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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p576/feed.rss</link>
      <pubDate>Thu, 18 Jun 2026 08:25:39 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p576/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>IDG IRay Selectable Hair Color Shader</title>
      <link>https://www.daz3d.com/forums/discussion/302766/idg-iray-selectable-hair-color-shader</link>
      <pubDate>Mon, 14 Jan 2019 09:07:43 +0000</pubDate>
      <dc:creator>AD_639100</dc:creator>
      <guid isPermaLink="false">302766@/forums/discussions</guid>
      <description><![CDATA[<p>I bought IDG IRay Selective Hair Color Shader. Unfortunately, I have a problem with the application. After using the hairshader, each hair is displayed in white and no colors are accepted (see the following screen). What am I doing wrong?</p>
]]></description>
   </item>
   <item>
      <title>Spinning the model 360-degree?</title>
      <link>https://www.daz3d.com/forums/discussion/302826/spinning-the-model-360-degree</link>
      <pubDate>Mon, 14 Jan 2019 15:10:14 +0000</pubDate>
      <dc:creator>SeventhRoar666</dc:creator>
      <guid isPermaLink="false">302826@/forums/discussions</guid>
      <description><![CDATA[<p>One pose I have to get done is a spinning kick, and I think i&#39;m getting nuts, please don&#39;t say the model can only spin 180-degree. It exist a work around, every majour combat pose demand a spinning degree, from swords, from axes, and even sometimes with spears depending on the attack.</p>

<p>&nbsp;</p>

<p>Also flips where the model flip around like in metroid is impossible to do. Any ideas?</p>
]]></description>
   </item>
   <item>
      <title>Why is there flexibility in clone shape pose (G8F)</title>
      <link>https://www.daz3d.com/forums/discussion/302841/why-is-there-flexibility-in-clone-shape-pose-g8f</link>
      <pubDate>Mon, 14 Jan 2019 15:43:51 +0000</pubDate>
      <dc:creator>TZORG</dc:creator>
      <guid isPermaLink="false">302841@/forums/discussions</guid>
      <description><![CDATA[<p>G8F comes with a G3F clone that matches the G8F zero pose. I also followed a guide for morph transfer which incidentally created another G3F clone for G8F, this one matching G3F&#39;s zero pose. Both of these seem to work for autofit without issue. I&#39;m not choosing an outfit type when I test this. Is there something else going on, to make the specific pose not matter? I&#39;m sure that if I made a G3F clone with limbs bent in random directions, it would not convert clothes properly...</p>

<p>(You can substitute G2F or G1 for G3F, above, as well. Same story there.)</p>
]]></description>
   </item>
   <item>
      <title>Is there any way to make the floor go on into infinity?</title>
      <link>https://www.daz3d.com/forums/discussion/302786/is-there-any-way-to-make-the-floor-go-on-into-infinity</link>
      <pubDate>Mon, 14 Jan 2019 11:45:13 +0000</pubDate>
      <dc:creator>Recktoz</dc:creator>
      <guid isPermaLink="false">302786@/forums/discussions</guid>
      <description><![CDATA[<p>I use the program in order to create reference for my paintings, and it&#39;d be really useful if I could create a horizon line of some sort, and if it could also appear in my Iray renders that&#39;d be sick.</p>

<p>I am pretty new to the program, I would appreciate some insight on this.</p>

<p>Recktoz</p>
]]></description>
   </item>
   <item>
      <title>Daz doens't use my AMD Radeon GPU while rendering</title>
      <link>https://www.daz3d.com/forums/discussion/302296/daz-doens-t-use-my-amd-radeon-gpu-while-rendering</link>
      <pubDate>Sat, 12 Jan 2019 07:38:01 +0000</pubDate>
      <dc:creator>eldarcik7</dc:creator>
      <guid isPermaLink="false">302296@/forums/discussions</guid>
      <description><![CDATA[<p>I just noticed this problem here, that daz isn&#39;t using my gpu while rendering, it&#39;s using cpu, and infact, it turns out that apparently is doesn&#39;t even see my gpu, since there is no option to select gpu in Advanced tap of render settings. How can i fix this? Help.</p>
]]></description>
   </item>
   <item>
      <title>Converter - G3M to G8M</title>
      <link>https://www.daz3d.com/forums/discussion/246976/converter-g3m-to-g8m</link>
      <pubDate>Tue, 17 Apr 2018 23:27:50 +0000</pubDate>
      <dc:creator>chrislillytv</dc:creator>
      <guid isPermaLink="false">246976@/forums/discussions</guid>
      <description><![CDATA[<p>I see a few posts on this, but I got kinda lost, so wanted to start fresh. I&nbsp;want to make a Genesis 3 Male figure (Simon) into a Genesis 8 Male Figure. I was directed to this link, but there are a few things that come up differently on my computer than in these directions, which I found out through trial and error last night.</p>

<p><a rel="nofollow" href="https://sickleyield.deviantart.com/journal/Tutorial-Morphs-from-Genesis-3-to-8-accurate-way-735130233">https://sickleyield.deviantart.com/journal/Tutorial-Morphs-from-Genesis-3-to-8-accurate-way-735130233</a></p>

<p>I got to the last set of 7 instructions and got stopped at around number 5 (SOOO CLOSE!!) I got the attached error. Wondering if anyone had any experience with this? What did I do wrong? If I find the answer, I will be sure to update this thread.</p>

<p>My first thought as to why this didn&#39;t work is because I started with the Simon G3M Figure and a Basic G8M figure, but I couldn&#39;t seem to find a&nbsp;G3M base model, which I totally thought I downloaded months ago... I found a G3F base model, but not the G3M base model.</p>

<p>Anyone have any suggestions?</p>
]]></description>
   </item>
   <item>
      <title>Smart Content (Solved)</title>
      <link>https://www.daz3d.com/forums/discussion/302321/smart-content-solved</link>
      <pubDate>Sat, 12 Jan 2019 11:01:15 +0000</pubDate>
      <dc:creator>Noah LGP</dc:creator>
      <guid isPermaLink="false">302321@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>For some mysterious reasons, Smart Content tab refuse to display the short hair of <a rel="nofollow" href="https://www.daz3d.com/stylish-shaved-hair-for-genesis-3-and-8-male-s">Stylish Shaved Hair</a> and the destroyed library of&nbsp;<a rel="nofollow" href="https://www.daz3d.com/i13-library-environment">i13 Library Environment</a>&nbsp;, I must browse in the Mapped Folder of the Content Library tab.</p>

<p>If I try to add manually this content to the products, nothing happens it&#39;s never in the Smart Content tab.</p>

<p>I also tried to uninstall/reinstall with DIM.</p>
]]></description>
   </item>
   <item>
      <title>G8 Males always deform abdomen on posing</title>
      <link>https://www.daz3d.com/forums/discussion/302396/g8-males-always-deform-abdomen-on-posing</link>
      <pubDate>Sat, 12 Jan 2019 16:18:23 +0000</pubDate>
      <dc:creator>gremlin-2297907</dc:creator>
      <guid isPermaLink="false">302396@/forums/discussions</guid>
      <description><![CDATA[<p>I have had this problem it seems forever. All my g8 male figures deform badly when being posed. the abdomen/rib area deforms and warps when bending waist /torso in any pose. What the hell can i do?</p>
]]></description>
   </item>
   <item>
      <title>Add a 2nd video card</title>
      <link>https://www.daz3d.com/forums/discussion/300356/add-a-2nd-video-card</link>
      <pubDate>Fri, 04 Jan 2019 04:01:16 +0000</pubDate>
      <dc:creator>kenmo</dc:creator>
      <guid isPermaLink="false">300356@/forums/discussions</guid>
      <description><![CDATA[<p>I presently have a I7-4770 with 32 GB of DDR3 memory with a Nvidia GTX 1060 video card 6 GB vram. It replaced a GTX 750 TI with 4GB vram. I know of SLI and miss mateched video cards will not work in SLI.&nbsp; However on Sicklefield&#39;s youtube channel she has three mismatched Nvidia cards in her computer for DAZ work. Will I gain any benefit by adding the GTX 750TI in DAZ Studio/Iray? Will It also give a boost to other 3D apps like Vue, Poser, 3DCoat?</p>

<p>Cheers</p>

<p>Ken</p>
]]></description>
   </item>
   <item>
      <title>Daz3D to Cinema 4D FBX Export issue</title>
      <link>https://www.daz3d.com/forums/discussion/302666/daz3d-to-cinema-4d-fbx-export-issue</link>
      <pubDate>Sun, 13 Jan 2019 19:07:34 +0000</pubDate>
      <dc:creator>gibettinelli</dc:creator>
      <guid isPermaLink="false">302666@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there,</p>

<p>I&#39;m a newbie&nbsp;and I&#39;m having some troubles exporting the animation I did in Daz3D to Cinema 4D. Positioning looks different and the mesh is deformed.</p>

<p>Does anyone of you veterans have any suggestion? Maybe the answer is easier than I think.&nbsp;</p>

<p>Here there are some images about my FBX export settings, how it look in Daz and how it look in Cinema4D.</p>

<p>(Sorry for nudity)</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Custom figure (from Hexagon) how do bones get welded?</title>
      <link>https://www.daz3d.com/forums/discussion/302431/custom-figure-from-hexagon-how-do-bones-get-welded</link>
      <pubDate>Sat, 12 Jan 2019 18:34:53 +0000</pubDate>
      <dc:creator>TZORG</dc:creator>
      <guid isPermaLink="false">302431@/forums/discussions</guid>
      <description><![CDATA[<p>Greetings. Having trouble googling this.</p>

<p>I made a custom humanoid figure in Hexagon. I created bones by cutting/pasting polys to create separate objects. Peeking at the .obj file confirms that these are &quot;g&quot;roups. And the DS Figure Setup tab accepts these groups as bones, and I can create the figure. But when adding weight maps and bending the limbs, I see that the groups aren&#39;t welded together, so that posing the limbs opens holes in the figure. Where did I go wrong?</p>

<p>I have tried checking most of the export options (for .obj) in Hexagon... &quot;Merge equal points&quot; and &quot;remove duplicate points&quot; seem like obvious contenders although I have no idea if these are really relevant to my problem...</p>

<p>Thanks for your thoughts.</p>
]]></description>
   </item>
   <item>
      <title>Genesis 8 Female EYES problem</title>
      <link>https://www.daz3d.com/forums/discussion/302571/genesis-8-female-eyes-problem</link>
      <pubDate>Sun, 13 Jan 2019 11:08:37 +0000</pubDate>
      <dc:creator>ahunt</dc:creator>
      <guid isPermaLink="false">302571@/forums/discussions</guid>
      <description><![CDATA[<p>Some time ago, I had a strange problem when posing genesis 8 characters. I started noticing that when I used the &quot;Eyes closed&quot; dial, my character would not completely close the eyes (see attached image). At the time I first noticed the issue, I was able to trace back the problem which was related to a wrong instruction of a character called LiNa. By renaming the module &quot;MCMs_LEyeClose_LiNa.dsf&quot; located into the morphs folder of the character, everything went back to normal. The character&#39;s creator eventually updated the module, and that fixed the issue for ALL the genesis 8 characters I have.</p>

<p>Now, after a while (and new characters installation) I am noticing that the base genesis 8 figure can&#39;t close both eyes in the right way. Finding wich of the characters I own is generating the issue is nearly impossible...</p>

<p>Question: is there a way to find who is generating the issue?</p>

<p>Thank you,</p>

<p>AH</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Dwarf For Genesis 2 Problem</title>
      <link>https://www.daz3d.com/forums/discussion/302446/dwarf-for-genesis-2-problem</link>
      <pubDate>Sat, 12 Jan 2019 19:14:36 +0000</pubDate>
      <dc:creator>bdell_53_4baf2b3d9b</dc:creator>
      <guid isPermaLink="false">302446@/forums/discussions</guid>
      <description><![CDATA[<p>I just purchased the Dwarf Creator for Genesis 2 and the Dwarf Clothes for Genesis 2.</p>

<p>When I try to add the shoes to the character they don&#39;t fit and they are not parented to to the character. All other clothes fit correctly and are parented to the charcter.</p>

<p>Any ideas why the shoes won&#39;t fit?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>overlay blur</title>
      <link>https://www.daz3d.com/forums/discussion/302601/overlay-blur</link>
      <pubDate>Sun, 13 Jan 2019 13:20:44 +0000</pubDate>
      <dc:creator>GrapeGrandpa</dc:creator>
      <guid isPermaLink="false">302601@/forums/discussions</guid>
      <description><![CDATA[<p>I am having a blurring&nbsp;problem with my 3Dellight renders. anything with an overlay or high ambience is blurring.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Dublicate Formula even at G3M</title>
      <link>https://www.daz3d.com/forums/discussion/302501/dublicate-formula-even-at-g3m</link>
      <pubDate>Sat, 12 Jan 2019 23:20:32 +0000</pubDate>
      <dc:creator>Lonesome Cowboy</dc:creator>
      <guid isPermaLink="false">302501@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>today i detected that my G3M has the dublicate formula error even in the G3M Base Figure.</p>

<p>I de- and reinstalled some morphs / characters and at least G3M base, but this didn&#39;t help.</p>

<p>I can&#39;t find out what figure causes the problem because in the log-file the entries of errors are a lot and seem to be randomly.</p>

<p>Sometimes there are even MySQL-commands listed.</p>

<p>What can i do to fix this?</p>
]]></description>
   </item>
   <item>
      <title>Relinking objects</title>
      <link>https://www.daz3d.com/forums/discussion/137521/relinking-objects</link>
      <pubDate>Sat, 31 Dec 2016 05:46:29 +0000</pubDate>
      <dc:creator>Oso3D</dc:creator>
      <guid isPermaLink="false">137521@/forums/discussions</guid>
      <description><![CDATA[<p>So I have a number of items that are assembled from objects I&#39;ve created. Except I&#39;ve reinstalled since I first did it, so the file doesn&#39;t know where the objects are any more and I end up with a bunch of featureless blocks.</p>

<p>How do I update where these links are pointing?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Backing up Daz directories to protect against HD failure?</title>
      <link>https://www.daz3d.com/forums/discussion/302426/backing-up-daz-directories-to-protect-against-hd-failure</link>
      <pubDate>Sat, 12 Jan 2019 18:21:46 +0000</pubDate>
      <dc:creator>Joe827</dc:creator>
      <guid isPermaLink="false">302426@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I run automatic backups on my content and scenes to protect against a HD failure, and I just wanted a gut check with you all in order to ensure that I am monitoring everything that is needed in order to restore my files/scenes in the event of a HD failure.</p>

<p>1. Top-level Content Directory:</p>

<p>- Content Manager Database:&nbsp; Is this all I need to save in order to preserve my meticulously categories products?</p>

<p>- Poser Content Files</p>

<p>- Daz Studio Content Files</p>

<p>- My saved scenes</p>

<p>&nbsp;</p>

<p>2. C:\Users\Public\Documents\DAZ 3D\InstallManager</p>

<p>I back up this directory in order to preserve my install manager manifests.&nbsp; A while back, I had to do a disk reformat, and DIM was left thinking that I needed to download/install everything for the first time.</p>

<p>&nbsp;</p>

<p>3.&nbsp;F:\Users\Me\Documents\DAZ 3D</p>

<p>I am backing this on up because I see that it contains &quot;My Daz Connect Library.&quot;&nbsp;&nbsp;</p>

<p>&nbsp;</p>

<p>So what do you think?&nbsp; Does this look complete, or there other directories you&#39;d reccommend&nbsp;adding to my backup?&nbsp; Thanks folks.</p>
]]></description>
   </item>
   <item>
      <title>Removing walls that don't have an invisibility option</title>
      <link>https://www.daz3d.com/forums/discussion/302476/removing-walls-that-don-t-have-an-invisibility-option</link>
      <pubDate>Sat, 12 Jan 2019 21:31:21 +0000</pubDate>
      <dc:creator>LD1</dc:creator>
      <guid isPermaLink="false">302476@/forums/discussions</guid>
      <description><![CDATA[<p>Sometimes a building doesn&rsquo;t have the option to make its walls invisible (so you can&rsquo;t pull back the camera to render larger sections of the inside rooms). I believe in the past I came across a tool or option in DAZ that lets you temporarily slice off a section of an object - either horizontally or vertically. I remember slicing off the front of a two story building so I could see inside. Does anyone know where that tool or option is?</p>
]]></description>
   </item>
   <item>
      <title>(Viewport) Viewport glitches visually whenever I move anything</title>
      <link>https://www.daz3d.com/forums/discussion/302466/viewport-viewport-glitches-visually-whenever-i-move-anything</link>
      <pubDate>Sat, 12 Jan 2019 20:04:04 +0000</pubDate>
      <dc:creator>olafoscarbravoburing</dc:creator>
      <guid isPermaLink="false">302466@/forums/discussions</guid>
      <description><![CDATA[<p>Title.</p>

<p>It doesn&#39;t matter whether I move the camera or an object, it will leave like a shadow of itself along the path I moved it across.</p>

<p>Here&#39;s an example of the glitch:&nbsp;<a href="https://imgur.com/a/JvduyN4" target="_blank" rel="nofollow">https://imgur.com/a/JvduyN4</a></p>

<p>If you need my specs, let me know.</p>
]]></description>
   </item>
   <item>
      <title>Question regarding figure textures</title>
      <link>https://www.daz3d.com/forums/discussion/302436/question-regarding-figure-textures</link>
      <pubDate>Sat, 12 Jan 2019 18:35:10 +0000</pubDate>
      <dc:creator>nabob21</dc:creator>
      <guid isPermaLink="false">302436@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I am just starting out with DazStudio 4.10 and have purcased a few characters. I have noticed that when I am applying a texture to the Genesis 8 model some of the icons for the make-up and body materials have a label that says MDL and others say RSL. What do they mean and what is the difference between the two?</p>

<p>Thanks in advance for any replies.</p>

<p>nabob21</p>
]]></description>
   </item>
   <item>
      <title>V4 Tunic</title>
      <link>https://www.daz3d.com/forums/discussion/302266/v4-tunic</link>
      <pubDate>Sat, 12 Jan 2019 02:22:49 +0000</pubDate>
      <dc:creator>Dragonluna</dc:creator>
      <guid isPermaLink="false">302266@/forums/discussions</guid>
      <description><![CDATA[<p>I am looking for the V4 Tunic templates. HELP!!! Thank you!</p>
]]></description>
   </item>
   <item>
      <title>Dog-slow 'Search' function in Content Library: causes? cures?</title>
      <link>https://www.daz3d.com/forums/discussion/302156/dog-slow-search-function-in-content-library-causes-cures</link>
      <pubDate>Fri, 11 Jan 2019 15:48:46 +0000</pubDate>
      <dc:creator>Blind Owl</dc:creator>
      <guid isPermaLink="false">302156@/forums/discussions</guid>
      <description><![CDATA[<p>Sometimes the &#39;Search&#39; function zips right along, and other times, seemingly at random, it just crawls. If I let my&nbsp;first search run to completion--go have a cup of coffee or something--subsequent searches seem to run at normal speed, but I&#39;d like to know what causes these work slowdowns, and how to prevent them.</p>

<p>With over&nbsp;2200 DAZ products in my&nbsp;library, plus who-knows-how-many other products from other sources, the wait can be long and tiresome.</p>

<p>Any ideas and suggestions&nbsp;would be most welcome.</p>
]]></description>
   </item>
   <item>
      <title>Custom actions after moving library</title>
      <link>https://www.daz3d.com/forums/discussion/302401/custom-actions-after-moving-library</link>
      <pubDate>Sat, 12 Jan 2019 16:20:43 +0000</pubDate>
      <dc:creator>Quazaque</dc:creator>
      <guid isPermaLink="false">302401@/forums/discussions</guid>
      <description><![CDATA[<p>Hello.</p>

<p>I have about 20 custom actions. After moving my library to another drive I found that all of them are broken now.</p>

<p>Is there a fast way to update their paths? Or I will have to manually apdate it in F3 menu or remove them and create new ones?</p>

<p>I can feel the pain even thinking about it.</p>
]]></description>
   </item>
   <item>
      <title>MMD Importer for DAZ Studio not working.</title>
      <link>https://www.daz3d.com/forums/discussion/94711/mmd-importer-for-daz-studio-not-working</link>
      <pubDate>Fri, 17 Jun 2016 08:54:38 +0000</pubDate>
      <dc:creator>Tryhard</dc:creator>
      <guid isPermaLink="false">94711@/forums/discussions</guid>
      <description><![CDATA[<p><span><span id="youtube-mA1Wp2ogIJo"><span><a rel="nofollow" href="http://youtube.com/watch?v=mA1Wp2ogIJo#t="><img src="http://img.youtube.com/vi/mA1Wp2ogIJo/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>

<p><a href="https://translate.google.pl/translate?hl=pl&amp;sl=auto&amp;tl=en&amp;u=http%3A%2F%2Fbouyke.hatenablog.com%2Fentry%2F2015%2F06%2F16%2F203249&amp;sandbox=1" target="_blank" rel="nofollow">https://translate.google.pl/translate?hl=pl&amp;amp;sl=auto&amp;amp;tl=en&amp;amp;u=http://bouyke.hatenablog.com/entry/2015/06/16/203249&amp;amp;sandbox=1</a></p>

<p>&nbsp;</p>

<p>I did everything like in this video. I tried&nbsp;installing both with manual copypasta and install manager.</p>

<p><strong>The problem might be in the fact that I have Daz client on C: and content/runtime on portable hard drive&nbsp;due to lack of space.</strong></p>

<p>Is there a work around this or do I have to have everything on partition in order to get it to work?</p>

<p>Or maybe it&#39;s&nbsp;because it&#39;s japanese script that require something else entirely?</p>
]]></description>
   </item>
   <item>
      <title>point lights conundrum</title>
      <link>https://www.daz3d.com/forums/discussion/302311/point-lights-conundrum</link>
      <pubDate>Sat, 12 Jan 2019 09:40:04 +0000</pubDate>
      <dc:creator>artinstead_8519dc488a</dc:creator>
      <guid isPermaLink="false">302311@/forums/discussions</guid>
      <description><![CDATA[<p>Moving point lights around is a trip to Hell. They&#39;re never where they appear to be, in fact miles away from where they appear to be. Then you start translating the s__t out of them out of frustration&nbsp; and it&#39;s like trying to dig your way out of a whole. I couldn&#39;t find a thread on this dilemma. Guess I&#39;m the only one with an issue.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>What is LOCAL USER in my Product Library?</title>
      <link>https://www.daz3d.com/forums/discussion/69804/what-is-local-user-in-my-product-library</link>
      <pubDate>Thu, 21 Jan 2016 18:33:52 +0000</pubDate>
      <dc:creator>Bryson Jack</dc:creator>
      <guid isPermaLink="false">69804@/forums/discussions</guid>
      <description><![CDATA[<p><img alt="" src="https://dl.dropboxusercontent.com/u/6647893/Forum_Help/2016-01-21_113116.png" /></p>

<p>I am curious what LOCAL USER is in some, but not all of my Product Library categories. Do I need to see this? If not, how do I remove it?</p>
]]></description>
   </item>
   <item>
      <title>Bryce serial number?</title>
      <link>https://www.daz3d.com/forums/discussion/302176/bryce-serial-number</link>
      <pubDate>Fri, 11 Jan 2019 18:13:38 +0000</pubDate>
      <dc:creator>catgo_9dc0cba07d</dc:creator>
      <guid isPermaLink="false">302176@/forums/discussions</guid>
      <description><![CDATA[<p>I purchased Bryce several years ago. I just got a new computer and I&#39;m trying to install it. The box wants a serial number. I don&#39;t have it. Can you help?</p>

<p>I&#39;m sorry., I figured it out. Please delete this post.</p>
]]></description>
   </item>
   <item>
      <title>Geometry Shells...</title>
      <link>https://www.daz3d.com/forums/discussion/302001/geometry-shells</link>
      <pubDate>Thu, 10 Jan 2019 20:51:01 +0000</pubDate>
      <dc:creator>callumlulz</dc:creator>
      <guid isPermaLink="false">302001@/forums/discussions</guid>
      <description><![CDATA[<p>In this scene, I have a door that I want to export, so I can use it elsewhere, but it is attached to 3 other doors in the scene, inside a geometry shell. Is there any way I can export just one door from the shell?</p>

<p>&nbsp;</p>

<p><img src="https://i.gyazo.com/eced102dd71b8e2f007b1ae71ec09d29.png" alt="image" /></p>

<p>Door I want</p>

<p>&nbsp;</p>

<p><img src="https://i.gyazo.com/7adc36e98a92f9d319534f15efe6d993.png" alt="image" /></p>

<p>When selected with surface selector</p>
]]></description>
   </item>
   <item>
      <title>saving a new character to share, path issues</title>
      <link>https://www.daz3d.com/forums/discussion/302161/saving-a-new-character-to-share-path-issues</link>
      <pubDate>Fri, 11 Jan 2019 16:53:48 +0000</pubDate>
      <dc:creator>pam_d1360dbf</dc:creator>
      <guid isPermaLink="false">302161@/forums/discussions</guid>
      <description><![CDATA[<p>I have created a new character, gen 8 based, and I want to share her with a couple co-conspirators. I have followed instructions on how to make a new dummy directory to place all the files in, and zip it up. However when my friend unzips, then opens the daz character file, all the material paths are wrong, daz&nbsp;is looking for my path, as in user/pam/...</p>

<p>Is there a way I can save my character so she has relative paths and not hard paths? I must have one switch flipped wrongly! :)&nbsp; Your help is greatly appreciated</p>

<p>Pam</p>
]]></description>
   </item>
   <item>
      <title>dForce Universal Dress</title>
      <link>https://www.daz3d.com/forums/discussion/297511/dforce-universal-dress</link>
      <pubDate>Fri, 21 Dec 2018 00:30:16 +0000</pubDate>
      <dc:creator>katherinepoche_e11a5b0e7e</dc:creator>
      <guid isPermaLink="false">297511@/forums/discussions</guid>
      <description><![CDATA[<p>Help! No matter what I do, I get the same (or similar) results with the sleeves pulling down off of the forearms. Whether I try to do it myself or use the pre-made dforce settings.</p>

<p>&nbsp;</p>

<p>Not sure what I am doing wrong! Here is my workflow:</p>

<p>- plane for ground</p>

<p>- load g8</p>

<p>- set timeline to 40</p>

<p>- go to frame 15 &amp; pose</p>

<p>- go back to frame 1 load dress</p>

<p>- with dress selected, add dforce dynamic surface</p>

<p>- select use timeline</p>

<p>- hit simulate</p>

<p>&nbsp;</p>

<p>This is what I get more or less each time:</p>

<p>&nbsp;</p>
]]></description>
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