<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p756/feed.rss</link>
      <pubDate>Mon, 06 Apr 2026 19:23:01 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p756/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Why is my character's skin transparent?</title>
      <link>https://www.daz3d.com/forums/discussion/162396/why-is-my-character-s-skin-transparent</link>
      <pubDate>Sun, 16 Apr 2017 05:35:56 +0000</pubDate>
      <dc:creator>EvelRavenloch</dc:creator>
      <guid isPermaLink="false">162396@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m rendering ni 3dDelight, and whenever I render the character&#39;s skin comes out see through! My opacity is at 100%, and I&#39;ve tried several different skins.</p>
]]></description>
   </item>
   <item>
      <title>Daz Subdragon and SSS Issue</title>
      <link>https://www.daz3d.com/forums/discussion/162366/daz-subdragon-and-sss-issue</link>
      <pubDate>Sat, 15 Apr 2017 22:30:42 +0000</pubDate>
      <dc:creator>cipher_X</dc:creator>
      <guid isPermaLink="false">162366@/forums/discussions</guid>
      <description><![CDATA[<p>Daz Subdragon and SSS Issue</p>

<p>I was wondering if anyone else has experienced this issue with the Daz Subdragon and using SSS on the wings in Luxrender?</p>

<p>I am running:</p>

<p>Daz Studio 4.7.0.12 Pro 64bit</p>

<p>Reality 4.3.1.16203<br />
CPU-No Acceleration</p>

<p>Luxrender 1.6.0 Build 16132</p>

<p>When rendering the Daz Subdragon with SSS on the wings, there are black holes in the mesh. These aren&#39;t reversed normals, as the wings render fine when SSS is unchecked. There are no alpha maps on the wings. The holes are also present if you use Glossy material and have the Transparency checked, but instead of a black hole it is a bright yellow hole.</p>

<p>I have rendered this scene with just IBL.</p>

<p>I have rendered this scene with just the Sun light.</p>

<p>I have rendered this scene with just a Mesh Light.</p>

<p>Hole is still present in all three situations.</p>

<p>&nbsp;</p>

<p><img src="https://www.daz3d.com/forums/utility/thumbnail/476046/FileUpload/99/a474783daf45af452b92bcb7aab568.jpg" alt="image" /></p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Genesis 3 Skin Texture Problem in Cinema</title>
      <link>https://www.daz3d.com/forums/discussion/153841/genesis-3-skin-texture-problem-in-cinema</link>
      <pubDate>Fri, 10 Mar 2017 00:05:34 +0000</pubDate>
      <dc:creator>colekush</dc:creator>
      <guid isPermaLink="false">153841@/forums/discussions</guid>
      <description><![CDATA[<p>Does anybody know why the seam of a genesis 3 skin texture would map like this? Or how to fix it? I exported an FBX from DAZ and imported it into Cinema r18 and this is what the skin texture looks like. In DAZ the texture is perfect but in Cinema it does this?</p>
]]></description>
   </item>
   <item>
      <title>Fitting outfit to character</title>
      <link>https://www.daz3d.com/forums/discussion/162416/fitting-outfit-to-character</link>
      <pubDate>Sun, 16 Apr 2017 09:26:14 +0000</pubDate>
      <dc:creator>Earth Balm</dc:creator>
      <guid isPermaLink="false">162416@/forums/discussions</guid>
      <description><![CDATA[<p>I recently bought Elven for Genesis 3 but cannot get the costume to fit either the Genesis 3 default figure or Victoria 4. Could anybody please advise me on how to get the costume to fit any female base figure? I also get an error message when I try to use the Pose included in the product. I&#39;ve had the problem with another product in the past (and had no product support and which turned out to be a Poser product) which is why I&#39;ve been away from Daz Studio for &nbsp;while.</p>

<p>Many thanks,</p>

<p>Dale</p>
]]></description>
   </item>
   <item>
      <title>Symmetry in Weight Mapping</title>
      <link>https://www.daz3d.com/forums/discussion/162406/symmetry-in-weight-mapping</link>
      <pubDate>Sun, 16 Apr 2017 06:47:16 +0000</pubDate>
      <dc:creator>OrionPax09</dc:creator>
      <guid isPermaLink="false">162406@/forums/discussions</guid>
      <description><![CDATA[<p>Okay. Here&#39;s the thing. I start off the weight mapping of my clothes by using the Transfer Utility. It&#39;s pretty common sense as it is a massive timesaver, and sometimes the Transfer Utility is all you need.</p>

<p>In other situations, however, I&#39;ve found that I have to do some touchup afterwards. And that&#39;s where I&#39;ve run into trouble in terms of symmetry.</p>

<p>Now I am aware that there is a symmetry option in the Node Weight Map Brush, and I turned it on while attempted to correct the weight maps. However, I&#39;ve run into a problem. When I was trying to correct the weight map on the right thigh of an article of clothing, those corrections didn&#39;t appear on the left thigh. Now symmetry&nbsp;<em>was&nbsp;</em>on, and I&#39;ve tested the various axises. Nothing. So how exactly do I get symmetry on opposite bones on a piece of clothing?</p>
]]></description>
   </item>
   <item>
      <title>Saving character morphs</title>
      <link>https://www.daz3d.com/forums/discussion/162431/saving-character-morphs</link>
      <pubDate>Sun, 16 Apr 2017 10:32:15 +0000</pubDate>
      <dc:creator>MyRho</dc:creator>
      <guid isPermaLink="false">162431@/forums/discussions</guid>
      <description><![CDATA[<p>Hi.</p>

<p>I&#39;ve created several morphs (full body) for Genesis 3 but I&#39;ve found some problems whenever I try to save them as a morph or zero the figures:</p>

<p><br />
1. When I try to ZERO the figure pose the feet are always bent to about 60 degrees, the toes are bent upwards to about 9. I&#39;ve found out that there&#39;s some hidden tiptoe morphs; I could see that morph in the hidden properties tab only so I zeroed it manually and afterwards - because the feet were bent upwards then - I&#39;v zeroed the also. Found that the shins and some other body parts were bend/twisted also (e.g. 0,02 - although I didn&#39;t move them) and so I zeroed those also. BUT when I try to apply the zero pose again all body parts are posed again (also the tiptoe morph is active again) How can I clear the pose so it&#39;s a correct zero pose?</p>

<p>2. I&#39;ve tried to export the complete G3 (low res/no subd) as a morphtarget and used the morph loader to apply it as a character morph. Seems to work fine but some add-ons like (e.g.) &quot;Oh my lashes&quot; won&#39;t accept that morph and their geometry is broken. That is because there are no ERC-parameters in the sub-components tab of the prop</p>

<p>3. So I&#39;ve tried to save the (manually zeroed) character as a morph asset - but after that I couldn&#39;t figuer out how to find or use that morph? Is there a special location where I can dind ist? And if, how do I use it?</p>

<p>4. Saved the character as a character preset in DS. I can see that preset in the conntent library but when I try to load it or to apply it on a G3 it starts loading for a long time. 5 minutes. 10 minutes. 15 minutes. Nothing (DAZ ist still reading the file)</p>

<p>Any help would be appreciated.</p>
]]></description>
   </item>
   <item>
      <title>Question about a product</title>
      <link>https://www.daz3d.com/forums/discussion/162346/question-about-a-product</link>
      <pubDate>Sat, 15 Apr 2017 19:57:29 +0000</pubDate>
      <dc:creator>R1CH1</dc:creator>
      <guid isPermaLink="false">162346@/forums/discussions</guid>
      <description><![CDATA[<p>hey</p>

<p>I purchased this pose builder /converter bundle for&nbsp;Gen3 Daz 4.9.</p>

<p><a href="https://www.daz3d.com/pose-builder-genesis-3-bundle" target="_blank" rel="nofollow">https://www.daz3d.com/pose-builder-genesis-3-bundle</a></p>

<p>&nbsp;I downloaded and installed it. &nbsp;But where is it? &nbsp;How does it work? &nbsp;I don;t see any sign of it on my interface.&nbsp; &nbsp;</p>
]]></description>
   </item>
   <item>
      <title>I cannot "Uncategorize" an item... :(</title>
      <link>https://www.daz3d.com/forums/discussion/161916/i-cannot-uncategorize-an-item</link>
      <pubDate>Thu, 13 Apr 2017 15:20:15 +0000</pubDate>
      <dc:creator>RKane_1</dc:creator>
      <guid isPermaLink="false">161916@/forums/discussions</guid>
      <description><![CDATA[<p>For some reason, I cannot &quot;Uncategorize&quot; an item even though it is listed in other categories. This is making it hard to organize my directory. I am not receiving any errors from the program, it simply won&#39;t do it. It will allow me to uncheck the box but then when I hit save, it simply stays and doesn&#39;t disappear and reappears in the same category once I re-open Categories.</p>

<p>What gives? :(</p>
]]></description>
   </item>
   <item>
      <title>Constraining Rigidbody or object to Spline</title>
      <link>https://www.daz3d.com/forums/discussion/162071/constraining-rigidbody-or-object-to-spline</link>
      <pubDate>Fri, 14 Apr 2017 10:24:06 +0000</pubDate>
      <dc:creator>Wojtko</dc:creator>
      <guid isPermaLink="false">162071@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>Is there the possibility of following an object in a rail (spline).<br />
So when I want to move it can not get out of the way of the rail.<br />
Attention, I do not speak of animation but of constraint of movement.</p>
]]></description>
   </item>
   <item>
      <title>How Do I Create a New Surface Property?</title>
      <link>https://www.daz3d.com/forums/discussion/162086/how-do-i-create-a-new-surface-property</link>
      <pubDate>Fri, 14 Apr 2017 13:24:46 +0000</pubDate>
      <dc:creator>Mag_bfaa50c8df</dc:creator>
      <guid isPermaLink="false">162086@/forums/discussions</guid>
      <description><![CDATA[<p>I have a V7 figure and I wish to add new surface properties to the torso in addition to it&#39;s original. Ambient color, Ambient SSS Contribution and Ambient Strength are the properties I wish to add. How would I do this? Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>interface screwed up! (please help)</title>
      <link>https://www.daz3d.com/forums/discussion/162336/interface-screwed-up-please-help</link>
      <pubDate>Sat, 15 Apr 2017 18:32:48 +0000</pubDate>
      <dc:creator>CMKook-24601</dc:creator>
      <guid isPermaLink="false">162336@/forums/discussions</guid>
      <description><![CDATA[<p>So I was rendering something and had a crash after reloading this is what my menues look like</p>

<p><img alt="my menues" src="http://i.imgur.com/OxdMRCI.jpg" /></p>

<p>please note options like Geometries&gt; Add smoothing Modifier are missing... I have tried deinstalling and reinstalling but to no avail... i get the feeling there is probably a file that saves your interface preferences in some way that needs to be deleted and reformed when restarting/ reinstalling Daz Studio...but hell if I know what it is... or how to restore to factory defaults</p>
]]></description>
   </item>
   <item>
      <title>how do I save a location on the grid as a preset?</title>
      <link>https://www.daz3d.com/forums/discussion/162326/how-do-i-save-a-location-on-the-grid-as-a-preset</link>
      <pubDate>Sat, 15 Apr 2017 18:11:42 +0000</pubDate>
      <dc:creator>juantambor</dc:creator>
      <guid isPermaLink="false">162326@/forums/discussions</guid>
      <description><![CDATA[<p>Hello - I have a scene prop that is loading way off the grid. Is there a shortcut to getting it to the center of the grid&nbsp; Its a parc from &#39;old town bordeaux&#39; and it moves slow as I am trying to move it back to the grid so thought there might be a quicker way. &nbsp;</p>

<p>&nbsp;</p>

<p>thank you</p>
]]></description>
   </item>
   <item>
      <title>Polygon selections</title>
      <link>https://www.daz3d.com/forums/discussion/162196/polygon-selections</link>
      <pubDate>Fri, 14 Apr 2017 22:53:10 +0000</pubDate>
      <dc:creator>lulamfada</dc:creator>
      <guid isPermaLink="false">162196@/forums/discussions</guid>
      <description><![CDATA[<p>I suspect this has been answered somewhere else but I have not been able to find it.&nbsp; In the Node Weight Map Brush tool I am attempting to select the polygons of a dress.&nbsp; I am using the lasso tool.&nbsp; The selection works fine on the front of the dress but then I saw the selection had selected the back of the dress also.&nbsp; What I wanted to know, is there a setting that tells the selection tool to only select the area you are looking at on an object and not going through the entire object?</p>

<p>&nbsp;</p>

<p>Thank you</p>
]]></description>
   </item>
   <item>
      <title>After changing morphs and UVs, deleting what i used causes error</title>
      <link>https://www.daz3d.com/forums/discussion/162276/after-changing-morphs-and-uvs-deleting-what-i-used-causes-error</link>
      <pubDate>Sat, 15 Apr 2017 12:39:13 +0000</pubDate>
      <dc:creator>nicstt</dc:creator>
      <guid isPermaLink="false">162276@/forums/discussions</guid>
      <description><![CDATA[<p>I created some morphs and UVs for a product.</p>

<p>I saved them as morph assets, but if I delete the .duf scene-subset file I saved and then reloaded to continue the process, I get an error.</p>

<p>I presume I have to save them as something else, so they end up in one of Daz&#39;s library folders, and it&#39;s so long since I did I can&#39;t remember; and i also don&#39;t remember having to do this when I created some morphs not long ago - just saving as morph assets was enough.</p>

<p>Edit:</p>

<p>Unless I am misremembering and it is just as Figure/Prop Asset as Well?</p>
]]></description>
   </item>
   <item>
      <title>Partial (re)render</title>
      <link>https://www.daz3d.com/forums/discussion/162116/partial-re-render</link>
      <pubDate>Fri, 14 Apr 2017 17:03:51 +0000</pubDate>
      <dc:creator>jakobrh</dc:creator>
      <guid isPermaLink="false">162116@/forums/discussions</guid>
      <description><![CDATA[<p>After many hours of rendering an 4K image. It happens that I find a detail that if just ... it could make the image so much better.</p>

<p>Is it somehow possible to rerender just a section of the image so I can edit it into the complete render?</p>
]]></description>
   </item>
   <item>
      <title>greyed out smart content</title>
      <link>https://www.daz3d.com/forums/discussion/161541/greyed-out-smart-content</link>
      <pubDate>Tue, 11 Apr 2017 21:44:28 +0000</pubDate>
      <dc:creator>DaleCar_06ae99e4f4</dc:creator>
      <guid isPermaLink="false">161541@/forums/discussions</guid>
      <description><![CDATA[<p>I suspect this has already been covered already. &nbsp;I did a search, But apprently I don&#39;t know how to phrase the question. &nbsp;So I apoligize for the repeat. &nbsp;But I hadn&#39;t opened Daz for about a week. &nbsp;Now that I did. &nbsp;All my smart content is greyed out except for about 6 items. &nbsp;Now, for some reason. &nbsp;If I want to use something. &nbsp;I click on it and it slowly seems to download, slowly changing from grey to full colors.</p>

<p>&nbsp;</p>

<p>Now my general question is What happened? &nbsp;A week ago all my content was available. &nbsp;As far as I can tell I&#39;m fuly logged in, and DIM says I have 3,077 installed items. &nbsp;So what gives?</p>

<p>&nbsp;</p>

<p>Thanks</p>

<p>Dale</p>
]]></description>
   </item>
   <item>
      <title>SketchUp imports</title>
      <link>https://www.daz3d.com/forums/discussion/161921/sketchup-imports</link>
      <pubDate>Thu, 13 Apr 2017 15:35:15 +0000</pubDate>
      <dc:creator>Toonces</dc:creator>
      <guid isPermaLink="false">161921@/forums/discussions</guid>
      <description><![CDATA[<p>I imported an obj from sketchup. The MTL file is located in the same directory, but the obj is white (no materials) in daz3d. There are no textures. The MTL file just contains the colors. The mtl and obj file are in same folder and named the same (except for extension). I&#39;m guessing Daz isn&#39;t compatible with these types of mtl files? See attached example.</p>
]]></description>
   </item>
   <item>
      <title>Customer Service</title>
      <link>https://www.daz3d.com/forums/discussion/162031/customer-service</link>
      <pubDate>Fri, 14 Apr 2017 02:59:00 +0000</pubDate>
      <dc:creator>DMackey</dc:creator>
      <guid isPermaLink="false">162031@/forums/discussions</guid>
      <description><![CDATA[<p>wanting to make contact with customer service, not sure where to be able to do that.</p>
]]></description>
   </item>
   <item>
      <title>Issues with rings and things.</title>
      <link>https://www.daz3d.com/forums/discussion/162021/issues-with-rings-and-things</link>
      <pubDate>Fri, 14 Apr 2017 02:27:55 +0000</pubDate>
      <dc:creator>LadyStorm</dc:creator>
      <guid isPermaLink="false">162021@/forums/discussions</guid>
      <description><![CDATA[<p>Hey there - I&#39;m having issues figuring out how to PM creators..</p>

<p>&nbsp;</p>

<p>I bought rings and things:&nbsp;<a href="https://www.daz3d.com/rings-and-things-for-genesis-3-female-s" target="_blank" rel="nofollow">https://www.daz3d.com/rings-and-things-for-genesis-3-female-s</a></p>

<p>&nbsp;</p>

<p>I can get them in the scene fine - but when I try to apply a material to them (silver or anything else) - nothing happens.</p>

<p>&nbsp;</p>

<p>Any ideas?</p>

<p>&nbsp;</p>

<p>Thank you!</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Viewport issue</title>
      <link>https://www.daz3d.com/forums/discussion/161761/viewport-issue</link>
      <pubDate>Wed, 12 Apr 2017 22:04:08 +0000</pubDate>
      <dc:creator>3D-Ladysmith</dc:creator>
      <guid isPermaLink="false">161761@/forums/discussions</guid>
      <description><![CDATA[<p>DAZ Studio 4.9.3.166 Pro Edition (64 bit)</p>

<p>MacBook Pro Late 2008</p>

<p>As the (hopefully) attached picture shows, the viewport is not sizing to the screen. I can&#39;t get at some of the icons I need, and can&#39;t find how to resize the viewport. I&#39;m sure that I&#39;m missing something really simple, but it&#39;s really befuddling me.</p>

<p>Any suggestions as to what to do to properly size the viewport for my machine?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Daz animations via other software issue assistance</title>
      <link>https://www.daz3d.com/forums/discussion/158736/daz-animations-via-other-software-issue-assistance</link>
      <pubDate>Thu, 30 Mar 2017 17:49:29 +0000</pubDate>
      <dc:creator>daveymoses</dc:creator>
      <guid isPermaLink="false">158736@/forums/discussions</guid>
      <description><![CDATA[<p>this may be slightly off topic as it is not strictly DAZ only but it does effect Daz.<br />
<br />
&nbsp;I wish to know if anyone who uses Daz3d and a mixture of other softwares (such as Mixamo, blender, fuse etc.) could tell me how if possible i can use Daz studio characters of any type to then animate in Mixamo and go back into Daz, the best results i can get are the characters working in Mixamo as an OBJ but then if i try to reintroduce them into Daz the Animation is broken. the main issue being that the skeleton from DAZ (namely GEN3) is far too complex for Mixamo to auto rig or manual rig and the mixamo skeleton is so limited it keeps the model In tpose instead of moving around correctly. (still trying to get a reply on this from Mixamo&#39;s end as well but i don&#39;t beleive they are going to respond).<br />
&nbsp;&nbsp;In blender the animation works but the skeleton is not connected to the mesh for whatever reason. if i could somehow make all my models have more basic simple skeletons without causing all the Daz studio poses i have to break that could possibly fix it however i haven&#39;t found a way to do this as i am not a pro at 3d software.</p>
]]></description>
   </item>
   <item>
      <title>Genesis 2 with 3 additional bones for fat?</title>
      <link>https://www.daz3d.com/forums/discussion/160691/genesis-2-with-3-additional-bones-for-fat</link>
      <pubDate>Fri, 07 Apr 2017 22:56:35 +0000</pubDate>
      <dc:creator>johann.hesters_2e9dd0ece9</dc:creator>
      <guid isPermaLink="false">160691@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>&nbsp;</p>

<p>I would like to ask if anybody has a G2F model with additional bones for body fat animations and would be willing to share it.</p>

<p>Specifically, I would need a model with an additional bone for belly fat and 2 additional bones for the upper legs, I think that&#39;s where the most part of the fat exists.</p>

<p>I would like to animate the fat in a nice way, and having at least 3 additional bones for that would be necessary. I don&#39;t have any experience with adding bones and painting weights for it, so I thought I might just ask.</p>

<p>Here is a video of the animation that I would like to do with G2 and additional bones:</p>

<p><span>video removed</span></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Peach Fuzz on Genesis 1 using Clones... Possible?</title>
      <link>https://www.daz3d.com/forums/discussion/161931/peach-fuzz-on-genesis-1-using-clones-possible</link>
      <pubDate>Thu, 13 Apr 2017 16:34:08 +0000</pubDate>
      <dc:creator>Imago</dc:creator>
      <guid isPermaLink="false">161931@/forums/discussions</guid>
      <description><![CDATA[<p><a href="https://www.daz3d.com/peach-fuzz-facial-vellus-hair-for-genesis-3-female-s" target="_blank" rel="nofollow">https://www.daz3d.com/peach-fuzz-facial-vellus-hair-for-genesis-3-female-s</a><br />
<br />
As I already wrote in the title... Someone tried to do something similar?<br />
I can&#39;t use Genesis 3 because of their broken IKs but I love the look given by the peach skin!</p>
]]></description>
   </item>
   <item>
      <title>Big Afro Hair</title>
      <link>https://www.daz3d.com/forums/discussion/161866/big-afro-hair</link>
      <pubDate>Thu, 13 Apr 2017 09:57:23 +0000</pubDate>
      <dc:creator>hermun81</dc:creator>
      <guid isPermaLink="false">161866@/forums/discussions</guid>
      <description><![CDATA[<p><a href="https://www.daz3d.com/big-afro-hair-for-genesis-and-genesis-2" target="_blank" rel="nofollow">https://www.daz3d.com/big-afro-hair-for-genesis-and-genesis-2</a></p>

<p>According to the product page, this should have morphs that alter the size and shape of the hair style, but I can&#39;t find them under the Shaping tab, or any poses under the Posing tab.</p>

<p>Can anyone tell me where I should be looking?&nbsp; Or if the product is incomplete maybe?</p>
]]></description>
   </item>
   <item>
      <title>Studio Help in Saving Only Part of a Figure (eg head) but Keeping Morphs and Rigging</title>
      <link>https://www.daz3d.com/forums/discussion/159971/studio-help-in-saving-only-part-of-a-figure-eg-head-but-keeping-morphs-and-rigging</link>
      <pubDate>Wed, 05 Apr 2017 01:22:11 +0000</pubDate>
      <dc:creator>Headwax</dc:creator>
      <guid isPermaLink="false">159971@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I wondered if someone could point me to a step by step for this - if it&#39;s possible in Studio.</p>

<p>Basically I&#39;d like to take a head and neck from a character&nbsp;and delete the rest of it</p>

<p>I take it that I :</p>

<p>&nbsp;export it as eg an obj</p>

<p>then bring it back in to Daz Studio and</p>

<p>transfer the rigging and morphs back to this reduced OBJ from the original figure.</p>

<p>I used to do it in Poser but not sure how to do it in Studio.</p>

<p>thanks in advance :)</p>
]]></description>
   </item>
   <item>
      <title>Canvas Renders Causing VRAM Shortage</title>
      <link>https://www.daz3d.com/forums/discussion/161581/canvas-renders-causing-vram-shortage</link>
      <pubDate>Wed, 12 Apr 2017 04:57:33 +0000</pubDate>
      <dc:creator>TheKD</dc:creator>
      <guid isPermaLink="false">161581@/forums/discussions</guid>
      <description><![CDATA[<p>The past few days I have noticed a bit of a trend. I can render over and over with no problem, unless I am using the canvases feature. When I am using canvases, I can render 2, maybe 3 times, then it will always kick back to CPU rendering until I close studio and reopen it. Rather annoying when the scene takes 5 minutes to save, and another 5 minutes to open(scene size is 2 gigs on disk). Anyone else notice the same thing? I am not keeping old renders open. Not really sure why it&#39;s so huge, it&#39;s only two dressed girls with hair and 3 rather simple scene props lol.<br />
<br />
Oh, I am running a gtx 1070 for reference. The temps on my GPU never go above 65, CPU never goes above 75, so I don&#39;t think it&#39;s the hardware.</p>
]]></description>
   </item>
   <item>
      <title>why is my properties preset not saving the morph dial?</title>
      <link>https://www.daz3d.com/forums/discussion/161566/why-is-my-properties-preset-not-saving-the-morph-dial</link>
      <pubDate>Wed, 12 Apr 2017 01:24:40 +0000</pubDate>
      <dc:creator>tilmau_866699610b</dc:creator>
      <guid isPermaLink="false">161566@/forums/discussions</guid>
      <description><![CDATA[<p>I have a pose and a morph applied to the base model.</p>

<p>I save a properties preset and chose my respective nodes for the morph and the pose.</p>

<p>I open a new file and load the model, then merge file and choose my saved preset file.</p>

<p>The pose loads as expected, but the morph does not.&nbsp;</p>

<p>Drilling down to my custom morph, I see it is not there.</p>

<p>I&#39;m stumped. How do I load a custom morph dial reliably into a new scene?</p>
]]></description>
   </item>
   <item>
      <title>feet poke through shoes, need help fixing this...</title>
      <link>https://www.daz3d.com/forums/discussion/161511/feet-poke-through-shoes-need-help-fixing-this</link>
      <pubDate>Tue, 11 Apr 2017 20:00:34 +0000</pubDate>
      <dc:creator>thrain9</dc:creator>
      <guid isPermaLink="false">161511@/forums/discussions</guid>
      <description><![CDATA[<p>Feet on all my models will poke through nearly every shoe item I own. I need help fixing this:</p>

<p>specific example: OOT Open Toe Pumps for G3F on Victoria 7; the open toe portion is fine, but two toes stick out the inside of the shoe just behind the cut out toe of the shoe.&nbsp;</p>

<p>I have tried the following:&nbsp; turning off auto fit - shoes end up someplace other than the feet.&nbsp; Increasing the number of fit iterations to a high number and waiting... zero change</p>

<p>changing V7 foot size. auto fit follows the change so the problem remains, with auto fit off - bye bye shoes.</p>

<p>With this type of shoe, turning off V7&#39;s toes won&#39;t work because you are supposed to see the toes in an open toe shoe!&nbsp;</p>

<p>NOTE: the above is just ONE EXAMPLE of a problem I have with most shoes in my runtime, it is not OOT&#39;s fault.&nbsp; It is some trick I don&#39;t understand how to accompllish.</p>

<p>thanks</p>
]]></description>
   </item>
   <item>
      <title>White showing up in Transparent Hair</title>
      <link>https://www.daz3d.com/forums/discussion/161711/white-showing-up-in-transparent-hair</link>
      <pubDate>Wed, 12 Apr 2017 19:43:46 +0000</pubDate>
      <dc:creator>CosmicCorsair</dc:creator>
      <guid isPermaLink="false">161711@/forums/discussions</guid>
      <description><![CDATA[<p>When I go to render my figure in Iray, a white background appears behind the hair. Can anyone tell me whats causing this?</p>
]]></description>
   </item>
   <item>
      <title>NON power user, low system resource settings</title>
      <link>https://www.daz3d.com/forums/discussion/161701/non-power-user-low-system-resource-settings</link>
      <pubDate>Wed, 12 Apr 2017 19:22:43 +0000</pubDate>
      <dc:creator>thorbryan3</dc:creator>
      <guid isPermaLink="false">161701@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I want to do some very basic human &nbsp;figure posing. &nbsp;what are the best ways to minimize features so that my i7 laptop with 10 gb of RAM can accomplish this? &nbsp;I used poser years ago, and you could &quot;dumb down&quot; a lot of the details with it, but haven&#39;t found a similar way to decrease system demand.</p>

<p>Thanks</p>

<p>Thor3</p>
]]></description>
   </item>
   </channel>
</rss>