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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p642/feed.rss</link>
      <pubDate>Tue, 28 Apr 2026 07:58:23 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p642/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Sitting-with-pants-down morph problem in Fit Control</title>
      <link>https://www.daz3d.com/forums/discussion/248061/sitting-with-pants-down-morph-problem-in-fit-control</link>
      <pubDate>Mon, 23 Apr 2018 06:16:35 +0000</pubDate>
      <dc:creator>nomad-ads_8ecd56922e</dc:creator>
      <guid isPermaLink="false">248061@/forums/discussions</guid>
      <description><![CDATA[<p>Okay, I suspect I&#39;m probably one of those edge-case-situation guys.&nbsp; I love the fact that Fit Control lets you add tugging-at-clothing morphs and the like to the majority of Daz Studio clothes, so that you can do things like pull the front of someone&#39;s shirt open, pull their pants-legs up, or pull their pants down.&nbsp; Useful for simulating someone getting dressed or undressed&nbsp;and the like.&nbsp; My problem is, a number of my projects are going to need someone to be sitting down, with their pants about their ankles... say. while sitting on the toilet.&nbsp; When I do this, the pants distort out and away from the character in a wierd way.&nbsp; Is there a way around this?&nbsp; Is there some other means I can use to readily&nbsp;do seated-with-pants-about-the-ankles stuff?</p>

<p>My example images are of the character with his pants pulled to&nbsp;his knees, but the result is the same.&nbsp; I adjusted the top of the pants downwards with the Fit Control morphs (pull the front down&nbsp;and then pull the back down), then simply applied a sitting pose.&nbsp; I get the same results if already in a sit pose, but I wanted to show where the pants were without the sit pose, for comparison.&nbsp; I poked and prodded throughout the Fit Control morph dialers and to dials in other places, hoping there was a way to counterbalance against this, but.... nothing helped.</p>

<p>Is there an alternative way to do what I want with pants and undies?&nbsp; The only alternative I&#39;m aware of is to put him through an animation lasting 20 or 30 frames while appling&nbsp;dForce onto the clothes the whole time, then pick a frame somewhere&nbsp;a ways into the animation and make THAT the scene, but I have zero experience with running animations in DS, nevermind with applying dForce to things while doing it, and that sounds like a lot of hoops to fly throug merely to get the pants repositioned.&nbsp; There&#39;s gotta be another way.&nbsp; oO</p>
]]></description>
   </item>
   <item>
      <title>Dark Render with Lights?!</title>
      <link>https://www.daz3d.com/forums/discussion/253021/dark-render-with-lights</link>
      <pubDate>Wed, 16 May 2018 16:54:39 +0000</pubDate>
      <dc:creator>eric_2703d626e1</dc:creator>
      <guid isPermaLink="false">253021@/forums/discussions</guid>
      <description><![CDATA[<p>Hey everyone ( anyone ),</p>

<p>I&#39;ve been working with Daz studio for a bit and been very happy with the results but I&#39;ve come against a problem.</p>

<p>I tried rendering out a scene last night to find this morning that it came out very dark ( no temperature differences either despite using opposing lights for this purpose ).&nbsp;&nbsp;Oddly the Aux Viewport and regular viewport do resolve a much better colored image.&nbsp; I&#39;ve attached the pics in my google Drive account.&nbsp; If anyone can offer some suggestions as to what I&#39;m doing wrong between the preivew and the finished product I&#39;d appreciate your thoughts.</p>

<p>Eric</p>

<p>Screen shots can be found here:&nbsp;&nbsp;<a href="https://drive.google.com/file/d/1YjBVjha9177N4M_u53rN_AQa45tBxxWx/view?usp=sharing" target="_blank" rel="nofollow">https://drive.google.com/file/d/1YjBVjha9177N4M_u53rN_AQa45tBxxWx/view?usp=sharing</a></p>
]]></description>
   </item>
   <item>
      <title>I need an area that renders transparent.</title>
      <link>https://www.daz3d.com/forums/discussion/252036/i-need-an-area-that-renders-transparent</link>
      <pubDate>Fri, 11 May 2018 20:00:46 +0000</pubDate>
      <dc:creator>JMCarrigan</dc:creator>
      <guid isPermaLink="false">252036@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a guaranteed way to render certain areas of an image as transparent?&nbsp; I rendered an image that I thought would have a transparent area but it was just black and for some reason and Photoshop CC 2018 wouldn&#39;t do what I thought it would over black areas.&nbsp; ( I&#39;LL INCLUDE AN IMAGE AS AN EXAMPLE.)&nbsp; I couldn&#39;tclip it out cleanly either.&nbsp; You see, I want to inlcude a Lightwave3D saucer shape that I have been unable to get into DAZ3D the way I need it to look - so far.</p>
]]></description>
   </item>
   <item>
      <title>Struggling to properly rig Fibermesh Hair prop</title>
      <link>https://www.daz3d.com/forums/discussion/252666/struggling-to-properly-rig-fibermesh-hair-prop</link>
      <pubDate>Mon, 14 May 2018 22:47:49 +0000</pubDate>
      <dc:creator>bbaluchon</dc:creator>
      <guid isPermaLink="false">252666@/forums/discussions</guid>
      <description><![CDATA[<p>Hello all,</p>

<p>I&#39;m working on hair prop, and created fibermesh hair with Zbrush, with multiple polygroups to separate surface groups when importing into Daz.</p>

<p>I created the figure with rigging bones, and got one figure including the whole geometry, separated with groups.</p>

<p>Now I&#39;m block at the morph steps ; I brushed each sub-part in Zbrush to make separate movement dials for each strand, to pose them separately in DAZ, but I&#39;m probably not going the right way...</p>

<p>I exported each morphed sub-part (strand, right, center, left etc) in a OBJ, but when importing the morph with the loader, I couldnt assign each of them to separate part of my geometry (my poly groups clearly referenced in DAZ), because it want to get the whole geometry matching each time.</p>

<p>Question is : do I have to play with weight influence and duplicate the entire morphs to move each part separately ?</p>

<p>For example do I need to export the whole posed geometry for each &quot;global&quot; movement, then assign wheight maps to each part, for each morph (a control dial triggering the same morph, but only for the designated face group I presume) ?</p>

<p>&nbsp;</p>

<p>I you know the exact procedure, I&#39;m eager to know it, being complete beginner in morphing... ^^</p>

<p>Thanks for your kindly help !</p>
]]></description>
   </item>
   <item>
      <title>[SOLVED] Daz is crashing my machine!</title>
      <link>https://www.daz3d.com/forums/discussion/252416/solved-daz-is-crashing-my-machine</link>
      <pubDate>Sun, 13 May 2018 15:03:28 +0000</pubDate>
      <dc:creator>Xade</dc:creator>
      <guid isPermaLink="false">252416@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been spending time over in the Nivida forums trying to debug what is going on. If interested you can read it <a rel="nofollow" href="https://forums.geforce.com/default/topic/1053086/geforce-drivers/since-update-i-ve-suffered-from-random-crashes-/">here</a> Anyhow, After lots of trial and error that involved removing 6 gigs of ram to stablize my machine since it also crashed while idle, I have deduced that Daz has an opengl issue. I have the newest driver and newest version of daz. I dont know if there is a beta but at this point I am willing to try. I cannot work on my webcomic with daz constantly crashing on me. Please help.</p>

<p>&nbsp;</p>

<p>Edit: How I solved it. I had mismatched ram, that I removed. Then, because the system had such a drastic change I reiinstalled Daz and it&#39;s been sitting ready for me after 2 days. Thanks for reading and have a fantastic day.</p>
]]></description>
   </item>
   <item>
      <title>how NOT to save settings</title>
      <link>https://www.daz3d.com/forums/discussion/252926/how-not-to-save-settings</link>
      <pubDate>Wed, 16 May 2018 08:14:34 +0000</pubDate>
      <dc:creator>Drogo Nazhur</dc:creator>
      <guid isPermaLink="false">252926@/forums/discussions</guid>
      <description><![CDATA[<p>is there a way NOT to have a session setting carry over to a new session? For example, if I add a new tap or reconfigure the size of my edit space during a session ; those changes will carry over to my next session.</p>

<p>I don&#39;t want that to happen. is there any way to keep the origina settings from session to session?</p>
]]></description>
   </item>
   <item>
      <title>default IRAY render settings</title>
      <link>https://www.daz3d.com/forums/discussion/252726/default-iray-render-settings</link>
      <pubDate>Tue, 15 May 2018 04:48:00 +0000</pubDate>
      <dc:creator>Drogo Nazhur</dc:creator>
      <guid isPermaLink="false">252726@/forums/discussions</guid>
      <description><![CDATA[<p>How do I restore the default IRAY render settings?</p>
]]></description>
   </item>
   <item>
      <title>Issue with G8F dForce Yukata stretching</title>
      <link>https://www.daz3d.com/forums/discussion/252586/issue-with-g8f-dforce-yukata-stretching</link>
      <pubDate>Mon, 14 May 2018 16:40:38 +0000</pubDate>
      <dc:creator>RedSoul</dc:creator>
      <guid isPermaLink="false">252586@/forums/discussions</guid>
      <description><![CDATA[<p>So, I have this from the Renderosity store: <a href="https://www.renderosity.com/mod/bcs/dforce-yukata-for-genesis-8-female/126307/" target="_blank" rel="nofollow">https://www.renderosity.com/mod/bcs/dforce-yukata-for-genesis-8-female/126307/</a><br />
<br />
It looks fine, but if I move the legs too far, then it causes the outfit to strech like so:<br />
<a href="https://i.imgur.com/42Nc6B7.png" target="_blank" rel="nofollow">https://i.imgur.com/42Nc6B7.png</a><br />
<a href="https://i.imgur.com/gFaq40w.png" target="_blank" rel="nofollow">https://i.imgur.com/gFaq40w.png</a><br />
<a href="https://i.imgur.com/9RkWxvI.png" target="_blank" rel="nofollow">https://i.imgur.com/9RkWxvI.png</a><br />
<br />
Is there a way to prevent this? I&#39;m also kind of new to the dForce stuff, so if that&#39;s the key, then I&#39;m all ears.</p>
]]></description>
   </item>
   <item>
      <title>Trend Setter Outfit for Genesis 3 Female(s)</title>
      <link>https://www.daz3d.com/forums/discussion/252721/trend-setter-outfit-for-genesis-3-female-s</link>
      <pubDate>Tue, 15 May 2018 04:08:26 +0000</pubDate>
      <dc:creator>kksmith6515</dc:creator>
      <guid isPermaLink="false">252721@/forums/discussions</guid>
      <description><![CDATA[<p>Question here about this product. Is there any way for her shirt to be buttoned up more to the top?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Anyway to get rid of the breast bone poke out thing?</title>
      <link>https://www.daz3d.com/forums/discussion/252701/anyway-to-get-rid-of-the-breast-bone-poke-out-thing</link>
      <pubDate>Tue, 15 May 2018 02:58:58 +0000</pubDate>
      <dc:creator>aaráribel caađo</dc:creator>
      <guid isPermaLink="false">252701@/forums/discussions</guid>
      <description><![CDATA[<p>I don&#39;t know what it&#39;s called, but part of the autofitting (or something) uses a bit of hidden geometry to smooth the area between the breasts, which makes sense for non-dForce clothes. But with smaller breasts and dForce, i&#39;m getting horrible results. Is there a way to turn it off for simulation? The attached image shows the problem after running a dForce simulation in the base pose with default settings.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>DAZ Connect Errors</title>
      <link>https://www.daz3d.com/forums/discussion/252561/daz-connect-errors</link>
      <pubDate>Mon, 14 May 2018 12:03:01 +0000</pubDate>
      <dc:creator>Jason Galterio</dc:creator>
      <guid isPermaLink="false">252561@/forums/discussions</guid>
      <description><![CDATA[<p>I am having some issues with DAZ Connect that I can&#39;t decipher. Hopefully someone can assist me with these.</p>

<p>A lot of my items are coming up grayed out in the Install pane. Not as if they are waiting to be installed, but an empty picture frame with an exclamation point in the middle.<br />
<img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/d2/2e56f46dd5ab1da92bfafb64d6e337.jpg" /></p>

<p>Nothing I do will make this symbol go away. Right click then Install does nothing. Updating database does nothing.</p>

<p>In some instances I can install the item with DIM, then uninstall it, then the item is available in the Install pane for installation. In other cases this makes no difference.</p>

<p>Some of the items are things that I have purchased then returned months back.</p>

<p>Some of the items aren&#39;t available in DIM, period.</p>

<p>Is there anyway to update this pane to show the correct information? It seems like its hitting dead files and I would just need to clean those out to fix this.</p>
]]></description>
   </item>
   <item>
      <title>Rank Newbie weight map question</title>
      <link>https://www.daz3d.com/forums/discussion/252811/rank-newbie-weight-map-question</link>
      <pubDate>Tue, 15 May 2018 17:02:40 +0000</pubDate>
      <dc:creator>Deecey</dc:creator>
      <guid isPermaLink="false">252811@/forums/discussions</guid>
      <description><![CDATA[<p>Help!&nbsp; I&#39;m stuck.</p>

<p>I&#39;m no stranger to rigging, been doing it in Poser for years, but now learning DS.&nbsp; I know what I have to do, I just don&#39;t know what buttons to push to do it.&nbsp; I get stuck at this point with every outfit I&#39;ve tried to rig. 8-(</p>

<p>Here&#39;s where I&#39;m stuck.&nbsp; I created a skirt and top. Used the Transfer Utility and one of Sickle&#39;s templates for the skirt. Now I want to tweak the weight maps.&nbsp;&nbsp;</p>

<p>So I select a random part (doesn&#39;t matter which). Open the Tools palette and select the weight painting brush. As you can see in the screen cap I see the weight painting brush just fine. But the problem is, the weight maps aren&#39;t appearing and the brush isn&#39;t doing anything. I must be missing something somewhere. Can anyone point me in the right direction?&nbsp; I don&#39;t have much hair left. LOL</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How Do I Install Ron's Brushes?</title>
      <link>https://www.daz3d.com/forums/discussion/252716/how-do-i-install-ron-s-brushes</link>
      <pubDate>Tue, 15 May 2018 03:46:00 +0000</pubDate>
      <dc:creator>Boingo the Clown</dc:creator>
      <guid isPermaLink="false">252716@/forums/discussions</guid>
      <description><![CDATA[<p>Back at Hallowe&#39;en I bought some of Ron&#39;s Photoshop brushes on special at the shop. I do not have Photoshop, but I do have GIMP, which is able to use Photoshop brushes.</p>

<p>Unfortunately, Install Manager is refusing to install the brushes.&nbsp; It is looking for the proper Photoshop directory path, and can&#39;t it, so I get an error.</p>

<p>I would appreciate it if someone with Photoshop could tell me what the path is for the photoshop brushes.&nbsp; Then I can make a dummy path to install to, and move the brushes over to GIMP from there.</p>

<p>Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Auto created custom action does not found the .duf file ...</title>
      <link>https://www.daz3d.com/forums/discussion/252146/auto-created-custom-action-does-not-found-the-duf-file</link>
      <pubDate>Sat, 12 May 2018 08:50:55 +0000</pubDate>
      <dc:creator>michellombart_79bd96eb64</dc:creator>
      <guid isPermaLink="false">252146@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I do this :</p>

<p>1 - In a custom libriray where I have defined some poses, in right click on one of them and chose &quot;Create custom action&quot;.</p>

<p>2 - I have the confirmation that the custom action is created and visible in the &quot;Scripts&quot; menu.</p>

<p>3 - In the script menu I choose that script and I have an error message saying that the file is not found even it the path showed is correct.</p>

<p>Of course, if I select the pose in the custom library all is working smoothly</p>

<p>I&#39;ve checked the file path and name and it&#39;s the good one.</p>

<p>Where is the problem ? Where can I found more information to solve it ?</p>

<p>Thank for your help.</p>

<p>Michel</p>
]]></description>
   </item>
   <item>
      <title>Two GPUs are shown - but only one is being used for rendering</title>
      <link>https://www.daz3d.com/forums/discussion/251731/two-gpus-are-shown-but-only-one-is-being-used-for-rendering</link>
      <pubDate>Thu, 10 May 2018 02:41:41 +0000</pubDate>
      <dc:creator>Rafa20</dc:creator>
      <guid isPermaLink="false">251731@/forums/discussions</guid>
      <description><![CDATA[<p>After updating windows 10, only one of my 1080ti GPUs is being used for rendering though both GPUs are shown and selected in the render settings!</p>

<p>Here the background. One of my&nbsp;Gigabyte 1080ti founder&#39;s edition GPUs conked out. Both were still shown but it rendered just with one. Then I replaced both of them&nbsp;with two Asus 1080ti Strix GPUs and it rendered&nbsp;with both again.&nbsp;</p>

<p>Then I had some issues with windows and&nbsp;used in the windows powershell admin the function &quot;sfc /scannow&quot;, to repair my windows 10 and after it&nbsp;repaired my system,&nbsp;I updated it.</p>

<p>After that, Daz Studio is rendering only with 1 GPU again though both are new and worked right before.</p>

<p>What I did and checked then:</p>

<p>- Reinstalled the nvidia driver a few times and restarted the PC</p>

<p>- Updated BIOS</p>

<p>- Both GPUs are shown in&nbsp;device manager</p>

<p>- In the nvidia control panel, SLI is connected</p>

<p>- I disabled SLI and checked both GPUs&nbsp;if I get a picture, and yes I get one. So both GPUs are working and also the mainboard 16x slots are alright</p>

<p>- Reinstalled Daz Studio</p>

<p>But it&#39;s still the same! Bizarrely that if I disable SLI, Daz Studio is rendering with both GPUs. Enabling&nbsp;it back to SLI, and it uses again only 1 GPU.</p>

<p>What could be the problem?</p>
]]></description>
   </item>
   <item>
      <title>Enable both CPU and video card in render settings?</title>
      <link>https://www.daz3d.com/forums/discussion/252256/enable-both-cpu-and-video-card-in-render-settings</link>
      <pubDate>Sat, 12 May 2018 19:35:23 +0000</pubDate>
      <dc:creator>franktuttle</dc:creator>
      <guid isPermaLink="false">252256@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all!</p>

<p>Was away for a while, but I&#39;m back with a new 1060 video card. I just installed it, and it&#39;s working fine, but I have one quick question.</p>

<p>Under render settings (advanced), should I leave both the CPU and the video carrd enabled under the hardware settings? My video card is much faster than my CPU, so I tried unclicking CPU to force everything to the GPU. When I do that, nothing renders -- it churns for a few seconds and then just stops. So now I&#39;m wondering if I have some other setting wrong.</p>

<p>Anyway, thanks!</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>New Terradome 3 terrain?</title>
      <link>https://www.daz3d.com/forums/discussion/252686/new-terradome-3-terrain</link>
      <pubDate>Tue, 15 May 2018 01:35:14 +0000</pubDate>
      <dc:creator>srinity</dc:creator>
      <guid isPermaLink="false">252686@/forums/discussions</guid>
      <description><![CDATA[<p>Couldn&#39;t find any documentation on this.&nbsp; Does anyone know how to make new &#39;terrain morphs&#39; for Terradome 3?</p>

<p>(Essentially, what I would really love to do is create a height map image in something like photoshop, and then use that in TD3.&nbsp; But I am sure thats not how everything works.&nbsp; So the follow on question is once a morph is made for TD3, how can I export it to a heightmap?&nbsp; Or, put another way, how can I get a useful image out of TD3 to then photoshop around on for UltraScatter maps?)</p>

<p>Thanks in advance for what I am sure will be a long explanation!&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Creating Hair in Daz Studio</title>
      <link>https://www.daz3d.com/forums/discussion/252211/creating-hair-in-daz-studio</link>
      <pubDate>Sat, 12 May 2018 17:01:20 +0000</pubDate>
      <dc:creator>BrianG61</dc:creator>
      <guid isPermaLink="false">252211@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I&#39;ve created a character in Blender 2.79 to be rigged and animated in Daz. In Blender I also created a skin material and fur in Cycles. It seems the only way to export the fur from Blender is to convert the particles to polygons. Before going through all that, I wanted to know if it&#39;s possible to generate combable/Dynamic hair particles in Daz. The hair would, of course, need to move with the character, I have not been able to find any info in a search just yet. I&#39;ve attached an image of my character to see the result in Blender that I want to replicate in Daz.</p>

<p>Thank you for any advice.</p>

<p>Brian</p>
]]></description>
   </item>
   <item>
      <title>Moving Content</title>
      <link>https://www.daz3d.com/forums/discussion/252031/moving-content</link>
      <pubDate>Fri, 11 May 2018 19:50:58 +0000</pubDate>
      <dc:creator>Jason Galterio</dc:creator>
      <guid isPermaLink="false">252031@/forums/discussions</guid>
      <description><![CDATA[<p>I have DAZ Studio and all my DAZ Connect content on an external SSD HD. Unfortunately I am now running out of space on that drive and 1GB ExSSDs are still too expensive for me....</p>

<p>Does anyone know any easy way to transfer this data to another HD without having to re-download the Connect items?</p>
]]></description>
   </item>
   <item>
      <title>I need studio to stop maximizing itself and going to front[Solved]</title>
      <link>https://www.daz3d.com/forums/discussion/252591/i-need-studio-to-stop-maximizing-itself-and-going-to-front-solved</link>
      <pubDate>Mon, 14 May 2018 16:51:48 +0000</pubDate>
      <dc:creator>TheKD</dc:creator>
      <guid isPermaLink="false">252591@/forums/discussions</guid>
      <description><![CDATA[<p>Title prettymuch explains it. I am trying to do some work on my desktop while I run renders, studio keeps maximizing itself, and moving to front focus. It&#39;s getting really annoying to keep having to press the show desktop button every two seconds. How do I make it stop this nonsense?</p>
]]></description>
   </item>
   <item>
      <title>How to get fine displacement skin details on Genesis, dynamic SubD ?</title>
      <link>https://www.daz3d.com/forums/discussion/252556/how-to-get-fine-displacement-skin-details-on-genesis-dynamic-subd</link>
      <pubDate>Mon, 14 May 2018 10:12:48 +0000</pubDate>
      <dc:creator>bbaluchon</dc:creator>
      <guid isPermaLink="false">252556@/forums/discussions</guid>
      <description><![CDATA[<p>Hello all,</p>

<p>While being relatively new to this, I&#39;m currently trying to find a way about fine displacement details on skin, and the current SubD engine is far too geometry heavy because it affects all the figure at once.</p>

<p>I&#39;m working with custom characters for Genesis 3, wich got deep scars and naevus (beauty spot), and I found the geometry wasn&#39;t dense enough to efficiently use displacement mapping. I found the bump mapping visually disappointing, and wanted to get better use of displacement mapping (before figuring out Disp. SubD level is tied to entire figure SubD instead of being dynamic).</p>

<p>My goal is :</p>

<p>- Keep morphs and base figure working, for obvious reasons</p>

<p>- Add more geometry on small localized skin zones only (finger/elbows/knees joints, deep scars and naevus on the present case), to allow precise details for displacement map like creases and folds</p>

<p>- Avoid GPU getting overloaded by the SubD level of 4-5 on the entire figure, wich is not even enough to achieve precise enough results.</p>

<p>&nbsp;</p>

<p>So what I did so far, and didnt work :</p>

<p>- Loaded custom Genesis 3 model with desired morphs and textures, and sent it to Hexagon 2.5</p>

<p>- Selecting polygons on localised zones (the ones wich receive scars and beauty spots displacement), then square-tessellated them at least twice.</p>

<p>- Send the model back to Daz Studio, before getting error message about morphs not working (because geometry changed). I got a white model (Hexagon for some reason correctly read textures, surface groups and so on, but refused to send back the figure with texture on).</p>

<p>- After some minutes trying to figure out that &quot;update base geometry&quot; and &quot;add level of details&quot; are not working either, tried the &quot;tranfert utility&quot;, and managed to transfer the entire figure AND new geometry with &quot;Replace source with target&quot; option, and pretty much all other options checked.</p>

<p>- Now I got a posable model with all surface details on geometry as I planned, but ALL morphs are not working (despite being present on the final figure), and for some reason I appears I lost UVs in the process (despite option checked as well), leaving me with a white figure and unable to load preset materials from the library to the new figure. Entire figure correctly added detailed geometry to surface groups, without creating additional information, so it should be okay to work with textures and morphs ?</p>

<p>Is there a correct way to do this without losing informations in the process, or from my current state, a way to restore correct textures, and optionally working morphs (wich may be useful to correct some posing). And if I have to correct UVs, please explain precisely how to do this, provided I have near to zero experience in there ; I do know how to create different mapping but not how to warp them on the figure, and I&#39;m not aware of the original UV mapping as well, so it could be tricky for me.<br />
I also own Zbrush if it&#39;s more convenient than hexagon (tried it and Hex is awful working UVs).</p>

<p>Basically speaking, consider me as a total newbie, in auto-formation on both zbrush and Daz... ;)</p>

<p>&nbsp;</p>

<p>Alternatively, if anybody know how to achieve dynamic SubD/displacement in Daz, I&#39;m all ears... ^^ Maybe with geometry editor, a hidden parameter or something similar ?</p>

<p>Thanks for any help and/or information I certainly missed !</p>

<p>&nbsp;</p>

<p>The end result with SubD 1, wich should achieve far better results with level 2-3 on the entire mesh, without adding too much polys :</p>
]]></description>
   </item>
   <item>
      <title>Character Preset Save is Invisible!</title>
      <link>https://www.daz3d.com/forums/discussion/252136/character-preset-save-is-invisible</link>
      <pubDate>Sat, 12 May 2018 08:33:23 +0000</pubDate>
      <dc:creator>quodaax</dc:creator>
      <guid isPermaLink="false">252136@/forums/discussions</guid>
      <description><![CDATA[<p>I saved three hours worth of worth on a character to a &quot;Save As Character Preset&quot; and the icon in Saved Files &gt; Actor looks like what I saved, but when I open it into a new scene all I get is the underwear she had on in the middle of the scene. Only the underwear is listed in the Scene tab. AAAAAAAGH!<br />
<img alt="" src="https://i.imgur.com/io77zo9.jpg" /></p>

<p>Earlier today I successfully saved a different Character Preset. I didn&#39;t do a thing differently with this one. What the heck and how can I get her back without needing to start completely over?</p>

<p>HELP!</p>
]]></description>
   </item>
   <item>
      <title>Rig here there and everywhere! (SOLVED!)</title>
      <link>https://www.daz3d.com/forums/discussion/252246/rig-here-there-and-everywhere-solved</link>
      <pubDate>Sat, 12 May 2018 18:48:47 +0000</pubDate>
      <dc:creator>Dax Avalange</dc:creator>
      <guid isPermaLink="false">252246@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everybody,</p>

<p>I&#39;m here with a simple maybe idiot question but the human knowledge has a limit sometimes, so the question is so easy. What you see in the pic is a thong swimsuit that I modeled in ZBrush for G3F. After send back to Daz Studio via GoZ, I rigged to the mesh and everything goes perfect. The only thing is after the rigging to the body the swimsuit has rigged the tight too. I know why but I would like to know how to solve. I took that pic to show you clearly what happening, but please do not start with fatherhood like sex, nudity or other amenities, I would just like to figure out how to avoid this artifact.</p>

<p>Thank you</p>
]]></description>
   </item>
   <item>
      <title>Hierarchical Pose Preset not saving animation in 4.10 - only current frame - just me?</title>
      <link>https://www.daz3d.com/forums/discussion/252516/hierarchical-pose-preset-not-saving-animation-in-4-10-only-current-frame-just-me</link>
      <pubDate>Sun, 13 May 2018 22:23:28 +0000</pubDate>
      <dc:creator>deepsix</dc:creator>
      <guid isPermaLink="false">252516@/forums/discussions</guid>
      <description><![CDATA[<p>Hi I installed 4.10 on a new PC whereas I have 4.9 on the old one.</p>

<p>When I do an&nbsp;Hierarchical Pose Preset it only seems to be saving the current frame - in 4.9 and earlier it always saved all frames.</p>

<p>What might I be doing wrong or is this now the default behaviour, if so how do I save animations in 4.10?</p>

<p>Does anyone else have this problem?</p>

<p>There are no options that come up to allow me to choose either the current frame or a range of frames.</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Apply operation to multiple selected items (Solved)</title>
      <link>https://www.daz3d.com/forums/discussion/252471/apply-operation-to-multiple-selected-items-solved</link>
      <pubDate>Sun, 13 May 2018 18:33:00 +0000</pubDate>
      <dc:creator>srinity</dc:creator>
      <guid isPermaLink="false">252471@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I am sure this has been asked before, so apoligies that my search-fu is weak.&nbsp;&nbsp;</p>

<p>Right now, one of the frustrations I have with the Daz user interface is that when I select multiple items in the tree (e.g., a character and all the children items), and then click the eye to hide it or the arrow to make it not-selectable, it only applies to the single row I clicked.&nbsp; (Because I selected multiple items, I explicity wanted my change (e.g., hide the item from the viewport) to propogate to all items.&nbsp;&nbsp;</p>

<p>How can I do this in Daz?&nbsp;</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>LOD DAZ MODEL INTO POSER?</title>
      <link>https://www.daz3d.com/forums/discussion/252501/lod-daz-model-into-poser</link>
      <pubDate>Sun, 13 May 2018 21:33:29 +0000</pubDate>
      <dc:creator>IanBoydPhotography</dc:creator>
      <guid isPermaLink="false">252501@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I bought a Bull model and tried to load it. it looked like it worked, but it doesn&#39;t show up. I&#39;ve had it for a few days and havenn&#39;t been able to use it. Any ideas would be appreciated. Much thanks...Ian</p>

<p>BELOW IS THE RESPONSE TO THE ANsWER I GOT, BUT IT HASN&quot;T WORKED...</p>

<p>Hi Nails,</p>

<p>Thanks for the response. If I understood you correctly, this is what I did. I extracted the zip grabbed the Runtime folder from it, then dropped into Poser&#39;s runtime folber. (screen captures below) I&#39;m still not getting anything. Please let me know if you see that I did something wrong. Thanks...Screen Shot 2018-05-12 at 1.08.55 PM.png Screen Shot 2018-05-12 at 1.08.13 PM.png</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Daz Crashes as soon as I change Layout</title>
      <link>https://www.daz3d.com/forums/discussion/252461/daz-crashes-as-soon-as-i-change-layout</link>
      <pubDate>Sun, 13 May 2018 17:37:39 +0000</pubDate>
      <dc:creator>dlip201</dc:creator>
      <guid isPermaLink="false">252461@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>This is my first time using Daz 3D. I was wondering If anyone could help me resolve an issue. As soon as I open the program I get a blank interface. Not sure if this is how the program is suppose to open. I&#39;ll go to Window, workspace, and select a layout. Whatever layout I select the program stops responding. I&#39;ve tried installing the program off of the website and through the install manager. The result seem to be the same. I attached a file of the how the program appears when I open it.&nbsp;</p>

<p>Thanks&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Daz &amp; DIM not recognising Library</title>
      <link>https://www.daz3d.com/forums/discussion/252466/daz-dim-not-recognising-library</link>
      <pubDate>Sun, 13 May 2018 17:51:45 +0000</pubDate>
      <dc:creator>wteening</dc:creator>
      <guid isPermaLink="false">252466@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>I was forced to reinstall Windows 10 due to a crash. Luckily, I always keep my content on different drives. Unfortunately, both Daz3D and DIM are not recognising My DAZ 3D Library when I point them to my current location (D:/Daz3d/My DAZ 3D Library). What am I doing wrong?</p>
]]></description>
   </item>
   <item>
      <title>G8 eyelashes again, losing my mind</title>
      <link>https://www.daz3d.com/forums/discussion/252396/g8-eyelashes-again-losing-my-mind</link>
      <pubDate>Sun, 13 May 2018 14:40:34 +0000</pubDate>
      <dc:creator>gederix</dc:creator>
      <guid isPermaLink="false">252396@/forums/discussions</guid>
      <description><![CDATA[<p>I am TRYING to convert a couple of G3 figures to G8, and everything SEEMS to be working except the friggin eyelashes, it is driving me crazy. I am using the G3 to G8 morph converter tool. I have followed the instructions exactly for sure definitely second time thru, base rez, zero sub, export obj with the morphs, use converter, new scene load G8, base rez, zero sub, morphloader, settings corect, load morph, adjust rigging to fit, apply morph, everything looks great, eyelashes working etc. Close Daz, reopen figue,. still looks good. Close everything, do same thing fro a second figure (different G3 character), everything working, yay, cool. Go back, reload first, figure, eyelashes no longer following.Gaaah! Delete morph, reapply morph, eyelashes following again, save, close, reopen, eyelashes broken. Load other figure, same thing. I am about to give up but I want to figure this out. If anyone has any ideas AT ALL I am all ears.</p>

<p>I am really wondering if somehow making the second figure is breaking them both somehow but obviously I have no clue.</p>

<p>Maybe theres a better way to do all this?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Convert Michael 6 clothes to Michael 4</title>
      <link>https://www.daz3d.com/forums/discussion/42267/convert-michael-6-clothes-to-michael-4</link>
      <pubDate>Sun, 08 Jun 2014 11:28:44 +0000</pubDate>
      <dc:creator>travis_brown666_59008074d2</dc:creator>
      <guid isPermaLink="false">42267@/forums/discussions</guid>
      <description><![CDATA[<p>I know you can convert Michael 4 clothes to Michael 6 but i would like it the other way..anybody know how to do that?</p>]]></description>
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