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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p625/feed.rss</link>
      <pubDate>Mon, 04 May 2026 23:08:54 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p625/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Advice on posing Dog 8's leash?</title>
      <link>https://www.daz3d.com/forums/discussion/265291/advice-on-posing-dog-8-s-leash</link>
      <pubDate>Sun, 15 Jul 2018 03:24:32 +0000</pubDate>
      <dc:creator>Serene Night</dc:creator>
      <guid isPermaLink="false">265291@/forums/discussions</guid>
      <description><![CDATA[<p>So any tips on using the leash? I am having an awkward time with posing it, so advice from anyone wtih success would be helpful</p>
]]></description>
   </item>
   <item>
      <title>Missing File on loading v8, v8 HD</title>
      <link>https://www.daz3d.com/forums/discussion/265511/missing-file-on-loading-v8-v8-hd</link>
      <pubDate>Mon, 16 Jul 2018 04:57:18 +0000</pubDate>
      <dc:creator>ashashes</dc:creator>
      <guid isPermaLink="false">265511@/forums/discussions</guid>
      <description><![CDATA[<p>Hi All.</p>

<p>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; Everytime I&nbsp;load Victoria 8 An error message appears&nbsp;&nbsp;data/daz 3d/genesis 3/female/genesis8female.dsf</p>

<p>Is there a way to download or fix the missing file?</p>

<p>Any help would be&nbsp;appreciated. Thanks Ash.</p>
]]></description>
   </item>
   <item>
      <title>Basic Question On Daz + Blender</title>
      <link>https://www.daz3d.com/forums/discussion/264986/basic-question-on-daz-blender</link>
      <pubDate>Fri, 13 Jul 2018 20:19:13 +0000</pubDate>
      <dc:creator>callmepaul</dc:creator>
      <guid isPermaLink="false">264986@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, this is a very basic question about Daz + Blender for an idea I have but I&#39;m not sure how to do it. The question is: When importing a character to Blender, Blender is able to identify the physics of the scene and generate the new morphs? Basically imagine that I want to put one of my characters in a sofa and that the sofa takes the form it would take when a real person sits on it. Does anyone know if this is this possible in Blender? Or I will need to create the new shape of the sofa by hand.&nbsp;</p>

<p>Thank you so much.</p>
]]></description>
   </item>
   <item>
      <title>cant use mouse to select genesis</title>
      <link>https://www.daz3d.com/forums/discussion/265236/cant-use-mouse-to-select-genesis</link>
      <pubDate>Sat, 14 Jul 2018 20:27:50 +0000</pubDate>
      <dc:creator>telephotographer</dc:creator>
      <guid isPermaLink="false">265236@/forums/discussions</guid>
      <description><![CDATA[<p>once again DAZ3d has managed to be super frustrating, i cannot just click on my model with the universal tool or surface tool to select it, it works just fine on clothing not on genesis models, last week i couldnt select individual surfaces of the models and now this week i can&#39;t select the model, are there updates or patches going on that are effecting this????&nbsp; I included screen shots, when i click on the piece of clothing it highlights that piece in the scene menu and it also effects the smart content tab if i have it selected it will show only related products to the selected item, but when i click on the genesis 8 nothing happens, it worked last time i used DAZ3d...&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Two handed prop script</title>
      <link>https://www.daz3d.com/forums/discussion/56110/two-handed-prop-script</link>
      <pubDate>Fri, 08 May 2015 09:35:42 +0000</pubDate>
      <dc:creator>jsdaz_5811013940</dc:creator>
      <guid isPermaLink="false">56110@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, </p>

<p>I have been noodling writing a script that would allow a character to hold a prop with two hands. For instance the character holds a rifle. One hand would hold the stock and trigger. The other hand might hold the barrel. Usually this means parenting to the right hand, posing the character and then laboriously moving the left hand into position on the rifle with many small movement of the left arm. Grabbing the hand and moving with IK is a good start, but eventually fine tuning is required. </p>

<p>My idea is to parent the right hand to the trigger/stock. Then move the left hand into place. The script would calculate the spatial relationship between the left hand and the rifle. Next, change the pose. The left hand will no longer be on the rifle. The user will click a button in the script dialog and the left hand will move back into position along the rifle. </p>

<p>This first step has partially been done. The wonderful 3dcheapskate has published numerous scripts, some of which address this issue. But, looking at the code, it seems that the function is pretty simple. It relies on lengthening (or shortening) the arm. It also does not correctly place the second hand on the prop. (Please excuse me if I have mis-represented or mis-understood the scripts. I am in awe of what 3dcheapskate has provided the community.)</p>

<p>My next step would be to code a wrapping function.  The idea is to manually place the second hand near the prop. The script would calculate the pose necessary to have the character literally grab the prop. Many other applications leap to mind from this base.</p>

<p>So before I even start I have a question. Is it possible to move the hand with a script? Natch I can rotate in three dimensions, twist, side-side and bend. What I need to do is specify an x,y,z  three-coordinate and have the hand move to that position. This means engaging the IK chain from a script. In other words, I want to move the hand to a position in such a way that the forearm, shoulder and collar all move in concert automatically. Coding for three rotations for each of the body parts would be difficult and unlikely to give a good looking result. Daz has already figured the IK chains out very well. I don't want to reinvent that wheel. </p>

<p>Long way of asking, "Can a script move the hand to a position in space and have the rest of the arm follow?"</p>

<p>Thanks</p>]]></description>
   </item>
   <item>
      <title>I can't get the sun-sky light to produce a good glossy, shiny wet skin. (IRAY)</title>
      <link>https://www.daz3d.com/forums/discussion/265276/i-can-t-get-the-sun-sky-light-to-produce-a-good-glossy-shiny-wet-skin-iray</link>
      <pubDate>Sun, 15 Jul 2018 00:58:13 +0000</pubDate>
      <dc:creator>Flortale</dc:creator>
      <guid isPermaLink="false">265276@/forums/discussions</guid>
      <description><![CDATA[<p>I have Genesis 8 set to glossy wet skin.&nbsp; When I use mesh lights, everything works fine and the skin looks nice, wet &amp; glossy. But when I use the sun-sky light, I barely get a decent glossy wet skin effect. Anyone know what settings the sun-sky should be set so I can get good wet glossy skin?&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Conform clothing to very small chest</title>
      <link>https://www.daz3d.com/forums/discussion/265351/conform-clothing-to-very-small-chest</link>
      <pubDate>Sun, 15 Jul 2018 11:43:30 +0000</pubDate>
      <dc:creator>thenortherngrey</dc:creator>
      <guid isPermaLink="false">265351@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I was working with a Sakura 8 figure that has the smaller bust.&nbsp; A bunch of the clothing has a collapsed look surrounding the breast area with a ridge running down where the cleavage area is.&nbsp; How do you make clothing items like the basic tank top fit a very small busted figure?&nbsp; Is there something I need to adjust or turn on?</p>

<p>&nbsp;</p>

<p>thanks</p>
]]></description>
   </item>
   <item>
      <title>Genesis 8 Female, crooked Eyes</title>
      <link>https://www.daz3d.com/forums/discussion/265016/genesis-8-female-crooked-eyes</link>
      <pubDate>Fri, 13 Jul 2018 23:00:33 +0000</pubDate>
      <dc:creator>2busy4render</dc:creator>
      <guid isPermaLink="false">265016@/forums/discussions</guid>
      <description><![CDATA[<p>Sorry in advance, I&#39;ve seen this problem addressed in the forums already but I cannot find the thread.&nbsp;</p>

<p>I&#39;m having the issue where the G8F eyes are suddenly &quot;off&quot; (crooked, crossed, each eye is looking in a slightly different direction). And I can&#39;t find the offending morph.&nbsp;</p>

<p>From memory, the idea is to unhide all of the properties in the parameters pane, and try to find the morph that&#39;s causing the trouble, right? If that&#39;s all there is to it, I&#39;m just missing it but if there&#39;s somewhere else I can look, I&#39;d appreciate the help. Cheers,</p>
]]></description>
   </item>
   <item>
      <title>Do you still have to split your rigged items to joint it?</title>
      <link>https://www.daz3d.com/forums/discussion/265146/do-you-still-have-to-split-your-rigged-items-to-joint-it</link>
      <pubDate>Sat, 14 Jul 2018 13:07:13 +0000</pubDate>
      <dc:creator>Xade</dc:creator>
      <guid isPermaLink="false">265146@/forums/discussions</guid>
      <description><![CDATA[<p>10 years ago you had to split items to joint them. Jointing, now called Rigging,&nbsp;was rather cumbersome and would often leave an area of the mesh ripped for some reason, although the section exactly matched up with the next section.(I had a prop do this very thing)&nbsp; So, do I still have to split them up or will Daz read vertex groups now?</p>
]]></description>
   </item>
   <item>
      <title>Adjusting an existing iRay Sun Dial</title>
      <link>https://www.daz3d.com/forums/discussion/265081/adjusting-an-existing-iray-sun-dial</link>
      <pubDate>Sat, 14 Jul 2018 08:21:48 +0000</pubDate>
      <dc:creator>nomad-ads_8ecd56922e</dc:creator>
      <guid isPermaLink="false">265081@/forums/discussions</guid>
      <description><![CDATA[<p>Okay, I have the scene&nbsp;<a rel="nofollow" href="https://www.daz3d.com/iray-presets-for-ds-enchanted-forest">Iray Presets for DS Enchanted Forest</a> rezzed into DS, and have placed a character such that he&#39;s standing in the middle of it.&nbsp; I can see an asset named Sun Dial in my viewport, consisting of a slender&nbsp;yellow cone at one end of a dotted line, and&nbsp;another slightly wider yellow cone at the other end of that dotted line,&nbsp;and from renders it is pretty clear this dingdoodle indicates what direction the sunlight is streaming in from.&nbsp; I NEED to rotate that sunlight 180 degrees around in the scene so it is coming from the front of the character instead of from the back of him, but when I select Sun Dial from the Scane tab and then go into Parameters, there is NO apparent way there to rotate the thing around.&nbsp; A web search points me to some other threads here that state this can be done from some completely different part of DS, but they don&#39;t tell me any kind of step-by-step on how to get to whatever part of DS I need to adjust that from.&nbsp; I get some terribly vague thing about it being in Render Presets, but when I look under the Render tab, and then at&nbsp;the Render Settings tab under that, I don&#39;t see anything by that name there.&nbsp; Going into Envoronment &gt; Dome and adjusting the Dome Orientation sliders has zero visual effect on the postition of the Sun Dial asset.&nbsp; I&#39;m probably looking in the VERY wrong place, but I don&#39;t really know where else to look.</p>

<p>When looking at the Sun Dial asset in the scene, how do I Dial the Sun around to the direction I need it to be?&nbsp; oO</p>
]]></description>
   </item>
   <item>
      <title>I made it a shader in the Shader Mixer and saved it. How do I apply it to an object in my scene?</title>
      <link>https://www.daz3d.com/forums/discussion/265186/i-made-it-a-shader-in-the-shader-mixer-and-saved-it-how-do-i-apply-it-to-an-object-in-my-scene</link>
      <pubDate>Sat, 14 Jul 2018 16:06:08 +0000</pubDate>
      <dc:creator>Flortale</dc:creator>
      <guid isPermaLink="false">265186@/forums/discussions</guid>
      <description><![CDATA[<p>I made it a shader in the Shader Mixer and saved it. How do I apply it to an object in my scene?</p>
]]></description>
   </item>
   <item>
      <title>Q: ZBrush Core Morphs.</title>
      <link>https://www.daz3d.com/forums/discussion/265191/q-zbrush-core-morphs</link>
      <pubDate>Sat, 14 Jul 2018 16:18:20 +0000</pubDate>
      <dc:creator>Blackbirdx61</dc:creator>
      <guid isPermaLink="false">265191@/forums/discussions</guid>
      <description><![CDATA[<p>I really liked a lot of things about Sculptris, but there was a glitch in how it handled Symmetry that made it basically useless for creating morphs.</p>

<p>I&#39;ve been thinking about purchasing ZBrush Core, mostly to create my own Morphs, so I was wondering if Pixalogic had addressed this Glitch in their Sculptris Pro component of this app or not. Would appreciate input from any ZBrush Core owners as to whether or not they have successfully created morphs with this app for Genesis I-III,</p>

<p>TY in advance. BB.</p>
]]></description>
   </item>
   <item>
      <title>Genesis 8 Female models</title>
      <link>https://www.daz3d.com/forums/discussion/211201/genesis-8-female-models</link>
      <pubDate>Mon, 13 Nov 2017 21:36:27 +0000</pubDate>
      <dc:creator>The Inner Circle</dc:creator>
      <guid isPermaLink="false">211201@/forums/discussions</guid>
      <description><![CDATA[<p>Just wanted a pose (see what I did there) a quick question. My female models for genesis 8 have developed a few disorders. Eyes way too large - like 50% larger than normal. Mount/lips same thing - way too prominent and sticking out nearly 2/3rd the nose distance when you viw the head side on. On top of that some have let themselves go from when I first used them and have thighs far wider than the hips.</p>

<p>I do own some morph products but do not have them installed at the moment so am running just the base genesis 8 essentials with the default genesis 8 head/body morph packs that come with the figure pro bundles. Note this issue only seems to be afflicting my female figures not their male counterparts. I do use more female figures in my renders but use should not corrupt the base figure should it ?</p>

<p>And on that note if this has happended to anyone else how did you resolve it. I have ensured the figure is zeroed when I load it. It is hard to describe but I will upload some example pictures when I get home from work in a few hours. I really do not wish to uninstall my whole library and install it again from scratch, especially if that is only going to be a short term fix with corruption reoccuring.</p>

<p>SDL.</p>
]]></description>
   </item>
   <item>
      <title>How to use dForce</title>
      <link>https://www.daz3d.com/forums/discussion/265021/how-to-use-dforce</link>
      <pubDate>Sat, 14 Jul 2018 00:40:37 +0000</pubDate>
      <dc:creator>gdijedi7</dc:creator>
      <guid isPermaLink="false">265021@/forums/discussions</guid>
      <description><![CDATA[<p>Greetings!</p>

<p>&nbsp;</p>

<p>I&#39;m sure this is all very obvious and everything, but how do I use dForce? I think I&#39;ve found an option to use it in a menu, but I can&#39;t get it to actually do anything. So basically, I need help with the absolute basics of dForce, right from the very beginning. I appreciate any help.</p>
]]></description>
   </item>
   <item>
      <title>Do I need G8 Head morphs for YOYO and Expression product ?</title>
      <link>https://www.daz3d.com/forums/discussion/264076/do-i-need-g8-head-morphs-for-yoyo-and-expression-product</link>
      <pubDate>Mon, 09 Jul 2018 06:09:26 +0000</pubDate>
      <dc:creator>ibr_remote aka infinity10</dc:creator>
      <guid isPermaLink="false">264076@/forums/discussions</guid>
      <description><![CDATA[<p>Just confirming before I buy this.&nbsp; I have experienced&nbsp;omitted required products&nbsp;in my past purchases.&nbsp; Just trying to avoid the issue for both myself and Daz3D.</p>
]]></description>
   </item>
   <item>
      <title>What happen?</title>
      <link>https://www.daz3d.com/forums/discussion/264806/what-happen</link>
      <pubDate>Fri, 13 Jul 2018 01:20:59 +0000</pubDate>
      <dc:creator>scottalan1016</dc:creator>
      <guid isPermaLink="false">264806@/forums/discussions</guid>
      <description><![CDATA[<p>Can someone tell me what happen to her cleavage, and how to fix it?&nbsp;</p>

<p>Heres the lighting I&#39;m using</p>

<p><a href="https://www.renderosity.com/mod/freestuff/sc-hdri-lights-for-daz-studio/76735" target="_blank" rel="nofollow">https://www.renderosity.com/mod/freestuff/sc-hdri-lights-for-daz-studio/76735</a></p>
]]></description>
   </item>
   <item>
      <title>Iray shader: Best way to change opacity?</title>
      <link>https://www.daz3d.com/forums/discussion/264506/iray-shader-best-way-to-change-opacity</link>
      <pubDate>Wed, 11 Jul 2018 14:04:50 +0000</pubDate>
      <dc:creator>2busy4render</dc:creator>
      <guid isPermaLink="false">264506@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to take a liquid shader that is relatively clear and make it a bit less transparent. Changing the cutout opacity seems to work but I thought I read that there are better ways---using SSS and translucency or something like that---and that cutout opacity isn&#39;t really intended to be used for changing the surface in this way.</p>

<p>Editing to add: I just finished a render where I increased the cutout opacity and now my transparent surface looks gray or brown. So I think cutout opacity isn&#39;t the way to go.</p>

<p>Can someone share what they do to change opacity and why? Thanks in advance!</p>
]]></description>
   </item>
   <item>
      <title>Shadowy rings during render?...</title>
      <link>https://www.daz3d.com/forums/discussion/264931/shadowy-rings-during-render</link>
      <pubDate>Fri, 13 Jul 2018 17:26:39 +0000</pubDate>
      <dc:creator>LadyStorm</dc:creator>
      <guid isPermaLink="false">264931@/forums/discussions</guid>
      <description><![CDATA[<p>Having an issue....&nbsp;I can&#39;t really explain - so heres a picture, lol.</p>

<p>&nbsp;</p>

<p><a href="https://i.gyazo.com/20a3fd9b3079c8c2ae7589fc5ef5e6b0.png" target="_blank" rel="nofollow">https://i.gyazo.com/20a3fd9b3079c8c2ae7589fc5ef5e6b0.png</a></p>

<p>&nbsp;</p>

<p>I have no clue why it&#39;s happening but it&#39;s driving me insane. It&#39;s ruining many renders.</p>

<p>&nbsp;</p>

<p>Edit:</p>

<p>&nbsp;</p>

<p>Shadow ring in main characters eye:&nbsp;<a href="https://i.gyazo.com/f5d518328a7be2504336c78cb7a2e565.png" target="_blank" rel="nofollow">https://i.gyazo.com/f5d518328a7be2504336c78cb7a2e565.png</a></p>
]]></description>
   </item>
   <item>
      <title>Where are the script items/menu located in D|S file system?-SOLVED</title>
      <link>https://www.daz3d.com/forums/discussion/264851/where-are-the-script-items-menu-located-in-d-s-file-system-solved</link>
      <pubDate>Fri, 13 Jul 2018 05:08:18 +0000</pubDate>
      <dc:creator>takezo_3001</dc:creator>
      <guid isPermaLink="false">264851@/forums/discussions</guid>
      <description><![CDATA[<p>Specifically <a rel="nofollow" href="https://i.imgur.com/uePTOx7.png">this location</a>, not the libraries/actual script folder... I had a crash and my scripts were erased so I&#39;d like to back them up without having to tediously add them in again, thanks in advance for any light shed on this issue!</p>

<p><em><strong>EDIT</strong></em>: <em>To clarify, I would like to know where the left-hand side menu stores the info to the &quot;add custom action&quot; scripts/info, and not the original scripts from the library folders themselves.</em></p>
]]></description>
   </item>
   <item>
      <title>error after install</title>
      <link>https://www.daz3d.com/forums/discussion/264961/error-after-install</link>
      <pubDate>Fri, 13 Jul 2018 19:03:20 +0000</pubDate>
      <dc:creator>set77</dc:creator>
      <guid isPermaLink="false">264961@/forums/discussions</guid>
      <description><![CDATA[<p>I installed Daz3d on my laptop last night and again 3 times this morning trying to fix this error following every forum post I could find nothing has worked. I am using my laptop right now as my desktop PC took a crap yesterday and I ordered a new one, now this error has me worried I will be going through the same issue again at the end of the month when my new system arrives.</p>
]]></description>
   </item>
   <item>
      <title>Character seems to 'blow up' when I adjust or move her in DAZ</title>
      <link>https://www.daz3d.com/forums/discussion/265001/character-seems-to-blow-up-when-i-adjust-or-move-her-in-daz</link>
      <pubDate>Fri, 13 Jul 2018 21:29:32 +0000</pubDate>
      <dc:creator>visionaryart38</dc:creator>
      <guid isPermaLink="false">265001@/forums/discussions</guid>
      <description><![CDATA[<p>Hello.</p>

<p>I am somewhat new to DAZ and I am returning to 3D after a hiatus, so am updating my skill set.<br />
I have been learning DAZ by Google for about a month now.</p>

<p>There is this character Little Ones - caucasian.</p>

<p>Bokeh HDR lights.</p>

<p>When I try to do anything with the character, it &quot;blows up.&quot;</p>

<p>When I render it I see none of the blow up.</p>

<p>It looks fine in the render, but I can&#39;t work on it because of how it looks in the display window.</p>

<p>Tried opening and closing DAZ, but that did not work.</p>

<p>Any ideas?<br />
Thank you.<br />
:-)<br />
Christine</p>
]]></description>
   </item>
   <item>
      <title>Zip files in DIM</title>
      <link>https://www.daz3d.com/forums/discussion/264901/zip-files-in-dim</link>
      <pubDate>Fri, 13 Jul 2018 16:05:35 +0000</pubDate>
      <dc:creator>Paul J Heyse</dc:creator>
      <guid isPermaLink="false">264901@/forums/discussions</guid>
      <description><![CDATA[<p>My question is that when downloading products with Daz Install Manager a zip file is placed in the dowload folder in the DIM folder along with a xml filte for each zip in Users with Win 7. Can these files be removed safely and backedup on a external hard drive. They are eating up over 40 gbs of space just being there. I would like to clear that space.</p>
]]></description>
   </item>
   <item>
      <title>Simple Prop Packaging Help/Suggestions</title>
      <link>https://www.daz3d.com/forums/discussion/264996/simple-prop-packaging-help-suggestions</link>
      <pubDate>Fri, 13 Jul 2018 20:42:35 +0000</pubDate>
      <dc:creator>LigeiaWestwickDesigns</dc:creator>
      <guid isPermaLink="false">264996@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I need some help/advice about packaging freebie props. I have seen several posts about packaging freebies, but I just seem to be getting more confused :)&nbsp; I have been working on a wide variety of simple props, and would like to share them, but I am not sure what the best way to package them is. Ideally, I would like to make them so they could be used either with DAZ or Poser. The one I made today is a Route 66 sign that has both the shield suitable for hanging on a wall, and one mounted on post for a retro highway scene.</p>

<p>Like most of the props I have created, this one was built using a variety of programs and then assembled in DAZ.&nbsp; I would appreciate any suggestions on how to best package them for sharing.</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Hair not fitting G8F character</title>
      <link>https://www.daz3d.com/forums/discussion/264781/hair-not-fitting-g8f-character</link>
      <pubDate>Thu, 12 Jul 2018 23:29:22 +0000</pubDate>
      <dc:creator>Ted Berlin</dc:creator>
      <guid isPermaLink="false">264781@/forums/discussions</guid>
      <description><![CDATA[<p>I just purchased the Wild Wind Hair for G8F&nbsp;<a rel="nofollow" href="https://www.daz3d.com/wild-wind-hair-for-genesis-8-females">https://www.daz3d.com/wild-wind-hair-for-genesis-8-females</a>&nbsp;and it is not fitting correctly on a younger G8F I have. Is this something I am stuck with now and forced to look for another hair or can it be manually adjusted to fit properly? Any suggestions would be appreciated.</p>
]]></description>
   </item>
   <item>
      <title>Viewport Bugged</title>
      <link>https://www.daz3d.com/forums/discussion/264821/viewport-bugged</link>
      <pubDate>Fri, 13 Jul 2018 02:33:07 +0000</pubDate>
      <dc:creator>Jingeh</dc:creator>
      <guid isPermaLink="false">264821@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I&#39;ve been having this issue recently where everything appears white or invisible in the viewport. If you notice on the screenshot, the base genesis 8 male character appears as though he were in the smooth shaded setting when the setting is actually set to texture shaded. On top of that, all the settings in the viewport are all whited out as well. Everything else still functions normally. I can still render, load objects, pose, etc. I just cant stand how the viewport looks. I&#39;ve tried just about everything to fix it. I&#39;ve tried uninstalling daz3d multiple times. No matter which version I use the issue remains. I&#39;ve tried uninstalling and removing daz3d from the registry, to no success. I&#39;ve tried reinstalling my graphics drivers. I just can&#39;t figure this out. The strangest thing is, on most fully fresh installs, the programs functions as normal. Then on the second opening of the application, this happens. This occurs pretty much every time. Please help!</p>

<p>Edit: I&#39;ve found out the source of the problem. Apparently Daz3d uses my base intel graphics card for everything outside of rendering. Something happened in the last few days where the intel graphics card isn&#39;t powerful enough for the OpenGL rendering of the viewport. This caused the viewport to not load properly. I switched the program over to always use my nvidia graphics card via the nvidia control panel, which eliminated the error, and caused the viewport to be normal. Leaving this up incase anyone else has this issue.</p>
]]></description>
   </item>
   <item>
      <title>How do you transfer gen 5-7 JCM/ERC info over to gen 8?</title>
      <link>https://www.daz3d.com/forums/discussion/264826/how-do-you-transfer-gen-5-7-jcm-erc-info-over-to-gen-8</link>
      <pubDate>Fri, 13 Jul 2018 02:51:48 +0000</pubDate>
      <dc:creator>takezo_3001</dc:creator>
      <guid isPermaLink="false">264826@/forums/discussions</guid>
      <description><![CDATA[<p>Never mind; I&#39;m in the process of figuring it out myself, but I&#39;d still buy it in a heartbeat as I&#39;m not a Master PA myself!... My original post stays though I acknowledge my mistake in posting it as any public info from me/the PA would undermine its future sales!</p>

<p><span>I just got the <a rel="nofollow" href="https://www.daz3d.com/victoria-7-for-victoria-8">V7-to-V8</a> and would like to know how I can transfer <a rel="nofollow" href="https://www.daz3d.com/k-h-image-studio">K.H. Image Studio&#39;s Ultimate Natural Bend Morphs</a> over to their gen 8 characters, thanks in advance for any light that you can shed on this issue!&nbsp;</span></p>

<p><span><em>(I also hope to hear from K.H. Image Studio themselves with any info for a UNBM for gen 8!) <img alt="wink" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/wink_smile.png" title="wink" /></em></span></p>

<p>&nbsp;</p>

<p><span><em><strong>EDIT</strong>: Note that I will STILL purchase the product no matter the transfer solution as that cannot replace the original product!</em></span></p>
]]></description>
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   <item>
      <title>Fixing or finding a full face mask for G8</title>
      <link>https://www.daz3d.com/forums/discussion/264771/fixing-or-finding-a-full-face-mask-for-g8</link>
      <pubDate>Thu, 12 Jul 2018 23:15:02 +0000</pubDate>
      <dc:creator>scottstory_2926497e53</dc:creator>
      <guid isPermaLink="false">264771@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been trying to come up with a full face mask, sort of like Spider-man but with out the bulging spider eyes, that will work on a G8 Character.</p>

<p>I found a G3 mask that might have worked, and I turned it into a G8 mask using Sickleyeilds tutorial. However, if I tried to autofit it to G8 it would scrunch down into the character&#39;s neck and upper torso. If I tried to simply parent it to the head, without autofitting it (and thus scrunching it), then anytime I posed the character the mask would move with the character but the mask would no longer join at neck to the suit below.</p>

<p>(Note, I&#39;m trying to use it inconjunction with the simple supersuit.) (I can&#39;t really use the luchadore masks out there, because the eyes and mouth are cut out, and I need a full facemask. I cannot use the Head that comes with the dynamic supersuit, because it has nose/eyes/mouth, and it is not a full face mask.</p>

<p>(Note 2: I can&#39;t wait till I&#39;ve developed enough proficiency to make my own clothing in Blender and fit them to existing G8 characters.)</p>
]]></description>
   </item>
   <item>
      <title>Great Tech Service</title>
      <link>https://www.daz3d.com/forums/discussion/264676/great-tech-service</link>
      <pubDate>Thu, 12 Jul 2018 15:37:45 +0000</pubDate>
      <dc:creator>melanie</dc:creator>
      <guid isPermaLink="false">264676@/forums/discussions</guid>
      <description><![CDATA[<p>I just want to thank DAZ tech support for helping me fix Michael 7 who lost his morphs. In particular, a call-out to Jamie who worked hard to trouble-shoot and find the problem. Michael 7 is now totally on the mend. Thank you DAZ and &quot;Dr. Jamie&quot; for diagnosing the problem and pulling Michael through. He&#39;s now healthy and thriving.</p>
]]></description>
   </item>
   <item>
      <title>Power Mix</title>
      <link>https://www.daz3d.com/forums/discussion/264741/power-mix</link>
      <pubDate>Thu, 12 Jul 2018 20:34:46 +0000</pubDate>
      <dc:creator>TOYSTORYLAB</dc:creator>
      <guid isPermaLink="false">264741@/forums/discussions</guid>
      <description><![CDATA[<p>In the Promo &quot;So many ways to look, so many ways to move...&quot; was an item called &quot;Power Mix&quot; (see attached File), first announced 13,- $, later &quot;free&quot;.</p>

<p>As soon it was &quot;free&quot; it gives a 404 NOT Found- Error...</p>

<p>And now it completely disappeared.</p>

<p>Will it be back soon??</p>

<p>Would even pay for it, cause it was cool!</p>

<p>EDIT</p>

<p>Now it is visible again, if you click on it, you get the 404, you can put in cart but if you go to cart it is not there...</p>
]]></description>
   </item>
   <item>
      <title>How do I get the fan blades to have a motion blur</title>
      <link>https://www.daz3d.com/forums/discussion/264311/how-do-i-get-the-fan-blades-to-have-a-motion-blur</link>
      <pubDate>Tue, 10 Jul 2018 13:56:36 +0000</pubDate>
      <dc:creator>kentphoto</dc:creator>
      <guid isPermaLink="false">264311@/forums/discussions</guid>
      <description><![CDATA[<p>On the<strong> Single Man Light Aircraft</strong>...I am trying to get the fan blades to render out with the motion blur like the promo images.&nbsp; Looked everywhere within surfaces and can&#39;t find options to make it work.</p>

<p>Also looked in<strong> Parameters</strong> tab as well.&nbsp; There is a<strong> spin</strong> slider there, but can&#39;t get it to affect the final render for the blur effect.</p>

<p>See attached for the look I am trying to achive with the fan blades</p>

<p>Thanks for any help!</p>
]]></description>
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