<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p559/feed.rss</link>
      <pubDate>Sun, 21 Jun 2026 17:45:39 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p559/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Wearables Props for Genesis 3 do not fit G8</title>
      <link>https://www.daz3d.com/forums/discussion/314881/wearables-props-for-genesis-3-do-not-fit-g8</link>
      <pubDate>Wed, 13 Mar 2019 17:05:09 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">314881@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I have a lot of Genesis 3 zombie poses and weapons products that I purchased that are absolutely wonderful except for one problem I am having.</p>

<p>I am using only&nbsp;Genesis 8 characters in my scenes.</p>

<p>Converting the G3 poses to G8 is not an issue, I just use the G3 to G8 Pose Corrector&nbsp;script&nbsp;on the fly. It works perfectly.</p>

<p>However the wearable props, like guns, swords, etc. do not go into the hand of the G8 figure, they appear&nbsp;further up above the hand. It doesn&#39;t matter if I convert the pose first, or after loading the weapon ... the weapon always goes above the hand instead of in it.</p>

<p>If I try to &quot;Fit&quot; the weapon to the figure it does even stranger things. Sometimes it puts the weapon at the characters feet.</p>

<p>My question ... Is there a good rule of thumb or series of steps I can use to make sure the G3 wearables fit the G8 character?</p>

<p>I have the pose conversion figured out, now if I can only get these wearable weapons to fit properly would save a lot of time.</p>

<p>Please help.&nbsp;<img alt="surprise" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/omg_smile.png" title="surprise" /></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Unassigned category of Smart Content</title>
      <link>https://www.daz3d.com/forums/discussion/314261/unassigned-category-of-smart-content</link>
      <pubDate>Sun, 10 Mar 2019 01:39:16 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">314261@/forums/discussions</guid>
      <description><![CDATA[<p>I recently purchased the following item:</p>

<p><a href="https://www.daz3d.com/army-uniform-for-genesis-3-male-s-and-genesis-2-male-s" target="_blank" rel="nofollow">https://www.daz3d.com/army-uniform-for-genesis-3-male-s-and-genesis-2-male-s</a></p>

<p>After I installed it via Install Manager, it appears in the &quot;Unassigned&quot; category of Smart Content.</p>

<p>Weird thing is that it also appears under &quot;Wardrobe&quot; as well.</p>

<p>Is there a way to clear out the &quot;Unassigned&quot; category of the Smart Content tab?&nbsp;It&#39;s the only item in there, and I don&#39;t want to have categories that list the same thing twice.&nbsp;</p>

<p>Any help would be greatly appreciated. Thanks!</p>

<p>&nbsp;&nbsp;&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>NVIDIA RTX 2080 Ti</title>
      <link>https://www.daz3d.com/forums/discussion/277516/nvidia-rtx-2080-ti</link>
      <pubDate>Fri, 14 Sep 2018 14:47:10 +0000</pubDate>
      <dc:creator>chrbou2001</dc:creator>
      <guid isPermaLink="false">277516@/forums/discussions</guid>
      <description><![CDATA[<p>Does any body know if this card speeds up rendering time (at least when combining two cards the memory REALLY doubles, not like before).</p>
]]></description>
   </item>
   <item>
      <title>Morph Loader Pro - Geometry did not match</title>
      <link>https://www.daz3d.com/forums/discussion/225971/morph-loader-pro-geometry-did-not-match</link>
      <pubDate>Wed, 17 Jan 2018 03:29:13 +0000</pubDate>
      <dc:creator>johann.hesters_2e9dd0ece9</dc:creator>
      <guid isPermaLink="false">225971@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>I&#39;ve brought Genesis 2 Female to ZBrush and subdivided it a few times and sculpted it using the move brush. I didn&#39;t change the vertex count.</p>

<p>Then I exported the subdivided model as an obj.</p>

<p>I&#39;ve left the Resolution Level at &quot;Base&quot;.</p>

<p>Now when I bring up Morph Loader Pro and load the new obj using the &quot;Choose Morph Files...&quot; button, it reads the obj.</p>

<p>This works work.</p>

<p>But when it the 2nd step (&quot;Loading Morphs...&quot;), DAZ tells me &quot;Loadi morph model_hi... Warning: Geometry did not matched, failed to create morph.&quot;.</p>

<p>As I explained, I haven&#39;t changed the geometry.</p>

<p>What might I be doing wrong here?</p>

<p>Thank you for the help.</p>

<p>&nbsp;&nbsp;&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Genesis 8 Combination of Morphs into NEW Character?</title>
      <link>https://www.daz3d.com/forums/discussion/314721/genesis-8-combination-of-morphs-into-new-character</link>
      <pubDate>Tue, 12 Mar 2019 22:06:49 +0000</pubDate>
      <dc:creator>alondan</dc:creator>
      <guid isPermaLink="false">314721@/forums/discussions</guid>
      <description><![CDATA[<p>Hello All,<br />
I appologise, I don&#39;t know how to explain it very well because of my bad English but I hope that somebody could understand what I&#39;m trying to do.<br />
<br />
After I played with so many essential and not and created something that is combined of so many sliders on the shaping tab.<br />
I&#39;m wondering if it&#39;s possible to create my very own Genesis 8 (Female) that will kinda of... BAKE ? (if that&#39;s the right term) into a brand NEW Genesis 8 Female character that when I&#39;ll LOAD it, it won&#39;t search for these other models or morphs that I used and load with all the sliders on Zero.<br />
<br />
Beside Daz 4.11 (Beta) I&#39;m also using Blender 2.8 (Beta) if it helps... if there is some transforming back and forward needs to be done for such thing?<br />
or maybe it can be done inside Daz?<br />
<br />
Any step-by-step to do such thing will be very helpful, thanks ahead! :)</p>
]]></description>
   </item>
   <item>
      <title>From Genesis 1 to Genesis 8?</title>
      <link>https://www.daz3d.com/forums/discussion/313896/from-genesis-1-to-genesis-8</link>
      <pubDate>Fri, 08 Mar 2019 17:07:02 +0000</pubDate>
      <dc:creator>GreenBean</dc:creator>
      <guid isPermaLink="false">313896@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>i was wondering, i have sculpted a figure using the Genesis 1 model but that&#39;s a long time ago. and i was wondering if it is possible to somehow convert the mesh from 1 to 8?<br />
like i would like to keep everything from my Genesis 1 and move it to Genesis 8 male, i have a few reasons why i wanna do that, like the UV, rig and what not.</p>

<p>&nbsp;</p>

<p>is it possible to do that process?</p>

<p>&nbsp;</p>

<p>Thanks! C:</p>
]]></description>
   </item>
   <item>
      <title>How to use the new Project Eyeray for Genesis 8</title>
      <link>https://www.daz3d.com/forums/discussion/199526/how-to-use-the-new-project-eyeray-for-genesis-8</link>
      <pubDate>Fri, 22 Sep 2017 19:32:08 +0000</pubDate>
      <dc:creator>kentphoto</dc:creator>
      <guid isPermaLink="false">199526@/forums/discussions</guid>
      <description><![CDATA[<p>Can&#39;t quite figure out how to get rollin on this new Project Eyeray.&nbsp; And no real instructions on how it works.</p>

<p>The attached file is what I get on a render. &nbsp;</p>

<p>Anyone got a clue on how to make it work.</p>

<p>Thanks,</p>

<p>Kent</p>
]]></description>
   </item>
   <item>
      <title>another user struggling to get PostgreSQL to connect to Daz</title>
      <link>https://www.daz3d.com/forums/discussion/314446/another-user-struggling-to-get-postgresql-to-connect-to-daz</link>
      <pubDate>Mon, 11 Mar 2019 08:40:11 +0000</pubDate>
      <dc:creator>skunkwerk</dc:creator>
      <guid isPermaLink="false">314446@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve emailed support about fixing my PostgreSQL configuration with Daz, but after uninstalling, restarting, and re-installing the error still persists.</p>

<p>Even if I go into the Preferences menu, CMS tab, and&nbsp;set the directory and the port number to the default (17237), click &#39;Apply&#39; and then restart, the changes don&#39;t save.</p>

<p>I&#39;m on Mac OS Mojave, Daz 4.10</p>

<p>Can someone tell me what my cmscfg.json file should look like?</p>

<p>Mine is:</p>

<p>{</p>

<p>&quot;PgBin&quot;: &quot;/Applications/DAZ 3D/PostgreSQL CMS/bin&quot;</p>

<p>}</p>

<p>Shouldn&#39;t there be a \ between the spaces?&nbsp; Should&nbsp;I specify the port here as well?</p>

<p>thanks</p>
]]></description>
   </item>
   <item>
      <title>Manifest files - OK to copy from old computer to new one?</title>
      <link>https://www.daz3d.com/forums/discussion/314696/manifest-files-ok-to-copy-from-old-computer-to-new-one</link>
      <pubDate>Tue, 12 Mar 2019 16:01:46 +0000</pubDate>
      <dc:creator>MarkIsSleepy</dc:creator>
      <guid isPermaLink="false">314696@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>A little while back my rendering computer died and today I am finally getting around to getting the data off the old laptop and copying it over to the new one. On my new laptop Install Manager shows that I only have a handful of items installed even though there was no change in my library (which is on an external drive). If I copy the manifest files off the old harddrive and drop them onto the new one will IM then &quot;see&quot; that all those files are installed, or will that cause issues? Or do those files not do what I think they do at all? <img alt="laugh" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png" title="laugh" /></p>

<p>Thanks for any help!</p>

<p>Mark</p>
]]></description>
   </item>
   <item>
      <title>Does baking aniblocks require keymate? [Solved]</title>
      <link>https://www.daz3d.com/forums/discussion/314701/does-baking-aniblocks-require-keymate-solved</link>
      <pubDate>Tue, 12 Mar 2019 18:09:37 +0000</pubDate>
      <dc:creator>rsharp_3144816</dc:creator>
      <guid isPermaLink="false">314701@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve been trying to export an animation from DAZ and import into Cinema4D. &nbsp;That doesn&#39;t work with aniblocks. &nbsp;But, it does work with keyframed animations. &nbsp;In searching, I found some vague notes on &quot;baking an aniblock&quot; that would convert it to keyframes.&nbsp; &nbsp;But I see no options to do so in DAZ Studio. &nbsp;Would that require the purchase of Keymate? &nbsp;Thanks.</p>
]]></description>
   </item>
   <item>
      <title>DAZ to Hexagon bridge option not showing.</title>
      <link>https://www.daz3d.com/forums/discussion/314601/daz-to-hexagon-bridge-option-not-showing</link>
      <pubDate>Tue, 12 Mar 2019 01:07:17 +0000</pubDate>
      <dc:creator>SaintOfTheDragons</dc:creator>
      <guid isPermaLink="false">314601@/forums/discussions</guid>
      <description><![CDATA[<p>Here&#39;s a screencap, the &quot;Send to Hexagon&quot; option is not showing. The tutorials I watched had it there.</p>

<p>I tried moving Genesis, Gen 2, and gen 8 from DAZ to Hexagon. Hexagon to DAZ worked just fine, that&#39;s why there&#39;s that sphere in the screencap.</p>
]]></description>
   </item>
   <item>
      <title>aniMate 2 Children isssue (multi animation)</title>
      <link>https://www.daz3d.com/forums/discussion/314661/animate-2-children-isssue-multi-animation</link>
      <pubDate>Tue, 12 Mar 2019 13:25:38 +0000</pubDate>
      <dc:creator>riler</dc:creator>
      <guid isPermaLink="false">314661@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone,</p>

<p>I created multiple poses with puppeteer and animated it in timeline. I want to add other animation to it (from another tab- like : he look other way + smile + opening his mouth)</p>

<p>When I hit &quot;create antiblock from studio keyframe &quot;it works fine only If I put them side by side.I can&#39;t combine it using sub track.(it extremes the morph...)</p>

<p>&nbsp;</p>

<p>Ay Idea?</p>

<p>Thank you</p>
]]></description>
   </item>
   <item>
      <title>Elysa Hair Braids</title>
      <link>https://www.daz3d.com/forums/discussion/314641/elysa-hair-braids</link>
      <pubDate>Tue, 12 Mar 2019 11:37:05 +0000</pubDate>
      <dc:creator>IsaacNewton</dc:creator>
      <guid isPermaLink="false">314641@/forums/discussions</guid>
      <description><![CDATA[<p>Just bought&nbsp;<span>Elysa Character, Hair &amp; Clothing Bundle by OOT and Raiya. Great hair style, lovely textures, great quality as expected from these vendors.</span></p>

<p><span>One question:&nbsp;this hair has several braids each of which has a single bone, so can be &quot;moved&quot; using&nbsp;bend forwards/backwards, side to side or twist. The bend movement causes the braid to curve up rather than just pivot from the point where it joins the head, making it look very unrealistic. Are there any other ways of controlling the braids? A single bone for each braid seems to be insufficient to achieve realistic positioning for various head/body positons. Do these braids have morphs to control their positions/length? I haven&#39;t found any.</span></p>
]]></description>
   </item>
   <item>
      <title>[Solved] M4 Critical Error while trying to load him</title>
      <link>https://www.daz3d.com/forums/discussion/312236/solved-m4-critical-error-while-trying-to-load-him</link>
      <pubDate>Fri, 01 Mar 2019 03:14:29 +0000</pubDate>
      <dc:creator>Tangled Web Creations</dc:creator>
      <guid isPermaLink="false">312236@/forums/discussions</guid>
      <description><![CDATA[<p>Hi All,</p>

<p>I am attempting to add Michael 4 to my scene and I am receiving a critical error that says his support folder cannot be found.&nbsp; Victoria works for me so I dug into her files to see how the path went and the Michael 4 Base file that I downloaded is the exact same.&nbsp; I went into the support folder and was able to locate his files as well.&nbsp; I do not know what is wrong or how to fix it; is anyone able to assist or shed some light on my problem?&nbsp; I have been away for 5+yrs so I am still in the process of relearning everything, so please bear with me and any confusion that might crop up. =)</p>

<p>Thank you!</p>

<p>~Bree</p>

<p>Edit: I probably should have mentioned that I am attempting this inside of DAZ 4.10 Pro, in case the program matters.</p>
]]></description>
   </item>
   <item>
      <title>Obj won't read texture content after imported on Daz</title>
      <link>https://www.daz3d.com/forums/discussion/314416/obj-won-t-read-texture-content-after-imported-on-daz</link>
      <pubDate>Sun, 10 Mar 2019 23:16:49 +0000</pubDate>
      <dc:creator>raphaelmartines</dc:creator>
      <guid isPermaLink="false">314416@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to import a&nbsp;textured obj. But&nbsp;when I do it, the obj won&#39;t get the textures.<br />
Sounds like an easy question, but I don&#39;t know how to solve it.</p>
]]></description>
   </item>
   <item>
      <title>How do I turn back on Render Visibility</title>
      <link>https://www.daz3d.com/forums/discussion/314586/how-do-i-turn-back-on-render-visibility</link>
      <pubDate>Mon, 11 Mar 2019 22:43:35 +0000</pubDate>
      <dc:creator>GaryGraphic</dc:creator>
      <guid isPermaLink="false">314586@/forums/discussions</guid>
      <description><![CDATA[<p>I started by just turning render visibility off in the first frame. Now 500+ frames later, how do I turn them all back on without having to go frame by frame to turn them off? You got to be kidding me. There has to be a solution?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Daz Search</title>
      <link>https://www.daz3d.com/forums/discussion/314576/daz-search</link>
      <pubDate>Mon, 11 Mar 2019 21:23:21 +0000</pubDate>
      <dc:creator>Kooreo</dc:creator>
      <guid isPermaLink="false">314576@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a way to search by file type in Daz. For example, If I wanted&nbsp;to see only&nbsp;the layered (LIE) files&nbsp;is there a way to do this?</p>
]]></description>
   </item>
   <item>
      <title>Figure Setup not working ????</title>
      <link>https://www.daz3d.com/forums/discussion/314511/figure-setup-not-working</link>
      <pubDate>Mon, 11 Mar 2019 17:35:11 +0000</pubDate>
      <dc:creator>Limey</dc:creator>
      <guid isPermaLink="false">314511@/forums/discussions</guid>
      <description><![CDATA[<p>I am trying to create my first rigging in Daz Stsudio. I have a simple box and a door which I have imported into the settings pane. The next step apparently is to drag and drop that item onto the geometry selection that exists on the right.</p>

<p>&nbsp;Alas no matter how many times I try nothing happens.I am using Version 10.10 but I have tried to do this is 10.9 and the same problem exists in both versions.</p>

<p>&nbsp;Questions are. Is this because the .obj model created in another 3D program is faulty in some way ?</p>

<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Is my Wacom pen and tablet faulty in this particular instance? It is working normally in all other programs.</p>

<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Is there something in Daz Studio that is not functioning as it should ?</p>

<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Am I missing some vital piece of information that will allow me to perform what should be a very simple task ?</p>

<p>Of course moving on to the next step is impossible and extremely frustrating until I resolve this problem. Any guidence or suggestions will be very much appreciated.</p>

<p>&nbsp;Thanks</p>

<p>Limey</p>

<p>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Daz Studio has slowed down on my PC</title>
      <link>https://www.daz3d.com/forums/discussion/314356/daz-studio-has-slowed-down-on-my-pc</link>
      <pubDate>Sun, 10 Mar 2019 18:18:33 +0000</pubDate>
      <dc:creator>Epic82</dc:creator>
      <guid isPermaLink="false">314356@/forums/discussions</guid>
      <description><![CDATA[<p>Yesterday I was creating a scene in Daz Studio, and, for whatever reason, it&#39;s become rather hard for Daz Studio to quickly display, install, and load in content. I have a&nbsp;SkyTech Oracle - Gaming Computer PC Desktop with a 120 GB solid state drive that has performed well for the near year I&#39;ve had it. But Daz Studio now&nbsp;takes around 15 seconds to display my installed and available content. It takes much longer, usually several minutes, to install certain items and load in outfits and figures. It used to take Daz Studio only a few seconds to do all of these things. I don&#39;t know if every item I own is affected by this, but has Daz slowed down for anyone else here? Does anyone know what&#39;s going on and how to fix this problem?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>how the hell do you braid or plait fibermesh</title>
      <link>https://www.daz3d.com/forums/discussion/312581/how-the-hell-do-you-braid-or-plait-fibermesh</link>
      <pubDate>Sat, 02 Mar 2019 15:39:34 +0000</pubDate>
      <dc:creator>WendyLuvsCatz</dc:creator>
      <guid isPermaLink="false">312581@/forums/discussions</guid>
      <description><![CDATA[<p><span><span id="youtube-q1aZKphteiQ"><span><a rel="nofollow" href="http://youtube.com/watch?v=q1aZKphteiQ#t="><img src="http://img.youtube.com/vi/q1aZKphteiQ/0.jpg" width="640" height="385" alt="image" style="border: 0px;" /></a></span><span></span></span></span></p>

<p>video</p>

<p>I was&nbsp;slowly creating a bigger mess here, ended up closing it for another day&nbsp;<img alt="cheeky" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/tongue_smile.png" title="cheeky" /></p>

<p>I was using duplicated subtools moved using deformation and the move brush on each at a time</p>

<p>the groom brushes just toss it into haystacks!</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Octane Render help please</title>
      <link>https://www.daz3d.com/forums/discussion/308441/octane-render-help-please</link>
      <pubDate>Sat, 09 Feb 2019 18:38:22 +0000</pubDate>
      <dc:creator>Vixster</dc:creator>
      <guid isPermaLink="false">308441@/forums/discussions</guid>
      <description><![CDATA[<p>Hello all,</p>

<p>I recently subscribed to Octane Render with the wish of eventually trying to render animations via their cloud render.</p>

<p>I initially tried the trial version of Octane and was able to see images rendering in the viewpoint. Now that I have the &quot;paid&quot; version, I am unable to get an image to render/appear in the OctaneRender Viewport (see attachment).</p>

<p>I&#39;ve installed according to the directions, to include uninstalling, rebooting and then installing again with no luck. I&#39;ve studied the manual provide by OTOY and all it does is tell each setting is and what it is for.&nbsp; I&#39;ve yet to find a step by step to get out of the gate. Can someone point me in the right direction? I&#39;m sure I am missing some important step, but I can&#39;t find a guide or figure it out.</p>

<p>Thanks in advance!</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Normals for Audrey? (SOLVED)</title>
      <link>https://www.daz3d.com/forums/discussion/314101/normals-for-audrey-solved</link>
      <pubDate>Sat, 09 Mar 2019 13:51:18 +0000</pubDate>
      <dc:creator>reserv888</dc:creator>
      <guid isPermaLink="false">314101@/forums/discussions</guid>
      <description><![CDATA[<p>The Audrey character has two icons for Normals On and Off, but I can&#39;t see any difference in the renders.<br />
<br />
Can some please explain what &quot;normals&quot; are and what i am doing wrong?</p>
]]></description>
   </item>
   <item>
      <title>Saving distributables for Poser</title>
      <link>https://www.daz3d.com/forums/discussion/313591/saving-distributables-for-poser</link>
      <pubDate>Thu, 07 Mar 2019 10:43:06 +0000</pubDate>
      <dc:creator>guilledcf</dc:creator>
      <guid isPermaLink="false">313591@/forums/discussions</guid>
      <description><![CDATA[<p>Okay. So by now I kind of understand that D|S redistributable content should follow something like:</p>

<ul>
	<li>Parent folder
	<ul>
		<li>Data (autogenerated so nothing about it, morphs, materials and UVmaps appear here)</li>
		<li>People / Props / Animals / Whatever
		<ul>
			<li>Here go&nbsp;the folders as they appear in Daz&#39;s content tab</li>
		</ul>
		</li>
		<li>Runtime
		<ul>
			<li>Textures&nbsp;</li>
		</ul>
		</li>
	</ul>
	</li>
</ul>

<p>(Feel free to correct any of the above!)</p>

<p>Now, how should that go&nbsp;if I wanted to publish Poser compatible stuff? I think everything should be on Runtime, but I quickly get lost among Geometries,&nbsp;Data, Libraries and so many other arcane folders.</p>

<p>Also,&nbsp;which formats should I save in? I&#39;d like to produce stuff usable both for Daz n Poser. I guess that means some duplication within the ZIP, or is there any good cross-format?</p>

<p>Thank you :)</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Convert custom figures (rigged or non-rigged) into genesis8?</title>
      <link>https://www.daz3d.com/forums/discussion/314371/convert-custom-figures-rigged-or-non-rigged-into-genesis8</link>
      <pubDate>Sun, 10 Mar 2019 19:33:09 +0000</pubDate>
      <dc:creator>dark_shneiderit</dc:creator>
      <guid isPermaLink="false">314371@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I am using more and more DAZ studio, and now I am at the point where most of my meshes (rigged or non-rigged), need to be imported in DAZ. I want to create a library in DAZ, of converted meshes, so I can use the same clothes, hair, poses and animations. Currently all my meshes are coming from different sources and some are rigged by me, some are auto-rigged via mixamo, and other are already rigged (like the MMD or XNAlara for example.</p>

<p>Is there a tutorial that show how do you import figures and basically make them G8? I saw tutorials starting from the bare OBJ and rig it into DS; although I hope there is something faster, because it would take me 2 lives to rig all the models I want to use.</p>

<p>The final objective is to have the easiest project possible, to import figures, make them like if they were official G8 figures, so I can leverage on all my collection of assets in DS. Is this not realistic at all?</p>
]]></description>
   </item>
   <item>
      <title>Customizing a Workspace Layout</title>
      <link>https://www.daz3d.com/forums/discussion/314351/customizing-a-workspace-layout</link>
      <pubDate>Sun, 10 Mar 2019 18:13:49 +0000</pubDate>
      <dc:creator>Doc Acme</dc:creator>
      <guid isPermaLink="false">314351@/forums/discussions</guid>
      <description><![CDATA[<p>Tried to find this in what&#39;s referred to as the Daz User guide and couldn&#39;t find anything useful. &nbsp;</p>

<p>I&#39;m wanting to reconfigure my Workspace Layout, but don&#39;t want to loose the Scripts Tab in the upper most menus. I&#39;m not sure how I got that added (see above), probably from something I read here but it&#39;s been there for awhile, and none of the other layout presets seem to have menu.</p>

<p><img src="https://www.daz3d.com/forums/utility/thumbnail/901561/FileUpload/c5/be3fd83f57a88b79710e6a6e09ecd4.jpg" alt="image" /></p>

<p><br />
I&#39;m only assuming that there&#39;s something with the F3 key to bring up the Customize Daz Studio panel, but of course there&#39;s no readily available documentation on this either.</p>

<p>In short, where/how does one find out about this sort of stuff with Daz Studio?</p>
]]></description>
   </item>
   <item>
      <title>Dogtags get distorted</title>
      <link>https://www.daz3d.com/forums/discussion/314061/dogtags-get-distorted</link>
      <pubDate>Sat, 09 Mar 2019 09:47:44 +0000</pubDate>
      <dc:creator>Hylas</dc:creator>
      <guid isPermaLink="false">314061@/forums/discussions</guid>
      <description><![CDATA[<p>I picked up <a rel="nofollow" href="https://www.daz3d.com/army-uniform-for-genesis-3-male-s-and-genesis-2-male-s">&quot;Army Uniform for Genesis 3 Male(s) and Genesis 2 Male(s)&quot; by Sarsa</a> just now, mainly for the dogtags.</p>

<p>Now I see that the dogtags get distorted when put on figure with a more muscular build.</p>

<p>Attached is a screenshot of the dogtags on a G3M figure with the &quot;bodybuilder&quot; morph turned to 100%.</p>

<p>Seems like a pretty fundamental flaw to me...</p>

<p>Is there something I can do about this?</p>

<p>Thanks!</p>
]]></description>
   </item>
   <item>
      <title>Chest Bulge between Breasts</title>
      <link>https://www.daz3d.com/forums/discussion/244336/chest-bulge-between-breasts</link>
      <pubDate>Thu, 05 Apr 2018 19:49:42 +0000</pubDate>
      <dc:creator>Inky</dc:creator>
      <guid isPermaLink="false">244336@/forums/discussions</guid>
      <description><![CDATA[<p>Anyone know how to fix&nbsp;what is happening here? It seems to be happening now matter what clothing I use.</p>

<p><img alt="" src="https://i.imgur.com/b5Tf3xl.jpg" /></p>

<p>Thanks in advance for any help!</p>

<p>-Inky</p>
]]></description>
   </item>
   <item>
      <title>Quick question on nVidia cards</title>
      <link>https://www.daz3d.com/forums/discussion/312401/quick-question-on-nvidia-cards</link>
      <pubDate>Fri, 01 Mar 2019 18:15:26 +0000</pubDate>
      <dc:creator>dragonreborn2k6</dc:creator>
      <guid isPermaLink="false">312401@/forums/discussions</guid>
      <description><![CDATA[I have always believed to buy to best you can get for your budget.


Looking around on Newegg, I see that I can either get a 1070 8gb, or a 2060 6gb.


From what I can see, they have the same number of CUDA cores, and seem to run the same speed. So logic suggests that the 1070 is actually the better card, because it has more RAM.


So, before I drop this kind of money, I thought I would ask: Is there any reason to pick the 2060 over the 1070? 


I've been brand loyal to ATI for decades, even after AMD bought them. nVidia has done a great job of crowding everyone else out of the market, and I've decided that faster render times would, indeed, be worth a switch. 


Thank you for your help.]]></description>
   </item>
   <item>
      <title>GoZ wierdness</title>
      <link>https://www.daz3d.com/forums/discussion/312921/goz-wierdness</link>
      <pubDate>Mon, 04 Mar 2019 10:37:33 +0000</pubDate>
      <dc:creator>acecombs_b317c01b8d</dc:creator>
      <guid isPermaLink="false">312921@/forums/discussions</guid>
      <description><![CDATA[<p>I have an odd problem in Zbrush--I can use theGoZ plugin for everything in a scene except one figure, a Victoria 7 HD. I have literally tried all the other files in the scene but this one always comes up with an error message &quot;Unable to connect with Pixologic Zbrush. Check the. installation&quot;. I can&#39;t figure out why this one figure is not working. I was able to create a character from the figure that wouldn&#39;t transfer and paste the figure to the new character and aligned the two. The new figure transfers easily to Zbrush so my problem is resolved but I&#39;m curious to know if anyone else has had this issue. I&#39;d like to prevent this from happening in the future as the workaround takes a bit of time.</p>
]]></description>
   </item>
   <item>
      <title>Trying not to scream. (The only good bug is a dead bug!)</title>
      <link>https://www.daz3d.com/forums/discussion/312526/trying-not-to-scream-the-only-good-bug-is-a-dead-bug</link>
      <pubDate>Sat, 02 Mar 2019 08:27:37 +0000</pubDate>
      <dc:creator>dragonreborn2k6</dc:creator>
      <guid isPermaLink="false">312526@/forums/discussions</guid>
      <description><![CDATA[<p>Today I reinstalled to a new hard drive. I didn&#39;t bother trying to move everything, I just went in, uninstalled, and reinstalled it. I didn&#39;t go hunting for every last folder/ini/registry setting. (I should have known better) and was hoping to escape a few bugs I was having.</p>

<p>For one, I cannot run clothing converters. Genesis 2 to 8, genesis 3 to 8. Genesis to Genesis 8 never did work properly, even when the interface loaded. (I&#39;d point it to the Daz Connect folder, and after waiting FOREVER, it would then tell me that there was nothing to convert.)</p>

<p>Some items, though installed, show an odd icon on their thumbnail, with a &quot;U&quot; on it. I can&#39;t uninstal it. I can&#39;t install it.</p>

<p>I load a Genesis 8 female, load a Genesis 8 Male dForce wardrobe item, hit fit to, and it crashes to desktop. It fits regular gen8 clothing items. I can load the Gen8 Male dforce item to the scene just fine. But when I click &quot;fit to&quot; it crashes. I tested Gen8 female dForce items, and they work just fine.</p>

<p>I keep getting the &quot;update&quot; icon for products that are installed. I click update, it takes a while to process, and then nothing happens. Stil says there&#39;s an update.</p>

<p>I&#39;ve posted about bugs before. This is getting old, fast. I&#39;ve spent a lot of money for these products, and I can&#39;t use them. Understand my frustrations. I&#39;ve reloaded the database. I&#39;ve reloaded metadata. I&#39;ve reset defaults. This shouldn&#39;t be so damn hard. If I uninstall a program, it should be eradicated from a system, and a fresh install should be free of any glitches caused by a previous install. Instead, I keep getting the same ones back, and then some new ones. If I reload database, for instance, it loses a bunch of stuff that I then have to reinstall.</p>

<p>It&#39;s very frustrating.</p>

<p>Now I&#39;ve gone and bought an nVidia video card to speed up renders. Only I&#39;m trying not to feel as if I&#39;ve just been wasting money because crap don&#39;t work. I can understand maybe old genesis stuff failing, or victoria 4 crap, but no. The three different dForce items are less than a year old. The converters are all new. I&#39;ve had good luck witht he gen3-gen8 converter on my laptop. I just got the gen2-gen8. The genesis-gen8 doesn&#39;t work no matter where I try it.</p>

<p>On top of that, certain utilities don&#39;t show up. LineRender9000, for instance.</p>

<p>Do I have to reinstall Windows to sort this problem out? What the heck is causing it? And please, some simple answers would be just great. My previous post on bugs after the last hard drive move got a bit cluttered up with &quot;advice&quot; that wasn&#39;t helpful. &quot;Reset the CMS?&quot; WHERE?!? Shouldn&#39;t it reset when I reinstall the damn program?</p>

<p>I&#39;ve lost days trying to sort this crap out. I just want to sit at my computer and make some art. I&#39;ve got a new book cover to do, a webcomic I&#39;m trying to get done...</p>

<p>Attaching the log file. Also going to submit a report. I just want to get some work done.</p>

<blockquote>
<p>2019-03-01 23:47:10.709 Loaded file: genesis 8 basic female.duf<br />
2019-03-01 23:47:11.032 WARNING: cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(33): primaryNodeSelectionChanged<br />
2019-03-01 23:47:11.032 WARNING: cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(33): lastSearchChanged<br />
2019-03-01 23:47:11.032 WARNING: cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(32): new filters are<br />
2019-03-01 23:47:11.048 WARNING: cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(32): filter-picker len<br />
2019-03-01 23:47:11.048 WARNING: cloud\dzcloudstorewgt.cpp(1054): <a href="https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js" target="_blank" rel="nofollow">https://www.daz3d.com/skin/frontend/enterprise/daznew/groups/embeddable_scripts-918eab20546d8226ed168dc037883c8c.js</a>(32): triggering query<br />
2019-03-01 23:47:11.282 Loaded image g8fbaselegsmapd_1003.jpg<br />
2019-03-01 23:47:11.360 Loaded image g8fbaseeyes01_1007.jpg<br />
2019-03-01 23:47:11.548 Loaded image g8fbasearmsmapd_1004.jpg<br />
2019-03-01 23:47:11.642 Loaded image g8fbasemouthmapd_1005.jpg<br />
2019-03-01 23:47:11.845 Loaded image g8fbasefacemapd_1001.jpg<br />
2019-03-01 23:47:12.063 Loaded image g8fbasetorsomapd_1002.jpg<br />
2019-03-01 23:47:12.126 Loaded image g8fbaseeyelashes_1006.jpg<br />
2019-03-01 23:47:20.067 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2019-03-01 23:47:20.067 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2019-03-01 23:47:23.645 Loading script: G:/My Daz 3D Library/data/cloud/1_55959/scripts/riversoft art/clothing converter/rssy clothing converter g2f to g8f.dse<br />
2019-03-01 23:47:23.660 DEBUG: Found: G:/My Daz 3D Library/data/cloud/1_53295/data/riversoft art/common/rsconstants.dsa<br />
2019-03-01 23:47:23.692 DEBUG: Found: G:/My Daz 3D Library/data/cloud/1_54451/data/riversoft art/common/rsccconstants.dsa<br />
2019-03-01 23:47:23.707 WARNING: Script Error: Line 1<br />
2019-03-01 23:47:23.707 WARNING: SyntaxError: Parse error<br />
2019-03-01 23:47:23.707 WARNING: Stack Trace:<br />
&nbsp;&nbsp; &nbsp;&lt;anonymous&gt;()@G:/My Daz 3D Library/data/cloud/1_54451/data/riversoft art/common/rsccconstants.dsa:1<br />
2019-03-01 23:47:23.707 Error in script execution: G:/My Daz 3D Library/data/cloud/1_55959/scripts/riversoft art/clothing converter/rssy clothing converter g2f to g8f.dse<br />
2019-03-01 23:47:46.937 WARNING: cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0<br />
2019-03-01 23:49:03.140 WARNING: cloud\dzcloudtasknotifier.cpp(178): peer performed orderly shutdown errno=0<br />
2019-03-01 23:50:28.373 WARNING: cloud\dzcloudtasknotifier.cpp(178): recv failed errno=10054<br />
2019-03-02 00:18:30.233 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2019-03-02 00:18:30.233 WARNING: libpng warning: iCCP: known incorrect sRGB profile<br />
2019-03-02 00:18:31.796 Loading script: G:/My Daz 3D Library/data/cloud/1_55959/scripts/riversoft art/clothing converter/rssy clothing converter g2f to g8f.dse<br />
2019-03-02 00:18:31.796 DEBUG: Found: G:/My Daz 3D Library/data/cloud/1_53295/data/riversoft art/common/rsconstants.dsa<br />
2019-03-02 00:18:31.796 DEBUG: Found: G:/My Daz 3D Library/data/cloud/1_54451/data/riversoft art/common/rsccconstants.dsa<br />
2019-03-02 00:18:31.796 WARNING: Script Error: Line 1<br />
2019-03-02 00:18:31.796 WARNING: SyntaxError: Parse error<br />
2019-03-02 00:18:31.796 WARNING: Stack Trace:<br />
&nbsp;&nbsp; &nbsp;&lt;anonymous&gt;()@G:/My Daz 3D Library/data/cloud/1_54451/data/riversoft art/common/rsccconstants.dsa:1<br />
2019-03-02 00:18:31.796 Error in script execution: G:/My Daz 3D Library/data/cloud/1_55959/scripts/riversoft art/clothing converter/rssy clothing converter g2f to g8f.dse</p>

<p>&nbsp;</p>
</blockquote>
]]></description>
   </item>
   </channel>
</rss>