Post Your Renders like it's the year 2020!!!

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  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited September 2018

    I'm testing a new plugin introducing micro displacement in Carrara.

    I decided to do a little more with a test image to produce a render.

    This is V4 with Francesca preset and a home made displacement and colour map using the excellent Skin Overlay Merchant Resource for V4 and M4 Skin Sets

    Here it is:

    Old V4

    I've made an extensive use of plugin for this render:

    • The one I'm testing (obviously wink)
    • LightX from Alberto : Dome light (personnal) to simulate GI
    • Light Mangler from Digital Carver to use SSS maps (a big thank you to @Jonstark for the guidance
    • GMIC for post render effect
    Doc7.jpg
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    Post edited by Philemo_Carrara on
  • now this looks promising for octane too if it works on displace in 3D view heart

  • th3Digit said:

    now this looks promising for octane too if it works on displace in 3D view heart

    It does. In the other hand, as far as I know, Octane already has micro displacement.

  • Philemo said:

    I'm testing a new plugin introducing micro displacement in Carrara.

    I decided to do a little more with a test image to produce a render.

    This is V4 with Francesca preset and a home made displacement and colour map using the excellent Skin Overlay Merchant Resource for V4 and M4 Skin Sets

    Here it is:

    Old V4

    Wow, this looks awesome, Philemo!  It's weird, I was just thinking a couple of days ago that I wish displacement had smaller and easier to control values.  I'm assuming (by the name and example) that your new plugin addresses this?  If so, it will give those older characters new life.  Err, old life.  You know what I mean. :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,812
    edited September 2018

    replaced last post with my video as it is finally done and  up

    Post edited by WendyLuvsCatz on
  • magaremotomagaremoto Posts: 1,226
    edited September 2018

    w.i.p. testing SSS and translucency with Indirect Lighting

    no post

     

    1.jpg
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    Post edited by magaremoto on
  • magaremotomagaremoto Posts: 1,226
    edited October 2018

    final shot, no raytracing light through transparency filter to avoid unwanted translucency issues

     

    2.jpg
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    Post edited by magaremoto on
  • magaremotomagaremoto Posts: 1,226
    edited October 2018

    same lighting set, another ten24 model

    no postwork

    259.jpg
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    Post edited by magaremoto on
  • UnifiedBrainUnifiedBrain Posts: 3,588
    th3Digit said:

    replaced last post with my video as it is finally done and  up

    What an effort!  Amazing and clever stuff.  But girl, you need an editor. :)  I think that it would have been more impactful if it was about 8 minutes total.

    The ending was perfect.yes

  • UnifiedBrainUnifiedBrain Posts: 3,588
    edited October 2018

    Magaremoto, looking great as usual!  If I ever fully commit to ultrarealism in characters, I will probably bug you to death with lighting and shader questions. :)

    Post edited by UnifiedBrain on
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,812
    th3Digit said:

    replaced last post with my video as it is finally done and  up

    What an effort!  Amazing and clever stuff.  But girl, you need an editor. :)  I think that it would have been more impactful if it was about 8 minutes total.

    The ending was perfect.yes

    it was edited

    it would have taken an hour otherwise

    I overdid some stuff badly

  • magaremotomagaremoto Posts: 1,226

    Magaremoto, looking great as usual!  If I ever fully commit to ultrarealism in characters, I will probably bug you to death with lighting and shader questions. :)

    thanks UB,

    carrara, daz studio, octane, luxcore...ultrarealism can be achieved easily within daz universe :)

     

  • magaremotomagaremoto Posts: 1,226
    edited October 2018

    another shot with same lighting rig

    hopefully wanna persuade someone to give carrara a chance or a try

    provia filter in post

    mark3.jpg
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    Post edited by magaremoto on
  • Philemo_CarraraPhilemo_Carrara Posts: 1,175
    edited October 2018
    th3Digit said:

    now this looks promising for octane too if it works on displace in 3D view heart

    I've made some test. You can see side by side renders with and without micro displacement in both Carrara and Octane (left is without, rigth is with displacement).

    In the first set, difference is there but subtle. In the second, it's quite obvious.

    The only drawback for Octane is that the mesh compilation for Octane takes some time. Better be patient wink

    Please click for full scale image.


    Test 2 Carrara


    Test 2 Octane

     


    Test 3 Carrara


    Test 2 Octane

    Test2 Carrara.jpg
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    test2 Octane.jpg
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    Test 3 Carrara.jpg
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    Test 3 Octane.jpg
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    Post edited by Philemo_Carrara on
  • WendyLuvsCatzWendyLuvsCatz Posts: 37,812

    yes

  • UnifiedBrainUnifiedBrain Posts: 3,588

    I gotta say it again.  Looks awesome to me, Philemo!

  • StezzaStezza Posts: 7,800

    +1 on that... awesome!

  • Bunyip02Bunyip02 Posts: 7,690
    th3Digit said:

    replaced last post with my video as it is finally done and  up

    Love the critters - hope they escaped....

  • Bunyip02Bunyip02 Posts: 7,690
    Stezza said:

    +1 on that... awesome!

    Make that +2 and triple the awesome !!!

  • HeadwaxHeadwax Posts: 9,924
    Bunyip02 said:
    Stezza said:

    +1 on that... awesome!

    Make that +2 and triple the awesome !!!

    make that quadruplo times π to the ∞  :) 

     

  • StezzaStezza Posts: 7,800

    the next product I will purchase from the Daz Store when it comes out is this!

    Hope it works in Carrara..

  • StezzaStezza Posts: 7,800

    oh well... the bug crashes Carrara! sad

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,812
    Stezza said:

    oh well... the bug crashes Carrara! sad

    maybe its a bug cheeky

  • WendyLuvsCatzWendyLuvsCatz Posts: 37,812

    need to check the duf in notepad I guess for the rigid nodes and typos

     Misty the one to guide you there, I never could fix Krampus or Blind Demon

  • UnifiedBrainUnifiedBrain Posts: 3,588

    Philemo, how is your micro displacement different from Eric's Anything Grooves?

  • StezzaStezza Posts: 7,800
    edited October 2018
    th3Digit said:

    need to check the duf in notepad I guess for the rigid nodes and typos

     Misty the one to guide you there, I never could fix Krampus or Blind Demon

    lol

    yep... but I have no idea what to look for ..... help @mistara surprise

    in the meantime I exported them in DAE format.. the only one that would work for me and impoted them into Carrara... no morphs available though even though I ticked the option.. 

    Bugs.png
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    Post edited by Stezza on
  • Philemo, how is your micro displacement different from Eric's Anything Grooves?

    Il stop highjacking this thread and have created a dedicated one

  • HeadwaxHeadwax Posts: 9,924
    th3Digit said:
    Stezza said:

    oh well... the bug crashes Carrara! sad

    maybe its a bug cheeky

    i tried not to laugh

    Stezza, you could model one just as better than that one 

     

  • StezzaStezza Posts: 7,800

    lol.. not thinking so ... surprise

    Moon Buggy

  • HeadwaxHeadwax Posts: 9,924

    what an inimtable style you have Stezza ;)

    here's 

    Old video I made . Everything modelled in anim8or or Carrara then rigged in Carrara and with added animation clips from Carnegie 

    https://vimeo.com/2286091

This discussion has been closed.