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      <title>The Commons - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/the-commons/p1219/feed.rss</link>
      <pubDate>Wed, 29 Apr 2026 02:45:53 +0000</pubDate>
         <description>The Commons - Daz 3D Forums</description>
   <language>en-US</language>
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   <item>
      <title>Intrusive Ads on DAZ Store</title>
      <link>https://www.daz3d.com/forums/discussion/71164/intrusive-ads-on-daz-store</link>
      <pubDate>Fri, 05 Feb 2016 13:10:20 +0000</pubDate>
      <dc:creator>marble</dc:creator>
      <guid isPermaLink="false">71164@/forums/discussions</guid>
      <description><![CDATA[<p>Anyone else seeing this?</p>
]]></description>
   </item>
   <item>
      <title>Sub-Surface Scattering Weirdness.</title>
      <link>https://www.daz3d.com/forums/discussion/71142/sub-surface-scattering-weirdness</link>
      <pubDate>Fri, 05 Feb 2016 03:49:44 +0000</pubDate>
      <dc:creator>BrianG61</dc:creator>
      <guid isPermaLink="false">71142@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m working on a Genesis 2 female character, I have the SSS effect almost there, but then there is this weirdness. Does anyone know why this is happening? I&#39;m using AoA shaders and lights and the 3Delight renderer.</p>

<p>Thanks fior any help,</p>

<p>Brian</p>

<p>&nbsp;</p>

<p><span>Image removed <a href="http://www.daz3d.com/forums/discussion/3279/" target="_blank" rel="nofollow">http://www.daz3d.com/forums/discussion/3279/</a></span></p>
]]></description>
   </item>
   <item>
      <title>Studio subdivision slowness</title>
      <link>https://www.daz3d.com/forums/discussion/71141/studio-subdivision-slowness</link>
      <pubDate>Fri, 05 Feb 2016 03:26:26 +0000</pubDate>
      <dc:creator>mjc1016</dc:creator>
      <guid isPermaLink="false">71141@/forums/discussions</guid>
      <description><![CDATA[<p>Here&#39;s the scenerio...</p>

<p>Create a cube primitive, any size, 1 division. This creates a 6 poly item.</p>

<p>Render in 3Delight, Progressive ON, default everything else.</p>

<p>Now, go and turn it into a subdivided object, then click the gear on the subdivision sliders and unckeck &#39;Use Limits&#39;.</p>

<p>Set Subdivision to 9...this turns it into over 1.5 million quads.</p>

<p>The first render, at base resolution,...about 7 seconds.</p>

<p>The second render at SubD 9, 1 min 55 seconds.</p>

<p>Now, leave the render settings the same, but go to Advanced and turn on &quot;Render to RIB&quot;</p>

<p>Repeat.&nbsp;</p>

<p>Now rendering the RIBs...</p>

<p>First render, base resolution.&nbsp; 8 seconds.</p>

<p>Second render, SubD 9, 12 seconds...or almost 10x FASTER than rendering IN Studio!</p>
]]></description>
   </item>
   <item>
      <title>*SOLVED* future looks bright sale not working</title>
      <link>https://www.daz3d.com/forums/discussion/71098/solved-future-looks-bright-sale-not-working</link>
      <pubDate>Thu, 04 Feb 2016 14:13:47 +0000</pubDate>
      <dc:creator>Serene Night</dc:creator>
      <guid isPermaLink="false">71098@/forums/discussions</guid>
      <description><![CDATA[<p>I have 5 qualifying items on sale in the cart but only have my standard 30 percent intro off. Can this ne fixed?</p>
]]></description>
   </item>
   <item>
      <title>ow Sheriff's, bars for the cell windows?  banditos vamonos</title>
      <link>https://www.daz3d.com/forums/discussion/71120/ow-sheriff-s-bars-for-the-cell-windows-banditos-vamonos</link>
      <pubDate>Thu, 04 Feb 2016 21:17:44 +0000</pubDate>
      <dc:creator>Mistara</dc:creator>
      <guid isPermaLink="false">71120@/forums/discussions</guid>
      <description><![CDATA[<p>old west&nbsp;sheriff&#39;s interior doesn&#39;t load bars for the cell windows.</p>

<p>found windows and doors in (exterior) Sheriff&#39;s. no bars for the windows.</p>

<p>the banditos are escaped</p>

<p>.</p>

<p>am i missing the bars or there is none?</p>

<p>thanks. :)</p>
]]></description>
   </item>
   <item>
      <title>Daz Connect is insufferably slow [Now Better Again]</title>
      <link>https://www.daz3d.com/forums/discussion/70834/daz-connect-is-insufferably-slow-now-better-again</link>
      <pubDate>Tue, 02 Feb 2016 00:37:53 +0000</pubDate>
      <dc:creator>barbult</dc:creator>
      <guid isPermaLink="false">70834@/forums/discussions</guid>
      <description><![CDATA[<p>It took me 9 minutes to download and install Eva 7 with Daz Connect earlier today. Now it has been working for 30 minutes on Olympia 7, Michael 7 and Teen Josie 7 (all 3 selected for install at the same time). It is barely over half done with each of them. This is way slower that what I&#39;ve experienced with the DIM, and yet Daz Connect has been advertised as being much faster. The first couple days I figured it was server overload with the new release. But now, days later, it is just as bad, or worse. I have reliable, fast, cable internet service,&nbsp; and I have no problem with downloads from other sites.</p>

<p>I haven&#39;t noticed other people complain about Daz Connect speed in the forum. Is it just my computer, or are you experiencing the same slow Daz Connect service?</p>
]]></description>
   </item>
   <item>
      <title>Possible to edit geometry paths within Studio?</title>
      <link>https://www.daz3d.com/forums/discussion/71121/possible-to-edit-geometry-paths-within-studio</link>
      <pubDate>Thu, 04 Feb 2016 21:36:36 +0000</pubDate>
      <dc:creator>SnowSultan</dc:creator>
      <guid isPermaLink="false">71121@/forums/discussions</guid>
      <description><![CDATA[<p>In another thread, I thought I read a post from Richard mentioning that there is a text editor within Studio. I&#39;d like to know if there&#39;s a way to easily edit the geometry reference paths for native Studio content.</p>

<p>What I&#39;m basically doing is loading CR2 and HR2s from my old Poser-compatible /runtime folders into Studio and then resaving them as .daz and other formats, but I want to edit the reference paths so they point to a new geometry file in my sorted Connect folder structure and not to those in the old Poser /runtime one.</p>

<p>&nbsp;</p>

<p>Thanks in advance for any advice.</p>
]]></description>
   </item>
   <item>
      <title>Is there any way to actually GET Studio 4.9 Beta?</title>
      <link>https://www.daz3d.com/forums/discussion/71115/is-there-any-way-to-actually-get-studio-4-9-beta</link>
      <pubDate>Thu, 04 Feb 2016 18:47:18 +0000</pubDate>
      <dc:creator>JOdel</dc:creator>
      <guid isPermaLink="false">71115@/forums/discussions</guid>
      <description><![CDATA[<p>Apart from dealing with DAZ Connect, that is?</p>

<p>The program itself&nbsp;not in my Product library as a download.</p>

<p>Actually, I don&#39;t violently object to letting DAZ Connect install the program. I just flatly refuse to deal with encrypted content at this point. And I intend to hold out as long as it&#39;s possible. I prefer to manually install everything, and make a back up on a separate drive, too.</p>

<p>&nbsp;But I don&#39;t see any way to actually download the program. There&#39;s a link to a tiny file called 1_12000.sep, but I have no idea what that is or what I&#39;m supposed to do with it.</p>

<p>Frankly, I&#39;d be willing to pay for a CD or DVD to be burned and mailed to me. That way I&#39;d have a clean backup copy automatically.</p>
]]></description>
   </item>
   <item>
      <title>Animation: What all can be changed at keyframes</title>
      <link>https://www.daz3d.com/forums/discussion/71056/animation-what-all-can-be-changed-at-keyframes</link>
      <pubDate>Wed, 03 Feb 2016 21:51:07 +0000</pubDate>
      <dc:creator>Scavenger</dc:creator>
      <guid isPermaLink="false">71056@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m doing some preliminary experiments with animation.&nbsp; I&#39;m wondering, what can be changed at the keyframes?&nbsp; I know poses can be. Can morphs? Lights? turned on and off? What about objects being added (un invisbiled)? Can cameras move? Can camera&#39;s be switched?</p>
]]></description>
   </item>
   <item>
      <title>Weird Shadow inside mouth Genesis 2</title>
      <link>https://www.daz3d.com/forums/discussion/71082/weird-shadow-inside-mouth-genesis-2</link>
      <pubDate>Thu, 04 Feb 2016 03:59:55 +0000</pubDate>
      <dc:creator>BrianG61</dc:creator>
      <guid isPermaLink="false">71082@/forums/discussions</guid>
      <description><![CDATA[<p>Does anyone know why this is happening? There is a wierd shadow (or Light) on her teeth. It&#39;s as if there is a hole in her face (not her mouth) letting the light in. From another angle&nbsp;there are two more smaller spots of illumination that I&#39;m guessing is created by her nostrils. I&#39;ve since turned off SSS for her nostrils and inner mouth, but still there is this.</p>

<p>Thanks for any help!</p>

<p>Brian</p>
]]></description>
   </item>
   <item>
      <title>Lost my Dials</title>
      <link>https://www.daz3d.com/forums/discussion/71090/lost-my-dials</link>
      <pubDate>Thu, 04 Feb 2016 09:05:11 +0000</pubDate>
      <dc:creator>JOdel</dc:creator>
      <guid isPermaLink="false">71090@/forums/discussions</guid>
      <description><![CDATA[<p>Okay, I feel foolish, But I cannot find the dials for the aging morphs for Genesis 2.&nbsp;</p>

<p>I rarely use Genesis 2. Most of my library is built in Genesis 1.&nbsp;For Genesis 1 the aging morphs&nbsp;are in the Parameters tab under Actor. For Genesis 2 I cnnot find the dials at all. Not in the Parameters tab, not in the Shaping tab, not anywhere. I can find a couple of all or nothing presets under Shapes (not Shaping), but I don&#39;t want presets, I want dials.</p>

<p>Where have they hidden the dials? I know there&#39;ve got to *be* dials, somewhere.</p>

<p>ETA: There are indeed dials. &nbsp;I suspected that as soon as I posted something and made a fool of myself in public they&#39;d come out of hiding. And they did. They&#39;ve been split up between Full Body and Head, rather than being all together in one place. But they are still there. I knew they had to be *somewhere*.</p>

<p>Feel free to fill the thread with kitty pics.</p>
]]></description>
   </item>
   <item>
      <title>Quick Howto: Making Mesh Lights Invisible to the Camera</title>
      <link>https://www.daz3d.com/forums/discussion/62526/quick-howto-making-mesh-lights-invisible-to-the-camera</link>
      <pubDate>Fri, 11 Sep 2015 01:31:48 +0000</pubDate>
      <dc:creator>Tobor</dc:creator>
      <guid isPermaLink="false">62526@/forums/discussions</guid>
      <description><![CDATA[<p>This has come up from time to time, and I responded in another thread about lighting problems in general. But I thought I&#39;d repeat some of the techniques for hiding mesh lights&nbsp;from the camera during rendering. The light is still emitted, but the camera won&#39;t see the mesh.</p>

<p>I&#39;m aware of three methods, and there may be others. Each has its pros and cons, so pick the one that works best for your scene.</p>

<p>Method 1: Refraction Weight/Index. After applying the Emissive shader, dial both the Refraction Index and Refraction Weight to 1.0.&nbsp;</p>

<p>Method 2: Barely Visible Opacity. After applying the Emissive shader to the mesh, dial the Cutout Opacity to 0.0001. This makes the mesh invisible in most renders.</p>

<p>Method 3: Iray Matte. This requires first applying the Emissive shader, then going to&nbsp;My Library/Scripts/Utilities/. Double click on the&nbsp;Create Advanced Iray Node Properties icon. In Display/Properties for the mesh object, turn Enable Iray Matte to On. Depending on the positioning of the mesh, you may also need to set refraction index/weight as in Method 1.&nbsp;</p>

<p>The three methods do not behave the same way. A quick recap of what to expect:</p>

<p>1. Mesh lights don&#39;t cast shadows onto the Iray virtual ground. This is sometimes desirable, and sometimes not. If you do not need or want ground shadows, use methods 1 or 2. If you&#39;d like to have ground shadows &nbsp;-- for example, they&#39;re useful when post-compositing onto backplates,&nbsp;to&nbsp;add realism&nbsp;-- opt for method 3.</p>

<p>2. Highlights and&nbsp;reflections from the mesh are diminished when using methods 2 and 3. If you need to preserve the strength of the light in a reflection or highlight, opt for Method 1.</p>

<p>3. Method 1 works when the camera is on the non-emission side. If the camera is on the emitting side, you will see the light.</p>

<p>Whatever methods you use, be sure to apply the Emissive shader from the Iray DAZ Uber collection. Don&#39;t try to use another type of shader, then manually &quot;dial in&quot; the Emissive property. This can leave the shader with conflicting settings that could affect the results. The special-purpose&nbsp;Emissive shader has all the options correctly set.</p>

<p>As I (currently) use a machine with &lt;500 cores, I&#39;m always mindful of render efficiency.&nbsp;In my testing, I&#39;ve found a diminishing&nbsp;rendering&nbsp;efficiency in this order: Method 1, 3, 2. Rendering often&nbsp;takes longer when there are transparencies involved. Of course, YMMV.</p>

<p>For more specific steps on applying the Iray Matte Node to an emissive mesh, see this thread:</p>

<p><a href="http://www.daz3d.com/forums/discussion/62433/photometric-point-spotlights-are-not-rendering-in-iray" target="_blank" rel="nofollow">http://www.daz3d.com/forums/discussion/62433/photometric-point-spotlights-are-not-rendering-in-iray</a></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Gia 7 Thread</title>
      <link>https://www.daz3d.com/forums/discussion/69610/gia-7-thread</link>
      <pubDate>Tue, 19 Jan 2016 07:30:31 +0000</pubDate>
      <dc:creator>RCDeschene</dc:creator>
      <guid isPermaLink="false">69610@/forums/discussions</guid>
      <description><![CDATA[<p>She&#39;s out and&nbsp;looks good.&nbsp;She looks far more feminine than before, but&nbsp;still retains&nbsp;that iconic amazon-princess essence.</p>
]]></description>
   </item>
   <item>
      <title>Gallery: Do "Made with..." links work for you?</title>
      <link>https://www.daz3d.com/forums/discussion/71104/gallery-do-made-with-links-work-for-you</link>
      <pubDate>Thu, 04 Feb 2016 15:53:25 +0000</pubDate>
      <dc:creator>Ati</dc:creator>
      <guid isPermaLink="false">71104@/forums/discussions</guid>
      <description><![CDATA[<p>For the past week or so I&#39;ve noticed that whenever I click on any of the &quot;made with...&quot; links in the gallery, I get a CloudFlare error: Website is offline - 502: Bad gateway.<br />
<br />
Do these links work for you? I know they used to work.</p>
]]></description>
   </item>
   <item>
      <title>3Delight Hair Shaders</title>
      <link>https://www.daz3d.com/forums/discussion/71028/3delight-hair-shaders</link>
      <pubDate>Wed, 03 Feb 2016 15:30:01 +0000</pubDate>
      <dc:creator>bryanll1</dc:creator>
      <guid isPermaLink="false">71028@/forums/discussions</guid>
      <description><![CDATA[<p>Does anyone know of a good 3Delight Hair Shader product? &nbsp;I can&#39;t seem to find one in the store.</p>
]]></description>
   </item>
   <item>
      <title>Save or Die!</title>
      <link>https://www.daz3d.com/forums/discussion/70793/save-or-die</link>
      <pubDate>Mon, 01 Feb 2016 09:20:45 +0000</pubDate>
      <dc:creator>acanthis</dc:creator>
      <guid isPermaLink="false">70793@/forums/discussions</guid>
      <description><![CDATA[<p>Really? This is the best sales campaign they could come up with? Threaten your customers with death unless they buy something?</p>

<p>Even for DAZ, that seems to be trawling the bottom of the barrel. Don&#39;t like it. Don&#39;t find it amusing.</p>
]]></description>
   </item>
   <item>
      <title>Sound</title>
      <link>https://www.daz3d.com/forums/discussion/71071/sound</link>
      <pubDate>Thu, 04 Feb 2016 01:07:47 +0000</pubDate>
      <dc:creator>Martin Leufray III</dc:creator>
      <guid isPermaLink="false">71071@/forums/discussions</guid>
      <description><![CDATA[<p>How do you take the sound from a web video and add it to a DS4.9 video?</p>
]]></description>
   </item>
   <item>
      <title>Colin Hair for Genesis 3 Male(s) also for G3F?</title>
      <link>https://www.daz3d.com/forums/discussion/71091/colin-hair-for-genesis-3-male-s-also-for-g3f</link>
      <pubDate>Thu, 04 Feb 2016 09:23:25 +0000</pubDate>
      <dc:creator>cosmo71</dc:creator>
      <guid isPermaLink="false">71091@/forums/discussions</guid>
      <description><![CDATA[<p>Does this hair also fit to G3F?</p>
]]></description>
   </item>
   <item>
      <title>Sea Nymph Hair; missing morph files? Anyone have this hair?</title>
      <link>https://www.daz3d.com/forums/discussion/69153/sea-nymph-hair-missing-morph-files-anyone-have-this-hair</link>
      <pubDate>Tue, 12 Jan 2016 01:12:48 +0000</pubDate>
      <dc:creator>HorusRa</dc:creator>
      <guid isPermaLink="false">69153@/forums/discussions</guid>
      <description><![CDATA[<p>I bought Sea Nymph Hair (&nbsp;<a rel="nofollow" href="http://www.daz3d.com/sea-nymph-hair">http://www.daz3d.com/sea-nymph-hair</a>) &nbsp;probably back sometime during this last PA sale and had a need for it in a new render over the weekend. Anyway, after loading up the hair and placing it on the individual, I went to do some adjustments and can&#39;t find any of the shaping/styling morphs <strong><em>anywhere, </em></strong>and I mean nowhere. It says that it has them.&nbsp;I looked everywhere I could think of. Finally I looked in the hairs directory iteself thinking maybe it&#39;s one of those hairs that don&#39;t have the slider morphs but preset morphs instead,......nope nothing there either. Thinking of filing a support ticket but wanted to make sure somehow I&#39;m not having a brain hickup here, and thought I&#39;d ask some of the good people here first who may have the hair and some experience with it.</p>
]]></description>
   </item>
   <item>
      <title>Are we going to have another blink sale tonight? [yes, solved]</title>
      <link>https://www.daz3d.com/forums/discussion/71062/are-we-going-to-have-another-blink-sale-tonight-yes-solved</link>
      <pubDate>Wed, 03 Feb 2016 22:47:45 +0000</pubDate>
      <dc:creator>Ati</dc:creator>
      <guid isPermaLink="false">71062@/forums/discussions</guid>
      <description><![CDATA[<p>Dear DAZ, :)<br />
<br />
are we going to have another blink sale tonight? It&#39;s not &quot;every 2 hours&quot;, as planned, the first one was up for 3 and a half hours, the next one for 3 hours, and we just changed to the third sale.&nbsp;It&#39;s midnight, and I wouldn&#39;t want to stay up for another 3-4 hours if this is the last one. :)<br />
<br />
Thanks. :)</p>
]]></description>
   </item>
   <item>
      <title>Gateway sale. Enough, already.</title>
      <link>https://www.daz3d.com/forums/discussion/70945/gateway-sale-enough-already</link>
      <pubDate>Tue, 02 Feb 2016 12:17:14 +0000</pubDate>
      <dc:creator>Petercat</dc:creator>
      <guid isPermaLink="false">70945@/forums/discussions</guid>
      <description><![CDATA[<p>Please. Just have the darned sale. Don&#39;t try to make be buy something that I don&#39;t want first, okay?</p>

<p>How much extra will you make, anyway? $10.47 or so?</p>

<p>Is it worth it? That 50% off on stuff I want doesn&#39;t look as good if I have to pay to play first.</p>

<p>Especially since I know if I skip this sale now, the things that I actually want will be on sale again later on.</p>
]]></description>
   </item>
   <item>
      <title>Poses folder has disappeared (SOLVED)</title>
      <link>https://www.daz3d.com/forums/discussion/71039/poses-folder-has-disappeared-solved</link>
      <pubDate>Wed, 03 Feb 2016 18:22:10 +0000</pubDate>
      <dc:creator>IceDragonArt</dc:creator>
      <guid isPermaLink="false">71039@/forums/discussions</guid>
      <description><![CDATA[<p>Opened my 4.8 studio on my laptop this afternoon and the poses file in my runtime library is not showing.&nbsp; However, it shows in the correct place in mydaz3dlibrary in the files.&nbsp; I did nothing between yesterday and today.&nbsp; No matter what I do I can&#39;t get it to read my poses library which has a lot of my v4 and genesis stuff in it as well as a lot of freebies.&nbsp; Its there, where it should be in the home library but its not showing in studio.&nbsp; I have tried refreshing, I have tried adding the runtime to the list (even though its already there, just minus the poses file). All of the files that should be in the file are there in the documents file just NOT showing inside of studio.&nbsp; I also noticed that I now have the connect button on my 4.8 studio despite the fact that I have in no way shape or form installed 4.9 on my laptop and currently have no intention of doing so.&nbsp; I have the dowload file hidden in my DIM so I can&#39;t accidentally install it.</p>
]]></description>
   </item>
   <item>
      <title>Forum WYSIWYG Issues</title>
      <link>https://www.daz3d.com/forums/discussion/71030/forum-wysiwyg-issues</link>
      <pubDate>Wed, 03 Feb 2016 16:04:53 +0000</pubDate>
      <dc:creator>DAZ_Benjam</dc:creator>
      <guid isPermaLink="false">71030@/forums/discussions</guid>
      <description><![CDATA[This discussion was created from comments split from: <a rel="nofollow" href="/forums/discussion/55525/smart-propgoto-handproxydata-list-updated-for-release-3/">Smart+/PropGoto+ HANDPROXYDATA list (UPDATED FOR RELEASE 3)</a>.]]></description>
   </item>
   <item>
      <title>Realistic Teeth for Genesis 2?</title>
      <link>https://www.daz3d.com/forums/discussion/71066/realistic-teeth-for-genesis-2</link>
      <pubDate>Wed, 03 Feb 2016 23:43:55 +0000</pubDate>
      <dc:creator>BrianG61</dc:creator>
      <guid isPermaLink="false">71066@/forums/discussions</guid>
      <description><![CDATA[<p>Does anyone have a trick to making Genesis 2 teeth look more realistic in terms of materials? I&#39;ve been fiddling with them in the surfaces tab, but am not achieving the desired result. I see various teeth producs available both on Daz and Renderosity, but the only one the looks good to me is available only for Poser NOT Daz Studio.</p>

<p>Thanks!</p>

<p>Brian</p>
]]></description>
   </item>
   <item>
      <title>RRRR Murphy Winners Announced!</title>
      <link>https://www.daz3d.com/forums/discussion/70820/rrrr-murphy-winners-announced</link>
      <pubDate>Mon, 01 Feb 2016 19:00:40 +0000</pubDate>
      <dc:creator>Totte</dc:creator>
      <guid isPermaLink="false">70820@/forums/discussions</guid>
      <description><![CDATA[<h2><span><strong>Winners of the&nbsp;RRRR Murphy&#39;s Law render contest</strong></span></h2>

<h2>The <strong>Best</strong> category</h2>

<p>Winner:&nbsp;<span>Karibou -</span><strong>&nbsp;The Annoyingly Cheerful Co-worker</strong></p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/a3/b88bc857375a153671173bc9c43c4c.jpg" />&nbsp;</p>

<p>Second place:&nbsp;Chanteur-de-Vent -&nbsp;<strong>A Curious date</strong></p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/46/3f2ae4ab5452b008c5359e344f80ec.jpg" /></p>

<p>Third place:&nbsp;<span>Luci45 -&nbsp;</span><strong>Triatholon (Murphy&#39;s Technology Law #23.5)</strong></p>

<p><strong><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/c4/687338bdfad0001141e38ce7ab957c.jpg" /></strong></p>

<p>4th place divided:</p>

<p><span>Linwelly -&nbsp;&nbsp;Not a tunnel</span><span>&nbsp;(</span><span>Law of the many Laws: The shortest way from point A to B is by GPS)</span></p>

<p><span><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/3e/9ce8950ddacecfd2dfe36e53da965c.jpg" /></span></p>

<p><span><span>Totte -&nbsp;</span></span>Murphy&#39;s Law on random samples - you always get the wrong samples</p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/07/2239f79da3b62de6425f8f2024d366.jpg" /></p>

<p>The 4th and 5th hade the same score, but not only that, the exact same points, 5+4+2 = 11, so there was no way to separate them even using the Eurovision Song Contest vote counting rules.</p>

<h2>Now the <strong>Funniest</strong> category</h2>

<p>Winner: &nbsp;Gopherus -&nbsp;Budget Cutbacks at the Fairy Tale Castle</p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/87/4f3da1e36f99fe0b88ecdcd47fded8.jpg" /></p>

<p>Second place:&nbsp;<span>Karibou -</span><strong>&nbsp;The Annoyingly Cheerful Co-worker</strong></p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/a3/b88bc857375a153671173bc9c43c4c.jpg" /></p>

<p>Third place: Ken OBanion -&nbsp;Domino&#39;s Work For You?</p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/15/f93654dd956624a416a43bf263d19e.png" /></p>

<p>4th place: Luci45 -&nbsp;Law of Fashion</p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/8e/930257f21b2b5b0cd182b2f565b49d.jpg" /></p>

<p>5th place (divided as 5th and 6th had again the same score and the same points 5+4=9) This was even trickier as the 5th and past prize was split, but fair is fair.</p>

<p>emsim -&nbsp;When You&#39;re Trying to Impress Someone...</p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/7e/67d1e18524d6413337f417bfcfeeeb.jpg" /></p>

<p>Purrkat -&nbsp;No good dead goes unpunished.</p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/73/d655cee0e4d8e45840de2c4497110a.jpg" /></p>

<p>&nbsp;</p>

<p>Big &nbsp;congrats to all the winners!</p>

<p>And the prizes!</p>

<p>Winner&nbsp;in the Best category:<br />
&ndash; One item from the&nbsp;<strong><a rel="nofollow" href="http://www.daz3d.com/dumor3d">Dumor3D</a></strong>&nbsp;store.<br />
-- $40 DAZ Store GC</p>

<p>Winner in the Funniest category<br />
&ndash; One item from the&nbsp;<strong><a rel="nofollow" href="http://www.daz3d.com/dumor3d">Dumor3D</a></strong>&nbsp;store.<br />
-- $40 DAZ Store GC</p>

<p>Second place in the Best category:<br />
&ndash; &nbsp;<span>Two items, no bundles, from First Bastion&#39;s&nbsp;<a rel="nofollow" href="http://www.daz3d.com/firstbastion" target="_blank">store</a></span><br />
-- $20 DAZ Store GC</p>

<p>Second place in the Funniest&nbsp;category:<br />
&ndash; &nbsp;One<span>&nbsp;item from Totte&#39;s&nbsp;</span><a rel="nofollow" href="http://www.daz3d.com/code-66" target="_blank">store</a><span>.</span><br />
-- &nbsp;$20 DAZ Store GC</p>

<p>Third place in each category:<br />
-- $15 DAZ Store GC</p>

<p>4th place (Honorable mention 1):<br />
-- $10 DAZ Store GC<br />
<br />
5th place Honorable mention 2):<br />
-- $5 DAZ Store GC</p>

<p>As we do have two splits &nbsp;(this will put the poor store under stresstest)!</p>

<p>The split&nbsp;in Best will yield that 4th and 5th will get a $7.50 GC each</p>

<p>The split for 5th in Funniest will yield that each of the two 5th will get a $2.50 GC.</p>

<p>If this doesn&#39;t work, I solve it some way or another.</p>

<p>Please be patient, GC and prizes and contact PMs will arrive soon (not DAZ s**n) but soon.</p>

<p>Once again Congrat to everyone!</p>

<p>No I didnt forget the most important thing, the Lucky Bastards, and as we hit a new year, everyone will start off with a clean sheet, but this contests LB&#39;s will be added.</p>

<p>Lucky Bastard standings:</p>

<p><span>Karibou <strong>2</strong></span><br />
Chanteur-de-Vent <strong>1</strong><br />
<span>Luci45 <strong>1</strong></span><br />
Gopherus&nbsp;<strong>1</strong><br />
Ken OBanion&nbsp;<strong>1</strong></p>

<p><strong>I hope you all enjoyed it, now planning the next RRRR ;-)</strong></p>

<p>&nbsp;</p>

<p><br />
&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
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      <title>Will stop working with G3F for a while - frustration</title>
      <link>https://www.daz3d.com/forums/discussion/71036/will-stop-working-with-g3f-for-a-while-frustration</link>
      <pubDate>Wed, 03 Feb 2016 17:50:06 +0000</pubDate>
      <dc:creator>cosmo71</dc:creator>
      <guid isPermaLink="false">71036@/forums/discussions</guid>
      <description><![CDATA[<p>Willt stop working with G3F for a while, it`s frustrating trying to create a good working character with this Figure. Some bodyparts are much worse than V4.</p>
]]></description>
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   <item>
      <title>2 Hour Sale?</title>
      <link>https://www.daz3d.com/forums/discussion/71058/2-hour-sale</link>
      <pubDate>Wed, 03 Feb 2016 21:54:40 +0000</pubDate>
      <dc:creator>frogimus</dc:creator>
      <guid isPermaLink="false">71058@/forums/discussions</guid>
      <description><![CDATA[<p>Looked at the store page when I got home from work and saw this. Started looking at a PA&#39;s stuff and then realized I didn&#39;t know where in that 2-hr timespan I was. Didn&#39;t want to spend time shopping only to have the sale expire before checkout.</p>

<p>Then I closed the store tab.</p>

<p>Honestly, these convoluted sales are building a bigger wall between Daz and my wallet.</p>
]]></description>
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      <title>Anyone else use Blender for non-cloth dynamics?</title>
      <link>https://www.daz3d.com/forums/discussion/71040/anyone-else-use-blender-for-non-cloth-dynamics</link>
      <pubDate>Wed, 03 Feb 2016 18:52:40 +0000</pubDate>
      <dc:creator>Testing6790</dc:creator>
      <guid isPermaLink="false">71040@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I&#39;ve gotten pretty tired of waiting for dynamics to hit DS and frankly I don&#39;t think they every will, for whatever reason. I&#39;ve used blender for fluids a couple times and it works great. <a rel="nofollow" href="https://i.imgur.com/lFzzx73.jpg">Here&#39;s</a> an example render I did of blender fluids (the wine) being able to work perfectly with shaders. This was accomplished by exporting the cup to blender, extruding the outside to prevent the mesh leaking, rendering a fluid interaction and then exporting the fluid object back into DS.<br />
<br />
I&#39;ve recently started looking into doing dynamic hair and doing the same thing as I did with fluids. Anyone else do this? Hair is much harder than fluids, but look at some of the examples of hair out there. This is one that struck me:</p>

<p><span><span id="youtube-vaY_AcLds3I"><span><a rel="nofollow" href="http://youtube.com/watch?v=vaY_AcLds3I#t="><img src="http://img.youtube.com/vi/vaY_AcLds3I/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span><br />
<br />
If anyone does this, I would love to start a discussion about it!</p>
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      <title>making semi-transparant textures</title>
      <link>https://www.daz3d.com/forums/discussion/70757/making-semi-transparant-textures</link>
      <pubDate>Sun, 31 Jan 2016 17:49:17 +0000</pubDate>
      <dc:creator>gibrril_fa945a6cee</dc:creator>
      <guid isPermaLink="false">70757@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>Is there a way of making a texture semi-transparant by default, without using the opacity slider in the surfaces tab (keeping that at 100%)?</p>

<p>Using the opacity slider messes up the render when using toon or cel shading because it also affects the outline, hence the question.</p>

<p>eg, can it be tweaked in photoshop and brought back into Daz Studio? If so, how is it done?</p>

<p>Thanks a lot,</p>

<p>Me</p>
]]></description>
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   <item>
      <title>7 DOLLARS STORE CREDIT</title>
      <link>https://www.daz3d.com/forums/discussion/70789/7-dollars-store-credit</link>
      <pubDate>Mon, 01 Feb 2016 07:13:14 +0000</pubDate>
      <dc:creator>RCDeschene</dc:creator>
      <guid isPermaLink="false">70789@/forums/discussions</guid>
      <description><![CDATA[<p>Apparently, some of us who so quick to buy Gia 7 or Gianni 7 are being rewarded with Store Credit. Who else got this?</p>
]]></description>
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