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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p726/feed.rss</link>
      <pubDate>Thu, 23 Apr 2026 17:52:25 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p726/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Combined content library?</title>
      <link>https://www.daz3d.com/forums/discussion/186596/combined-content-library</link>
      <pubDate>Wed, 26 Jul 2017 16:07:15 +0000</pubDate>
      <dc:creator>mork</dc:creator>
      <guid isPermaLink="false">186596@/forums/discussions</guid>
      <description><![CDATA[<p>Salve!</p>

<p>Since I started to play around with Connect, I noticed one thing that turns more and more into an issue for me - the separated content libraries.<br />
Is it possible to display a combined content library, so I don&#39;t have to search all the time if the product is in the Connect branch or in the regular one?</p>

<p>Thank you</p>

<p>-mork</p>
]]></description>
   </item>
   <item>
      <title>Facegen morph not appear after upgraded to 4.9</title>
      <link>https://www.daz3d.com/forums/discussion/90166/facegen-morph-not-appear-after-upgraded-to-4-9</link>
      <pubDate>Sat, 28 May 2016 22:45:42 +0000</pubDate>
      <dc:creator>kselang9_53ec353a65</dc:creator>
      <guid isPermaLink="false">90166@/forums/discussions</guid>
      <description><![CDATA[<p>PLEASE HELP!...I am having problem after upgraded to Daz 4.9, cannot see new morph in parameters (can still see old morphs sent while using 4.5 version)</p>

<p>Facegen exporter seems to work OK when create export files,</p>
]]></description>
   </item>
   <item>
      <title>SIMPLE QUESTION ABOUT DAZ 4.9</title>
      <link>https://www.daz3d.com/forums/discussion/185236/simple-question-about-daz-4-9</link>
      <pubDate>Thu, 20 Jul 2017 16:54:12 +0000</pubDate>
      <dc:creator>dash2128</dc:creator>
      <guid isPermaLink="false">185236@/forums/discussions</guid>
      <description><![CDATA[<p>Are there products that will run on 4.8 but not 4.9?</p>

<p>And are there any bugs that need to be worked out of 4.9?</p>
]]></description>
   </item>
   <item>
      <title>Daz has been crashing (open and PB)</title>
      <link>https://www.daz3d.com/forums/discussion/186511/daz-has-been-crashing-open-and-pb</link>
      <pubDate>Wed, 26 Jul 2017 07:51:56 +0000</pubDate>
      <dc:creator>Cherubit</dc:creator>
      <guid isPermaLink="false">186511@/forums/discussions</guid>
      <description><![CDATA[<p>How do I get a log file?</p>

<p>Crashes when I have a G8F&nbsp;in scene and try to make the eyes follow the camera</p>
]]></description>
   </item>
   <item>
      <title>Unable to render</title>
      <link>https://www.daz3d.com/forums/discussion/186691/unable-to-render</link>
      <pubDate>Wed, 26 Jul 2017 20:15:52 +0000</pubDate>
      <dc:creator>ondergetekende</dc:creator>
      <guid isPermaLink="false">186691@/forums/discussions</guid>
      <description><![CDATA[<p>So, earlier today, my PC crashed while Daz Studio 4.9&nbsp;was open, and it must have done something with the program.</p>

<p>All my Saved Files, and renders in my library show up as the exclamation triangles, even though I can still load them. When i try to save a scene, an error message comes up, saying &quot;Error saving the file. The render could not be saved. Try again or choose a new file name.&quot; with Try Again, Chose New File and Cancel as options. I can&#39;t click any of those options, though, only close the notification window. Funny thing is, the scene is saved, even though it gives an error. Renders on the other hand are not.</p>

<p>Does anyone have any idea on what to do to fix this?</p>
]]></description>
   </item>
   <item>
      <title>Daz 4.9 crashed while saving</title>
      <link>https://www.daz3d.com/forums/discussion/186681/daz-4-9-crashed-while-saving</link>
      <pubDate>Wed, 26 Jul 2017 19:42:35 +0000</pubDate>
      <dc:creator>dylan_borg_d673e29d8d</dc:creator>
      <guid isPermaLink="false">186681@/forums/discussions</guid>
      <description><![CDATA[<p>Daz 4.9 crashed while saving. &nbsp;I was working on a scene with 3 figures + clothing and hair when Daz crashed.</p>

<p>The attach file is not working, so I cannot attach the zip file.</p>

<p>CloudLog</p>

<p>2017-07-26T19:28:33Z Unexpected exception in productGet: Unable to connect to the database, can not quote<br />
2017-07-26T19:28:38Z Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote<br />
2017-07-26T19:28:45Z Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote<br />
2017-07-26T19:28:51Z Unexpected exception in productGet: Unable to connect to the database, can not quote<br />
2017-07-26T19:28:59Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:28:59Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:28:59Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:28:59Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:28:59Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:28:59Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:06Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26T19:29:08Z Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database</p>

<p>&nbsp;</p>

<p>Log</p>

<p>2017-07-26 12:28:16.166 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-07-26 12:28:16.807 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote<br />
2017-07-26 12:28:17.908 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote<br />
2017-07-26 12:28:18.852 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote<br />
2017-07-26 12:28:19.399 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote<br />
2017-07-26 12:28:19.890 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote<br />
2017-07-26 12:28:25.589 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote<br />
2017-07-26 12:28:25.621 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-07-26 12:28:25.633 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-07-26 12:28:26.907 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote<br />
2017-07-26 12:28:26.948 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-07-26 12:28:26.993 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-07-26 12:28:26.999 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-07-26 12:28:27.012 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-07-26 12:28:27.023 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-07-26 12:28:27.761 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote<br />
2017-07-26 12:28:33.586 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in productGet: Unable to connect to the database, can not quote<br />
2017-07-26 12:28:34.868 Importing File...<br />
2017-07-26 12:28:34.869 Importing 01 Gis&Atilde;&copy;le Updo.hr2 ...<br />
2017-07-26 12:28:34.955 Reading ValGisH.obj<br />
2017-07-26 12:28:35.572 File imported in: 703.139 ms<br />
2017-07-26 12:28:35.717 Imported file: E:\daz 3n4\3.1.2\Old Library\Runtime\Libraries\hair\Gis&Atilde;&copy;le Updo\01 Gis&Atilde;&copy;le Updo.hr2<br />
2017-07-26 12:28:35.746 Building Scene...<br />
2017-07-26 12:28:35.786 File loaded in 0 min 0.9 sec.<br />
2017-07-26 12:28:35.786 Loaded file: 01 Gis&Atilde;&copy;le Updo.hr2<br />
2017-07-26 12:28:38.130 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote<br />
2017-07-26 12:28:45.620 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in contentGetByRelativePath: Unable to connect to the database, can not quote<br />
2017-07-26 12:28:51.438 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in productGet: Unable to connect to the database, can not quote<br />
2017-07-26 12:28:52.400 Loading script: E:/daz 3n4/3.1.2/Old Library/Runtime/Libraries/hair/Gis&Atilde;&copy;le Updo/Updo MATs/06 Hair Ruby.ds<br />
2017-07-26 12:28:52.476 Script executed successfully: E:/daz 3n4/3.1.2/Old Library/Runtime/Libraries/hair/Gis&Atilde;&copy;le Updo/Updo MATs/06 Hair Ruby.ds<br />
2017-07-26 12:28:59.198 Loading script: E:/daz 3n4/3.1.2/Old Library/Runtime/Libraries/hair/Gis&Atilde;&copy;le Updo/Updo MATs/06 Hair Ruby.ds<br />
2017-07-26 12:28:59.235 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26 12:28:59.306 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26 12:28:59.313 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26 12:28:59.316 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26 12:28:59.327 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26 12:28:59.330 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26 12:28:59.559 Loaded image ValGisC_Tex06.jpg<br />
2017-07-26 12:28:59.609 Loaded image ValGisC_Tr.jpg<br />
2017-07-26 12:29:06.198 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database<br />
2017-07-26 12:29:06.451 Ran tdlmake on image E:/daz 3n4/3.1.2/Old Library/Runtime/Textures/Michelle/Gisele/ValGisC_Tex06.jpg<br />
2017-07-26 12:29:06.451 Ran tdlmake on image E:/daz 3n4/3.1.2/Old Library/Runtime/Textures/Michelle/Gisele/ValGisC_Spec.jpg<br />
2017-07-26 12:29:06.451 Ran tdlmake on image E:/daz 3n4/3.1.2/Old Library/Runtime/Textures/Michelle/Gisele/ValGisC_Tr.jpg<br />
2017-07-26 12:29:06.452 Ran tdlmake on image E:/daz 3n4/3.1.2/Old Library/Runtime/Textures/Michelle/Gisele/ValGisC_Bump.jpg<br />
2017-07-26 12:29:08.070 WARNING: cloud\dzcloudtasknotifier.cpp(178): Unexpected exception in CloudFIle::lookupFromDb: Unable to connect to the database</p>
]]></description>
   </item>
   <item>
      <title>Shoulder Bend issues Izabella 7</title>
      <link>https://www.daz3d.com/forums/discussion/185726/shoulder-bend-issues-izabella-7</link>
      <pubDate>Sat, 22 Jul 2017 20:07:27 +0000</pubDate>
      <dc:creator>Montecristo</dc:creator>
      <guid isPermaLink="false">185726@/forums/discussions</guid>
      <description><![CDATA[<p>Howdy,</p>

<p>I am looking for a way to resolve&nbsp;an issue that I think&nbsp;began after a hard-reboot of my computer. For some reason, Izabella 7 shoulders are not bending correctly. The problem does not appear to affect other Genesis 3 figures. I&#39;ve uninstalled and reinstalled her a couple of times, as well as Studio itself, but neither has corrected this issue. Once upon a time, Studio created runtime data the first time a product was used; I&#39;m&nbsp;wondering if this got damaged and needs to be removed so it can be recreated. It may no longer be applicable at all since the introdcution of the Daz Connect data, but it is the only idea I have left.&nbsp;I&#39;ve attached an image that illustrates the problem.</p>

<p>Any ideas?</p>

<p>Thanks,&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>2 Questions</title>
      <link>https://www.daz3d.com/forums/discussion/185716/2-questions</link>
      <pubDate>Sat, 22 Jul 2017 19:37:45 +0000</pubDate>
      <dc:creator>libby</dc:creator>
      <guid isPermaLink="false">185716@/forums/discussions</guid>
      <description><![CDATA[<p>I was trying to use my space navigator and lost my scene. I tried to move it back to the default view but i can&#39;t figure out how. I even closed the program but it came back just where I left it.</p>

<p>1. How do I get back to the default view?</p>

<p>I purchased the victoria 8 and Lanie models as well as the Lanie bundle. I cannot get the hair to take a color and.... there is a white base cap on her head even after her skin is applied.</p>

<p>2. How do I color her hair and remove the white cap?</p>
]]></description>
   </item>
   <item>
      <title>Why does not the download page appear in the Gallery ?!</title>
      <link>https://www.daz3d.com/forums/discussion/186236/why-does-not-the-download-page-appear-in-the-gallery</link>
      <pubDate>Tue, 25 Jul 2017 04:22:51 +0000</pubDate>
      <dc:creator>Meninsherd</dc:creator>
      <guid isPermaLink="false">186236@/forums/discussions</guid>
      <description><![CDATA[<p>I do not know where to write ...</p>

<p>For two weeks now I think that there&#39;s something with one of my browsers, but it&#39;s not.<br />
I have from this computer another user has two accounts here, and they work.</p>

<p>Why can not I download the download page to my gallery from my account? (I checked on all three browsers.) My account on this page remains suspended)<br />
<img alt="" src="http://s46.radikal.ru/i111/1707/ec/646c8e5e70df.png" /></p>
]]></description>
   </item>
   <item>
      <title>should I get G8? Render speed etc</title>
      <link>https://www.daz3d.com/forums/discussion/186096/should-i-get-g8-render-speed-etc</link>
      <pubDate>Mon, 24 Jul 2017 13:29:11 +0000</pubDate>
      <dc:creator>Sephnroth</dc:creator>
      <guid isPermaLink="false">186096@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m really tempted to buy genesis 8 based alone on the morph clones for g1/2/3 in one single character :o But the majority of my work involves me rendering sprite animations with like 150+ frames. One of the main reasons I still use G2 so much is she renders quite significantly faster than G3 - with that in mind how is the G8 render speed? Slower again than G3? I&#39;m imagining more detail added = slower render times :o</p>

<p>&nbsp;</p>

<p>Also how are people finding her in general? Do the clones for g1/2/3 work well? How is she with G3 poses etc?</p>

<p>Thanks for your time and advice!</p>
]]></description>
   </item>
   <item>
      <title>Image sequence and video w. transperent background</title>
      <link>https://www.daz3d.com/forums/discussion/185871/image-sequence-and-video-w-transperent-background</link>
      <pubDate>Sun, 23 Jul 2017 15:39:35 +0000</pubDate>
      <dc:creator>jakobrh</dc:creator>
      <guid isPermaLink="false">185871@/forums/discussions</guid>
      <description><![CDATA[<p>I want to create some animation, to put on top of something else. So I render an image sequence with transperent background.</p>

<p>I&#39;ve downloaded a program to convert the image sequence to a video file.&nbsp;Is there a video&nbsp;file format that supports transperent background?</p>

<p>&nbsp;</p>

<p>Another possibility. Is there some video editing software that can handle two or more image sequences with transperent background</p>
]]></description>
   </item>
   <item>
      <title>Question related to rendering and object visibility.</title>
      <link>https://www.daz3d.com/forums/discussion/185771/question-related-to-rendering-and-object-visibility</link>
      <pubDate>Sun, 23 Jul 2017 01:31:10 +0000</pubDate>
      <dc:creator>WayneX</dc:creator>
      <guid isPermaLink="false">185771@/forums/discussions</guid>
      <description><![CDATA[<p>This might be a strange question, but I&#39;m super curious about it.</p>

<p>If you have four figures on the stage and make one invisible by turning off the figure&#39;s&nbsp;visiblity, will rendering still be affected by the invisible figure?</p>

<p>By that I mean, will rendering with four figures and one invisible be the same as rendering only three figures? Or does that invisible figure still affect it and slow it down?</p>

<p>I&#39;ve disable &#39;Visible in Render&#39; and I&#39;m hoping that excludes the figure completely and it renders as fast as it would if the figure was deleted.</p>

<p>Does anyone know? Thank you all for your help!</p>
]]></description>
   </item>
   <item>
      <title>How to add a suntan to an existing skin texture</title>
      <link>https://www.daz3d.com/forums/discussion/185776/how-to-add-a-suntan-to-an-existing-skin-texture</link>
      <pubDate>Sun, 23 Jul 2017 03:00:18 +0000</pubDate>
      <dc:creator>Blind Owl</dc:creator>
      <guid isPermaLink="false">185776@/forums/discussions</guid>
      <description><![CDATA[<p>The character in the story I&#39;m working on is of Scandinavian descent, with fair&nbsp;skin, blonde hair, and blue eyes. I had a heck of a time finding a set of skin textures&nbsp;and shaders pale enough to suit.</p>

<p>At some point in the story&nbsp;I&#39;d like to send her on a vacation to, say, Costa Rica, and have her come home with a golden bronze tan.&nbsp;Swapping out her skin&nbsp;textures for a darker set simply won&#39;t do&nbsp;because it changes her entire appearance: her face doesn&#39;t look at all like the one I spent hours shaping and tweaking. Some body&nbsp;textures also have features I don&#39;t want, e.g. built-in painted on pubic hair.</p>

<p>I know about Skin Builder. I own it and have spent some time playing with it, but (like other sets of replacement textures) it alters my character&#39;s appearance into unrecognizability.</p>

<p>So I&#39;m wondering if there&#39;s a relatively easy &amp; straightforward way to darken her skin without changing&nbsp;her face by too much. Either that&nbsp;or a product (preferably on sale&nbsp;<img alt="wink" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/wink_smile.png" title="wink" />) that will do it for me with a couple of mouse clicks.</p>
]]></description>
   </item>
   <item>
      <title>Male/Female hair compatibility question</title>
      <link>https://www.daz3d.com/forums/discussion/186226/male-female-hair-compatibility-question</link>
      <pubDate>Tue, 25 Jul 2017 02:44:06 +0000</pubDate>
      <dc:creator>Toothtail</dc:creator>
      <guid isPermaLink="false">186226@/forums/discussions</guid>
      <description><![CDATA[<p>Hello! I&#39;m wondering how hair compatibility works for male/female. will, for example, can genesis 3 female hair usually fit genesis 3 males? what about genesis hair--since genesis doesnt seem to be categorized into male and female.</p>

<p>I&#39;m looking for some long haired styles for males.</p>
]]></description>
   </item>
   <item>
      <title>G8F Texturing Across Seams</title>
      <link>https://www.daz3d.com/forums/discussion/186101/g8f-texturing-across-seams</link>
      <pubDate>Mon, 24 Jul 2017 14:43:08 +0000</pubDate>
      <dc:creator>JasonSWrench</dc:creator>
      <guid isPermaLink="false">186101@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>So, I was working on a new G8F character and I&#39;ve run into a bit of a problem. I&#39;ve tried for two days to figure out how to get a consistent texture pattern across seams from the face to the torso, from the torso to the arms, and from the torso to the legs. I cannot find a way to do this consistently. No matter what I try, the texture on the face is smaller and the texture on the torso is larger. I even tried texturing using the pattern in Blacksmith 3D hoping that would help create a consistent texture. I would then use that texture as an overlay and blend in Photoshop with the original face textures. Here is what I got using that process:</p>

<p><a rel="nofollow" href="http://pre14.deviantart.net/ff54/th/pre/i/2017/205/3/d/liara_by_renderguyny-dbhhl8p.png">http://pre14.deviantart.net/ff54/th/pre/i/2017/205/3/d/liara_by_renderguyny-dbhhl8p.png</a>&nbsp;(full size)</p>

<p><img alt="" src="http://pre14.deviantart.net/ff54/th/pre/i/2017/205/3/d/liara_by_renderguyny-dbhhl8p.png" /></p>

<p>As you can see, there is a very clear texture difference between the face and the neck. I&#39;m just not quite sure what to do at this point. Any advice will be helpful!</p>

<p>Thanks,</p>

<p>Jason</p>
]]></description>
   </item>
   <item>
      <title>Error save morph assets</title>
      <link>https://www.daz3d.com/forums/discussion/186136/error-save-morph-assets</link>
      <pubDate>Mon, 24 Jul 2017 18:16:04 +0000</pubDate>
      <dc:creator>kayto93_073094d40c</dc:creator>
      <guid isPermaLink="false">186136@/forums/discussions</guid>
      <description><![CDATA[<p>Hi guys,</p>

<p>i have some problems with morphs. I create some morphs with ZBrush. (only played with moving topologie). I send it with goz back and i have my morphs under Zbrush. But when i want to save them as morph asset i get every time the error: can not safe look log file. Thats what my log file said:</p>

<p>2017-07-24 20:08:06.332 WARNING: fileoutput\dzassetoutfile.cpp(813): Failed to create file path.<br />
2017-07-24 20:08:06.332 WARNING: dzmorphsupportassetfilter.cpp(795): Failed to write Morph Asset(s).<br />
2017-07-24 20:08:08.994 Failed to save Morph Asset(s). See the log for more details.<br />
2017-07-24 20:08:09.041 WARNING: libpng warning: iCCP: known incorrect sRGB profile</p>

<p>Why does it fail i dont get it.</p>

<p>Help me please&nbsp;</p>

<p>great K4YT0</p>

<p>PS.: I tried it with g3f and g8f everytime the same fail.</p>
]]></description>
   </item>
   <item>
      <title>Creating morph separator in DS4.9</title>
      <link>https://www.daz3d.com/forums/discussion/186141/creating-morph-separator-in-ds4-9</link>
      <pubDate>Mon, 24 Jul 2017 18:22:01 +0000</pubDate>
      <dc:creator>ManifoldFaces</dc:creator>
      <guid isPermaLink="false">186141@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been digging and digging searches and documentations for a half hour and can&#39;t find this simple thing. The only things i found were way outdated. &nbsp;So here&#39;s my simple question: How can i create morph separator/parameter group or whatever it is called so i can organize my custom morphs.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>3RD PARTY CONTENT INSTALLATION HELP PLEASE</title>
      <link>https://www.daz3d.com/forums/discussion/185996/3rd-party-content-installation-help-please</link>
      <pubDate>Mon, 24 Jul 2017 01:30:35 +0000</pubDate>
      <dc:creator>MAC-X</dc:creator>
      <guid isPermaLink="false">185996@/forums/discussions</guid>
      <description><![CDATA[<p>Thanks in advance for the help. I have several models all in zip format that are suppose to unzip into thier respective folders. However, the place that I got the zips from were mainly for poser but the models say they are compatible with DAZ as well. My question is HOW IN THE WORLD DO I INSTALL THEM INTO DAZ STUDIO 4.9.+? I&#39;m sure this question has probably been asked 101 times before but I did try looking a bit but couldn&#39;t find any previous posts. YOU HELP WOULD BE MUCH APPRECIATED! I&nbsp;REALLY WANT TO BE ABLE TO USE THIS CONTENT DESPERATELY lol. Thanks again andhave a GREAT day/evening... Mickey</p>
]]></description>
   </item>
   <item>
      <title>Dim installed content missing</title>
      <link>https://www.daz3d.com/forums/discussion/186036/dim-installed-content-missing</link>
      <pubDate>Mon, 24 Jul 2017 03:11:12 +0000</pubDate>
      <dc:creator>Serene Night</dc:creator>
      <guid isPermaLink="false">186036@/forums/discussions</guid>
      <description><![CDATA[<p>Hi: I have all my content installed via dim but if I&nbsp;I go to my product view it shows as grayed&nbsp;&nbsp;out and ready to install via connect. I don&#39;t want to use connect. But somehow dim stuff is sporadically in product view. Because my hard drive is not the biggest I&#39;ve been forced to delete content after installing. I&#39;m not sure what is going on but it seems to loose track of some content after it is installed via dim. What can be done?</p>
]]></description>
   </item>
   <item>
      <title>Green screen blues</title>
      <link>https://www.daz3d.com/forums/discussion/186081/green-screen-blues</link>
      <pubDate>Mon, 24 Jul 2017 09:31:31 +0000</pubDate>
      <dc:creator>andykarta</dc:creator>
      <guid isPermaLink="false">186081@/forums/discussions</guid>
      <description><![CDATA[<p>So I wanted to see if I can extract the forms I wanted from the rendered picture and assemble them in photoshop. &nbsp;I set the background to green, to fushia, to lavender... and I can do this with pictures but with rendering it takes a half hour at least to extract something with lots of fine detail like antenna and greeble. It bleeds into the object.&nbsp;&nbsp;And even&nbsp;after I expand the selection and other stuff, I still get this green (or lavendar) glow which I don&#39;t get extracting from actual photographs. &nbsp;And if I extract to get past the glow the extracted stuff looks extracted too much. &nbsp;</p>

<p>Does anyone have any best practices for extracting from IRAY or 3Delight. &nbsp;I once saw a photoshop tutorial where they used channels to extract the right color and it was beautiful. &nbsp;But I think it has something to do with&nbsp;one of the many many things in the surfaces tab I don&#39;t understand like specular light opacity or higgs bozon particle flux or whatever. Or maybe a render engine setting.&nbsp;&nbsp; Any help would be appreciated.</p>
]]></description>
   </item>
   <item>
      <title>What hardware specs affect daz studio? Please educate us</title>
      <link>https://www.daz3d.com/forums/discussion/185956/what-hardware-specs-affect-daz-studio-please-educate-us</link>
      <pubDate>Sun, 23 Jul 2017 23:45:42 +0000</pubDate>
      <dc:creator>tmtmtm_f56c8d4bda</dc:creator>
      <guid isPermaLink="false">185956@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m hoping to get clarity in understanding what aspects of the hardware setup have which effect on the studio workflow.&nbsp;</p>

<p>&nbsp;</p>

<p>CPU:</p>

<p>1. Threads</p>

<p>2. Clock speed</p>

<p>3. Cores</p>

<p>4. L3 Cache</p>

<p>&nbsp;</p>

<p>GPU:</p>

<p>1. NVidia CUDA cores</p>

<p>2. VRAM</p>

<p>3. Clock Speed</p>

<p>RAM:</p>

<p>1. Amount (GB)</p>

<p>2. Clock Speed</p>

<p>&nbsp;</p>

<p>hopefullt this can become a simple reference thread for those who seek to optimize their build for DS based work.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Making an old probably-3Dlight mirror reflective, presumably in iray</title>
      <link>https://www.daz3d.com/forums/discussion/185981/making-an-old-probably-3dlight-mirror-reflective-presumably-in-iray</link>
      <pubDate>Mon, 24 Jul 2017 00:55:09 +0000</pubDate>
      <dc:creator>nomad-ads_8ecd56922e</dc:creator>
      <guid isPermaLink="false">185981@/forums/discussions</guid>
      <description><![CDATA[<p>Okay, I have a really ancient scene grabbed from somewhere that originated for Poser 4 or something... and it has a free-standing mirror as one of the pieces of furniture. &nbsp;I tried to do a render, with the mirror in my Virewport, just to see if it would actually render the rest of the room as seen in the mirror... and of course, that&nbsp;was a big Nope Nope NOPE Nope, I simply got a grey, sorta-shiney surface instead of a useful mirror, so after a brief moment I cancelled the render. &nbsp;I vaguely remember references to &quot;Go in and do THIS to a surface&quot; in a prop in DS to get a mirror to go back to... well... mirroring things, but I don&#39;t remember what it was.</p>

<p>What is the simplest, quickest way to make the prop mirror work as a mirror in my scene? &nbsp;Bearing in mind, my scenes are generallly rendered in iray. &nbsp;I&#39;m guessing there;s an action that involves &quot;Right-click this and select this, and then this, and you&#39;re there.&quot; but I&#39;ve never done this before.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>iRay or 3DL toon shader that...</title>
      <link>https://www.daz3d.com/forums/discussion/186021/iray-or-3dl-toon-shader-that</link>
      <pubDate>Mon, 24 Jul 2017 02:38:50 +0000</pubDate>
      <dc:creator>nonesuch00</dc:creator>
      <guid isPermaLink="false">186021@/forums/discussions</guid>
      <description><![CDATA[<p>I have pwToon &amp; it is pretty nice actually but I was wanting a pwToon style shader what would allow me to replace the &#39;all human textures &amp; maps&#39; on a character with strictly colors without manually removing those maps and search for the right colors in the right slots to replace the now missing diffuse map colors.</p>

<p>Is there such a product?</p>
]]></description>
   </item>
   <item>
      <title>Only 7 light sources show up when Preview Lights is on?</title>
      <link>https://www.daz3d.com/forums/discussion/185921/only-7-light-sources-show-up-when-preview-lights-is-on</link>
      <pubDate>Sun, 23 Jul 2017 21:43:05 +0000</pubDate>
      <dc:creator>chris_63502790</dc:creator>
      <guid isPermaLink="false">185921@/forums/discussions</guid>
      <description><![CDATA[<p>If I add 8 spotlights to a scene, only light sources will show up. &nbsp;Is this a setting somewhere?</p>

<p>If I render, the light source will show, but not in any preview mode. If I delete lights (say light #4), the 8th light will pop on since there are only 7 lights.</p>

<p><img alt="" src="http://i.imgur.com/01Q2lCr.png" /></p>
]]></description>
   </item>
   <item>
      <title>Daz 4.9 suddenly freezes and becomes unresponsize on startup.</title>
      <link>https://www.daz3d.com/forums/discussion/185841/daz-4-9-suddenly-freezes-and-becomes-unresponsize-on-startup</link>
      <pubDate>Sun, 23 Jul 2017 11:45:31 +0000</pubDate>
      <dc:creator>asmronly24</dc:creator>
      <guid isPermaLink="false">185841@/forums/discussions</guid>
      <description><![CDATA[<p>I had my graphic drivers crash and was forced to restart my computer. Once I did that, Daz studio has turned into this... (Photo Below)</p>

<p>I use windows 10. First time this has happened. Reinstalling does nothing. Any idea what is going on?</p>

<p><img alt="" src="http://i.imgur.com/tKMh4L6.png" /></p>
]]></description>
   </item>
   <item>
      <title>Daz Studio model doesn't play nice with other renderers</title>
      <link>https://www.daz3d.com/forums/discussion/185551/daz-studio-model-doesn-t-play-nice-with-other-renderers</link>
      <pubDate>Fri, 21 Jul 2017 23:58:57 +0000</pubDate>
      <dc:creator>northern_95c9a3735f</dc:creator>
      <guid isPermaLink="false">185551@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,&nbsp;<br />
<br />
I am having problems rendering <a rel="nofollow" href="https://www.daz3d.com/saba-a-alkair">Saab&#39;a alKair</a>&nbsp;in Max and other applications, I wondered if anyone knew what to do about it?&nbsp;<br />
Please look at the render below - as you can see from the black areas on the towers and pillars, among other places, the textures don&#39;t wrap properly on import.&nbsp;<br />
They do on FBX-import, but then on Obj-export, the mesh just goes batshit with randomly flipped normals, creating even more black areas the texture won&#39;t wrap around in the mesh - its as if something is either missing or not really firing in the texture channel<br />
<br />
I&#39;ve tried:&nbsp;</p>

<ul>
	<li>UV Mapper to fix the normals, as it was a DAZ/Poser mesh, that usually fixes it.&nbsp;</li>
	<li>UVL&#39;s clean function, which gave a result like the other attached image</li>
	<li>Manually trying to reset the texture UV channel, but that was just time-intensive and a pain</li>
	<li>Photoshopping the texture so we could cover the black (as we used the model in a real time tech-demo)</li>
	<li>Various settings for import/export - from faceted mesh to Poser settings in the Max &nbsp;Obj importer/DAZ Obj/FBX exporter</li>
	<li>Alembic</li>
	<li>Also tried to set the textures to baked in the Surface tab</li>
	<li>A trip into Unfold3D&nbsp;</li>
	<li>Installing my much disliked copy of Poser 11 and seeing if that did the trick, with their exporter - it did not</li>
</ul>

<p><br />
I am kind of stumped, here, and I also have a boss who was less than pleased with the resultts of using this model, as we also used it to a demo of light- and complete map baking&nbsp;<br />
It&#39;s also cost me time I don&#39;t really have - which was a PitA too.&nbsp;<br />
So - anyone, what went wrong here, what should I have done that I did not?&nbsp;</p>

<p>~s<br />
<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>The shoes don't fit: finding the morph to remove</title>
      <link>https://www.daz3d.com/forums/discussion/185391/the-shoes-don-t-fit-finding-the-morph-to-remove</link>
      <pubDate>Fri, 21 Jul 2017 09:00:34 +0000</pubDate>
      <dc:creator>IsaacNewton</dc:creator>
      <guid isPermaLink="false">185391@/forums/discussions</guid>
      <description><![CDATA[<p>I applied the shoes from the &quot;Summer Flirt Outfit&quot; to my G3f character and noticed that the shoes don&#39;t fit. This is a highly modified G3f character so I thought: &quot;no problem, I&#39;ll use Easy feet morphs to reduce the feet size till they fit the shoes&quot;. However, the Easy Feet morphs are also active in the shoes as the shoes are conformed to the figure, resulting in the shoes shrinking as well, as I apply the Easy Feet morphs. &quot;No problem!&quot; thinks I; I&#39;ll just select the shoes and make the Easy Feet morph on the shoes a Favourite and then under Morph Editing, I&#39;ll &quot;Clear the selected deltas from favourites&quot;. Now there is a problem... I can&#39;t find the Easy Feet morph on the shoes. I find lots of other morphs transfered from the g3f character, but not the one I&#39;m looking for. The Easy Feet morph must be present on the shoes as it is changing the shape of the shoes, but the morph dial seems to be hiding in the laberinthine Parameters tab. Searching for it did not find it.</p>

<p>Any suggestions... how do I&nbsp;find the hidden Easy Feet morph dial on the SF-shoes, so I&nbsp;can remove it&#39;s effects?</p>
]]></description>
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   <item>
      <title>Another .OBJ question, this time Cinema 4D</title>
      <link>https://www.daz3d.com/forums/discussion/185746/another-obj-question-this-time-cinema-4d</link>
      <pubDate>Sat, 22 Jul 2017 22:07:48 +0000</pubDate>
      <dc:creator>andykarta</dc:creator>
      <guid isPermaLink="false">185746@/forums/discussions</guid>
      <description><![CDATA[<p>Still quite noobish so sorry in advance. &nbsp;Trying to import a model&nbsp;into Daz&nbsp;from Cinema 4D using an .obj file. Its Cinema 4D R12 so, I know, eeesh. But hey its still amazing. &nbsp;&nbsp;I&#39;m not getting the textures to load AND iDaz&#39;s&nbsp;&nbsp;surface tab isn&#39;t recognizing some of the model&#39;s surfaces. &nbsp;These are surfaces&nbsp;from extrudes I made in the model. &nbsp;(as a noob all I do is extrude and bevel.)&nbsp; I&#39;ve downloaded obj files that load the textures so I &nbsp;know its possible. &nbsp;So questions are as follows:</p>

<p>1 &nbsp;Is there a better more automatic way of exporting 3D models into Daz than .obj (besides for Daz and Poser content of course). &nbsp;I hear its old and the MTL files are problematic in Daz?</p>

<p>2. &nbsp;Can I point the .obj file to the texture location and then just put them all in the same folder or whatever while saving or exporting from Cinema 4D? &nbsp;Will that let Daz draw&nbsp;my textures?</p>

<p>3. &nbsp;I noticed all the wisdom on the web seems about exporting TO Cinema 4D. &nbsp;Should I be doing all my rendering in that?&nbsp; Seems like a big huge pain if I&#39;m doing animation with poses though I do like its renderer.</p>

<p>4. &nbsp;Would creating a new plane of the same size and location as a &nbsp;surface that daz doesn&#39;t recognize help Daz recognize the surface since it&#39;s a new primative? &nbsp;That&#39;s a confusing question. &nbsp;In other words. &nbsp;Lets say I have a cylinder and put an extrude into the front and textured that extruded surface differently from the rest of the polygon. &nbsp;Would making a round plane the same size as that extruded surface right on top of it help Daz recognize it since its a new primative and not just the face of a polygon?&nbsp;</p>

<p>&nbsp;</p>
]]></description>
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   <item>
      <title>Selling 2D renderings as Clipart?</title>
      <link>https://www.daz3d.com/forums/discussion/185766/selling-2d-renderings-as-clipart</link>
      <pubDate>Sun, 23 Jul 2017 01:31:10 +0000</pubDate>
      <dc:creator>nic_det_dcf5c24e9e</dc:creator>
      <guid isPermaLink="false">185766@/forums/discussions</guid>
      <description><![CDATA[<p>Hi. I know this may have been discussed before, but I don&#39;t want to do anything illegal so my question is this: Can I use 2D renderings of Daz Original Models and sell them as clipart? Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Shader Mixer not working as Tutorials explain</title>
      <link>https://www.daz3d.com/forums/discussion/184811/shader-mixer-not-working-as-tutorials-explain</link>
      <pubDate>Tue, 18 Jul 2017 20:18:01 +0000</pubDate>
      <dc:creator>hrscas_cc363e1a5d</dc:creator>
      <guid isPermaLink="false">184811@/forums/discussions</guid>
      <description><![CDATA[<p>Long story short; I&#39;m trying to create a blended texture in the shader mixer where one texture fades into the other.</p>

<p>I&#39;m trying to use a combination of image map bricks, an altitude brick, and a mixer brick which then plugs into another image map brick which is applied to the diffuse texture of the object (I&#39;ve tried it on a Genesis figure and a simple primatives).</p>

<p>&nbsp;</p>

<p>I keep winding up with the same problem; the way the various tutorials I&#39;ve read explain things do not result in what I want. Instead of a blended texture where one image fades into the other across the image I wind up with a solid gray color to the object which then will not go away even when I try to remove the shaders and reset the object (the only way to get rid of it seems to be to delete the object and start over).</p>

<p>&nbsp;</p>

<p>Can I please have some help with this, as trying to create a blended texture that fades from one to the other is getting rather frustrating and none of the available tutorials seem to help (to the contrary, they seem to be making things worse, harder, and more confusing).</p>
]]></description>
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