<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p603/feed.rss</link>
      <pubDate>Mon, 11 May 2026 22:44:04 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p603/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>How do i remove the shaders?</title>
      <link>https://www.daz3d.com/forums/discussion/282521/how-do-i-remove-the-shaders</link>
      <pubDate>Tue, 09 Oct 2018 15:41:41 +0000</pubDate>
      <dc:creator>mike_42547761</dc:creator>
      <guid isPermaLink="false">282521@/forums/discussions</guid>
      <description><![CDATA[<p>Hey folks, I&rsquo;d really appreciate some help. I&rsquo;m a bit of a novice when it comes to shaders. I was experimenting and testing with a shader, doesn&rsquo;t look the way I was hoping and now I can&rsquo;t get rid of it. Tried looking at manuals and forums, can&rsquo;t figure it out. How do I remove a shader or clear all shaders?</p>
]]></description>
   </item>
   <item>
      <title>Save an opacity map as a preset?</title>
      <link>https://www.daz3d.com/forums/discussion/282481/save-an-opacity-map-as-a-preset</link>
      <pubDate>Tue, 09 Oct 2018 13:09:35 +0000</pubDate>
      <dc:creator>Sylvan</dc:creator>
      <guid isPermaLink="false">282481@/forums/discussions</guid>
      <description><![CDATA[<p>I am trying to save an opacity map as a preset, without the shaders and other material settings, such as the textures. I want to be able to seperately turn the opacity on and off.<br />
Any ideas on how I do this?</p>
]]></description>
   </item>
   <item>
      <title>Freezing and crashing</title>
      <link>https://www.daz3d.com/forums/discussion/275966/freezing-and-crashing</link>
      <pubDate>Thu, 06 Sep 2018 21:44:18 +0000</pubDate>
      <dc:creator>MJW</dc:creator>
      <guid isPermaLink="false">275966@/forums/discussions</guid>
      <description><![CDATA[<p>I am constantly having problems at present. Daz is taking as long as 30 seconds to respond t button presses such as asking to view a texture in surfaces, and several times I have had the screen go white and simply refuse to work.<br />
Is there a solution?</p>
]]></description>
   </item>
   <item>
      <title>How to export normal maps?</title>
      <link>https://www.daz3d.com/forums/discussion/282491/how-to-export-normal-maps</link>
      <pubDate>Tue, 09 Oct 2018 14:06:31 +0000</pubDate>
      <dc:creator>ladsonlee</dc:creator>
      <guid isPermaLink="false">282491@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m currently working with&nbsp;<a href="https://www.daz3d.com/aldebaran-x-49-outfit-for-genesis-8-females" target="_blank" rel="nofollow">https://www.daz3d.com/aldebaran-x-49-outfit-for-genesis-8-females</a></p>

<p>I&#39;m playing around with it and getting a feel for the program and files but how do I export normal and specular maps? I figure out how to export as an obj and it has the textures there just no normals. Am I missing something?</p>
]]></description>
   </item>
   <item>
      <title>DAZ CRASH  WIN 10</title>
      <link>https://www.daz3d.com/forums/discussion/282416/daz-crash-win-10</link>
      <pubDate>Tue, 09 Oct 2018 02:36:16 +0000</pubDate>
      <dc:creator>Jaredfragd3111</dc:creator>
      <guid isPermaLink="false">282416@/forums/discussions</guid>
      <description><![CDATA[<p><span>I have been using DAZ for about a year.. i have changed nothing on my computer. no all of the sudden.. it will load... and then after about 30-40 seconds just crashes.. No warning message no code.. just turns off. I have looke dthrough all thr forums and nothing.. ive emailed DAZ and nothing... im really frustrated.&nbsp;</span></p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Morph and Deformation Help</title>
      <link>https://www.daz3d.com/forums/discussion/282406/morph-and-deformation-help</link>
      <pubDate>Tue, 09 Oct 2018 00:37:46 +0000</pubDate>
      <dc:creator>andykarta</dc:creator>
      <guid isPermaLink="false">282406@/forums/discussions</guid>
      <description><![CDATA[<p>Hi.&nbsp; I&#39;ve been planning to make my own expressions using Blendshapes in Maya for the genesis 2 model.&nbsp; But I think I&#39;m going to need to apply morphs before I apply facegen or other existing deformation like fat/thin which will change where the points are and effect the deformation too much.&nbsp; Also, I&#39;d really rather not have to retarget the blendshapes for every character I make.&nbsp; Ideally I&#39;d like to do it once for a gen 2 male and once for a gen 2 female and be done with it.&nbsp; I don&#39;t mind making them in Daz though I don&#39;t think there&#39;s soft selection or the alphas I&#39;d like to use.&nbsp; So a Maya or Zbrush or Cinema 4d solution would be ideal.</p>

<p>I&#39;d like to get rid of the facial deformers as a whole (except for the phonetic ones)&nbsp; and just use my own which would be more basic stretching and squooshing.&nbsp;&nbsp;</p>

<p>1&nbsp; Anyone ever do that?&nbsp; If so what wisdom can you give me.&nbsp;&nbsp;</p>

<p>2&nbsp; How do you delete deformers.&nbsp; I obviously want to have them on my default gen 2 model.</p>

<p>3&nbsp; Is there a way of doing it without retargeting a finished model that I&#39;ve facegened and applied other deformation to.</p>

<p>&nbsp;</p>

<p>Also...what&#39;s the Daz term for the face expression change things?&nbsp;&nbsp;&nbsp; Morphs?&nbsp; Deformers?&nbsp; Blendshapes?&nbsp;Poodles?&nbsp; I went to a Daz website where they called them morphs (because of Franz Kafka evidently).&nbsp; But they were also sprinkling around other terms.&nbsp; Cinema calls them polymorphs which I thought was an evil alien in Red Dwarf.&nbsp; Maya, Zbrush, and 3D coat call them blendshapes.&nbsp; It&#39;s just confusing.&nbsp; Why didn&#39;t I decide to do 2D animation?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Genesis 3 Female responding really slow</title>
      <link>https://www.daz3d.com/forums/discussion/282436/genesis-3-female-responding-really-slow</link>
      <pubDate>Tue, 09 Oct 2018 06:46:00 +0000</pubDate>
      <dc:creator>fjDarwin</dc:creator>
      <guid isPermaLink="false">282436@/forums/discussions</guid>
      <description><![CDATA[<p>Having loaded a few models into a scene, such as Genesis 3 female, and perhaps a robot or something...</p>

<p>When I adjust the g3f charactor, moving legs, or adjusting emotions, and moving eyes, anything like that, it takes a very long time.&nbsp; i get a &quot;not responding&quot;, and my program will glitch out for a minute or two.&nbsp; It takes for ever to respond.</p>

<p>The other model, any other model or charactor I load responds normally.</p>

<p>What can be the cause, and how can I fix this?</p>

<p>I do us a charactor preset, as I created a charactor by mixing one or two or three other g3f charactors.</p>

<p>I tried yelling at it, and I tried kicking it, but nothing is working.</p>

<p>How can I solve this issue with out reinstalling the program.</p>
]]></description>
   </item>
   <item>
      <title>HD morphs and lighting</title>
      <link>https://www.daz3d.com/forums/discussion/282061/hd-morphs-and-lighting</link>
      <pubDate>Sun, 07 Oct 2018 00:27:44 +0000</pubDate>
      <dc:creator>viluvulu</dc:creator>
      <guid isPermaLink="false">282061@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m almost always using Dome and Scene with sphere primitive as the sun node. Maybe 1 or 2 spotlights as &quot;helper lights&quot; when needed and if it&#39;s a indoor scene i add ghost lights.</p>

<p>Most of the time hd morphs are clearly visible no matter if its bright or dark. And sometimes i can&#39;t get them visible at all. And my subdivision levels on my characters are always 3 or 4.</p>

<p>The character below has alot of stretchmarks and cellulites from &quot;Aging Morphs for Genesis 8&quot; on her belly and hips but they wont show up on this render. What is causing this?</p>

<p>&nbsp;</p>

<p>I know it&#39;s not the morphs fault. It&#39;s something with lighting i think. But what? And why do they work in some scenes and not in others?</p>

<p>It&#39;s happening with&nbsp;all kinds of hd morphs. Not just those mentioned above.&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Export to C4D - no visible difference standard vs HD morphs?</title>
      <link>https://www.daz3d.com/forums/discussion/131606/export-to-c4d-no-visible-difference-standard-vs-hd-morphs</link>
      <pubDate>Wed, 07 Dec 2016 12:26:47 +0000</pubDate>
      <dc:creator>j_grean</dc:creator>
      <guid isPermaLink="false">131606@/forums/discussions</guid>
      <description><![CDATA[<p>Hi<br />
I&#39;ve been trying to get a detailed human into C4D and have one from Daz I like, based on a G2F Victoria HD morph.<br />
I&#39;ve tried exporting FBX for both standard Victoria and Victoria HD, and bringing these into the same C4D file. There does not appear to be any difference in the mesh, to my eyes, nor when overlaying the 2 meshes. They look identical.<br />
<br />
From reading in the forums and googling, I thought HD was based on SubD and had more detail in terms of musculature or other body detail. Am I wrong?<br />
Or is the detail of the HD addon, just &quot;enabling&quot; a SubD inside Daz only?<br />
What am I missing here?<br />
I basically want to get the most detailed human I can out of Daz to render with a non-Daz render engine. G3 is causing issues for me in terms of motion because of the additional bones, so I am sticking with G2 for now.<br />
<br />
Am I misunderstanding the HD add on? Perhaps I am exporting the FBX with the wrong morph settings?<br />
<br />
*EDIT*<br />
Found the answer after I posted this, turns out as a new user I am as confused as other were before me. No HD export, limited to PAs only.<br />
<br />
So I would be interested in what tips people could give for more realism? 4k maps and displacement? Anything else?<br />
<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>[Solved] Weird clipping on forehead</title>
      <link>https://www.daz3d.com/forums/discussion/282401/solved-weird-clipping-on-forehead</link>
      <pubDate>Mon, 08 Oct 2018 22:39:36 +0000</pubDate>
      <dc:creator>Symms</dc:creator>
      <guid isPermaLink="false">282401@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all. I tried submitting a ticket, and they came up with nothing, so...fingers cross someone here can figure out the issue.</p>

<p>In the attached images (a partial render that I stopped because of the clipping, and then a spot render with that...click and drag tool thing), there&#39;s weird spots on the guy&#39;s forehead. Primarily on his left side, but there&#39;s a bit on the right as well. They don&#39;t show in the viewport before I render, but in this scene, they&#39;re there consistently when I render.</p>

<p>When I loaded him into an empty scene and tried the spot render thing, though, there were no problems.</p>

<p>Here&#39;s info that may or may not be relevant:</p>

<p>* Windows 10, 64 bit machine, gtx 1070, intel core i7<br />
* daz studio version 4.10<br />
* using iray<br />
* Scene - <a rel="nofollow" href="https://www.daz3d.com/anderson-hall-iray-addon">Anderson Hall iray</a><br />
* three lights aimed at him in a 3-point setup<br />
* Anderson Hall lights are on, as is a dome and some ghost lights to make the room brighter before I bothered to add the spotlights<br />
* he has on some gen 3 clothes that I ran through the converter<br />
* he&#39;s using <a rel="nofollow" href="http://www.daz3d.com/fwsa-gunner-hd-for-lucas-8">Gunner&#39;s</a> skin, but his face is a combo of <a rel="nofollow" href="https://www.daz3d.com/andre-for-genesis-3-and-8-male">Andre</a>, <a rel="nofollow" href="https://www.daz3d.com/fw-marcus-hd-for-darius-8">Marcus</a>, <a rel="nofollow" href="https://www.daz3d.com/lucas-8">Lucas 8</a>, Gunner, and a lot of tweaking with the <a rel="nofollow" href="https://www.daz3d.com/200-plus-head-and-face-morphs-for-genesis-8-male-s">200 plus morphs tool</a>.<br />
* he&#39;s using <a rel="nofollow" href="https://www.daz3d.com/matthew-hair-for-genesis-8-male">Matthew hair for g8</a>, which I initially thought was the problem, but...idk. The daz people couldn&#39;t reproduce the issue, so it might not be the hair at all.</p>

<p>I did some searching and found this:<span>&nbsp;</span><a rel="nofollow" href="https://www.daz3d.com/forums/discussion/279146/solved-iray-glitches-problems-with-the-skin-hair-black-spots" target="_blank">https://www.daz3d.com/forums/discussion/279146/solved-iray-glitches-problems-with-the-skin-hair-black-spots</a>, but it didn&#39;t seem to help. I definitely have all iray mats applied, and I can&#39;t move him to 0 0 0&nbsp;because, well, he needs to be by the door... And I checked that the hair is parented to the character, so that doesn&#39;t seem to be the problem, either.</p>

<p>Any help would be awesome since I&#39;m completely lost. Thanks!!!</p>
]]></description>
   </item>
   <item>
      <title>Installation problem on a mac x64</title>
      <link>https://www.daz3d.com/forums/discussion/261426/installation-problem-on-a-mac-x64</link>
      <pubDate>Tue, 26 Jun 2018 22:00:46 +0000</pubDate>
      <dc:creator>karimguidjou</dc:creator>
      <guid isPermaLink="false">261426@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,&nbsp;</p>

<p>I just downloaded the 64 bits version of the install manager and i have an error message from my mac</p>

<p>it says:</p>

<p>&quot;Error running open &quot;/Applications/DAZ 3D/DAZ3DIM1 64-bit/DAZ3DIM.app&quot;: LSOpenURLsWithRole() failed with error -10810 for the file /Applications/DAZ 3D/DAZ3DIM1 64-bit/DAZ3DIM.app.&quot;</p>

<p>do you know guys how it can be fixed ?</p>

<p>Thank you very much</p>
]]></description>
   </item>
   <item>
      <title>Pose preset error for IGD imp poses</title>
      <link>https://www.daz3d.com/forums/discussion/275676/pose-preset-error-for-igd-imp-poses</link>
      <pubDate>Wed, 05 Sep 2018 02:31:21 +0000</pubDate>
      <dc:creator>Daugueffxi</dc:creator>
      <guid isPermaLink="false">275676@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m not able to load any of the imp poses but im pretty sure it worked at some point. My log says this:</p>

<p>2018-09-04 16:32:01.459 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2018-09-04 16:32:01.464 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2018-09-04 16:32:02.081 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2018-09-04 16:32:21.788 WARNING: cloud\dzcloudtasknotifier.cpp(178): recv failed errno=10054<br />
2018-09-04 16:32:23.414 &nbsp;&nbsp; &nbsp;Json Parser (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-09-04 16:32:23.414 Error reading file, see log for more details.<br />
2018-09-04 16:32:53.997 &nbsp;&nbsp; &nbsp;Json Parser (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-09-04 16:32:53.997 Error reading file, see log for more details.<br />
2018-09-04 16:33:21.895 &nbsp;&nbsp; &nbsp;Json Parser (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-09-04 16:33:21.895 Error reading file, see log for more details.<br />
2018-09-04 16:33:34.828 &nbsp;&nbsp; &nbsp;Json Parser (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-09-04 16:33:34.828 Error reading file, see log for more details.</p>

<p>this set of poses is the only one that doesn&#39;t work, tried reinstalling it a few times already.<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Daz 4.11 Iray version only supporting Kepler and newer?</title>
      <link>https://www.daz3d.com/forums/discussion/282311/daz-4-11-iray-version-only-supporting-kepler-and-newer</link>
      <pubDate>Mon, 08 Oct 2018 16:00:56 +0000</pubDate>
      <dc:creator>bwise1701</dc:creator>
      <guid isPermaLink="false">282311@/forums/discussions</guid>
      <description><![CDATA[<p>Is this true? I have&nbsp;just installed a Titan X maxwell 12GB in my Mac and my PC - are those still going to be supported? Also I have a Pascal Titan Black in the PC as well. I admit I get confused about Nvidia&#39;s architecture timelines...</p>

<p>Or is Titan Black Kepler? Not sure They change so often</p>
]]></description>
   </item>
   <item>
      <title>Facegen Error</title>
      <link>https://www.daz3d.com/forums/discussion/281776/facegen-error</link>
      <pubDate>Fri, 05 Oct 2018 08:55:38 +0000</pubDate>
      <dc:creator>lejardi</dc:creator>
      <guid isPermaLink="false">281776@/forums/discussions</guid>
      <description><![CDATA[<p>Hi. I&#39;ve been using both Daz Studio and Facegen for some time with no problem. This week I installed the new Daz Studio 4.11 Public Beta version, and made a new Facegen installation. The only difference from previous installations is that this time I had to move my (only the) Daz Studio Content to some another drive due to space issues. The thing is that Facegen seems to not recognize the Daz installation and keeps telling me all the time that DAZ&nbsp;is not installed. I guess the problem is that I haven&#39;t found the way to redirect Facegen to the proper Daz path. Any clue with this respect? Please. I would appreciate a lot your comments in this regard. Thanks</p>
]]></description>
   </item>
   <item>
      <title>Reinstalling DAZ library from backup and/or installing by DIM</title>
      <link>https://www.daz3d.com/forums/discussion/281886/reinstalling-daz-library-from-backup-and-or-installing-by-dim</link>
      <pubDate>Sat, 06 Oct 2018 02:07:00 +0000</pubDate>
      <dc:creator>Slowmichael</dc:creator>
      <guid isPermaLink="false">281886@/forums/discussions</guid>
      <description><![CDATA[<p>My HD crashed and i had to reinstall windows. I made a backup so i could reinstall the library by making a copy of the files in to the daz library. I reinstalled DIM als of course and DIM is now downloading and installing al the purchased content from DAZ. But i have also content from renderosity and some freebies. I would prefer to install that by using my backup.</p>

<p>&nbsp;</p>

<p>Is that a problem?&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>Michel</p>
]]></description>
   </item>
   <item>
      <title>Animate 2 missing</title>
      <link>https://www.daz3d.com/forums/discussion/282226/animate-2-missing</link>
      <pubDate>Mon, 08 Oct 2018 08:21:37 +0000</pubDate>
      <dc:creator>plarff</dc:creator>
      <guid isPermaLink="false">282226@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all</p>

<p>I have it installed in my 4.11vs but i cannot find it in the Windows/Panes drop down at all...</p>

<p>However under About Installed Plugins its there with the serial number.</p>
]]></description>
   </item>
   <item>
      <title>Why are there no pinned help guides on page one?</title>
      <link>https://www.daz3d.com/forums/discussion/282176/why-are-there-no-pinned-help-guides-on-page-one</link>
      <pubDate>Mon, 08 Oct 2018 01:56:34 +0000</pubDate>
      <dc:creator>stubie128</dc:creator>
      <guid isPermaLink="false">282176@/forums/discussions</guid>
      <description><![CDATA[<p>Would it seem an odd thing to come to the forums seeking help with the basics? Installation problems etc?</p>

<p>Yet where are the pinned help guides?&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Test Ran on Sata III vs NVMe Load Speeds</title>
      <link>https://www.daz3d.com/forums/discussion/281851/test-ran-on-sata-iii-vs-nvme-load-speeds</link>
      <pubDate>Fri, 05 Oct 2018 19:21:24 +0000</pubDate>
      <dc:creator>JSP</dc:creator>
      <guid isPermaLink="false">281851@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone,</p>

<p>&nbsp;</p>

<p>I thought I would share a test I recently ran when I added a 256GB Samsung 970 Evo to my rig instead of running everything off of my WD Blue SSD.</p>

<p>I first started by benching the SSDs on CrystalMark to make sure at least the theoretical numbers made sense, which they did.&nbsp; On a 4K Q1T1 Read Test they came in at 37 MB/s for the SATA III vs 61 MB/s for the NVMe.</p>

<p>&nbsp;</p>

<p>I created a 3 different scenes to test this on, but all of the scenes followed the same results, so I will just report on the scene with 3 G3Fs with various clothing and hair in an interior enviornment.</p>

<p>&nbsp;</p>

<p>I ran the test with each scene in 3 different hardware setups:</p>

<p>1. Everything on SATA III (NVMe drive isn&#39;t installed yet)</p>

<p>2. OS and Apps on the NVMe, but Daz content on SATA III</p>

<p>3. Everything on the NVMe</p>

<p>&nbsp;</p>

<p>I tested both the time it took to load the scene into DAZ (with no Iray preview) and the time it took to begin the render in Iray.&nbsp; I didn&#39;t excpect the Iray render to launch any quicker since the textures should already be in RAM and just going to VRAM (I think that is correct).&nbsp; I did expect the scene load times to decrease to some extent assuming the drive speed was at least some of the bottleneck, however that wasn&#39;t the case.&nbsp; All scenes loaded in the same time no matter the SSD setup I had.&nbsp; I got the following results from loading the scene 5 times and averaging the load times:</p>

<p>&nbsp;</p>

<p>26 seconds to load into DAZ viewport and 107 seconds to load into Iray and begin the render.</p>

<p>&nbsp;</p>

<p>So it appears that the drive isn&#39;t the bottleneck in regards to load times when comparing SATA III to NVMe speeds, or at least not for my system.&nbsp; I wasn&#39;t too concerned with load times, but I figured if I was upgrading I&#39;d go ahead and test it since I didn&#39;t find much data on it when researching.&nbsp; If anyone has done a similar or other relevant tests and has results that show NVMe performing better I&#39;d love to hear about it.</p>

<p>&nbsp;</p>

<p>I&#39;m pretty new to this so I only have about 60GB of content, but now I know for future reference that it is probably worth saving the money and putting all my content on a SATA III drive instead of going with NVMe as my library expands.</p>

<p>&nbsp;</p>

<p>My build for reference:</p>

<p>Ryzen 1700X</p>

<p>32GB (16 x 2) Geil Forza 2400GHz RAM</p>

<p>Asus Prime x370-Pro (PCIe 3.0 x8/x8 for GPUs)</p>

<p>GTX 960 4GB (for monitors only)</p>

<p>GTX 1070 Ti (rendering only)</p>

<p>256GB SSD M.2 NVMe 970 Evo</p>

<p>500GB SSD 2.5&quot; SATA III WD Blue (the older 2D Nand version)</p>

<p>Corsair TX750M PSU</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Astrid HD for Gia 8 not loading/showing makeup?</title>
      <link>https://www.daz3d.com/forums/discussion/281981/astrid-hd-for-gia-8-not-loading-showing-makeup</link>
      <pubDate>Sat, 06 Oct 2018 15:57:04 +0000</pubDate>
      <dc:creator>TraceSL</dc:creator>
      <guid isPermaLink="false">281981@/forums/discussions</guid>
      <description><![CDATA[<p>Use smart content to install product and log shows that it seems to load but seem to have errors&nbsp;</p>

<p>Have un-installed and re-installed but no change - will try a manual download and install</p>

<p>-------------------------------------------------------------------------------------------------------------------------------------------</p>

<p>2018-10-06 11:41:26.295 &quot;Astrid HD for Gia 8&quot;: Install Succeeded.<br />
2018-10-06 11:42:29.676 WARNING: cloud\dzcloudtasknotifier.cpp(178): curl_easy_perform(<a href="https://hpclscruffy.daz3d.com/Customer/get_download_path?product_id=51067&amp;file_path=data/daz" target="_blank" rel="nofollow">https://hpclscruffy.daz3d.com/Customer/get_download_path?product_id=51067&amp;file_path=data/daz</a> 3d/genesis 8/female/morphs/colm jackson/60 essential faces/trfona.dsf&amp;SID=alv3r7g8k4421gjausr4tstj97) failed: HTTP response code said error<br />
2018-10-06 11:42:29.678 WARNING: cloud\dzcloudtasknotifier.cpp(178): getFileInformation failed, url: <a href="https://hpclscruffy.daz3d.com/Customer/get_download_path?product_id=51067&amp;file_path=data/daz" target="_blank" rel="nofollow">https://hpclscruffy.daz3d.com/Customer/get_download_path?product_id=51067&amp;file_path=data/daz</a> 3d/genesis 8/female/morphs/colm jackson/60 essential faces/trfona.dsf&amp;SID=alv3r7g8k4421gjausr4tstj97<br />
2018-10-06 11:42:29.679 WARNING: cloud\dzcloudtasknotifier.cpp(178): Failed to download output file &quot;E:/DAZ 3D\data\cloud\1_51067\data/daz 3d/genesis 8/female/morphs/colm jackson/60 essential faces/trfona.dsf.part&quot;<br />
2018-10-06 11:43:34.732 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2018-10-06 11:43:34.733 WARNING: libpng warning: iCCP: cHRM chunk does not match sRGB<br />
2018-10-06 11:43:36.471 *** Scene Cleared ***<br />
2018-10-06 11:43:45.826 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/ejcmkionaeyesclosedl.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:45.826 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/ejcmkionaeyesclosedr.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:45.828 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/ejcmkionalipspart.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:45.828 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/ejcmkionalipspartcenter.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:45.829 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/ejcmkionasmile.dsf (1,1): Interpreter Error -<br />
2018-10-06 11:43:45.829 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/ejcmkionasmileopen.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:45.829 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/ejcmkionasmilesimplel.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:45.830 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/ejcmkionasmilesimpler.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:45.830 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/kiona body hd details.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:45.830 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/kiona body.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:45.832 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/kiona head hd details.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:45.832 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/kiona head.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:45.832 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/kiona lashes.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:45.832 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female/morphs/mousso/kiona/kiona.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:43:57.413 WARNING: cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0<br />
2018-10-06 11:44:00.288 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Virtual_World/VWLashes/VWLashes%20Upper%20Point%20Large.dsf#VWLashes%20Upper%20Point%20Large?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Virtual_World/VWDoris/VW%20Doris%20Head.dsf<br />
2018-10-06 11:44:00.288 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Virtual_World/VWLashes/VWLashes%20Upper%20Large.dsf#VWLashes%20Upper%20Large?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Virtual_World/VWDoris/VW%20Doris%20Head.dsf<br />
2018-10-06 11:44:00.289 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Virtual_World/VWLashes/VWLashes%20Upper%20Fold%20UpDown.dsf#VWLashes%20Upper%20Fold%20UpDown?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Virtual_World/VWDoris/VW%20Doris%20Head.dsf<br />
2018-10-06 11:44:00.289 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Virtual_World/VWLashes/VWLashes%20Lower%20Point%20Large.dsf#VWLashes%20Lower%20Point%20Large?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Virtual_World/VWDoris/VW%20Doris%20Head.dsf<br />
2018-10-06 11:44:00.289 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Virtual_World/VWLashes/VWLashes%20Lower%20Large.dsf#VWLashes%20Lower%20Large?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Virtual_World/VWDoris/VW%20Doris%20Head.dsf<br />
2018-10-06 11:44:00.621 WARNING: fileinput\dzassetdaz.cpp(5737): Could not find output property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/mousso/Lexy/Lexy%20Body.dsf#Lexy%20Body?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/mousso/Lexy/Lexy.dsf<br />
2018-10-06 11:44:01.922 WARNING: fileinput\dzassetdaz.cpp(5795): Could not find target property for formula: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Aging%20Morphs%208/Jaw%20Side%20Smoother.dsf#Jaw%20Smoother?value in file : /data/DAZ%203D/Genesis%208/Female/Morphs/Zev0/Aging%20Morphs%208/CTRLMD_N_Value_1_AM_Z.dsf<br />
2018-10-06 11:44:25.493 Begin Loading Character Addons...<br />
2018-10-06 11:44:25.584 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female eyelashes/morphs/mousso/kiona/kiona head.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:44:25.585 &nbsp;E:/DAZ 3D/data/cloud/1_55825/data/daz 3d/genesis 8/female eyelashes/morphs/mousso/kiona/kiona lashes.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:44:25.586 &nbsp;E:/DAZ 3D/data/cloud/1_51979/data/daz 3d/genesis 8/female eyelashes/morphs/mousso/nylyssa/nylyssa lashes.dsf (1,1): Syntax error - expected &#39;{&#39; or &#39;[&#39;<br />
2018-10-06 11:44:25.661 WARNING: fileinput\dzassetdaz.cpp(4908): Could not find parent for modifier: 3DS_PHMLashes.<br />
2018-10-06 11:44:25.661 WARNING: fileinput\dzassetdaz.cpp(1427): Failed to prepare modifier: 3DS_PHMLashes!<br />
2018-10-06 11:44:25.664 WARNING: fileinput\dzassetdaz.cpp(1438): Failed to create modifier: 3DS_PHMLashes!<br />
2018-10-06 11:44:25.792 File loaded in 0 min 0.2 sec.<br />
2018-10-06 11:44:25.807 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:25.807 Loaded file: FHM-FWSAAstrid.dsf<br />
2018-10-06 11:44:25.879 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:25.879 Loaded file: FBM-FWSAAstrid.dsf<br />
2018-10-06 11:44:25.985 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:25.985 Loaded file: PHMEyesCorneaBulge.dsf<br />
2018-10-06 11:44:25.989 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:25.989 Loaded file: MCMGia8_Navel_HDLv4.dsf<br />
2018-10-06 11:44:25.999 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:25.999 Loaded file: MCMGia8_Navel_HDLv4_proj.dsf<br />
2018-10-06 11:44:26.013 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.013 Loaded file: FHMGia8.dsf<br />
2018-10-06 11:44:26.033 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.033 Loaded file: FBMGia8.dsf<br />
2018-10-06 11:44:26.034 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.035 Loaded file: FWSA_PBMNailsSquare.dsf<br />
2018-10-06 11:44:26.037 Loaded file: genesis 8 female eyelashes.duf<br />
2018-10-06 11:44:26.046 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.047 Loaded file: FWSA_PHMLashes.dsf<br />
2018-10-06 11:44:26.055 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.056 Loaded file: PHMEyelashesTopPoint.dsf<br />
2018-10-06 11:44:26.059 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.060 Loaded file: PHMEyelashesLengthUpper.dsf<br />
2018-10-06 11:44:26.064 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.065 Loaded file: PHMEyelashesLengthLower.dsf<br />
2018-10-06 11:44:26.068 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.069 Loaded file: PHMEyelashesCurl.dsf<br />
2018-10-06 11:44:26.072 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.072 Loaded file: PHMEyeRimRefineHD_div2.dsf<br />
2018-10-06 11:44:26.076 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.077 Loaded file: PBMNavel.dsf<br />
2018-10-06 11:44:26.123 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.123 Loaded file: FWSA_PHMLashes.dsf<br />
2018-10-06 11:44:26.127 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.127 Loaded file: PHMEyelashesTopPoint.dsf<br />
2018-10-06 11:44:26.131 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.131 Loaded file: PHMEyelashesLengthUpper.dsf<br />
2018-10-06 11:44:26.135 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.135 Loaded file: PHMEyelashesLengthLower.dsf<br />
2018-10-06 11:44:26.139 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.140 Loaded file: PHMEyelashesCurl.dsf<br />
2018-10-06 11:44:26.143 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.144 Loaded file: PHMEyeRimRefineHD_div2.dsf<br />
2018-10-06 11:44:26.147 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.148 Loaded file: PHMEyelashesExpand.dsf<br />
2018-10-06 11:44:26.547 File loaded in 0 min 0.0 sec.<br />
2018-10-06 11:44:26.548 Loaded file: astrid lashes.duf<br />
2018-10-06 11:44:27.479 File loaded in 0 min 0.6 sec.<br />
2018-10-06 11:44:27.479 Loaded file: astrid eyebrows.duf<br />
2018-10-06 11:44:27.532 DEBUG: Failed to load addon<br />
2018-10-06 11:44:27.533 Finished Loading Character Addons<br />
2018-10-06 11:44:27.681 File loaded in 0 min 51.2 sec.<br />
2018-10-06 11:44:27.946 Loaded file: astrid.duf<br />
2018-10-06 11:44:29.644 WARNING: general\dzmorphdeltas.cpp(308): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()<br />
2018-10-06 11:44:29.709 WARNING: general\dzmorphdeltas.cpp(308): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()<br />
2018-10-06 11:44:29.715 WARNING: general\dzmorphdeltas.cpp(308): Invalid vert count specified in DzMorphDeltas::setTargetVertexCount()<br />
2018-10-06 11:44:29.727 Loaded Morph Deltas in 0 min 0.0 sec.<br />
2018-10-06 11:44:29.727 Loaded file: MCMGia8_Navel_HDLv4_proj.dsf<br />
2018-10-06 11:44:30.202 Loaded image fwsaastridlegs_1003.jpg<br />
2018-10-06 11:44:30.267 Loaded image fwsaastrideyes01_1006.jpg<br />
2018-10-06 11:44:30.548 Loaded image fwsaastridarms_1004.jpg<br />
2018-10-06 11:44:30.737 Loaded image fwsaastridmouth_1005.jpg<br />
2018-10-06 11:44:31.054 Loaded image fwsaastridface_1001.jpg<br />
2018-10-06 11:44:31.338 Loaded image fwsaastridtorso_1002.jpg<br />
2018-10-06 11:44:31.564 Loaded image fwsaastridfaceeyemoisturemap_1001.jpg<br />
2018-10-06 11:44:31.636 Loaded image fwsaastridlashes_1001.jpg<br />
2018-10-06 11:44:31.782 Loaded image fwhaircolour08.jpg<br />
2018-10-06 11:44:31.920 Loaded image fwhaircolour09.jpg<br />
2018-10-06 11:44:34.150 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2018-10-06 11:44:34.150 WARNING: libpng warning: iCCP: cHRM chunk does not match sRGB<br />
2018-10-06 11:44:35.271 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2018-10-06 11:44:35.271 WARNING: libpng warning: iCCP: cHRM chunk does not match sRGB<br />
2018-10-06 11:44:35.648 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2018-10-06 11:44:35.649 WARNING: libpng warning: iCCP: cHRM chunk does not match sRGB<br />
2018-10-06 11:44:35.651 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2018-10-06 11:44:35.651 WARNING: libpng warning: iCCP: cHRM chunk does not match sRGB<br />
2018-10-06 11:44:35.653 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2018-10-06 11:44:35.653 WARNING: libpng warning: iCCP: cHRM chunk does not match sRGB<br />
2018-10-06 11:44:38.627 File loaded in 0 min 0.2 sec.<br />
2018-10-06 11:44:38.627 Loaded file: astrid makeup viking 01 c.duf<br />
2018-10-06 11:44:51.915 File loaded in 0 min 0.9 sec.<br />
2018-10-06 11:44:51.915 Loaded file: astrid all maps.duf<br />
2018-10-06 11:44:56.569 File loaded in 0 min 0.2 sec.<br />
2018-10-06 11:44:56.569 Loaded file: astrid makeup viking 01 c.duf<br />
2018-10-06 11:45:00.721 File loaded in 0 min 0.2 sec.<br />
2018-10-06 11:45:00.721 Loaded file: astrid makeup viking 01 c.duf<br />
2018-10-06 11:45:03.670 File loaded in 0 min 0.2 sec.<br />
2018-10-06 11:45:03.670 Loaded file: astrid makeup viking 02 a.duf<br />
2018-10-06 11:45:06.090 File loaded in 0 min 0.2 sec.<br />
2018-10-06 11:45:06.091 Loaded file: astrid makeup viking 02 c.duf<br />
2018-10-06 11:45:08.995 File loaded in 0 min 0.2 sec.<br />
2018-10-06 11:45:08.995 Loaded file: astrid makeup viking 04 a.duf<br />
2018-10-06 11:45:11.339 File loaded in 0 min 0.2 sec.<br />
2018-10-06 11:45:11.339 Loaded file: astrid makeup viking 04 c.duf<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>H. Materials</title>
      <link>https://www.daz3d.com/forums/discussion/277536/h-materials</link>
      <pubDate>Fri, 14 Sep 2018 16:35:45 +0000</pubDate>
      <dc:creator>dariator</dc:creator>
      <guid isPermaLink="false">277536@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I&#39;d need your advice... I bought David for Genesis 8 Male and I&#39;m trying to change the eyebrows color but I don&#39;t know how... they are Hierarchical Materials and I don&#39;t know how to apply them. I searched here and everywhere but I couldn&#39;t find how to apply the H. Materials explained. Thank you for any advices!&nbsp;<img alt="blush" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/embarrassed_smile.png" title="blush" /></p>
]]></description>
   </item>
   <item>
      <title>Render issue!!</title>
      <link>https://www.daz3d.com/forums/discussion/281906/render-issue</link>
      <pubDate>Sat, 06 Oct 2018 04:39:30 +0000</pubDate>
      <dc:creator>kksmith6515</dc:creator>
      <guid isPermaLink="false">281906@/forums/discussions</guid>
      <description><![CDATA[<p>Hey,</p>

<p>If you look at this sleeve, you will see that something is clearly wrong. I guess I could try to Photoshop it post render but that would probably be a bit of a mess. Can&#39;t I just correct it in Studio?</p>
]]></description>
   </item>
   <item>
      <title>IT'S TOO BIG (question about culling Install Manager and My DAZ 3D Library files)</title>
      <link>https://www.daz3d.com/forums/discussion/281441/it-s-too-big-question-about-culling-install-manager-and-my-daz-3d-library-files</link>
      <pubDate>Thu, 04 Oct 2018 02:21:46 +0000</pubDate>
      <dc:creator>billyben_0077a25354</dc:creator>
      <guid isPermaLink="false">281441@/forums/discussions</guid>
      <description><![CDATA[<p>I have noticed recently that my system seemed to be slowing down.&nbsp; Well, I checked my hard drive tonight and found \I only have about 50 GB left on my main (app/program) 600GB hard drive.&nbsp; Went looking for the culprets and foudn that my Install manager folder is 140 GB &amp; My DAZ 3D Library&nbsp; folder is 220GB.&nbsp; That explains the slow/slugish operation.&nbsp; The question is what would be the best way to cull the Install manager files and my DAZ 3D Library files.&nbsp; I have a ton of content that I am not using.and need to remove from my main drive.&nbsp; I probably need to just flush the whole thing and reformat but I am missing some install discs (my Office 2007 &amp; Paintshop Pro discs in particular) but not ready to go buy new office software yet.&nbsp; Is there a way to remove content that I have downloaded to install manager while still showing it is installed in DS 4.10?&nbsp; I know I can use install manager to remove content from DS4.10 that it installed but I will have to manually hunt down and uninstall files that were manually installed from other sites.&nbsp; Suggestions?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Tara 2 not showing as installed in smart content?</title>
      <link>https://www.daz3d.com/forums/discussion/281846/tara-2-not-showing-as-installed-in-smart-content</link>
      <pubDate>Fri, 05 Oct 2018 19:20:43 +0000</pubDate>
      <dc:creator>Brugan</dc:creator>
      <guid isPermaLink="false">281846@/forums/discussions</guid>
      <description><![CDATA[<p>I have uninstalled and reinstalled Tara 2 twice, and in all 3 installs, smart content doesn&#39;t recognize her as installed.</p>

<p>Installed through DIM.</p>

<p>All sliders are avalable. All anatomy add-ons, textures etc. show up in content folders.</p>

<p>Any ideas?</p>
]]></description>
   </item>
   <item>
      <title>odd surface / odd textures when rendering</title>
      <link>https://www.daz3d.com/forums/discussion/281986/odd-surface-odd-textures-when-rendering</link>
      <pubDate>Sat, 06 Oct 2018 16:58:00 +0000</pubDate>
      <dc:creator>Ralph Rudolph</dc:creator>
      <guid isPermaLink="false">281986@/forums/discussions</guid>
      <description><![CDATA[<p>Hi anybody,</p>

<p>I&acute;m seeking help: I have an object with strange / odd surfaces - looks like tension e.g. ... These odd structures affect even the rendering of textures. How can I fix this problem? Any helpful ideas or hints? Would be very thankful. See screenshot below ...</p>

<p>All bets wishes</p>

<p>Ralph</p>
]]></description>
   </item>
   <item>
      <title>Custom texture not showing up in render</title>
      <link>https://www.daz3d.com/forums/discussion/282031/custom-texture-not-showing-up-in-render</link>
      <pubDate>Sat, 06 Oct 2018 18:56:57 +0000</pubDate>
      <dc:creator>NFruits</dc:creator>
      <guid isPermaLink="false">282031@/forums/discussions</guid>
      <description><![CDATA[<p>I set my custom texture to an object. It shows up in the &quot;Texture shaded&quot; viewport, but not in IRAY render. The problem has to be somewhere in the surface settings, because the original settings was, that the object was set to chrome and was reflective. I am attaching the current surface settings of the object, where the texture is not showing up.</p>
]]></description>
   </item>
   <item>
      <title>Daz to Cinema4d export problem - misaligned clothes and other items</title>
      <link>https://www.daz3d.com/forums/discussion/281991/daz-to-cinema4d-export-problem-misaligned-clothes-and-other-items</link>
      <pubDate>Sat, 06 Oct 2018 17:00:23 +0000</pubDate>
      <dc:creator>ivaylo.v.petrov</dc:creator>
      <guid isPermaLink="false">281991@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I&#39;ve been working with daz for a while, still learning the ropes. My main application is C4D.</p>

<p>Whenever I try to export content from DAZ to Cinema, though, it comes out misaligned with the main model (tested with Genesis 8 Male and Female figures and items which were made for them). It happens when I use both collada and fbx formats, tried to play with different settings, but no luck :(</p>

<p>The poses themselves were originally made for Genesis 3, but I reckon if they work in DAZ, they should export alright as well? My DAZ version is 4.10.0.123 if that&#39;s of any significance.</p>

<p>Any help would be greatly appreciated!</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Texture not showing up on Blender OBJ [Solved]</title>
      <link>https://www.daz3d.com/forums/discussion/281961/texture-not-showing-up-on-blender-obj-solved</link>
      <pubDate>Sat, 06 Oct 2018 13:04:49 +0000</pubDate>
      <dc:creator>rsharp_3144816</dc:creator>
      <guid isPermaLink="false">281961@/forums/discussions</guid>
      <description><![CDATA[<p>I modeled a simple chess piece (pawn) in Blender and exported the mesh as an OBJ. &nbsp;Imported into Daz3D a-ok. &nbsp;Added various textures (e.g. NVIDIA MDL Examples, also some IRAY marble assets just purchased). &nbsp;But the pawn only shows a solid color. &nbsp;For marble, it has the correct reflections, but the marble veins never show up. &nbsp;For primitives (plane, sphere), the marble texture shows up a-ok.</p>

<p>I tried copying the texture from the sphere to the pawn, but no luck. &nbsp; Why would only color, glossyness show up on a mesh imported from an OBJ? &nbsp;The base color of the pawn, plane and sphere are set to white. &nbsp;And they all&nbsp;have the proper image loaded as a texture. &nbsp;See attached.</p>

<p>NOTE: The issue isn&#39;t just with the preview; an actual IRAY render causes the same output; no veins on the pawn. &nbsp;Just on the plane and sphere.</p>

<p>iMac Pro, macOS 10.14 (Mojave), DAZStudio 4.10.0.123, CPU rendering (GPU is a Radeon Pro Vega 56)</p>
]]></description>
   </item>
   <item>
      <title>4.8 Export User Data no longer working</title>
      <link>https://www.daz3d.com/forums/discussion/148056/4-8-export-user-data-no-longer-working</link>
      <pubDate>Sat, 11 Feb 2017 13:21:36 +0000</pubDate>
      <dc:creator>3Ddreamer</dc:creator>
      <guid isPermaLink="false">148056@/forums/discussions</guid>
      <description><![CDATA[<p>Something has gone wrong with my DS 4.8 Export User Data function, when I try now it gets to Gathering User Data, most times goes Not Responding, and then shuts down, other times just shuts down, never having exported anything. I get this message in the log every time:</p>

<p>WARNING: dzpostgresqlobjectdatabase.cpp(39): DB Select error: ERROR: canceling statement due to statement timeout<br />
DB Select error: ERROR: canceling statement due to statement timeout</p>

<p>I backed up my content directory to an external HDD last Sunday, and the last update (I think) worked was Monday. Restoring the user data files from that Backup to the Support directory makes no difference, deleting the User Data files so it has to create them from scratch makes no difference - it never starts creating new ones. I tried reinstalling 4.8 (which uninstalls the previous copy but keeps my settings. Other than this 4.8 and 4.9 Beta are working fine.</p>

<p>Can anyone suggest anything else I can try to get it working again so I am able to import my catagories into 4.9 beta whenever I catagorise in 4.8?</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>UberSurface2 Layered Shader</title>
      <link>https://www.daz3d.com/forums/discussion/281821/ubersurface2-layered-shader</link>
      <pubDate>Fri, 05 Oct 2018 15:13:10 +0000</pubDate>
      <dc:creator>Stretch65</dc:creator>
      <guid isPermaLink="false">281821@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>Does the &quot;UberSurface2 Layered Shader&quot; work in Daz Studio 4.10?&nbsp; I believe I&#39;ve installed all of it&#39;s files correctly, but when I apply the UberSurface2 base shader to the surface of say, a primitive, the surface parameters are truncated a lot so that there&#39;s only Diffuse Color, Opacity Strength, UV set, Smooth and Angle.&nbsp; I also have a product called &quot;Lumina Materials Library&quot; (which apparently depends on the UberSurface2 Layered Shader) and none of these work either.&nbsp; Do these&nbsp;products work at all now??</p>
]]></description>
   </item>
   <item>
      <title>White eyes in G8M renders</title>
      <link>https://www.daz3d.com/forums/discussion/281391/white-eyes-in-g8m-renders</link>
      <pubDate>Wed, 03 Oct 2018 19:52:22 +0000</pubDate>
      <dc:creator>RychardesRealm</dc:creator>
      <guid isPermaLink="false">281391@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve worked on two G8M characters over the past few weeks which have white eyes after render (brand new to Daz3D), first one I figured&nbsp;I&#39;d find out later what happened (really tired when I noticed the white eyes). The second time was last night. I have worked on at least one other G8M character using Edward 8 with no issues. I cannot recall if the first white eyed character was built off of the G8M base, last night was. I have not stumbled across this in other versions, G3M, M4, G2, etc.</p>

<p>Thanx for your attention.<br />
Rycharde</p>
]]></description>
   </item>
   </channel>
</rss>