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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p682/feed.rss</link>
      <pubDate>Wed, 08 Apr 2026 22:21:50 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p682/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Specular light in Render Studio IRay not working</title>
      <link>https://www.daz3d.com/forums/discussion/221361/specular-light-in-render-studio-iray-not-working</link>
      <pubDate>Thu, 28 Dec 2017 21:42:58 +0000</pubDate>
      <dc:creator>daveso</dc:creator>
      <guid isPermaLink="false">221361@/forums/discussions</guid>
      <description><![CDATA[<p>I have been trying to use&nbsp;<a href="https://www.daz3d.com/render-studio-iray" target="_blank" rel="nofollow">https://www.daz3d.com/render-studio-iray</a> Render Studio Iray, and the specular light does not seem to work. Not sure why , but there is no specular on the figure&#39;s eyes at all ... I tried placing the character in default, and nothing. or with differrent poses. I swung the light to the side the eyes were on, and still nothing.&nbsp;<br />
<br />
any idea?</p>
]]></description>
   </item>
   <item>
      <title>IBLMaster</title>
      <link>https://www.daz3d.com/forums/discussion/221586/iblmaster</link>
      <pubDate>Sat, 30 Dec 2017 01:49:53 +0000</pubDate>
      <dc:creator>Patroklos</dc:creator>
      <guid isPermaLink="false">221586@/forums/discussions</guid>
      <description><![CDATA[<p>I am in the middle of doing a series of Iray renders. I decided to load IBLMaster to try and see what it is all about.</p>

<p>(I understand that it is likely that IBLMaster will give most impressive results when using 3Delight)</p>

<p>Anyway, I followed instructions, loaded IBLMaster, it seemed to load ok.&nbsp; The HDRI does not appear to load into the IBLMaster - the mini world globe does not appear at 0.0 -&nbsp; the HDRI appears otherwise as usual.</p>

<p>Loading the IBL lighting causes Iray to restart, as I would expect, but does not appear to affect the light levels in any way.</p>

<p>Are there more detailed instructions than the rather sketchy sheet to load/unload into the scene?</p>

<p>Seasonal good wishes to all.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Making Clothing for another figure</title>
      <link>https://www.daz3d.com/forums/discussion/220251/making-clothing-for-another-figure</link>
      <pubDate>Sat, 23 Dec 2017 07:27:48 +0000</pubDate>
      <dc:creator>Angel</dc:creator>
      <guid isPermaLink="false">220251@/forums/discussions</guid>
      <description><![CDATA[<p>So I made small outift in zbrush. However I created it using another morph. So when I use the Transfer Utility it gets all messed up. Is there a way to do like a &quot;Reverse Deformations&quot; Type deal to Fit the clothing item onto the model correctly?</p>
]]></description>
   </item>
   <item>
      <title>Question about converting clothing using sy tutorial</title>
      <link>https://www.daz3d.com/forums/discussion/221576/question-about-converting-clothing-using-sy-tutorial</link>
      <pubDate>Sat, 30 Dec 2017 00:14:16 +0000</pubDate>
      <dc:creator>Serene Night</dc:creator>
      <guid isPermaLink="false">221576@/forums/discussions</guid>
      <description><![CDATA[<p>Okay I admit to being somewhat confused.</p>

<p>1. Where is the bone editor. I don&#39;t see anything that looks like a bone.<img alt="blush" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/embarrassed_smile.png" title="blush" /></p>

<p>2. Initially Gen 8 male is posed in t-pose because I&#39;m instructed &nbsp;to. Later in the tutorial we are told that the clothing needs to be posed to match the figure. So.... Is the Genesis 3 clothing to be in A pose or T-pose when I save it?</p>

<p>Thanks for answering my questions.</p>
]]></description>
   </item>
   <item>
      <title>Facegen artist Texture problem (help!)</title>
      <link>https://www.daz3d.com/forums/discussion/221546/facegen-artist-texture-problem-help</link>
      <pubDate>Fri, 29 Dec 2017 21:54:50 +0000</pubDate>
      <dc:creator>zappinimario</dc:creator>
      <guid isPermaLink="false">221546@/forums/discussions</guid>
      <description><![CDATA[<p>I installed facegen demo and tried to do a face morph, worked all good untill i wanted to export it for genesis 2 and this message popped out (look at the picture below)</p>

<p>When i go on DAZ i can perfectly load the morphs but i can&#39;t find any textures, can somebody help me please?</p>
]]></description>
   </item>
   <item>
      <title>Safely Moving DS &amp; Library - an *.ini file Issue?</title>
      <link>https://www.daz3d.com/forums/discussion/221356/safely-moving-ds-library-an-ini-file-issue</link>
      <pubDate>Thu, 28 Dec 2017 21:07:02 +0000</pubDate>
      <dc:creator>Tynkere</dc:creator>
      <guid isPermaLink="false">221356@/forums/discussions</guid>
      <description><![CDATA[<p>Hi Everyone,</p>

<p>I know this question has probably been asked before, but have just spent 4 hours repairing self inflicted damage.&nbsp; : /</p>

<p>How do you move DS &amp; runtime library from default drive &ldquo;C:&rdquo; to a larger HDD &ldquo;E:&rdquo;&nbsp; (screenshot)</p>

<p>I went through the DIM and did *not* change any PostSQL CMS.</p>

<p>Result in DS was &ldquo;error&rdquo; message &amp; no content except assets I had installed myself.</p>

<p>1.) If I paid for products, can I manually install them so I won&rsquo;t lose access if error with PostSQL CMS?</p>

<p>a.) While I understand anti-piracy, may need to re-evaluate paying money for products I cannot use if error with DRM app.</p>

<p>2.) <em><strong>Safest, most *reliable* way to move content?</strong></em>&nbsp; Time isn&rsquo;t an issue if I need to uninstall/reinstall.</p>

<p>a.) the ini file in screenshot has a date of Sept 24th 2017 and <em>not</em> December 28th.&nbsp; Artifact from install &amp; delete it, or I need to manually specify a different path as seems to be the case with older versions &amp; same question.</p>

<p>I appreciate members being patient with me.&nbsp; PostSQL CMS error is not something I care to repeat.</p>

<p>---<br />
info if helps:<br />
DIM v.1.1.0.72<br />
DS v.4.10.0.123</p>

<p>---<br />
Edit: weeding out old imgur files.&nbsp; PM broken links.</p>
]]></description>
   </item>
   <item>
      <title>Substance Painter to DAZ Export Nightmare</title>
      <link>https://www.daz3d.com/forums/discussion/221521/substance-painter-to-daz-export-nightmare</link>
      <pubDate>Fri, 29 Dec 2017 17:18:55 +0000</pubDate>
      <dc:creator>jaspersykes</dc:creator>
      <guid isPermaLink="false">221521@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone. I&#39;m kind&#39;a new here and already started having problems. Let me start with my workflow.<br />
I create my model and pose it in DAZ. I make two poses one as the T-Pose other is the final pose. Using Keyframes I create the transition animation aswell. Export the T-Pose and Final Pose as obj&#39;s while exporting the animation in the form of COLLADA file.</p>

<p>Open up Marvelous Designer, load up the T Pose and create my outfits on the pose. Switch to COLLADA file, animate the outfit and switch to Final Pose obj to make final adjustments. When I&#39;m happy with the result, simply export the outfit as obj.&nbsp;</p>

<p>There are no problems trough those steps. I can open up DAZ Studio and throw my outfit in and no problem there either. As I&#39;ve designed it on the custom avatar and exported it after the last touches on Final Pose file, it fits perfectly.<br />
So I decided to Step it up a &#39;lil bit and texture my outfits. For this purpose I open up my Substance Painter and throw my outfit obj in. No problem. Paint/texture as I desire. No problem either. I export my textures and mesh obj from SP and throw it back to DAZ, whole outfit is still grayed out. As I&#39;ve searched the web I&#39;ve discovered that we have to manually input those texture files to DAZ via surfaces tab.<br />
Thats&nbsp;exactly where I struggle. I have no idea which maps I should&#39;ve exported from SP and after that which map goes where.<br />
When I try to dial them in manually, I always end up with bad results. It would be great if someone can point me to the right direction or better, quickly explain what exports to get from SP and where they go in DAZ.&nbsp;<br />
<br />
Thank you for reading people. Hope to find some answers here or else I will stop my journey here.<br />
<br />
PS: Here are some examples<br />
<br />
Substance Painter&nbsp;<br />
<img alt="" src="https://cdn.discordapp.com/attachments/239807592073920513/395742363194228737/unknown.png" /><br />
<br />
DAZ<br />
<img alt="" src="https://cdn.discordapp.com/attachments/239807592073920513/395742471394557955/unknown.png" /></p>
]]></description>
   </item>
   <item>
      <title>Genesis 8 DMC?</title>
      <link>https://www.daz3d.com/forums/discussion/221146/genesis-8-dmc</link>
      <pubDate>Wed, 27 Dec 2017 22:04:49 +0000</pubDate>
      <dc:creator>tomhbwc</dc:creator>
      <guid isPermaLink="false">221146@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I was wondering if anyone has made a DMC file for genesis 8 figures yet? I don&#39;t know if you can use the lip sync plugin without a DMC file, hence why I ask.</p>

<p>Any help is appreciated. Thank you.</p>

<p>Tom</p>
]]></description>
   </item>
   <item>
      <title>Full Body Morph File Location?</title>
      <link>https://www.daz3d.com/forums/discussion/221341/full-body-morph-file-location</link>
      <pubDate>Thu, 28 Dec 2017 19:43:11 +0000</pubDate>
      <dc:creator>bigD3d</dc:creator>
      <guid isPermaLink="false">221341@/forums/discussions</guid>
      <description><![CDATA[<p>Hello and thanks for reading. TLDR at the bottom if you don&#39;t want all the finer details...</p>

<p>Earlier in the year I created a full body morph for G3F&nbsp;in Zbrush and saved it into a new folder of my own naming. The morph was ERC Frozen after doing an Adjust Rigging to Shape... as the size and bones moved and it would warp horribly when applied if not for that (I&#39;m not really sure what ERC Freeze&nbsp;does, but it worked to solve the problem). I then saved the morph as a Morph Asset. I can see my morph file under the ../Genesis 3/Female/Morphs/&lt;my product&gt;/&lt;my morph&gt;.dsf.&nbsp;</p>

<p>The other day I&nbsp;went&nbsp;to modify this morph and so saved a copy&nbsp;of the .dsf file in the same directory (&lt;my morph&gt;-copy.dsf). I used GoZ to get the figure into Zbrush, made the updates, then on GoZ back I gave it the same morph name and location as the original, then&nbsp;saved it again as a Morph Asset. In the directory I can see the file has the updated timestamp. I saved a Scene Subset of my updated G3F figure in hopes of using this as a new &#39;base&#39; for future figures.</p>

<p>Oddly, when I load the Scene Subset the figure still has the original morph and not my new change, even though the timestamp of the morph file shows that it was from my recent change.&nbsp;I had also saved the new morphed figure out as an OBJ, so out of curiousity I used Morph Loader Pro and apply it again and the figure changes with the new morph. But nothing I do seems to save the new morph so I don&#39;t have to re-load it again via the OBJ on subsequence Scene Subset loads (or merge for that matter).</p>

<p>In trying to understand what&#39;s happening behind the scenes, I removed both the new .dsf and the original (&lt;my morph&gt;-copy.dsf) file completely from the directory to a directory outside my DAZ library. Now when I load the Scene Subset the figure loads and gives a message that my morph file is missing (expected). However, my custom folder on the figure is there, and the morph still shows. I can move the slider and the original morph applies! I would think without the .dsf file my figure would not load it at all and I wouldn&#39;t even see my custom folder or the morph in it. I&#39;ve searched the whole DAZ library directory and there is no additional copy of my morph file anywhere. On a side note, if I load a scene subset with two of the figures, the first one has the original morph applied automatically but the 2nd figure is the base G3F. I&#39;m not sure why one would be morphed and the 2nd not.</p>

<p>TLDR:</p>

<p>1) If I save a morph from Zbrush on top of the same named morph, how do I save the new morph so that I don&#39;t have to re-load it via Morph Loader Pro by its OBJ every time?</p>

<p>2) After removing all the morph files from the DAZ Library folders, my figures saved as Scene Subsets still show the morph even though Daz says the file is missing. Where&#39;s the morph?</p>

<p>If anyone understands what is going on for my two questions I would greatly appreciate the help.</p>

<p>thanks in advance</p>
]]></description>
   </item>
   <item>
      <title>The question of the skirt</title>
      <link>https://www.daz3d.com/forums/discussion/221266/the-question-of-the-skirt</link>
      <pubDate>Thu, 28 Dec 2017 15:23:27 +0000</pubDate>
      <dc:creator>wqw</dc:creator>
      <guid isPermaLink="false">221266@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I make the skirt through Transfer Utility, which is quite useful. But there is a problem when the model kicks a leg forward, so I usually solve it by applying zbrush to add or modify the JCM of skirt. After solving this problem in left leg, I modify the right leg in the same way. When finishing modifying both of the legs and lifting two legs at the same time, the problem emerged: the back of skirt will swell most often.</p>

<p><img alt="" src="https://www.daz3d.com/forums/utility/thumbnail/640111/FileUpload/27/091818f25af82d00d1053e3acb1104.jpg" /></p>

<p>Sometimes the leg will penetrate clothes when lifting legs:</p>

<p><img alt="" src="https://www.daz3d.com/forums/utility/thumbnail/640121/FileUpload/0c/dcdd7a007faac45aa7050d17acc48b.jpg" /></p>

<p>I tried to adjust weight map, but the effect is poor. Is there any good solution to these problems?</p>

<p>Another issue is about the armpit. There is a large deformation when lifting arms, which is shown below:</p>

<p><img alt="" src="https://www.daz3d.com/forums/utility/thumbnail/640131/FileUpload/09/03f219889736be97a7ed741edebaa4.jpg" /></p>

<p>Because the previous G3F applies T-shape posture, so the deformation is smaller. When encountering this problem, I adopted JCM file and adjusted weight map, which presented good effect. But G8F used posture A with large deformation, so the effect of using above methods is not ideal. Do you have any appropriate solution to this problem?</p>

<p><img alt="" src="https://www.daz3d.com/forums/utility/thumbnail/640136/FileUpload/ee/7681b222c63b180e26e7d94193a887.jpg" /></p>

<p>These issues have not been resolved, and any help will be appreciated.</p>
]]></description>
   </item>
   <item>
      <title>GoZ Import Issue?</title>
      <link>https://www.daz3d.com/forums/discussion/221381/goz-import-issue</link>
      <pubDate>Fri, 29 Dec 2017 00:03:54 +0000</pubDate>
      <dc:creator>bigD3d</dc:creator>
      <guid isPermaLink="false">221381@/forums/discussions</guid>
      <description><![CDATA[<p>Seems i&#39;m having all kinds of issues today and this is my 2nd discussion.</p>

<p>I&#39;m trying to create a morph for an item of clothing I recently purchased, but its not behaving nicely. I use GoZ to send my figure with the clothing parented to it, edit the clothing in Zbrush, then click GoZ to send it back. On all other things i&#39;ve done it works fine, however, this time for the first time I get a message that the typology has changed and it wants to know if I want to add as a new object. I don&#39;t even have to&nbsp;touch the object in Zbrush, just immediately hit GoZ and it gives the message. I even exported the clothing from Zbrush to an OBJ, then was able to load the OBJ correctly with Morph Loader Pro just fine.</p>

<p>GoZ is much easier, just wondering if anyone knows what may be happening. The clothing is Body Chains by Sshodan.</p>

<p>thanks in advance</p>
]]></description>
   </item>
   <item>
      <title>Documentation Center Missing JPGs - Broken Picture Links</title>
      <link>https://www.daz3d.com/forums/discussion/221391/documentation-center-missing-jpgs-broken-picture-links</link>
      <pubDate>Fri, 29 Dec 2017 02:15:00 +0000</pubDate>
      <dc:creator>tristanthorne1997</dc:creator>
      <guid isPermaLink="false">221391@/forums/discussions</guid>
      <description><![CDATA[<p>It seems that like 80% of the tutorials for Daz in the Documentation Center Tutorials have missing pictures, which makes the Tutorial useless. Is it just me? Why are there so many Tutorials with broken picture links?</p>

<p>For example:&nbsp; &nbsp;<a rel="nofollow" href="http://docs.daz3d.com/doku.php/artzone/pub/tutorials/dazstudio/studio-misc02">http://docs.daz3d.com/doku.php/artzone/pub/tutorials/dazstudio/studio-misc02</a></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Emission lighting using primitives</title>
      <link>https://www.daz3d.com/forums/discussion/220391/emission-lighting-using-primitives</link>
      <pubDate>Sat, 23 Dec 2017 21:19:56 +0000</pubDate>
      <dc:creator>wjkious</dc:creator>
      <guid isPermaLink="false">220391@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been using primitives with emission as my light sources. I&#39;ve been struggling to keep the planes out of the camera view when I&#39;m setting up my scenes (I want the lights close to control the falloff.)</p>

<p>Is there a way to hide the plane while maintaining the emission? I tried setting the cutout opacity to a very low number (like, .0001) but, when rendered with the light between the subject and camera, I get A LOT of noise in the render (I&#39;m guessing artifacts from the &quot;barely there&quot; plane.)&nbsp;</p>

<p>Basically, a way to hide the physical plane and make the emission surface work like a spotlight or point light.</p>
]]></description>
   </item>
   <item>
      <title>(CLOSED) Auto Confirming Clothes Problem (G3F)</title>
      <link>https://www.daz3d.com/forums/discussion/219306/closed-auto-confirming-clothes-problem-g3f</link>
      <pubDate>Mon, 18 Dec 2017 11:46:13 +0000</pubDate>
      <dc:creator>RobertDy</dc:creator>
      <guid isPermaLink="false">219306@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I purchased Jungle Girl clothing <a href="https://www.daz3d.com/jungle-girl-for-genesis-2-female-s" target="_blank" rel="nofollow">https://www.daz3d.com/jungle-girl-for-genesis-2-female-s</a> which is made for G2F, then fitted it to G3F using Wear Them All. While everything looks good when the figure&#39;s pose is zero, it messes up when it moves like when a leg goes up (attachment). I&#39;ve tried zero-ing the values in Hidden, Pose Control etc but nothing works. What am I missing out?</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Iray clothes rendered in 3DL problem (nurse uniform)</title>
      <link>https://www.daz3d.com/forums/discussion/221416/iray-clothes-rendered-in-3dl-problem-nurse-uniform</link>
      <pubDate>Fri, 29 Dec 2017 03:34:34 +0000</pubDate>
      <dc:creator>RobertDy</dc:creator>
      <guid isPermaLink="false">221416@/forums/discussions</guid>
      <description><![CDATA[<p>Usually I find that Iray clothes render properly in 3Delight but this product I bought&nbsp;<a href="https://www.daz3d.com/i13-nurse-outfit-for-the-genesis-3-female-s" target="_blank" rel="nofollow">https://www.daz3d.com/i13-nurse-outfit-for-the-genesis-3-female-s</a> has some errors.</p>

<p>You can see some transparent gaps in the seamlines in the render shown attached - between the sleeves and main body, and between the main body and collar. Is there any way to remove these errors in 3delight without having to convert the clothes shader into a 3DL one, as I pretty much like the way the Iray shader looks in 3DL?</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Liquid Rust character missing files</title>
      <link>https://www.daz3d.com/forums/discussion/221401/liquid-rust-character-missing-files</link>
      <pubDate>Fri, 29 Dec 2017 02:30:02 +0000</pubDate>
      <dc:creator>Shawn68</dc:creator>
      <guid isPermaLink="false">221401@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve just bought a heap of Liquid Rust V4 female characters. I&#39;ve discovered that the &#39;Claire&#39; character is missing a few textures,mostly torso dif&nbsp; and eyelashes</p>

<p>Is there somewhere I can find these textures, or can I substitute others from liquid rust characters to make Claire work?</p>
]]></description>
   </item>
   <item>
      <title>Weird question about shape while moving genesis</title>
      <link>https://www.daz3d.com/forums/discussion/221276/weird-question-about-shape-while-moving-genesis</link>
      <pubDate>Thu, 28 Dec 2017 17:18:55 +0000</pubDate>
      <dc:creator>rocthered_1819485</dc:creator>
      <guid isPermaLink="false">221276@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I was trying to create morphs for genesis with zbrush. When I improt it, the shape was slightly different from what I see in zbrush. Instead, when I was moving part&nbsp;of or the whole figure in DAZ, the shape looks correct, but whenever I stop, it looks wrong again. I guess its related to the rigging or something(checked ERC, not likely the case here). I know its a weird question,&nbsp;but is their anyway that I can keep the shape of the genesis figure same as while I was moving it?</p>

<p>Thanks,</p>

<p>roc</p>
]]></description>
   </item>
   <item>
      <title>Smart Content and Cross GenderItems.</title>
      <link>https://www.daz3d.com/forums/discussion/221296/smart-content-and-cross-genderitems</link>
      <pubDate>Thu, 28 Dec 2017 18:17:25 +0000</pubDate>
      <dc:creator>bshugs1525871</dc:creator>
      <guid isPermaLink="false">221296@/forums/discussions</guid>
      <description><![CDATA[<p>Got a question about Smart Content.&nbsp; Is there any way to get Smart Content to display products that are compatible with certain products, but not others?&nbsp; I&#39;ve found the &quot;Filter by Context&quot; check box and this was a wonderful addition Daz made a few versions back, but once you select it, there&#39;s no way to refine the criteria.&nbsp; For example, when looking for masculine clothes for a heroine, I&#39;m either stuck with only Genesis 3 Female or I&#39;m inundated with everything from Michael 3 onward.&nbsp; (No and No.&nbsp; I haven&#39;t made the switch to Genesis 8 yet - too broke; I&#39;ve never actually used M3, but the products were free, so I scooped them up <img alt="laugh" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png" title="laugh" />)</p>

<p>Is there any good way to have Content Manager filter down to -&nbsp; say - Genesis 3 Male/Female?&nbsp; So far the best I&#39;ve done is to just sort by Product ID and not dig too deep down the list.&nbsp;</p>

<p>Thanks for any suggestions.</p>
]]></description>
   </item>
   <item>
      <title>Product content EMPTY</title>
      <link>https://www.daz3d.com/forums/discussion/221191/product-content-empty</link>
      <pubDate>Thu, 28 Dec 2017 03:02:34 +0000</pubDate>
      <dc:creator>Drogo Nazhur</dc:creator>
      <guid isPermaLink="false">221191@/forums/discussions</guid>
      <description><![CDATA[<p>I just purchased <em>&quot;<strong>Genesis Evolution: Expressions</strong>&quot;</em> [ <a href="https://www.daz3d.com/genesis-evolution-expressions" target="_blank" rel="nofollow">https://www.daz3d.com/genesis-evolution-expressions</a> ] &amp; <em>&quot;<strong>Genesis Expressions and Face aniBlocks</strong>&quot; </em>[ <a href="https://www.daz3d.com/genesis-expressions-and-face-aniblocks" target="_blank" rel="nofollow">https://www.daz3d.com/genesis-expressions-and-face-aniblocks</a> ]. I used the Install Manager to install it. No errors were encountered and both products appear in the content library but when I click on the product, it is empty. I never encoutered this type of problem before. Other products that I made at the same time and installed at the same time ARE there but these two are not.</p>
]]></description>
   </item>
   <item>
      <title>how do you use "Veils for Victoria 8"</title>
      <link>https://www.daz3d.com/forums/discussion/221156/how-do-you-use-veils-for-victoria-8</link>
      <pubDate>Wed, 27 Dec 2017 22:41:33 +0000</pubDate>
      <dc:creator>drestroke</dc:creator>
      <guid isPermaLink="false">221156@/forums/discussions</guid>
      <description><![CDATA[<p>i purchased the &quot;Veils for Victoria 8, but i cannot seem to get the material to automaticaly fit onto the my posed image.&nbsp;</p>
]]></description>
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   <item>
      <title>Suddenly unable to pose a figure by clicking on various body parts</title>
      <link>https://www.daz3d.com/forums/discussion/220366/suddenly-unable-to-pose-a-figure-by-clicking-on-various-body-parts</link>
      <pubDate>Sat, 23 Dec 2017 20:01:05 +0000</pubDate>
      <dc:creator>Blind Owl</dc:creator>
      <guid isPermaLink="false">220366@/forums/discussions</guid>
      <description><![CDATA[<p>Something happened to a G3M figure I&#39;ve been&nbsp;working on. A mere hour ago, I had no trouble posing him in the usual way--click on this or that, make adjustments, etc.--and now only his head and lower abdomen can be activated by a mouse click. Every other body part de-selects the entire figure, which means I would have to slog my way through the entire bone&nbsp;tree to adjust, say, his right middle finger.<img alt="wink" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/wink_smile.png" title="wink" /></p>

<p>Once again I&#39;m mystified, scratching my head &amp; wondering what went wrong &amp; how to cure it. I could rebuild the bloke, though it would take some time, but I&#39;d like to avoid this in the future, if possible.</p>

<p>Thanks in advance!</p>
]]></description>
   </item>
   <item>
      <title>Wet Geometry Shell dose not apply nipple replacement (dForce HD Wet and Dry Baby Doll Dress)</title>
      <link>https://www.daz3d.com/forums/discussion/220616/wet-geometry-shell-dose-not-apply-nipple-replacement-dforce-hd-wet-and-dry-baby-doll-dress</link>
      <pubDate>Mon, 25 Dec 2017 03:50:32 +0000</pubDate>
      <dc:creator>alexandersmith</dc:creator>
      <guid isPermaLink="false">220616@/forums/discussions</guid>
      <description><![CDATA[<p>I am using Wet Geometry Shell which include dForce HD Wet and Dry Baby Doll Dress.</p>

<p>But, It does not apply on Nipple Replacement Items.</p>

<p>I tried somethings but not gonna work.</p>

<p>And I research a lot about that.</p>

<p>I can not resolve this problem.</p>

<p>Plase help me.</p>

<p>&nbsp;</p>

<p>Thank you for reading.</p>

<p>Bux.</p>

<p>&nbsp;</p>

<p><span><strong>Mod Edit</strong> ;- Image removed due to Nudity.</span></p>
]]></description>
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   <item>
      <title>How can i create clothes to Toon Generations?</title>
      <link>https://www.daz3d.com/forums/discussion/221016/how-can-i-create-clothes-to-toon-generations</link>
      <pubDate>Wed, 27 Dec 2017 13:13:41 +0000</pubDate>
      <dc:creator>mc_deimon</dc:creator>
      <guid isPermaLink="false">221016@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I&#39;m trying to create clothes for Toon Generations&nbsp;but I do not know where to start. I have some models in obj but I do not know how to join them to the figures. The problem is that with Toon Generations i can&acute;t use Transfer Utility.</p>

<p>Help please</p>
]]></description>
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   <item>
      <title>How do I save DS window layouts?</title>
      <link>https://www.daz3d.com/forums/discussion/221181/how-do-i-save-ds-window-layouts</link>
      <pubDate>Thu, 28 Dec 2017 01:02:36 +0000</pubDate>
      <dc:creator>TSasha Smith</dc:creator>
      <guid isPermaLink="false">221181@/forums/discussions</guid>
      <description><![CDATA[<p>I want to be able to switch between two different screen layouts depending if I got an external monitor hooked up to the laptop or not.&nbsp; If my laptop has an external monitor I want the viewports on the external screen but the work panes such as parameters and smart content and that type on my laptop&#39;s main screen.</p>

<p>I also want to use just one screen when I am not using a secondary monitor which would be the case when I am not home.</p>
]]></description>
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   <item>
      <title>Returning user; can I re-purpose old assets for new figures? and questions about assets in games</title>
      <link>https://www.daz3d.com/forums/discussion/220921/returning-user-can-i-re-purpose-old-assets-for-new-figures-and-questions-about-assets-in-games</link>
      <pubDate>Tue, 26 Dec 2017 21:43:07 +0000</pubDate>
      <dc:creator>dark_shneiderit</dc:creator>
      <guid isPermaLink="false">220921@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I&#39;ve been with this site for I don&#39;t even remember how long; I did start buying late but I did follow DAZ since the days of Poser 4 I believe. Forums got wiped clean few years ago, so I don&#39;t even have the post number right :P</p>

<p>Got away from Poser, since I moved on 3d game development, and now I did check back the site and noticed that the old game license is gone, replaced by a &quot;per item&quot; license. Lots to digest, so I thought it is easier to just ask here to you folks :)</p>

<p>First: is still possible to get the game license for the old assets made from DAZ? I recall that there was a indie license to use any of the DAZ made assets in game engines like Unity. Or the new license is in place and you can&#39;t get the old one anymore? Just wondering if I have to license hundreds of assets or not.</p>

<p>Second: I did abandon poser mostly; and never did play much with DAZ studio, but now I would like to hop on. I am not even sure if I can use the old assets that I bought ages ago with it (like V3, V4, A3 and such); do they work out of the box or do I have to dig an old Poser copy and use that for the old assets?</p>

<p>Third: can I re-purpose the old assets for V3, V4, A3, A4, M3, M4 and such; on new figures? Got a ton of assets for these figures; and would be nice to be able to use them on a new figure. Poser used to have something called &quot;wardrobe wizard&quot; which would modify the assets so they would fit on many figures; although no poser no utility; plus it is ancient so I would not even think that it would work out of the box.</p>

<p>The idea here is to consider if I should use DAZ items for game development; both from the perspective of new items+license per item, and from the perspective of an old user that has a ton of unlicensed (for game usage) stuff, that would like to not throw it away :) I did try Morph3d; although it is too much of a hassle to deal with the limited assets available; plus they do not have anime figures; or toon figures; which reduce the creative freedom.</p>

<p>I can get assets for Unity or Unreal that are made for that purpose; so the aim here is to get something that looks nice, and at the same time does not take me too much time, to be imported in Unity or Unreal engine; keeping an eye on the costs of course.</p>

<p>Thanks in advance for any info you may give.</p>
]]></description>
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   <item>
      <title>An issue with mermaid's tale for g3f</title>
      <link>https://www.daz3d.com/forums/discussion/221131/an-issue-with-mermaid-s-tale-for-g3f</link>
      <pubDate>Wed, 27 Dec 2017 21:12:18 +0000</pubDate>
      <dc:creator>giaour94_fdcc6cb22c</dc:creator>
      <guid isPermaLink="false">221131@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m getting a problem where a line is visible and the texture looks different, where the section of torso near the tail is concerned. This despite using the same texture/map for the torso and that section... The section adjoining the tail also looks lighter and shinier than the rest of the torso.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How to use EPIC SCIFI: Space Station Construction Kit</title>
      <link>https://www.daz3d.com/forums/discussion/221116/how-to-use-epic-scifi-space-station-construction-kit</link>
      <pubDate>Wed, 27 Dec 2017 20:37:29 +0000</pubDate>
      <dc:creator>dkempdesigns_548aa107b9</dc:creator>
      <guid isPermaLink="false">221116@/forums/discussions</guid>
      <description><![CDATA[<p><span>[How to use EPIC SCIFI: Space Station Construction Kit] </span>Specifically, where do the assets go to pull into the Bryce scene? I don&#39;t see them as options to put into the environment or as a posible &#39;create&#39; item. So how do I go about constructing this scene? The product does not show up in Daz at all.</p>

<p>I&#39;m very new to Bryce.</p>

<p>Thanks</p>

<p>Dorthea</p>
]]></description>
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      <title>UDIMs on props?</title>
      <link>https://www.daz3d.com/forums/discussion/220231/udims-on-props</link>
      <pubDate>Sat, 23 Dec 2017 06:54:12 +0000</pubDate>
      <dc:creator>EC3D</dc:creator>
      <guid isPermaLink="false">220231@/forums/discussions</guid>
      <description><![CDATA[<p>Hi!</p>

<p>&nbsp;&nbsp; I&#39;ve figured out the basics of working with UDIMs in a texturing program as well as Blender, in working with Gen 8 figures. Basically all I would like to know is are there any limitations to using UDIMs for rendering in IRAY within Daz Studio for wearables and props? Are merchants already doing this? If so are there any caveats or reasons why it would be better to work with a basic 0-1 UV space? In my upcoming projects it would be nice to eke out as much texel density as I can.</p>

<p>Just in thinking about it in terms of how I bake my textures in blender on other projects in the past, using cycles nodes to apply them, I cannot help wondering if there would be something additional I would have to do with the actual shader in Daz to have it apply maps on the correct uv region (0-1, 1-2 etc.). I can do this manually if need be, doing the math in my 3d program and translating the uvs (i.e. in a 256x256 uv space I select my UVs for that object and translate x-positive by 256, now those islands are on UDIM 1002)</p>

<p>As long as my UVs are consistent throughtout the texturing and modelling process then I should be fine?</p>
]]></description>
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      <title>[SOLVED] Strange discrepancy between systems</title>
      <link>https://www.daz3d.com/forums/discussion/220461/solved-strange-discrepancy-between-systems</link>
      <pubDate>Sun, 24 Dec 2017 05:22:20 +0000</pubDate>
      <dc:creator>DrNewcenstein</dc:creator>
      <guid isPermaLink="false">220461@/forums/discussions</guid>
      <description><![CDATA[<p>So I&#39;ve got DS on 2 different personal PCs.</p>

<p>Both machines have identical libraries set through DIM. I tell it where to put stuff when it installs stuff, and it does what I tell it.</p>

<p>However, this is something I&#39;ve only just realized is not normal:</p>

<p>Whenever I load even the Base G2 Female on one machine, certain morphs are already set that I have to manually zero.<br />
On the other machine, when I load the Base G2F, these same settings are already at 0 where they should be.</p>

<p>So basically I&#39;m not getting the Base G2F on one machine, but a slightly tweaked one. This makes me wonder if I&#39;m even getting the correct G2F Characters (Vicky 6, Lilith, Mei Lin, etc), or if they&#39;re also slightly tweaked.</p>

<p>Surely the CPU/GPU/RAM have nothing to do with this. It has to be something &quot;stuck&quot; in one installation, but what?</p>
]]></description>
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   <item>
      <title>Real Eyebrows for G3 female won't work</title>
      <link>https://www.daz3d.com/forums/discussion/220911/real-eyebrows-for-g3-female-won-t-work</link>
      <pubDate>Tue, 26 Dec 2017 20:57:46 +0000</pubDate>
      <dc:creator>FenixPhoenix</dc:creator>
      <guid isPermaLink="false">220911@/forums/discussions</guid>
      <description><![CDATA[<p>Just bought the <a rel="nofollow" href="https://www.daz3d.com/real-eyebrows-for-genesis-3-female">Real Eyebrows for Genesis 3 Female</a> a couple of days ago and finally got around to trying to use it. However, when I try to use it (after getting rid of the original eyebrows via <a rel="nofollow" href="https://www.daz3d.com/brow-remover-for-daz-studio">Brow Remover for Daz Studio</a>) I keep getting the &quot;duplicate IDs were found&quot; error.</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/ca/a71bf0fdc3ee45a26c7bd515724529.png" /></p>

<p>I went to the log and this is what I got:</p>

<div>2017-12-26 14:49:01.503 Loaded file: real eyebrows for genesis 3 female.duf<br />
2017-12-26 14:49:03.230 Script executed successfully: W:/DAZ 3D/Studio/My Daz Connect Library/data/cloud/1_34563/people/genesis 3 female/hair/real eyebrows/real eyebrows shape preset01.dsa<br />
2017-12-26 14:49:12.556 WARNING: cloud\dzcloudtasknotifier.cpp(178): The process cannot access the file because it is being used by another process<br />
2017-12-26 14:49:12.615 &quot;Real Eyebrows for Genesis 3 Female&quot;: Uninstall Succeeded.<br />
2017-12-26 14:49:14.447 Beginning Install of &quot;Real Eyebrows for Genesis 3 Female&quot;<br />
2017-12-26 14:49:32.892 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.893 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.893 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.893 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.894 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.899 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.899 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.900 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.916 &quot;Real Eyebrows for Genesis 3 Female&quot;: Install Succeeded.<br />
2017-12-26 14:49:32.945 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.945 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.946 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.952 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.953 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.953 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.954 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2017-12-26 14:49:32.954 WARNING: libpng warning: iCCP: known incorrect sRGB profile</div>

<p>Not sure what it means, but is there a way to fix it? I&#39;ve tried uninstalling and re-installing (via DAZ and DIM) but the error persists.</p>

<p>Where do I have it installed (which is where DIM puts it)? <span><span>W:/DAZ 3D/Studio/My Daz Connect Library/data/cloud/1_34563/people/</span></span><span><span>genesis</span></span><span><span> 3 female/hair/real eyebrows/real eyebrows shape preset01.dsa</span></span></p>

<p>This is what I end up with. Just a block, like when DAZ can&#39;t find the content that&#39;s supposed to be there.</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/a6/139d2d84a07950ec6affa559506a84.png" /></p>
]]></description>
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