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      <title>The Commons - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/the-commons/p1205/feed.rss</link>
      <pubDate>Mon, 27 Apr 2026 09:48:34 +0000</pubDate>
         <description>The Commons - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/the-commons/p1205/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Transferring textures between Gen 2 and Gen3 - what is the best way?</title>
      <link>https://www.daz3d.com/forums/discussion/73232/transferring-textures-between-gen-2-and-gen3-what-is-the-best-way</link>
      <pubDate>Mon, 07 Mar 2016 23:23:49 +0000</pubDate>
      <dc:creator>wargis</dc:creator>
      <guid isPermaLink="false">73232@/forums/discussions</guid>
      <description><![CDATA[<p>Another question about that old annoying problem with Genesis 2 Textures and Genesis 3 Figures. I found several ways to make Genesis 2 textures usable on G3F - at first, the <strong>Blender-baking way</strong> (I&#39;ve read the PDF tutorial from here - <a rel="nofollow" href="http://www.daz3d.com/forums/discussion/59665/tutorial-converting-textures-from-gen2-to-gen3/p1">http://www.daz3d.com/forums/discussion/59665/tutorial-converting-textures-from-gen2-to-gen3/p1</a>), and <strong>Blacksmith 3D Texture Converter,</strong> described here -<a rel="nofollow" href="http://http://www.daz3d.com/forums/discussion/66645/m4-genesis-g2m-uv-s-for-g3m-solved-with-new-solution-07feb16"> http://www.daz3d.com/forums/discussion/66645/m4-genesis-g2m-uv-s-for-g3m-solved-with-new-solution-07feb16</a>&nbsp; , and <strong>Legacy UVs for Genesis 3</strong>:<strong> G2F (</strong><a rel="nofollow" href="http://www.daz3d.com/forums/discussion/59665/tutorial-converting-textures-from-gen2-to-gen3/p1">https://www.renderosity.com/mod/bcs/legacy-uvs-for-genesis-3-g2f/113284</a>), which work with Geograft shells of G3F, UV-mapped as G2F or V4. As I understand, Blender must make real texture maps for G3F or G3M from old ones of G2F or G2M. What<strong> </strong>does that Blacksmith 3D Converter - does it make real texture maps or additional UV sets for G3F or G3M? If I understand it right, it can transfer textures between DAZ and Poser native figures (eg from V4 to Dawn), and even from M4 to G3M) as <strong>Windamyre </strong>wrote in that thread. Can it be used to transfer textures vice versa - from Genesis 3 Male to Genesis 2 Male, for example? The same with female figures. Ii not, is it possible to create UV-set of Genesis 3 Figures for old Genesis 2 figures in Blender or another program? It seems that Legacy UVs by Cayman Studios use namely UV sets very succesfully. How to make such geoshells with UV sets by myself, if I have G2F clone (shape) for G3F and vice versa, G3F clone for G2F?&nbsp; In some thread about V4 to G3F transfer I found an inspiring phrase - &quot;This is about the same thing I did in C4D VAMP (I had G3F and G2F matched both to G2F default shapes and transferred UVs from G2F&quot;, - does it mean that creating an additional UV-set for G3F and G3M is possible? It would be much simpler than full baking process in Blender. What is the best way and tool to do it - Maya or Blender and how to bake textures vice versa, if I want to use some new excellent textures for G3F on old G2F characters?</p>
]]></description>
   </item>
   <item>
      <title>Is this pc enogh for high detail renders?</title>
      <link>https://www.daz3d.com/forums/discussion/73203/is-this-pc-enogh-for-high-detail-renders</link>
      <pubDate>Mon, 07 Mar 2016 13:38:10 +0000</pubDate>
      <dc:creator>Super cheese sandwich</dc:creator>
      <guid isPermaLink="false">73203@/forums/discussions</guid>
      <description><![CDATA[<h1>Core I7 6700k 16gb Ddr4 Geforce Gtx 980ti 6gb</h1>

<p>&nbsp;</p>

<p>What would you add?&nbsp;</p>

<p>What pc you have and how much time it takes you to render complex images with two G3F with background in high detail. Thanks!!</p>
]]></description>
   </item>
   <item>
      <title>ironman</title>
      <link>https://www.daz3d.com/forums/discussion/70797/ironman</link>
      <pubDate>Mon, 01 Feb 2016 13:24:04 +0000</pubDate>
      <dc:creator>chris_settlemoir</dc:creator>
      <guid isPermaLink="false">70797@/forums/discussions</guid>
      <description><![CDATA[<p>why do you keep creating good poses and everything do you want me to hand you fist full of monies because thats how you get fist fulls of monies</p>
]]></description>
   </item>
   <item>
      <title>How do I display the date posts were made?</title>
      <link>https://www.daz3d.com/forums/discussion/72887/how-do-i-display-the-date-posts-were-made</link>
      <pubDate>Thu, 03 Mar 2016 15:41:22 +0000</pubDate>
      <dc:creator>firewarden</dc:creator>
      <guid isPermaLink="false">72887@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve googled this and searched the forums, but can&#39;t find an answer. None of the posts in the forums are displaying the date/time they were posted. It used to show on the old forums. (I took a hiatus from Daz due to life and am just now starting to use it again so missed the actual forum transition.)&nbsp;</p>

<p>Is there a setting that toggles the date display? Or anything I can do to change this. I really like to see the date and time when each individual post was made. I use Mozilla Firefox, but also used Chrome to see if the date showed on that (in case it was a browser problem). It didn&#39;t show on Chrome either.</p>

<p>Thanks for any and all help!</p>
]]></description>
   </item>
   <item>
      <title>Is GoZ Broken Now?</title>
      <link>https://www.daz3d.com/forums/discussion/73002/is-goz-broken-now</link>
      <pubDate>Fri, 04 Mar 2016 23:59:39 +0000</pubDate>
      <dc:creator>Fragg1960</dc:creator>
      <guid isPermaLink="false">73002@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been using the GoZ bridge between Studio 4.8 and ZBrush to make figure morphs for ages with no issues.&nbsp; All of a sudden, when I try to export my morphs back into Studio (and yes, all at base resolution with nothing added to the figure) with Studio still open, I hit the GoZ button and that opens <strong><em>another instance</em></strong> of Studio and that tries to import the GoZ target as an object.&nbsp; GoZ now completely ignores the open instance of Studio (and so I can&#39;t send my sculpted morphs back).&nbsp; Anyone else having any issues with the GoZ bridge in Studio 4.8?</p>
]]></description>
   </item>
   <item>
      <title>what do you think? im a newbie</title>
      <link>https://www.daz3d.com/forums/discussion/73119/what-do-you-think-im-a-newbie</link>
      <pubDate>Sun, 06 Mar 2016 22:20:55 +0000</pubDate>
      <dc:creator>Angelman</dc:creator>
      <guid isPermaLink="false">73119@/forums/discussions</guid>
      <description><![CDATA[<p>I need some more stuff so I can make new stuff. This is so fun..Thanks DAZ! Pictures wont show..:(</p>
]]></description>
   </item>
   <item>
      <title>Vampellia  [commercial]</title>
      <link>https://www.daz3d.com/forums/discussion/72754/vampellia-commercial</link>
      <pubDate>Tue, 01 Mar 2016 12:24:44 +0000</pubDate>
      <dc:creator>RawArt</dc:creator>
      <guid isPermaLink="false">72754@/forums/discussions</guid>
      <description><![CDATA[<h2><strong>Vampellia</strong></h2>

<p>&nbsp;</p>

<p><a href="http://www.daz3d.com/vampellia-for-genesis-3-female-hd" target="_blank" rel="nofollow">http://www.daz3d.com/vampellia-for-genesis-3-female-hd</a></p>

<p>&nbsp;</p>

<p><em>An ancient and immortal queen calls to you from beyond the grave. Her hunger is as great as her beauty, and she welcomes you with open arms. Stay and have a drink, we know she will.</em></p>

<p><em>The set comes complete with custom crafted High Definition Morphs, and a highly detailed texture set, suitable for Iray and 3DL</em></p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p><strong>Product Includes:</strong></p>

<p>&bull; One Vampellia Character Preset</p>

<p>&bull; One Vampellia Morph Preset</p>

<p>&bull; One Vampellia Full Material Preset</p>

<p>&bull; Six Vampellia Face Material Presets</p>

<p>&bull; Two Nail Colour Material presets</p>

<p>&bull; Four Eye Material Presets</p>

<p>&bull; One Genital Material Preset</p>

<p>&nbsp;</p>

<p>&bull; Also includes IRAY and 3DL MAT files</p>

<p>&nbsp;</p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/40/3d1ca01862d63f4600dc29730e391b.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Subsurface Workshop - SSS Shaders for Iray</title>
      <link>https://www.daz3d.com/forums/discussion/73135/subsurface-workshop-sss-shaders-for-iray</link>
      <pubDate>Mon, 07 Mar 2016 03:24:34 +0000</pubDate>
      <dc:creator>Dkgoose</dc:creator>
      <guid isPermaLink="false">73135@/forums/discussions</guid>
      <description><![CDATA[<p>Has anyone tried this out yet? I know they are injection shaders but can you use them to give other surfaces a wax or plastic look or liquify a surface?</p>
]]></description>
   </item>
   <item>
      <title>Viewport size question</title>
      <link>https://www.daz3d.com/forums/discussion/68074/viewport-size-question</link>
      <pubDate>Fri, 25 Dec 2015 17:54:22 +0000</pubDate>
      <dc:creator>WillowRaven</dc:creator>
      <guid isPermaLink="false">68074@/forums/discussions</guid>
      <description><![CDATA[<p>My Alien is smaller than my last laptop screen, so I&#39;ve never encountered this before, but it&#39;s been bugging me...</p>

<p>If I have both side panel open, it cuts off part of my sceen. Is there a way to remedy this without constantly having to close one side? (See how most of the right side of the thirds guide is cut off?)</p>

<p><img alt="" src="http://willowraven.weebly.com/uploads/6/3/9/0/639044/7397454_orig.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Music Meets 3D</title>
      <link>https://www.daz3d.com/forums/discussion/73156/music-meets-3d</link>
      <pubDate>Mon, 07 Mar 2016 06:46:59 +0000</pubDate>
      <dc:creator>Tako Yakida</dc:creator>
      <guid isPermaLink="false">73156@/forums/discussions</guid>
      <description><![CDATA[<p><span><span id="youtube-Dx2vc1SA8NQ"><span><a rel="nofollow" href="http://youtube.com/watch?v=Dx2vc1SA8NQ#t="><img src="http://img.youtube.com/vi/Dx2vc1SA8NQ/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>

<p>Hope you like!</p>
]]></description>
   </item>
   <item>
      <title>Need dinosaur models rendered for Aurasma</title>
      <link>https://www.daz3d.com/forums/discussion/73125/need-dinosaur-models-rendered-for-aurasma</link>
      <pubDate>Mon, 07 Mar 2016 00:20:35 +0000</pubDate>
      <dc:creator>clark2368</dc:creator>
      <guid isPermaLink="false">73125@/forums/discussions</guid>
      <description><![CDATA[<p>Hello:</p>

<p>I am looking for a talented person to&nbsp;render 9 dinosaur models I purchessed from this website.</p>

<p>The finish models will be used as overlays for Aururas using Aurasma Studio.&nbsp;<span>You can use the free 3D program called&nbsp;</span><a rel="nofollow" href="https://www.blender.org/download/">Blender</a><span>&nbsp;to export 3D animations and objects for use in Aurasma&rsquo;s Augmented Reality Free Software.</span></p>

<h3><a rel="nofollow" href="https://wiki.mq.edu.au/download/attachments/132089226/Creating%20Auras%20in%20Aurasma.pdf?version=1&amp;modificationDate=1374757323000">Creating AR (Auras) in Aurasma - Wiki</a>&nbsp;</h3>

<p>How to Export Blender Files for Aurasma&nbsp;-&nbsp;<a href="http://www.zenka.org/how-to-export-blender-files-for-aurasma/" target="_blank" rel="nofollow">http://www.zenka.org/how-to-export-blender-files-for-aurasma/</a></p>

<h2>&nbsp;</h2>

<h2><strong>I have a budget of $60 for all nine models. I will pay via paypal.</strong></h2>

<p>If you can do this project for the budget I have please email me and we can get started. I already have the dinosaur modles.&nbsp;</p>

<p>Thanks for considering my offer</p>

<p>Cheers</p>

<p>Russell</p>

<p><span>Email address removed</span></p>
]]></description>
   </item>
   <item>
      <title>Winter Kingdom: Castle Ruins - Some questions</title>
      <link>https://www.daz3d.com/forums/discussion/73118/winter-kingdom-castle-ruins-some-questions</link>
      <pubDate>Sun, 06 Mar 2016 22:11:34 +0000</pubDate>
      <dc:creator>cosmo71</dc:creator>
      <guid isPermaLink="false">73118@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I have some questions on the &quot;Winter Kingdom: Castle Ruins&quot; by stonemason.</p>

<p>In the product details is written: This product is for DAZ Studio 3 or DAZ Studio 4 only. Does it mean for all DS 4 Versions so also for DS4.8 or DS4.9 ?</p>

<p>Next question is &quot;Each surface has a material dial to adjust the amount of snow&quot; does this mean that it is possible to have this set also without snow when snow amount is dialed to zero ?</p>
]]></description>
   </item>
   <item>
      <title>Clean Textures of West Park Hydrotherapy Planned?</title>
      <link>https://www.daz3d.com/forums/discussion/72785/clean-textures-of-west-park-hydrotherapy-planned</link>
      <pubDate>Wed, 02 Mar 2016 07:30:25 +0000</pubDate>
      <dc:creator>xyer0</dc:creator>
      <guid isPermaLink="false">72785@/forums/discussions</guid>
      <description><![CDATA[<p>If Jack sees this, I was wondering if a &quot;Clinical&quot; or even &quot;Modern&quot; version of the West Park Hydrotherapy textures was in the works. If so, then I can get the set before the price increase. Thanks</p>
]]></description>
   </item>
   <item>
      <title>You, too, can make a difference - adopt a Hunting Drake, today! (Commercial)</title>
      <link>https://www.daz3d.com/forums/discussion/72990/you-too-can-make-a-difference-adopt-a-hunting-drake-today-commercial</link>
      <pubDate>Fri, 04 Mar 2016 20:03:02 +0000</pubDate>
      <dc:creator>Valandar</dc:creator>
      <guid isPermaLink="false">72990@/forums/discussions</guid>
      <description><![CDATA[<p><a href="http://www.daz3d.com/the-hunting-drake" target="_blank" rel="nofollow">http://www.daz3d.com/the-hunting-drake</a></p>

<p>&nbsp;</p>

<p>The poor Hunting Drake. Ignored by their larger, winged dragon relatives, and feared by most of their prey, they struggle to survive.</p>

<p>But, now, you can make a difference! For one easy payment, you too can adopt a Hunting Drake, and use them to hunt whatever prey you desire!</p>

<p>Erm... sorry, I can&#39;t afford any Sarah McLaughlin music.</p>
]]></description>
   </item>
   <item>
      <title>Removing Vicky 7:s navel?</title>
      <link>https://www.daz3d.com/forums/discussion/72760/removing-vicky-7-s-navel</link>
      <pubDate>Tue, 01 Mar 2016 19:04:55 +0000</pubDate>
      <dc:creator>Hera</dc:creator>
      <guid isPermaLink="false">72760@/forums/discussions</guid>
      <description><![CDATA[<p>Really stupid question this, but I cannot find <strong>Navel Gone </strong>for Victoria 7 / G3F. And I&#39;ve looked all over now. And I have the pro poses. <a rel="nofollow" href="http://www.daz3d.com/genesis-3-female-body-morphs">http://www.daz3d.com/genesis-3-female-body-morphs</a></p>
]]></description>
   </item>
   <item>
      <title>Selecting several items in DAZ 4.9</title>
      <link>https://www.daz3d.com/forums/discussion/73098/selecting-several-items-in-daz-4-9</link>
      <pubDate>Sun, 06 Mar 2016 11:30:41 +0000</pubDate>
      <dc:creator>Hera</dc:creator>
      <guid isPermaLink="false">73098@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>After upgrading to 4.9 I must&#39;ve changed some setting which now hinders me from selecting and manipulating several items in a scene at the same time. And it&#39;s beginning to annoy me because it keeps interfering with my work.</p>

<p>I&#39;m doing like this:<br />
1. I select several items from the scene tab:<br />
<img alt="" src="https://photos-4.dropbox.com/t/2/AABBEeh91eXm-NTOZJuNqkuL0RY21lpac3iLztjnWSFgkA/12/54562703/png/32x32/1/_/1/2/Namnl2%C3%B6s.png/EOf4kCoYq38gBygH/wOCzZwU46JOlgjkLYH0yC_63aJ_gUIoPWNqqR9a-hkM?size=1280x960&amp;size_mode=3" /></p>

<p>But when I check what has really been selected in the parameters tab it looks like this - only one item is really selected instead of both/ all of them:</p>

<p><img alt="" src="https://photos-6.dropbox.com/t/2/AADNWUg_sszMyK92jrgN0MMga5xa1D3I2RL9iyCDLa3_GQ/12/54562703/png/32x32/1/_/1/2/Namnl%C3%B6s1.png/EOf4kCoYq38gBygH/UtoKC4aIlWlZEtJT5iKUJiX-mL5FiIJzC475RX8TzTQ?size=1280x960&amp;size_mode=3" /></p>

<p>Instead of the way I want it - like this:</p>

<p><img alt="" src="https://photos-4.dropbox.com/t/2/AABBEeh91eXm-NTOZJuNqkuL0RY21lpac3iLztjnWSFgkA/12/54562703/png/32x32/1/_/1/2/Namnl2%C3%B6s.png/EOf4kCoYq38gBygH/wOCzZwU46JOlgjkLYH0yC_63aJ_gUIoPWNqqR9a-hkM?size=1280x960&amp;size_mode=3" /></p>

<p>It&#39;s the same way if I should for instance texturizing an object. It only de-facto select one of the objects out of many I do select.</p>

<p>Is there a way to fix this?</p>

<p>&nbsp;</p>
]]></description>
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   <item>
      <title>InaneGlory's Lights and Lamps 1 - Table Lamps question</title>
      <link>https://www.daz3d.com/forums/discussion/73080/inaneglory-s-lights-and-lamps-1-table-lamps-question</link>
      <pubDate>Sat, 05 Mar 2016 22:33:23 +0000</pubDate>
      <dc:creator>WillowRaven</dc:creator>
      <guid isPermaLink="false">73080@/forums/discussions</guid>
      <description><![CDATA[<p>Do these work without having to use the lux renderer?</p>
]]></description>
   </item>
   <item>
      <title>King of Hearts?</title>
      <link>https://www.daz3d.com/forums/discussion/73096/king-of-hearts</link>
      <pubDate>Sun, 06 Mar 2016 08:05:51 +0000</pubDate>
      <dc:creator>JOdel</dc:creator>
      <guid isPermaLink="false">73096@/forums/discussions</guid>
      <description><![CDATA[<p>Well, okay. Today we get a set of King of Hearts Accessories. As well as a set of textures for the outfit.&nbsp;</p>

<p>One only has to assume that there is, in fact, an outfit. It&#39;s not listed as required for the Textures however. So *is* there actually an outfit, or is the texture package actually the outfit *and* the textures?</p>

<p>Store search, of course, knows nothing about any such outfit.</p>
]]></description>
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   <item>
      <title>Cool Post Apocalyptic competition at Deviant Art</title>
      <link>https://www.daz3d.com/forums/discussion/72876/cool-post-apocalyptic-competition-at-deviant-art</link>
      <pubDate>Thu, 03 Mar 2016 10:39:29 +0000</pubDate>
      <dc:creator>Digivault Productions</dc:creator>
      <guid isPermaLink="false">72876@/forums/discussions</guid>
      <description><![CDATA[<p>Hi folks.&nbsp;</p>

<p>Deviant Art are running a pretty cool competition titled&nbsp;<strong>Homefront: The Revolution Freedom Fighters</strong></p>

<p>Check it out here...</p>

<p><a href="http://go.deviantart.com/journal/Homefront-The-Revolution-Freedom-Fighters-Contest-593860793" target="_blank" rel="nofollow">http://go.deviantart.com/journal/Homefront-The-Revolution-Freedom-Fighters-Contest-593860793</a></p>
]]></description>
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   <item>
      <title>Questions about moving 3D content drive to new PC (help)</title>
      <link>https://www.daz3d.com/forums/discussion/72988/questions-about-moving-3d-content-drive-to-new-pc-help</link>
      <pubDate>Fri, 04 Mar 2016 19:14:45 +0000</pubDate>
      <dc:creator>SnowSultan</dc:creator>
      <guid isPermaLink="false">72988@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ll be switching over to a new PC in the near future, and will also be moving over my 3D content drive (not the drive where Studio is installed). Just have a couple of questions before I do so.</p>

<p>*<em> Can someone tell me the exact files that need to be moved over so that Connect remembers what content is installed?</em> I don&#39;t mind reinstalling content, but I want to avoid Connect not recognizing content that *is* installed.</p>

<p>* &nbsp;I did a lot of the drag-and-drop virtual folder organization to sort content. I would assume all of that would be retained, <em>but is there anything I need to know to ensure that they still properly link to the actual content </em>(like making sure the drive is labeled the same as before, etc)?</p>

<p>Thanks in advance for any advice.</p>
]]></description>
   </item>
   <item>
      <title>Dress used in promo picture... ?  -  Solved</title>
      <link>https://www.daz3d.com/forums/discussion/73064/dress-used-in-promo-picture-solved</link>
      <pubDate>Sat, 05 Mar 2016 16:54:42 +0000</pubDate>
      <dc:creator>Stryder87</dc:creator>
      <guid isPermaLink="false">73064@/forums/discussions</guid>
      <description><![CDATA[<p>I was looking at the new Fabric Basics Lace resource kit and was wondering if anyone could identify the dress and headpiece used in the promo pic linked? (<a href="http://www.daz3d.com/fabric-basics-lace-for-iray" target="_blank" rel="nofollow">http://www.daz3d.com/fabric-basics-lace-for-iray</a>)&nbsp; It looks like it could be the MFD, but I can&#39;t figure out the headpiece.</p>

<p>Thanks.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>On products with only Iray materials</title>
      <link>https://www.daz3d.com/forums/discussion/70253/on-products-with-only-iray-materials</link>
      <pubDate>Tue, 26 Jan 2016 04:26:51 +0000</pubDate>
      <dc:creator>Oso3D</dc:creator>
      <guid isPermaLink="false">70253@/forums/discussions</guid>
      <description><![CDATA[<p>People have complained about some products that lack 3DL materials, and I&#39;ve thought &#39;you know, unless the materials use specialized shaders, it shouldn&#39;t be too hard to go 3DL &lt;&gt; Iray under most circumstances.&#39;</p>

<p>So I&#39;ve been experimenting.</p>

<p>Here&#39;s the Marcoor, converted. All I did was convert Iray &gt; UberShader Base, put the normal maps back (they got wiped in the conversion), set Glossy to 58% and Specular color to 236 gray. I then gave the lights an ambient color.</p>

<p>Now, granted, the Marcoor DOES come with 3DL stuff set up, but this is more a proof of concept.</p>

<p>Also, granted, if you are dealing with a project that has lots of different material zones each with different properties... yeah, that would be annoying.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Soft probe Iray lighting and eye reflections</title>
      <link>https://www.daz3d.com/forums/discussion/73075/soft-probe-iray-lighting-and-eye-reflections</link>
      <pubDate>Sat, 05 Mar 2016 21:12:29 +0000</pubDate>
      <dc:creator>Redz</dc:creator>
      <guid isPermaLink="false">73075@/forums/discussions</guid>
      <description><![CDATA[<p>Hoping somebody may have experience with this. I have a couple of iray soft probe lighting sets (free and purchased), and I do love the lighting effects they produce. Trouble is they seem to mess with the eye surface, which renders blurry and semi-opaque. I&#39;ve tried adding additional portrait style lights to counteract the effect, but no dice. With the real world HDRIs this is not a problem, but they are&nbsp;not necessarily the effect I&#39;m&nbsp;after.&nbsp;Any advice on getting clear eyes with soft probe lighting? Thanks.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Background</title>
      <link>https://www.daz3d.com/forums/discussion/73081/background</link>
      <pubDate>Sat, 05 Mar 2016 22:56:23 +0000</pubDate>
      <dc:creator>Angelman</dc:creator>
      <guid isPermaLink="false">73081@/forums/discussions</guid>
      <description><![CDATA[<p>How do I render a character without the background being black? every time I render a character its black all around him. I just want the character to render and thats it..</p>
]]></description>
   </item>
   <item>
      <title>Dynamic Clothes on Genesis 3</title>
      <link>https://www.daz3d.com/forums/discussion/73068/dynamic-clothes-on-genesis-3</link>
      <pubDate>Sat, 05 Mar 2016 17:49:21 +0000</pubDate>
      <dc:creator>JackJack</dc:creator>
      <guid isPermaLink="false">73068@/forums/discussions</guid>
      <description><![CDATA[<p>I have been using dynamic clothing for quite some time, but have only recently begun using G3F. I noticed that my drapes fall right through Genesis 3 regardless of my collission settings. She is the only figure/prop that this occurs with. Is there seomthing unique about G3F I am missing that makes dynamic clothign impossible?</p>
]]></description>
   </item>
   <item>
      <title>Dark Attic</title>
      <link>https://www.daz3d.com/forums/discussion/73070/dark-attic</link>
      <pubDate>Sat, 05 Mar 2016 19:26:24 +0000</pubDate>
      <dc:creator>DarkRepast</dc:creator>
      <guid isPermaLink="false">73070@/forums/discussions</guid>
      <description><![CDATA[<p>I picked up the Dark Attic. It looks pretty awesome but you can&#39;t seem to take out individual walls. It makes it pretty tough to set up scenes when the camera has to be so close in.</p>

<p>Am I missing something? Any thoughts?</p>
]]></description>
   </item>
   <item>
      <title>Sapphire Bundle</title>
      <link>https://www.daz3d.com/forums/discussion/73065/sapphire-bundle</link>
      <pubDate>Sat, 05 Mar 2016 17:11:34 +0000</pubDate>
      <dc:creator>Christen</dc:creator>
      <guid isPermaLink="false">73065@/forums/discussions</guid>
      <description><![CDATA[<p>The Sapphire Bundle has DS 4.9 listed as a requirement. Will it work in 4.8?</p>

<p><a href="http://www.daz3d.com/sapphire-bundle" target="_blank" rel="nofollow">http://www.daz3d.com/sapphire-bundle</a></p>
]]></description>
   </item>
   <item>
      <title>Genesis 3 - Bad Decision by Daz on Materials</title>
      <link>https://www.daz3d.com/forums/discussion/73053/genesis-3-bad-decision-by-daz-on-materials</link>
      <pubDate>Sat, 05 Mar 2016 13:00:46 +0000</pubDate>
      <dc:creator>Patroklos</dc:creator>
      <guid isPermaLink="false">73053@/forums/discussions</guid>
      <description><![CDATA[<p>Surfaces - Skin - Surfaces</p>

<p>Look down list - arms, blah blah blah - where the hell is nipples?</p>

<p>So you alter the colour of the skin, maybe very pale, the nipples are now the wrong colour, maybe even disappeared, and without post work, they can&#39;t be altered.</p>

<p>Surely that is a dumb decision?</p>
]]></description>
   </item>
   <item>
      <title>Take to the Floor DS Gobo Lighting</title>
      <link>https://www.daz3d.com/forums/discussion/38624/take-to-the-floor-ds-gobo-lighting</link>
      <pubDate>Sat, 15 Mar 2014 22:58:37 +0000</pubDate>
      <dc:creator>jdavison67</dc:creator>
      <guid isPermaLink="false">38624@/forums/discussions</guid>
      <description><![CDATA[<p>How does this light set work?</p>

<p></p>

<p>I create a floor plane...</p>

<p>I select some lights from the set...</p>

<p>I render, and see nothing...</p>

<p></p>

<p>How do these lights work?</p>

<p><br />
Some instructions with the kit would have been nice.</p>

<p><br />
JD</p>]]></description>
   </item>
   <item>
      <title>3 High Resolution HDRI Set 1 Questions</title>
      <link>https://www.daz3d.com/forums/discussion/73058/3-high-resolution-hdri-set-1-questions</link>
      <pubDate>Sat, 05 Mar 2016 15:49:42 +0000</pubDate>
      <dc:creator>Bendinggrass</dc:creator>
      <guid isPermaLink="false">73058@/forums/discussions</guid>
      <description><![CDATA[<p>Hi Folks.</p>

<p>Do you have to use the environment in this set?</p>

<p>Can you use the lights only?</p>

<p>And is this the case for any HDRI set?</p>

<p>Thanks.</p>

<p>R</p>

<p>&nbsp;</p>
]]></description>
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