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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p674/feed.rss</link>
      <pubDate>Mon, 06 Apr 2026 19:23:01 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p674/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Render speed ( i am sorry, yet again )</title>
      <link>https://www.daz3d.com/forums/discussion/227416/render-speed-i-am-sorry-yet-again</link>
      <pubDate>Tue, 23 Jan 2018 11:06:34 +0000</pubDate>
      <dc:creator>plarff</dc:creator>
      <guid isPermaLink="false">227416@/forums/discussions</guid>
      <description><![CDATA[<p>I am sorry for asking as i am sure it&#39;s come up a million times.</p>

<p>I&#39;ve gone through many youtube videos and topic on render speeds.</p>

<p>I did some test last sunday, the whole day and see where/how i can speed up my renders but still get HD quality. Anything between 1920x1080/4000x2950 for instance. I had a coffee mug on a table and viewed close and far with different resolutions settings and Render Quality settings from 2.5 to 3.0. The Render times varied but were pretty low. From 2min to 55s etc..</p>

<p>Then i had a model sit on a chair and repeated same thing. This type render&#39;s longest time took 15min and the quality was high and what i wanted.</p>

<p>What else can one do to speed things up. I have several scenarios inside a kithcen/bathroom/living room with good to adeqaute lighting but these all take over 4hrs and more.</p>

<p>Would it help playing with optimising or shadows etc...?</p>

<p>What have you guys found that speed up render times but gave you very good quality. I am mainly looking for a view of a room type of rendering, not close ups as these i have managed to render pretty quickly.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Fireflys and the Trouble with them</title>
      <link>https://www.daz3d.com/forums/discussion/227396/fireflys-and-the-trouble-with-them</link>
      <pubDate>Tue, 23 Jan 2018 08:25:09 +0000</pubDate>
      <dc:creator>jasonh04_f220df80f8</dc:creator>
      <guid isPermaLink="false">227396@/forums/discussions</guid>
      <description><![CDATA[<p>Hey guys, Ive noticed in some of my renders, mainly the one im currently working on, I just cant seem to get right of the white specks on things like skin and armor. Its not an excessive amount but its definately something you cant pass off as light reflection or dust. So if anyone has any tips on how i can get rid of them, im all ears. Ive tried tinkering with lighting, enviroment settings, made sure all materials were iray, but i just cant seem to fix it.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>410 GB on SSD C: Drive</title>
      <link>https://www.daz3d.com/forums/discussion/226771/410-gb-on-ssd-c-drive</link>
      <pubDate>Sat, 20 Jan 2018 18:36:20 +0000</pubDate>
      <dc:creator>Granville</dc:creator>
      <guid isPermaLink="false">226771@/forums/discussions</guid>
      <description><![CDATA[<p>How can i figure out which of my 20000 products DIM has installed on my c drive. I want to move them to my D: drive. Can I filter the list of installed product by where they are installed? Most of them are installed on the D drive but about 410 gig are installed on my C drive that is an SSD. It&#39;s not an optimal use of the SSD.&nbsp; Any help appreicated.</p>
]]></description>
   </item>
   <item>
      <title>Problems with Download Manager</title>
      <link>https://www.daz3d.com/forums/discussion/227586/problems-with-download-manager</link>
      <pubDate>Wed, 24 Jan 2018 05:33:54 +0000</pubDate>
      <dc:creator>Kalkriese</dc:creator>
      <guid isPermaLink="false">227586@/forums/discussions</guid>
      <description><![CDATA[<p>I just changed my profile, mailing address and e-mail. Now when I try to use the Download Manager it has my PREVIOUS email already posted in it...... There seems to be no way to change it. I went back and uninstalled the manager, and re-downloaded and re-installed. In spite of my data being changed, I cannot access anything to speak of except my most recent purchases of a few days ago, and I need to re-download Bryce 7 Pro which I have previously purchased/received some time ago now. Please help me out... I appreciate your assistance in the meantime... <img alt="yes" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/thumbs_up.png" title="yes" /></p>
]]></description>
   </item>
   <item>
      <title>Have a prob, with my 3dlight, and iray render</title>
      <link>https://www.daz3d.com/forums/discussion/227631/have-a-prob-with-my-3dlight-and-iray-render</link>
      <pubDate>Wed, 24 Jan 2018 11:16:49 +0000</pubDate>
      <dc:creator>richard.perkins_caa1c5e6b1</dc:creator>
      <guid isPermaLink="false">227631@/forums/discussions</guid>
      <description><![CDATA[<p>Image 1 is my current(this is what my render is suppose to look like). image 2 is what my 3dlight and iray render look like, and image 3&nbsp; is what the top down view.&nbsp; No my&nbsp; image 2 is the wall after.&nbsp; Any soultions?</p>
]]></description>
   </item>
   <item>
      <title>Rendering with CPU crashes computer (AMD Ryzen 7)</title>
      <link>https://www.daz3d.com/forums/discussion/227496/rendering-with-cpu-crashes-computer-amd-ryzen-7</link>
      <pubDate>Tue, 23 Jan 2018 18:19:30 +0000</pubDate>
      <dc:creator>torbjoda</dc:creator>
      <guid isPermaLink="false">227496@/forums/discussions</guid>
      <description><![CDATA[<p>Whenever I try to render a scene (no matter how complex) it crashes the computer. I haven&#39;t been able to see what kind of crash, as the screen just goes black.</p>

<p>Daz&#39;s log doesn&#39;t give me anything useful.</p>

<p>Computer is (at the moment) not overclocked, as I thought that could have been an issue, and running fully updated drivers on Win10 with 16Gb Ram.</p>

<p>Rendering on the graphics-card (Gainward Nvidia 1070) does not crash the computer rendering the same scene.</p>

<p>Any tips to what this could be, or is it simply that the Ryzen is &quot;too new&quot; so that Daz Studio isn&#39;t properly compatible yet?</p>
]]></description>
   </item>
   <item>
      <title>models not showing in viewport</title>
      <link>https://www.daz3d.com/forums/discussion/227071/models-not-showing-in-viewport</link>
      <pubDate>Mon, 22 Jan 2018 00:25:26 +0000</pubDate>
      <dc:creator>jimmyrigged01</dc:creator>
      <guid isPermaLink="false">227071@/forums/discussions</guid>
      <description><![CDATA[<p>I have put this to daz no help there,gave me one answer to reset my workspace and called it closed.windows and Daz updated the same two day pirode and has been this way ever since.the modele is loaded in premeters and will render but I cant see or move it in any way.anyone have any ideas,All my drivers seam to be up to date nivida graphic;s.work fine before the updates</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Help Understanding Some Errors and Warnings from the Log File</title>
      <link>https://www.daz3d.com/forums/discussion/225436/help-understanding-some-errors-and-warnings-from-the-log-file</link>
      <pubDate>Mon, 15 Jan 2018 01:18:26 +0000</pubDate>
      <dc:creator>Quixotry</dc:creator>
      <guid isPermaLink="false">225436@/forums/discussions</guid>
      <description><![CDATA[<p>Hi. I&#39;ve been seeing really slow render times on even small 800x1200 renders. I&#39;m not sure what&#39;s changed. I have updated to the latest beta version of Daz Studio that DIM offers, but this has been happening for a while and hasn&#39;t changed over the course of the last... five or six updates at least.&nbsp;I used to be able to render simple pose promos in a matter 5-10 minutes. Now they&#39;re taking an hour each and it&#39;s slowing my workflow to a painful crawl. I need to track down what&#39;s going on or what&#39;s changed. Or what I&#39;m suddenly doing wrong. &nbsp;I looked at my log file (which I can&#39;t understand most of the time) and I notice that there&#39;s&nbsp;a warning and an error that come&nbsp;up frequently.&nbsp;I don&#39;t know if it&#39;s something that&#39;s slowing my renders down, but could someone tell me what it means? Here they are:</p>

<p>&quot;2018-01-14 18:01:55.934 WARNING: /src/pluginsource/DzIrayRender/dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER): &nbsp; 1.0 &nbsp; IRAY &nbsp; rend error: CUDA device 0: cannot get memory statistics (unknown error)<br />
2018-01-14 18:01:55.934 Iray INFO - module:category(IRAY:RENDER): &nbsp; 1.0 &nbsp; IRAY &nbsp; rend info : iray photoreal CPU fallback is enabled.&quot;</p>

<p>&quot;2018-01-14 18:03:43.090 WARNING: /src/pluginsource/DzIrayRender/dzneuraymgr.cpp(307): Iray WARNING - module:category(IRAY:RENDER): &nbsp; 1.0 &nbsp; IRAY &nbsp; rend warn : The &#39;progressive_rendering_filtering&#39; scene option is no longer supported.&quot;</p>

<p>&nbsp;</p>

<p>UPDATE: The last render I tried to run also had this:</p>

<p>&quot;2018-01-14 20:45:25.140 WARNING: /src/pluginsource/DzIrayRender/dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER): &nbsp; 1.0 &nbsp; IRAY &nbsp; rend error: CUDA device 0 (GeForce GTX 980 Ti): device cannot be used as it does not support mapped memory (canMapHostMemory)&quot;</p>
]]></description>
   </item>
   <item>
      <title>Keymate: objects disappear from object list</title>
      <link>https://www.daz3d.com/forums/discussion/68754/keymate-objects-disappear-from-object-list</link>
      <pubDate>Wed, 06 Jan 2016 20:54:39 +0000</pubDate>
      <dc:creator>PA_ThePhilosopher</dc:creator>
      <guid isPermaLink="false">68754@/forums/discussions</guid>
      <description><![CDATA[<p>Hey guys,</p>

<p>An interesting issue I just ran into: When I open a new scene file and click on Keymate, I see a list of all my objects populated in Keymate. However, when I click from TR to TRSV in keymate, half my objects disappear from the keymate list (including all my cameras and lights). If I try to click back to TR, nothing happens; the objects are still missing.</p>

<p>Any ideas what the issue may be here?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How do i "lock" multiple layer components of the genesis body forms?</title>
      <link>https://www.daz3d.com/forums/discussion/227531/how-do-i-lock-multiple-layer-components-of-the-genesis-body-forms</link>
      <pubDate>Tue, 23 Jan 2018 22:25:24 +0000</pubDate>
      <dc:creator>Logan Tobia</dc:creator>
      <guid isPermaLink="false">227531@/forums/discussions</guid>
      <description><![CDATA[<p>So Im new to Daz Studio and recently purchesed the anatomy pro pack and Im having a quite a time tring to get the skeleton and the body to move in unison. The skeleton always jets out at some point. how do I remedy this?</p>
]]></description>
   </item>
   <item>
      <title>MetaData Question</title>
      <link>https://www.daz3d.com/forums/discussion/227481/metadata-question</link>
      <pubDate>Tue, 23 Jan 2018 17:23:48 +0000</pubDate>
      <dc:creator>drafter69_696b99e42b</dc:creator>
      <guid isPermaLink="false">227481@/forums/discussions</guid>
      <description><![CDATA[<p>When I update the metadata it updates ok but there is one that it says &quot;failed to update&quot;... Is there any way to remove whatever the item is???</p>
]]></description>
   </item>
   <item>
      <title>Effects of 'Point At' are not saved</title>
      <link>https://www.daz3d.com/forums/discussion/226736/effects-of-point-at-are-not-saved</link>
      <pubDate>Sat, 20 Jan 2018 16:51:35 +0000</pubDate>
      <dc:creator>mlominy</dc:creator>
      <guid isPermaLink="false">226736@/forums/discussions</guid>
      <description><![CDATA[<p>This is a problem I have when using the &#39;Point At&#39; function. I mainly use &#39;Point At&#39; to aim my characters eyes correctly.<br />
After setting the eyes, if I save a scene then re-open it, the eyes are visibly not pointing at target any more, although the &#39;Point At&#39; is still properly set.<br />
I already tried to lock the &#39;Point At&#39; property once set, but the problem persists.</p>

<p>Interestingly, if I just move the head (or the target) just a bit, the eyes aim back to their intended target.</p>

<p>This is a big problem when using batch rendering.</p>
]]></description>
   </item>
   <item>
      <title>Drawing on skins???</title>
      <link>https://www.daz3d.com/forums/discussion/227476/drawing-on-skins</link>
      <pubDate>Tue, 23 Jan 2018 16:41:18 +0000</pubDate>
      <dc:creator>carriemorency</dc:creator>
      <guid isPermaLink="false">227476@/forums/discussions</guid>
      <description><![CDATA[<p>Hello all!&nbsp; Just got Daz about a month ago and I&#39;ve been muddling through all the material and aspects.&nbsp; What I&#39;m trying to figure out at this point is how to &#39;draw&#39; markings on skin?&nbsp; Such as markings on the face, war paint, birth marks, tattoo&#39;s, etc.&nbsp; Is there another program I need to learn, video&#39;s with instruction, techniques or materials, etc.?&nbsp;&nbsp;</p>

<p>&nbsp;</p>

<p>Thanks so much!&nbsp; :)</p>
]]></description>
   </item>
   <item>
      <title>Orc HD Won't Fully Install for Me</title>
      <link>https://www.daz3d.com/forums/discussion/226746/orc-hd-won-t-fully-install-for-me</link>
      <pubDate>Sat, 20 Jan 2018 17:13:12 +0000</pubDate>
      <dc:creator>Greybro</dc:creator>
      <guid isPermaLink="false">226746@/forums/discussions</guid>
      <description><![CDATA[<p>Let me explain. The product installs via connect and I can use it, but when applying the materials it appears to be&nbsp;missing files. The icon has the update needed circle and arrow but when I try to update it or update meta data it just spins then eventually times out. Could this be a server load sharing issue? I&#39;ve seen this a few times in the past with particularly popular products.</p>
]]></description>
   </item>
   <item>
      <title>Any easy way to create a morph with active geografts?</title>
      <link>https://www.daz3d.com/forums/discussion/227381/any-easy-way-to-create-a-morph-with-active-geografts</link>
      <pubDate>Tue, 23 Jan 2018 07:56:27 +0000</pubDate>
      <dc:creator>ttmmttmmttmm</dc:creator>
      <guid isPermaLink="false">227381@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m bummed because I always have to unparent my geografts before exporting my model for incremental morphs.</p>

<p>is there a technique that avoids this?</p>

<p>my workflow now is to unparent geografts, then export to obj, edit in Hexagon, save obj then import with morph loader pro. Finally, fit geografts back onto genesis.&nbsp;</p>

<p>Problem is, this way I always lose my geografts morphs and have to do those again. Tedious...</p>

<p>there must be a better way, right?</p>
]]></description>
   </item>
   <item>
      <title>Why does Hexagon BETA still crash when using displacement brush?</title>
      <link>https://www.daz3d.com/forums/discussion/227376/why-does-hexagon-beta-still-crash-when-using-displacement-brush</link>
      <pubDate>Tue, 23 Jan 2018 07:56:27 +0000</pubDate>
      <dc:creator>ttmmttmmttmm</dc:creator>
      <guid isPermaLink="false">227376@/forums/discussions</guid>
      <description><![CDATA[<p>i recently did a complete system overhaul. New hardware, fresh, pristine install of Win 10, very latest Daz Studio 2.10 and of course the exciting new Hexagon 2.5 BETA that got recently released.&nbsp;</p>

<p>Sadly, I still find out that for unexplained reasons, using the displacement brush on an imported OBJ or &quot;send to hexagon&quot;-bridged G3 or G8 causes an application freeze.</p>

<p>i used to have this issue for years but assumed this is just Hexagon being old and unsupported. When I read that Daz had worked on it to stabilize it and probably fix some 64-bit addressing stuff, this bug would go away.&nbsp;</p>

<p>Alas, no such luck.</p>

<p>is this a known issue? What can I do to resolve? If blender wasn&#39;t such a steep learning curve... sigh.</p>
]]></description>
   </item>
   <item>
      <title>Need a little pointers about Iray material editing for versatile makeup</title>
      <link>https://www.daz3d.com/forums/discussion/227371/need-a-little-pointers-about-iray-material-editing-for-versatile-makeup</link>
      <pubDate>Tue, 23 Jan 2018 07:56:27 +0000</pubDate>
      <dc:creator>ttmmttmmttmm</dc:creator>
      <guid isPermaLink="false">227371@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve dabbled in Octane and really love their object system of modes.&nbsp;</p>

<p>When I fiddle in Iray shaders, I&#39;m a bit stuck, though. Here is what I&#39;m trying to do:</p>

<p>I&#39;ll hand paint the makeup in a dedicated layer in photoshop, then export&nbsp;a 16-bit (256 levels of transparency) PNG file as a tint mask for various kinds of makeup, so I can easily use it on various character textures. I&#39;m not exporting the base diffuse texture, just the makeup, or maybe a few custom liver spots or freckles... that type of thing.</p>

<p>surely, there ought to be a way to load this as a separate diffuse of some kind, hopefully with some operators like transparency level or tint color, right?</p>

<p>in Octane, you can just hook a diffuse mix into the base and get creative. Iray inside DAZ is more limited, I know, but there surely is a way without resorting to LIE, yes?</p>

<p>Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Displaying vertex count</title>
      <link>https://www.daz3d.com/forums/discussion/227176/displaying-vertex-count</link>
      <pubDate>Mon, 22 Jan 2018 13:50:59 +0000</pubDate>
      <dc:creator>johann.hesters_2e9dd0ece9</dc:creator>
      <guid isPermaLink="false">227176@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>I would like to ask if there&#39;s a built-in way to display the current vertex count (I think it depends on the Resolution Level and the LOD of a model?) in DAZ Studio without going to any other software.</p>

<p>Thank you!</p>
]]></description>
   </item>
   <item>
      <title>Spawning D-Former doesn't create a morph</title>
      <link>https://www.daz3d.com/forums/discussion/227251/spawning-d-former-doesn-t-create-a-morph</link>
      <pubDate>Mon, 22 Jan 2018 19:14:17 +0000</pubDate>
      <dc:creator>johann.hesters_2e9dd0ece9</dc:creator>
      <guid isPermaLink="false">227251@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>I&#39;ve created a D-Former on Genesis 2 Female which seemingly worked fine.</p>

<p>First I dialed in a morph on the head.</p>

<p>Then I created a new D-Former on Genesis 2 Female.</p>

<p>I&#39;ve scaled the field so that it occupies the head, and I dragged the base into the head.</p>

<p>I&#39;ve tested the D-Former by selecting Genesis 2 Female-&gt;D-Former_1_Base-&gt;D-Former-1, then going to Parameters-&gt;Transforms-&gt;Scale and dialing it up. The head became bigger, so it worked fine.</p>

<p>Now I want to spawn the D-Former.</p>

<p>Therefore I go to Windows-&gt;Tabs-&gt;D-Former.</p>

<p>I click &quot;Genesis 2 Female&quot; in the scene view.</p>

<p>I check the options &quot;Create Root Control Parameter&quot;, &quot;Delete Applied D-Former(s)&quot; and &quot;Apply Spawned Morph&quot;.</p>

<p>Then I click &quot;Spawn Morph...&quot;.</p>

<p>DAZ tells me &quot;The D-Former &quot;D-Former_1&quot; still affects some nodes. Do you want to delete it anyway?&quot;.</p>

<p>I select &quot;Yes&quot;.</p>

<p>The D-Former is now gone, and I try to locate in in the Parameters tab. But it&#39;s nowhere to be found.</p>

<p>What am I doing wrong?</p>

<p>&nbsp;</p>

<p>Thank you!</p>
]]></description>
   </item>
   <item>
      <title>Under Breast Mesh Abberations</title>
      <link>https://www.daz3d.com/forums/discussion/220211/under-breast-mesh-abberations</link>
      <pubDate>Sat, 23 Dec 2017 04:41:32 +0000</pubDate>
      <dc:creator>dlm4001</dc:creator>
      <guid isPermaLink="false">220211@/forums/discussions</guid>
      <description><![CDATA[<p>I am working on a sleep set for Genesis 8 Female.&nbsp; I created the mesh objects in Marvelous Designer 8 and converted to quads prior to export.&nbsp;My work flow is Import the object with G8F in Default A pose-&gt;Convert to Sub D-&gt;Transfer Utility-&gt;Pose Test</p>

<p>The pants work&nbsp;fine and I put them through&nbsp;a barrage of pose tests. They are not finished but seem to working well with respect to posing. However, the top has under breast mesh&nbsp;aberrations when I bend the lower chest forward or side to side. I used the weight mapping smoothing brush to smooth the weight mapping transitions and this helped a lot, but it still looks a little odd when bending G8F&#39;s lower chest.&nbsp;</p>

<p>I created a simplifed to test top garment to&nbsp;remove&nbsp;random folds from draping and simply&nbsp;the mesh so the problem is obvious. (There are&nbsp;no hemmed edges as&nbsp;it is just a test. top)&nbsp; See attached.</p>

<p>I know vendors must deal with the all the time. Can someone who shed some light on the process to deal with this?&nbsp; &nbsp;I have seen products in the store that were created in Marvelous Designer, so I know it can work.&nbsp;</p>

<p>1. Is there something I need to do to the mesh prior to rigging?&nbsp;</p>

<p>2. Does it have to do with Thin or Thick option in the Marvelous Designer Export options?&nbsp;</p>

<p>3.&nbsp;Do I have to retopo in external product&nbsp;like Blender or ZBrush?&nbsp; (I am already using quads)</p>

<p>4. Is&nbsp;there a better rigging template than the default Transfer Utility Template?&nbsp; (I will buy a merhcant resource if it is avaiable, including a thrid part rigging transfer tool if there is one that works better).</p>

<p>5.&nbsp; Would creating a JCM tied to the&nbsp;G8F lower&nbsp;chest help, or would the problem still occur in the JCM morph mesh?</p>

<p>Sorry for all the questions.&nbsp; I have spent hours reading and testing and not getting the results I am after. I need some help from people who do this routinely.</p>

<p>thanks</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Quick question:  Using an M2 drive to run Daz in?</title>
      <link>https://www.daz3d.com/forums/discussion/227111/quick-question-using-an-m2-drive-to-run-daz-in</link>
      <pubDate>Mon, 22 Jan 2018 05:30:26 +0000</pubDate>
      <dc:creator>timmercado1975</dc:creator>
      <guid isPermaLink="false">227111@/forums/discussions</guid>
      <description><![CDATA[<p>Hi folks, new user here, cooking my first (and really first serious) render in years.&nbsp; I&#39;ve been wanting to get into this for a loooooong time now, but in the older days, never really stuck it out to learn things.&nbsp; The learning curve in programs such as this and Poser can be pretty daunting.</p>

<p>So, now, I&#39;ve actually gotten into trying this out pretty deep... Watching lots of tutorials, getting my library (kinda?) sorted, and trying to mess with iRay, lighting and composition.</p>

<p>Now that I am in process of rendering my image, I wonder... Would this program benefit from being installed on an M2 drive?&nbsp; Something like this:</p>

<p><a href="https://www.amazon.com/gp/product/B01LXS4TYB/ref=oh_aui_detailpage_o00_s01?ie=UTF8&amp;psc=1" target="_blank" rel="nofollow">https://www.amazon.com/gp/product/B01LXS4TYB/ref=oh_aui_detailpage_o00_s01?ie=UTF8&amp;psc=1</a></p>

<p>Now, I don&#39;t pretend to know much about this, I can only fathom so far that they write incredibly fast (supposedly).&nbsp; Have any of you tried this?&nbsp; Does Daz Studio benefit from the speeds of these drives?</p>

<p>Naturally, I&#39;d still try and have my content library on a seperate drive.&nbsp; I just don&#39;t know how this would affect the speed of the program in general if mounted on a drive like this.&nbsp;</p>

<p>Any of you tech types have any experience or input into this?&nbsp; Or is speed of rendering primarily a function of GPU (and cpu) and drive type really isn&#39;t an issue?</p>

<p>Have fun rendering!</p>
]]></description>
   </item>
   <item>
      <title>After Update Daz is Unusable</title>
      <link>https://www.daz3d.com/forums/discussion/227131/after-update-daz-is-unusable</link>
      <pubDate>Mon, 22 Jan 2018 08:56:54 +0000</pubDate>
      <dc:creator>andykarta</dc:creator>
      <guid isPermaLink="false">227131@/forums/discussions</guid>
      <description><![CDATA[<p>Installed 4.10 after my GoZ bridge started crashing zbrush.&nbsp; I don&#39;t know exactly how to describe what happened next so I sent a picture.&nbsp; Anyone know what&#39;s up with that.&nbsp; Oh and Daz won&#39;t uninstall in DIM, its not in programs and features, and in the windows folder the uninstall option did not work.&nbsp; Anyone got any ideas?</p>

<p>&nbsp;</p>

<p>Everything was fine yesterday.</p>
]]></description>
   </item>
   <item>
      <title>mixamo animations</title>
      <link>https://www.daz3d.com/forums/discussion/227136/mixamo-animations</link>
      <pubDate>Mon, 22 Jan 2018 11:17:26 +0000</pubDate>
      <dc:creator>DMinds</dc:creator>
      <guid isPermaLink="false">227136@/forums/discussions</guid>
      <description><![CDATA[<p>iv been using genesis 2 and using some great mixamo animtions however is there anyway to change the postions or reseting them to 0 without effecting the animtions iv been haveing to do it manullay which is a big pain but if there is a easyer way please help thanks :)</p>
]]></description>
   </item>
   <item>
      <title>library</title>
      <link>https://www.daz3d.com/forums/discussion/226791/library</link>
      <pubDate>Sat, 20 Jan 2018 19:17:59 +0000</pubDate>
      <dc:creator>supermani</dc:creator>
      <guid isPermaLink="false">226791@/forums/discussions</guid>
      <description><![CDATA[<p>&nbsp;</p>

<p><span><span><span>Hola, &iquest;c&oacute;mo podr&iacute;a pasar toda mi biblioteca del disco c a otro disco? Gracias</span></span></span></p>
]]></description>
   </item>
   <item>
      <title>A lighting Question</title>
      <link>https://www.daz3d.com/forums/discussion/226846/a-lighting-question</link>
      <pubDate>Sun, 21 Jan 2018 00:13:33 +0000</pubDate>
      <dc:creator>Choppski</dc:creator>
      <guid isPermaLink="false">226846@/forums/discussions</guid>
      <description><![CDATA[<p>I know that it is usually best to have a key/fill light and some rim lights. My question is, do the rim lights need to have shadows on? I am talking in 3dl here. I know that in real life every light casts a shadow, but it irks me when, say, in an outdoor scene, you see competing shadows on the ground. I suppose it is just preference, but I thought I would ask.</p>
]]></description>
   </item>
   <item>
      <title>Question for Dariofish HFS Genesis 8 morphs</title>
      <link>https://www.daz3d.com/forums/discussion/211661/question-for-dariofish-hfs-genesis-8-morphs</link>
      <pubDate>Wed, 15 Nov 2017 17:55:37 +0000</pubDate>
      <dc:creator>JoelLovell</dc:creator>
      <guid isPermaLink="false">211661@/forums/discussions</guid>
      <description><![CDATA[<p>I was wondering what slider settings would recreate the aliens you had for earlier Genesis figures? In particular the Kergan, but the Talarian, Iradian, etc would be awesome. I tried manually working individual morphs but am having limited success. thanks!</p>
]]></description>
   </item>
   <item>
      <title>UltraHD Iray HDRI With DOF - Pines Beach</title>
      <link>https://www.daz3d.com/forums/discussion/226986/ultrahd-iray-hdri-with-dof-pines-beach</link>
      <pubDate>Sun, 21 Jan 2018 15:51:06 +0000</pubDate>
      <dc:creator>namja1955</dc:creator>
      <guid isPermaLink="false">226986@/forums/discussions</guid>
      <description><![CDATA[<h1>UltraHD Iray HDRI With DOF - Pines Beach</h1>

<p>I set up an indoor scene and used the HDRI image for a background&nbsp;view out of the window.&nbsp; I now need to change that the background, but I can&#39;t figure out how to get rid of the image.&nbsp; I&#39;ve gone so far as to delete every visible item in the scene and the HDRI image still shows up when I render.&nbsp; I&#39;ve tried checking in the environment settings, but I haven&#39;t&nbsp;been successful in fiuguring out wher and how the HDRI image loads into the scene.</p>

<p>I really like the lights and the way the background works,&nbsp; I just need to get rid of it for now.</p>

<p>Any hints?&nbsp;&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Trying to load Opulence for Classic Deco Eclectic 2 ERROR</title>
      <link>https://www.daz3d.com/forums/discussion/226711/trying-to-load-opulence-for-classic-deco-eclectic-2-error</link>
      <pubDate>Sat, 20 Jan 2018 12:51:09 +0000</pubDate>
      <dc:creator>Griffin Avid</dc:creator>
      <guid isPermaLink="false">226711@/forums/discussions</guid>
      <description><![CDATA[<p>@<a rel="nofollow" href="https://www.daz3d.com/forums/profile/65987/Jack%20Tomalin">Jack Tomalin</a></p>

<p><a rel="nofollow" href="https://www.daz3d.com/jack-tomalin">Jack Tomalin</a></p>

<p>Getting this error.</p>

<p>Some assets needed to load the file were missing. The Content may not.....</p>

<p>data/jack tomalin/classic deco eclectic 2/cdec2_room/cdec2_room_7196.dsf</p>

<p>What&#39;s the deal Jack?</p>

<p>I own everything that&#39;s required......</p>
]]></description>
   </item>
   <item>
      <title>Underbreast T-shirt glitch</title>
      <link>https://www.daz3d.com/forums/discussion/221201/underbreast-t-shirt-glitch</link>
      <pubDate>Thu, 28 Dec 2017 06:34:30 +0000</pubDate>
      <dc:creator>darkelfarien</dc:creator>
      <guid isPermaLink="false">221201@/forums/discussions</guid>
      <description><![CDATA[<p>Hi. I have a problem fitting clothes&nbsp;to Genesis 3. I make clothes with Marvelous Designer and modify them with Blender. Then I import&nbsp;them in Daz Studio and fit to Genesis 3, which is the model I used in Marvelous. The shirts and top of dresses, etc,&nbsp;look fine with that, but when I morph Genesis 3 (Victoria 7, e.g.) appears that glitches underbreast. I tried to fix it with weight map, but don&#39;t fix anything. I tried modify the cloth, making it more large in the underbreast zone, but neither fix it.&nbsp;</p>

<p>Maybe the solution is very simple, but I don&#39;t know Daz Studio very well and I&#39;ve been&nbsp;working with it a little time. I will appreciate any help.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Radical distortion during morph or pose </title>
      <link>https://www.daz3d.com/forums/discussion/7640/radical-distortion-during-morph-or-pose</link>
      <pubDate>Wed, 12 Sep 2012 16:48:27 +0000</pubDate>
      <dc:creator>nowefg</dc:creator>
      <guid isPermaLink="false">7640@/forums/discussions</guid>
      <description><![CDATA[<p>Sorry if this is a redundant question. I think I've seen entries on the topic, but I can't find them, now.</p>

<p>I'm one-month-new to DAZ Studio, using 4.5, and I don't know what I did / may have done / didn't do to cause this situation, but it didn't always used to happen. </p>

<p>When I apply morphs to a figure, or change the pose, the figure distorts radically during the process, and reverts to normal, morphs and pose changes included, after I release the slider. </p>

<p>Aside from making measured adjustments problematic, because I can't see how much change is applied until after the fact, it makes animation unusable, in that the distorted transitions are animated as well. </p>

<p>As an example, if I reposition a shin in any direction, the shin shrinks up like a stick while I'm moving it, then reverts immediately to its normal shape as soon as I'm done moving it. Very weird, very annoying.</p>

<p><br />
Has any of the community seen / dealt with this?</p>]]></description>
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