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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p566/feed.rss</link>
      <pubDate>Fri, 19 Jun 2026 16:33:36 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p566/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>How to Fix Genesis 8 Female Armpit Gap?</title>
      <link>https://www.daz3d.com/forums/discussion/310076/how-to-fix-genesis-8-female-armpit-gap</link>
      <pubDate>Mon, 18 Feb 2019 17:34:21 +0000</pubDate>
      <dc:creator>RichardJBrum</dc:creator>
      <guid isPermaLink="false">310076@/forums/discussions</guid>
      <description><![CDATA[<p><em><strong>How do I fix the armpit gap that appears in Genesis 3 Female models when posing?</strong></em></p>

<p>Hi there! I&#39;ve been dipping my toes back into the DAZ Studio waters&nbsp;and messing around with the Genesis 8 figures. After applying some poses to the Genesis 8 Female model (no morphs applied, just the base model), I noticed something that&nbsp;bothers me a bit:</p>

<p><img alt="Armpit gap from the front" src="https://i.imgur.com/VEaq0Yz.png" /></p>

<p>There is a noticeable gap in the armpit area when applying certain poses. There&#39;s nothing especially wonky about this pose, either; it&#39;s just a basic standing pose. Here it is from behind:</p>

<p><img alt="Armpit gap, shown from behind" src="https://i.imgur.com/o5fMbUg.png" /></p>

<p>I&#39;ve been working mainly with the Genesis 3 models throughout my tinkering and experimentation, only recently looking into G8, so I don&#39;t know if this is a common thing or not. I&#39;ve tried searching these forums, and across all of the Google realm, and I couldn&#39;t find any answers, nor anybody else coming across this same quirk.</p>

<p>Am I just doing something wrong? Missing a step in setting up this model?</p>
]]></description>
   </item>
   <item>
      <title>Quick dForce question</title>
      <link>https://www.daz3d.com/forums/discussion/309976/quick-dforce-question</link>
      <pubDate>Mon, 18 Feb 2019 06:08:37 +0000</pubDate>
      <dc:creator>fred9803</dc:creator>
      <guid isPermaLink="false">309976@/forums/discussions</guid>
      <description><![CDATA[<p>I love dForce but I have a perticular problem. I want to drop a dForce clothing item to the floor. Most will do this fine, but I have a top that hangs from the shoulders and won&#39;t fall. I think the old term used with cloth dynamics is &quot;constrained poligons&quot;. How do I remove the this from a dForce clothing item? Thank you.</p>
]]></description>
   </item>
   <item>
      <title>No Importer Found (SOLVED)</title>
      <link>https://www.daz3d.com/forums/discussion/306136/no-importer-found-solved</link>
      <pubDate>Wed, 30 Jan 2019 07:11:36 +0000</pubDate>
      <dc:creator>z.a.karns_5ff0612931</dc:creator>
      <guid isPermaLink="false">306136@/forums/discussions</guid>
      <description><![CDATA[<p>Greetings, I just purchased some content off the Daz site, and when I try to load it (it DOES show up in content library) I get &quot;No Importer for the File format can be found&quot;...&nbsp;</p>

<p>Items purchased:</p>

<p>Infernal Succubus set</p>

<p>Akame</p>

<p>Huo</p>

<p>Rogue Lynx Catsuit</p>

<p>...There may be another one or two, but I can&#39;t remember off the top of my head.</p>

<p>I believe I am running both the current versions of install manager and Daz Studio. Thanks for your time in advance, any and all help is greatly appreciated.</p>

<p>-Z.A.Karns</p>

<p>(SOLVED, TYVM for your support all :)&nbsp; )</p>
]]></description>
   </item>
   <item>
      <title>Bloom and Spot Rendering</title>
      <link>https://www.daz3d.com/forums/discussion/310036/bloom-and-spot-rendering</link>
      <pubDate>Mon, 18 Feb 2019 14:03:56 +0000</pubDate>
      <dc:creator>MelissaGT</dc:creator>
      <guid isPermaLink="false">310036@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there -&nbsp;</p>

<p>Part of my normal process when putting a scene together is to perform one single render along with numerous spot renders to fix things here and there (such as poke-through or switching collision sources - his hand touching her, then her hand touching him, etc) and compiling them all together in Photoshop to get one final product. It would take forever if I had to re-do the render in full each time I wanted to tweak only some small part of it, so spot rendering is great. However, I&#39;ve recently begun to experiment with the bloom filter and have gotten some pretty awesome results with it. The problem is that I can&#39;t seem to use spot rendering with a strong bloom filter because the lighting ends up looking completely different in the spot render. Is there a way around this, or would I have to render the scene in full each time in order to only change a small piece? I know some people render lighting/shadows into multiple layers and merge them in post, but I&#39;m not sure that&#39;s a solution here because I&#39;m changing and moving actual obejects each time.</p>

<p>I&#39;ve attached a couple renders to show as an example, the first being the biggest culprit. I had to process out the render in full probably five or six times, each with a different layer...fixing the poke-through on the jacket/shirt/pants, dust/sand geoshell on the bike, etc etc and it took forever because I was rendering the scene out at a fairly large size (3151 x 4096) each time (and my 1080TI system is no slouch). Because of the bloom filter, spot renders didn&#39;t work as they ended up with completely different lighting and couldn&#39;t be layered into the scene properly with Photoshop.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Node Export Issue</title>
      <link>https://www.daz3d.com/forums/discussion/310001/node-export-issue</link>
      <pubDate>Mon, 18 Feb 2019 11:12:08 +0000</pubDate>
      <dc:creator>Saint</dc:creator>
      <guid isPermaLink="false">310001@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve asked about this problem before, a few months ago, but still haven&#39;t found a resolution. In certain instances, when I attempt to export a scene to FBX and load it in Blender, Maya, Unity, etc. nodes are scattered all over the place. Someone suggested I lock the object nodes, but that didn&#39;t do anything, even when exporting those. So does anybody know what the fix is here? Thanks in advance!</p>
]]></description>
   </item>
   <item>
      <title>Poser Clothing</title>
      <link>https://www.daz3d.com/forums/discussion/310011/poser-clothing</link>
      <pubDate>Mon, 18 Feb 2019 12:07:24 +0000</pubDate>
      <dc:creator>mjpnet</dc:creator>
      <guid isPermaLink="false">310011@/forums/discussions</guid>
      <description><![CDATA[<p>Is it possible to put Poser clothing on Genesis figures without having to transfer Genesis figures into Poser?</p>
]]></description>
   </item>
   <item>
      <title>Tut: Making CUDA drivers work on your MAC and render much faster with GPU</title>
      <link>https://www.daz3d.com/forums/discussion/309986/tut-making-cuda-drivers-work-on-your-mac-and-render-much-faster-with-gpu</link>
      <pubDate>Mon, 18 Feb 2019 07:39:01 +0000</pubDate>
      <dc:creator>ggrancharov</dc:creator>
      <guid isPermaLink="false">309986@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I thought I might share this since a lot of people still think Mac&#39;s cannot use their GPU&nbsp;to render and I wasted almost two days finding a workable solution to make it work.</p>

<p>To check if your GPU is enabled click on &quot;Render Settings&quot;, choose &quot;NVIDIA Iray&quot; and then click on hardware. If you see only &quot;CPU&quot; there and you have a Mac [with an Nvidia card] then this tutorial is for you. The trick is to force the graphics card to use the Nvidia drivers, rather than the Apple drivers, which will make Daz3D recognize your graphics card.&nbsp;</p>

<p>I am running this on a&nbsp; iMac 27&#39; late 2013 with the Geforce GTX 775M 2GB oin macOS High Sierra 10.13.3&nbsp;</p>

<p>1. If you ever installed CUDA it&#39;s time to remove all references of it. To do so navigate to those folders and delete all contents:</p>

<p>- /System/Library/Extensions/CUDA.kext<br />
- /Library/Frameworks/CUDA.framework<br />
- /Library/LaunchAgents/com.nvidia.CUDASoftwareUpdate.plist<br />
- /Library/PreferencePanes/CUDA/Preferences.prefPane<br />
- /System/Library/StartupItems/CUDA/<br />
- /Developer/NVIDIA/CUDA-5.0<br />
- /usr/local/cuda<br />
<br />
After that do a finder search for &quot;Cuda&quot; and if there are any other references delete them.&nbsp;</p>

<p>2. Restart your computer and check in &quot;System Preferences&quot; if the CUDA icon disappeared. If yes, continue to step 3.&nbsp;</p>

<p>3. Install the Nvidia <strong>Webdriver</strong>, if you&#39;re running macOS 10.13.3 it can be found here:<br />
<a rel="nofollow" href="http://www.nvidia.com/download/driverResults.aspx/130460/en-us">http://www.nvidia.com/download/driverResults.aspx/130460/en-us</a><br />
It is very important to check the name which should be &quot;QUADRO &amp; GEFORE MACOS DRIVER RELEASE&quot;&nbsp;</p>

<p>4. After you installed the driver, do a restart. You should now see a Nvidia icon in your status bar right next to the Wifi icon.&nbsp;<br />
<br />
5. Go to &quot;System Preferences&quot; and at the bottom you should see &quot;NVIDIA Driver Manager&quot;. Click on it, and make sure that &quot;Nvidia Web Driver&quot; is selected in the first window. After that, navigate to &quot;Updates&quot; and check if there is a newer version. If yes, download it and restart again before moving to step 6.&nbsp;</p>

<p>6. Now it&#39;s time to install the right CUDA drivers, so we can use our GPU for rendering with Daz3D.&nbsp;<br />
Go to&nbsp;<a rel="nofollow" href="http://www.nvidia.com/object/macosx-cuda-387.128-driver.html">http://www.nvidia.com/object/macosx-cuda-387.128-driver.html&nbsp;</a>&nbsp;and download the driver. Install it and restart your computer manually after the installation is complete.&nbsp;</p>

<p>7. After the restart is complete, go to &quot;System Preferences&quot; again and you should see now two Nvidia related icons - one being the &quot;Nvidia Driver Manager&quot; and another called &quot;CUDA&quot;. That means everything was successful and you can treat yourself a glass of scotch.&nbsp;<br />
<br />
8. Open Daz3D, go to &quot;Render Settings&quot; --&gt; &quot;Hardware&quot; and you should see now your graphics card under the CPU checkbox in &quot;Photoreal Devices&quot;. Uncheck &quot;CPU&quot; and leave only your graphics card checked.&nbsp;</p>

<p>Congrats, you can now enjoy a much better rendering speed on your Mac ;)&nbsp;</p>

<p>Cheers,<br />
George</p>

<p>&nbsp;</p>

<p>FAQ:&nbsp;</p>

<p>Q: I have an older OS version, what should I do<br />
A: Update to 10.13.3 manually, but <strong>do not</strong> update to Mojave yet, I tried and failed to make the drivers work on that.&nbsp;</p>

<p>Q: Will this work on every Mac?<br />
A: As long as you have a <strong>Nvidia</strong> graphics card and it is listed on the following link, <strong>yes</strong>:<br />
<a href="https://developer.nvidia.com/cuda-gpus" target="_blank" rel="nofollow">https://developer.nvidia.com/cuda-gpus</a></p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p><br />
<br />
&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Maintenance Room</title>
      <link>https://www.daz3d.com/forums/discussion/309951/maintenance-room</link>
      <pubDate>Mon, 18 Feb 2019 03:36:31 +0000</pubDate>
      <dc:creator>kksmith6515</dc:creator>
      <guid isPermaLink="false">309951@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>Does anyone here know if the door going into the&nbsp;Maintenance Room:&nbsp;<a href="https://www.daz3d.com/maintenance-room" target="_blank" rel="nofollow">https://www.daz3d.com/maintenance-room</a> open and closes?</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>GTX 970</title>
      <link>https://www.daz3d.com/forums/discussion/308066/gtx-970</link>
      <pubDate>Thu, 07 Feb 2019 18:51:24 +0000</pubDate>
      <dc:creator>meah2016</dc:creator>
      <guid isPermaLink="false">308066@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been reading that anything below the GTX 970 is less than desirable for gaming. I was wondering if that was true for rendering in DAZ. Anyone have any experiences with this?</p>
]]></description>
   </item>
   <item>
      <title>Is 3Delight optimized to utilize Intel Xeon processors?</title>
      <link>https://www.daz3d.com/forums/discussion/309421/is-3delight-optimized-to-utilize-intel-xeon-processors</link>
      <pubDate>Thu, 14 Feb 2019 17:05:01 +0000</pubDate>
      <dc:creator>mwasielewski1990</dc:creator>
      <guid isPermaLink="false">309421@/forums/discussions</guid>
      <description><![CDATA[<p>As the topic states:</p>

<p>Where can I find information about how manu cpu cores / threads does 3Delight use? Is buying a used Xeon workstation a good idea if I only work with 3DL?</p>
]]></description>
   </item>
   <item>
      <title>Scrollbar disappear when maximized</title>
      <link>https://www.daz3d.com/forums/discussion/309751/scrollbar-disappear-when-maximized</link>
      <pubDate>Sat, 16 Feb 2019 17:25:42 +0000</pubDate>
      <dc:creator>l_stowe</dc:creator>
      <guid isPermaLink="false">309751@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m not sure if anybody else has this problem, but my shader tab scrollbar appear to have disappeared. It only appears to happen when the window is maximized and it comes back when the program isn&#39;t full screen. At first I thought it might drawn off the screen, but you can see from the attached pictures that isn&#39;t the case.</p>

<p>Has anybody else had this problem and if so, how can I solve it?</p>

<p>&nbsp;</p>

<p>Thanks in advance<br />
Luke Stowe<br />
<a href="https://www.renderosity.com/mod/bcs/vendor/lstowe" target="_blank" rel="nofollow">https://www.renderosity.com/mod/bcs/vendor/lstowe</a></p>
]]></description>
   </item>
   <item>
      <title>UV Tailor works well with Genesis 8? &amp; UV mapping videos.</title>
      <link>https://www.daz3d.com/forums/discussion/309916/uv-tailor-works-well-with-genesis-8-uv-mapping-videos</link>
      <pubDate>Sun, 17 Feb 2019 19:28:36 +0000</pubDate>
      <dc:creator>Xellosz</dc:creator>
      <guid isPermaLink="false">309916@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>As title say can someone tell it if uv-tailor (<a rel="nofollow" href="https://www.daz3d.com/uv-tailor">https://www.daz3d.com/uv-tailor)</a> works with well Genesis 8 maps?</p>

<p>And how well it works with things someone makes in Hegagon? I tried to makes some maps in hexa but failed a bit to have them pinned etc, they ended up pretty deformed. &nbsp;</p>

<p>ps: Any good paid or free tutorial is around for mapping in Hexa you would recomend? (<span><span id="youtube-GBnJ4ShEF3I"><span><a rel="nofollow" href="http://youtube.com/watch?v=GBnJ4ShEF3I#t="><img src="http://img.youtube.com/vi/GBnJ4ShEF3I/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span> ; <span><span id="youtube-bOuhsaMyGiU"><span><a rel="nofollow" href="http://youtube.com/watch?v=bOuhsaMyGiU#t="><img src="http://img.youtube.com/vi/bOuhsaMyGiU/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span> <span><span id="youtube-VZHIv4h2nDc"><span><a rel="nofollow" href="http://youtube.com/watch?v=VZHIv4h2nDc#t="><img src="http://img.youtube.com/vi/VZHIv4h2nDc/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span> )</p>
]]></description>
   </item>
   <item>
      <title>How do I Change an Object's Color Only?</title>
      <link>https://www.daz3d.com/forums/discussion/309871/how-do-i-change-an-object-s-color-only</link>
      <pubDate>Sun, 17 Feb 2019 15:54:38 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">309871@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>Is there a method, or a procedure shader product available, that&nbsp;can change the color of an object&#39;s material without effecting the object&#39;s details (textures)?</p>

<p>When I change the base color it seems to effect the detailed texture, and when I use any of the available shaders on the market&nbsp;they completely wipe out the objects detailed textures.</p>

<p>To show this, I have attached example 1 which is the revolver I am using from the DAZ Shop, with the default material (before I messed with it).</p>

<p>Example 2 shows where I used a gold metal shader on the barrel, and then changed the base color on the grip from the Surfaces tab. Both methods seem to destroy the original gun details in the barrel and the grip. The metal barrel no longer has the round logo, and the rubber grip has lost the criss-cross design on the handle.</p>

<p>&nbsp;All I want to do is change the color without destroying the object&#39;s details.&nbsp;</p>

<p>Any help would be greatly appreciated.&nbsp;<img alt="sad" src="https://direct.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/sad_smile.png" title="sad" /></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Michael 3 in Daz Studio 4.10</title>
      <link>https://www.daz3d.com/forums/discussion/309861/michael-3-in-daz-studio-4-10</link>
      <pubDate>Sun, 17 Feb 2019 15:08:20 +0000</pubDate>
      <dc:creator>addisonchrystie_2d386cedf3</dc:creator>
      <guid isPermaLink="false">309861@/forums/discussions</guid>
      <description><![CDATA[<p>Sorry I have not kept up with this software for many years, thus I have no idea what the genesis (pun intended) is for the figures.&nbsp; I&#39;ve come back to the software because I have something simple I&#39;d like to do with content I already own and I&#39;m having a lot of trouble doing that simple thing.&nbsp; I do also have Michael 4 and Victoria 4 but not the muscle maps for Mike, so that&#39;s a dead end.</p>

<p>Essentially I want to import my Michael 3 and Victoria 3 models into Daz studio, apply poses I own (including the default T Pose) and apply the muscle maps I already own to these figures.</p>

<p>I can import the model for Michael 3, but I get an error about out of bounds and choosing either option to remove or keep limits creates the same end result.</p>

<p>The model does import, and I can apply the muscle texture map, but the T-Pose is not correct.&nbsp; The legs are slightly bent at the knees and hips and it seems that the head is slightly forward and back slightly curved as well.</p>

<p>Is there any way I can fix this to a regular more &quot;flat&quot; T-Pose for the Michael 3 figure?&nbsp;&nbsp;</p>

<p>Lastly, I realize there are new muscle maps for Gen 3/8 (was there a Gen 4-7?), but I&#39;m not particularly interested in spending $22 for a texture that is a non essential upgrade for maps I&#39;ve previously purchased, in some case multiple times.&nbsp; This is just to play around with some basic drawing references.</p>
]]></description>
   </item>
   <item>
      <title>Alembic "unknow error"</title>
      <link>https://www.daz3d.com/forums/discussion/309726/alembic-unknow-error</link>
      <pubDate>Sat, 16 Feb 2019 14:49:14 +0000</pubDate>
      <dc:creator>joep.swagemakers_1328630480</dc:creator>
      <guid isPermaLink="false">309726@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I want to export a model to 3ds max using the Alembic exporter but there are some problems. When I try to export the Genesis 8 model without clothes it works fine and even with some clothing on it seems to work the way it should, but when I add a jacket or blouse the exporter says &quot;Unknown error occurred while exporting file&quot;. So I cannot export the model with the clothes I want and I can&#39;t figure out why. Does anyone has experience with this?&nbsp;</p>

<p>I could really use some help because I need this to work!</p>

<p>Thanks.</p>
]]></description>
   </item>
   <item>
      <title>How to export a DAZ figure in fbx format preserving high resolution and etc.</title>
      <link>https://www.daz3d.com/forums/discussion/62228/how-to-export-a-daz-figure-in-fbx-format-preserving-high-resolution-and-etc</link>
      <pubDate>Sun, 06 Sep 2015 09:20:22 +0000</pubDate>
      <dc:creator>G-Mer</dc:creator>
      <guid isPermaLink="false">62228@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I&#39;ve been trying to figure out how to export DAZ characters to&nbsp;multiple flatforms like iClone and Unreal Engine preserving their original features like hi-res and morphs.</p>

<p>I know how to export Genesis and Genesis 2 figures in fbx format through Reallusion&#39;s&nbsp;3DXchange tutorials, add animations to them and import them back to DAZ or UE4.</p>

<p>But the problem of their method&nbsp;is that the figures exported in fbx format don&#39;t have the datas for bending morphs and&nbsp;high resolution(through subdivision I think)&nbsp;shape that DAZ figures originally&nbsp;have.</p>

<p>Attached are fbx and obj exported V7 figures in 3DXchange&nbsp;for the comparison between fbx export and obj export. The fbx format is restricted to its base resolution(34,000 faces) while obj format allows full resolution(136,000 faces).</p>

<p>As you can see, fbx formats only allow us to export the base resolution model(which&nbsp;doesn&#39;t look like it&nbsp;was&nbsp;in DAZ studio)</p>

<p>while obj format allows the high-poly model&nbsp;to preserve their full shape(but still lacks the bending morphs and most importantly, the bone rigs and animations are nowhere).&nbsp;</p>

<p>So my question is :</p>

<p>1. Is there any method to export DAZ figures in fbx format with all the datas including resolution and morphs?</p>

<p>2. If the answer to the 1st question is&nbsp;&quot;impossible&quot;, is there any other format that I can use&nbsp;to export DAZ figures&nbsp;with their bending morphs and hi-res shape preserved?</p>

<p>3. If the answer to&nbsp;the 2nd question is &quot;yes&quot;, but that format lacks the animation and bone datas to make the figure animate, is it possible for me to &quot;personally&quot; rig bones and animate the figure after exporting?</p>

<p>&nbsp;</p>

<p>Thank you in advance for your answers. I think the fbx exported DAZ figures&nbsp;doesn&#39;t have enough quality we see in DAZ studio when exported to other flatforms. They are easy to apply to other flatforms with the help from 3DXchange and iClone, but only when it comes to low-res models. Higher resolution figures are also needed for people who need&nbsp;better details and results.</p>
]]></description>
   </item>
   <item>
      <title>g2 to g3 morph transfer</title>
      <link>https://www.daz3d.com/forums/discussion/59293/g2-to-g3-morph-transfer</link>
      <pubDate>Tue, 14 Jul 2015 15:14:24 +0000</pubDate>
      <dc:creator>Cyprine</dc:creator>
      <guid isPermaLink="false">59293@/forums/discussions</guid>
      <description><![CDATA[<p>hi there !</p>

<p>i&#39;m trying to transfer a morph from g2 to g3 and while the body looks good, the eyes go all wonky:</p>

<p><img alt="" src="http://orig08.deviantart.net/8d05/f/2015/195/a/4/g2g3_by_cyprine2013-d919ask.jpg" /></p>

<p>any tips ?</p>

<p>should i just be patient &amp; wait for genx to come up with their next converter ?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Will not render HD</title>
      <link>https://www.daz3d.com/forums/discussion/309801/will-not-render-hd</link>
      <pubDate>Sun, 17 Feb 2019 03:19:33 +0000</pubDate>
      <dc:creator>FSMCDesigns</dc:creator>
      <guid isPermaLink="false">309801@/forums/discussions</guid>
      <description><![CDATA[<p>I just started having an really odd issue, I cannot get any figure at subd level 2 or more to render. It will render fine in iray interactive, but in a seperate render window I just get the checkerboard and no image. This just started as I have had no issues prior to yesterday with this even though I only have a 4 gig GPU.</p>

<p>I did some testing, loaded default GF8, tested interactive renderer with only the CPU and then with only the GPU, both worked great and as normal. The I tried a normal render in the seperate window with both GPU and CPU each and both times rendered fine. Then I load a scene with a warrior type GF8 at subd 2 and an 8K HDRI and it rendered fine in the iray interactive preview, but when i started a regular reender window I just got the checkerboard and the image never appeared</p>

<p>looking at the log I assumed their is an issue with my card since it says this</p>

<p>2019-02-16 20:55:35.555 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.0&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : Initializing local rendering.<br />
2019-02-16 20:55:35.555 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.0&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend error: CUDA device 0 (GeForce GTX 960): unspecified launch failure (while allocating host mapped memory buffer)<br />
2019-02-16 20:55:35.555 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.0&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend error: CUDA device 0 (GeForce GTX 960): device cannot be used as it does not support mapped memory (canMapHostMemory)<br />
2019-02-16 20:55:35.555 WARNING: dzneuraymgr.cpp(307): Iray WARNING - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.0&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend warn : All available GPUs failed.<br />
2019-02-16 20:55:35.555 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.0&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : Falling back to CPU rendering.<br />
2019-02-16 20:55:35.555 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.0&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend error: CUDA device 0 (GeForce GTX 960): Device initialization failed, will not be used<br />
2019-02-16 20:55:35.555 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.0&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : Rendering with 0 device(s):</p>

<p>But I can render smaller scenes with GPU only and no issues which I would think would be an issue if there was an issue with the card.</p>

<p>I took the subd level back down to 1 and the scene rendered fine with the GPU only and no errors in the log file</p>

<p>2019-02-16 21:16:18.369 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.0&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : CUDA device 0 (GeForce GTX 960): &nbsp;&nbsp; &nbsp; 119 iterations, 23.128s init, 13.940s render</p>

<p>I have deferred updates on so I haven&#39;t had any updates installed and I did try 2 different sets of older drivers which didn&#39;t help just in case.</p>

<p>Any ideas?</p>
]]></description>
   </item>
   <item>
      <title>Wet Body Iray</title>
      <link>https://www.daz3d.com/forums/discussion/308051/wet-body-iray</link>
      <pubDate>Thu, 07 Feb 2019 18:25:38 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">308051@/forums/discussions</guid>
      <description><![CDATA[<p>I really love the Wet Body Iray product in the DAZ Shop.&nbsp;</p>

<p>I purchased the Genesis 3 version before upgrading to&nbsp;<span>Genesis 8 Wet Body Iray.&nbsp;</span></p>

<p><span>The Genesis 3 version worked perfectly fine, but the&nbsp;Genesis 8 Wet Body Iray puts strange looking metalic strips on the male figures. It only occurs on the male figures, on the head, shoulders and back of the upper arms. The female figures look perfectly fine.</span></p>

<p><span>Has anyone else had the same problem?&nbsp;I would really like to get this product to work because it&#39;s the only product that gives a really cool wet beaded water look to figures.&nbsp;</span></p>

<p><span>See attached for what I&#39;m referring to with the metalic strips.&nbsp;</span></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>WARNING!!! IRAY Issue, CPU 100% issue when rendering with anything newer than 417.71 Drivers 1080ti</title>
      <link>https://www.daz3d.com/forums/discussion/309756/warning-iray-issue-cpu-100-issue-when-rendering-with-anything-newer-than-417-71-drivers-1080ti</link>
      <pubDate>Sat, 16 Feb 2019 17:45:45 +0000</pubDate>
      <dc:creator>anthony.luigi_05ebfcd7e7</dc:creator>
      <guid isPermaLink="false">309756@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>Not sure if this was already posted here but I wanted to share a really annoying issue I just ran into.</p>

<p>I recently updated my drivers from 417.71 to the latest 418.91 and immediately noticed an issue when viewing IRAY through viewport or doing normal render. CPU slammed to 100% and entire pc chugged and ran slow. These are scenes that I have ran in the past without issue. I&#39;m running a 1080ti.</p>

<p>I uninstalled and reinstalled driver 418.91 (clean Install), same issue. Uninstalled and went back to 417.71, everything went back to normal. CPU usage at a minimum. I tried going up one revision newer, driver to 418.81. CPU issue back again up at 100%!</p>

<p>From what I can see anything newer than 417.71 screws Daz up on my system.</p>

<p>Anyone else running into this?</p>
]]></description>
   </item>
   <item>
      <title>Fireflies of Doom...</title>
      <link>https://www.daz3d.com/forums/discussion/309231/fireflies-of-doom</link>
      <pubDate>Wed, 13 Feb 2019 17:03:32 +0000</pubDate>
      <dc:creator>Alfawulf</dc:creator>
      <guid isPermaLink="false">309231@/forums/discussions</guid>
      <description><![CDATA[<p>Ok, so every so often this happens.</p>

<p>I&#39;m about to finish a project. I set up a scene.. Hit the render button and BOOM!!</p>

<p>&nbsp;These Jokers show up with some indiscernible &quot; You&#39;ve crossed the magic line&quot; message!!</p>

<p>And there&#39;s no getting rid of them that I&#39;ve found yet..</p>

<p>Anyone??</p>
]]></description>
   </item>
   <item>
      <title>Changing hand height for all keyframes</title>
      <link>https://www.daz3d.com/forums/discussion/309481/changing-hand-height-for-all-keyframes</link>
      <pubDate>Thu, 14 Feb 2019 20:27:40 +0000</pubDate>
      <dc:creator>johann.hesters_2e9dd0ece9</dc:creator>
      <guid isPermaLink="false">309481@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>I&#39;m really devastated.</p>

<p>I have any amazing animation of a person holding a weapon, it looks fantastic. The only problem is that the height of the hands is much to high, I would need them to be lower.</p>

<p>Unfortunately the height of the hands comes from the collar, shoulder, etc. So I can&#39;t change that easily.</p>

<p>Can anybody think of a way to fix this for all keyframes, still leaving the animation / motion intact? The hands should still move, but just not that high.</p>

<p>Thank you for any input.</p>
]]></description>
   </item>
   <item>
      <title>Eye Trouble [Solved]</title>
      <link>https://www.daz3d.com/forums/discussion/309656/eye-trouble-solved</link>
      <pubDate>Fri, 15 Feb 2019 22:22:08 +0000</pubDate>
      <dc:creator>Rain</dc:creator>
      <guid isPermaLink="false">309656@/forums/discussions</guid>
      <description><![CDATA[<p>I bought P3D Misty and am having an issue with the eyes, I&#39;m getting beady little irises that barely fill the eye.&nbsp; What am I doing wrong?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Strange and Unusual Iray Shaders</title>
      <link>https://www.daz3d.com/forums/discussion/309541/strange-and-unusual-iray-shaders</link>
      <pubDate>Fri, 15 Feb 2019 03:27:43 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">309541@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,&nbsp;</p>

<p>I recently purchased a product called Strange and Unusual Shaders. I did not come with any instructions.&nbsp;</p>

<p><a href="https://www.daz3d.com/strange-and-unusual-iray-shaders" target="_blank" rel="nofollow">https://www.daz3d.com/strange-and-unusual-iray-shaders</a></p>

<p>I have used shaders before, mostly on figures, eg. skin tone.&nbsp;</p>

<p>This product has me lost. I&#39;m not even sure how to use it.&nbsp;</p>

<p>I tried to apply one of the shaders to a skull but nothing happens, on the viewport or in the render.&nbsp;</p>

<p>Is there a good reference on using shaders on objects and how to get them to work? Will these shaders only work on certain type of objects??</p>

<p>Any help would be greatly appreciated.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Customizing DAZ's UI</title>
      <link>https://www.daz3d.com/forums/discussion/309091/customizing-daz-s-ui</link>
      <pubDate>Tue, 12 Feb 2019 22:03:42 +0000</pubDate>
      <dc:creator>LD1</dc:creator>
      <guid isPermaLink="false">309091@/forums/discussions</guid>
      <description><![CDATA[<p>I know how to add items to the menus and toolbars, but how do you add items to the left and right of the window. Like with the &ldquo;City Limits&rdquo; Workspace?</p>
]]></description>
   </item>
   <item>
      <title>Constant failure in downloading and installing</title>
      <link>https://www.daz3d.com/forums/discussion/309621/constant-failure-in-downloading-and-installing</link>
      <pubDate>Fri, 15 Feb 2019 19:15:11 +0000</pubDate>
      <dc:creator>riinnsuu</dc:creator>
      <guid isPermaLink="false">309621@/forums/discussions</guid>
      <description><![CDATA[<p>Hi! I&#39;m completely new to 3D modelig software. I&#39;ve been trouble downloading and installing DAZ. My downloading always resets to 0% and says &quot;download failed&quot;. Same with installing some files.</p>
]]></description>
   </item>
   <item>
      <title>moving Daz from C to D drive.</title>
      <link>https://www.daz3d.com/forums/discussion/308706/moving-daz-from-c-to-d-drive</link>
      <pubDate>Sun, 10 Feb 2019 21:08:11 +0000</pubDate>
      <dc:creator>dholm</dc:creator>
      <guid isPermaLink="false">308706@/forums/discussions</guid>
      <description><![CDATA[<p>I just installed DAZ is there a way to move everything from my C drive to my D drive.&nbsp; I did a cut and paste also changed two settings but when I did a quick render my DAZ 3D folder was back in C:\documents&nbsp;folder.&nbsp; I used the Install Manager.&nbsp; Do I have to uninstall everything and the IM and reinstall to D:?</p>
]]></description>
   </item>
   <item>
      <title>Problem with my leggings mesh</title>
      <link>https://www.daz3d.com/forums/discussion/309221/problem-with-my-leggings-mesh</link>
      <pubDate>Wed, 13 Feb 2019 15:56:32 +0000</pubDate>
      <dc:creator>PineCliff</dc:creator>
      <guid isPermaLink="false">309221@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all</p>

<p>I have spent the last few weeks working a pair of leggings for Genesis 8 female, however when I bend her leg up at the thigh, the bum area starts creasing and sticking out (I have attatched pictures).</p>

<p>Am I doing something wrong? Maybe I made the mesh too neat and square?</p>

<p>Any help would be greatly appreciated thanks :)</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Installed new mouse, Studio is going crazy.</title>
      <link>https://www.daz3d.com/forums/discussion/309436/installed-new-mouse-studio-is-going-crazy</link>
      <pubDate>Thu, 14 Feb 2019 17:52:58 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">309436@/forums/discussions</guid>
      <description><![CDATA[<p>My old mouse gave up the ghost, so I got a new one. Nothing fancy, just a plug-and-play gaming mouse. But now, about every third time I click on something inside of Studio, the view unpredicatably whips around, or--if I&#39;m selecting something in the scene tab, it will instantly select 25 things, instead of one. It&#39;s making it a bit difficult to use Studio.</p>

<p>It&#39;s definitely an issue with Studio too, because no other application on my PC has this issue with my mouse. Photoshop, Lightroom, Blender, Substance, everyone is fine.&nbsp;</p>

<p>Is there a setting I can tweak to fix this?</p>
]]></description>
   </item>
   <item>
      <title>Label Function Of Created Poses</title>
      <link>https://www.daz3d.com/forums/discussion/309561/label-function-of-created-poses</link>
      <pubDate>Fri, 15 Feb 2019 08:14:12 +0000</pubDate>
      <dc:creator>OrionPax09</dc:creator>
      <guid isPermaLink="false">309561@/forums/discussions</guid>
      <description><![CDATA[<p>Okay. I know that poses in DAZ Studio are broken up into different categories. Standing, sitting, running, and so on. Not to mention poses that are sorted by the parts of the body that are affected by the said pose.</p>

<p>Now here&#39;s the thing. I&#39;m working on creating a set of poses for G3F/G8F. So how do I label these different poses into these different categories?</p>
]]></description>
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