are re-ups, no changes made.
Making Projection Morphs
Making a Basic Shader - retired
Making Hair Using Hexagon {and D/S and Garibaldi, etc.}
- Links should be working correctly now. These are all in zip folders, download button is in the upper right hand corner of the black page.
Thank You very much. I will need to learn it and need to read tutorials from DSC too :) time to do it
Actualy last two are not uploaded good and I can only download pictures. Can You post pdfs please.
I don't know what happened there ... system gave me the same links again ... had to redo them a few times, I just downloaded all the zip folders so the links are now working. Thank you for bringing the matter to my attention.
Going through my files, found another tutorial to re-up. It explains an easy way to make poses using the G3F. At the time G8 was not out yet ;-)
Also ... coming *soon* ... a new tutorial on how to create a full head geograft figure that can still make use of the target figure's mouth and eyes. The tutorial will be packed with the Mask product :-) It's for G8M.
Zip folder for Using the Face Bones of G3
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And here it is! Creating a Geograft Face Mask PLUS the Mask.
Oooh, nice thank you. More know how is always better.
You're all most welcome.
This post thought I'd go over the path for Making a new UV set ... as in a collapsed UV set for any of the G3 or G8 figures. To have one comes in very handy at times if/when one wants to work on the .obj file in some of the older programs like Hexagon that cannot read the newer uv mapping techniques.
1. Load only the target figure, NO eyebrows. [those load automatically with 8, they need to be removed. I mention this a number of times because I keep forgetting to!]
2. Set the Figure to Base resolution.
3. Export out the .obj file, I use Poser settings plus 2 adjustments => no maps => and of course, Collapse the uvset.
4. Then go to Edit > Object > Geometry > Load UV Set ... select that recent export of the Figure.
5. Name the UV set something appropriate ... this is a 'pass or fail' stage ... like a morph, if it doesn't take it will notify you. Check that the eyelashes were removed ;-) and that the Figure is still set to Base. Re-export and try again.
6. Success! It is now listed as an option. Next, Save it. Just as for saving morphs, check ONLY the ONE new uv set you made. Save it to your own folders. Next time D/S is opened it will still be there :-)
Edited by me.
I'm pulling this tutorial as there is some confusion now which did not exist at time of writing - concerning useage rights of Face Transfer Unlimited.
Great tutorials. Thanks for sharing.
You're very welcome, enjoy :-)
My new Deviantart Page is Here.
That's where I place stuff ... right now not much there, a collection of roses as one might find on a coffin, and a render of the Gorilla :-)
Oooh, thank you very much.
You're most welcome :-)
For a little bit of horror thought they'd removed the controls for all those face bones but nope, just hid them. So we found them :-)
In closing all but the viewport for the centre panes, in the full working layout we can now access all those wonderful tools from the top bar. Yes.
Concept is be it by the Scene panel or by carefully selecting a "bone" - one then returns to the Pointer [we are NOT editing bones!] and makes adjustments to them via the Poses Panel or the Parameters Tab. When done, save result as a pose preset. While saving out a pose, tip, unselect the figure then it will all be unselected, right-click option => save the bone modifications only.
DForce ... oh that's fun! First, I bought a set that would work -- nice way to see what's being done. And it comes with LOTS of shaders! Shaders will work on any product [that can take shaders].
Item number: Make a floor! okay ...
Item number two: sigh, one should not experiment when tired, one does not "Create" ... one must use the selections from the tiny arrow with lines: THEN it works!
And one can easily have a flying carpet too! Just imput negative values for gravity.
n.b. the red scarf was made via Create > a plane.
In Carrara one can make "cutouts" from images which can be exported as .obj files. Here's an example for a frame ... no transparencies :-) {and yes a little late it was realized that the pose needed adjusting}
Dforce is fun.
Yes it is ;-)
Just a short note on how to make a button for the teddy bear which is missing one.
Load Teddy in D/S and send it over the bridge to Hexagon. In Hexagon "hide" the stuffing and select all the faces of the "button" only. One can use the uvmap side to select just that button which has 2 sides and the thread right beside it. From the mesh side "copy/paste" ... new button! Slide it over to its position. Delete Teddy, select the button and send it back over the bridge to D/S which it lands as a prop on Teddy. Having the Geometry Tool selected, on the Tools Panel, right-click on the "0" value shading material, go back to the "Pointer" tool, parent the button to Teddy, File > Save as > Figure/Prop to a logical folder. Vendor's name is YOUR name.
See my other post for morphs for fixing Teddy.
Retired.
Thank you, this will work for just about any morph you want to create.
Sure it will :-) It's a little trick I discovered for reaching through layers of mesh to morph otherwise unreachable areas.
Discovered a plugin which is supposed to enable one to make LUTs. It's free. https://www.mehdiplugins.com/english/minlut.htm
On the same website are some more free plugins too. Some are very helpful for making cloth textures, etc.
Working with some ideas which may or not make for a tutorial on morphing and texturing.
Elsewhere [somewhere] in the forums I had posted an image which I'm using. Said image can be downloaded from the artist's webpage, The image is gabriel-lopez-worfdiff02
There are thousands of Gabriel Lopez in Vancouver ... so I dunno, presumably one is okay with using these images for their "own" use as they all had download links ... they are copyrighted, further more he made the sculpture so yes let's give credits there. While I have discovered of his 2 website listings, nowhere contact info [save if'n maybe one wants to also join these rather elite websites] ... so hopefully he doesn't mind my using one in a tutorial. I will not be sharing the texture though ... everybody would have to download their own copy to follow the tutorial [if they want to].
Came across this rather indepth interesting scenario which somebody has gone to a lot of work to put together. So while waiting, here's the movie :-)