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      <title>The Commons - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/the-commons/p1187/feed.rss</link>
      <pubDate>Sat, 25 Apr 2026 21:29:38 +0000</pubDate>
         <description>The Commons - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/the-commons/p1187/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Flying poses help</title>
      <link>https://www.daz3d.com/forums/discussion/79546/flying-poses-help</link>
      <pubDate>Sun, 10 Apr 2016 19:56:30 +0000</pubDate>
      <dc:creator>RAMWolff</dc:creator>
      <guid isPermaLink="false">79546@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I seem to have hit a snag... I create a flight pose and do what I think is the right thing to save out the pose in DAZ Studio:</p>

<p>Check rotations only option</p>

<p>Uncheck General and Actor</p>

<p>Check off what I need under the General under Hip under the Translation, Rotation or Scale categories lists.....</p>

<p>But when I go to apply the next pose, say it&#39;s a standing pose, the pose is applied but the figure is squewed off to it&#39;s side a bit rather than both feet on the ground.&nbsp;</p>

<p>Any help here understanding what I should or should not be doing for the flight pose would be greatly appreciated.&nbsp;</p>

<p>Thank you</p>

<p>Rich</p>
]]></description>
   </item>
   <item>
      <title>ColorTherapy for Xanadu Hair doesn't shade the scalp</title>
      <link>https://www.daz3d.com/forums/discussion/79101/colortherapy-for-xanadu-hair-doesn-t-shade-the-scalp</link>
      <pubDate>Sat, 09 Apr 2016 08:02:50 +0000</pubDate>
      <dc:creator>ALLIEKATBLUE</dc:creator>
      <guid isPermaLink="false">79101@/forums/discussions</guid>
      <description><![CDATA[<p>Does anybody have the Xanadu hair and the Color Therapy hair shader? &nbsp;I wanted to get this from RDNA but it was a little to expensive so I was so glad to see it here and for a steal. &nbsp;Anyway, I tried it today and the hair is actually 2 parts: the hair and the scalp. &nbsp;But the shader only seems to work on the hair, not the scalp. &nbsp;I tried everything then ended up matching the hair shade to one from OOT iray hair shader, applied it to the scalp&nbsp;and it worked fine. &nbsp;But maybe I&#39;m doing something wrong</p>
]]></description>
   </item>
   <item>
      <title>[RANT] Sick and tired of the lack of support from daz!</title>
      <link>https://www.daz3d.com/forums/discussion/79341/rant-sick-and-tired-of-the-lack-of-support-from-daz</link>
      <pubDate>Sun, 10 Apr 2016 07:08:03 +0000</pubDate>
      <dc:creator>shadowhawk1</dc:creator>
      <guid isPermaLink="false">79341@/forums/discussions</guid>
      <description><![CDATA[<p>As a paying customer of daz products, I am curious. Curious as to why they chose to just up and stop supporting programs or parts of programs they own? You have Hexagon, Bryce and Carrara that have not seen updates in some time as well as their new figures not working natively in most of them. Power Pose for Studio hasn&rsquo;t been updated since the introduction of Genesis and has been left to users of Studio to bring it up to date to work with Genesis, Genesis 2 and to some extent with Genesis 3. &nbsp;</p>

<p>Now since the introduction of Iray, and although they say they are still supporting 3Dlite, we are seeing more and more products that only have native Iray shaders only. There are many of us who are not interested in photo-realistic rendering and as one of those artists, I would like to know why you (daz)&nbsp;are choosing to abandon 3DLite? Please do not give me that line that it&#39;s not being&nbsp;abandoned. Daz chose to bring out Studio with 2 separate render engines that require 2 different kinds of shaders, They then&nbsp;turn around and don&rsquo;t require PA&rsquo;s to support both render engines. It wasn&rsquo;t that long ago that Daz required PA&rsquo;s to have seperate settings for thier products to work natively in&nbsp;both Poser and Studio to sell here. Why are they not requiring the same for both render engines, one of which&nbsp;that they have used since the beginning? &nbsp;</p>

<p>Now I understand the flood of shaders that are set up for Iray only, it is a new render engine and the market is wide open for that. Some of the artists that create sets and clothing are really outstanding with offering support with both Iray and 3DLite, while others have dropped 3DLite support and offer items in Iray only.&nbsp; When I buy a set I look to make sure that it has 3DLite shaders among other things (Not going to get into other issues here) and there have been a lot of missed sales to these vendors because there is no 3DLite support. Now if I am the only one that feels this way, I guess my money doesn&rsquo;t carry much weight, but if there are others like myself that feel this way, now is the chance to speak up and be heard in hopes that we can get the PA&rsquo;s to continue to offer support for both render engines supported by daz. &nbsp;</p>
]]></description>
   </item>
   <item>
      <title>OT: Fire Department to the Rescue.... NOT!</title>
      <link>https://www.daz3d.com/forums/discussion/79566/ot-fire-department-to-the-rescue-not</link>
      <pubDate>Sun, 10 Apr 2016 21:22:09 +0000</pubDate>
      <dc:creator>Chuckdozer</dc:creator>
      <guid isPermaLink="false">79566@/forums/discussions</guid>
      <description><![CDATA[<p>Ok... so, a friend was trying to toss their keys up to someone on the balcony of their three story apartment building. After several tosses and misses, the keys wound up on the roof of the building. After much puzzlement, it was decided the best thing to do was call the local Fire Department for help. The response from the Fire Dept? &quot;We don&#39;t do stuff like that.&quot; So my friend says, &quot;You guys mean to tell me that you&#39;ll come out for a cat stuck in a tree, but not for this?&quot; &nbsp;Response from Fire Department was &quot;We don&#39;t do that either.&quot;</p>

<p>Now, personally, I thought they would come out for such a thing as long as the whole town wasn&#39;t burning down,&nbsp;and then send a bill later for the service. Just wondering what some other folks think?</p>
]]></description>
   </item>
   <item>
      <title>Does Project Hairy really include Jepe's Jewels for G3M?</title>
      <link>https://www.daz3d.com/forums/discussion/79641/does-project-hairy-really-include-jepe-s-jewels-for-g3m</link>
      <pubDate>Mon, 11 Apr 2016 06:57:28 +0000</pubDate>
      <dc:creator>CypherFOX</dc:creator>
      <guid isPermaLink="false">79641@/forums/discussions</guid>
      <description><![CDATA[<p>Greetings,</p>

<p>It definitely looks like it from the promos and text... &nbsp;If so, that makes it a really good deal, IMO.</p>

<p>-- &nbsp;Morgan</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Lord of Snow and Texture Addon</title>
      <link>https://www.daz3d.com/forums/discussion/79391/lord-of-snow-and-texture-addon</link>
      <pubDate>Sun, 10 Apr 2016 13:17:45 +0000</pubDate>
      <dc:creator>Kalypso</dc:creator>
      <guid isPermaLink="false">79391@/forums/discussions</guid>
      <description><![CDATA[<p>I have it in my cart and would really love to purchase the texture add-on but there is no mention of .mc6 files or even .pz2 files.&nbsp;&nbsp; So, while the outfit will work natively in Poser the texture add-on won&#39;t?&nbsp; Just wanted someone to confirm before I get both, otherwise I&#39;m afraid I&#39;ll have to pass on the textures</p>
]]></description>
   </item>
   <item>
      <title>An appeal to Iray architects</title>
      <link>https://www.daz3d.com/forums/discussion/79431/an-appeal-to-iray-architects</link>
      <pubDate>Sun, 10 Apr 2016 16:12:27 +0000</pubDate>
      <dc:creator>Oso3D</dc:creator>
      <guid isPermaLink="false">79431@/forums/discussions</guid>
      <description><![CDATA[<p>Please please please consider adding lighting based on light primitives.</p>

<p>I have a number of beautiful scenes that I pretty much can&#39;t run with this hardware because every light source is an emmissive object. With dozens of light sources, this slows my machine down to a glacial drip.</p>

<p>What&#39;s worse, the light sources are often embedded as bones or whatnot, so I pretty much have to place lights by hand, one by one by one by one...</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Hair in iray - longer renders?</title>
      <link>https://www.daz3d.com/forums/discussion/79331/hair-in-iray-longer-renders</link>
      <pubDate>Sun, 10 Apr 2016 06:45:30 +0000</pubDate>
      <dc:creator>jakiblue</dc:creator>
      <guid isPermaLink="false">79331@/forums/discussions</guid>
      <description><![CDATA[<p>Has anyone had a hair in iray that they think is bogging down the render times?&nbsp;</p>

<p>I&#39;ve got an iray render that is taking an awful long time, which is unusual for what it is, and I&#39;ve not experienced before.&nbsp;</p>

<p>I&#39;m wondering if it&#39;s the hair.&nbsp;</p>

<p>I&#39;m using hte <a rel="nofollow" href="http://www.daz3d.com/big-afro-hair-for-genesis-and-genesis-2">Big Afro Hair</a>&nbsp;with the <a rel="nofollow" href="http://www.daz3d.com/uht-hair-shaders-for-iray">UHT Hair shaders</a>&nbsp;on it, and it&#39;s the only thing in the scene that I can think that would be bogging down the render.&nbsp;</p>

<p>If it is, are there any tips or tricks to help it get along a bit faster in iray?</p>
]]></description>
   </item>
   <item>
      <title>Thank you Littlefox!</title>
      <link>https://www.daz3d.com/forums/discussion/79406/thank-you-littlefox</link>
      <pubDate>Sun, 10 Apr 2016 14:06:08 +0000</pubDate>
      <dc:creator>DreamingGirl</dc:creator>
      <guid isPermaLink="false">79406@/forums/discussions</guid>
      <description><![CDATA[<p>THANK you for the fantastic new outfit for M4!! I&#39;ve been waiting patiently for it since I heard it was in the making, and as usual, you never dissapoint :) For the first time since forever, a new release at Daz went straight to my cart, and I checked out quicker than you can say &#39;squee!&#39;</p>

<p>And thank you for giving Poser users a reason to come here anymore :) I hope it won&#39;t be the last you make for gen4 :P</p>
]]></description>
   </item>
   <item>
      <title>DAZ newsletters</title>
      <link>https://www.daz3d.com/forums/discussion/79556/daz-newsletters</link>
      <pubDate>Sun, 10 Apr 2016 21:02:10 +0000</pubDate>
      <dc:creator>daveso</dc:creator>
      <guid isPermaLink="false">79556@/forums/discussions</guid>
      <description><![CDATA[<p>does DAZ send email newsletter? if so, how / where do I sign up for them? Been looking, cant find anywhere.</p>
]]></description>
   </item>
   <item>
      <title>Snow's DAZ Studio streams (4/10, postwork)</title>
      <link>https://www.daz3d.com/forums/discussion/75240/snow-s-daz-studio-streams-4-10-postwork</link>
      <pubDate>Thu, 24 Mar 2016 01:30:15 +0000</pubDate>
      <dc:creator>SnowSultan</dc:creator>
      <guid isPermaLink="false">75240@/forums/discussions</guid>
      <description><![CDATA[<p>Next stream:&nbsp;<strong>Sunday April 10, 6:00 PM Pacific Standard Time</strong></p>

<p>Link:<strong>&nbsp;<a rel="nofollow" href="https://www.twitch.tv/snowsultan" target="_blank">https://www.twitch.tv/snowsultan</a></strong></p>

<p>Topic: Masking and Basic Postwork in Photoshop</p>

<p>&nbsp;</p>

<p>A few people have requested this, so I hope it can be helpful! I&#39;ll show how I render a scene in Studio, render masks for surfaces using Mask and Multipass Toolbox, put them together in Photoshop, and do basic color correction to make a dull render look better.&nbsp; You&#39;ll be able to watch it later on Youtube if you can&#39;t be there live, but I hope you can. :) &nbsp;&nbsp;&nbsp;At the end of the stream, I&#39;ll post a link to download one of my custom Photoshop Curves and a Photoshop action to quickly apply mask renders to your final render.</p>

<p>Thanks for your time!</p>

<p>&nbsp;</p>

<p>(will try to do the&nbsp;Powerpose stream next time) &nbsp;;)</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>HD Add On morph question</title>
      <link>https://www.daz3d.com/forums/discussion/79501/hd-add-on-morph-question</link>
      <pubDate>Sun, 10 Apr 2016 18:25:50 +0000</pubDate>
      <dc:creator>Peter Fulford</dc:creator>
      <guid isPermaLink="false">79501@/forums/discussions</guid>
      <description><![CDATA[<p>With the HD Add Ons for the main figures, do these work with other morphs too? So if I mixed a bit of say, EVA (non-HD) in with the Mei Lin 7 HD face, I get to keep the high detail? Or is it strictly for Mei Lin at 100%?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>John Crow morph files help? [SOLVED]</title>
      <link>https://www.daz3d.com/forums/discussion/79356/john-crow-morph-files-help-solved</link>
      <pubDate>Sun, 10 Apr 2016 08:18:21 +0000</pubDate>
      <dc:creator>BeeMKay</dc:creator>
      <guid isPermaLink="false">79356@/forums/discussions</guid>
      <description><![CDATA[<p>John Crow was instabuy for me. Shiver me timbers! <img alt="heart" src="http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/heart.png" title="heart" /></p>

<p>Unfortunately, I seem to run into a problem - I can&#39;t locate the actual morph injection file?</p>

<p>This are the files installed. They include all the textures, but under DAZ People it just says that the morphs are included under Poser files, where they don&#39;t show up (they usually would show up under &quot;Poses&quot; with an M4 character). Am I overlooking something?</p>

<p>EDIT: Here&#39;s a quick testrender of the skin using G2M Garen as body. The hair is Axel hair.</p>

<p><img alt="" src="http://www.daz3d.com/forums/uploads/FileUpload/37/03d27fed5efce947b00f77c9681a00.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>How Can I Make the Bump On the Cloth More Prominent?</title>
      <link>https://www.daz3d.com/forums/discussion/76683/how-can-i-make-the-bump-on-the-cloth-more-prominent</link>
      <pubDate>Wed, 30 Mar 2016 04:24:53 +0000</pubDate>
      <dc:creator>Adrean</dc:creator>
      <guid isPermaLink="false">76683@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, guys. Please bear with me since I&#39;m really new to all of this.</p>

<p>I&#39;m trying to do a rendering with a skull hidding beneath table cloth. The d-former is easy to set up but the bump on the cloth, no matter how I adjust it, seems just...wrong.&nbsp; It looks just unfocused, shallow and insignificant, without converying the message of something terrible is underneath. It&#39;s probably a problem of a mix of light/shaders/saturation/etc.&nbsp; (Currently I&#39;m using UberEn, a front light and a back light. )</p>

<p>I&#39;m&nbsp; eager to know how you can make things like bumps, dimples, crevices and such more prominent. Here aretwo quick renders of the cloth. Not high quality but hopefully it can show what I&#39;m trying to say.&nbsp; Thanks in advance!</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>is there a free starter lightset for iray newb?</title>
      <link>https://www.daz3d.com/forums/discussion/79416/is-there-a-free-starter-lightset-for-iray-newb</link>
      <pubDate>Sun, 10 Apr 2016 15:02:15 +0000</pubDate>
      <dc:creator>Mistara</dc:creator>
      <guid isPermaLink="false">79416@/forums/discussions</guid>
      <description><![CDATA[<p>qualifier - keep rendering time under 20 minutes for 1920x1080px</p>

<p>thanks&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Deformer question ...</title>
      <link>https://www.daz3d.com/forums/discussion/78981/deformer-question</link>
      <pubDate>Fri, 08 Apr 2016 21:37:09 +0000</pubDate>
      <dc:creator>WillowRaven</dc:creator>
      <guid isPermaLink="false">78981@/forums/discussions</guid>
      <description><![CDATA[<p>If I have a ground plane with grass parented to it, like&nbsp;<a href="http://www.daz3d.com/grassy-grounds-megapack" target="_blank" rel="nofollow">http://www.daz3d.com/grassy-grounds-megapack</a>, if I want a hilly grass field, can I deform the ground plane and the grass that&#39;s parented to it follow the new shape, or not?</p>
]]></description>
   </item>
   <item>
      <title>Jobberwock II</title>
      <link>https://www.daz3d.com/forums/discussion/79396/jobberwock-ii</link>
      <pubDate>Sun, 10 Apr 2016 13:19:45 +0000</pubDate>
      <dc:creator>azoohouse</dc:creator>
      <guid isPermaLink="false">79396@/forums/discussions</guid>
      <description><![CDATA[<p>Jobberwock II is included in&nbsp;today&#39;s Fantasy Animals and Creatures&nbsp;category but not tripping the 50% off discount.</p>
]]></description>
   </item>
   <item>
      <title>Stone: adding detailed cracks via displacement</title>
      <link>https://www.daz3d.com/forums/discussion/79456/stone-adding-detailed-cracks-via-displacement</link>
      <pubDate>Sun, 10 Apr 2016 17:04:16 +0000</pubDate>
      <dc:creator>sriesch</dc:creator>
      <guid isPermaLink="false">79456@/forums/discussions</guid>
      <description><![CDATA[<p>Has anybody experimented with taking an existing rock/stone model and trying to add an additional level of detail in the form of cracks and crevices using a hand-painted displacement map or other method that doesn&#39;t involve actually modeling?&nbsp; I&#39;m wondering how difficult it would be. I&#39;m guessing it would require some extreme effort to make it look good, however in case somebody has tried and has found some shortcuts (maybe a premade material or brush, or some clever trick I haven&#39;t thought of.)</p>

<p>Someday I&#39;d like to get some really nice layered rocks, and while I have seen several products available, none quite have the look I see in my head.&nbsp; Here&#39;s some randomly googled photos (which also don&#39;t match my vision, but at least they provide the general idea.)&nbsp; I&#39;ve been eyeballing the new &quot;Nature - Canyon&quot; product ( <a href="http://www.daz3d.com/nature-canyon" target="_blank" rel="nofollow">http://www.daz3d.com/nature-canyon</a> ), and although this is intended to be a much smoother stone without cracks and crevices between layers, I&#39;ve been wondering how hard it might be to modify it by painting grooves on it while still making them blend realistically with the original model.&nbsp; Probably the wrong approach for me to take, but a possible idea to consider.</p>
]]></description>
   </item>
   <item>
      <title>iRay CPU + GPU</title>
      <link>https://www.daz3d.com/forums/discussion/79381/iray-cpu-gpu</link>
      <pubDate>Sun, 10 Apr 2016 10:17:16 +0000</pubDate>
      <dc:creator>joseft</dc:creator>
      <guid isPermaLink="false">79381@/forums/discussions</guid>
      <description><![CDATA[<p>Hi All,</p>

<p>i recall reading something a while back about there not being much (if any) benefit to using both CPU and GPU/GPUs with iRay. Something about somtimes actually being slower than just GPU, and also sometimes being unstable.</p>

<p>Is anyone able to confirm this and maybe elaborate a little? i have always had more than one GPU in my machines, so never bothered to try it with CPU and GPU together. I have just built a new machine, and my CPU is much more powerful than my last one, so i figure i might use them together if its worth it</p>

<p>Titan X + Titan X + i7 5930k</p>
]]></description>
   </item>
   <item>
      <title>wasn't there a serial# to install Luxus?</title>
      <link>https://www.daz3d.com/forums/discussion/79421/wasn-t-there-a-serial-to-install-luxus</link>
      <pubDate>Sun, 10 Apr 2016 15:12:27 +0000</pubDate>
      <dc:creator>Mistara</dc:creator>
      <guid isPermaLink="false">79421@/forums/discussions</guid>
      <description><![CDATA[<p>well, i just re-downloaded Luxus for my new DS4.8 install.<br />
i&#39;m not seeing a Luxus serial# under My Serial#s.</p>

<p>could&#39;ve sworn there was a serial#?</p>

<p>&nbsp;</p>

<p>lookin to re d/l Eluxir.</p>

<p>and the latest luxrenderer</p>

<p>&nbsp;</p>

<p>thanks, cheers</p>

<p><a rel="nofollow" href="http://www.luxrender.net/en_GB/standalone#windows"><strong>Latest Stable Release (v1.5.1 15/10/2015)</strong></a></p>

<p>haven&#39;t tried a luxrender on my new i5,12gb compy yet, mann i&#39;se so psyched.</p>

<p>Eluxir &nbsp;<a href="http://www.daz3d.com/forums/discussion/18555/eluxir-hypergraph-for-luxrender-beta" target="_blank" rel="nofollow">http://www.daz3d.com/forums/discussion/18555/eluxir-hypergraph-for-luxrender-beta</a><br />
can&#39;t remember where the dll goes &gt;.&lt;</p>
]]></description>
   </item>
   <item>
      <title>Current Sale Renamed: April Agony?</title>
      <link>https://www.daz3d.com/forums/discussion/79311/current-sale-renamed-april-agony</link>
      <pubDate>Sun, 10 Apr 2016 01:59:24 +0000</pubDate>
      <dc:creator>JeffG</dc:creator>
      <guid isPermaLink="false">79311@/forums/discussions</guid>
      <description><![CDATA[<p>Seeing how March is getting rather long in the tooth...</p>

<p>Should we petition for a change to the sale&#39;s name?<br />
<br />
April Agony?<br />
<br />
April Abandon???</p>
]]></description>
   </item>
   <item>
      <title>OT: Shades of Rocky Jones</title>
      <link>https://www.daz3d.com/forums/discussion/78996/ot-shades-of-rocky-jones</link>
      <pubDate>Fri, 08 Apr 2016 21:50:34 +0000</pubDate>
      <dc:creator>LeatherGryphon</dc:creator>
      <guid isPermaLink="false">78996@/forums/discussions</guid>
      <description><![CDATA[<p>Well, they finally did it.&nbsp; Rocket came back to Earth and landed on its tail on the floating platform in the ocean.&nbsp; If you don&#39;t succeed, try try again.</p>

<p><a rel="nofollow" href="http://www.nbcnews.com/tech/innovation/spacex-launches-first-space-station-re-supply-accident-n553241">http://www.nbcnews.com/tech/innovation/spacex-launches-first-space-station-re-supply-accident-n553241</a></p>
]]></description>
   </item>
   <item>
      <title>Hopes for G3M &amp; Lee 7</title>
      <link>https://www.daz3d.com/forums/discussion/78706/hopes-for-g3m-lee-7</link>
      <pubDate>Thu, 07 Apr 2016 13:51:44 +0000</pubDate>
      <dc:creator>xyer0</dc:creator>
      <guid isPermaLink="false">78706@/forums/discussions</guid>
      <description><![CDATA[<p><span><span>I&#39;m wondering if the G3M facial mesh is not dense enough to give us the kind of character range that we get from M4, because other than Michael 7, the G3 males are facially (and texturally) more like video game characters than art models. Even the powerful Raiya seems to be struggling to bring her usual distinctiveness to these smooth faces.</span></span></p>

<p><span><span>It appears to me that Daz has chosen to bridge their art hobbyist line towards Morph3D; thus, the only cynically feasible usage for males is as video game characters. This may be why Leo 7 and Gianni 7 look like low poly, baked-on vanilla-types (at least stereotypes would be clearly one generic personality or another). Of course, (from this same cynical perspective) females must retain more realism because they are primarily pin-up models (although there are fewer than five vendors that repeatedly break the V7 clone mold or the same face again syndrome).</span></span><br />
<span><span>However, if the males were of better quality, they would probably sell more. (I&#39;m buying them just hoping someone with excellent Zbrush skills like StudioArtVartanian or JoeQuick will take up the mantle and attempt to craft us some men with gravitas and je ne sais quoi.) So, we get a self-defeating cycle where the sales numbers repeatedly confirm the false conclusion that Daz has drawn: Males cannot sell. And the storytelling, non-pin-up segment of the market purchases even less, as Daz sells even less, discouraging enterprising vendors.</span></span></p>

<p><span><span>Finally, in all these years, no one has made a men&#39;s business suit with conventional tie&nbsp;that looks realistic when posed. I own all the men&#39;s business suits and elements that are on the market, and there is nothing that is really convincing other than a straight standing pose (and some of them cannot even manage that). Either the jacket is pasted to the figure or it balloons in the most unnatural places.&nbsp;</span>In fact, I am yet to see a fully knotted (and tightly collared) tie that is convincing, (although </span><a rel="nofollow" href="https://www.daz3d.com/h-c-business-suit-a-for-genesis-3-male-s">https://www.daz3d.com/h-c-business-suit-a-for-genesis-3-male-s</a><span> does a better job with the tie and collar than any I have seen before). But this jacket doesn&#39;t have an open morph! Why? This same vendor solved the opened/closed problem in his previous </span><a rel="nofollow" href="http://www.daz3d.com/h-c-coat-outfit-a-for-genesis-3-male-s">http://www.daz3d.com/h-c-coat-outfit-a-for-genesis-3-male-s</a><span>&nbsp;by making two separate geometries. That would have worked here.&nbsp;</span></p>

<p><span><span>Beowulf and Marquis did a decent job for their time. Eldritch Seeker raised the bar (as Luthbel always does) but completely and cleverly avoided the tie and jacket conundrum. IH Kang/kang1hyun has done an immeasurable service to the Daz habadashery, but we need more textures to increase the usability.&nbsp;Either the men&#39;s business suit should only be done as a dynamic fabric or male items do not make enough money for someone to really spend the time to solve the problem of a realistic conform. Being largely ignorant of the technical issues, I do not know which it is. Evidently, it is not a simple thing.</span></span></p>

<p><span>To digress, Mei Lin 7 Pro Bundle clothing items are ALL period fantasy pieces?</span></p>

<p><span><span>Have a beautiful day, and hug someone you love.</span></span></p>
]]></description>
   </item>
   <item>
      <title>Houston we have a problem!!! Friends and Daz3D!!</title>
      <link>https://www.daz3d.com/forums/discussion/79026/houston-we-have-a-problem-friends-and-daz3d</link>
      <pubDate>Sat, 09 Apr 2016 01:26:43 +0000</pubDate>
      <dc:creator>Roberto Melo</dc:creator>
      <guid isPermaLink="false">79026@/forums/discussions</guid>
      <description><![CDATA[<p>Friends and Daz3D.</p>

<p>Were there any update on Hexagon, which was distributed by download, for the PA and this update is not yet incorporated into the program ??</p>

<p>My Hexagon closes always with problems. Today then my computer is 64-bit and am using windows 10. Everything goes defect. There is no more symmetry, it is lost. And so on goes with everything, always loses everything _ Windows has detected an error in the Hexagon, the program will be closed _ Okay, even all saved, no longer how to work it. The paintbrushes Smoothing, or displacement, no longer work, close the program. It is days lost good job.</p>

<p>Hexagon is a fantastic program, fast to model, to make morphs, it is very important for those who work with him, and deeply know. The bridge to this is one of the smartest and legal tools I&#39;ve seen on the market without errors and defects and all fast, automatic. No one needs to be the genius of mathematics, physics, with absurd calculations Morph Loader Pro.</p>

<p>What happens to Daz3D ??? Because until now there has Hexagon version on 64-bit? Why has not improved the brushes, important parts for modeling.</p>

<p>Not everyone can invest many dollars in super expensive programs, such as ZBrush, Cinema 4D, Maya, 3DsMax, &nbsp;and many turned fever, 3D hundreds programs releases.</p>

<p>Hexagon ever is the right arm of Daz Studio. You have to believe, many people use or used. If you Daz3, abandoned Hexagon, please. Take the product sale and return our money invested.</p>

<p>I&#39;m very upset. Now with a new PC, powerful enough to create again. I have to dedicate myself to learn to use another modeler software for a year or more studies?</p>

<p>Daz3D, prey for teaching and for giving us all the support, but how will the speed launches and new technology, Very-very fast - one thing is certain production will fall, and Nobody learns, in one day or overnight.</p>

<p>Hugs.</p>

<p>Roberto Melo - Betomelo.</p>

<p>(My apology, I use the Google translator. I&#39;m sorry to not speak English !! But I hope you understand at least a 90% !!)</p>
]]></description>
   </item>
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      <title>How I can change this?</title>
      <link>https://www.daz3d.com/forums/discussion/79326/how-i-can-change-this</link>
      <pubDate>Sun, 10 Apr 2016 02:46:50 +0000</pubDate>
      <dc:creator>Super cheese sandwich</dc:creator>
      <guid isPermaLink="false">79326@/forums/discussions</guid>
      <description><![CDATA[<p>I want to change the red zone for the green in the image attached. How I can do that?&nbsp;</p>

<p>&nbsp;</p>

<p>Thanks!</p>
]]></description>
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   <item>
      <title>How much time It takes you to render this?</title>
      <link>https://www.daz3d.com/forums/discussion/79291/how-much-time-it-takes-you-to-render-this</link>
      <pubDate>Sat, 09 Apr 2016 20:50:58 +0000</pubDate>
      <dc:creator>Super cheese sandwich</dc:creator>
      <guid isPermaLink="false">79291@/forums/discussions</guid>
      <description><![CDATA[<p>Hi! I want to buy a new pc but I don&#39;t know What I need. My current pc is a MSI notebook with I5, 8gb ram without a graphic card.&nbsp;</p>

<p>My point of reference is the image attached. It took me 14 hours to render that.</p>

<p>Things used in render:</p>

<p>THINGS --&gt; &nbsp;Dark Storm Outfit,&nbsp;Toulouse Hair</p>

<p>LIGHTS --&gt; Barefoot Dancer Lights</p>

<p>RENDER SETTINGS--&gt; Barefoot Dancer render settings low</p>

<p>How much time It takes you to render that? Which pc do you have? Thanks! &nbsp;<img alt="laugh" src="http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png" title="laugh" /><img alt="laugh" src="http://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png" title="laugh" /></p>
]]></description>
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      <title>Using Easy Environments in Reality -- is it possible?</title>
      <link>https://www.daz3d.com/forums/discussion/21547/using-easy-environments-in-reality-is-it-possible</link>
      <pubDate>Thu, 02 May 2013 10:43:01 +0000</pubDate>
      <dc:creator>K T Ong</dc:creator>
      <guid isPermaLink="false">21547@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, fellas. Recently got Flipmode's <a rel="nofollow" href="http://www.daz3d.com/easy-environments-top-of-the-world"><em>Easy Environments ~ Top of the World</em></a>. Gorgeous set; just loved it. A problem, though: the skybox with its panoramic mountain scenes just won't show up when I try using <em>Reality</em> to render scenes created with this set. Tried all sorts of tricks. No luck.</p>

<p>Now what I've learned is that Reality does use something called <em><strong>IBL</strong></em> (Image Based Lighting), where photo images of real places are put together seamlessly -- just like the images comprising the skyboxes in the 'Easy Environments' series -- into ready-to-use stage sets which furthermore illuminate your scene with light generated from the images so that it really feels as if the scene is 'there'. Thus an IBL set showing a sunset will light up your scene with a ruddy red-orange tint.</p>

<p>My question here is: could you <em>use the images comprising an 'Easy Environment' skybox</em> -- the six images that form the Top, Bottom, North, East, South and West -- to <em>create an IBL set for use in Reality</em>? If so, how? Does Reality itself already provide the means for doing so? If not, what software or plugin do you use? How do you use it? (I checked out the appropriate sections of the HDR Labs website which is supposed to be the HQ of the whole IBL thing, but couldn't figure out much.) Or maybe you don't need this whole IBL thing at all to use the 'Easy Environments' in Reality? If so, again, how?</p>

<p>Any help would be appreciated. Thanks!</p>]]></description>
   </item>
   <item>
      <title>How to get better and faster renders with Iray?</title>
      <link>https://www.daz3d.com/forums/discussion/78176/how-to-get-better-and-faster-renders-with-iray</link>
      <pubDate>Tue, 05 Apr 2016 17:00:22 +0000</pubDate>
      <dc:creator>novelist999</dc:creator>
      <guid isPermaLink="false">78176@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m an experienced Poser user and new to Daz Studio. After many experiments, this is my render of The Girl 7, using&nbsp;Iray and three point lights. The shadows are way too heavy especially in&nbsp;the folds and crevices. Is there a way to turn the shadows down?<br />
<br />
I guess I&#39;m suffering a lot of confusion about the&nbsp;lights and render settings in Daz.</p>

<p>This render took an hour, which is way too long for me.&nbsp;But I&#39;ve decided that I want to learn Daz Studio, because I love this character so much. So I study tutorials each&nbsp;day.<br />
<br />
I realize that I need&nbsp;a better graphics card as I have a&nbsp;2 GB Nvidia GT 630, which isn&#39;t&nbsp;powerful enough. &nbsp;Any suggestions about a graphics card? I can&#39;t afford an ultra expensive one. My son told me that I&#39;d have to either replace the one I have or get another just like it as they can&#39;t be mixed and matched.</p>
]]></description>
   </item>
   <item>
      <title>Male outfit dryup</title>
      <link>https://www.daz3d.com/forums/discussion/78651/male-outfit-dryup</link>
      <pubDate>Thu, 07 Apr 2016 08:08:43 +0000</pubDate>
      <dc:creator>Hera</dc:creator>
      <guid isPermaLink="false">78651@/forums/discussions</guid>
      <description><![CDATA[<p>There hasn&#39;t been a male outfit since 19:th of Marsh, when we got the Rough Rider. That&#39;s almost 3 weeks ago now.</p>

<p>Just sayin&#39;....</p>
]]></description>
   </item>
   <item>
      <title>RRRR Sequels - Winners announced</title>
      <link>https://www.daz3d.com/forums/discussion/78321/rrrr-sequels-winners-announced</link>
      <pubDate>Wed, 06 Apr 2016 07:33:25 +0000</pubDate>
      <dc:creator>Totte</dc:creator>
      <guid isPermaLink="false">78321@/forums/discussions</guid>
      <description><![CDATA[<h1><strong>We have winners!</strong></h1>

<p>The new model for calculation and LB allocations really did weird things, specially in the very tight funnies category.</p>

<p>&nbsp;</p>

<p><strong>Best category top list after voting</strong></p>

<table border="1" cellpadding="1" cellspacing="1">
	<tbody>
		<tr>
			<td><strong>Entry</strong></td>
			<td><strong>Name</strong></td>
			<td><strong>Points</strong></td>
		</tr>
		<tr>
			<td>1</td>
			<td>luci45 #2</td>
			<td>23</td>
		</tr>
		<tr>
			<td>2</td>
			<td>Totte #5</td>
			<td>12</td>
		</tr>
		<tr>
			<td>3</td>
			<td>Totte #8</td>
			<td>10</td>
		</tr>
		<tr>
			<td>4</td>
			<td>obanion #03</td>
			<td>9</td>
		</tr>
		<tr>
			<td>5</td>
			<td>purrkat #1</td>
			<td>9</td>
		</tr>
		<tr>
			<td>6</td>
			<td>barbult #1</td>
			<td>8</td>
		</tr>
		<tr>
			<td>7</td>
			<td>Purrkat #5</td>
			<td>8</td>
		</tr>
		<tr>
			<td>8</td>
			<td>Chanteur-de-Vent #1</td>
			<td>7</td>
		</tr>
	</tbody>
</table>

<p>&nbsp;</p>

<p><strong>Best category after calculations</strong></p>

<table border="1" cellpadding="1" cellspacing="1">
	<tbody>
		<tr>
			<td><strong>Entry</strong></td>
			<td><strong>Name</strong></td>
			<td><strong>Points</strong></td>
			<td><strong>LBs</strong></td>
		</tr>
		<tr>
			<td>1</td>
			<td><a rel="nofollow" href="http://www.daz3d.com/forums/uploads/FileUpload/f4/99d405c11b4e2c3f4f3db1a0c90852.jpg" target="_blank">luci45 #2</a><br />
			- Two items from&nbsp;<a rel="nofollow" href="http://www.daz3d.com/firstbastion" target="_blank">First Bastion&#39;s</a>&nbsp;store.<br />
			- $30 DAZ Store GC</td>
			<td>28</td>
			<td>1 LB</td>
		</tr>
		<tr>
			<td>2</td>
			<td><a rel="nofollow" href="http://www.daz3d.com/forums/uploads/FileUpload/81/57a6c012a22c03bf8e6e6645afd24b.jpg" target="_blank">Totte #5</a><br />
			- One item from&nbsp;<a rel="nofollow" href="http://www.daz3d.com/dumor3d" target="_blank">Dumor3D&#39;s</a>&nbsp;store<br />
			- $20&nbsp;DAZ Store GC</td>
			<td>19</td>
			<td>1 LB</td>
		</tr>
		<tr>
			<td>3</td>
			<td><a rel="nofollow" href="http://www.daz3d.com/forums/uploads/FileUpload/de/32eec168879969f3977f001e9c73c7.jpg" target="_blank">purrkat #1</a><br />
			- $12&nbsp;DAZ Store GC</td>
			<td>16</td>
			<td>2 LB (climbing)</td>
		</tr>
		<tr>
			<td>4</td>
			<td><a rel="nofollow" href="http://www.daz3d.com/forums/uploads/FileUpload/f0/de2ee0a9fe1ef6296d83922877b293.jpg" target="_blank">barbult #1</a><br />
			- $8 DAZ Store GC</td>
			<td>12</td>
			<td>1 LB (climbing)</td>
		</tr>
		<tr>
			<td>5</td>
			<td><a rel="nofollow" href="http://www.daz3d.com/forums/uploads/FileUpload/37/8ab435426fe5d23388a7556e19e06f.png" target="_blank">obanion #03</a><br />
			- $5 DAZ Store GC</td>
			<td>10</td>
			<td>&nbsp;</td>
		</tr>
	</tbody>
</table>

<p>&nbsp;</p>

<p><strong>Funniest&nbsp;category top list after voting</strong></p>

<table border="1" cellpadding="1" cellspacing="1">
	<tbody>
		<tr>
			<td><strong>Entry</strong></td>
			<td><strong>Name</strong></td>
			<td><strong>Points</strong></td>
		</tr>
		<tr>
			<td>1</td>
			<td>barbult #1</td>
			<td>12</td>
		</tr>
		<tr>
			<td>2</td>
			<td>MelanieL #2</td>
			<td>11</td>
		</tr>
		<tr>
			<td>3</td>
			<td>Renomista #2</td>
			<td>11</td>
		</tr>
		<tr>
			<td>4</td>
			<td>Diomede #2</td>
			<td>10</td>
		</tr>
		<tr>
			<td>5</td>
			<td>Gopherus #02</td>
			<td>9</td>
		</tr>
		<tr>
			<td>6</td>
			<td>Gopherus #06</td>
			<td>9</td>
		</tr>
		<tr>
			<td>7</td>
			<td>obanion #03</td>
			<td>8</td>
		</tr>
		<tr>
			<td>8</td>
			<td>Gopherus #01</td>
			<td>7</td>
		</tr>
	</tbody>
</table>

<p>&nbsp;</p>

<p><strong>Funniest category after calculations</strong></p>

<table border="1" cellpadding="1" cellspacing="1">
	<tbody>
		<tr>
			<td><strong>Entry</strong></td>
			<td><strong>Name</strong></td>
			<td><strong>Points</strong></td>
			<td><strong>LBs</strong></td>
		</tr>
		<tr>
			<td>1</td>
			<td><a rel="nofollow" href="http://www.daz3d.com/forums/uploads/FileUpload/c2/e3c832d06141757259392b12c98327.jpg" target="_blank">Gopherus #02</a><br />
			- One item from&nbsp;<a rel="nofollow" href="http://www.daz3d.com/code-66" target="_blank">Totte&#39;s</a>&nbsp;store<br />
			- One item from&nbsp;<a rel="nofollow" href="http://www.daz3d.com/dumor3d" target="_blank">Dumor3D&#39;s</a>&nbsp;store<br />
			- $30 DAZ Store GC</td>
			<td>17</td>
			<td>4 LB (climbing)</td>
		</tr>
		<tr>
			<td>2</td>
			<td><a rel="nofollow" href="http://www.daz3d.com/forums/uploads/FileUpload/6b/ce059639f2642ec7f6fcd647e8eba9.jpg" target="_blank">MelanieL #2</a><br />
			- One item from&nbsp;<a rel="nofollow" href="http://www.daz3d.com/code-66" target="_blank">Totte&#39;s</a>&nbsp;store<br />
			- $20 DAZ Store GC</td>
			<td>15</td>
			<td>1 LB</td>
		</tr>
		<tr>
			<td>3</td>
			<td><a rel="nofollow" href="http://www.daz3d.com/forums/uploads/FileUpload/f0/de2ee0a9fe1ef6296d83922877b293.jpg" target="_blank">barbult #1</a><br />
			- $12&nbsp;DAZ Store GC</td>
			<td>13</td>
			<td>1 LB</td>
		</tr>
		<tr>
			<td>4</td>
			<td><a rel="nofollow" href="http://www.daz3d.com/galleryimage/image/107443/20160223-rrrr-01-02-02-veryimportantzebra_full.jpg" target="_blank">Renomista #2</a><br />
			- $8 DAZ Store GC</td>
			<td>13</td>
			<td>&nbsp;</td>
		</tr>
		<tr>
			<td>5</td>
			<td><a rel="nofollow" href="http://www.daz3d.com/forums/uploads/FileUpload/bc/d3d13aa58c23b2546370e3ef811a86.jpg" target="_blank">Diomede #2</a><br />
			- $5 DAZ Store GC</td>
			<td>10</td>
			<td>&nbsp;</td>
		</tr>
	</tbody>
</table>

<p>&nbsp;</p>

<p><strong>Current Lucky Bastard standing</strong></p>

<table border="1" cellpadding="1" cellspacing="1">
	<thead>
		<tr>
			<th scope="col">Name</th>
			<th scope="col">Current LBs</th>
		</tr>
	</thead>
	<tbody>
		<tr>
			<td>Gopherus</td>
			<td><strong>4</strong> ( 1 + 4 - 1 )</td>
		</tr>
		<tr>
			<td>purrkat</td>
			<td><strong>2</strong> (+ 2)</td>
		</tr>
		<tr>
			<td>barbult</td>
			<td><strong>2</strong> (+1 +1 )</td>
		</tr>
		<tr>
			<td>Karibou</td>
			<td><strong>2</strong> ( no dropoff if no entry)</td>
		</tr>
		<tr>
			<td>luci45</td>
			<td><strong>1</strong> ( 1 +1 -1 )</td>
		</tr>
		<tr>
			<td>MelanieL</td>
			<td><strong>1</strong> ( +1 )</td>
		</tr>
		<tr>
			<td>Totte</td>
			<td><strong>1</strong>&nbsp;( +1 )</td>
		</tr>
	</tbody>
</table>

<p>Congratulations to all winners and everyone who participated to make this RRRR contest as fun as it was, and congrats and welcome to all the new faces.</p>

<p>I will start preparing the prizes today, will take a few days probably before everyone has got thiers.&nbsp;</p>

<p>And now plan the next installment of this weird and funny contest!</p>

<p>&nbsp;</p>
]]></description>
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