<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p564/feed.rss</link>
      <pubDate>Sat, 20 Jun 2026 04:32:32 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p564/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Need help with Supernatural Brows</title>
      <link>https://www.daz3d.com/forums/discussion/311431/need-help-with-supernatural-brows</link>
      <pubDate>Sun, 24 Feb 2019 21:21:21 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">311431@/forums/discussions</guid>
      <description><![CDATA[<p>I just installed Supernatural Brows, and now I can&#39;t find the brows. All the shapes and materials are in my content library, but they aren&#39;t showing up in my smart content, and I cant find the brows themselves at all. I feel sure that I must be missing something. I&#39;ve checked under hair, of course, but also accesories, props, materials, shapes, and everything else I could think of. So now, I&#39;m asking here!</p>
]]></description>
   </item>
   <item>
      <title>Clothes that follow the figure without autofit [solved]</title>
      <link>https://www.daz3d.com/forums/discussion/311366/clothes-that-follow-the-figure-without-autofit-solved</link>
      <pubDate>Sun, 24 Feb 2019 18:22:23 +0000</pubDate>
      <dc:creator>TheCediz</dc:creator>
      <guid isPermaLink="false">311366@/forums/discussions</guid>
      <description><![CDATA[<p>Hello there!</p>

<p>I feel I saw that somewhere, but I can&#39;t find where nor by myself how to do it. Basically, I morphed a shirt to my model on Zbrush without autofiting first because my figure has an unusual chest morphing ( wink wink ;) ). There you go I made the morph has I wanted it to be. Then I made it to collide with the figure and tried parenting it to the abdomen upper. Big surprise, the clothe piece is not following the arms and torso when I pose the model. :/</p>

<p>I&#39;m sure this is a very noobish problem (as I perceive myself to be)</p>

<p>Thx in advance</p>
]]></description>
   </item>
   <item>
      <title>[SOLVED] dForce not working. OpenCL Device</title>
      <link>https://www.daz3d.com/forums/discussion/311316/solved-dforce-not-working-opencl-device</link>
      <pubDate>Sun, 24 Feb 2019 13:05:22 +0000</pubDate>
      <dc:creator>Mescalino</dc:creator>
      <guid isPermaLink="false">311316@/forums/discussions</guid>
      <description><![CDATA[<p>When i press the simulate button i get the following message:<br />
Could not find a valid OpenCL device.</p>

<p>This is on all dForce items.</p>

<p>Using a GTX1070 and just updated to 419.17. (I had 418 but degraded due to iray not using GPU) This new driver has solved that as Iray uses GPU now.</p>

<p>But i still can&#39;t use dForce.... Any help/tips/advice is welcome.</p>

<p>&nbsp;</p>

<p>EDIT: Did a clean driver install and now i have dForce back.</p>
]]></description>
   </item>
   <item>
      <title>Bought 'No Suit for Genesis 8 female' and need to know.....</title>
      <link>https://www.daz3d.com/forums/discussion/311211/bought-no-suit-for-genesis-8-female-and-need-to-know</link>
      <pubDate>Sat, 23 Feb 2019 18:03:33 +0000</pubDate>
      <dc:creator>kentphoto</dc:creator>
      <guid isPermaLink="false">311211@/forums/discussions</guid>
      <description><![CDATA[<p>Just purchased the <strong>&quot;No Suit for Genesis 8 female&quot;</strong> by RawArt.&nbsp; And I would like to know the workflow of how to<strong> load a Genesis 8 female character</strong> into&nbsp;</p>

<p>the suit.&nbsp; See attached image to see what I have so far.&nbsp; And if you could tell me how to subtract pieces of the suit on the face to reveal it.</p>

<p>Also would like to know where the morphs are to make the ears</p>

<p>Thanks,</p>

<p>Kent</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Genesis 8 male shape problems</title>
      <link>https://www.daz3d.com/forums/discussion/311241/genesis-8-male-shape-problems</link>
      <pubDate>Sat, 23 Feb 2019 22:34:15 +0000</pubDate>
      <dc:creator>gremlin-2297907</dc:creator>
      <guid isPermaLink="false">311241@/forums/discussions</guid>
      <description><![CDATA[<p>Whenever I load a genesis 8 male it loads already filled with morphs. No matter what character I load. Here is an example of the base male loaded... what to do?</p>
]]></description>
   </item>
   <item>
      <title>Quick question about packaging.</title>
      <link>https://www.daz3d.com/forums/discussion/311166/quick-question-about-packaging</link>
      <pubDate>Sat, 23 Feb 2019 13:41:13 +0000</pubDate>
      <dc:creator>PineCliff</dc:creator>
      <guid isPermaLink="false">311166@/forums/discussions</guid>
      <description><![CDATA[<p>When the time comes to package up my clothing model.</p>

<p>Do I need to save out all the clothing morphs and JCMs to assets as well as saving the clothing asset itself?</p>

<p>Also is there any difference between having male and female versions of the clothes in the same pack or seperate. Because I notice that most content creators have a pack for each, is this for a specific technical reason?</p>

<p>Thanks for your time :)</p>
]]></description>
   </item>
   <item>
      <title>G8M distortion in chest when bending?</title>
      <link>https://www.daz3d.com/forums/discussion/301411/g8m-distortion-in-chest-when-bending</link>
      <pubDate>Tue, 08 Jan 2019 14:03:12 +0000</pubDate>
      <dc:creator>Ikyoto</dc:creator>
      <guid isPermaLink="false">301411@/forums/discussions</guid>
      <description><![CDATA[<p>Has this been reported/addressed?</p>
]]></description>
   </item>
   <item>
      <title>WetFX Decal &amp; Shader Kit</title>
      <link>https://www.daz3d.com/forums/discussion/311081/wetfx-decal-shader-kit</link>
      <pubDate>Sat, 23 Feb 2019 01:31:07 +0000</pubDate>
      <dc:creator>shaylia_eva</dc:creator>
      <guid isPermaLink="false">311081@/forums/discussions</guid>
      <description><![CDATA[<p>How does this work? There is no tutorial or anything with this product.&nbsp; I have tried to add the decal to a model and nothing.&nbsp; There is nothing when I render it and it does not seem to change anything on the texture?&nbsp; How does this even work?&nbsp; Please help.</p>
]]></description>
   </item>
   <item>
      <title>Real Skin for GreyAlien requires which Alien?</title>
      <link>https://www.daz3d.com/forums/discussion/310401/real-skin-for-greyalien-requires-which-alien</link>
      <pubDate>Wed, 20 Feb 2019 04:32:54 +0000</pubDate>
      <dc:creator>FrankTheTank</dc:creator>
      <guid isPermaLink="false">310401@/forums/discussions</guid>
      <description><![CDATA[<p>This product: <a href="https://www.daz3d.com/real-skin-for-greyalien" target="_blank" rel="nofollow">https://www.daz3d.com/real-skin-for-greyalien</a> lists <a href="https://www.daz3d.com/grey-alien-genesis" target="_blank" rel="nofollow">https://www.daz3d.com/grey-alien-genesis</a> as the pre-requisite, but then in the product description it says that the required product is not sold at Daz. &quot;Please note: requires Grey Alien (not sold on DAZ 3D.)&quot;</p>

<p>Can someone tell me if in fact it is the Genesis Alien or something else which is required to use these MATs?</p>
]]></description>
   </item>
   <item>
      <title>Daz to Maya | Expression blend shapes for animation ..</title>
      <link>https://www.daz3d.com/forums/discussion/311091/daz-to-maya-expression-blend-shapes-for-animation</link>
      <pubDate>Sat, 23 Feb 2019 02:40:33 +0000</pubDate>
      <dc:creator>davidedwards.me</dc:creator>
      <guid isPermaLink="false">311091@/forums/discussions</guid>
      <description><![CDATA[<p>Anyone have any success using the DazToMaya tools or the Genesis 8 to maya tools to get everything<strong> including the expression&nbsp;faces morphs</strong> into Maya.</p>

<p>To be clear i mean the animatable expression face morphs, for example; smile, open mouth, open eyes, raise brows etc ...&nbsp;</p>

<p>As things are now, when i port characters over to Maya using the plugins, they seem to export the morphs relating to changing shape, for example ... make the nose bigger etc ... but doesnt port the expression morphs.</p>

<p>Also for clarity, this is for animation purposes, not a still / static pose. I understand i can just port over an OBJ, FBX etc with the expression; this is static only, not for animation.</p>

<p>The expression poses need to go into the blend shape editor for maya.</p>

<p>I&#39;m guess expressions are not driven by blend shapes / morphs inside of Daz for Gen 8 .. given they have a bunch of bones in the face, i assume the expressions are bone controlled?&nbsp; which would mean they need controls applying on the maya side through teh plugin.</p>

<p>Tried to contact the dev about this, but no response as yet.</p>

<p>Thanks<br />
David</p>
]]></description>
   </item>
   <item>
      <title>0 Bytes Files</title>
      <link>https://www.daz3d.com/forums/discussion/311031/0-bytes-files</link>
      <pubDate>Fri, 22 Feb 2019 21:31:05 +0000</pubDate>
      <dc:creator>Camonra</dc:creator>
      <guid isPermaLink="false">311031@/forums/discussions</guid>
      <description><![CDATA[<p>Why am I getting Alert symbols on file names in Smart Content (all the files are 0 bytes)?</p>
]]></description>
   </item>
   <item>
      <title>Where is My Daz Studio Bottle Neck with This Computer?</title>
      <link>https://www.daz3d.com/forums/discussion/310976/where-is-my-daz-studio-bottle-neck-with-this-computer</link>
      <pubDate>Fri, 22 Feb 2019 16:30:17 +0000</pubDate>
      <dc:creator>Elgyfu</dc:creator>
      <guid isPermaLink="false">310976@/forums/discussions</guid>
      <description><![CDATA[<p>I have a very cheap computer.&nbsp; I have recently come back to 3d modelling after about 6 years of not really doing much.</p>

<p>I have so much old content I can easily play for many years with just that, which won&#39;t push my system. But I am lured by the new shinies. Genesis 8 is lovely to use. I bought a few new figures and its love,lol.</p>

<p>I have been experimenting with the new stuff, and it is obvious that my poor PC is not exactly up to scratch.</p>

<p>What I would like to know is in what department is my biggest bottle neck, in other words, which bits should I update first, when I can afford to.</p>

<p>I like using Iray very much, the lighting is so much easier than before, and the HDRI domes make attractive renders so very easy, even for me.&nbsp; I mainly render portraits of characters that I create or simple fantasy scenes.&nbsp; I rather like playing with LAMH and the new Deforce draping is great.&nbsp;</p>

<p>I can render single people fine, it takes about an hour to render Edward 8 HD as a close up portrait in Iray. I can do a person in an HDRI dome in about half an hour.&nbsp; Add more things to the scene and the time goes up.&nbsp; I have had a couple of times where Daz closed on me in disgust at my trying to add more to a scene.</p>

<p>I am using Windows 10 home 64 bit.<br />
Processor - Intel i5 3330 @ 3GHz<br />
RAM - 8GB DDR3, the mother board can take up to 16GB<br />
Graphics - 2047MB Nvidia GeForce GT 730 (yes, I know, my son&#39;s hand-me-down)</p>

<p>So should I be looking at adding more RAM or updating the graphics card, or what? Any hints on how to improve with what i have would be appreciated.</p>

<p>Thank you very much indeed.<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Dumor3D's new Limo Prince Iray set, anyone get the morphs to work?</title>
      <link>https://www.daz3d.com/forums/discussion/287716/dumor3d-s-new-limo-prince-iray-set-anyone-get-the-morphs-to-work</link>
      <pubDate>Sat, 03 Nov 2018 13:21:25 +0000</pubDate>
      <dc:creator>nowefg</dc:creator>
      <guid isPermaLink="false">287716@/forums/discussions</guid>
      <description><![CDATA[<p>The textures are great, the add-on lights work like a charm, the sliders for chop, lower, and tires show up, but nothing happens when they&#39;re applied.</p>

<p>Anyone get these morphs to apply correctly?</p>

<p>&nbsp;</p>

<p>Also, does anyone know how to locate a PA&#39;s PM, so they can be contacted directly?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Missing files in freebies from DAZ store</title>
      <link>https://www.daz3d.com/forums/discussion/310796/missing-files-in-freebies-from-daz-store</link>
      <pubDate>Thu, 21 Feb 2019 20:53:07 +0000</pubDate>
      <dc:creator>mwasielewski1990</dc:creator>
      <guid isPermaLink="false">310796@/forums/discussions</guid>
      <description><![CDATA[<p>Hi guys :)</p>

<p>I recently picked up the &quot;Destroyed Public Shower&quot; from the official freebie section on daz store. Everything installed, but when I try to load it from smart content, it displays:</p>

<p><strong>&quot;Some assets needed to load the file was missing&quot;:</strong></p>

<p><strong>data/bluebird 3d/public shower/ps ceiling/ps ceiling.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps door frame/ps door frame.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps door l/ps door l.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps doors/ps door r.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps floor/ps floor.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps hanging lamp/ps hanging lamp.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps hanging rafter/ps hanging rafter.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps pipe/ps pipe.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps shower column/ps shower column.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps sky/ps sky.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps wall east/ps wall east.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps wall north/ps wall north.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps wall shower/ps wall shower.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps wall south/ps wall south.dsf</strong></p>

<p><strong>data/bluebird 3d/public shower/ps wall west/ps wall west.dsf</strong></p>

<p>And indeed, there is no such /bluebird3d/ folder in /data/ .&nbsp;</p>

<p>Did I do something wrong? I installed it via Daz Connect.</p>
]]></description>
   </item>
   <item>
      <title>Pose Converter</title>
      <link>https://www.daz3d.com/forums/discussion/310896/pose-converter</link>
      <pubDate>Fri, 22 Feb 2019 06:56:25 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">310896@/forums/discussions</guid>
      <description><![CDATA[<p>I just purchased this product because DAZ has it on sale right now...</p>

<p><a href="https://www.daz3d.com/genesis-3-to-genesis-8-pose-converter" target="_blank" rel="nofollow">https://www.daz3d.com/genesis-3-to-genesis-8-pose-converter</a></p>

<p>I am looking for any documentation on this product but there seems to be none. Not even a readme file.&nbsp;</p>

<p>So if I want to convert all my G3 Poses to G8 Poses what do I do?</p>

<p>Do I run the &quot;Genesis 3 to Genesis 8 Pose Converter&quot; Script and follow the prompts?&nbsp; &nbsp;</p>

<p>What are the !Add and !Remove Script options?&nbsp;</p>

<p>My guess is the &quot;Pose Corrector&quot; Script will correct individual poses on the fly, without saving them to G8 versions.&nbsp;</p>

<p>I just wish there was a little more guidance on this product as it would save me some time. Instead I am looking through the forums for any answers I can find, and posting this question hoping for a response.&nbsp;</p>

<p>From what I can see it works great from what people say in the forums, but I could not find a simple explanation of how to use this.</p>

<p>Any help would be greatly appreciated.&nbsp;</p>

<p><img alt="smiley" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/regular_smile.png" title="smiley" />&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Can't figure out why CPU  being used, going crazy</title>
      <link>https://www.daz3d.com/forums/discussion/310906/can-t-figure-out-why-cpu-being-used-going-crazy</link>
      <pubDate>Fri, 22 Feb 2019 07:04:24 +0000</pubDate>
      <dc:creator>opethrial</dc:creator>
      <guid isPermaLink="false">310906@/forums/discussions</guid>
      <description><![CDATA[<p>Hello fellas. I scoured the forums and google, but cannot find an answer. My problem is that my GPU (GTX 1070) has about 5GB of RAM used (this happens when a render starts), but when I begin the render, as soon as the image loads up in the Render window, my CPU spikes to 100% for the render. Why is it doing that? I have tried quality set to &quot;1&quot;, 512 Texture compression, and 1080p up to 4K, all the same thing.</p>

<p>My normal RAM is barely half used, and the GPU never goes to its full 8GB (or, in most cases, 7.8GB) of VRAM. Why is it preferring to use the CPU?</p>

<p>Screenshots of my settings below.</p>
]]></description>
   </item>
   <item>
      <title>Realistic Skin Rendering</title>
      <link>https://www.daz3d.com/forums/discussion/310901/realistic-skin-rendering</link>
      <pubDate>Fri, 22 Feb 2019 07:02:22 +0000</pubDate>
      <dc:creator>ray.storm41</dc:creator>
      <guid isPermaLink="false">310901@/forums/discussions</guid>
      <description><![CDATA[<p>Hi there, can anyone help me out on how I can arrive with arealistic skin texture? I mean with those tiny cracks and translucency? I&#39;ve heard about products like Anagennesis but I dont think that I&#39;m going to buy any software in the near future. So how can someone achieve realistic skin textures? Do i need to apply maps (which I don&#39;t also know how to use)? Are there certain settings that can be tweaked for more realistic effect? How do I set up lighting? I know that I can&#39;t post tons of questions but the thing is I want to know a technique a certain method of an artist on how he comes up with a relistic skin effect.</p>
]]></description>
   </item>
   <item>
      <title>Headshop 11 or HeadShop OneClick2</title>
      <link>https://www.daz3d.com/forums/discussion/300021/headshop-11-or-headshop-oneclick2</link>
      <pubDate>Wed, 02 Jan 2019 19:30:05 +0000</pubDate>
      <dc:creator>IsaacNewton</dc:creator>
      <guid isPermaLink="false">300021@/forums/discussions</guid>
      <description><![CDATA[<p>I have an early version of Headshop but gave up on it due to technical issue. When I saw Headshop 11 I was intrgued and hopeful but decided to wait to see comments in the forum. It turned out that there were problems concerning the neck and eyes, but I see these have been (or soon will be) fixed.</p>

<p>Does the OneClick2 version suffer from these (or other) problems?</p>

<p>Can anyone give a comparison of the two versions? What features does Headshop 11 have that Headshop OneClick2 does not have? Any comments on the two versions are welcome.</p>
]]></description>
   </item>
   <item>
      <title>GenX2 in 4.11</title>
      <link>https://www.daz3d.com/forums/discussion/310891/genx2-in-4-11</link>
      <pubDate>Fri, 22 Feb 2019 06:54:52 +0000</pubDate>
      <dc:creator>bdpease9014823</dc:creator>
      <guid isPermaLink="false">310891@/forums/discussions</guid>
      <description><![CDATA[<p>Does anyone have GenX2 working in Daz 4.11?&nbsp; Online shows purchased, but does not aapear in Add-Ins.&nbsp; Manual install has no effect.</p>
]]></description>
   </item>
   <item>
      <title>Metalized Glass Shaders for DAZ Studio Issue [Sorted]</title>
      <link>https://www.daz3d.com/forums/discussion/310916/metalized-glass-shaders-for-daz-studio-issue-sorted</link>
      <pubDate>Fri, 22 Feb 2019 08:01:58 +0000</pubDate>
      <dc:creator>Ghosty12</dc:creator>
      <guid isPermaLink="false">310916@/forums/discussions</guid>
      <description><![CDATA[<p>I just purchased the following product <a href="https://www.daz3d.com/metalized-glass-shaders-for-daz-studio" target="_blank" rel="nofollow">https://www.daz3d.com/metalized-glass-shaders-for-daz-studio</a> and when I go to use it I get this error &quot;data/age of armour/metalized glass/aoa_carnivalglass/aoa_carnivalglass.dsf&quot; about not being found and yet I downloaded and installed via DiM and not sure why it is happening..</p>

<p>Update: Fixed the issue no sooner do I post this problem and it dawned on me that this happened before, I had made some custom folders to help me keep my shaders organized and for some reason DiM likes putting the data and runtime folders in the wrong place..</p>
]]></description>
   </item>
   <item>
      <title>Why the weird mustache?</title>
      <link>https://www.daz3d.com/forums/discussion/310821/why-the-weird-mustache</link>
      <pubDate>Thu, 21 Feb 2019 22:12:12 +0000</pubDate>
      <dc:creator>nonesuch00</dc:creator>
      <guid isPermaLink="false">310821@/forums/discussions</guid>
      <description><![CDATA[<p>Hey,</p>

<p>I&#39;m trying to compose a new scene &amp; for the 1st part of it I notice Gramps has a funny two-tone mustache (notice the flesh color on the mustache along the edge of the nostils) ? Anyone know why? Is that just the skin &amp; hair being too glossy? They are set at defaults. The lantarn though I set to kcd/m^2</p>

<p>Thanks.</p>

<p>Ciao</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/b1/673ecc4b1aedd2f6676aefc949b720.png" /></p>
]]></description>
   </item>
   <item>
      <title>Computer overload / many actors</title>
      <link>https://www.daz3d.com/forums/discussion/310396/computer-overload-many-actors</link>
      <pubDate>Wed, 20 Feb 2019 03:06:34 +0000</pubDate>
      <dc:creator>andreretogasser</dc:creator>
      <guid isPermaLink="false">310396@/forums/discussions</guid>
      <description><![CDATA[<p>Hello</p>

<p>First of all, it&#39;s not about animation, only single frames. For my new project I am supposed to create a crowd.&nbsp;Unfortunately, I do not know enough about the software. I work with a NVIDIA Geforce910M 2GB VRAM with a INTEL Quad N3150.</p>

<p>What&#39;s better for my hardware: LoRez figures or G8? What are the experience values, along with some props, clothes and background - how many actors can I get (with reasonable handling) on a picture?</p>

<p>Thank you if you share your experience with me, just trying it out is &quot;painful&quot; when work only leads to a crash.....</p>

<p><img alt="Will Graham Shares Christ with Over 20,000 Kenyans" src="https://proxy.duckduckgo.com/iu/?u=https%3A%2F%2Fbgcdn.s3.amazonaws.com%2Fwp-content%2Fuploads%2F2013%2F06%2FIMG_4481-1024x541.jpg&amp;f=1" /></p>
]]></description>
   </item>
   <item>
      <title>Smart content problem</title>
      <link>https://www.daz3d.com/forums/discussion/310756/smart-content-problem</link>
      <pubDate>Thu, 21 Feb 2019 16:47:21 +0000</pubDate>
      <dc:creator>Damsel</dc:creator>
      <guid isPermaLink="false">310756@/forums/discussions</guid>
      <description><![CDATA[<p>I upgraded my Windows to Windows 10 and reinstalled Daz. I moved the Smart Content folder to The F drive where I have Daz. How do I point the Smart Content database to this folder? I don&rsquo;t want all that on my C drive: there isn&rsquo;t room. I also don&rsquo;t want to have to redownload all that stuff.</p>

<p>&nbsp;Thanks!</p>

<p>Damsel</p>
]]></description>
   </item>
   <item>
      <title>Custom Prop Morph Loader Pro Issue</title>
      <link>https://www.daz3d.com/forums/discussion/310806/custom-prop-morph-loader-pro-issue</link>
      <pubDate>Thu, 21 Feb 2019 21:48:20 +0000</pubDate>
      <dc:creator>ParallaxCreates</dc:creator>
      <guid isPermaLink="false">310806@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I am currently working on a product of mine and have encoutered the following issue. I am in the stage of creating morphs for my product. As I move the dial from 0.00 to 100% half way to 100% the objects shrink but as they reach 100% the return to the original size.</p>

<p>So say I wanted to provide my customers with the option of using the adjustments inbetween 0 - 100% they can&#39;t because the mesh size becomes altered&nbsp;after 0 up until 99%.</p>

<p>Please help. Thank you.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Something like the "Animation Palette" in Poser</title>
      <link>https://www.daz3d.com/forums/discussion/310766/something-like-the-animation-palette-in-poser</link>
      <pubDate>Thu, 21 Feb 2019 17:11:44 +0000</pubDate>
      <dc:creator>chaos.soup_2ecf53ca4e</dc:creator>
      <guid isPermaLink="false">310766@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, everyone. This is my first post on Daz3d forums. I&#39;m using Daz 4.10 Pro Edition 64 bit<br />
<br />
I&#39;m more familiar with animating in Poser, so that&#39;s why my post title&nbsp;references Poser&#39;s &quot;Animation Palette&quot;. Using&nbsp;that, I can see all the actors and their tree of parts, and keyframes that have been applied.&nbsp; I can easily select a range of keyframes and delete them, or copy and paste them elsewhere.&nbsp; I can open up a graph editor on any parameter to&nbsp;add-remove keyframes, visualize and manipulate splines...etc.<br />
So, I can just as easily select all of the present&nbsp; keyframes for, say, &quot;head&quot;&nbsp;and all it&#39;s children...or I can select all the present&nbsp;keyframes in any part of &quot;head&quot;&nbsp;&nbsp;&nbsp;<br />
<br />
&nbsp;<br />
<br />
&nbsp; Just starting with these capabilities that I just mentioned (and ignoring any number of others)...&nbsp;&nbsp; &nbsp;&nbsp;Can someone tell me how I would be able to do these basic things in Daz? Is there anything like Poser&#39;s&nbsp;&quot;animation palette&quot; in Daz3D?&nbsp; &nbsp;I&#39;m seeing a lot of neat tools with great potential, but I can&#39;t find where I get to that level of convenient control over extant keyframes.&nbsp;&nbsp;&nbsp;Hopefully, I just don&#39;t know where to look.&nbsp;<br />
<br />
&nbsp;Thanks!&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Kim Seohyun face bmap bug</title>
      <link>https://www.daz3d.com/forums/discussion/308301/kim-seohyun-face-bmap-bug</link>
      <pubDate>Sat, 09 Feb 2019 01:42:45 +0000</pubDate>
      <dc:creator>Daugueffxi</dc:creator>
      <guid isPermaLink="false">308301@/forums/discussions</guid>
      <description><![CDATA[<p>kim seohyun&#39;s face bmap has a line across the middle of it, I tried reinstalling the content but its still there. Hopefully the creator fixes this since I otherwise like this character.</p>
]]></description>
   </item>
   <item>
      <title>Old Version Install</title>
      <link>https://www.daz3d.com/forums/discussion/310501/old-version-install</link>
      <pubDate>Wed, 20 Feb 2019 14:41:03 +0000</pubDate>
      <dc:creator>handyman4545</dc:creator>
      <guid isPermaLink="false">310501@/forums/discussions</guid>
      <description><![CDATA[<p>I stupidly, updated the Daz program a couple weeks ago and now I have a stupidly laid out file listing that doewn&#39;t make sense and all my Poser content, while I&#39;m sure it&#39;s still on the system, is gone from the file listings.<br />
<br />
Should have known better.<br />
How do I return to the earlier version?</p>
]]></description>
   </item>
   <item>
      <title>Diner Food Question</title>
      <link>https://www.daz3d.com/forums/discussion/310681/diner-food-question</link>
      <pubDate>Thu, 21 Feb 2019 07:04:11 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">310681@/forums/discussions</guid>
      <description><![CDATA[<h3>I would like to buy the following product from the DAZ Shop...</h3>

<p><a href="https://www.daz3d.com/diner-food-4" target="_blank" rel="nofollow">https://www.daz3d.com/diner-food-4</a></p>

<p>However, the description does not list a .DUF file for the props, just .PP2 and .OBJ, so my question is will I be able to use this prop from the Smart Content tab, or will it be located in Content Library only?&nbsp;I have not purchased anything from DAZ that is not a .DUF file so far, so that&#39;s why I&#39;m a bit confused.</p>

<p>Also, will this use 3Delight or Iray? I am only rendering in Iray so I don&#39;t want to purchase anything that is only 3Delight, and so far it&#39;s been hit and miss with older products because not all of them use Iray.</p>

<h3>What&#39;s Included and Features</h3>

<ul>
	<li>Props: (.PP2 and .OBJ)
	<ul>
		<li>Hamburger with All the Fixings</li>
	</ul>
	</li>
</ul>
]]></description>
   </item>
   <item>
      <title>How can I insert image map over existing character</title>
      <link>https://www.daz3d.com/forums/discussion/310326/how-can-i-insert-image-map-over-existing-character</link>
      <pubDate>Tue, 19 Feb 2019 20:23:03 +0000</pubDate>
      <dc:creator>junketyjunk0</dc:creator>
      <guid isPermaLink="false">310326@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I am trying to create a custom character by creating an image map and inserting it over an existing character&#39;s face. So far, what I&#39;ve done is used Gimp to open up the image of the character&#39;s face and then opened up my own image, selected the face and copied it onto the character&#39;s photo, then adjusted the color and blended the edges and finally saved that as a .jpg in its own folder. I then went to the &#39;surfaces&#39; tab in Daz Studio 4.1 when my character was loaded and selected the &quot;face&quot; option. I clicked on the icon of the face next to the &#39;diffuse color&#39; settings and changed it to my custom photo. My custom photo did appear on my character, but the character&#39;s face is still visible also...so there are 2 faces on 1 head. Does anyone know the next steps in masking the character&#39;s face so that only my custom image map is showing? My current model is Genesis 3, but I may try Genesis 8 if that&#39;s better. Thank you</p>
]]></description>
   </item>
   <item>
      <title>Hair Color Question</title>
      <link>https://www.daz3d.com/forums/discussion/309771/hair-color-question</link>
      <pubDate>Sat, 16 Feb 2019 19:54:56 +0000</pubDate>
      <dc:creator>dash2128</dc:creator>
      <guid isPermaLink="false">309771@/forums/discussions</guid>
      <description><![CDATA[<p>When I set &#39;Rose Hair&#39; (G8F)&nbsp;for a dark green, the color shifts to lighter (or even other)&nbsp;shades, while I&#39;m working with it.</p>

<p>Is their any way to keep this from happening BEFORE I rendor the scene, so I am looking at the correct shade (hair color), while I work with the character?</p>

<p>...Or this just the way the product works?&nbsp;&nbsp;</p>
]]></description>
   </item>
   </channel>
</rss>