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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p578/feed.rss</link>
      <pubDate>Wed, 17 Jun 2026 10:55:42 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p578/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Optimal System Specifications, aka What type system should I be running?</title>
      <link>https://www.daz3d.com/forums/discussion/218251/optimal-system-specifications-aka-what-type-system-should-i-be-running</link>
      <pubDate>Wed, 13 Dec 2017 19:20:37 +0000</pubDate>
      <dc:creator>jtdekoning</dc:creator>
      <guid isPermaLink="false">218251@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all.</p>

<p>I&#39;ve currently got a system that boasts 8GB&nbsp;of RAM, 1.9GB set aside for video (built in) and a i5 3.2GHz quad core processor, and I&#39;m wondering what everyone else is running, if you folks are willing to share. Here&#39;s why...</p>

<p>Lately I&#39;ve been running into an issue where I get more than three or four characters in a scene, I get all sorts of screen flickering issues and stutters that I have written off to lack of either RAM or video memory. Also, I&#39;ve hit an issue where the Daz interface itself is redrawing at almost seizure inducing frequency. Then, when I finally get to being able to render it&#39;s &quot;Not responding, working fine, not responding, working fine, not responding, working fine leave me the f#$% alone!&quot; rinse, repeat.</p>

<p>I do have a more powerful system on the drawing board, but it requires funding (more whining on that later), but this one isn&#39;t exactly a spud either. Is there some mystery setting I&#39;m missing, or is it just a matter of raw power?</p>

<p>Thanks in advance for the input and opinions.</p>
]]></description>
   </item>
   <item>
      <title>"Boyfriend" shirt problem</title>
      <link>https://www.daz3d.com/forums/discussion/301251/boyfriend-shirt-problem</link>
      <pubDate>Mon, 07 Jan 2019 16:04:07 +0000</pubDate>
      <dc:creator>kenshaw011267</dc:creator>
      <guid isPermaLink="false">301251@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been trying to dress a character in a garment sized for another character with the garment staying the wrong size, and ideally dforce working on it properly. But every time I try the shirt morphs to fit or if I manually disable the morphs I can&#39;t get seem to get the thing on the character at all anymore.</p>

<p>Am I doing something wrong? Is there a trick to this I don&#39;t know? Or what?</p>
]]></description>
   </item>
   <item>
      <title>Annoying Assistance Pane</title>
      <link>https://www.daz3d.com/forums/discussion/301211/annoying-assistance-pane</link>
      <pubDate>Mon, 07 Jan 2019 13:23:37 +0000</pubDate>
      <dc:creator>handyman4545</dc:creator>
      <guid isPermaLink="false">301211@/forums/discussions</guid>
      <description><![CDATA[<p>How do I eliminate the annoying help pane that appears and takes up valuable space in the two work panes?</p>
]]></description>
   </item>
   <item>
      <title>EXPORTING GENESIS 8 ANIMATED CHARACTER TO C4D</title>
      <link>https://www.daz3d.com/forums/discussion/301226/exporting-genesis-8-animated-character-to-c4d</link>
      <pubDate>Mon, 07 Jan 2019 14:43:34 +0000</pubDate>
      <dc:creator>simonalianza</dc:creator>
      <guid isPermaLink="false">301226@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everybody, I am trying to find a solution that works to export a G8 animated character (poses and morphs) into C4DR19. I already tried to export in different formats like fbx and collada without success. Exporting a g8 without animation is pretty&nbsp;easy and everything is working perfectly. The problem is when the characters are animated. It happen also with G3 characters. Once in C4D the characters are completely deformed and some parts are out of the skeleton The face morphs are deforming completely the shape. I can see that all the morphs and pose are imported but it&#39;s like they are completely freaking out the character and there is no way to fix it. I have been following many threads and tutorial but I am still stock. I was thinking about buying the Alembic exporter from Daz but if I have to be honest I am pretty scared. I already bought a lot of stuff on Daz but the assistance on exporting process is not guaranteed. Plus I can&#39;t really find anything that proves that the Alembic exporter workflow is working perfectly on morph and poses. It would be very helpful to have a tip from the developers too on this issue. I think Daz is a powerful tool but if we are not able to switch between softwares it&#39;s just a loss of money and time for people like me that have this kind of workflow. If someone has experienced this issue or could give some tips to this issue would be very nice.</p>

<p>Thanks</p>

<p>S.</p>
]]></description>
   </item>
   <item>
      <title>James for Christian 8  loading with Genesis 8</title>
      <link>https://www.daz3d.com/forums/discussion/301206/james-for-christian-8-loading-with-genesis-8</link>
      <pubDate>Mon, 07 Jan 2019 13:02:01 +0000</pubDate>
      <dc:creator>AbnerK</dc:creator>
      <guid isPermaLink="false">301206@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,&nbsp;</p>

<p>long story short&nbsp;<a rel="nofollow" href="https://www.daz3d.com/james-for-christian-8">James for Christian 8</a>&nbsp;&nbsp;is &nbsp;loading with basc Genesis 8 figure and every other G8M character. See attached.&nbsp;</p>

<p>I tried uninstalling James and the problem goes.&nbsp;</p>

<p>I&nbsp;submited a bug report but in the meantime is there anything I can do to fix it myself? By the way, Demon HD Head Ridges also always loads but at least it&#39;s at 0%.&nbsp;</p>

<p>Thanks</p>

<p>Just found this.&nbsp;<a href="https://www.daz3d.com/forums/discussion/300991/" target="_blank" rel="nofollow">https://www.daz3d.com/forums/discussion/300991/</a></p>
]]></description>
   </item>
   <item>
      <title>Homemade HDRI panoramas</title>
      <link>https://www.daz3d.com/forums/discussion/301036/homemade-hdri-panoramas</link>
      <pubDate>Sun, 06 Jan 2019 20:22:40 +0000</pubDate>
      <dc:creator>northallerton</dc:creator>
      <guid isPermaLink="false">301036@/forums/discussions</guid>
      <description><![CDATA[<p>So I use my camera with the tripod and pano head,&nbsp;record multiple exposures in RAW, stitch in PTGUI Pro and save as a .hdr file. Then I load this into DAZ but the file still can&#39;t get the nice dark shadows, especially when compared to the HDRIs on sale such as Cake One or Mec4d.&nbsp;</p>

<p>Yes I can edit the .hdr pano&nbsp;in Photoshop and bring up the exposure of just the sun area but what am I doing wrong initially? As I have good bracketed exposures, is the problem with the way I&#39;m using PTGUI Pro - any experts out there who can shed some &#39;light&#39; on the subject?</p>
]]></description>
   </item>
   <item>
      <title>Nasty skirt split</title>
      <link>https://www.daz3d.com/forums/discussion/301051/nasty-skirt-split</link>
      <pubDate>Sun, 06 Jan 2019 22:00:53 +0000</pubDate>
      <dc:creator>mlominy</dc:creator>
      <guid isPermaLink="false">301051@/forums/discussions</guid>
      <description><![CDATA[<p>Very often, when I put G8F skirts&nbsp;on G3F, I get this nasty fold on the skirt&#39;s front.&nbsp;</p>

<p>This is a problem with a particular product as it seems to happen with most skirts.</p>

<p>even if the skirt uses DForce, I get the nasty crease...</p>

<p>Any explanation?</p>
]]></description>
   </item>
   <item>
      <title>How do I change the background color in the viewport</title>
      <link>https://www.daz3d.com/forums/discussion/301001/how-do-i-change-the-background-color-in-the-viewport</link>
      <pubDate>Sun, 06 Jan 2019 17:41:57 +0000</pubDate>
      <dc:creator>dragotx</dc:creator>
      <guid isPermaLink="false">301001@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m talking about the base, just opened Studio background, whre you see the grid and load characters.&nbsp; On one of my machines it is grey, which is what I want.&nbsp; But on another it&#39;s solid black, which makes it hard to work on darker objects.&nbsp; I&#39;ve checked in preferences, but didn&#39;t find anything that affects it.&nbsp; Any idea what I&#39;m missing?</p>
]]></description>
   </item>
   <item>
      <title>bryce 7 download</title>
      <link>https://www.daz3d.com/forums/discussion/301041/bryce-7-download</link>
      <pubDate>Sun, 06 Jan 2019 20:49:17 +0000</pubDate>
      <dc:creator>paulabbott1973</dc:creator>
      <guid isPermaLink="false">301041@/forums/discussions</guid>
      <description><![CDATA[<p>hi all, im looking to download bryce 7,is this possible on this site or do i have to order it in disc format?</p>
]]></description>
   </item>
   <item>
      <title>Daz isn't using the second GPU.</title>
      <link>https://www.daz3d.com/forums/discussion/300736/daz-isn-t-using-the-second-gpu</link>
      <pubDate>Sat, 05 Jan 2019 17:02:59 +0000</pubDate>
      <dc:creator>Wolkenbruch</dc:creator>
      <guid isPermaLink="false">300736@/forums/discussions</guid>
      <description><![CDATA[<p>Hey,</p>

<p><br />
Today I bought a GTX 1070Ti and added it to my GTX 1060 6GB.&nbsp;</p>

<p>Both are shown in the render tab but when I click render. Only the 1060 is being used.&nbsp;</p>

<p>So I tried a small scene with just a character, and the same thing happens.&nbsp;</p>

<p>If I only enable the 1070, it will render the scene.&nbsp;</p>

<p>&nbsp;</p>

<p>But I want to use both cards for faster rendering. And Daz isn&#39;t dropping the 1070 bc of &quot;not enough memory&quot; (I tried the almost blank scene.)</p>

<p>&nbsp;</p>

<p>Thank you.</p>
]]></description>
   </item>
   <item>
      <title>Stop morphing my clothes</title>
      <link>https://www.daz3d.com/forums/discussion/300381/stop-morphing-my-clothes</link>
      <pubDate>Fri, 04 Jan 2019 06:30:29 +0000</pubDate>
      <dc:creator>andykarta</dc:creator>
      <guid isPermaLink="false">300381@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m making my own bodysuit out of genesis 2 male flesh and rigging it when I import back into Daz.&nbsp; Everything&#39;s fine except that the figure is really muscular and&nbsp; it&#39;s reapplying the morphs to the already morphed clothing so that now he looks like steroid boy.&nbsp;</p>

<p>I need the uniform&nbsp;morphed so I can retopo and UV it properly. Just importing to a nonmorphed uniform on an unmorphed figure&nbsp;and then morphing it makes my uniform look fugly cuz the UV&#39;s are all wrong.&nbsp; And obviously retopologizing changes the topology so I have to make the UV map&nbsp;before I rig the model.</p>

<p>I&#39;ve read some of the advice and evidently you gotta set something from zero to one and I couldn&#39;t find it and then some other stuff.&nbsp;&nbsp;</p>

<p>Could someone please assume I&#39;m&nbsp;really really stupid and tell me what do to so the body morph doesn&#39;t effect the clothing when I rig it.&nbsp; It&#39;s the perfect size and placement already. Weight it like it is Daz.&nbsp;&nbsp;&nbsp;Oh and I realize this is probably a difficult problem that sounds like a not so difficult problem so I&#39;m willing to do hard work.&nbsp; But I just couldn&#39;t find what the sam heck what was being said..&nbsp; &nbsp;Maybe Daz being 4 10 has something to do with it.&nbsp; The advice was from 2014.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>What does Building Projection Map mean, and what contributes to the time it takes to complete?</title>
      <link>https://www.daz3d.com/forums/discussion/300976/what-does-building-projection-map-mean-and-what-contributes-to-the-time-it-takes-to-complete</link>
      <pubDate>Sun, 06 Jan 2019 14:35:23 +0000</pubDate>
      <dc:creator>thoreandan</dc:creator>
      <guid isPermaLink="false">300976@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve tried searching around and found very little information about what it means when you open a scene file and Daz Studio is &quot;Building Projection Map&quot;.&nbsp; The few references to this step I&#39;ve found in the forums were people having an issue where it locks up during that step, and there was either no response at all or attempts to solve what might be the problem, but nobody actually explained what the software is doing or what a projection map is in this context.</p>

<p>The reason I am curious about this is that some scenes will take a very long time to complete this step, while others will only take a few moments, and I can&#39;t really predict which will occur based on scene contents or size. If I knew what it was actually doing from a technical perspective I might be able to work around it somehow.</p>

<p>Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Daz Install Manager not working</title>
      <link>https://www.daz3d.com/forums/discussion/299936/daz-install-manager-not-working</link>
      <pubDate>Wed, 02 Jan 2019 14:06:25 +0000</pubDate>
      <dc:creator>RobertDy</dc:creator>
      <guid isPermaLink="false">299936@/forums/discussions</guid>
      <description><![CDATA[<p>It&#39;s been working as always but today, after I downloaded and installed purchased content, the product is still greyed out even after I close and reopen DAZ. Just what is going on here???</p>
]]></description>
   </item>
   <item>
      <title>How do I access the property cloner?</title>
      <link>https://www.daz3d.com/forums/discussion/300911/how-do-i-access-the-property-cloner</link>
      <pubDate>Sun, 06 Jan 2019 09:49:18 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">300911@/forums/discussions</guid>
      <description><![CDATA[<p>I want to learn to use it, but I have no idea how to access it. Where in Studio is it hidden?</p>
]]></description>
   </item>
   <item>
      <title>What is the best (most complete and fastest) way to backup your Daz content library?</title>
      <link>https://www.daz3d.com/forums/discussion/300971/what-is-the-best-most-complete-and-fastest-way-to-backup-your-daz-content-library</link>
      <pubDate>Sun, 06 Jan 2019 12:41:49 +0000</pubDate>
      <dc:creator>LenioTG</dc:creator>
      <guid isPermaLink="false">300971@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone! :D</p>

<p>I&#39;m gonna come back to my main PC in a few days, I&#39;ll format it and install W10 from the ground, and I need to backup my Daz library: I don&#39;t know why, I always fail, somehow, at this.</p>

<p>I currently have</p>

<ul>
	<li>7Gb of freebies, with metadata applied dragging them into the correct Smart Content tab.</li>
	<li>45Gb of Daz Connect products.</li>
</ul>

<p>This is how I would backup everything:</p>

<ol>
	<li>DAZ CONNECT: Copy-Paste my datas into the matching folder, then let Daz check if everything&#39;s alright after the log in.</li>
	<li>FREEBIES: Copy-Paste data and Runtime into &quot;My Daz Library&quot;, and add the custom folders with Clothings/Footwear/Accessories/Tattoos/Poses in the same place where I currently have it.</li>
</ol>

<p>But what about the metadata? I know I can backup them right clicking on &quot;Smart Content&quot; and selecting &quot;Export Product Metadata&quot;. Then what?</p>

<p>Thank you all in advance!</p>
]]></description>
   </item>
   <item>
      <title>morphing clothes</title>
      <link>https://www.daz3d.com/forums/discussion/300411/morphing-clothes</link>
      <pubDate>Fri, 04 Jan 2019 10:54:38 +0000</pubDate>
      <dc:creator>colnet.david_2637c64472</dc:creator>
      <guid isPermaLink="false">300411@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone, I have a question about the fit of clothing for Genesis 8.<br />
How to apply a pose to a t-shirt of a person who is removing it? I start with a proper pose of the character, but I do not know how to adapt the clothes to this pose?</p>
]]></description>
   </item>
   <item>
      <title>Obj. Import from 3dsMax. Normals messed up?</title>
      <link>https://www.daz3d.com/forums/discussion/300776/obj-import-from-3dsmax-normals-messed-up</link>
      <pubDate>Sat, 05 Jan 2019 20:39:02 +0000</pubDate>
      <dc:creator>Quazaque</dc:creator>
      <guid isPermaLink="false">300776@/forums/discussions</guid>
      <description><![CDATA[<p>Hello.</p>

<p>I have a model done in Max.&nbsp;When I import it to&nbsp;DAZ I have weird normals behavior. Looks like they are unified? It&#39;s being triangulated on import. But what about normals?</p>

<p>When I cut the wall in Max, I had to break all normals in Edit Normals modifier to make them even.</p>

<p>But after export-import they are messed up.</p>

<p>Any solution for this?</p>

<p><img alt="" src="https://i.imgur.com/fqXLRMJ.jpg" /><img alt="" src="https://imgur.com/qHZfZW8" /><img alt="" src="https://i.imgur.com/qHZfZW8.jpg" width="800" /></p>
]]></description>
   </item>
   <item>
      <title>DAZ Content and Game Development</title>
      <link>https://www.daz3d.com/forums/discussion/300861/daz-content-and-game-development</link>
      <pubDate>Sun, 06 Jan 2019 02:31:11 +0000</pubDate>
      <dc:creator>LinkRS</dc:creator>
      <guid isPermaLink="false">300861@/forums/discussions</guid>
      <description><![CDATA[<p>Howdy Everyone,</p>

<p>I understand that whenever you produce rendered content, you are free to do whatever you want with it.&nbsp; However, if you have to distibute the actual model details (not just a &quot;picture&quot; or &quot;video&quot; of it), you need a different license over the standard one.&nbsp; My question falls in a grey area about this.&nbsp; If an individual DAZ customer were to build and create games that used the DAZ content, but did not sell, or otherwise distibute it to anyone, and was only used for private and personal use, woudl that be allowed?&nbsp; Thanks!</p>

<p>Rich S.</p>
]]></description>
   </item>
   <item>
      <title>fitting clothing in reverse</title>
      <link>https://www.daz3d.com/forums/discussion/300901/fitting-clothing-in-reverse</link>
      <pubDate>Sun, 06 Jan 2019 07:25:46 +0000</pubDate>
      <dc:creator>greghornart_8fc0930be1</dc:creator>
      <guid isPermaLink="false">300901@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m aware that you can fit clothes from previous Genesis to subsequent ones. Does anyone know of a product that will do this in reverse- like fitting Genesis 8 clothing to a Genesis 2 figure?</p>
]]></description>
   </item>
   <item>
      <title>Christian 8 HD Add-On</title>
      <link>https://www.daz3d.com/forums/discussion/300516/christian-8-hd-add-on</link>
      <pubDate>Fri, 04 Jan 2019 19:52:01 +0000</pubDate>
      <dc:creator>Fungible User</dc:creator>
      <guid isPermaLink="false">300516@/forums/discussions</guid>
      <description><![CDATA[<p>.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Measure Metrics: just purchased, installed, but... (wrong folder, solved)</title>
      <link>https://www.daz3d.com/forums/discussion/300851/measure-metrics-just-purchased-installed-but-wrong-folder-solved</link>
      <pubDate>Sun, 06 Jan 2019 01:43:05 +0000</pubDate>
      <dc:creator>Markus Kemppainen</dc:creator>
      <guid isPermaLink="false">300851@/forums/discussions</guid>
      <description><![CDATA[<p>...the plugin does not show up anywhere, and did check the daz-studio folder for such file, and it is not there.</p>

<p>So, the Figure metrics and so on are on the contents, but then trial of use them nags of missing plugin.</p>

<p>Neext action: manual download/install/extraact and manual placing to the folder, or something related...?</p>

<p>Lets see, does it success.</p>

<p><strong>[EDIT]Found that many contents were in similar folder hierarchy, but instead of Daz Studio&#39;s location hard drive, the installation was on otherwise empty folder hierarchy on other drive, where was plugins/such folders. So, when installation should have gone to C:, the plugin and found that few other ones from back times, were installed on the same path, but on D:-drive...</strong></p>
]]></description>
   </item>
   <item>
      <title>seperating items and using them in other scenes</title>
      <link>https://www.daz3d.com/forums/discussion/300336/seperating-items-and-using-them-in-other-scenes</link>
      <pubDate>Thu, 03 Jan 2019 23:50:58 +0000</pubDate>
      <dc:creator>mackeymod_ddde3f3c</dc:creator>
      <guid isPermaLink="false">300336@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve got the A-deck model and I want to add extra chairs. How can I duplicate the two chairs and move them around to other spots in the&nbsp; scene.</p>
]]></description>
   </item>
   <item>
      <title>dForce Adrian Gown Error</title>
      <link>https://www.daz3d.com/forums/discussion/300221/dforce-adrian-gown-error</link>
      <pubDate>Thu, 03 Jan 2019 12:26:14 +0000</pubDate>
      <dc:creator>LenioTG</dc:creator>
      <guid isPermaLink="false">300221@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone! :D<br />
I&#39;m a complete noob with dForce.</p>

<p>This is my 2nd try.</p>

<p>I&#39;m using this product: <a href="https://www.daz3d.com/dforce-adrian-gown-for-genesis-8-females" target="_blank" rel="nofollow">https://www.daz3d.com/dforce-adrian-gown-for-genesis-8-females</a></p>

<p>I&#39;ve installed it through Daz Connect, and it doesn&#39;t have any &quot;Utility&quot; file (like the ones I&#39;ve used in my first try)</p>

<p>&nbsp;</p>

<p>It simulates for a couple minutes, then it always shows up an error, seeing to examine the log files. Here are the last lines:</p>

<p>&nbsp;</p>

<blockquote>
<p>2019-01-03 13:16:47.899 Spring(46820, 46843) of node &quot;8gf_AdrianFishtailGown&quot; extended: rest length &lt; collsion offset (0.169622 &lt; 0.20001)<br />
2019-01-03 13:16:47.900 Spring(46909, 46982) of node &quot;8gf_AdrianFishtailGown&quot; extended: rest length &lt; collsion offset (0.0671265 &lt; 0.20001)<br />
2019-01-03 13:16:47.902 Spring(93065, 93067) of node &quot;8gf_AdrianFishtailGown&quot; extended: rest length &lt; collsion offset (0.167058 &lt; 0.20001)<br />
2019-01-03 13:16:47.904 Shortest spring had length: 0.0183241<br />
2019-01-03 13:18:13.049 WARNING: ..\..\..\src\dzopenclkernelfactory.cpp(32): Open CL notify: CL_MEM_OBJECT_ALLOCATION_FAILURE error executing CL_COMMAND_NDRANGE_KERNEL on GeForce GTX 1050 (Device 0).</p>

<p>2019-01-03 13:18:13.055 WARNING: ..\..\..\src\dzdynamicsengine.cpp(2867): ERROR: Memory Object Allocation Failure (-4)<br />
2019-01-03 13:18:13.159 Total Simulation Time: 1 minutes 31.39 second</p>
</blockquote>

<p>How could I solve this problem?</p>

<p>Is it over my VRAM capacity? Would this change if I reduced its textures? Couldn&#39;t the CPU do the simulation?</p>

<p>I have the same problem with another product (BG Dress, I can&#39;t find it on the store right now), but it has that utilitie I was talking about.</p>

<p>After the error, I can&#39;t simulate any other thing, and when I close Daz a crash window shows up.</p>
]]></description>
   </item>
   <item>
      <title>GoZ versus Export/Import Obj from zBrush</title>
      <link>https://www.daz3d.com/forums/discussion/300501/goz-versus-export-import-obj-from-zbrush</link>
      <pubDate>Fri, 04 Jan 2019 19:22:48 +0000</pubDate>
      <dc:creator>jaxprog</dc:creator>
      <guid isPermaLink="false">300501@/forums/discussions</guid>
      <description><![CDATA[<p>What are advantages/disadvantages or compare contrasts between using GoZ and Export/Import of an obj to and from zBrush?</p>
]]></description>
   </item>
   <item>
      <title>Lost content list.</title>
      <link>https://www.daz3d.com/forums/discussion/300726/lost-content-list</link>
      <pubDate>Sat, 05 Jan 2019 16:44:20 +0000</pubDate>
      <dc:creator>Cat_Dancing</dc:creator>
      <guid isPermaLink="false">300726@/forums/discussions</guid>
      <description><![CDATA[<p>Hello - Whilst trying to sort out DAZ3D problems I seem to have created another. I&#39;ve inadvertantly &#39;clicked&#39; in the wrong place and my content library has disappeared. Try as I might I have been unable to restore it to the original lists etc. Would someone be kind enough to help me sort this out please.</p>

<p>&nbsp;</p>

<p>Thank you - Have a nice day.</p>
]]></description>
   </item>
   <item>
      <title>HeadShop 11 and OneClick2 Neck Issue Fixed, pls. download fix</title>
      <link>https://www.daz3d.com/forums/discussion/300751/headshop-11-and-oneclick2-neck-issue-fixed-pls-download-fix</link>
      <pubDate>Sat, 05 Jan 2019 17:58:54 +0000</pubDate>
      <dc:creator>info_b3470fa520</dc:creator>
      <guid isPermaLink="false">300751@/forums/discussions</guid>
      <description><![CDATA[<p>These two files will fix the neck issues with HeadShop 11 and OneClick2. Please follow download link and download zip file twofiles.zip. Unzip file.</p>

<p>There are two files that you need to use to replace two samename files in your &quot;HeadShop plugin&quot; folder: &quot;RH.Core.dll&quot; and &quot;RH.MeshUtils.dll&quot;.</p>

<p>The link to the zip folder is&nbsp;<a href="https://www.dropbox.com/s/ccpj5x9cza5edix/twofiles.zip?dl=0" target="_blank" rel="nofollow">https://www.dropbox.com/s/ccpj5x9cza5edix/twofiles.zip?dl=0</a></p>

<p>Thanks for your patience!</p>
]]></description>
   </item>
   <item>
      <title>"Missing files" after copying data over to new installation on new computer</title>
      <link>https://www.daz3d.com/forums/discussion/300496/missing-files-after-copying-data-over-to-new-installation-on-new-computer</link>
      <pubDate>Fri, 04 Jan 2019 19:17:10 +0000</pubDate>
      <dc:creator>Causam3D</dc:creator>
      <guid isPermaLink="false">300496@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I&#39;m running into a problem with one of my characters on a new installation of Daz on a new laptop.&nbsp; When I try to load this character, I get a long list of missing files to include the genesis3female.dsf file.&nbsp;</p>

<p>After some very careful checking (including, of course, recopying the &quot;data&quot; folder under &quot;My Library&quot; and making sure that all of the files were present), and doing the de-regeur contend db maintenance steps, I was still running in to the problem.&nbsp; I looked more closely at the error log as well as the Missing files message and discovered an oddity, to whit:</p>

<p>data/daz 3d/paula /paula/genesis3female.dsf</p>

<p>....&nbsp; etc etc.&nbsp; Do you see it?&nbsp; No it isn&#39;t the double directory entry &quot;paula /paula&quot;.&nbsp; Look very carefully at the FIRST &quot;paula&quot;.&nbsp; It&#39;s &quot;paula &quot;.&nbsp; With a space after the folder name.&nbsp; Odd.&nbsp;</p>

<p>I checked the folder structure on the old laptop and the space does not exist in the pathname.&nbsp;</p>

<p>Here&#39;s my question....&nbsp; how do I edit and what, exactly, do I edit, to resolve this oddity?</p>

<p>FYI this copy took place in two ways, first via thumb drive and when that presented this odd space thing, I did a direct copy via wifi on a homegroup.&nbsp; Same result.&nbsp; The old laptop is a Windows 7 machine and the new one of course is Windows 10.</p>

<p>Any ideas?</p>

<p>EDIT:&nbsp; I have of course checked the pathname on the new PC as well, and the space of course does not exist there, either.&nbsp; So this is something to do with Postrgres, I&#39;m thinking.</p>
]]></description>
   </item>
   <item>
      <title>My renders are very dark and grainy</title>
      <link>https://www.daz3d.com/forums/discussion/300466/my-renders-are-very-dark-and-grainy</link>
      <pubDate>Fri, 04 Jan 2019 17:35:01 +0000</pubDate>
      <dc:creator>tl_ced39204</dc:creator>
      <guid isPermaLink="false">300466@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve read the posts on here about grainy renders, and frankly, I don&#39;t know enough about this program to understand the technical jargon, so I thought I&#39;d post my specific situation and see if anyone can help.<br />
<br />
I first rendered my image with only a few distant lights. A friend told me she uses a couple of spotlights and maxes out the intensity, so I added 10 spotlights all pointing at my render with 200% intensity.<br />
<br />
It&#39;s still rendering very very dark. It looks no different than when I had just the distant lights. Any thoughts?</p>
]]></description>
   </item>
   <item>
      <title>Morph Splitter - how to create morph only for eyes region?</title>
      <link>https://www.daz3d.com/forums/discussion/300581/morph-splitter-how-to-create-morph-only-for-eyes-region</link>
      <pubDate>Sat, 05 Jan 2019 00:59:43 +0000</pubDate>
      <dc:creator>Ruthven</dc:creator>
      <guid isPermaLink="false">300581@/forums/discussions</guid>
      <description><![CDATA[<p>Hello! As from title: I need to spawn only the eyes region from an eastern character to use them to &quot;orientalize&quot; a western character (trying to create a &quot;half-blooded&quot; guy). I found this work easy with the mouth, formerly, because I could select the &quot;lips&quot; material from the Materials section in the &quot;Divide&quot; tab; but I don&#39;t know what to use to select correctly the eyes region; I don&#39;t want to change the higher side of my character&#39;s head shape, so using an horizontal plane does not fit,&nbsp;and am not sure how to use the Vertex section. Any clues on how to get this done?</p>

<p>Thanks in advance!</p>
]]></description>
   </item>
   <item>
      <title>Render Challenge</title>
      <link>https://www.daz3d.com/forums/discussion/300576/render-challenge</link>
      <pubDate>Fri, 04 Jan 2019 23:47:24 +0000</pubDate>
      <dc:creator>bdell_53_4baf2b3d9b</dc:creator>
      <guid isPermaLink="false">300576@/forums/discussions</guid>
      <description><![CDATA[<p>For the January 2019 render challenge: Z-Day</p>

<p>I added an image but it is just a small attachment. How do I make it larger like other peoples images?</p>
]]></description>
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