My Project: Brash Lonergan adventures

167891012»

Comments

  • DesertDudeDesertDude Posts: 1,099
    Diomede said:
    - Base mouth 1 - a black and white plane covered by a panel that extends down to include the chin like a ventriloquist's wooden dummy.  The chin slides down to open the mouth and the black/white plane is adjusted for phonemes and expressions.

    If you have a moment, could you elaborate a bit more, I'm having trouble visualzing how the black and white plane operates. blush...smiley

    I did some experiments a few months ago with Carrara 8.5's 'UV Transform' Operator, maybe this might interest you?

    https://www.daz3d.com/forums/discussion/400936/animated-sprite-sheets-using-uv-transform-in-carrara-8-5

    (sorry to plug my own thread, lol)

  • DiomedeDiomede Posts: 11,862
    edited September 2020

    @DesertDude, your animated spites are exactly the effect I'd like to have, or very, very close.  yesyes

    I will have to look more closely at what you did.

    Don't know how I missed the thread, but I see I don't have any comments in it.  What was I doing at the time?

    Anyway, Heat Miser singing his song by pulling his chin down (with a few lip morphs) revealing a black plane to be the open mouth has occasional glmpses of white teeth - but you are already way ahead of me.  

    Post edited by Diomede on
  • DesertDudeDesertDude Posts: 1,099
    Diomede said:

    @DesertDude, your animated spites are exactly the effect I'd like to have, or very, very close.  yesyes

    I will have to look more closely at what you did.

    Don't know how I missed the thread, but I see I don't have any comments in it.  What was I doing at the time?

    Anyway, Heat Miser singing his song by pulling his chin down (with a few lip morphs) revealing a black plane to be the open mouth has occasional glmpses of white teeth - but you are already way ahead of me.  

    Thank  you Diomede, and cool, I hope it helps / inspires some solutions for you.
    Lol at myself, I never did the v3.0 version, but I think simple geometry morphs + 2D cartoonish phonemes might be a path to what you want. Everything is different for everybody in 3D land, which is awesome!

  • DesertDudeDesertDude Posts: 1,099

    P.S. those Christmas specials were...so awesome growing up...beloved. yes

  • DartanbeckDartanbeck Posts: 16,848
    Diomede said:
    - Base mouth 1 - a black and white plane covered by a panel that extends down to include the chin like a ventriloquist's wooden dummy.  The chin slides down to open the mouth and the black/white plane is adjusted for phonemes and expressions.

    If you have a moment, could you elaborate a bit more, I'm having trouble visualzing how the black and white plane operates. blush...smiley

    I did some experiments a few months ago with Carrara 8.5's 'UV Transform' Operator, maybe this might interest you?

    https://www.daz3d.com/forums/discussion/400936/animated-sprite-sheets-using-uv-transform-in-carrara-8-5

    (sorry to plug my own thread, lol)

    I love your work in that thread DD!!!

  • DartanbeckDartanbeck Posts: 16,848
    edited September 2020

    P.S. those Christmas specials were...so awesome growing up...beloved. yes

    Rosie and I watch them at least once a year - we just Have to! I still get scared, so I have to snuggle up to my Super Hero!

    R5AusUS_SitRem01a096.png
    1280 x 720 - 652K
    Post edited by Dartanbeck on
  • DesertDudeDesertDude Posts: 1,099

    Rosie and I watch them at least once a year - we just Have to! I still get scared, so I have to snuggle up to my Super Hero!

    You mean the...bottle there? Just kidding. laugh
     

  • DartanbeckDartanbeck Posts: 16,848

    LOL laugh

  • DiomedeDiomede Posts: 11,862

    Not much on the 3D front for Brash and Moxie lately, but I did pick up the book "Pioneers" for related reading.  Here is an interview with the author.

    https://www.c-span.org/video/?463458-20/historian-david-mccullough-discusses-the-pioneers

  • DesertDudeDesertDude Posts: 1,099

    "Most of Them Melted. But the Two Surviving Puppets From the Holiday Film ‘Rudolf the Red-Nosed Reindeer’ Could Be Yours for $250,000"

    https://news.artnet.com/market/rudolph-red-nosed-reindeer-auction-1917938

    smiley

  • DiomedeDiomede Posts: 11,862

    I was just wondering what to do with that extra $250,000. 
    Maybe for now just go to museums.

    Any recommended collections in the US?  A couple years ago the Library of Congress had a big comic book exhibition which had accessories from way back in the day.  An old Wonder Woman comic book was the "touch and feel" edition.  A little creepy.

  • DiomedeDiomede Posts: 11,862

    Speaking of comic book collections, this post is for Flash Gordon comic book lovers.

    IMG_2919.jpg
    4032 x 3024 - 3M
    IMG_2920.jpg
    4032 x 3024 - 3M
  • DartanbeckDartanbeck Posts: 16,848

    That is Gorgeous!!!

  • MystiarraMystiarra Posts: 36,991
    edited December 2020

    was curious if Brash is a unique base model or character based on a daz figure

    i'm sure i looked before but i cant remember

    Post edited by Mystiarra on
  • DiomedeDiomede Posts: 11,862

    Brash and Moxie are unique base models that I created in Carrara's vertex modeler and rigged using Carrara's bones and weightmaps.  The low res version of Brash has just over 7,000 polygons, so very low res compared to classic figures like V4 and M4.  But I have been having second thoughts about the Brash and Moxie adventures.  For the vintage newspaper comic style that interests me for Brash/Moxie it might make more sense to create morphs for Daz figures. The early pages of the thread have several modeling tutorial videos that DesertDude, Veronika, Dartanbeck, and other generous forum folks suggested and contributed.  

    On the other hand, the more stylized claymation and cartoon projects that interest me probably make more sense for stylized figures.  

    Here are some shots of the mesh and the rigging.

    Brash Mesh about 7k polygons.jpg
    1161 x 997 - 144K
    Brash Mesh Head.jpg
    808 x 814 - 94K
    Brash Rigging.jpg
    1909 x 995 - 324K
  • MystiarraMystiarra Posts: 36,991

    the home made versions will be gret i you dicde to make in a game version or 3d print smiley

  • DartanbeckDartanbeck Posts: 16,848

    Even if you do decide to go with Daz 3D figures, this whole Brash and Moxie was a Great rise for you! I mean... making working figures is not easy - some CG artists could argue that statement, but it's true.

    Learning the skills takes you places in the end - simply because it's something you've done before - and in the case of Brash and Moxie, I'd say you've succeeded pretty darned well!

  • DiomedeDiomede Posts: 11,862

    @Dartanbeck, this essay on Flash Gordon might interest you.  The essay was written by someone who does not want a remake and believes he knows why such films do not make money (relative to budget).

    http://www.scifimoviepage.com/upcoming/previews/flash_gordon_2010.html

    The author makes some good points, but I have some fundamental disagreement.  In my opinion, even campy and over the top material is best when it is done straight.  Here is a quote from the essay.

    "There is no way to actually translate the material to celluloid without going the self-consciously campy route that the 1980 movie went. If you don’t, then it ceases being Flash Gordon and you might as well do something else altogether. (George Lucas confessed in interviews that he initially wanted to do a Flash Gordon movie, but couldn’t acquire the film rights. So he did Star Wars instead.)"

    I would point out that the veteran English actors hired for Star Wars played it straight.  Alec Guiness was not campy for Obi Won.  Peter Cushing was not campy for Tarkin.  They were making a 'childish' movie with clear delineations of right and wrong of a morality play, but the actors, costumes, props, sets, were delivered straight.  Everyone did their role straight and let the material handle 'childish' part.  And that is why it works, because there is an audience of 'children of all ages.'  Similarly, Leslie Nielsen plays it straight in Airplane! and the Naked Gun movies.  He lets the material convey the over-the-top humor.

    So yeah, I want bomb-shaped spaceships propelled by sideways flames and dialogue that includes lots of "Brash is our only hope of salvation now," but this is not the time for Crosby and Hope style Road to (wherever) ad libs in which the actors turn to the camera (break the fourth wall) and make fun of the picture.  That self-conscious stuff can be great in the appropriate comedy, but I want my morality-play-space-adventure to be played straight, and let the material deliver the camp.  

    Or, spoof the genre like Mel Brooks.  

    That is my opinion.  Am curious of the thoughts of others.  See the essay linked above.

  • mindsongmindsong Posts: 1,504

    That's an interesting read! (saved it)

    Something about doing 'silly' well and with a straight face, strikes a particular chord - somewhere in that 'sarcastic' segment of the brain and simply our liking to watch folks having fun playing 'make-believe'. It's not like they're fooling you, or even trying, but rather inviting you to escape with them to that place - willful suspension of disbelief on steroids, etc.

    princess-bride, anything by mel brooks (which really didn't age as well as I would have thought, but I like it anyway), and many others - intellectual escapism, I suppose. Even any of the first half of the original star-trek series played that line well, and more-so than the later episodes, to my memory.

    thanks for the link/thought-tickler.

    --ms

  • Bunyip02Bunyip02 Posts: 4,708
    edited February 25

    As a Sci-Fi fan I have noticed that there are supporters of the "fantasy" type of Sci-Fi and there are also supporters of the "science" type of Sci-Fi.

    I would think most people bred on Star Wars and Star Trek would follow the "science" type more than "fantasy".

    For Flash Gordon to be faithful to it's origin it would be definately campy to todays standards, putting it in the class for fans only, which is a more restricted category.

    Then there is the problem of stereotypes that needs to be addressed especially in a politically correct world !

    A Mel Brooks "Blazing Saddles" version of Flash Gordon would be food for thought....

    Post edited by Bunyip02 on
  • mindsongmindsong Posts: 1,504

    hmm,

    perhaps there are three categories of directorial choice here (more possible, just for starters though) - the camera (4th wall):

     - is not there. we are invisible/non-present voyers (normal movies)

     - is there. we are 'present' in the context, but uninvolved bystanders (blazing saddles, some live theatre in-the-round productions)

     - is there, and we are an implied part of the action - somehow sharing in the benefits/consequences of the situation, even if having no impact (when actors look at camera and ..., comedians - direct interaction, live camera stuff, where the character viewing is signaling us to 'come in, make your self comfortable' etc.)

    and sometimes a mix - usually more comedic (moonlighting, allie mcbeal).

    each has it's place and its masters. I've always enjoyed the varied results, without thinking much about the form. interesting to consider now.

    --ms

  • DiomedeDiomede Posts: 11,862

    Appreciate your perspectives, Bunyip and Mindsong.  I hope I get the correct balance with Brash Lonergan.

  • DiomedeDiomede Posts: 11,862
    edited March 3

    Speaking of Brash...

    I got an important reminder today.  I decided to try to adapt Brash's UVs to some skin merchant resource maps by VYusur.  https://www.daz3d.com/genesis-3-and-8-males-texture-merchant-resource

    !!! - editing UVs will distort dynamic hair that is grown directly on the mesh, like Brash's eyebrows.  The hair on his head was not distorted because that is grown on a hair cap, which did not have its UVs edited.

    Some screenshots follow of

    - Brash's eyebrows grown on face with original UVMap of Brash's mesh.

    - Using the 'Display mode' of the UVMap editor in the modeling room to display VYusur's merchant resource skin map so that I can edit Brash's UVs to align (more or less).

    - The distortion of Brash's eyebrow dynamic hair after editing some of the facial UVs.

    Not necessarily a fatal error given that eyebrow hair can be replaced, but important to remember when deciding to adapt UVs.

     

    bb00 brash default eyebrows grown directly on mesh.jpg
    1541 x 915 - 201K
    bb01 brash face uvmap start to adapt to VYusur merchant resource shape.jpg
    1897 x 998 - 426K
    bb02 brash eyebrows grown directly on mesh go hay wire.jpg
    1551 x 902 - 203K
    Post edited by Diomede on
  • DiomedeDiomede Posts: 11,862
    edited March 3

    Reminder of what default Brash looks like with dynamic hair.  There is also a default Brash with mesh hair using Philemo's dynamic to mesh hair plugin.  The mesh hair version is for native toon filter.

    bb03.jpg
    667 x 800 - 17K
    Post edited by Diomede on
Sign In or Register to comment.