<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p712/feed.rss</link>
      <pubDate>Mon, 27 Apr 2026 12:53:44 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p712/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>What are some things that slow down Iray renders ?</title>
      <link>https://www.daz3d.com/forums/discussion/197881/what-are-some-things-that-slow-down-iray-renders</link>
      <pubDate>Fri, 15 Sep 2017 16:39:49 +0000</pubDate>
      <dc:creator>404nicg</dc:creator>
      <guid isPermaLink="false">197881@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m always trying to find the right balance between complexity and render speed when rendering scenes. I was wondering what are some things that slow down Iray renders? For instance, when rendering with 3delight I know that transmapped hair can turn a 2 minute render into a 30 minute render or subsurface shading calculations can bring things to a halt. Because of this, I know that if I want to render a sequence of images pretty quickly, these should be avoided.&nbsp;Are there similar examples for Iray?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Underwater Render</title>
      <link>https://www.daz3d.com/forums/discussion/197911/underwater-render</link>
      <pubDate>Fri, 15 Sep 2017 19:34:59 +0000</pubDate>
      <dc:creator>josephlemons69_4db0991b45</dc:creator>
      <guid isPermaLink="false">197911@/forums/discussions</guid>
      <description><![CDATA[<p>What is the easiest way to do an underwater render?</p>
]]></description>
   </item>
   <item>
      <title>Need help understanding Render Warning</title>
      <link>https://www.daz3d.com/forums/discussion/197666/need-help-understanding-render-warning</link>
      <pubDate>Thu, 14 Sep 2017 20:21:44 +0000</pubDate>
      <dc:creator>jimmulvaney</dc:creator>
      <guid isPermaLink="false">197666@/forums/discussions</guid>
      <description><![CDATA[<p>Hi not sure where else to turn, or what to do so any insight on the following would be appreciated. Progress window gets to 60% and then stops entirely. MAinly using a combination of DG Essential Shaders and Metalized Glass shaders. TIA.</p>

<blockquote>
<p>Saved image: C:\Users\Public\Documents\DAZ 3D\Studio\Content Library\Scenes\Vishuddha.duf.png<br />
Rendering Image<br />
WARNING: QColor::setHsv: HSV parameters out of range<br />
WARNING: QColor::setHsv: HSV parameters out of range<br />
3Delight message #43 (Severity 1): R2001: object &#39;shapematerial_CS2candle_1615_53d&#39; (displacement &#39;DAZ/Uber/displacement/omDispStandard&#39;, surface &#39;DAZ/Uber/surface/omUberSurface&#39;) exceeded its displacement bound by 0%<br />
3Delight message #43 (Severity 0): R2093: object &#39;shapematerial_handle_1637_5dc&#39; (displacement &#39;DAZ/Uber/displacement/omDispStandard&#39;, surface &#39;DAZ/Uber/surface/omUberSurface&#39;) used only 0% of its displacement bound<br />
3Delight message #43 (Severity 0): R2093: object &#39;shapematerial_MTA4_HGsand_46471_52c&#39; (displacement &#39;brickyard/{5e48c633-2fe1-4955-bdc8-1362fafe92ca}/shader_Displacement&#39;, surface &#39;brickyard/{5e48c633-2fe1-4955-bdc8-1362fafe92ca}/shader_Surface&#39;) used only 0% of its displacement bound<br />
3Delight message #43 (Severity 0): R2093: object &#39;shapematerial_default_1512_5e5&#39; (displacement &#39;dzdisplace&#39;, surface &#39;dzplastic&#39;) used only 41% of its displacement bound<br />
3Delight message #43 (Severity 0): R2093: object &#39;shapematerial_head_46618_5d8&#39; (displacement &#39;DAZ/Uber/displacement/omDispStandard&#39;, surface &#39;DAZ/Uber/surface/omUberSurface&#39;) used only 0% of its displacement bound<br />
3Delight message #43 (Severity 0): R2093: object &#39;shapematerial_inside_1510_5e5&#39; (displacement &#39;dzdisplace&#39;, surface &#39;dzplastic&#39;) used only 38% of its displacement bound<br />
3Delight message #43 (Severity 0): R2093: object &#39;shapematerial_stand_46617_527&#39; (displacement &#39;DAZ/Uber/displacement/omDispStandard&#39;, surface &#39;DAZ/Uber/surface/omUberSurface&#39;) used only 0% of its displacement bound<br />
3Delight message #43 (Severity 0): R2093: object &#39;shapematerial_CS2base_1619_53d&#39; (displacement &#39;DAZ/Uber/displacement/omDispStandard&#39;, surface &#39;DAZ/Uber/surface/omUberSurface&#39;) used only 0% of its displacement bound<br />
3Delight message #43 (Severity 0): R2093: object &#39;shapematerial_handle_1631_5d1&#39; (displacement &#39;DAZ/Uber/displacement/omDispStandard&#39;, surface &#39;DAZ/Uber/surface/omUberSurface&#39;) used only 0% of its displacement bound<br />
Saved image: C:\Users\Public\Documents\DAZ 3D\Studio\Render Library\Vishuddha_AO.png<br />
Render Cancelled<br />
Loaded image bluebubble2.jpg<br />
Loaded image multi7B.jpg<br />
Total Rendering Time: 29 minutes 22.38 seconds</p>
</blockquote>
]]></description>
   </item>
   <item>
      <title>Is the parameter scale suppose do be different for different figures?</title>
      <link>https://www.daz3d.com/forums/discussion/197896/is-the-parameter-scale-suppose-do-be-different-for-different-figures</link>
      <pubDate>Fri, 15 Sep 2017 17:38:53 +0000</pubDate>
      <dc:creator>mats76</dc:creator>
      <guid isPermaLink="false">197896@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, a beginners question.</p>

<p>I just noticed that several of my Daz figures have different parameter scale, Bethany7 for example is 97% while Ivan7 is 102.5%.</p>

<p>Is this the way it should be? Or have I messed something up?</p>

<p>Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>Animation Conversion Genesis 2 to Genesis 3</title>
      <link>https://www.daz3d.com/forums/discussion/134231/animation-conversion-genesis-2-to-genesis-3</link>
      <pubDate>Sun, 18 Dec 2016 15:21:44 +0000</pubDate>
      <dc:creator>jimlin</dc:creator>
      <guid isPermaLink="false">134231@/forums/discussions</guid>
      <description><![CDATA[<p>HI I purchased <a rel="nofollow" href="http://www.daz3d.com/downloader/customer/files/prod/22189/">Animation Conversion Genesis 2 to Genesis 3</a> thinking it would convert G 2 TO G3 AS title states but it only converts G2F TO &nbsp;G3F&nbsp; should not the title &nbsp;be&nbsp;Animation Conversion G2F TO G3F this would avoid confusion i have now requested refund</p>
]]></description>
   </item>
   <item>
      <title>How to render from the same position?</title>
      <link>https://www.daz3d.com/forums/discussion/197496/how-to-render-from-the-same-position</link>
      <pubDate>Thu, 14 Sep 2017 07:41:15 +0000</pubDate>
      <dc:creator>Drogo Nazhur</dc:creator>
      <guid isPermaLink="false">197496@/forums/discussions</guid>
      <description><![CDATA[<p>I know how to zoom in and out of a scene and change the angle and stuff like that but is there a way to render a scene from the exact same position each time?</p>

<p>For example, let&#39;s say I forgot to include a prop in the scene and I want to re-do the scene from the exact same position that I am in. However, I am going to have to zoom in and out as I position the prop. Is there a way to record exactly what position I did the render from, go off and position the prop and then come back to the exact same position to re-render the scene from the same spot?</p>
]]></description>
   </item>
   <item>
      <title>Additional Blood Layers for Genesis 3 Female(s)</title>
      <link>https://www.daz3d.com/forums/discussion/197851/additional-blood-layers-for-genesis-3-female-s</link>
      <pubDate>Fri, 15 Sep 2017 13:33:09 +0000</pubDate>
      <dc:creator>MoonLit</dc:creator>
      <guid isPermaLink="false">197851@/forums/discussions</guid>
      <description><![CDATA[<p><a href="https://www.daz3d.com/additional-blood-layers-for-genesis-3-female-s" target="_blank" rel="nofollow">https://www.daz3d.com/additional-blood-layers-for-genesis-3-female-s</a></p>

<p>&nbsp;</p>

<p>I bought this product last night and I can&#39;t seem to find any textures. When I&#39;m in my Smart Content folder and I click on Materials, I see the a couple of tabs from the product. But when I click on it, it breaks the program. Am I doing something wrong? :( Thanks.</p>
]]></description>
   </item>
   <item>
      <title>TreeScapes Backdrops</title>
      <link>https://www.daz3d.com/forums/discussion/197746/treescapes-backdrops</link>
      <pubDate>Fri, 15 Sep 2017 01:39:08 +0000</pubDate>
      <dc:creator>kksmith6515</dc:creator>
      <guid isPermaLink="false">197746@/forums/discussions</guid>
      <description><![CDATA[<p>I was just curous, did anyone else notice that the video was missing from the product page?</p>

<p><a href="https://www.daz3d.com/treescapes-backdrops" target="_blank" rel="nofollow">https://www.daz3d.com/treescapes-backdrops</a></p>

<p>It reads, &quot;<span>Please see the video below for a quick demonstration on the usage of this product.&quot;</span></p>

<p><span>I was kinda diappointed. I would have liked to see how this product works.&nbsp;</span></p>
]]></description>
   </item>
   <item>
      <title>morph away a body?</title>
      <link>https://www.daz3d.com/forums/discussion/197721/morph-away-a-body</link>
      <pubDate>Thu, 14 Sep 2017 23:30:48 +0000</pubDate>
      <dc:creator>BradCarsten</dc:creator>
      <guid isPermaLink="false">197721@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m creating a product at the moment (for sale at the store [hopefully]) that is going to need to use the genesis figure&#39;s severed&nbsp;head, and don&#39;t know what I&#39;m allowed to include seeing as how the head isn&#39;t&nbsp;my product. So is there a way to include a morph instead that gets rid of everything but the head? Is that even possible to do?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>mapping of mesh to bones issue</title>
      <link>https://www.daz3d.com/forums/discussion/197711/mapping-of-mesh-to-bones-issue</link>
      <pubDate>Thu, 14 Sep 2017 22:57:39 +0000</pubDate>
      <dc:creator>lordsbaine</dc:creator>
      <guid isPermaLink="false">197711@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I have a pair of bracers created in Hexagon and have brought them into DAZ3D.</p>

<p>I converted them to figures using the inherit bone structuter.</p>

<p>One part of the mesh overlaps Gensis 3 Femal : Right Shoulder Bend.</p>

<p>I want it to not be associated with it, I want it to be cleared so it is not associated with anything, because the mesh deforms as it is now.</p>

<p>How do I clear the association?</p>

<p>Cheers</p>
]]></description>
   </item>
   <item>
      <title>Can't see or access body morphs for Gen 8</title>
      <link>https://www.daz3d.com/forums/discussion/197656/can-t-see-or-access-body-morphs-for-gen-8</link>
      <pubDate>Thu, 14 Sep 2017 20:03:36 +0000</pubDate>
      <dc:creator>rem92jesse</dc:creator>
      <guid isPermaLink="false">197656@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, New to DAZ.&nbsp;<br />
<br />
Something weird happened, I used to be able to use and see my body morphs under the shaping tab, but they are just not there anymore, I still see the file under Content Library, but I cant access said content. Can anybody help me out? It&#39;s driving me nutttts. &nbsp;</p>

<p>&nbsp;</p>

<p>Thanks for taking the time to read my thread.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Gen8 Help</title>
      <link>https://www.daz3d.com/forums/discussion/197306/gen8-help</link>
      <pubDate>Wed, 13 Sep 2017 13:20:51 +0000</pubDate>
      <dc:creator>dreambornegaming</dc:creator>
      <guid isPermaLink="false">197306@/forums/discussions</guid>
      <description><![CDATA[<p>I am sure that this is covered elsewhere, but I can&#39;t find anything that covers what I need to know, so here I go. I have used the Gen3 characters for almost all of my work, but I want to start transitioning to Gen8 now that it has had some time on the market. However, I am finding it nearly unworkable, because it lacks a lot of the built-in morphs that Gen3 had (most specifically, those that applied to the hands, allowing for slide-based grip and fist adjustment). I have heard that it is possible to apply things from older characters to the new Gen8 characters, but I can&#39;t seem to find out anywhere how to ACTUALLY do this. Can someone more experienced offer any insight? Thanks a bunch!</p>
]]></description>
   </item>
   <item>
      <title>render progress window gone after updating to 4.9.4.122 [SOLVED]</title>
      <link>https://www.daz3d.com/forums/discussion/197546/render-progress-window-gone-after-updating-to-4-9-4-122-solved</link>
      <pubDate>Thu, 14 Sep 2017 11:29:44 +0000</pubDate>
      <dc:creator>Padone</dc:creator>
      <guid isPermaLink="false">197546@/forums/discussions</guid>
      <description><![CDATA[<p>Everything works fine. Also I got no errors in the log. But the render progress window doesn&#39;t show up. When I render with iray it only shows the rendering window and not the render progress. Is there any way to get it back ?<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Buying 3D content outside of Daz?</title>
      <link>https://www.daz3d.com/forums/discussion/197551/buying-3d-content-outside-of-daz</link>
      <pubDate>Thu, 14 Sep 2017 13:25:03 +0000</pubDate>
      <dc:creator>jcalebdesign</dc:creator>
      <guid isPermaLink="false">197551@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m still relatively new to Daz. So 100% of the time I buy from Daz directly. I was looking for an item that Daz didn&#39;t have and found a website called turbosquid.com with lots of content. Could I buy items from there and import them into Daz?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Using shaders</title>
      <link>https://www.daz3d.com/forums/discussion/197561/using-shaders</link>
      <pubDate>Thu, 14 Sep 2017 13:45:57 +0000</pubDate>
      <dc:creator>itsikw</dc:creator>
      <guid isPermaLink="false">197561@/forums/discussions</guid>
      <description><![CDATA[<p>I am accustomed to double-click a &quot;material&quot; to configure the chosen model surface. This always&nbsp;worked as planned. New models come with &quot;shaders&quot; instead of the old &quot;materials&quot;. When I try to use them as I used the materials, nothing happens (except an execution window pop-up which immediately disappears). I even tried to render the preview window (with iray), but the shader is absent.</p>

<p>Please help me: how to apply shaders to a chosen model surface?</p>
]]></description>
   </item>
   <item>
      <title>Poser GoZ to Zbrush - Saving progress on a project?</title>
      <link>https://www.daz3d.com/forums/discussion/190776/poser-goz-to-zbrush-saving-progress-on-a-project</link>
      <pubDate>Tue, 15 Aug 2017 04:52:28 +0000</pubDate>
      <dc:creator>ObscuroArcanum</dc:creator>
      <guid isPermaLink="false">190776@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m using Darkseal&#39;s <a rel="nofollow" href="https://www.daz3d.com/poser-to-goz">Poser to GoZ</a> tutorial (as well as his clothing tutorials) as a guide to work between Poser and Zbrush, but there is nothing in any of the tutorials that explains how to save my progress on my project inside Zbrush. When it can take hours to create morphs and textures, I don&#39;t understand how to save my progress and there is nothing in the tutorials that mentions how to save when it comes time to stop for the night.</p>

<p>I tried saving the Zbrush document, but all this did was save a document with my M4 figure a static thing on the screen that was no longer a mesh that I could edit.</p>

<p>At the moment, my project is creating textures for a M4 character, so unlike with a morph I can&#39;t just click the GoZ button and send my work back to Poser to be saved in my scene and then export it through GoZ again when I want to begin work again.</p>

<p>I have spent the last few hours searching for an answer to this and I haven&#39;t had any luck.</p>

<p>Any help to solve this would be very much appreciated.</p>
]]></description>
   </item>
   <item>
      <title>(help!) Hidden options on Iray Surfaces showing!</title>
      <link>https://www.daz3d.com/forums/discussion/197486/help-hidden-options-on-iray-surfaces-showing</link>
      <pubDate>Thu, 14 Sep 2017 07:04:03 +0000</pubDate>
      <dc:creator>Cherubit</dc:creator>
      <guid isPermaLink="false">197486@/forums/discussions</guid>
      <description><![CDATA[<p>Today at some point my surfaces on Iray started to show like this, and I don&#39;t know what I did. is there a way to revert back?</p>

<p>Please help?</p>
]]></description>
   </item>
   <item>
      <title>Alpha problems with Room Creator 2 and related packages</title>
      <link>https://www.daz3d.com/forums/discussion/197476/alpha-problems-with-room-creator-2-and-related-packages</link>
      <pubDate>Thu, 14 Sep 2017 06:34:42 +0000</pubDate>
      <dc:creator>nomad-ads_8ecd56922e</dc:creator>
      <guid isPermaLink="false">197476@/forums/discussions</guid>
      <description><![CDATA[<p>Okay, I&#39;ve created a scene using <a rel="nofollow" href="https://www.daz3d.com/room-creator-version-2">Room Creator 2</a>, with some presets from <a rel="nofollow" href="https://www.daz3d.com/rc-labrynths">RC-Labrynths</a> (the walls), and some presets from <a rel="nofollow" href="https://www.daz3d.com/room-creator-industrial">RC-Industrial</a> (floor and ceiling), and am running into an issue where apparently the doors and the floor-trim are causing alpha bleed-thru. &nbsp;I WAS having an issue where the parts of the door were disappearing, as seen in this render. &nbsp;After a bit of expirimenting I discovered it had to do with the fact I had a second door prop turned 100% alpha that was at the same location as the door you (mostly) see. &nbsp;This came about because RC-Labyrynth removes the door and just leaves the opening... &nbsp;by simply setting the whole door to 100% alpha, but I&nbsp;needed to place a door&nbsp;there, and I couldn&#39;t get it to UNhide the door again, so I rezzed another copy of the doorway-wall prop there, hid THAT wall but left the door from that visible. &nbsp;SImply going into the Scene tab and clicking the eyeball symbol to eye-close on the invisible door made it totally go away in the render, and the patchworky holes-in-the-door issue went away. &nbsp;It was tedious donkeywork finding all the 100% alpha but still &quot;rezzed&quot; bits of scenery and unrezzing them, but I found all the relevant ones and fixed them.</p>

<p>The problem I&#39;ve run into now, though, is there is a horizontil strip&nbsp;of alpha&nbsp;along the bottom of the little section of&nbsp;wall at the end of the hall,&nbsp;&nbsp;and when I unhide the ceiling, there is a stripe of alpha along the top of the wall, too. &nbsp;Upon careful inspection, I have determined it is likely the&nbsp;baseboards and the bit of trim at the TOP of the section of wall there (that arrives as part of the ceiling), which the retexturer mechanism has set to 100% alpha so that you no longer even see the baseboards and trim, and there&#39;s no way to actually totally derez that part via the eye-symbol, since there isn&#39;t a seperate one provided for just that baseboard or that bit of trim. &nbsp;And the other bit of wall at the same spot is already totally derezzed via the eye-symbol, so that doesn&#39;t seem to be a factor.</p>

<p>Any idea how to fix this? &nbsp;This is with the set (presumably) using the 3Dlight shaders while I&#39;m rendering in iRay mode. &nbsp;Would converting them all over to iRay via the Iray Uber Base shader possibly sort this?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>New Laptop for daz 3D and Poser</title>
      <link>https://www.daz3d.com/forums/discussion/197351/new-laptop-for-daz-3d-and-poser</link>
      <pubDate>Wed, 13 Sep 2017 14:57:57 +0000</pubDate>
      <dc:creator>e_2can</dc:creator>
      <guid isPermaLink="false">197351@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone, Maybe you guys can help me.</p>

<p>I&#39;m buying a new Laptop around 1000&euro;</p>

<p>im quite clear on most specs but im doupting about one choice.</p>

<p>Taking a better videocard or investing in more internal storage.</p>

<p>Choice is probably: Geforce GTX 680M vs Geforce GTX 1060 Or 8 MB internal vs 16 mb</p>

<p>This all for smother working and rendering in Das 3d and poser11 (and likewise)</p>

<p>Thank you!</p>
]]></description>
   </item>
   <item>
      <title>Tabs gone missing????</title>
      <link>https://www.daz3d.com/forums/discussion/196231/tabs-gone-missing</link>
      <pubDate>Fri, 08 Sep 2017 01:33:29 +0000</pubDate>
      <dc:creator>justchill1209</dc:creator>
      <guid isPermaLink="false">196231@/forums/discussions</guid>
      <description><![CDATA[<p>Hey guys, I have Version 4.9 of the studio. My tabs for shaping, posing, lights etc. went missing i.e. they were there earlier today and now they&#39;re just gone. I&#39;m a newbie and I haven&#39;t figured most of the stuff out yet, so don&#39;t judge. Would love some helpful advice on how to restore them again. Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Genesis 8 Animation + Animated Morphs to Blender ?</title>
      <link>https://www.daz3d.com/forums/discussion/197221/genesis-8-animation-animated-morphs-to-blender</link>
      <pubDate>Wed, 13 Sep 2017 03:48:16 +0000</pubDate>
      <dc:creator>alondan</dc:creator>
      <guid isPermaLink="false">197221@/forums/discussions</guid>
      <description><![CDATA[<p>Hello All,<br />
Did anyone succseed exporting<strong> Genesis 8</strong> Female with animation and animated morphs into Blender Cycles?</p>

<p>I did try it with Blender 2.78 without any luck, I tried the <strong>FBX </strong>I followed the video tutorial settings:<br />
<span><span id="youtube-27jcSK7tlPw"><span><a rel="nofollow" href="http://youtube.com/watch?v=27jcSK7tlPw#t="><img src="http://img.youtube.com/vi/27jcSK7tlPw/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span><br />
<br />
<strong>But </strong>my character get totally twisted and broken (it&#39;s very scary!)<br />
I&nbsp;downloaded the fresh latest version of <strong>Blender 2.79</strong> and tried again but had no luck, same issues.<br />
<br />
So I wonder if somebody at the forums&nbsp;got some different workflow or technique to make it work? any tips?<br />
<br />
Thanks ahead!</p>
]]></description>
   </item>
   <item>
      <title>Tribal Fury Henna for Genesis 3 and 8 with Bonus Character has Issues</title>
      <link>https://www.daz3d.com/forums/discussion/196436/tribal-fury-henna-for-genesis-3-and-8-with-bonus-character-has-issues</link>
      <pubDate>Sat, 09 Sep 2017 02:49:19 +0000</pubDate>
      <dc:creator>Greybro</dc:creator>
      <guid isPermaLink="false">196436@/forums/discussions</guid>
      <description><![CDATA[<p><strong>Tribal Fury Henna for Genesis 3 and 8 with Bonus Character</strong> is packaged with the Gensis 8 character not fully loading the texture or using the wrong uv. The update will not complete through connect. It goes to 98 % anf fails each time.</p>

<p>I manually installed the files and the Pix Darga has the same issue. Please fix this installer package and if Daz could please step up the QA on the final package files that&#39;d be great. This sorta thing has happened to me now 4 times this year.&nbsp;</p>

<p>&nbsp;</p>

<p>Yes I will file a support ticket. I just wish this didn&#39;t come up quite so often.</p>
]]></description>
   </item>
   <item>
      <title>Ligts presets don't work</title>
      <link>https://www.daz3d.com/forums/discussion/196576/ligts-presets-don-t-work</link>
      <pubDate>Sat, 09 Sep 2017 21:01:16 +0000</pubDate>
      <dc:creator>Genevieve Laroche</dc:creator>
      <guid isPermaLink="false">196576@/forums/discussions</guid>
      <description><![CDATA[<p>Not sure what I did, but I have load a scene the other day, and it changed my viewport default color to white.&nbsp; Now it stick s this. Also my light presets doesn&#39;t seems to work anymore.</p>

<p>Thanks for the help!</p>
]]></description>
   </item>
   <item>
      <title>Large G3F Morph Footprint</title>
      <link>https://www.daz3d.com/forums/discussion/195011/large-g3f-morph-footprint</link>
      <pubDate>Sat, 02 Sep 2017 19:47:32 +0000</pubDate>
      <dc:creator>pfunkyfize</dc:creator>
      <guid isPermaLink="false">195011@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I am just realizing now that with all the characters I buy for the G3F figure, I am experiencing morph bloat with tons of morphs being loaded with G3F. Is there a way to only load certain characters to the G3F without having to uninstall characters with the DIM? My G3F model takes forever to load because of the shedload of characters I have installed.</p>

<p>For example, if I wanted to have a G3F character that has only the FW characters loaded on one and maybe all the EJ models on a different G3F. Would that involve renaming the base G3F figure into something like G3F1, GeF2 etc.?</p>

<p>What I like about V4 is the injection morph so the base model can be loaded quickly without loading a ton of morphs to characters I won&#39;t be using.</p>

<p>Anyway, just wondering if it is in the realm of possibility...</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Spotlight leaves shadow (even when Render Emitter is Off)</title>
      <link>https://www.daz3d.com/forums/discussion/196786/spotlight-leaves-shadow-even-when-render-emitter-is-off</link>
      <pubDate>Sun, 10 Sep 2017 21:54:15 +0000</pubDate>
      <dc:creator>Mortze</dc:creator>
      <guid isPermaLink="false">196786@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been having this issue that bothers me quite, when I load a spotlight in the scene and choose Render Emitter Off it still casts a shadow. In the pics below, the circle is the shadow and the cross is where the spotlight is. The spotlight has a disc geometry 30X30.&nbsp;</p>

<p>I also noticed that if I put a spotlight behind some glass (transparency 100%) it shows in the render, even if Render Emiter is Off.</p>

<p>Is there a way to really make the spotlight invisible but still casting the light?</p>

<p>Daz 4.9, IRay render.&nbsp;&nbsp;</p>

<p>Thank you!</p>
]]></description>
   </item>
   <item>
      <title>Meaning of Error Message</title>
      <link>https://www.daz3d.com/forums/discussion/196951/meaning-of-error-message</link>
      <pubDate>Mon, 11 Sep 2017 18:12:58 +0000</pubDate>
      <dc:creator>dash2128</dc:creator>
      <guid isPermaLink="false">196951@/forums/discussions</guid>
      <description><![CDATA[<p>My lip-sync and Mimic Live plug-ins are almost ready.</p>

<p>But Mimic Live is sending me the messages I&#39;ve attached, below.</p>

<p>One of the messages appears on startup- the other two when I try to use Mimic, or try to configure the character (Configure File).&nbsp;</p>

<p>The configuration process doesn&#39;t seem to be working correctly. &nbsp;The character is genesis2, I wonder if g2 is not supported; I believe Aiko, Genesis and Victoria are supported. &nbsp;(I&#39;m sure what or where &#39;log&#39; is, on the &#39;Error Starting Capture&#39;&nbsp;message.)</p>

<p>How should I proceed, considering these message?.&nbsp;&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Exporting to iclone</title>
      <link>https://www.daz3d.com/forums/discussion/196871/exporting-to-iclone</link>
      <pubDate>Mon, 11 Sep 2017 11:20:41 +0000</pubDate>
      <dc:creator>iglov4</dc:creator>
      <guid isPermaLink="false">196871@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, this is my first post here so i hope i have placed it in the right spot- apologies if not. i was wondering if anyone can help me with some questions regarding exporting Daz items to Iclone. i have exported propas and character genesis 1 and 2 male and female but i wasn&#39;t sure whether i can export other characters e.g. Michale M4 etc. am i able to do this? Secondly- can i export motions to Iclone?</p>

<p>Thanks- any feedback very much appreciated</p>

<p>Ian</p>
]]></description>
   </item>
   <item>
      <title>Problem texturing</title>
      <link>https://www.daz3d.com/forums/discussion/197116/problem-texturing</link>
      <pubDate>Tue, 12 Sep 2017 14:54:13 +0000</pubDate>
      <dc:creator>olivier.yvanes</dc:creator>
      <guid isPermaLink="false">197116@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I created a simple disk (a flat cylinder obj) and a jpeg map to texture it that I apply as a map.<br />
Pic 1 shows what happens, pic 2 is an example of what happens when I play with vertical/horizontal tiling and offseting.<br />
Obviously not the result desired.<br />
What am I doing wrong ?<br />
What area do I have to work on ?</p>

<p>Thanks,<br />
Oliver</p>
]]></description>
   </item>
   <item>
      <title>Some Morph is distorting my G3 female's body - but I cannot identify it (Solved)</title>
      <link>https://www.daz3d.com/forums/discussion/168756/some-morph-is-distorting-my-g3-female-s-body-but-i-cannot-identify-it-solved</link>
      <pubDate>Mon, 15 May 2017 16:45:01 +0000</pubDate>
      <dc:creator>mgessat_f159911d19</dc:creator>
      <guid isPermaLink="false">168756@/forums/discussions</guid>
      <description><![CDATA[<p>Hi - I am struggling with a very strange problem.</p>

<p>Since a few days my Genesis 3 females have a changed geometry in their body (the head/face is unchanged/o.k.) which could be described as &quot;ti...&amp; a... enhancement&quot; - sorry, I meaned &quot;enhancements&quot; in the chest/breast/cleavage and the glutes area. If you look at the screenshots you see what I mean - here the modification looks rather subtile, but when it&#39;s rendered and on figures which have already own modifications in this areas it&#39;s really messing the body.</p>

<p>So of course that&#39;s some morph which is responsible for the change. So far, so good. I am not really a beginner with Daz3D and know the problem f.e. from the &quot;warrier princess&quot; morph for G2... So of course my first look was the &quot;Currently used&quot; tab, but there is nothing shown what could be responsible - of course I have activated &quot;show hidden properties&quot;.</p>

<p>To make the case more complicated: I have a very, very, very large content library, which has historically grown over years, so I have it on three different SSD devices to have better access performance. (In spite of this fact loading a scene or new figure takes a huge amount of time, because I have so many figures/morphs, including the transferred morphs from GenX - and of course I have all the &quot;duplicate formula found&quot; and error messages in my log which you ever could hope for - it&#39;s impossible to post it here...). I have a &quot;My Library&quot;, a &quot;My Library 2&quot; and a &quot;My Library 3&quot; database on different SSDs, and fortunately/of course I have a backup on a harddisk.</p>

<p>It&#39;s obvious - there is some morph that&#39;s responsible for the distortion - and that must be a morph in a product I have recently installed. Unfortunately since the last backup I had installed a lot of products - from Daz3D, but also from other sources - it would be a horrible work to restore the backup and then install each product step for step again and to check everytime whether G3 loads correctly.</p>

<p>I found that the problem must be in &quot;My Library 3&quot; - if I load the backup version in the Content Directory Manager; instead of the actual/current version, the G3 female loads without distortion. Of course I thought it would be easy to identify the responsible morph now. I deleted/moved all files in the My Library 3\data\daz 3D\genesis 3\female\morphs\ folder which had been changed/newly installed since my last rendered picture without the distortion - but no success. I compared the logs loading the undistorted G3 via the distorted one - no difference!! The only interesting difference: In the cache folder there is a &quot;female.cache.dsf&quot; - with the backup library it has a size of 376.083 KB, with the current and spoiled library it has a size of 381.093 KB. So I guess the difference is the &quot;evil&quot; morph - I tried to compare the two files with &quot;Winmerge&quot; - but it told me &quot;Not enough memory&quot;. I have 32 GB installed... WTF? So for now I am rather p.o.; pointless - is there no way to identify the &quot;evil&quot; morph ? Are there any other folders where morphs could have an interference with the G3 default figure? Is it possible that another newly installed product in my other libraries could cause the effect by an interference with &quot;My Library 3&quot;?</p>

<p>Thank you in advance for good ideas...</p>
]]></description>
   </item>
   <item>
      <title>"Importing an animation" problem</title>
      <link>https://www.daz3d.com/forums/discussion/164826/importing-an-animation-problem</link>
      <pubDate>Thu, 27 Apr 2017 00:55:31 +0000</pubDate>
      <dc:creator>DrGonzo62</dc:creator>
      <guid isPermaLink="false">164826@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,<br />
I have been importing animations into DAZ and then rendering them in iRay for a while now, since DAZ is not really suited for creating complex animations.</p>

<p>My workflow is to create the animation in a third party application, and then import it as an FBX into DAZ. I then save it as a pose preset, instead of dealing with any BVH export/import issues.<br />
Applying that preset then to any G3 character is working very well.</p>

<p>However, I&#39;ve now run into a scaling issue when applying a pose preset.<br />
2 characters in the scene, one is a bit taller than the other. When I apply the pose presets to the characters, the shorter characters animation is scaled, compared to the full size character.<br />
I have fuzzed with this for a while now and haven&#39;t been able to fix this problem. The animation was created with the correct hight of the figures. One is 100% in size, the other is 84% in size.</p>

<p>When I import the FBX into DAZ, the bones of the 2 figures animate correctly. The little clip shows how the bounding boxes of the skeletons move in unison after import into DAZ.<br />
The 2nd half of the clip shows the pose presets applied to G3M (to keep it simple). The taller figure now outruns the shorter one.</p>

<p>Does anyone here know how to fix this? I&#39;ve even tried BVH export and re-import in DAZ, but the animation scaling remains. Disabling the &quot;Scale Translation&quot; settings in BVH didn&#39;t fix the problem either.<br />
If I scale up the shorter figure to 100%, the both animations are matched again.</p>

<p>Any ideas, please?</p>

<p>Thanks,<br />
Kay</p>

<p>&nbsp;</p>


<span><span id="youtube-oAk4iBS9Oa4"><span><a rel="nofollow" href="http://youtube.com/watch?v=oAk4iBS9Oa4#t="><img src="http://img.youtube.com/vi/oAk4iBS9Oa4/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span>


<p><span>(Corrected title to make more understandable. ~Mod)</span></p>

<p>&nbsp;</p>
]]></description>
   </item>
   </channel>
</rss>