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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p644/feed.rss</link>
      <pubDate>Tue, 28 Apr 2026 07:58:20 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p644/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Cloth Simulation Presets- Hair and Cloth</title>
      <link>https://www.daz3d.com/forums/discussion/251651/cloth-simulation-presets-hair-and-cloth</link>
      <pubDate>Wed, 09 May 2018 19:22:09 +0000</pubDate>
      <dc:creator>whitesentinix6355962</dc:creator>
      <guid isPermaLink="false">251651@/forums/discussions</guid>
      <description><![CDATA[<p>Does anyone know how to work these for hair and/or cloth?&nbsp; The &quot;tutorial&quot; that comes with it kinda sucks and leaves out key information.&nbsp;</p>

<p>Let me give you an example;</p>

<p>Step 1) Make sure to apply the scalp preset onto anything that does not move.</p>

<p>...</p>

<p>...</p>

<p>HOW?!&nbsp; How exactly are we supposed to do that? You give the steps what to do to make them work, but you don&#39;t say HOW to do it?&nbsp; I really have no idea how to select JUST the scalp on a hair because I&#39;ve never had to before, and while I understand WHY you have to... I mean, you need an anchor point for the rest of the hair, you left out the HOW to apply the scalp preset onto anything that does not move.&nbsp; I really have no idea what you are talking about so if you could a much more comprehensive&nbsp;tutorial, or make one available?&nbsp; That would REALLY be a nice way to make this a much more effective product.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Help using Shimmer and Lace Iray Shaders</title>
      <link>https://www.daz3d.com/forums/discussion/251526/help-using-shimmer-and-lace-iray-shaders</link>
      <pubDate>Wed, 09 May 2018 06:40:48 +0000</pubDate>
      <dc:creator>LaPartita</dc:creator>
      <guid isPermaLink="false">251526@/forums/discussions</guid>
      <description><![CDATA[<p>This is probably a super-newbie question, but how on earth do you use&nbsp;<a rel="nofollow" href="https://www.daz3d.com/shimmer-and-lace-iray-shaders">Shimmer and Lace Iray Shaders</a>? I&#39;ve managed to use the everday fabric shaders, but these are beyond me ... help!</p>
]]></description>
   </item>
   <item>
      <title>Problems lighting "Studio Type Room" - Why so dark?</title>
      <link>https://www.daz3d.com/forums/discussion/251696/problems-lighting-studio-type-room-why-so-dark</link>
      <pubDate>Wed, 09 May 2018 22:49:29 +0000</pubDate>
      <dc:creator>Chronopunk</dc:creator>
      <guid isPermaLink="false">251696@/forums/discussions</guid>
      <description><![CDATA[<p>Searched the forums, didn&#39;t find anything relating to this.</p>

<p>The product <a rel="nofollow" href="https://www.daz3d.com/studio-type-room">&quot;Studio Type Room&quot;</a> has its own lights set up as emissive surfaces, all of which are fairly high in lumen count (many of them over 1mil), and in the promo images, the room lights up quite well.</p>

<p>However, every single time I try to render it - no tweaking, no fiddling, nothing, just straight out of the box - the scene comes out incredibly dark.</p>

<p>So dark, in fact, that I&#39;ve been trying to up the luminosity on the surfaces (by rather a lot), to little effect.</p>

<p>I&#39;ve been running this test render of just the room, no other props or figures, for about 2hrs now, and it&#39;s not finished, but as you can see from the attached screenshot, it&#39;s never going to be anywhere near as bright as the promo images. This is with default emissive surfaces and default cameras as included with the product.</p>

<p>Anyone else used this, and had this problem? What was your solution? This room looks like it should have great lighting, but... apparently no?</p>
]]></description>
   </item>
   <item>
      <title>How to mirror clothes?</title>
      <link>https://www.daz3d.com/forums/discussion/251766/how-to-mirror-clothes</link>
      <pubDate>Thu, 10 May 2018 09:23:06 +0000</pubDate>
      <dc:creator>Tryhard</dc:creator>
      <guid isPermaLink="false">251766@/forums/discussions</guid>
      <description><![CDATA[<p><span>[How to mirror clothes?] </span>More specifically an armor piece.</p>

<p>I have dragonsborne armor for G3 and thanks to Sickleyield&#39;s method I managed to transfer it to G8 and it works flawlessly.</p>

<p>I&#39;d like to take this further because the armor is assimetrical and I like the right side shape more.</p>

<p>&nbsp;</p>

<p>I want to mirror/symmetry it to the other side.</p>

<p>I tried OBJ Export&gt; Invert Possitive Direction (X) &gt; Transfer Utility but the other shoulder got mishaped:&nbsp;<a href="https://imgur.com/a/60ZgF8H" target="_blank" rel="nofollow">https://imgur.com/a/60ZgF8H</a></p>

<p>I also tried duplicating the node and then doing -100% X Scale but it bends down for some reason:&nbsp;<a href="https://imgur.com/a/VKFdnit" target="_blank" rel="nofollow">https://imgur.com/a/VKFdnit</a></p>

<p>&nbsp;</p>

<p>Is there a way to do it?</p>

<p>Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>My Library folder is empty!</title>
      <link>https://www.daz3d.com/forums/discussion/251386/my-library-folder-is-empty</link>
      <pubDate>Tue, 08 May 2018 15:36:17 +0000</pubDate>
      <dc:creator>thrain9</dc:creator>
      <guid isPermaLink="false">251386@/forums/discussions</guid>
      <description><![CDATA[<p>My Library folder is empty!&nbsp; I did an accidental delete when attempting to &#39;fix&#39; a file structure problem.</p>

<p>Question: how do I restore the My Library folder structure (the one where user saved projects, obj and mtl files, and products from other sites are stored)</p>

<p>The container is still in place, just no underlying folders.&nbsp; Can I just start downloading and installing manually to My Library or is there some other steps I need to do&nbsp; first.</p>

<p>thanks</p>

<p>(edited: Daz Studio 4.10, Windows 10)</p>
]]></description>
   </item>
   <item>
      <title>In RE: iREAL Animated Ocean Water System</title>
      <link>https://www.daz3d.com/forums/discussion/250866/in-re-ireal-animated-ocean-water-system</link>
      <pubDate>Sat, 05 May 2018 23:17:38 +0000</pubDate>
      <dc:creator>JMCarrigan</dc:creator>
      <guid isPermaLink="false">250866@/forums/discussions</guid>
      <description><![CDATA[<p>As far as the iREAL Animated Ocean Water System, can one use it to do still images with Lagoon Living or The Pool House?</p>
]]></description>
   </item>
   <item>
      <title>Copy/Pasting Pose within Hair</title>
      <link>https://www.daz3d.com/forums/discussion/251656/copy-pasting-pose-within-hair</link>
      <pubDate>Wed, 09 May 2018 19:32:11 +0000</pubDate>
      <dc:creator>2busy4render</dc:creator>
      <guid isPermaLink="false">251656@/forums/discussions</guid>
      <description><![CDATA[<p>I have a figure with hair that has two braids. Each braid has about 30 nodes (not sure if that&#39;s the correct term in DS). I meticulously set the parameters for each of the 30 nodes in one braid, and I&#39;m wondering if there is a way to copy/paste those parameters onto the second braid. Thanks in advance!</p>
]]></description>
   </item>
   <item>
      <title>Iray Server - severe issues with poke-through</title>
      <link>https://www.daz3d.com/forums/discussion/251541/iray-server-severe-issues-with-poke-through</link>
      <pubDate>Wed, 09 May 2018 08:50:27 +0000</pubDate>
      <dc:creator>Errilhl</dc:creator>
      <guid isPermaLink="false">251541@/forums/discussions</guid>
      <description><![CDATA[<p>So... been using an Iray Server via DAZ for a little while... and while it sorta works, there are some distinct issues<br />
<br />
First of all, it doesn&#39;t seem to adhere to collision detection, and even sometimes just suddenly decides that something that previously rendered just fine will no longer render (with only minor changes to the scene, ie something that shouldn&#39;t affect the actually affected parts, like changing the expression on a face, and having the parts have holes in them...)<br />
<br />
So, I was wondering if anyone who has used Iray Server has any solutions to these issues, or suggestions on how to get around them?</p>

<p>The attached images are rendered on the same server, with the exact same settings (it&#39;s the same scene, only difference is that the eyes are closed on the one that is broken)</p>
]]></description>
   </item>
   <item>
      <title>Genesis 8 bug?</title>
      <link>https://www.daz3d.com/forums/discussion/251571/genesis-8-bug</link>
      <pubDate>Wed, 09 May 2018 10:55:21 +0000</pubDate>
      <dc:creator>tdc</dc:creator>
      <guid isPermaLink="false">251571@/forums/discussions</guid>
      <description><![CDATA[<p>When I lock the feet of a Genesis 8 male character, grab the hip in the viewport to move and position, it jumps automatically up to about a foot off the ground and the legs straighten. I have to pull the hip down so it reaches the ground every time. Does anyone else have this odd issue?</p>
]]></description>
   </item>
   <item>
      <title>In which a noob asks a lighting question</title>
      <link>https://www.daz3d.com/forums/discussion/251501/in-which-a-noob-asks-a-lighting-question</link>
      <pubDate>Wed, 09 May 2018 04:51:03 +0000</pubDate>
      <dc:creator>thricesk</dc:creator>
      <guid isPermaLink="false">251501@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I&#39;ve just started tinkering with DAZ and am having an issue with lighting.&nbsp; I&#39;ve uploaded a small (400kb) scene file <a rel="nofollow" href="http://turbobit.net/o0kmq3f4pumg.html">here</a> to demonstrate the problem.</p>

<p>The scene is a simple, but very large (100m) room with four walls and a ceiling, and one point light 50m up.&nbsp; It looks correct in the viewport in Iray preview mode:</p>

<p><a rel="nofollow" href="https://i.imgur.com/BdZQt76.jpg"><img alt="Light problem example - iray" src="https://i.imgur.com/BdZQt76.jpg" /></a></p>

<p>But in texture shaded mode, it looks like this:</p>

<p><a rel="nofollow" href="https://i.imgur.com/DcNnfDP.jpg"><img alt="Light problem example - texture shaded" src="https://i.imgur.com/DcNnfDP.jpg" /></a></p>

<p>How can I fix this scene so I can work with it in texture shaded?</p>

<p>I know I can hit CTRL+L to turn on a camera headlight, but that doesn&#39;t work too well since everything in the actual scene I&#39;m working on is still quite dark.</p>

<p>After tinkering, I&#39;ve discovered that I can fix the problem by going into every object shader and assigning it a white Emission Color, but is that going to be practical later on?&nbsp; Does Emission Color actually do anything if the accompanying slider is set to 0?</p>

<p>Edit: typo</p>
]]></description>
   </item>
   <item>
      <title>Rotating/orbiting tool</title>
      <link>https://www.daz3d.com/forums/discussion/251301/rotating-orbiting-tool</link>
      <pubDate>Tue, 08 May 2018 05:36:49 +0000</pubDate>
      <dc:creator>cvacher</dc:creator>
      <guid isPermaLink="false">251301@/forums/discussions</guid>
      <description><![CDATA[<p>I just started to use Daz a few days ago. After going through videos and discovering and solving (more or less) all the bugs this software has (crashes, disappearing files, panes changing location for no reason at opening, non responsive buttons, etc...), I finally came across one that I really can&#39;t fix: the rotating/orbiting tools has stopped working. All other oving tools work, except this one. I tried both the hot keys and the actual tool in the viewport, nothing. I tried to close and re-open Daz several times... same result. It is so incredibly frustrating to be stuck in the same place for such a stupid thing.</p>

<p>Can anyone help, please? Has anyone encountered the same issue?</p>
]]></description>
   </item>
   <item>
      <title>Pix Venus/Onyx question</title>
      <link>https://www.daz3d.com/forums/discussion/251461/pix-venus-onyx-question</link>
      <pubDate>Wed, 09 May 2018 00:02:52 +0000</pubDate>
      <dc:creator>defectedsaint</dc:creator>
      <guid isPermaLink="false">251461@/forums/discussions</guid>
      <description><![CDATA[<p>My friend has this asset and I was thinking about buying it for myself. I played around on his PC to see if i&#39;d like it and I do but I have a question that he couldn&#39;t answer, is there any way to combibne the regular and cyborg skins? Basically I want the cyborg skin to have anatomical elements or the human skin to have cyborg elements. How is my cyborg going to have nipples that fire lazer beams, or bubbles, if it has no nipples?</p>
]]></description>
   </item>
   <item>
      <title>How do I make monster hands?</title>
      <link>https://www.daz3d.com/forums/discussion/250221/how-do-i-make-monster-hands</link>
      <pubDate>Thu, 03 May 2018 04:31:45 +0000</pubDate>
      <dc:creator>anaximanes_2000</dc:creator>
      <guid isPermaLink="false">250221@/forums/discussions</guid>
      <description><![CDATA[<p>I have tried just about everything I can think of for my Genesis 8 male models.&nbsp; I have also tried File&gt;Save As&gt;Shaping Preset, choosing only hands and unchecking the rest.&nbsp; Yet, nothing happens.&nbsp; Same with my Mutomorphs.&nbsp; I want to make a female Daz model with a normal head, but the mutomorph&nbsp;female body, try to save the body (unchecking the head), but when I apply it to the Gen 8 female, her body AND head still morphs.&nbsp; Anyone have other suggestions I could try?<br />
<br />
To show you the hand I am trying to mimic/make, see the attachment. (Notice, strangely when I apply the preset the human fingernails change color to match the claws lol)</p>
]]></description>
   </item>
   <item>
      <title>Weird Hairline and Transparency issues on Iray</title>
      <link>https://www.daz3d.com/forums/discussion/251366/weird-hairline-and-transparency-issues-on-iray</link>
      <pubDate>Tue, 08 May 2018 13:43:28 +0000</pubDate>
      <dc:creator>Ashedraz3r</dc:creator>
      <guid isPermaLink="false">251366@/forums/discussions</guid>
      <description><![CDATA[<p><img alt="" src="https://www.daz3d.com/gallery/#images/575921/" />The part near the hair&nbsp;looks greenish on Iray Interactive mode. It also appears greenish when an object uses opacity? transparency? ( I Just started with all this :p )</p>

<p>Whereas the issue seems to go away with Iray Photoreal mode.</p>

<p>These are all viewport previews but the issue appears exactly the same in Renders as well. I guess I have some problem with Interactive mode :s ..but its too slow to work with on viewport :s</p>

<p>The link leads to my gallery where I have uploaded the screenshots.</p>

<p><a href="https://www.daz3d.com/gallery/#images/575921/" target="_blank" rel="nofollow">https://www.daz3d.com/gallery/#images/575921/</a></p>

<p>I have attached a pic that shows the issue in the outfit with transparency.</p>

<p>The scene just has a genesis 8, sporty ponytail hair and an outfit. No lights. All settings are default haven&#39;t tinkered.with anything.</p>

<p>Any help would be appreciated.&nbsp;</p>

<p>Thank you.</p>
]]></description>
   </item>
   <item>
      <title>Would Like to Know how to Increase Light to Various Areas</title>
      <link>https://www.daz3d.com/forums/discussion/251441/would-like-to-know-how-to-increase-light-to-various-areas</link>
      <pubDate>Tue, 08 May 2018 20:27:32 +0000</pubDate>
      <dc:creator>JMCarrigan</dc:creator>
      <guid isPermaLink="false">251441@/forums/discussions</guid>
      <description><![CDATA[<p>Hey.&nbsp; I will attach an image in which I would like to increase lighting to areas behind the models.&nbsp; I made a point light and colored it blue so I could more readily see the effects.&nbsp; Nothing.</p>

<p>So.&nbsp; Today I bought the Iray Worlds Skydome which puts a Film-Cam in the scene and turns off (as best as I can figure) the Drawing of the Dome and various other inputs in the Evirnonment tab under Iray Render Settings.&nbsp; I wondered if that might have something to do with things.</p>

<p>I am very happy with the purchase of the Iray Worlds Skydome.&nbsp; I missed it somehow in my quest for a dome the included water and beautiful clouds, etc.&nbsp; But.... Well help please if&#39;n you can.</p>
]]></description>
   </item>
   <item>
      <title>Imploding outfits using DForce (and a number of other small issues)</title>
      <link>https://www.daz3d.com/forums/discussion/244001/imploding-outfits-using-dforce-and-a-number-of-other-small-issues</link>
      <pubDate>Wed, 04 Apr 2018 07:32:40 +0000</pubDate>
      <dc:creator>Herald of Fire</dc:creator>
      <guid isPermaLink="false">244001@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m finding it hard to love DForce at the moment, because as it stands it cannot be used. Here is a short list of problems I&#39;m facing when trying to drape even the most simple of outfits:</p>

<p><strong>1. &quot;ERROR: Memory Object Allocation Failure (-4)&quot;</strong><br />
Seems to be the most common issue. I&#39;ve had to switch to CPU (!) simulation just to avoid this one a lot of the time. I&#39;ve heard it could be a driver issue, but rolling back drivers only seemed to make matters worse rather than alleviate it in any way. Surely the latest drivers should be the better option, and if not does the problem lie with NVIDIA or with the DForce system itself?</p>

<p><strong>2. Terrible collision.</strong><br />
Outfits just don&#39;t &#39;collide&#39; with the characters and prefer to sink through the skin. Oh, but not as a whole, that would make it too obvious, instead only parts of the outfit sink inside the character, while the rest is flung around as the dynamic engine desperately tries to reconcile the dynamics of an intersecting object. It makes some very interesting floral-like patterns (see attached) but ultimately fails to provide even a basic drape.</p>

<p><strong>3. Simply failing to even try</strong><br />
Some times, DForce just gives up. I&#39;ll click the simulate button only to be greeted with an error before it ever attempts it. The generic error it provides probably won&#39;t help much, since it is basically just complaining about memory, but with 6GB VRAM and 32Gb RAM I should hope something as simple as geometry calculations shouldn&#39;t tax it quite as much. When I first saw this error, I removed 90% of the scene, leaving just the character and the outfit, and it suddenly started working, but considering all of those objects were far outside the collision area to begin with, it seems odd I would have to do this at all.</p>

<p>I would really like to get more out of this system, and I have a number of DForce clothing items I&#39;d like to get some use out of (to say nothing of the non-dynamic&nbsp;items I want to add DForce to). If there are any solutions or things I can try out to get to the bottom of my problems let me know. It&#39;s been driving me crazy!</p>
]]></description>
   </item>
   <item>
      <title>Simple belt fix with Transfer Utility settings?</title>
      <link>https://www.daz3d.com/forums/discussion/251356/simple-belt-fix-with-transfer-utility-settings</link>
      <pubDate>Tue, 08 May 2018 13:21:41 +0000</pubDate>
      <dc:creator>MaxHancock</dc:creator>
      <guid isPermaLink="false">251356@/forums/discussions</guid>
      <description><![CDATA[<p>I have created a belt for a G8 figure, and when I apply Transfer Utility and fit it to the figure the belt clings too tightly to the figure, making it appear under the clothing. I want it to appear above. &nbsp;Is there a simple setting for the transfer to set the distance of the cling effect, or do I need to get involved with all this weight mapping business to make this work?&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Iray Opacity Map reversed?</title>
      <link>https://www.daz3d.com/forums/discussion/251426/iray-opacity-map-reversed</link>
      <pubDate>Tue, 08 May 2018 19:23:04 +0000</pubDate>
      <dc:creator>3dOutlaw</dc:creator>
      <guid isPermaLink="false">251426@/forums/discussions</guid>
      <description><![CDATA[<p>I was making a makeup map on a geoshell, and when rendering in Iray, if I set the map to white on black, it looks good in viewport, but is oppsite in render.&nbsp; (and vice versa, black on white looks wrong in viewport, but correct in render)&nbsp; I also had similar issues with LIE and PNG&#39;s.</p>

<p>Is this a known issue or is it just me?</p>
]]></description>
   </item>
   <item>
      <title>G3M head morphs on a G8M body</title>
      <link>https://www.daz3d.com/forums/discussion/251421/g3m-head-morphs-on-a-g8m-body</link>
      <pubDate>Tue, 08 May 2018 18:05:01 +0000</pubDate>
      <dc:creator>5200north</dc:creator>
      <guid isPermaLink="false">251421@/forums/discussions</guid>
      <description><![CDATA[<p>i&#39;ve been reading and reading all the posts about transfering morphs from Genesis 3 figures to Genesis 8 figures i&#39;m really confused.&nbsp;</p>

<p>i have some G3M charaters that i&#39;m made (they are all make through adjusting morphs not something created in zbrush or the like) and i&#39;d love have them converted to G8M.</p>

<p>But i&#39;d be happy if i could just tranfer the heads not the full charater. I would need their body morphs transferd just the head.&nbsp;</p>

<p>can someone point me in the right direction.</p>
]]></description>
   </item>
   <item>
      <title>Is it possible to add new morphs to Fibermesh hairs?</title>
      <link>https://www.daz3d.com/forums/discussion/251316/is-it-possible-to-add-new-morphs-to-fibermesh-hairs</link>
      <pubDate>Tue, 08 May 2018 07:22:22 +0000</pubDate>
      <dc:creator>Ankoku-jin</dc:creator>
      <guid isPermaLink="false">251316@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve done plenty of morphing in Zbrush for Genesis through G8, and I&#39;ve made plenty of custom fix morphs for clothing and polygon hair that I have bought, but I&#39;m not terribly experienced with Fibermesh. I&#39;m guessing that GoZ would send a DAZ-product&nbsp;Fibermesh hair back into Zbrush as pure geometry, without access to the Fibermesh tools (probably a good thing, for reasons of copyright). Is there any other way to move the existing Fibermesh around to tweak a hairstyle a little bit, or am I just going to have to buckle down and learn to make my own hair from scratch?</p>

<p>It&#39;s a bit frustrating because an existing Fibermesh hair I&#39;ve bought is soooo close to being perfect for a character, it just needs a little style tweaking in the front. But unfortunately,&nbsp;the built-in morphs don&#39;t quite cut it!</p>
]]></description>
   </item>
   <item>
      <title>Setting up a new PC without redownloading in DIM</title>
      <link>https://www.daz3d.com/forums/discussion/248986/setting-up-a-new-pc-without-redownloading-in-dim</link>
      <pubDate>Fri, 27 Apr 2018 11:56:36 +0000</pubDate>
      <dc:creator>pincorrect</dc:creator>
      <guid isPermaLink="false">248986@/forums/discussions</guid>
      <description><![CDATA[<p>I am going to install Daz on a new PC. On my old PC, I installed most things with Daz Install Manager. This created the folder C:\Users\Public Documents\Daz 3D\InstallManager. The big folder under that is Downloads, where all my purchased content was downloaded before installing. But there are also Filters and ManifestFile folders. I copied the whole InstallManager folder to my FreeNAS file server.</p>

<p>After I install Daz itself on the new PC, I&#39;m hoping I can configure the DIM on it so it can use my old downloads without needing to download them all again. In the Settings dialog, there is a setting for the download folder (defaulting to C:\Users\Public Documents\Daz 3D\InstallManager\Downloads). I can change this to point to the place I moved my old downloads, on my file server. (Or I can copy all my downloads to the C: drive of my new PC.) But what do I need to do to make DIM know that all these files are downloaded but not yet installed on the new PC?</p>
]]></description>
   </item>
   <item>
      <title>How to move CMS db files during installation</title>
      <link>https://www.daz3d.com/forums/discussion/250931/how-to-move-cms-db-files-during-installation</link>
      <pubDate>Sun, 06 May 2018 05:56:45 +0000</pubDate>
      <dc:creator>pincorrect</dc:creator>
      <guid isPermaLink="false">250931@/forums/discussions</guid>
      <description><![CDATA[<p>OK, another one! (A late night install for me) I&#39;m trying to get the cms files off of the C: drive. They got installed to C:\Users\raymand\AppData\Roaming\DAZ 3D\cms. I see in Edit | Preferences, there is a CMS tab where this folder is specified. I&#39;d like to move this cms directory to my D: drive. But I think I cannot copy it cleanly while the Postgres db is running. If I try in File Explorer, it complains about one of the files. Is there an easy way to stop and start CMS?&nbsp;Then maybe I could move the cms folder to D: and update the preference setting, then restart CMS.</p>

<p>There is also a tutorial on &quot;Installation 101&quot; for Daz. It alludes to a checkbox on the 3rd screen (after you accept the program and content licenses) to customize cms.&nbsp;Supposedly if you checked it, then when it got to the cms installation, it would prompt you for where you wanted it. But this check box is not found on the latest version of Daz, and you never get a prompt asking where you want the cms database.</p>
]]></description>
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   <item>
      <title>mesh disappears when trying to simulate in d-force</title>
      <link>https://www.daz3d.com/forums/discussion/250641/mesh-disappears-when-trying-to-simulate-in-d-force</link>
      <pubDate>Fri, 04 May 2018 21:01:16 +0000</pubDate>
      <dc:creator>Freyrstrongart</dc:creator>
      <guid isPermaLink="false">250641@/forums/discussions</guid>
      <description><![CDATA[<p>I have a strange thing happening to a mesh which I try to simulate in d-force. Part of it disappears when running the simulation. I tried reducing the mesh, as it seemed too dense and exploded. After reducing that seemed to be ok, but then the mesh disappeared. Or rather part of it. it is a uniform which I originally had as a single unit. The pants remained and simulated, while the top disappeared. After reducing some more the buttons on the sleeves stayed visible, while all the rest of the top still made a disappearing act. Does anybody know what the problem might be? I suspect there are too many overlapping elements...Or stress on the mesh... but I had other dresses work fine with&nbsp; things overlapping or being layered.</p>
]]></description>
   </item>
   <item>
      <title>Changing background color on saving .jpg</title>
      <link>https://www.daz3d.com/forums/discussion/251101/changing-background-color-on-saving-jpg</link>
      <pubDate>Mon, 07 May 2018 02:52:41 +0000</pubDate>
      <dc:creator>Charles West</dc:creator>
      <guid isPermaLink="false">251101@/forums/discussions</guid>
      <description><![CDATA[<p>I am sure someone has asked but searches have not shown in searches. Is there a way to change the background color of a single rendered object from black or do I need to put an image plane to eliminate that color?</p>
]]></description>
   </item>
   <item>
      <title>Strange iray blotches</title>
      <link>https://www.daz3d.com/forums/discussion/250621/strange-iray-blotches</link>
      <pubDate>Fri, 04 May 2018 19:52:10 +0000</pubDate>
      <dc:creator>cheetiot</dc:creator>
      <guid isPermaLink="false">250621@/forums/discussions</guid>
      <description><![CDATA[<p>Hey all.</p>

<p>There might be a simple solution to this, but my tiny brain can&#39;t figure it out. I&#39;m looking at doing some really simple almost &quot;cartoony&quot; characters, who have skin textures that are just flat colours. Problem is, when using a texture that is just all one colour, I&#39;m getting these strange blotches as seen here:</p>

<p><img src="https://project-xeno.net/pics/2018/1805-weirdness.jpg" alt="image" /></p>

<p>As far as I can tell, it&#39;s only with certain darker colours, but not all.</p>

<p>Has anyone ever seen this before, and any idea what causes it?</p>

<p>Thanks,</p>

<p>Cheet.</p>
]]></description>
   </item>
   <item>
      <title>Adding more knuckles to fingers?</title>
      <link>https://www.daz3d.com/forums/discussion/249611/adding-more-knuckles-to-fingers</link>
      <pubDate>Mon, 30 Apr 2018 16:13:51 +0000</pubDate>
      <dc:creator>thistledownsname</dc:creator>
      <guid isPermaLink="false">249611@/forums/discussions</guid>
      <description><![CDATA[<p>Odd and creepy one.&nbsp; I want to add more joints to a person&#39;s finders.&nbsp; Specifically instead of the typical human base +2 joints, I want them to be base +4 (on extra-long fingers, but there&#39;s morphs for that).</p>

<p>Am I looking at a long and difficult process where it&#39;d be easier to fake it with a mostly-invisible overlayed clone, or is there some sneaky way to do this?</p>
]]></description>
   </item>
   <item>
      <title>Anatomical Elements</title>
      <link>https://www.daz3d.com/forums/discussion/250651/anatomical-elements</link>
      <pubDate>Fri, 04 May 2018 21:09:19 +0000</pubDate>
      <dc:creator>Tourist</dc:creator>
      <guid isPermaLink="false">250651@/forums/discussions</guid>
      <description><![CDATA[<p>I do not understand how to show my figure&#39;s genitals.</p>

<p>After loading a male figure I click on the genitalia button but nothing appears.</p>

<p>Any help is appraciated.</p>
]]></description>
   </item>
   <item>
      <title>Genesis 3 Starter essentials - Female content not showing in Custom Categories</title>
      <link>https://www.daz3d.com/forums/discussion/251166/genesis-3-starter-essentials-female-content-not-showing-in-custom-categories</link>
      <pubDate>Mon, 07 May 2018 14:28:48 +0000</pubDate>
      <dc:creator>fengas</dc:creator>
      <guid isPermaLink="false">251166@/forums/discussions</guid>
      <description><![CDATA[<p>I do a lot of custom categorization and all the custom categories for Genesis 3 female items - figure, Dark Storm Outift, etc.&nbsp;which I had previously custom categorized do not show up.&nbsp; If I navigate to the native Daz location and right click to custom Categorize, it shows check marks all the way to the custom category.&nbsp; However when I navigate the custom category, no icons appear.&nbsp; Any help?</p>
]]></description>
   </item>
   <item>
      <title>Old Zark stuff</title>
      <link>https://www.daz3d.com/forums/discussion/246276/old-zark-stuff</link>
      <pubDate>Sun, 15 Apr 2018 09:23:57 +0000</pubDate>
      <dc:creator>wickedprince3d_fd273b40ac</dc:creator>
      <guid isPermaLink="false">246276@/forums/discussions</guid>
      <description><![CDATA[<p>Ok, so I still have a lot of really ancient bits and pieces in my runtime like this: <a href="https://www.sharecg.com/v/32682/view/11/Poser/Shackles-and-chains-colelction-for-Poser&nbsp;&amp;nbsp" target="_blank" rel="nofollow">https://www.sharecg.com/v/32682/view/11/Poser/Shackles-and-chains-colelction-for-Poser&nbsp;&amp;nbsp</a>; and I&#39;ve had these items forever. I&#39;m not worried about the chains, they&#39;ve never worked right as far as I can see, but the belt USED to. In fact I just loaded Aiko3 up in DAZ2.3 on my old WinXP machine and then loaded and parented the belt to her - no problem what-so-ever. But when I try to load the belt into a scene in DAZ4.10 it apparently causes everything in the scene to become size 0. If I increase the size of the belt to anything higher than 100% the scene returns to normal and the belt shows up. But if I parent it to anything, again the whole scene becomes size 0. At least that&#39;s what it LOOKS like to me. Can anyone please figure out what is up with this?</p>
]]></description>
   </item>
   <item>
      <title>Eastern Wonderer on Genesis 8 Sleeve distortion.</title>
      <link>https://www.daz3d.com/forums/discussion/250976/eastern-wonderer-on-genesis-8-sleeve-distortion</link>
      <pubDate>Sun, 06 May 2018 13:21:53 +0000</pubDate>
      <dc:creator>Tryhard</dc:creator>
      <guid isPermaLink="false">250976@/forums/discussions</guid>
      <description><![CDATA[<p>SO I tried to autofit the G3 Eastern Wonderer top piece with the baggy sleeve.</p>

<p>For some reason the edge of the sleeve is assigned to the hip/right tight/lower/upper abdomen etc.</p>

<p>The result is an ugly stretch that&#39;s unworkable.</p>

<p>What do to fix it?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
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