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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p736/feed.rss</link>
      <pubDate>Wed, 24 Jun 2026 23:04:01 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p736/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>3Delight Question.</title>
      <link>https://www.daz3d.com/forums/discussion/181941/3delight-question</link>
      <pubDate>Thu, 06 Jul 2017 02:40:58 +0000</pubDate>
      <dc:creator>Blackbirdx61</dc:creator>
      <guid isPermaLink="false">181941@/forums/discussions</guid>
      <description><![CDATA[<p>Been trying to get Mary Anne working in DAZ, while she supposedly has a3DL skin, it comes out so Flat and Lifeless compared to the Preview window.</p>

<p>If anyone knows of a script or some basic setting suggestions. I&#39;m not trying to get some super photo realism, just as close to the preview window as possible. but as her pants, like so many recent products, dont even render in the OpenGL I do have to stack layers in post that way.</p>

<p>The GAMA is set at 2.2 and As the Set I am using is a lil pin-up studio set I recently down loaded. She is setting right in the beam of a spot at 100%; not that you could tell by the image on the left at all. I cant remember the channel;&nbsp; because I could not reproduce it; but it seemed to me her flesh tone was flat, and orange which turned out to be the tone of one of the underlying layers, like the engine was ignoring her surface skin completely. And just presenting this gross, flat, underpainting.</p>

<p>A script the mimics the Intermediate Open GL is I think what Im Ultimately aiming for here; that would produce an image I could port to MS5 for work.</p>
]]></description>
   </item>
   <item>
      <title>Terradome (HD sky is broken)</title>
      <link>https://www.daz3d.com/forums/discussion/182356/terradome-hd-sky-is-broken</link>
      <pubDate>Fri, 07 Jul 2017 22:35:11 +0000</pubDate>
      <dc:creator>SeventhRoar666</dc:creator>
      <guid isPermaLink="false">182356@/forums/discussions</guid>
      <description><![CDATA[<p>The creator needs to show up asap because the hd sky has messed up my transparent background. If i put it to none the hd sky is visible instead, if i put it on backdrop, NOT visible in render the background color is visible.</p>

<p>So, Terradome messed up my transparent color in the background. I need help asap.</p>

<p>&nbsp;</p>

<p>Ok, this was the problem, you better fix this because this is a SERIOUS problem.</p>

<p>If someone click on the HD sky without having the TD3 atmosphere marked the HD sky replaces Daz basic transparency background. (This will happen with 99% for people who wants to try things out)</p>

<p>When this happen, the whole scene is completely ruined, there is no way to fix it, you must go back and delete every content about HD sky.hdr that you used and then reinstall it. NOT fun!</p>

<p>&nbsp;</p>

<p>But otherwise Terradome is great, just fix this problem and it&#39;s set. The HD sky should NOT activate if TD3 Atmosphere is not marked.</p>
]]></description>
   </item>
   <item>
      <title>Daz Studio Content Creation Mastery Part 1</title>
      <link>https://www.daz3d.com/forums/discussion/182046/daz-studio-content-creation-mastery-part-1</link>
      <pubDate>Thu, 06 Jul 2017 14:07:41 +0000</pubDate>
      <dc:creator>kathy</dc:creator>
      <guid isPermaLink="false">182046@/forums/discussions</guid>
      <description><![CDATA[<p>Has anyone else downloaded the Daz Studio Content Creation Mastery Part 1?&nbsp; Did you get an MP4 (audio/video) or an MP3 (audio only)?&nbsp; Esha, the presenter says something like, &quot;as you can see...&quot;.&nbsp; You can&#39;t see anything with an MP3. &nbsp;&nbsp;Just wondering if this is a mistake.</p>
]]></description>
   </item>
   <item>
      <title>JCMs creation.</title>
      <link>https://www.daz3d.com/forums/discussion/182136/jcms-creation</link>
      <pubDate>Thu, 06 Jul 2017 21:17:12 +0000</pubDate>
      <dc:creator>StarLabz</dc:creator>
      <guid isPermaLink="false">182136@/forums/discussions</guid>
      <description><![CDATA[<p>Ok I know how to make them as I work in zBrush a lot and save them&nbsp;as well. &nbsp;The issue is that when assigning them to work with a specific character only, that is where it gets screwy.</p>

<p>&nbsp;</p>

<p>I placed them&nbsp;into the hierarchy as 2ndary sub_comp. Under the character I want the jcm to work under and then I saved the jcm as morph asset. &nbsp;Sometimes the morph will work under a normal g8 character (working with g8 now) instead of just under the character I want it to work under. &nbsp;</p>

<p>Could someone walk me through the process when creating a jcm and where to place it correctly so it will only work with the character instead of the whole.</p>

<p>Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>How do I make Victoria 5 smile?</title>
      <link>https://www.daz3d.com/forums/discussion/181846/how-do-i-make-victoria-5-smile</link>
      <pubDate>Wed, 05 Jul 2017 16:37:09 +0000</pubDate>
      <dc:creator>heisdave</dc:creator>
      <guid isPermaLink="false">181846@/forums/discussions</guid>
      <description><![CDATA[<p>Hi , I am new to DAzstudio but I have managed to create some Victoria 5 figures and add hair and clothes and actually get them to look the way I want. My project requires many images of characters having discussions, exhibiting various facial expressions. I found the controls for Expressions in the parameters panel when you have the head selected. However I only see sliders for 4 expressions, and none of them are Happy/Smile. I have sliders for angry, concentrate, fear and glare. I assume I&#39;ve only got the basic freebie expressions. Does anyone know how to add additioal expressions for Victoria 5 and genesis 1 males?&nbsp; Thanks</p>
]]></description>
   </item>
   <item>
      <title>How do I use the Toon Generations 2 Iray Lightset ?</title>
      <link>https://www.daz3d.com/forums/discussion/182061/how-do-i-use-the-toon-generations-2-iray-lightset</link>
      <pubDate>Thu, 06 Jul 2017 16:13:33 +0000</pubDate>
      <dc:creator>pepeschliemann</dc:creator>
      <guid isPermaLink="false">182061@/forums/discussions</guid>
      <description><![CDATA[<p>And where is it, exactly? I have the mega bundle, but I don&#39;t know how to use this exclusive lightset.</p>
]]></description>
   </item>
   <item>
      <title>Question about Iray memory use</title>
      <link>https://www.daz3d.com/forums/discussion/182031/question-about-iray-memory-use</link>
      <pubDate>Thu, 06 Jul 2017 13:49:17 +0000</pubDate>
      <dc:creator>MysticX</dc:creator>
      <guid isPermaLink="false">182031@/forums/discussions</guid>
      <description><![CDATA[<p>I recently made the upgrade from a 2Gb Geforce 960 to a 6Gb Geforce 1060 (I had trouble fitting busier scenes into the VRAM, and CPU rendering is glacially slow), and for my own curiosity, i screencapped the memory-use messages Iray gives when i start a render (Before it starts counting iterations), the numbers it mentions are:</p>

<p>Geometry memory consumption: 87.3477 MiB</p>

<p>Texture memory consumption: 5.46434 GiB</p>

<p>Lights memory consumption: 199 KiB&nbsp;&nbsp; (I used &quot;Sun/sky only&quot; for lighting)</p>

<p>Material measurement memory consumption: 0 KiB</p>

<p>Material memory consumption: 485.516 KiB</p>

<p>The render is 1365x1024 in size and optimization is set for speed, not memory use.</p>

<p>The scene in question contains two clothed Genesis 8 females with morphs, both with the same skin texture, with two V4-era props used as background.</p>

<p>My question is: Did memory consumption jump up THIS much in the step from G3F to G8F?&nbsp;&nbsp; In my simple (Probably uneducated, too) mind, 5.4 GiB seems pretty steep for just the textures, i did a render on the same system when i just got the new video card, which had 4 G3F characters wearing more complicated clothing material-wise (Metals and stuff), mesh lights, in an enclosed space, same resolution and that rendered fine, if i add two more characters in textures to the 5.4 GiB for the G8F-render, my system will go to CPU-rendering...</p>

<p>I noticed that as expected, G8F renders a bit slower than G3F for similar scenes (Mostly one character, simple prop background, sun/sky lighting), but the apparent jump in memory use really startled me.</p>
]]></description>
   </item>
   <item>
      <title>Crashing</title>
      <link>https://www.daz3d.com/forums/discussion/181651/crashing</link>
      <pubDate>Tue, 04 Jul 2017 22:31:35 +0000</pubDate>
      <dc:creator>bueller1998_df4ca4b697</dc:creator>
      <guid isPermaLink="false">181651@/forums/discussions</guid>
      <description><![CDATA[<p>Since I upgraded to thelatest version of Studio a few weeks ago, the program has been crashing left and right. &nbsp;It crashes at least 5 times per hour, always when I am rendering. &nbsp;Is there a problem with the latest version of Studio that you are working on fixing?</p>

<p>I use Windows 10, and have a 6 core processor, a Titan Z and a GTX 970. &nbsp;I took my computer to the shop this week to have professionals&nbsp;update all of my Nvidia drivers. &nbsp;But the program is still crashing.&nbsp;</p>

<p>Can you please help with some troubleshooting?</p>
]]></description>
   </item>
   <item>
      <title>Install Manager</title>
      <link>https://www.daz3d.com/forums/discussion/182006/install-manager</link>
      <pubDate>Thu, 06 Jul 2017 11:03:52 +0000</pubDate>
      <dc:creator>petes images</dc:creator>
      <guid isPermaLink="false">182006@/forums/discussions</guid>
      <description><![CDATA[<p>Could someone please explain this for me. Everytime I purchase something from Daz I have to download the Install Manager, Just had to do this with the latest Iray Skin Shader for Genesis 8 and an update to Victoria 8.&nbsp;</p>

<p>Thanks</p>

<p>Pete</p>
]]></description>
   </item>
   <item>
      <title>Duplicate formula weirdness with M3D Clayton Shapes</title>
      <link>https://www.daz3d.com/forums/discussion/181676/duplicate-formula-weirdness-with-m3d-clayton-shapes</link>
      <pubDate>Tue, 04 Jul 2017 23:16:23 +0000</pubDate>
      <dc:creator>vwrangler</dc:creator>
      <guid isPermaLink="false">181676@/forums/discussions</guid>
      <description><![CDATA[<p>Not the normal &quot;duplicate formulas found&quot; thing, but something slighly stranger.</p>

<p>Has anyone had an issue with duplicate formulas suddenly appearing out of nowhere? I don&#39;t mean the typical thing, where you installed something new and that particular item immeditely tells you there are duplicate formulas the first time you use it. (Or the first time you use a Genesis figure with the affected morph.) I mean, something you&#39;ve had installed for a while and used without any issue, that has not been updated or changed or anything that you know of, suddenly starts throwing duplicate formula errors, and you can&#39;t figure out why?</p>

<p>I&#39;ve had M3D Clayton for G3M installed since it came out, back in February. Have never had an issue with it. Studio has never thrown out a message on it. As far as the readme can be trusted, it&#39;s never been updated -- at least, I don&#39;t remember downloading an update via DIM.</p>

<p>Today, for absolutely no apparent reason that I can understand, I start getting &quot;duplicate formula found&quot; messages when I use G3M. When I go into the log, this is the message:</p>

<p><code>2017-07-04 17:35:01.362 WARNING: fileinput\dzassetdaz.cpp(5942): Duplicate formula found linking Value &amp;amp; CTRLMD_N_XRotate_40 in /data/DAZ 3D/Genesis 3/Male/Morphs/Male_M3dia/M3D Clayton For Michael 7/pJCMClaytonBodyAbsUpperLowerBendDownHD3.dsf.</code></p>

<p>How is it even possible for something to spontaneously evolve a duplicate formula issue when it&#39;s never been touched?</p>

<p>I removed the file from the Morphs directory, and the alert vanished, so it was definitely that file.</p>

<p>Even weirder, when I put a new copy of the file back -- I have the original zip, in a directory that DIM can&#39;t touch -- the error returns.</p>

<p>How could the error have been there all the time and not thrown off a message until now?</p>

<p>For that matter, is that something I can fix, or is that purely something I&#39;d have to file a ticket on? (The file isn&#39;t compressed, but since the innards are only slightly more comprensible than Ancient Greek, I&#39;m guessing probably not.)</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Decimator not available in Daz Public Build??</title>
      <link>https://www.daz3d.com/forums/discussion/181306/decimator-not-available-in-daz-public-build</link>
      <pubDate>Mon, 03 Jul 2017 20:22:02 +0000</pubDate>
      <dc:creator>TOYSTORYLAB</dc:creator>
      <guid isPermaLink="false">181306@/forums/discussions</guid>
      <description><![CDATA[<p>I recently bought decimator...</p>

<p>It&#39;s available in DAZ 4.9.4.117 Pro Edition (64-bit) but NOT in</p>

<p>DAZ 4.9.4.117 Pro Edition (64-bit) Public Build...</p>

<p>WHY??</p>
]]></description>
   </item>
   <item>
      <title>Victoria 4.2 bundle with no V4.2 actor base figure.</title>
      <link>https://www.daz3d.com/forums/discussion/181261/victoria-4-2-bundle-with-no-v4-2-actor-base-figure</link>
      <pubDate>Mon, 03 Jul 2017 18:22:28 +0000</pubDate>
      <dc:creator>edevaldes</dc:creator>
      <guid isPermaLink="false">181261@/forums/discussions</guid>
      <description><![CDATA[<p>I recently Bought the&nbsp;V4.2 bundle. &nbsp;I was provided with V5&nbsp;and V6 actors. But there is no V4.2 in the mix. &nbsp;I purchase the product to be able to use&nbsp;V4 clothing. &nbsp;It clearly stated that the bundle is&nbsp;&nbsp;a V4.2 product, and said nothing about including V5 and V6 . &nbsp;&nbsp;What&#39;s up with this? &nbsp;Did Daz providd&nbsp;me the V5 And&nbsp;V6 figures because the V 4.2 figure is no longer available ?&nbsp;&nbsp;Does anyone have this issue.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>can i freeze a pose in DAZ</title>
      <link>https://www.daz3d.com/forums/discussion/182131/can-i-freeze-a-pose-in-daz</link>
      <pubDate>Thu, 06 Jul 2017 21:13:57 +0000</pubDate>
      <dc:creator>cpz</dc:creator>
      <guid isPermaLink="false">182131@/forums/discussions</guid>
      <description><![CDATA[<p>Hi folks, not sure if this has been answered, or possible, but once I pose&nbsp; a figure/animal, etc, can I freeze the pose, so when I export to C4D as an example, the pose is set as it was in DAZ ? the FBX files that I export, poses nicely in C4D, but sometimes, it &quot;snaps back&quot; to the regular pose, ie, figures in a crucifx pose. Once I do a pose in C4d, then I do a &quot;current state to opject&quot; and it is set to my desired pose, but wondering if&nbsp; I can &quot;freeze the pose &quot;in DAZ, then maybe no chance of it &quot;snapping back&quot;, once it is exported into&nbsp; C4D, thank you, Craig</p>
]]></description>
   </item>
   <item>
      <title>Solved - Indie Game Developer License</title>
      <link>https://www.daz3d.com/forums/discussion/180726/solved-indie-game-developer-license</link>
      <pubDate>Sat, 01 Jul 2017 01:16:52 +0000</pubDate>
      <dc:creator>ArtAngel</dc:creator>
      <guid isPermaLink="false">180726@/forums/discussions</guid>
      <description><![CDATA[<p>I noticed Daz Store is not recognizing my purchase. When I go to the products library/download page. It shows the Order numer and purchase date&nbsp;but there is nothing to download. When I&#39;m logged in it does not show as purchased. Noticed it a few weeks ago when Daz had it on sale and it showed up as a featured item. Took this screen shot today.</p>
]]></description>
   </item>
   <item>
      <title>Install to a directory other than the default directory by "double clicking on Smart Content"?</title>
      <link>https://www.daz3d.com/forums/discussion/182091/install-to-a-directory-other-than-the-default-directory-by-double-clicking-on-smart-content</link>
      <pubDate>Thu, 06 Jul 2017 18:02:27 +0000</pubDate>
      <dc:creator>joseph06</dc:creator>
      <guid isPermaLink="false">182091@/forums/discussions</guid>
      <description><![CDATA[<p>I don&#39;t really like using the install manager. I prefer using the method of double clicking on Smart Content to install my content. However, I need to install to a directory on a separate hard drive because my main hard drive has run out of space. I figured out how to install to a different directory using DIM but I would prefer to use the other method of install instead. Thanks for the help!</p>
]]></description>
   </item>
   <item>
      <title>Grrr... did something stupid to my Surfaces Tab</title>
      <link>https://www.daz3d.com/forums/discussion/181966/grrr-did-something-stupid-to-my-surfaces-tab</link>
      <pubDate>Thu, 06 Jul 2017 04:43:12 +0000</pubDate>
      <dc:creator>dracorn</dc:creator>
      <guid isPermaLink="false">181966@/forums/discussions</guid>
      <description><![CDATA[<p>I messed up some setting on my surfaces tab.</p>

<p>With V8 selected, I click on a surface and its attributes are not showing in the window.&nbsp;</p>

<p>What did I do and how to I fix it?</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/35/58c2a9dce79fceb1c0c20ce05f6864.jpg" /></p>

<p>Menu Settings</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/6a/66e649ef806c1676ceeaf5f7dd62d4.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Do I Understand Displacement Maps?</title>
      <link>https://www.daz3d.com/forums/discussion/182026/do-i-understand-displacement-maps</link>
      <pubDate>Thu, 06 Jul 2017 13:14:27 +0000</pubDate>
      <dc:creator>Inkubo</dc:creator>
      <guid isPermaLink="false">182026@/forums/discussions</guid>
      <description><![CDATA[<p>Here&#39;s how I think displacement maps work in DAZ Studio:</p>

<ul>
	<li>Black (RGB 0,0,0) is low. If your minimum displacement setting is left at the default of 0, then black = no displacement</li>
	<li>White (RGB 255,255,255) is high. It will be translated to whatever is the maximum displacement setting you select in the Surfaces tab</li>
	<li>Shades of gray map proportionally between the minimum and maximum displacement</li>
</ul>

<p>I wanted to draw veins on a character&#39;s skin, so I filled a .jpg with black and used a soft white brush to draw the veins. The result looks great, except that when the displacement map is used, seams pop out between this section of skin and others that don&#39;t have displacement maps. Light reflects off the surface&#39;s edges as if there is a slightly raised area there.</p>

<p>The fact that it isn&#39;t seamless&nbsp;suggests I&#39;m doing something wrong. Have I misunderstood how displacement maps are supposed to work?</p>
]]></description>
   </item>
   <item>
      <title>Limbs locked in place during animations</title>
      <link>https://www.daz3d.com/forums/discussion/181936/limbs-locked-in-place-during-animations</link>
      <pubDate>Thu, 06 Jul 2017 01:40:06 +0000</pubDate>
      <dc:creator>spinmain11</dc:creator>
      <guid isPermaLink="false">181936@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I&#39;m a relatively new guy to Daz Studios.</p>

<p>So I have the damien figure and I want to make an animation of him walking forward. I got the bad boy outfit and asher hair style. When I try to animate him using the tools already provided his arms are stuck in the t pose and he walks like a stick figure. Any help on how to fix this?</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Render Size Question</title>
      <link>https://www.daz3d.com/forums/discussion/181251/render-size-question</link>
      <pubDate>Mon, 03 Jul 2017 17:50:56 +0000</pubDate>
      <dc:creator>Sean Earley</dc:creator>
      <guid isPermaLink="false">181251@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone.</p>

<p>I am working on a DazStudio piece for a client who needs the final artwork to be 250cm x 100cm at 120dpi</p>

<p>I have seen some posts online that discuss some alternate render sizing to get a decent quality image because I think 250cm wide at 120dpi will be a super huge render.</p>

<p>Any suggestions or alternatives?</p>

<p>PS, if this is in the wrong thread category, please move it to wherever it should go.</p>
]]></description>
   </item>
   <item>
      <title>Lines on the skin in renders... Again...</title>
      <link>https://www.daz3d.com/forums/discussion/181946/lines-on-the-skin-in-renders-again</link>
      <pubDate>Thu, 06 Jul 2017 02:41:22 +0000</pubDate>
      <dc:creator>adoniogts</dc:creator>
      <guid isPermaLink="false">181946@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!<br />
<br />
I&#39;ve been having trouble with strange &nbsp;lines in the skin. I&#39;ve researched about &nbsp;such problem and I found that the Group ID numbers had to be the same in each body part... I still don&#39;t understand which number it has to be, a random pick? All the Group ID numbers in the character are the same check... The problem is still there... I played around with the shading rate and shading scale, lowering it, but I&#39;ve gone as low as 0.10 and the line still seem visible in the legs... I&#39;m having this problem with the same two characters... I played around with the lights but still the lines can be seen... The funny thing is when the camera is far away, the lines seem clearly visible, but in a close up the lines disappear...</p>

<p>&nbsp;</p>

<p>The third character from the stairs down has lines all over the body, especially on the legs, and the last character also has some lines on the legs, those I made disapear as most as I could lowering the shading rate... The third character is the one that I can&#39;t figure out!</p>

<p>&nbsp;</p>

<p>Any information &#39;bout this will be highly appreciated... Wouldn&#39;t know what to do with out this forum... Thanx guys :)</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Iray so slow</title>
      <link>https://www.daz3d.com/forums/discussion/73474/iray-so-slow</link>
      <pubDate>Fri, 11 Mar 2016 05:23:45 +0000</pubDate>
      <dc:creator>pkappetein</dc:creator>
      <guid isPermaLink="false">73474@/forums/discussions</guid>
      <description><![CDATA[<p>I am using a gamer laptop G75 with</p>

<ul>
	<li><span>Intel Core i7-3630QM Processor</span></li>
	<li><span>24 GB DDR3</span></li>
	<li><span>2 x 1024 GB SSD</span></li>
	<li><span>17.3-Inch Screen, NV GTX670MX w/ 3GB GDDR5</span></li>
</ul>

<p><span>Rendering takes forever for Iray.. &nbsp;IS my setup good enough for that?</span></p>

<p><span>Thanks</span></p>
]]></description>
   </item>
   <item>
      <title>[SOLVED] Problem with geocraft...</title>
      <link>https://www.daz3d.com/forums/discussion/181826/solved-problem-with-geocraft</link>
      <pubDate>Wed, 05 Jul 2017 14:42:03 +0000</pubDate>
      <dc:creator>nicstt</dc:creator>
      <guid isPermaLink="false">181826@/forums/discussions</guid>
      <description><![CDATA[<p>I use the follow process to fit a geocraft, and it works, or it appears to.</p>

<p>1. Rig the prop first, (Dont add a subD; Set the target item (such as as Genesis figure to Base and turn subD to zero).</p>

<p>2. Select Geom on Target (Make sure target is selected.) - Geocraft should be fitted.</p>

<p>3. Right-click (on Target) and select Geometry Assignment&gt;Set AutoHide faces for Attachment.</p>

<p>4. Select Geocraft Item in Dialogue.</p>

<p>5. Select Ring of polygons on base; it is the outmost ring of geometry visible around the Geocraft.</p>

<p>6. Right-click (on Target) and select Geometry Assignment&gt;Set Graft Faces for Attachment.</p>

<p>7. Select Geocraft Item in Dialogue.</p>

<p>8. Fit to NONE and refit.</p>

<p>The two figures both have the geocraft fitted, yet the one on the right, you cant tell. I played around with subD and other settings, but they both have the same settings on the figures and on the craft. The geometry is not misalligned, so it should match up. Pretty sure I&#39;ve forgotten a step as I managed it previously. I&#39;m almost believing its something to do with G8, but it doesn&#39;t make sense.</p>

<p>EDIT:</p>

<p>For reference for others, the instructions above worked for me; I changed instruction 1 to match what worked.</p>
]]></description>
   </item>
   <item>
      <title>Default Surface Shaders for G3F?</title>
      <link>https://www.daz3d.com/forums/discussion/181531/default-surface-shaders-for-g3f</link>
      <pubDate>Tue, 04 Jul 2017 14:27:59 +0000</pubDate>
      <dc:creator>Blackbirdx61</dc:creator>
      <guid isPermaLink="false">181531@/forums/discussions</guid>
      <description><![CDATA[<p>As you can see Maryanne is a bit pale. The WhiteOut issue I have read about in these forums..</p>

<p><a href="https://www.daz3d.com/forums/discussion/62617/brickyard-error" target="_blank" rel="nofollow">https://www.daz3d.com/forums/discussion/62617/brickyard-error</a> Is there a way I can force the Default Surface Shader on this toon?</p>

<p>That should get me more than useable results for my purposes. Ty in Advance. BB.</p>
]]></description>
   </item>
   <item>
      <title>Help fixing daz files</title>
      <link>https://www.daz3d.com/forums/discussion/181391/help-fixing-daz-files</link>
      <pubDate>Mon, 03 Jul 2017 22:58:17 +0000</pubDate>
      <dc:creator>kaotkbliss</dc:creator>
      <guid isPermaLink="false">181391@/forums/discussions</guid>
      <description><![CDATA[<p>I had created a few sets of clothes some time ago by downloading some cool sets off sharecg that were in .max format, converted them to obj. Made changes in Hexagon, sent to Daz Studio and did a rigging transfer.</p>

<p>Anyways, the sets worked up until this last update and now pieces of the sets no longer work :(</p>

<p>It&#39;s like half the set works and the other half just loads grey boxes as if it can&#39;t find the geometry but it&#39;s all there and has all worked before.</p>

<p>Here&#39;s the log file from 1 of the pieces that stopped working</p>

<p>2017-07-03 18:56:10.932 WARNING: fileinput\dzassetdaz.cpp(11033): UV set: &quot;/data/kaotkbliss/Seraphim_Armor/Seraph_Helmet/UV%20Sets/kaotkbliss/Base/default.dsf#default&quot; has wrong vertex/facet count<br />
2017-07-03 18:56:10.932 WARNING: fileinput\dzassetdaz.cpp(1910): Could not find UVs for geometry.<br />
2017-07-03 18:56:10.932 WARNING: fileinput\dzassetdaz.cpp(1349): Failed to create uv set!<br />
2017-07-03 18:56:10.932 WARNING: fileinput\dzassetdaz.cpp(4789): Could not find geometry for the material instance.m_uri.<br />
2017-07-03 18:56:10.947 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2017-07-03 18:56:10.947 WARNING: fileinput\dzassetdaz.cpp(4789): Could not find geometry for the material instance.m_uri.<br />
2017-07-03 18:56:10.947 WARNING: fileinput\dzassetdaz.cpp(1368): Failed to create material!<br />
2017-07-03 18:56:10.947 File loaded in 0 min 0.1 sec.<br />
2017-07-03 18:56:10.947 Loaded file: seraph_helmet.duf<br />
2017-07-03 18:56:11.058 WARNING: libpng warning: iCCP: known incorrect sRGB profile</p>

<p>&nbsp;</p>

<p>I can see the wrong vertex/facet count, would changing this number in the dsf file fix it? if so, how do I get the correct number?</p>
]]></description>
   </item>
   <item>
      <title>Changing a skin tone to white</title>
      <link>https://www.daz3d.com/forums/discussion/181096/changing-a-skin-tone-to-white</link>
      <pubDate>Mon, 03 Jul 2017 01:04:26 +0000</pubDate>
      <dc:creator>takanuinuva_40f6ab6ae5</dc:creator>
      <guid isPermaLink="false">181096@/forums/discussions</guid>
      <description><![CDATA[<p>Is there any way to mess around with the colors in the surface tool to change a flesh skin tone to white?</p>

<p>For example the base bree skin tone.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>DS Resource Error After Starting Daz3D 4.9</title>
      <link>https://www.daz3d.com/forums/discussion/181821/ds-resource-error-after-starting-daz3d-4-9</link>
      <pubDate>Wed, 05 Jul 2017 14:24:30 +0000</pubDate>
      <dc:creator>tomybyte</dc:creator>
      <guid isPermaLink="false">181821@/forums/discussions</guid>
      <description><![CDATA[<p><strong>Some facts: Windows 7 x64, DAZ 3D version </strong>&nbsp;4.9 as update (with DIM) from a former install of 4.5+</p>

<p>&nbsp;<strong>I get this message as pop up, after starting DAZ Studio:&nbsp;</strong><span>A valid PostgreSQL CMS connection could not be established. Several DAZ Studio features,&nbsp;that require a valid PostgreSQL CMS connection, such as context aware, content views&nbsp;and loading content, installed using the Daz Connect service, will not be available. Check&nbsp;your network, anti-virus, and firewall settings for conflicts.</span></p>

<p>I couldn&#39;t discover any&nbsp;PostgreSQL installation on my PC. I uninstalled DAZ 3D 4.9 (x64) with DIM, restarted the PC and installed it again with DIM, but same result.</p>

<p>I don&#39;t know what to do at that point. Can one please help me?&nbsp;<img alt="indecision" src="https://direct.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/whatchutalkingabout_smile.png" title="indecision" /></p>

<p>Thank you, Tom</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>I can't re-shade a texture and I don't know why</title>
      <link>https://www.daz3d.com/forums/discussion/181646/i-can-t-re-shade-a-texture-and-i-don-t-know-why</link>
      <pubDate>Tue, 04 Jul 2017 22:22:29 +0000</pubDate>
      <dc:creator>Blind Owl</dc:creator>
      <guid isPermaLink="false">181646@/forums/discussions</guid>
      <description><![CDATA[<p>Here&#39;s a render of the &#39;58 Chevy Impala I bought from Renderosity. I&#39;ve successfully applied iRay shaders to every surface except the backs of the front seats.&nbsp;I&#39;ve played with every setting I can think of, but I can&#39;t get rid of that mottled gray effect. I&#39;m sure it&#39;s something simple and stupid, and hoping to find out what.</p>

<p>Rather than ask the question at Rendo, I thought I&#39;d post it here, where the iRay aces hang out.&nbsp;<img alt="cool" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/shades_smile.png" title="cool" /></p>
]]></description>
   </item>
   <item>
      <title>Geisha Prop Collection</title>
      <link>https://www.daz3d.com/forums/discussion/181786/geisha-prop-collection</link>
      <pubDate>Wed, 05 Jul 2017 11:10:49 +0000</pubDate>
      <dc:creator>Shademi</dc:creator>
      <guid isPermaLink="false">181786@/forums/discussions</guid>
      <description><![CDATA[<p>I&rsquo;ve purchased Geisha Prop Collection and not all morphs for cushion are working for me. Only 3 out of 23 seems to be working properly (Right_Side_Smush, Style04 and Stile09) others don&rsquo;t change anything. Anyone else got this problem and maybe someone knows a fix for this? I really like this bundle and don&rsquo;t want to refund it. DazStudio v.4.9.4</p>

<p>Thank you.</p>
]]></description>
   </item>
   <item>
      <title>Zbrush Genesis 8 morphs ????</title>
      <link>https://www.daz3d.com/forums/discussion/180671/zbrush-genesis-8-morphs</link>
      <pubDate>Fri, 30 Jun 2017 18:18:47 +0000</pubDate>
      <dc:creator>jonathanokelley81</dc:creator>
      <guid isPermaLink="false">180671@/forums/discussions</guid>
      <description><![CDATA[<p>Has the ability to create morphs been taken out of genesis 8 ? I use the same steps that have always worked on any and all genesis figures and when trying to make a morph all you get is the same headache another figure created and no ability to update figure is this figure going to be where you cant make morphs or am i missing something here?.</p>
]]></description>
   </item>
   <item>
      <title>useless accounts in DIM???</title>
      <link>https://www.daz3d.com/forums/discussion/181686/useless-accounts-in-dim</link>
      <pubDate>Wed, 05 Jul 2017 00:59:04 +0000</pubDate>
      <dc:creator>Xyetzt</dc:creator>
      <guid isPermaLink="false">181686@/forums/discussions</guid>
      <description><![CDATA[<p>There are useless accounts in my DIM. &nbsp;They are like account (account) or something like that. &nbsp;No email address so no way to use it to log into my daz account. &nbsp;How do I get rid of them?</p>
]]></description>
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