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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p707/feed.rss</link>
      <pubDate>Tue, 28 Apr 2026 06:00:10 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p707/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>can you save as transparent background PNG if using hdri lighting?</title>
      <link>https://www.daz3d.com/forums/discussion/201106/can-you-save-as-transparent-background-png-if-using-hdri-lighting</link>
      <pubDate>Sat, 30 Sep 2017 00:44:20 +0000</pubDate>
      <dc:creator>jenniferhughey</dc:creator>
      <guid isPermaLink="false">201106@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m using iradiance, and I turn off dome and ground but my character still has a white background. Is there a way to get a transparent background using hdri lighting? Getting frustrated..</p>
]]></description>
   </item>
   <item>
      <title>Ambient colored objects do not light up pre render</title>
      <link>https://www.daz3d.com/forums/discussion/201551/ambient-colored-objects-do-not-light-up-pre-render</link>
      <pubDate>Sun, 01 Oct 2017 21:45:54 +0000</pubDate>
      <dc:creator>Spydraxis (Todd Grosser)</dc:creator>
      <guid isPermaLink="false">201551@/forums/discussions</guid>
      <description><![CDATA[<p>When I load an object with ambient glow they don&#39;t show as lit until I actually render them. This results in some issues as I have to sample and resample my images to adjust ambient glow of said abjects.&nbsp; Skies apear black, because their base diffuse is black even though they&#39;re ambient glow is 100%&nbsp; Now I can&#39;t figure out if my Daz is broken, or there&#39;s some thing I have accidently turned on/off with an accidental touch of the keyboard but this needs to stop. Can anyone help?</p>
]]></description>
   </item>
   <item>
      <title>Question: How to strip program and start over from scratch</title>
      <link>https://www.daz3d.com/forums/discussion/200856/question-how-to-strip-program-and-start-over-from-scratch</link>
      <pubDate>Thu, 28 Sep 2017 18:06:53 +0000</pubDate>
      <dc:creator>havoks.eye</dc:creator>
      <guid isPermaLink="false">200856@/forums/discussions</guid>
      <description><![CDATA[<p>Hello! I&#39;ve been a newbie with Daz3d for a couple years. I unfortunately haven&#39;t had a lot of time to work with it even though I&#39;ve had the program a few years, including PC+ subscriptions on occasion. Between work, family and getting a degree, I haven&#39;t been able to put in the time to understand the ins and outs. In that time, I also was unfortunate enough to have a crashed desktop computer and three damaged laptops. Apparently I should stay <em>off</em> computers. lol</p>

<p>In any event, I managed to save much of my third party content, but it was mixed in with DIM and Daz content, and somehow got mixed up in file structure. In an attempt to fix the issue, and to put content in a place that is much easier to locate and not buried in five different locations throughout the hard drive, I have uninstalled and reinstalled, changed directory locations, and various other content management fixes. I have cruised through the forums and cannot quite suss out a fix.</p>

<p>At this point, I want to strip the entire program from my computer to do a fresh install as if it has never been on the machine in the first place. I want to start from scratch. When I uninstall and reinstall, the same database issues still exist, and content that should be viewable is no where to be found.&nbsp;Any suggestions on how to strip it and start over?</p>
]]></description>
   </item>
   <item>
      <title>Strange effect when rendering a plane as a mirror in iray</title>
      <link>https://www.daz3d.com/forums/discussion/200806/strange-effect-when-rendering-a-plane-as-a-mirror-in-iray</link>
      <pubDate>Thu, 28 Sep 2017 15:01:28 +0000</pubDate>
      <dc:creator>dawnydawny</dc:creator>
      <guid isPermaLink="false">200806@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I have noticed a strange effect a couple of times now when rendering a plane as a mirror (using nickel shader). Any objects that I have touching the mirror plane are set back in the actual mirror. I have attached a capture to show what I mean. In the screenshot the figure is actually touching the plane, so I would expect the mirror image to be touching the hand, but it&#39;s not, it&#39;s set back a bit. I also noticed this with shoes on a mirror, the reflection only appears to be touching if I set the object into the plane a bit. It&#39;s like a mirror, with REALLY thick glass. I&#39;m not sure what to do to solve this.</p>

<p>&nbsp;</p>

<p>Kind regards</p>

<p>&nbsp;</p>

<p>Dawn</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Realistic Long hair posing...</title>
      <link>https://www.daz3d.com/forums/discussion/192316/realistic-long-hair-posing</link>
      <pubDate>Tue, 22 Aug 2017 02:56:28 +0000</pubDate>
      <dc:creator>leo04</dc:creator>
      <guid isPermaLink="false">192316@/forums/discussions</guid>
      <description><![CDATA[<p>I have a girl laying on a bed, face up, her hair should be flowing over the edge of the bed towards the floor but doesn&#39;t. but she could be posed in any position, and the hair does not act like gravity exists unless she is standing.<br />
<br />
Can anyone suggest how to pose hair on a figure that is NOT vertical?<br />
<br />
I have LAMH so please don&#39;t go there.<br />
<br />
Thanks.<br />
<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Exporting Props with normal and specular maps?</title>
      <link>https://www.daz3d.com/forums/discussion/201441/exporting-props-with-normal-and-specular-maps</link>
      <pubDate>Sun, 01 Oct 2017 14:15:00 +0000</pubDate>
      <dc:creator>mike_f587c5eb66</dc:creator>
      <guid isPermaLink="false">201441@/forums/discussions</guid>
      <description><![CDATA[<p>Dear Daz folk,</p>

<p>I really only use Daz to export things for use in iClone -- but I&#39;ve bought a TON of stuff for this purpose.&nbsp; What happens is that after I export (either OBJ or, if it&#39;s a figure-rigged prop, as FBX) I get the diffuse maps just fine, but no normal or specular maps or opacity -- basically just the diffuse, even though those other maps ARE provided (if I go into the Textures directory for that prop or environment I can see all the maps).</p>

<p>What I then end up doing is loading each and everyone in manually, which is a huge PITA.&nbsp; So I thought that perhaps my software just isn&#39;t importing properly.&nbsp; But when I go into Daz I only see the diffuse map loaded for each prop.&nbsp; It has sliders for the normal and opacity and specular and metallic maps, but no maps themselves.&nbsp; So now I&#39;m thinking that perhaps those maps aren&#39;t being exported because Daz isn&#39;t loading them in in the first place.</p>

<p>So I thought I&#39;d ask you good people here -- am I just plain ignorant (well, I am, but that&#39;s kind of besides the point) or is there something special I need to do to make sure ALL the maps get loaded.&nbsp; I&#39;m just, for the most part, using the default &quot;Load All&quot; DUF that most developers provide for each environment or prop, and I just assumed it was loading all in.&nbsp; Or is it really all loaded in and not exporting properly?&nbsp; Or something else I just don&#39;t understand?</p>

<p>TIA for any assistance.</p>
]]></description>
   </item>
   <item>
      <title>How to share content directories with release and beta versions</title>
      <link>https://www.daz3d.com/forums/discussion/200321/how-to-share-content-directories-with-release-and-beta-versions</link>
      <pubDate>Tue, 26 Sep 2017 06:59:07 +0000</pubDate>
      <dc:creator>heinzerbrew_f94794efff</dc:creator>
      <guid isPermaLink="false">200321@/forums/discussions</guid>
      <description><![CDATA[<p>I have the current release and the current beta of daz studio is there an easy way to share the list of content directories between the two or can I import them?</p>
]]></description>
   </item>
   <item>
      <title>I'm soooo CONFUSED</title>
      <link>https://www.daz3d.com/forums/discussion/158691/i-m-soooo-confused</link>
      <pubDate>Thu, 30 Mar 2017 13:17:30 +0000</pubDate>
      <dc:creator>Drogo Nazhur</dc:creator>
      <guid isPermaLink="false">158691@/forums/discussions</guid>
      <description><![CDATA[<p>When I render a scene in IRAY, I get a lot of graininess. I was told that is because there is not enough light in the scene <strong>but</strong> I&#39;ve seen scenes that are dark because it is set at night or in a dark room (or something like that) and even though there isn&#39;t a lot of lot, there is still no graininess. How do I render a darker scene without the graininess?</p>
]]></description>
   </item>
   <item>
      <title>Best and most worthwhile Iray tuts?</title>
      <link>https://www.daz3d.com/forums/discussion/201311/best-and-most-worthwhile-iray-tuts</link>
      <pubDate>Sat, 30 Sep 2017 23:26:04 +0000</pubDate>
      <dc:creator>anise_leinen_390fa63a2b</dc:creator>
      <guid isPermaLink="false">201311@/forums/discussions</guid>
      <description><![CDATA[<p>Hey all,</p>

<p>So I basically understood lighting, and then... Iray came along... and now I&#39;m finally using Daz... and *&amp;(*)&amp;#%&amp;(^(*^???? Pretty much. ;) I do well with tutorial learning, but there are so many tuts out there and there&#39;s no way to evaluate them without going through them. Until I figure out that Time-Turner thing, there are only so many hours in a day, plus work, going back to school, etc etc etc! So here&#39;s the question: where are the best and most complete Iray tuts? Which ones are the best use of time? Which ones are most complete? Which ones cover different lighting situations including interior, outdoor, day, night, etc? These can be either free or paid.I try to support fellow artists whenever possible.</p>

<p>If it helps, I have a photography background (which SEEMS like it should be more help than it&#39;s been so far) and a good real-world understanding of natural light. Our famly business is in landscaping and design, which means that I know about the way that flowers and plants will appear at different times of day/night, different cloud cover conditions, different parts of the country, different seasons, rain/snow/fog/smoke, and so on. So it&#39;s a question of how to translate reality into the digital world. I really want to recreate rain gardens and moonlight gardens. :) But basically, I need to learn ALL about the Iray lighting system, and some tuts are MUCH better than others for this purpose. Thanks in advance for ideas from all the smart people here!!</p>
]]></description>
   </item>
   <item>
      <title>Broken Kneecaps?</title>
      <link>https://www.daz3d.com/forums/discussion/196751/broken-kneecaps</link>
      <pubDate>Sun, 10 Sep 2017 17:17:13 +0000</pubDate>
      <dc:creator>SageWindu</dc:creator>
      <guid isPermaLink="false">196751@/forums/discussions</guid>
      <description><![CDATA[<p>Hi. I&#39;ve recently gotten into a bit of a pickle and am hoping to get unpickled. But to do that, I need some help.</p>

<p>One of my custom characters has an issue with bending her legs. Specifically, the thigh seems out of alignment with the leg, making it look distorted and blocky. There is a smaller, yet similar issue with the ankle as well. Oddly enough, no other characters have this issue.&nbsp;Anyone have an idea what&#39;s happening, and possible solutions? Images are provided to help explain my conundrum.</p>

<p>Thank you.</p>

<p>Edited for clarification.</p>
]]></description>
   </item>
   <item>
      <title>Quick Question - Offline Set up</title>
      <link>https://www.daz3d.com/forums/discussion/200061/quick-question-offline-set-up</link>
      <pubDate>Mon, 25 Sep 2017 04:57:42 +0000</pubDate>
      <dc:creator>PandaAnonymous</dc:creator>
      <guid isPermaLink="false">200061@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m going to be out of town next week, and I&#39;m taking my laptop but no internet, I just want some confirmation on setting up offline content.</p>

<p>So all I have to do is download the offline package along with the authorization file and place them in the DIM installation folder?</p>

<p>That&#39;s it right? No need for more steps?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How Should "My DAZ 3D Library" Look?</title>
      <link>https://www.daz3d.com/forums/discussion/201336/how-should-my-daz-3d-library-look</link>
      <pubDate>Sun, 01 Oct 2017 01:08:10 +0000</pubDate>
      <dc:creator>zug22</dc:creator>
      <guid isPermaLink="false">201336@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, After (happy) years using 4.8 and not being able to transfer from 4.8 to 4.9 nicely I went for a total reinstall on a new drive with 4.9 . . . . I DID copy across the folder named &quot;runtime&quot; and it seems to work fine, then I downloaded all of my DAZ content with DIM but in the old &quot;My DAZ 3D Lbrary&quot; there are a lot of odds and ends.&nbsp; I want to tidy up all of the mess - so <em>What should be there and what should no</em>t?</p>

<p>I&#39;m on a Mac but that sould not make any difference, right?</p>

<p>Thankyou for any help you can offer.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>World coordinates and rotation (SOLVED)</title>
      <link>https://www.daz3d.com/forums/discussion/198516/world-coordinates-and-rotation-solved</link>
      <pubDate>Mon, 18 Sep 2017 15:46:42 +0000</pubDate>
      <dc:creator>reserv888</dc:creator>
      <guid isPermaLink="false">198516@/forums/discussions</guid>
      <description><![CDATA[<p>I have dialed up a pose of a falling man (see attached file). Now I want to rotate him along the Y-axes. Since I during the process have rotated him somewhat along all the axes, the World Coordinates are no longer the same as the Local ones.</p>

<p>I am aware I can adjust the Rotation tool (no 1 in the image) with the Tool settings (no 2), but it does&#39;nt affect the rotation decvice I normally use (no 3). The Y-rotation on no 3 is still Local.<br />
<br />
How can I fix that?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Constant crashing? BSODs? Memory_Management issues?</title>
      <link>https://www.daz3d.com/forums/discussion/200556/constant-crashing-bsods-memory-management-issues</link>
      <pubDate>Wed, 27 Sep 2017 10:49:01 +0000</pubDate>
      <dc:creator>felixtrey2003</dc:creator>
      <guid isPermaLink="false">200556@/forums/discussions</guid>
      <description><![CDATA[<p>So I&#39;ve put together a new rig this year that is vastly superior to my old one. And as&nbsp;a prerequisite&nbsp;to all this, I just want to state that I never had iRay issues with my PC crashing on my older rig, and that thing only had 16GB of RAM and (I think) a single GTX 760. My new PC has 32GB Ram and dual GTX 1080s with 8GB VRAM each. Here are all the specs for it: <a href="https://pcpartpicker.com/list/hcKLBP" target="_blank" rel="nofollow">https://pcpartpicker.com/list/hcKLBP</a><br />
<br />
My old PC was really slow on iRay rendering but it never crashed on me. Now my new rig usually crashes at least one per scene. Sometimes mid-scene creation, sometimes after initializing the render. A variety of weird BSODs have popped up but by far the most common&nbsp;one has always been Memory_Management and to be honest, I have no&nbsp;idea why. Keep in mind I&#39;m not bloating my scenes with 4K textures and a bazillion polygons; I actually use the&nbsp;Scene Optimizer these days because <em><strong>my rig crashes even while rendering older scenes that worked perfectly fine on my previous,&nbsp;inferior computer.</strong></em>&nbsp;<br />
<br />
I was hoping other people may have had this issue and found ways to alleviate it.<br />
<br />
Some other things worth noting is that SLI is disabled on the two devices, Optix Acceleration is selected as well both of my GPUs. CPU is unchecked because, with it selected, my CPU usage usually skyrockets which typically results in a crash too. I&#39;d like to reiterate that these scene files aren&#39;t graphically intensive, sometimes they&#39;re as simple as a single human figure (subD set to 1) and a HDRi Environment Map in effect, no physical lights. I have Windows 10. Daz is fully updated. Drivers are all updated. And of course I&#39;d be happy to provide more data and screenshots&nbsp;if necessary.<br />
<br />
Here&#39;s to hoping someone can relate to this issue and has found ways around it. Thank you very much for your time and consideration.</p>
]]></description>
   </item>
   <item>
      <title>Grainy lighting, is there a way to remedy this?</title>
      <link>https://www.daz3d.com/forums/discussion/160336/grainy-lighting-is-there-a-way-to-remedy-this</link>
      <pubDate>Thu, 06 Apr 2017 15:42:36 +0000</pubDate>
      <dc:creator>Usernamenottaken</dc:creator>
      <guid isPermaLink="false">160336@/forums/discussions</guid>
      <description><![CDATA[<p>Hey guys, I was wondering how I could fix grainy lighting?&nbsp; I used most of the lighting settings reccomended on this forum such as - Lower shutter speeds, using the emissive objects instead of just plain of spot lights or distant ones.<br />
<br />
​My problem is that is comes off as VERY grainy, I&#39;m waiting through a render now to see if it is fixed.<br />
<br />
​I am confused as to why it is so hard (at least for me) to achieve lighting like this - <a href="https://www.daz3d.com/romantic-hotel-room" target="_blank" rel="nofollow">https://www.daz3d.com/romantic-hotel-room</a></p>
]]></description>
   </item>
   <item>
      <title>How does the renderd character stays movable?</title>
      <link>https://www.daz3d.com/forums/discussion/201376/how-does-the-renderd-character-stays-movable</link>
      <pubDate>Sun, 01 Oct 2017 05:38:25 +0000</pubDate>
      <dc:creator>christianmaerschel</dc:creator>
      <guid isPermaLink="false">201376@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I&#39;m looking for an option to save a rendered character in a manner, that it stays movable AND rendered, so that I can&nbsp;put it into a new -also rendered and movable- scene.</p>

<p>Is that possible or do&nbsp;I have to make a kind of flash-file out of it - and can I work this &quot;kind of flash&quot; in DAZ studio lateron???</p>

<p>And - which kind of files are those images, which you can turn around all axles?</p>

<p>&nbsp;</p>

<p>Thx &amp; regards, de OuweKaleGrijze</p>
]]></description>
   </item>
   <item>
      <title>Help! Eye textures not showing when exporting as .obj file</title>
      <link>https://www.daz3d.com/forums/discussion/201026/help-eye-textures-not-showing-when-exporting-as-obj-file</link>
      <pubDate>Fri, 29 Sep 2017 16:09:42 +0000</pubDate>
      <dc:creator>04Janine87</dc:creator>
      <guid isPermaLink="false">201026@/forums/discussions</guid>
      <description><![CDATA[<p>As the title says I try to export my model as .obj file. But when I open the obj file in blender for example all textures load except for&nbsp;the eyes. The&nbsp;eyes are completly white!&nbsp;</p>

<p>Can someone please help me with this. I&#39;m seriously struggling with getting the eye texture to work.</p>

<p>Thank you so much in advance.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Cannot open DAZ Studio 4.9 from Bryce Pro 7</title>
      <link>https://www.daz3d.com/forums/discussion/201286/cannot-open-daz-studio-4-9-from-bryce-pro-7</link>
      <pubDate>Sat, 30 Sep 2017 22:23:12 +0000</pubDate>
      <dc:creator>danforth1</dc:creator>
      <guid isPermaLink="false">201286@/forums/discussions</guid>
      <description><![CDATA[<p>When trying to send to DS, it opens dialog to choose which version of DS to open. When you click ok, error pops up saying it cannot find DS. Uninstalled both,reinstalled DS, then Bryce. Same issue.Seems to go from DS to Bryce with no issues, other than scaling.</p>
]]></description>
   </item>
   <item>
      <title>Lighting a close quarters interior scene</title>
      <link>https://www.daz3d.com/forums/discussion/201271/lighting-a-close-quarters-interior-scene</link>
      <pubDate>Sat, 30 Sep 2017 20:02:28 +0000</pubDate>
      <dc:creator>JMatteson</dc:creator>
      <guid isPermaLink="false">201271@/forums/discussions</guid>
      <description><![CDATA[<p>I have been working on a scene for three figures using crew stateroom interior.&nbsp; If I use anything other than the camera headlamp, it is dark. I&#39;ve added distant light, spot light and even a linear&nbsp;point light, but no joy. Anyone have any advice?</p>
]]></description>
   </item>
   <item>
      <title>Making normal maps for Gen figures prior to Gen3</title>
      <link>https://www.daz3d.com/forums/discussion/201266/making-normal-maps-for-gen-figures-prior-to-gen3</link>
      <pubDate>Sat, 30 Sep 2017 19:53:28 +0000</pubDate>
      <dc:creator>ant2505</dc:creator>
      <guid isPermaLink="false">201266@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, everyone!</p>

<p>I want to make veins for G2F via normal maps&nbsp;using ZBrush.&nbsp;</p>

<p>Here is video tutorial from SickleYield and it&#39;s very good:</p>

<p><span><span id="youtube-jikN3dPlUts"><span><a rel="nofollow" href="http://youtube.com/watch?v=jikN3dPlUts#t="><img src="http://img.youtube.com/vi/jikN3dPlUts/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>

<p>but it&#39;s the way how Multi Map Exporter&nbsp;works with G3. There are some difficulties with earlier models.</p>

<p>In coments below the video,&nbsp;Cris Palomino attached a PDF file to help those who are working with models lower than 3-d gen. In the begining Cris tells, that for using Multi Map Exporter with&nbsp;figures prior to G3, i should set up the UVs into multiple UV tiles. But i don&#39;t know how to do this(. It would be great if someone would tell what and when should i do&nbsp;according to the&nbsp;SickleYield&#39;s video.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Problems with SKA motion for Gen 8</title>
      <link>https://www.daz3d.com/forums/discussion/197341/problems-with-ska-motion-for-gen-8</link>
      <pubDate>Wed, 13 Sep 2017 14:43:17 +0000</pubDate>
      <dc:creator>reserv888</dc:creator>
      <guid isPermaLink="false">197341@/forums/discussions</guid>
      <description><![CDATA[<p>The new SKA motion for Genesis 8 doesn&#39;t move the character one bit. No motion what so ever.</p>

<p>(The SKA motion for Genesis 3 works fine).<br />
<br />
Anyone else having problems? Solution?</p>
]]></description>
   </item>
   <item>
      <title>Scott Hair &amp; Genesis 3 male</title>
      <link>https://www.daz3d.com/forums/discussion/201151/scott-hair-genesis-3-male</link>
      <pubDate>Sat, 30 Sep 2017 03:35:40 +0000</pubDate>
      <dc:creator>kksmith6515</dc:creator>
      <guid isPermaLink="false">201151@/forums/discussions</guid>
      <description><![CDATA[<p>Hey, I just purhcased this tonight and realized that it was only intended to be used with the G2 male. Currently I am using G3. Does anyone know of a good way of making it fit or if that is possible? Thank goodness it didn&#39;t cost too much. I really like the model though</p>

<p>&nbsp;</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Genesis 3 Super Bodysuit for Female - Template</title>
      <link>https://www.daz3d.com/forums/discussion/200746/genesis-3-super-bodysuit-for-female-template</link>
      <pubDate>Thu, 28 Sep 2017 08:14:08 +0000</pubDate>
      <dc:creator>Slipmeister</dc:creator>
      <guid isPermaLink="false">200746@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there,</p>

<p>I am trying to create a texture for the Genesis 3 Super Bodysuit for Female but I can&#39;t seem to find a template for it.&nbsp; Does anyone have one I can have?&nbsp; I need to see where the different leg/arm/glove/sock lengths are, as well as the side seams so I can properly apply my texture.</p>

<p>Any help is greatly appreciated.</p>
]]></description>
   </item>
   <item>
      <title>Grainy</title>
      <link>https://www.daz3d.com/forums/discussion/200846/grainy</link>
      <pubDate>Thu, 28 Sep 2017 17:11:16 +0000</pubDate>
      <dc:creator>clell_1cc147d0c7</dc:creator>
      <guid isPermaLink="false">200846@/forums/discussions</guid>
      <description><![CDATA[<p>Hey Guys;</p>

<p>I&#39;m trying to render a rather low light image. My results are great except that the image is VERY grainy. I&#39;m running Win10 64bit with an Nvidia GT640 graphics card.&nbsp;</p>

<p>Any and all help would be greatly appreciated.</p>

<p>Thanks Hooch68</p>
]]></description>
   </item>
   <item>
      <title>Adding an Item to multiple Smart Content Products</title>
      <link>https://www.daz3d.com/forums/discussion/201016/adding-an-item-to-multiple-smart-content-products</link>
      <pubDate>Fri, 29 Sep 2017 15:56:30 +0000</pubDate>
      <dc:creator>Geminii23</dc:creator>
      <guid isPermaLink="false">201016@/forums/discussions</guid>
      <description><![CDATA[<p>Hi. &nbsp;So I have been working through a lot of my third party content and adding the missing metadata to get these products to show in the Smart Content panel. &nbsp;One thing I came across is where a product may have been designed for V4 and G2. &nbsp;I have these as two seperate content products, but the props will only display in the V4 item and if I load up the G2 character and apply the G2 version outift I have no way to access the props through the Smart Panel.</p>

<p>Is it possible to have a prop&nbsp;item attached to two different content products? &nbsp;Will the metadata work for only one or can it work for both?</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>GoZ not working on some clothes</title>
      <link>https://www.daz3d.com/forums/discussion/200146/goz-not-working-on-some-clothes</link>
      <pubDate>Mon, 25 Sep 2017 15:26:36 +0000</pubDate>
      <dc:creator>nevarran</dc:creator>
      <guid isPermaLink="false">200146@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, guys.</p>

<p>Been using GoZ to fix clipping on clothes and fit them better for quite some time. But recently I&#39;ve encountered some clothing products that wouldn&#39;t receive the custom morphs from ZBrush.</p>

<p>I understand I cannot edit objects in High Res, so I always switch the Resolution Level to Base before sending the clothes to ZBrush.<br />
But recently I encountered some products that wouldn&#39;t receive the morphs, even when exported at Base resolution level.<br />
<a rel="nofollow" href="https://www.daz3d.com/watch-my-charm-for-genesis-3-female-s">Watch My Charm for Genesis 3 Female(s)</a> is one of those products. The cloth items are set to Base level by default, but when exporting from ZBrush all I get is the option to create a new object.</p>

<p>Any idea what&#39;s causing this issue and how to get around it?<br />
Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Another Reinstall Question</title>
      <link>https://www.daz3d.com/forums/discussion/200476/another-reinstall-question</link>
      <pubDate>Wed, 27 Sep 2017 00:19:56 +0000</pubDate>
      <dc:creator>nelsonsmith</dc:creator>
      <guid isPermaLink="false">200476@/forums/discussions</guid>
      <description><![CDATA[<p>Trying to move the content directory has just resulted in too much of a headache. &nbsp;Since attempting to point DIM and Daz to the new path nothing downloaded after has shown up in either the content Library or the Smart Content.<br />
<br />
While I&#39;m loathe to do so, it&#39;s looking more and more like a complete reinstall, and pointing Daz to the new HD at the start is going to be the quickest way to go. &nbsp;Either way my 1 TB C drive only has 7 GB left, the computer is laggy and something has to be done.<br />
<br />
However before I do that, will an uninstall delete my saved scenes and characters, and is there anyway to save those someplace safe if it would? &nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Iray render setting problem</title>
      <link>https://www.daz3d.com/forums/discussion/200941/iray-render-setting-problem</link>
      <pubDate>Fri, 29 Sep 2017 08:02:23 +0000</pubDate>
      <dc:creator>Orpheus13</dc:creator>
      <guid isPermaLink="false">200941@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>Having some issues I restored the Iray Render settings to default.</p>

<p>Now my renders are as fast as they are bad, with a very low resolution.</p>

<p>How and to which settings should I change that ? Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Rendering Issue with GPU to CPU in 4.9</title>
      <link>https://www.daz3d.com/forums/discussion/192336/rendering-issue-with-gpu-to-cpu-in-4-9</link>
      <pubDate>Tue, 22 Aug 2017 05:55:14 +0000</pubDate>
      <dc:creator>btymoffers</dc:creator>
      <guid isPermaLink="false">192336@/forums/discussions</guid>
      <description><![CDATA[<p>So I&#39;m sorta new here, tho I&#39;ve noticed something, that doesn&#39;t quite seem right.</p>

<p>I have two GTX 1080SC, not in SLI. They are both ticked off, and the CPU is not.</p>

<p>I will have a simple 2 second animation, at 15fps, and be rendering at 2560x1440, very basic lighting, two figures, a floor and that is it. All fairly basic stuff, no super high resolution textures.</p>

<p>Will start the render as an Image series. The First frame loads like there is no tomorrow, 500 iteration in about 1-2mins. The second frame will then start, and it will do about 200 iterations, take 25mins. This will continue at the latter speed for the rest of the frames.</p>

<p>On top of this, when I check my GPUs they are barely being used during the later frames, like 236mhz tops... but my CPU is at 100%.</p>

<p>During the first frame, my GPUs are both at 1900mhz+ each, and my cpu is about 15% usage...</p>

<p>&nbsp;</p>

<p>What is going on here? Between the two frames, there is very very little happening, just a slight rotation of an arm.</p>

<p>&nbsp;</p>

<p>Can anyone help me?</p>

<p>This is what the History says for the two frames.</p>

<blockquote>
<p>First Frame:</p>

<p>Rendering in NVIDIA Iray</p>

<p>&nbsp;</p>

<p>Compiling Shaders - 0/1</p>

<p>Rendering frame 2</p>

<p>Rendering...</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.9 IRAY rend progr: CUDA device 0 (GeForce GTX 1080): Processing scene...</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.2 IRAY rend progr: CUDA device 1 (GeForce GTX 1080): Processing scene...</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.3 IRAY rend stat : Geometry memory consumption: 209.101 MiB (device 0), 0 B (host)</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.7 IRAY rend stat : Geometry memory consumption: 209.101 MiB (device 1), 0 B (host)</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.3 IRAY rend stat : Texture memory consumption: 18.5916 GiB (device 0)</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.3 IRAY rend stat : Lights memory consumption: 196 B (device 0)</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.3 IRAY rend stat : Material measurement memory consumption: 0 B (GPU)</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.3 IRAY rend stat : Materials memory consumption: 556.207 KiB (GPU)</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.7 IRAY rend stat : Texture memory consumption: 18.5916 GiB (device 1)</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.7 IRAY rend stat : Lights memory consumption: 196 B (device 1)</p>
</blockquote>

<blockquote>
<p>Second Frame:</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.9 IRAY rend progr: CUDA device 0 (GeForce GTX 1080): Processing scene...</p>

<p>&nbsp;</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.2 IRAY rend progr: CUDA device 1 (GeForce GTX 1080): Processing scene...</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.3 IRAY rend stat : Geometry memory consumption: 209.101 MiB (device 0), 0 B (host)</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.7 IRAY rend stat : Geometry memory consumption: 209.101 MiB (device 1), 0 B (host)</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.9 IRAY rend progr: CPU: Processing scene...</p>

<p>Iray VERBOSE - module:category(IRAY:RENDER): 1.3 IRAY rend stat : Native CPU code generated in 5.84e-007s</p>

<p>Iray Iteration: 1</p>

<p>Iray :Render target canvas was written.</p>
</blockquote>

<p>Thank you.</p>
]]></description>
   </item>
   <item>
      <title>Render problem IRay</title>
      <link>https://www.daz3d.com/forums/discussion/200876/render-problem-iray</link>
      <pubDate>Thu, 28 Sep 2017 21:29:32 +0000</pubDate>
      <dc:creator>PG-Graphics</dc:creator>
      <guid isPermaLink="false">200876@/forums/discussions</guid>
      <description><![CDATA[<p>I need help please....</p>

<p>I&#39;ve been having problems with rendering for some time now. It&#39;s about the skin. The skin always looks grumpy. By default, my renders only take about 15 minutes for such a scene. Somebody help me, please!</p>
]]></description>
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