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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p636/feed.rss</link>
      <pubDate>Thu, 30 Apr 2026 13:32:20 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p636/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Mid Victoria Outfit For Genesis 8 Installer Is Broken</title>
      <link>https://www.daz3d.com/forums/discussion/257391/mid-victoria-outfit-for-genesis-8-installer-is-broken</link>
      <pubDate>Wed, 06 Jun 2018 12:08:55 +0000</pubDate>
      <dc:creator>Greybro</dc:creator>
      <guid isPermaLink="false">257391@/forums/discussions</guid>
      <description><![CDATA[<p>The Mid Victoria Outfit For Genesis 8 Installer Is broken. I&#39;ve tried it with Connect and the downloable install files. Both retuen the message &quot;<strong><em>An error occurred whle reading the file, see log file for more detail</em>s</strong>&quot;</p>
]]></description>
   </item>
   <item>
      <title>Morphs fail in Unity when anim controller active</title>
      <link>https://www.daz3d.com/forums/discussion/257386/morphs-fail-in-unity-when-anim-controller-active</link>
      <pubDate>Wed, 06 Jun 2018 11:05:37 +0000</pubDate>
      <dc:creator>FurGamStudio</dc:creator>
      <guid isPermaLink="false">257386@/forums/discussions</guid>
      <description><![CDATA[Hello,

When I export in fbx format to be used in Unity (2017.1 and 5.6) my morphs don't work. 

The animations work ok but the morphs (called blendshapes in Unity) are all set to zero and cannot be changed in inspector nor in script. 

If I turn off animation controller then the morphs work perfect. 

Any clues why? 

I will try tonorrow to import fbx into cheetah3d and reexporting then reimporting back into Unity. Fingers crossed. 

Thanks

Joseph]]></description>
   </item>
   <item>
      <title>Daz to Mixamo and back, lost morphs?</title>
      <link>https://www.daz3d.com/forums/discussion/257291/daz-to-mixamo-and-back-lost-morphs</link>
      <pubDate>Wed, 06 Jun 2018 00:10:39 +0000</pubDate>
      <dc:creator>FurGamStudio</dc:creator>
      <guid isPermaLink="false">257291@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I just did a quick test and it&#39;s cool one can import anims from mixamo into DAZ!</p>

<p>However, I seem to lose my morphs.</p>

<p>Anyone know how to retain morphs back onto mixamo animated fbx file import?</p>

<p>Thanks!</p>

<p>Joseph</p>
]]></description>
   </item>
   <item>
      <title>Can't see what's loaded in Daz Studio 10.1</title>
      <link>https://www.daz3d.com/forums/discussion/256411/can-t-see-what-s-loaded-in-daz-studio-10-1</link>
      <pubDate>Sat, 02 Jun 2018 00:44:48 +0000</pubDate>
      <dc:creator>martymack1</dc:creator>
      <guid isPermaLink="false">256411@/forums/discussions</guid>
      <description><![CDATA[<p>I unsuccessfully rendered a scene and when I restarted Daz I couldn&#39;t see the objects I loaded.&nbsp; I reinstalled it twice, but had the same results.&nbsp; Does anyone know how to fix?&nbsp; The object in this scene is supposed to be a simple squirrel.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Ultimate Grass + Reality + general problems</title>
      <link>https://www.daz3d.com/forums/discussion/256996/ultimate-grass-reality-general-problems</link>
      <pubDate>Mon, 04 Jun 2018 22:28:11 +0000</pubDate>
      <dc:creator>rionoirble</dc:creator>
      <guid isPermaLink="false">256996@/forums/discussions</guid>
      <description><![CDATA[<p>Has anyone used Ultimate Grass and Meadow Worldbuilder with Reality 4.3 sucessfully?&nbsp; Whenever I try to render even just a premade scene with no extra characters it exports about 7% then the log reads &quot;<span>Unable to find instance named &#39;NO_GUID&#39;&quot; about 75 times, then it continues to render the scene but obviously without whatever it was looking for because it looks completely awful.&nbsp; I&#39;ve been running into a lot of issues with the Ultimate Worldbuilder in general even with Iray as well (CPU, GPU, both, it doesn&#39;t matter), I thought Reality might help but not at all.&nbsp;</span></p>

<p><span>I have a GeForce 970 and 16 gb of ram, about 50 gb available on a SSD drive.&nbsp; I feel like I should be running a lot faster than I am?&nbsp;</span></p>
]]></description>
   </item>
   <item>
      <title>rigging issues, weigh mapping or something else?</title>
      <link>https://www.daz3d.com/forums/discussion/257221/rigging-issues-weigh-mapping-or-something-else</link>
      <pubDate>Tue, 05 Jun 2018 20:01:53 +0000</pubDate>
      <dc:creator>kittynoir</dc:creator>
      <guid isPermaLink="false">257221@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I&#39;m not sure if this was talked about before. I created a model that has a lid and weight mapped it. I added bones but when I move the dial to open, this lid opens but then shrinks smaller and smaller as I dial up the open and dissapears and returns when I dial it to close. I&#39;m not sure what&#39;s happening, can anyone offer a suggestion? thanks so much</p>
]]></description>
   </item>
   <item>
      <title>I Have an Image which Shows what I can't say.</title>
      <link>https://www.daz3d.com/forums/discussion/257171/i-have-an-image-which-shows-what-i-can-t-say</link>
      <pubDate>Tue, 05 Jun 2018 17:04:22 +0000</pubDate>
      <dc:creator>JMCarrigan</dc:creator>
      <guid isPermaLink="false">257171@/forums/discussions</guid>
      <description><![CDATA[<p>Here it is.&nbsp; I just want to make the wires of lights and cameras smaller like they were.&nbsp; Thank You!</p>
]]></description>
   </item>
   <item>
      <title>Translucency Map Issues</title>
      <link>https://www.daz3d.com/forums/discussion/257191/translucency-map-issues</link>
      <pubDate>Tue, 05 Jun 2018 18:03:41 +0000</pubDate>
      <dc:creator>lface8</dc:creator>
      <guid isPermaLink="false">257191@/forums/discussions</guid>
      <description><![CDATA[<p>Lately while rendering, I&#39;ve been running into issues with translucency maps. As you&#39;ll see, there&#39;s a vast difference in color between the torso and the rest of the body which is odd since I&#39;m using the same settings. I tried unplugging the maps and using the diffuse and got similar results. Has anyone else run into any issues like this and is there a solution?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Making ALL of my Purchased Poses Appear in the Smart Content Panel</title>
      <link>https://www.daz3d.com/forums/discussion/257076/making-all-of-my-purchased-poses-appear-in-the-smart-content-panel</link>
      <pubDate>Tue, 05 Jun 2018 09:01:04 +0000</pubDate>
      <dc:creator>sjaammons</dc:creator>
      <guid isPermaLink="false">257076@/forums/discussions</guid>
      <description><![CDATA[<p>I have a problem with a lot of my purchased pose options (genesis 8 poses specifically) not appearing&nbsp;in the smart content panel. Messing with the &quot;sort&quot; option causes some to appear and others to not.It&#39;s a tad frustrating looking for them in the content library, so I wanted to ask, is there a trick or feature to making it so that ALL of my pose options are available in the smart content, or do I just have too many poses for the smart content folder to show?</p>
]]></description>
   </item>
   <item>
      <title>Viewport problem</title>
      <link>https://www.daz3d.com/forums/discussion/256861/viewport-problem</link>
      <pubDate>Mon, 04 Jun 2018 11:35:37 +0000</pubDate>
      <dc:creator>MikeO</dc:creator>
      <guid isPermaLink="false">256861@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>My problem is, when I am trying control the figure I can see only frames in viewport. I do not know if it is normal ( I am new in DAZ) but very hard to work.</p>

<p>My system:</p>

<p>Win 10 (64-bit)</p>

<p>Intel Core i7 - 6700 CPU 3.4 GHz</p>

<p>RAM - 24 GB</p>

<p>NVIDIA GeForce GTX 1070</p>

<p>Thanks&nbsp;</p>

<p>MM</p>
]]></description>
   </item>
   <item>
      <title>Make Shader Preset use Previously Assigned Color in Studio?</title>
      <link>https://www.daz3d.com/forums/discussion/255776/make-shader-preset-use-previously-assigned-color-in-studio</link>
      <pubDate>Wed, 30 May 2018 02:45:12 +0000</pubDate>
      <dc:creator>digitani</dc:creator>
      <guid isPermaLink="false">255776@/forums/discussions</guid>
      <description><![CDATA[<p>I am working on a toon shader for DAZ Studio, and it works the way I want all except for one thing: The color is hardcoded into the shader preset / shader.&nbsp; I want it to work like the DAZ Toon Shader Presets where it uses the previously existing color as the base color for the toon shader.&nbsp; Does anyone know how to do this or if it is possible?&nbsp; I was not able to find a way short of writing a script to apply the shader preset and then alter the color automatically.</p>
]]></description>
   </item>
   <item>
      <title>Super Natural Brows suddenly importing white (solved)</title>
      <link>https://www.daz3d.com/forums/discussion/257131/super-natural-brows-suddenly-importing-white-solved</link>
      <pubDate>Tue, 05 Jun 2018 14:24:01 +0000</pubDate>
      <dc:creator>Samanthie</dc:creator>
      <guid isPermaLink="false">257131@/forums/discussions</guid>
      <description><![CDATA[<p>I am using Super Natural Brows and have exported and imported a few sets just fine but now all of a sudden the brows are importing white. Also there are three hair textures that should be listed in surfaces but after import there is only one. I can use that and change the color/texture but it worked fine before and the three hair options were there when I imported the brows. Thanks for any help.</p>

<p>&nbsp;</p>

<p>Just another duplicated folder in data file, deleted that and started over and it worked correctly.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>SS Sun Node</title>
      <link>https://www.daz3d.com/forums/discussion/256931/ss-sun-node</link>
      <pubDate>Mon, 04 Jun 2018 18:40:26 +0000</pubDate>
      <dc:creator>nonesuch00</dc:creator>
      <guid isPermaLink="false">256931@/forums/discussions</guid>
      <description><![CDATA[<p>I am using the iRay Sun+Sky SS Sun Node.&nbsp;</p>

<p>1) Created a DAZ Sphere Primitive Scale 20%</p>

<p>&nbsp; &nbsp; a) Tramsmitted Color (1, 1, 1), Chromatic, SSS Color (1, 1, 0)</p>

<p>&nbsp; &nbsp; b) Emission Color (1, 1, 1), Emission Temperature (6500), Two-Sided Light, Luminance 1000 kcd/m^2</p>

<p>2) Translate (X,Y,Z) (-3000, 0, -11000)</p>

<p>3) SS Sun Node sun...</p>

<p>&nbsp; &nbsp;a) the DAZ Sphere Primitive I created above</p>

<p>&nbsp; &nbsp;b) SS Sun Disk Intensity 1, SS Sun Disk Scale 3.9, SS Sun Glow Intensity 2, SS physically Scaled Sun On, SS Haze 2, SS Blue-Red Tint 0.025, SS Saturation 1, SS Horizon Height 0, SS Horizon Blur 0.10</p>

<p>So It looks OK except the sky above gradient to grey instead of sky-blue or night-blue.</p>

<p>Is there a reference page to say what each of those does?</p>
]]></description>
   </item>
   <item>
      <title>Logo Images on Genesis 8 Clothing</title>
      <link>https://www.daz3d.com/forums/discussion/257056/logo-images-on-genesis-8-clothing</link>
      <pubDate>Tue, 05 Jun 2018 05:39:56 +0000</pubDate>
      <dc:creator>asheraarongray</dc:creator>
      <guid isPermaLink="false">257056@/forums/discussions</guid>
      <description><![CDATA[<p>When working with genesis 3 clothing I was able to update the base layer with a logo, or any other image in order to have the characters work for my products. Is there a way to do the same thing with genesis 8 clothing?</p>
]]></description>
   </item>
   <item>
      <title>The London Red Bus Is Not Rendered Properly.</title>
      <link>https://www.daz3d.com/forums/discussion/256911/the-london-red-bus-is-not-rendered-properly</link>
      <pubDate>Mon, 04 Jun 2018 16:57:16 +0000</pubDate>
      <dc:creator>jasonjangel_524013e510</dc:creator>
      <guid isPermaLink="false">256911@/forums/discussions</guid>
      <description><![CDATA[<p>Hi There. I am then using DazStudio 4.10. I have then downloaded the OBJ model from</p>

<p>the 3D Warehouse and the bus model then looks and feels a ok non rendered. But</p>

<p>whenever I then get to render this model. The rendering then ends up like this.</p>

<p>Not very ideal. Anyone out there can tell me how to clean up the model so I can</p>

<p>then render this model perfectly and not like described in the image below.</p>

<p>What I do in the textures tab in DazStudio? Jason Usher</p>
]]></description>
   </item>
   <item>
      <title>Daz 4.10 freezes Win 10 when using Morph Sliders</title>
      <link>https://www.daz3d.com/forums/discussion/256941/daz-4-10-freezes-win-10-when-using-morph-sliders</link>
      <pubDate>Mon, 04 Jun 2018 19:20:42 +0000</pubDate>
      <dc:creator>notiusweb</dc:creator>
      <guid isPermaLink="false">256941@/forums/discussions</guid>
      <description><![CDATA[<p>Using 388.13 Nvidia driver on Win 10 Pro, every 3d application and renderer I use is fine.&nbsp; But man, every time I move&nbsp;a morph slider in Daz, the system will every 10 seconds or so freeze, then unfreeze, and&nbsp;this pattern repeats over and over, even after closing down Daz.&nbsp; So I have to re-boot the whole system.&nbsp; When I use Daz, I use the numeric type-in fields instead, and it works fine.&nbsp; I can predictably repeat it too, sometimes ity happens right away, other times I was lucky and it worked fine and then later would get screwy.</p>

<p>One time it even froze where it went to Blue Screen &#39;Machine Check Exception&#39;.</p>

<p>Also, I noticed if I have several apps open (ie Browser), and if I switch back and forth, Daz then will go into a freezing pattern, but it does not repeat like it does when I use the sliders.&nbsp; Just weird all around.&nbsp; But just with Daz 4.10, and it happened in the Public build of 4.10 as well I had when I was using Win 7 64.&nbsp; &nbsp;It works all fine if I just type in the values and stay in the app.&nbsp; Never happened in 4.9 series of Daz on my machine.</p>

<p>&nbsp;</p>

<p>Anyoneone else ever experience stuff like this?&nbsp;</p>

<p>-Regards</p>
]]></description>
   </item>
   <item>
      <title>Install Manager Default Filters.zip???</title>
      <link>https://www.daz3d.com/forums/discussion/256951/install-manager-default-filters-zip</link>
      <pubDate>Mon, 04 Jun 2018 20:11:12 +0000</pubDate>
      <dc:creator>drafter69_696b99e42b</dc:creator>
      <guid isPermaLink="false">256951@/forums/discussions</guid>
      <description><![CDATA[<p>I somehow downloaded this zip file....&nbsp;&nbsp;&nbsp; IM00014811-02_InstallManagerDefaultFilters.zip&nbsp;&nbsp; What do I do with it?????</p>
]]></description>
   </item>
   <item>
      <title>How to make dForce ignore an item?</title>
      <link>https://www.daz3d.com/forums/discussion/256901/how-to-make-dforce-ignore-an-item</link>
      <pubDate>Mon, 04 Jun 2018 15:28:55 +0000</pubDate>
      <dc:creator>Kid_Kaboom</dc:creator>
      <guid isPermaLink="false">256901@/forums/discussions</guid>
      <description><![CDATA[<p>Hi!<br />
I&#39;ve been wondering if there&#39;s a way to make for example a dForce dress/cloth <strong>ignore/not collide with attached props like tails</strong> when simulating?<br />
In my case I usually modify textures and cutout opacity to make &quot;tail holes&quot; in clothing and then I hide the tail during dForce simulation.<br />
This isn&#39;t a huge bother but I&#39;m just curious.</p>

<p>Thanks for any help!<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>I keep buying cool Dforce clothes... no idea how to make use of it in still images...</title>
      <link>https://www.daz3d.com/forums/discussion/256811/i-keep-buying-cool-dforce-clothes-no-idea-how-to-make-use-of-it-in-still-images</link>
      <pubDate>Mon, 04 Jun 2018 03:33:56 +0000</pubDate>
      <dc:creator>jmlynch2k</dc:creator>
      <guid isPermaLink="false">256811@/forums/discussions</guid>
      <description><![CDATA[<p>Please point me in the right direction. Thanks in advance! &lt;3</p>
]]></description>
   </item>
   <item>
      <title>Fallen clothes, clothes on the ground</title>
      <link>https://www.daz3d.com/forums/discussion/256876/fallen-clothes-clothes-on-the-ground</link>
      <pubDate>Mon, 04 Jun 2018 12:29:56 +0000</pubDate>
      <dc:creator>plarff</dc:creator>
      <guid isPermaLink="false">256876@/forums/discussions</guid>
      <description><![CDATA[<p>Can one use any type of piece of clothign like a shirt and have it laying on the ground as if fallen or can you only use a dForce clothing item?</p>

<p>Thx</p>
]]></description>
   </item>
   <item>
      <title>Help Please!</title>
      <link>https://www.daz3d.com/forums/discussion/256786/help-please</link>
      <pubDate>Sun, 03 Jun 2018 23:21:53 +0000</pubDate>
      <dc:creator>paulcafuk</dc:creator>
      <guid isPermaLink="false">256786@/forums/discussions</guid>
      <description><![CDATA[<p>Greetings!</p>

<p>I&#39;m new to Daz Studio and I&#39;m slowly, but surely, figuring it out. I&#39;ve been trying to export a Genesis 2 figure with the Super Hero Suit over to Poser 11 Pro and every time I do, you can barely see the suit. From what I can ascertain, it has something to do with the way it looks in Daz before I export it. Here&#39;s is a before and after pic. Any help would be awesome! I finally got it looking good in Daz! My Google Foo had left me and couldn&#39;t find any other topics about it until now. I still need help with the Poser thing tho. I&#39;ve attached a screenshot of what that looks like. Interestingly enough his boots look normal.</p>

<p>Thanks!</p>

<p>Paul</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Panty pokes through skirt !</title>
      <link>https://www.daz3d.com/forums/discussion/254316/panty-pokes-through-skirt</link>
      <pubDate>Wed, 23 May 2018 09:26:25 +0000</pubDate>
      <dc:creator>Wallflower</dc:creator>
      <guid isPermaLink="false">254316@/forums/discussions</guid>
      <description><![CDATA[<p>Hello.</p>

<p>I have a Genesis 8 Female figure wearing a skirt and panty but panty just keep pokes through. Is there any way to fix it ?</p>

<p><img alt="" src="http://uupload.ir/files/enl_panties.jpg" /></p>

<p>I appreciate any type of help.</p>
]]></description>
   </item>
   <item>
      <title>Best CPU for for performance</title>
      <link>https://www.daz3d.com/forums/discussion/256671/best-cpu-for-for-performance</link>
      <pubDate>Sun, 03 Jun 2018 11:44:34 +0000</pubDate>
      <dc:creator>wintoons</dc:creator>
      <guid isPermaLink="false">256671@/forums/discussions</guid>
      <description><![CDATA[<p>Hi Guys, I wanted to ask you all, what is the best CPU you would recommend for performance&nbsp;</p>

<p>so that you don&#39;t get alot of lag such as viewing/working your models and animation on the viewport?</p>

<p>Thanks Winton</p>
]]></description>
   </item>
   <item>
      <title>Iray Worlds SUPERPAK</title>
      <link>https://www.daz3d.com/forums/discussion/256741/iray-worlds-superpak</link>
      <pubDate>Sun, 03 Jun 2018 20:31:36 +0000</pubDate>
      <dc:creator>JMCarrigan</dc:creator>
      <guid isPermaLink="false">256741@/forums/discussions</guid>
      <description><![CDATA[<p>I now have added Iray World Superpak to the SkyDome and although I have a lot more I am still confused about how to use a great portion of them.</p>

<p>I can use the scenes but I am having an impossible time figuring out how to use the MATS, The Spin Worlds or Spin Skys, etc.</p>

<p>I guess I should use the other Custom Help to get a handle on this.</p>
]]></description>
   </item>
   <item>
      <title>How to parent a pendant to an existing necklace?</title>
      <link>https://www.daz3d.com/forums/discussion/256606/how-to-parent-a-pendant-to-an-existing-necklace</link>
      <pubDate>Sun, 03 Jun 2018 02:23:06 +0000</pubDate>
      <dc:creator>mlominy</dc:creator>
      <guid isPermaLink="false">256606@/forums/discussions</guid>
      <description><![CDATA[<p>By using primitives, I&#39;ve just made a small cross pendant that I want to hang to an existing necklace for G3F (I bought the necklace from DAZ).<br />
When loaded, the necklace parents directly to the G3F character and follows all the moves and adapts to the proportion or size of the wearer.<br />
I&#39;ve exported the pendant as an obj, loaded the necklace on a G3K base character, imported the pendant and positioned it to the correct position.<br />
Now, how do I parent the pendant to the chain, so it is linked to it and follows its movements?</p>
]]></description>
   </item>
   <item>
      <title>Figure Setup Question</title>
      <link>https://www.daz3d.com/forums/discussion/256696/figure-setup-question</link>
      <pubDate>Sun, 03 Jun 2018 16:50:58 +0000</pubDate>
      <dc:creator>rpirpag_4b25002b50</dc:creator>
      <guid isPermaLink="false">256696@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>Today I tryed the first time to use the Figure Setup. The model I created in Blender3D. In Blender I exported as a .obj file and imported this<br />
file into DAZ. I tryed to use the tutorial: <a href="http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/adding_bones_for_rigging/start" target="_blank" rel="nofollow">http://docs.daz3d.com/doku.php/public/software/dazstudio/4/userguide/creating_content/rigging/tutorials/adding_bones_for_rigging/start</a>.<br />
&nbsp;</p>

<p>But when I create the figure the bones are in horizontal direction. Does anyone can tell me what I do wrong?</p>

<p>Thank you,</p>

<p>Reinhard</p>
]]></description>
   </item>
   <item>
      <title>How to get the dogtags (V4/M4) work with Genesis ?</title>
      <link>https://www.daz3d.com/forums/discussion/256656/how-to-get-the-dogtags-v4-m4-work-with-genesis</link>
      <pubDate>Sun, 03 Jun 2018 08:39:27 +0000</pubDate>
      <dc:creator>AndyS</dc:creator>
      <guid isPermaLink="false">256656@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>in the recent promo of Caine I see a nice dogtags necklace. What is it?<br />
Really some time ago I got the <a rel="nofollow" href="https://www.daz3d.com/bits-n-pieces-dogtags-and-chain-for-michael-4">dogtags for V4/M4</a>. But I can&#39;t get them to work on Genesis 1,2,3,8. They get terribly deformed when I put them on the newer characters.<br />
I have the necessary &quot;++&quot;-morphs installed and the characters are able to autofit clothing of the others.</p>

<p>What is the trick?</p>
]]></description>
   </item>
   <item>
      <title>Daz 4.10 freezes on drag to group</title>
      <link>https://www.daz3d.com/forums/discussion/256736/daz-4-10-freezes-on-drag-to-group</link>
      <pubDate>Sun, 03 Jun 2018 20:15:02 +0000</pubDate>
      <dc:creator>Granville</dc:creator>
      <guid isPermaLink="false">256736@/forums/discussions</guid>
      <description><![CDATA[<p>When I create a new group and drag a character with parented clothing to it. DS&nbsp;freezes. This is definitely a bug. Is there a work around?</p>
]]></description>
   </item>
   <item>
      <title>Studio 4.10pro 64bit crashing on startup</title>
      <link>https://www.daz3d.com/forums/discussion/256721/studio-4-10pro-64bit-crashing-on-startup</link>
      <pubDate>Sun, 03 Jun 2018 18:42:59 +0000</pubDate>
      <dc:creator>mrboboharvey</dc:creator>
      <guid isPermaLink="false">256721@/forums/discussions</guid>
      <description><![CDATA[<p><span>[Studio 4.10pro 64bit crashing on startup] </span>So like the title says when i start the program it loads up and then stops responding instantlly i have looked about but cannot find a reason as to why</p>

<p>PC Specs</p>

<p>AMD Ryzen 5 1600x 6core 3.60ghz</p>

<p>16GB ram</p>

<p>2X Nvidia GTX1050TI 4GB</p>

<p>MSI Gameing Plus X370 mobo</p>

<p>600GB ssd (installed to)</p>

<p>6TB in extra drive space</p>

<p>&nbsp;</p>

<p>problly more than is needed to know i have also atatched the log file</p>
]]></description>
   </item>
   <item>
      <title>Manual Install - missing content</title>
      <link>https://www.daz3d.com/forums/discussion/202746/manual-install-missing-content</link>
      <pubDate>Fri, 06 Oct 2017 20:23:03 +0000</pubDate>
      <dc:creator>77johnl_34deb7de46</dc:creator>
      <guid isPermaLink="false">202746@/forums/discussions</guid>
      <description><![CDATA[<p>&nbsp;</p>

<p>&nbsp;</p>

<p>Hello! Sorry if the answer is here somewhere, I tried searching and couldn&#39;t find it.&nbsp; I&#39;ve actually been trying for a week now. Anyway, I&#39;m trying to install some content by MCasual - specifically his guitars, like this one</p>

<p><a href="https://sites.google.com/site/mcasualsdazscripts5/mcjteleblaster" target="_blank" rel="nofollow">https://sites.google.com/site/mcasualsdazscripts5/mcjteleblaster</a></p>

<p>I download the zip file, I unzip it into the stated directory:</p>

<p><span>C:\Users\public\Documents\DAZ 3D\Studio\My Library</span></p>

<p>...;&nbsp; but I can&#39;t find anything in the content library or Smart content. I&#39;ve don&#39;t everything&nbsp;I can think of: searches come back empty, even with the metadata ticked on. I&#39;ve restarted, of course, I&#39;ve searched multiple times for new content, directories, etc. I&#39;ve searched through &quot;All Files&quot; but it isn&#39;t listed there.&nbsp; I can&#39;t figure out how to search by file location.&nbsp; I&#39;m using DAZ 4.9, but I still have 4.7 installed, and can&#39;t find it with that one either. I do have, through backup processes, multiple copies of everything, but I&#39;ve made sure to install&nbsp;it into each directory and still nothing.Any suggestions? Thanks!&nbsp;</p>

<p>&nbsp;</p>
]]></description>
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