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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p563/feed.rss</link>
      <pubDate>Sat, 20 Jun 2026 04:32:38 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p563/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>genesis-3-to-genesis-8-pose-converter question</title>
      <link>https://www.daz3d.com/forums/discussion/311986/genesis-3-to-genesis-8-pose-converter-question</link>
      <pubDate>Wed, 27 Feb 2019 19:09:01 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">311986@/forums/discussions</guid>
      <description><![CDATA[<p>I am converting my Genesis 3 poses to Genesis 8 with the following product:</p>

<p><a href="https://www.daz3d.com/genesis-3-to-genesis-8-pose-converter" target="_blank" rel="nofollow">https://www.daz3d.com/genesis-3-to-genesis-8-pose-converter</a></p>

<p>My question is can I uninstall the Genesis 3 pose products with the DAZ Studio Installer after I have converted them to Genesis 8?</p>

<p>I don&#39;t want to have multiple copies of poses around for the sake of simplicity. I just want the G8 poses only.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Cameras vanished. [Solved]</title>
      <link>https://www.daz3d.com/forums/discussion/311771/cameras-vanished-solved</link>
      <pubDate>Tue, 26 Feb 2019 19:01:02 +0000</pubDate>
      <dc:creator>AbnerK</dc:creator>
      <guid isPermaLink="false">311771@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, my cameras have vanished in my scene. I want to be able to line up a plane to the camera and the easiest way, only way I know, is to look from above and line up the vertical plane with the camera view&nbsp;triangle. But the cameras have gone. I can load a new one and see it but the existing ones won&#39;t show up. I can&#39;t evern copy the active view of a camera and then see that new camera. I&#39;ve tried&nbsp;restarting&nbsp;Daz&nbsp;but it makes no difference.&nbsp;</p>

<p>&nbsp;</p>

<p>Any ideas?</p>

<p>&nbsp;</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>Can a morph be linked to a rigged motion? (Solved)</title>
      <link>https://www.daz3d.com/forums/discussion/310881/can-a-morph-be-linked-to-a-rigged-motion-solved</link>
      <pubDate>Fri, 22 Feb 2019 04:47:53 +0000</pubDate>
      <dc:creator>lukon100</dc:creator>
      <guid isPermaLink="false">310881@/forums/discussions</guid>
      <description><![CDATA[<p>I&rsquo;ve never rigged a model before. So I have a question.</p>

<p>I plan to rig a car such that when the wheels pivot to steer, the fender walls morph to create clearance for the wheels.</p>

<p>Can the fender wall morph be connected to the wheel pivoting such that when the user pivots the wheels in steering, the fender walls automatically morph accordingly?</p>
]]></description>
   </item>
   <item>
      <title>Corrupted File? Saved out assets have messed up morphs and poses.</title>
      <link>https://www.daz3d.com/forums/discussion/310746/corrupted-file-saved-out-assets-have-messed-up-morphs-and-poses</link>
      <pubDate>Thu, 21 Feb 2019 15:49:17 +0000</pubDate>
      <dc:creator>Falco</dc:creator>
      <guid isPermaLink="false">310746@/forums/discussions</guid>
      <description><![CDATA[<p>I have a file that has a bunch of characters with customizations in it that I made.&nbsp; Somehow it appears that something in this file got corrupted, as anything I save out as scene subsets or wearables gets all the morphs and poses created for that asset dialed up to 100%.&nbsp; For example, I save the character as a scene subset, in a tpose, with 1 custom FBM dialed on.&nbsp; However when I merge it into a new scene, the character is in a random pose&nbsp;that it was posed in a month ago and&nbsp;every morph I&#39;ve ever adjusted on the character is toggled on to that previously set value.&nbsp; Same thing happens when saving out clothing etc as wearables, every morph I&#39;ve ever dialed on the character is turned on even though I&#39;ve turned them all off before exporting.&nbsp; Anyone have any insight on how to I cleanse this file and save out the assets?</p>
]]></description>
   </item>
   <item>
      <title>Asking some basic questions in order to stay on gpu rendering</title>
      <link>https://www.daz3d.com/forums/discussion/311801/asking-some-basic-questions-in-order-to-stay-on-gpu-rendering</link>
      <pubDate>Tue, 26 Feb 2019 20:51:52 +0000</pubDate>
      <dc:creator>kirbawirba</dc:creator>
      <guid isPermaLink="false">311801@/forums/discussions</guid>
      <description><![CDATA[Just trying to be able to render larger scenes while staying on the gpu. Will using the lower res specular/sss/normal maps included with some models help to keep vram usage down? Will just switching those maps to "none" in the surfaces tab switch them off, thus saving some vram? Turning some background/secondary characters to base resolution will help too, I assume? Will staying under 3 or 4 lights help?

Sorry some of these seem pretty basic amd over-asked. Getting pin point answers has been difficult...]]></description>
   </item>
   <item>
      <title>Which graphic card would be the best for DAZ Studio 4.9 IRay</title>
      <link>https://www.daz3d.com/forums/discussion/194181/which-graphic-card-would-be-the-best-for-daz-studio-4-9-iray</link>
      <pubDate>Wed, 30 Aug 2017 06:47:21 +0000</pubDate>
      <dc:creator>AD_639100</dc:creator>
      <guid isPermaLink="false">194181@/forums/discussions</guid>
      <description><![CDATA[<p>Hi together,</p>

<p>I want to buy an used PC with 2 graphic cards NVidia GTX Titan &agrave; 6 GB. Could perhaps somebody tell me, if this works very good with DAZ Studio 4.9 IRay Rendering? The last days I found here in the forum a thread with many different cards for using IRAY Rendering, but - sorry - I don&#39;t found this thread again.&nbsp;&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Transform Hierarchy of Objects to Figure</title>
      <link>https://www.daz3d.com/forums/discussion/310106/transform-hierarchy-of-objects-to-figure</link>
      <pubDate>Mon, 18 Feb 2019 22:29:33 +0000</pubDate>
      <dc:creator>Neil Clennan</dc:creator>
      <guid isPermaLink="false">310106@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m creating a prop that is made up of multiple objects arranged in a hierarchy. I would like to transform that so the collection of objects becomes a figure, with all of the sub-objects becoming bones of the object that was at the top of the hierarchy. A simple example would be a box with a control knob. It&#39;s not much more than a box (cuboid) with an embedded cylinder. I want the cylinder, wich can be set to spin like a dial, to be a bone of the box. Can anyone tell me how to do this?</p>
]]></description>
   </item>
   <item>
      <title>Glass Transparancy renders</title>
      <link>https://www.daz3d.com/forums/discussion/228366/glass-transparancy-renders</link>
      <pubDate>Sat, 27 Jan 2018 17:14:01 +0000</pubDate>
      <dc:creator>plarff</dc:creator>
      <guid isPermaLink="false">228366@/forums/discussions</guid>
      <description><![CDATA[<p>HI all</p>

<p>I&#39;ve been through this Topic but 90% of the settings I do not understand or cannot find in Daz3D 4.10</p>

<p><a rel="nofollow" href="https://www.daz3d.com/forums/discussion/1988/cannnot-see-through-windows-of-object">https://www.daz3d.com/forums/discussion/1988/cannnot-see-through-windows-of-object</a></p>

<p>I am trying to get this scene&#39;s glass to be transparent. The table and window is suppose to be. I am using &quot;Apartment Living and Patio&quot; package.</p>

<p>I have no clue what do here.</p>

<p>The image i snippet from Daz of the Aux Viewport.</p>
]]></description>
   </item>
   <item>
      <title>Head morph from a 3d model</title>
      <link>https://www.daz3d.com/forums/discussion/311526/head-morph-from-a-3d-model</link>
      <pubDate>Mon, 25 Feb 2019 13:01:26 +0000</pubDate>
      <dc:creator>ljk082000_d86e67f7</dc:creator>
      <guid isPermaLink="false">311526@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone</p>

<p>I wish to consult you on a question.</p>

<p>I use facegen to make&nbsp; genesis head morph from picture, now I wonder&nbsp; is there anyway to make&nbsp; head morph from a 3d head model(obj or any other 3d format)?</p>

<p>THX.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Visage texture has disappeared</title>
      <link>https://www.daz3d.com/forums/discussion/311731/visage-texture-has-disappeared</link>
      <pubDate>Tue, 26 Feb 2019 15:41:59 +0000</pubDate>
      <dc:creator>RANDYL</dc:creator>
      <guid isPermaLink="false">311731@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I have created some characters with Victoria 8 base. I made changes using Genesis 8 Female body morphs, and alikes, then I finished by using Skin Builder 8.</p>

<p>I used half a dozen of these characters in different scenes (I open the scenes, then merge the characters in), and after about a hundred renders, one of the characters lost the texture from its face (see image below). It happens in every file : in the scenes, and also in the original file where it was created. What is strange is that it only happened on this one, and not the others (all of them were made using the same method).</p>

<p>I think it happened after using ctrl-z to undo a posing action.</p>

<p>I have no clue on how to restore it, and even to prevent this from happening again.</p>

<p>Has any of you encountered the same problem and/or have an idea to help me resolve it?</p>

<p>Thank you very much for your attention and your help!!!</p>

<p><img alt="" src="http://www.crixomgames.com/Images/ProbVisage.png" /></p>
]]></description>
   </item>
   <item>
      <title>Skin Shader Essentials Tutorial by V3Digitimes - Where is it?</title>
      <link>https://www.daz3d.com/forums/discussion/311581/skin-shader-essentials-tutorial-by-v3digitimes-where-is-it</link>
      <pubDate>Mon, 25 Feb 2019 18:23:03 +0000</pubDate>
      <dc:creator>Riggswolfe</dc:creator>
      <guid isPermaLink="false">311581@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve downloaded and installed it but I can&#39;t find it. So I am wondering where it is? I&#39;ve looked in documentation, readmes, etc.</p>
]]></description>
   </item>
   <item>
      <title>How do I save a eye morph/ translation with a new character?</title>
      <link>https://www.daz3d.com/forums/discussion/311701/how-do-i-save-a-eye-morph-translation-with-a-new-character</link>
      <pubDate>Tue, 26 Feb 2019 06:07:26 +0000</pubDate>
      <dc:creator>Kharma</dc:creator>
      <guid isPermaLink="false">311701@/forums/discussions</guid>
      <description><![CDATA[<p>I am using the translate tool on x,y,z,and scale on the parameter tab to reposition the eyeball on a dial spun morph with large eyes I am creating. it would be similar to what Thorn/ Handspan Studios&nbsp; does with there characters eyes.&nbsp; How do I save the morph so the eyeball stays in the position I move it to?</p>
]]></description>
   </item>
   <item>
      <title>"Airport Island" model: Using poses not meant for humans</title>
      <link>https://www.daz3d.com/forums/discussion/311661/airport-island-model-using-poses-not-meant-for-humans</link>
      <pubDate>Mon, 25 Feb 2019 23:33:57 +0000</pubDate>
      <dc:creator>psimedia</dc:creator>
      <guid isPermaLink="false">311661@/forums/discussions</guid>
      <description><![CDATA[<p>Hi!<br />
<br />
I bought the Airport Island model. &nbsp;The price is a steal given the work the author put into it. &nbsp;Here is my question: &nbsp;There are&nbsp;poses assiciated differnet locations on the island (the thing is huge). There is even a jpg map showing where each pose will take you.&nbsp; What I can&#39;t figure out is to how to use the poses. &nbsp;My experience with Daz &nbsp;and poses has always been with human figures. &nbsp;Choose the human and then click the pose. &nbsp;No problem. &nbsp;But how do you use a pose to (presumeably) change your view to a differnet location within the scene? &nbsp;</p>

<p>TIA</p>

<p>JP</p>
]]></description>
   </item>
   <item>
      <title>Missing content in smart contant and other things in content library</title>
      <link>https://www.daz3d.com/forums/discussion/311656/missing-content-in-smart-contant-and-other-things-in-content-library</link>
      <pubDate>Mon, 25 Feb 2019 23:33:57 +0000</pubDate>
      <dc:creator>bberchtenbreiter</dc:creator>
      <guid isPermaLink="false">311656@/forums/discussions</guid>
      <description><![CDATA[<p>Hello all together,</p>

<p>I hope that you can help after i read a lot and&nbsp;couldn&#39;t find the solution to my problem.&nbsp;</p>

<p>I bought a new pc (with more performance) and installed Daz3D on C. Everything else should be installed on D in the folder &quot;Daz3D Library&quot;.</p>

<p>First tests look good, so I installed everything with the DAZ install manager. Now I have a lot of content in &quot;Smart content&quot; and less in &quot;Content Library&quot;. I&#39;m surprised that I found e.g. all&nbsp;figures in smart Content but only 2 in the Content Library.&nbsp;At the Content Directory manager all paths leads to the content on D except CMS Cluster Directory. Where is my mistake? What can I do?&nbsp;</p>

<p>Thanks in advance for your tipps</p>
]]></description>
   </item>
   <item>
      <title>PowerPose Tools Loaded</title>
      <link>https://www.daz3d.com/forums/discussion/311636/powerpose-tools-loaded</link>
      <pubDate>Mon, 25 Feb 2019 22:05:27 +0000</pubDate>
      <dc:creator>afrvboi</dc:creator>
      <guid isPermaLink="false">311636@/forums/discussions</guid>
      <description><![CDATA[<p>I reallyneed some help here, first time ever using DAZ and the launcher keeps getting stuck on PowerPose Tools Loaded. I have looked everywhere for a solution but am yet to find one. I have not ran the application as administrator so that has not caused the problem, I have also tried fully uninstalling the program and reinstalling it and that has had no effect as I am astill getting the same error.&nbsp;</p>

<p>These are the last few lines of my log in&nbsp;<span>DAZ 3D &gt; Studio4 :</span></p>

<p>&nbsp;</p>

<p>2019-02-25 21:20:16.616 Iray INFO - module:category(FREIMG:IMAGE):&nbsp; &nbsp;1.1&nbsp; &nbsp;FREIMG img&nbsp; info : Plugin &quot;fi_tiff&quot; (build 287000.7672, 23 May 2017) initialized<br />
2019-02-25 21:20:16.619 Iray INFO - module:category(FREIMG:IMAGE):&nbsp; &nbsp;1.1&nbsp; &nbsp;FREIMG img&nbsp; info : Plugin &quot;fi_wbmp&quot; (build 287000.7672, 23 May 2017) initialized<br />
2019-02-25 21:20:16.619 Iray INFO - module:category(FREIMG:IMAGE):&nbsp; &nbsp;1.1&nbsp; &nbsp;FREIMG img&nbsp; info : Plugin &quot;fi_xpm&quot; (build 287000.7672, 23 May 2017) initialized<br />
2019-02-25 21:20:16.623 Iray INFO - module:category(IRAY:RENDER):&nbsp; &nbsp;1.1&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend info : NVIDIA display driver version: 398.82<br />
2019-02-25 21:20:16.623 Iray INFO - module:category(IRAY:RENDER):&nbsp; &nbsp;1.1&nbsp; &nbsp;IRAY&nbsp; &nbsp;rend info : Your NVIDIA driver supports CUDA version up to 9.2; iray requires CUDA version 8.0; all is good.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Correctives morphs for Leaft Collar and Left Shoulder Bend</title>
      <link>https://www.daz3d.com/forums/discussion/311346/correctives-morphs-for-leaft-collar-and-left-shoulder-bend</link>
      <pubDate>Sun, 24 Feb 2019 16:24:57 +0000</pubDate>
      <dc:creator>Andrey Pestryakov</dc:creator>
      <guid isPermaLink="false">311346@/forums/discussions</guid>
      <description><![CDATA[<p>I made two corrective morphs for:</p>

<p>- pJCMCollarUp_55_L for Left Collar</p>

<p><img alt="" src="http://skrinshoter.ru/i/240219/DZ4OXr5Q.png" /></p>

<p>- pJCMShldrUp_90_L for Left Shoulder Bend</p>

<p><img alt="" src="http://skrinshoter.ru/i/240219/ux7VvHXf.png" /></p>

<p>But when I bend Leaft Collar=55 and Left Shoulder Bend=90 simultaneously, then a bad deformation occurs:</p>

<p><img alt="" src="http://skrinshoter.ru/i/240219/mYJyYVbT.png" /></p>

<p>Can this be fixed?</p>
]]></description>
   </item>
   <item>
      <title>Daz Studio Crashes while Rendering Image.</title>
      <link>https://www.daz3d.com/forums/discussion/311171/daz-studio-crashes-while-rendering-image</link>
      <pubDate>Sat, 23 Feb 2019 14:15:05 +0000</pubDate>
      <dc:creator>joybosa</dc:creator>
      <guid isPermaLink="false">311171@/forums/discussions</guid>
      <description><![CDATA[<p>I am new in Daz Studio and currently working in Daz Studio 4.10 Pro.</p>

<p>My System Configuration is as below.</p>

<ul>
	<li>AMD RYZEN 5 2600X 6-core 3.6GHz Processor</li>
	<li>Gigabyte X470 AORUS Ultra Gaming(AMD Ryzen)</li>
	<li>16GB DDR4 RAM</li>
	<li>256GB SSD HD</li>
	<li>1GB Storage SATA HD</li>
	<li>NVIDIA GeForce GT 1060 6GB DDR5 Graphics Card - Gigabyte.</li>
</ul>

<p>I am trying to render image simpaly it worked perfectly. I just downloaded G8 Male &amp; Female assets and tried to render and rendered perfectly. But Yesterday I downloaded some assets from here(F95zone) and installed it. Then I tried to render image with that asset (Modish Apartment) but unable to render image. It crashes after some rendering time. I tried to see log file and it shows me some error. Here I am attaching my log file. Please look in and help me.</p>

<p>&nbsp;</p>

<p>Here I am attching my log file.</p>
]]></description>
   </item>
   <item>
      <title>Advanced Joint Control Learning</title>
      <link>https://www.daz3d.com/forums/discussion/311616/advanced-joint-control-learning</link>
      <pubDate>Mon, 25 Feb 2019 20:24:53 +0000</pubDate>
      <dc:creator>lancelmartin_cf51987037</dc:creator>
      <guid isPermaLink="false">311616@/forums/discussions</guid>
      <description><![CDATA[<p>Hi All</p>

<p>I&#39;m looking for some advanced information about Joint Controlled Morphs using either the Property Hierarchy or ERC Freeze method .. or both</p>

<p>Specifically, looking for a way to apply a morph when two joints needed... say arm up and back or arm up and forward.&nbsp; One morph... two joints</p>

<p>Also:&nbsp; How to set the start and stop of a joint that determines when a morph begins to be applied.&nbsp; (Such as in a calf muscle deformation that you only want to begin when the calf actually touches the back of the thigh)</p>

<p>I&#39;ve looked and find bits and pieces of how to&#39;s that are all pretty basic. &nbsp;&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Clearing timeline removes figure shaping...</title>
      <link>https://www.daz3d.com/forums/discussion/311596/clearing-timeline-removes-figure-shaping</link>
      <pubDate>Mon, 25 Feb 2019 19:07:41 +0000</pubDate>
      <dc:creator>conscience73</dc:creator>
      <guid isPermaLink="false">311596@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;d like to return the figure to its A pose from a new pose it&#39;s set in (the timeline already had a previous simulation in place). When I delete the keyframes to start afresh, the figure returns to default G8F, no shaping or morphs. Is there a way to clear the timeline without removing the figure shapes and morphs? It also returns the rest of the scene to the previous simulation poses and what not. I&#39;m lost as to a solution.</p>
]]></description>
   </item>
   <item>
      <title>Windows : "The package for Hexagon 2.5 content" ...</title>
      <link>https://www.daz3d.com/forums/discussion/311576/windows-the-package-for-hexagon-2-5-content</link>
      <pubDate>Mon, 25 Feb 2019 17:49:15 +0000</pubDate>
      <dc:creator>Torby</dc:creator>
      <guid isPermaLink="false">311576@/forums/discussions</guid>
      <description><![CDATA[<p>Loading Daz Studio on a new computer and letting install manager catch things up, when it says,</p>

<p>&quot;Install Manager cannot find a required path. The package for &quot;Hexagon 2.5 Content&quot; requires that the installed path for &quot;Hexagon 2.5&quot; be defined. Make sure that a path for this application is present on the &quot;Applications&quot; page of the &quot;Settings&quot; dialog, then try again. &quot;</p>

<p>Um. So make one? Isn&#39;t that what an installer does?</p>
]]></description>
   </item>
   <item>
      <title>Iray - Cutout Opacity - White is not the same as None?</title>
      <link>https://www.daz3d.com/forums/discussion/311421/iray-cutout-opacity-white-is-not-the-same-as-none</link>
      <pubDate>Sun, 24 Feb 2019 21:07:55 +0000</pubDate>
      <dc:creator>andya_b341b7c5f5</dc:creator>
      <guid isPermaLink="false">311421@/forums/discussions</guid>
      <description><![CDATA[<p>When I add a cutout opacity map to a G8F figure and use &#39;full&#39; white (255,255,255) in the image map, I expect this to be rendered as completely opaque, white treated effectively a value of 1, and black a value of zero.&nbsp; I also expect this to be equivalent of having the cutout opacity map set to None (no image) and the slider set to 1, meaning fullly opaque.&nbsp; A black image certainly is the equivalent of None and the slider set to zero.</p>

<p>It does not seem to work like this.&nbsp; The completely white parts of the image - or indeed an image that is entirely white - are both rendered as having some level of transparency, i.e. not 100% opaque.&nbsp; In the attached, the upper part of the shoulder (torso surface) has no cutout opacity map; the lower part of the shoulder (arms surface) has a cutout opacity map which is an entirely white JPEG file.&nbsp; I would expect the two surfaces to render without any obvious border between them.</p>

<p>I have tried RGB mode and grayscale JPEGs; I have also tried PNGs.&nbsp; I have tried characters that use the PBR Metallicity/Roughness model and ones that use the PBR Specular/Glossiness model.&nbsp; All give the same result.</p>

<p>I can&#39;t figure this out.&nbsp; Is this a &#39;feature&#39;, a bug (in which case I will report it), a mistake or a misunderstanding on my part?&nbsp; It&#39;s a bit of an obstacle to making a &#39;window&#39; in the skin to show another surface underneath!</p>
]]></description>
   </item>
   <item>
      <title>Daz3d is not using my new ram</title>
      <link>https://www.daz3d.com/forums/discussion/311226/daz3d-is-not-using-my-new-ram</link>
      <pubDate>Sat, 23 Feb 2019 19:22:17 +0000</pubDate>
      <dc:creator>adongydong</dc:creator>
      <guid isPermaLink="false">311226@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I had a computer at home with a GTX1070, Intel Core i7 8th Gen 8700&nbsp;and 8GB of Ram. As I was just starting on Daz, this set up was more than enough to start playing with models, follow tutorials, learning about lights and getting into Daz pretty much. However, as I started feeling confident with the software, I started building heavier scenes with more models + furniture and my computer immediately started to struggle (freeze of death, sluggish camera movement, long loading time for Iray...)</p>

<p>I updated my computer with 32gb of ram yesterday. Now my computer works a breeze and I&#39;m immediately able to work on the heavier scenes I created. However, I am not seeing any improvement in rendering time at all? Moreover, when I look at the task manager while the rendering is happening, my computer is only using 6gb of ram with 25 gig unused.&nbsp;</p>

<p>Is this normal?</p>
]]></description>
   </item>
   <item>
      <title>Character far from center causes black eyes and scalp artifacts</title>
      <link>https://www.daz3d.com/forums/discussion/304506/character-far-from-center-causes-black-eyes-and-scalp-artifacts</link>
      <pubDate>Tue, 22 Jan 2019 11:55:13 +0000</pubDate>
      <dc:creator>Quazaque</dc:creator>
      <guid isPermaLink="false">304506@/forums/discussions</guid>
      <description><![CDATA[<p>So after searhing a possible cause of black sclera and stripes on a forehead of my character I realised that it was because my character was far from 0,0,0, center.</p>

<p>The scene is big and there are 5 characters at the same time with a lot of props.</p>

<p>Is there a workaround for this issue or we have to parent all stuff to a character, center it, make a shot, then reparent to another, zero position, render that character, rinse and repeat?</p>

<p>Is there a documented maximum distance from the center I can place my character?</p>
]]></description>
   </item>
   <item>
      <title>Simulation issues</title>
      <link>https://www.daz3d.com/forums/discussion/311546/simulation-issues</link>
      <pubDate>Mon, 25 Feb 2019 14:59:28 +0000</pubDate>
      <dc:creator>martinring</dc:creator>
      <guid isPermaLink="false">311546@/forums/discussions</guid>
      <description><![CDATA[<p>When I start the simulation all objects includign the walls and the ceiling move to the center and fall down. Every chair and book moves to the middle of the scene. How to turn of simulation for certain objects. I turned of visibility in simulation for them.</p>
]]></description>
   </item>
   <item>
      <title>Mouth foam/froth in DS</title>
      <link>https://www.daz3d.com/forums/discussion/311556/mouth-foam-froth-in-ds</link>
      <pubDate>Mon, 25 Feb 2019 15:56:23 +0000</pubDate>
      <dc:creator>Second Technician Rimmer</dc:creator>
      <guid isPermaLink="false">311556@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to create an &quot;outbreak&quot; sort of scene. The sudden exposure to the viral agent would have the infectees have a fit on the ground with spasms and mouthfoam/froth. How would one achieve that specific effect in DS? I am not PS savvy so I don&#39;t think I can find a way to do it in postwork efficiently.</p>
]]></description>
   </item>
   <item>
      <title>Crashes with 'Auto Fit.dsf'</title>
      <link>https://www.daz3d.com/forums/discussion/311541/crashes-with-auto-fit-dsf</link>
      <pubDate>Mon, 25 Feb 2019 14:12:58 +0000</pubDate>
      <dc:creator>evacyn</dc:creator>
      <guid isPermaLink="false">311541@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to autofit G3 clothing on a G8 and it hangs up Daz3D at 22% every time on &#39;Auto Fit.dsf&#39;. I&#39;ve tried a few different G3 clothing items, and it seems like it&#39;s a problem with most of them.</p>

<p>Anyone else have a similar issue?</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>DE Heidi for Genesis 8 Female - Missing Textures</title>
      <link>https://www.daz3d.com/forums/discussion/311381/de-heidi-for-genesis-8-female-missing-textures</link>
      <pubDate>Sun, 24 Feb 2019 18:55:34 +0000</pubDate>
      <dc:creator>katherinepoche_e11a5b0e7e</dc:creator>
      <guid isPermaLink="false">311381@/forums/discussions</guid>
      <description><![CDATA[<p>Trying to use Heidi by Dark Elf - when I go to apply her iray lash materials, I get an unable to load texture (missing texture) error:</p>

<p>runtime/textures/darkelf/kari/de-kari-lashes.jpg</p>

<p>&nbsp;</p>

<p>Anyone else have this issue?</p>
]]></description>
   </item>
   <item>
      <title>Linda Hair and GPU failed - iRay GTX 1080</title>
      <link>https://www.daz3d.com/forums/discussion/309816/linda-hair-and-gpu-failed-iray-gtx-1080</link>
      <pubDate>Sun, 17 Feb 2019 05:39:09 +0000</pubDate>
      <dc:creator>artphobe</dc:creator>
      <guid isPermaLink="false">309816@/forums/discussions</guid>
      <description><![CDATA[<p>Hi All,</p>

<p>This is a simple one - loaded Linda Hair for G3F from OOT in the scene and iRAY falls back to CPU:</p>

<pre>
<code>2019-02-17 16:34:49.503 Iray INFO - module:category(IRAY:RENDER):   1.4   IRAY   rend info : CUDA device 0 (GeForce GTX 1080): Scene processed in 16.574s
2019-02-17 16:34:49.506 Iray INFO - module:category(IRAY:RENDER):   1.4   IRAY   rend info : CUDA device 0 (GeForce GTX 1080): Allocated 28.8064 MiB for frame buffer
2019-02-17 16:34:49.506 Iray INFO - module:category(IRAY:RENDER):   1.4   IRAY   rend info : CUDA device 0 (GeForce GTX 1080): Allocated 1.65625 GiB of work space (2048k active samples in 0.000s)
2019-02-17 16:34:49.507 Iray INFO - module:category(IRAY:RENDER):   1.4   IRAY   rend info : CUDA device 0 (GeForce GTX 1080): Used for display, optimizing for interactive usage (performance could be sacrificed)
2019-02-17 16:34:49.513 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER):   1.7   IRAY   rend error: CUDA device 0 (GeForce GTX 1080): Kernel [0] failed after 0.006s
2019-02-17 16:34:49.513 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER):   1.7   IRAY   rend error: CUDA device 0 (GeForce GTX 1080): an illegal instruction was encountered (while launching CUDA renderer in core_renderer_wf.cpp:807)
2019-02-17 16:34:49.514 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER):   1.7   IRAY   rend error: CUDA device 0 (GeForce GTX 1080): Failed to launch renderer
2019-02-17 16:34:49.514 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER):   1.4   IRAY   rend error: CUDA device 0 (GeForce GTX 1080): Device failed while rendering
2019-02-17 16:34:49.514 WARNING: dzneuraymgr.cpp(307): Iray WARNING - module:category(IRAY:RENDER):   1.4   IRAY   rend warn : All available GPUs failed.</code></pre>

<p>Using latest drivers from nvidia, previous ones had the same issue.</p>

<p>The annoying bit is that any other file loaded will also use the CPU. and only restarting Daz will fix the problem of iRay ignoring my GTX 1080</p>

<p>Ive made sure that CPU is unchecked, and optix on and off. Still getting this issue.</p>

<p>Any tips? I really like the hair from OOT and dont want to get other hair and suffer the same fate.</p>
]]></description>
   </item>
   <item>
      <title>Stretched texture maps problem; need to split the UV map??</title>
      <link>https://www.daz3d.com/forums/discussion/311396/stretched-texture-maps-problem-need-to-split-the-uv-map</link>
      <pubDate>Sun, 24 Feb 2019 19:56:40 +0000</pubDate>
      <dc:creator>TheCediz</dc:creator>
      <guid isPermaLink="false">311396@/forums/discussions</guid>
      <description><![CDATA[<p>So I previously posted a similar question a couple months ago, but it did not get anywhere :[&nbsp; &nbsp; I&#39;m trying again because this really annoys me and I deseperatly want to fix this. I&#39;m an hobbyist and therefore my skills are limited :L I need to step up my game.&nbsp;</p>

<p>My problem is that the maps get stretched when you morph the figure. If lets say I take a G3M figure and make him super fat, we will see the skin&nbsp;pores all stretched on the belly and in the highly morphed areas.&nbsp;</p>

<p>Because the resolution of the maps are&nbsp;limited, I can&#39;t just shrink down the map and add more in my clipstudiopaint program where I know the polygons are being streched to compensate for the said stretching.&nbsp;</p>

<p>I don&#39;t know how to procede with that and if you have another method tell me, but&nbsp;I think the best way to go would be to create a custom UV map from the original one (lets say split the torso map so the belly has it own UV). Then I could idk ... somehow change only that part of the torso? Never done something like this...</p>

<p>I have Zbrush, Daz3d and Clip studio Paint as programs to work with.&nbsp;</p>

<p>Thanks for your help, its a very heavy question&nbsp;I suppose so, but I need to fix this.&nbsp;</p>
]]></description>
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   <item>
      <title>.dae export: incorrect eyes</title>
      <link>https://www.daz3d.com/forums/discussion/311441/dae-export-incorrect-eyes</link>
      <pubDate>Sun, 24 Feb 2019 22:31:18 +0000</pubDate>
      <dc:creator>JohnJohnF</dc:creator>
      <guid isPermaLink="false">311441@/forums/discussions</guid>
      <description><![CDATA[<p>Hello guys, Daz Newbie here!<br />
<br />
When I tried to export&nbsp;an animated .dae, the&nbsp;eyes and eyebronws are out of place (image bellow).<br />
<br />
Model: Marigold/Genesis/Victoria 8 (image 1 attached)<br />
Export settings&nbsp;&nbsp;(image 2,3 attached)<br />
<br />
How can I fix this?<br />
<br />
<br />
thanks</p>
]]></description>
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