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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p544/feed.rss</link>
      <pubDate>Thu, 18 Jun 2026 15:06:20 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p544/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Fiberglass look</title>
      <link>https://www.daz3d.com/forums/discussion/324506/fiberglass-look</link>
      <pubDate>Wed, 01 May 2019 18:02:50 +0000</pubDate>
      <dc:creator>diegodom81</dc:creator>
      <guid isPermaLink="false">324506@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone. Do any of you know how to achieve this effect? I mean the plastic coat, bright and thick varnish-like surfaces. Also, that hair, do you know of any model in DAZ that has that look already? I can&#39;t model anything so my only option would be buying something already made or, perhaps, some kind of script or other processes any of you guys know...Thanks so much!!!</p>
]]></description>
   </item>
   <item>
      <title>Lighting in 3DLight Tutorials</title>
      <link>https://www.daz3d.com/forums/discussion/324711/lighting-in-3dlight-tutorials</link>
      <pubDate>Thu, 02 May 2019 17:50:27 +0000</pubDate>
      <dc:creator>RiverMissy</dc:creator>
      <guid isPermaLink="false">324711@/forums/discussions</guid>
      <description><![CDATA[<p>Can anyone suggest the best training for lighting in 3DLight?&nbsp; I am making art to be printed on shirts and find that Iray causes me problems but I am not finding what I need to know to do lighting in 3DLight.&nbsp; Thank you.</p>

<p>RiverMissy</p>
]]></description>
   </item>
   <item>
      <title>Why do some products load perfectly, while others have to be written off as a loss?</title>
      <link>https://www.daz3d.com/forums/discussion/324356/why-do-some-products-load-perfectly-while-others-have-to-be-written-off-as-a-loss</link>
      <pubDate>Tue, 30 Apr 2019 19:56:50 +0000</pubDate>
      <dc:creator>lryhall_17d185bd0d</dc:creator>
      <guid isPermaLink="false">324356@/forums/discussions</guid>
      <description><![CDATA[<p>I spent $36 this am on two products. One being, &#39;<span>Evil Clown HD for Genesis 8 Male&#39;, the second,&nbsp;</span>Bad Clown Jumpsuit for Genesis 8 Male(s). I waited almost 15 minutes for it to appear in my Install pane. Finally, out of frustration, I pursued the &#39;manual&#39; install route. I individually copied the contents of each zip. then opened my &#39;My DAZ 3D&nbsp;Library&#39;, and pasted the contents individually. Went to my &#39;Content Pane&quot; and neither was there. I re-started Daz, and still no luck. I finally returned to my &#39;Install Pane&#39; And both were there. Feeling relieved, I followed the simple install process. (which has always worked previously). Returned to my content pane, go to Genesis 8, and still, there was nothing. Of course, I re-started DAZ, and nothing had changed. Using DIM isn&#39;t an option for me, because it still refuses to recognize my account after 15 years.<br />
<br />
I&#39;ve spent the past two hours trying to manually place the files from the zip. to it&#39;s prescribed location with some luck. I can now get the clown to appear on the G8M figure, but there are absolutely no mat files. I&#39;ve noticed a trend, (and not just with DAZ) that more and more&nbsp;product files just will not allow the tried and trusted &#39;copy and paste&#39; method of installation that&#39;s been a mainstay for a decade or more. It&#39;s getting so frustrating, I&#39;ve considered not using the Daz Studio Platform. I doubt it&#39;s the Platforms fault, but it&#39;s become a crapshoot when purchasing and trying to install a product. Roll the dice...... will you win or lose? I&#39;m not a gambling man and am growing weary of throwing money away on products that don&#39;t work.</p>
]]></description>
   </item>
   <item>
      <title>Stardust Glitter Fantasy Makeup - problem with lips</title>
      <link>https://www.daz3d.com/forums/discussion/324666/stardust-glitter-fantasy-makeup-problem-with-lips</link>
      <pubDate>Thu, 02 May 2019 14:20:31 +0000</pubDate>
      <dc:creator>winduptoy</dc:creator>
      <guid isPermaLink="false">324666@/forums/discussions</guid>
      <description><![CDATA[<p>Hi.&nbsp; I&#39;m just getting started with this product, but I think there&#39;s a problem with the way the lips are handled.&nbsp; I presently have all of the shells hidden, and I&#39;m still seeing the lip mask when rendering.</p>

<p>This also means that I can&#39;t find a way to select the lips to assign a color to them, they aren&#39;t associated with any of the shells.</p>
]]></description>
   </item>
   <item>
      <title>Image quality.</title>
      <link>https://www.daz3d.com/forums/discussion/324496/image-quality</link>
      <pubDate>Wed, 01 May 2019 16:17:10 +0000</pubDate>
      <dc:creator>Cat_Dancing</dc:creator>
      <guid isPermaLink="false">324496@/forums/discussions</guid>
      <description><![CDATA[<p>I am totally fascinated by Andrey Pestryakov&#39;s Medieval Lands so much so that I went ahead and purchased it, however I am most disappointed in my resultant image quality (See att) The picture is very flat and without detail and I am unable to zoom into the back-ground.&nbsp; I am obviously doing something wrong or, I need an additional item or, whatever. The attached image is pre-render using outdoor lighting at 200%, not good I think you&#39;ll agree. Even the water does not show with any clarity. It would be helpful if someone could tell me where I&#39;ve gone wrong with this and perhaps suggest how I might correct it.</p>

<p>Thank you so much.</p>
]]></description>
   </item>
   <item>
      <title>transfering surfaces between figures.</title>
      <link>https://www.daz3d.com/forums/discussion/324596/transfering-surfaces-between-figures</link>
      <pubDate>Thu, 02 May 2019 05:29:31 +0000</pubDate>
      <dc:creator>andy vron</dc:creator>
      <guid isPermaLink="false">324596@/forums/discussions</guid>
      <description><![CDATA[<p>question...i have split up the surface of a genesis3 female figure into named ploygon groups using the surface tool&nbsp;...is there a way to apply that same split to another&nbsp;genesis3 female character??</p>

<p>i looked at presets but cannot see a way to do this.??</p>

<p>thanks if you could suggest a way..</p>
]]></description>
   </item>
   <item>
      <title>Can DForce be put in reverse?</title>
      <link>https://www.daz3d.com/forums/discussion/324551/can-dforce-be-put-in-reverse</link>
      <pubDate>Wed, 01 May 2019 21:02:02 +0000</pubDate>
      <dc:creator>unicorncarny2</dc:creator>
      <guid isPermaLink="false">324551@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a way to make the dForce engine do the opposite of it&#39;s intended purpose?&nbsp;</p>

<p>I&#39;m trying to make an effect of a finger poking a soft sphere, but intstead of the sphere denting in like I want, it seems to flow up the finger instead.&nbsp; I&#39;ve had success with dforms, but i would rather use DForce if possible.</p>

<p>I&#39;m thinking maybe since Dforce was intended to make fabric fit a body, it&#39;s doing exactly what its supposed to be doing.&nbsp; That being said, anyone know how to throw it in reverse?</p>
]]></description>
   </item>
   <item>
      <title>Dress issue with pelvis / thigh mophs (G8F)</title>
      <link>https://www.daz3d.com/forums/discussion/324606/dress-issue-with-pelvis-thigh-mophs-g8f</link>
      <pubDate>Thu, 02 May 2019 07:39:38 +0000</pubDate>
      <dc:creator>Anim</dc:creator>
      <guid isPermaLink="false">324606@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I get distortion in the hip area of&nbsp;dresses when using <strong>pelvis bend</strong> and <strong>thigh front</strong> morphs&nbsp;(the latter from shape shift package).</p>

<p>Reason to use those morphs:</p>

<p>I feel the base posture of G8F looks a bit like she has an issue with her spine (spine bow look too exaggerated) and the thighs&#39; depth is to much.</p>

<p>&nbsp;</p>

<p>I used <strong>pelvis bend,</strong>&nbsp;<strong>thigh bend</strong>&nbsp;and <strong>thigh front</strong> to compensate for that.</p>

<p>&nbsp;</p>

<p>FIrst screenshot =&nbsp;<strong>pelvis bend </strong>and&nbsp;<strong>thigh bend:</strong></p>

<p>A = original G8F</p>

<p>B = with pelvis bend and thigh bend</p>

<p>Second screenshot = <strong>thigh front</strong> on top of the previous ones.</p>

<p>&nbsp;</p>

<p>I also tried with Growing Up product&nbsp;but got the same result (it&nbsp;includes a posture morph).</p>

<p>&nbsp;</p>

<p>Is the a way to resolve this issue?</p>

<p>I am not yet familiar with rigging, weight painting&nbsp;or custom morphing in Daz Studio. I am afraid, those&nbsp;are the&nbsp;only ways to fix it, but&nbsp;hope&nbsp;somebody has a more easy solution.z</p>

<p><span>Images removed for nudity. Please edit your title to remove &quot;nudity&quot; and use Smooth Shaded in Studio or a non-flesh colored shader. ~mod</span></p>

<p>Ok,&nbsp;silhouette is now white.</p>

<p>I thought a zbrush type red clay&nbsp;shader would be ok.</p>
]]></description>
   </item>
   <item>
      <title>Genesis 8 Male Armpit Problem</title>
      <link>https://www.daz3d.com/forums/discussion/324341/genesis-8-male-armpit-problem</link>
      <pubDate>Tue, 30 Apr 2019 17:29:14 +0000</pubDate>
      <dc:creator>Desouza</dc:creator>
      <guid isPermaLink="false">324341@/forums/discussions</guid>
      <description><![CDATA[<p>Any suggestions (procedures or utilities) that can fix the Genesis 8 Male Armpit Problem? See the image -- look at the guy&#39;s mishapen left armpit.</p>

<p><img alt="Genesis 8 Male Armpit Problem" src="https://lasvegascoaching.com/wp-content/uploads/2019/04/apr-042019-left-arm-pit.png" /></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Objects turn black in viewport depending of angle of perspective camera</title>
      <link>https://www.daz3d.com/forums/discussion/324571/objects-turn-black-in-viewport-depending-of-angle-of-perspective-camera</link>
      <pubDate>Wed, 01 May 2019 23:06:17 +0000</pubDate>
      <dc:creator>adoniogts</dc:creator>
      <guid isPermaLink="false">324571@/forums/discussions</guid>
      <description><![CDATA[<p>Hello all! Here again with more questions!&nbsp;</p>

<p>Im animating a scene using the opengl option, so I&#39;m literally rendering images direrctly from the viewport.</p>

<p>I don&#39;t know why, but some objects, like the floor, which is a textured primitve plane, and the low poly house in the background, turn black or gray depending on the angle of the camera, and this affects the animation when the camera moves, some things suddenly turn black or gray and turn back to their textured color in a second.</p>

<p>Is this a problem with the light? There are no lights in the scene. How can I make everything look with the same texture from all camera angles?</p>

<p>In the first attached image the camera is at an angle where the walkway primitive plane and the grass primitive plane look with their own textures, in the second attached image I lowered the camera a little bit and suddenly all the floor turns black...</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Optitex Clothing to D-Force?</title>
      <link>https://www.daz3d.com/forums/discussion/324386/optitex-clothing-to-d-force</link>
      <pubDate>Tue, 30 Apr 2019 22:07:07 +0000</pubDate>
      <dc:creator>lface8</dc:creator>
      <guid isPermaLink="false">324386@/forums/discussions</guid>
      <description><![CDATA[<p>If this is the wrong part of the forum to ask this, I apologize.&nbsp;</p>

<p>&nbsp;</p>

<p>I was wondering if it&#39;s possible to take a piece of optitex dynamic clothing for Victoria 4 and use it on G8F with D-Force?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How does Daz Studio decide which copy of assets to use?</title>
      <link>https://www.daz3d.com/forums/discussion/324221/how-does-daz-studio-decide-which-copy-of-assets-to-use</link>
      <pubDate>Tue, 30 Apr 2019 03:25:44 +0000</pubDate>
      <dc:creator>heinzerbrew_f94794efff</dc:creator>
      <guid isPermaLink="false">324221@/forums/discussions</guid>
      <description><![CDATA[<p>I have multiple Daz content directories. For the sake of simplicity, let&#39;s say I have two, one on an SSD and one on a 5400rpm hard drive. Let&#39;s also I assume I have a copy of g8f with its default materials in both directories.</p>

<p>I obviously want Daz to load assets from the fastest drive, but how do I know which one it will load from?</p>

<p>I assume that it will load from the directory where the duf file that is used first, and then if it can&#39;t find the materials needed it will search other directories in the order they are listed in Content Directory Manager under Daz Studio Formats. Alternatively I suppose it could ignore the location of the duf file and just start at the top of the listed directories.</p>

<p>Does anyone know the order or is it random?</p>
]]></description>
   </item>
   <item>
      <title>People of Earth packages install issue</title>
      <link>https://www.daz3d.com/forums/discussion/324381/people-of-earth-packages-install-issue</link>
      <pubDate>Tue, 30 Apr 2019 21:58:28 +0000</pubDate>
      <dc:creator>Crystalwizard</dc:creator>
      <guid isPermaLink="false">324381@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve purchased 2 of the People of Earth face morphs packages and everythign seems to be there. They even show up in the content library correctly. But I can&#39;t seem to get them to load onto the Genesis 3 figure. I&#39;m not sure what I&quot;m doing wrong and there is no documentation included with the package. I&#39;d appreciate some suggestions for what to do.</p>
]]></description>
   </item>
   <item>
      <title>Datalist</title>
      <link>https://www.daz3d.com/forums/discussion/324186/datalist</link>
      <pubDate>Mon, 29 Apr 2019 22:38:00 +0000</pubDate>
      <dc:creator>Victor_B</dc:creator>
      <guid isPermaLink="false">324186@/forums/discussions</guid>
      <description><![CDATA[<p>Hello.</p>

<p>Is it possible to make a Datalist in Daz Studio? Like HTML&#39;s <a href="https://www.w3schools.com/tags/tag_datalist.asp" target="_blank" rel="nofollow">https://www.w3schools.com/tags/tag_datalist.asp</a></p>

<p>Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Out of Touch OOT - Rochelle Hair &amp; Georgia Hair - Rendering Problem</title>
      <link>https://www.daz3d.com/forums/discussion/324326/out-of-touch-oot-rochelle-hair-georgia-hair-rendering-problem</link>
      <pubDate>Tue, 30 Apr 2019 15:43:14 +0000</pubDate>
      <dc:creator>plaul2002</dc:creator>
      <guid isPermaLink="false">324326@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I am using G3 Lindsey and Mei Lin models both HD with the Out of Touch hair products know as Rochelle and Georgia Hair and receiving strange renders around where the cap should fit.&nbsp; It looks like black flaky skin pealing off their faces.&nbsp; Does anyone know how to fix this?&nbsp; It seems I am only having this issue with OOT products.&nbsp; Other modals (not shown) use different products and have no issues.</p>

<p>Not sure this was the right place to ask this question either...</p>

<p>Thank you for any&nbsp;help you can provide.</p>
]]></description>
   </item>
   <item>
      <title>InaneGlory's Lights and Lamps 3 - Ceiling and Wall Lamps - how it work?</title>
      <link>https://www.daz3d.com/forums/discussion/324066/inaneglory-s-lights-and-lamps-3-ceiling-and-wall-lamps-how-it-work</link>
      <pubDate>Mon, 29 Apr 2019 10:44:13 +0000</pubDate>
      <dc:creator>ranger</dc:creator>
      <guid isPermaLink="false">324066@/forums/discussions</guid>
      <description><![CDATA[<p>hi,</p>

<p>i tried to add few lamp on my scene, change intensity of the lamp, etc....nothing work, the lamp in the scene have no light</p>

<p>what i do :</p>

<p>- add a lamp</p>

<p>- with the lamp selected in parameters tab, i apply a light setting</p>

<p>in the viewport, no light come from the lamp, no light in preview render and render</p>

<p>So my question, How this product work, why all the lamps i add in my scene have no lights?</p>

<p>thx</p>
]]></description>
   </item>
   <item>
      <title>Duplicate formulas on a figure</title>
      <link>https://www.daz3d.com/forums/discussion/324086/duplicate-formulas-on-a-figure</link>
      <pubDate>Mon, 29 Apr 2019 13:24:52 +0000</pubDate>
      <dc:creator>jedijudd</dc:creator>
      <guid isPermaLink="false">324086@/forums/discussions</guid>
      <description><![CDATA[<p>Are these bad? I have had these for a very long time with V4 and not noticed any problems, I just started getting them with G8F with a figure I recently purchased</p>
]]></description>
   </item>
   <item>
      <title>Convert old Clothing  to newer figures also makes them bending- deform better ?</title>
      <link>https://www.daz3d.com/forums/discussion/324281/convert-old-clothing-to-newer-figures-also-makes-them-bending-deform-better</link>
      <pubDate>Tue, 30 Apr 2019 12:13:45 +0000</pubDate>
      <dc:creator>juve_satriani</dc:creator>
      <guid isPermaLink="false">324281@/forums/discussions</guid>
      <description><![CDATA[<p>Hi.. I`m curious about which Genesis generation should be fiited to avoid bending problem or geometry`s deformed when using&nbsp;extreme/stylized&nbsp; morphs</p>

<p>Lets say for&nbsp; Millenium generation (V3/M3/V4/M4) cloths , Should I converingt them to&nbsp;G3/G8 for minimizing&nbsp;&nbsp;bend/deformed problems&nbsp;instead Genesis1 ?</p>

<p>And how about G1`s cloths ? Did most of&nbsp;&nbsp;their cloth designed to be used with extreme morphs from start? Convert them to newer generation also automatically fix the bending problems &nbsp;?</p>

<p>Thanks guys</p>
]]></description>
   </item>
   <item>
      <title>Do I have to download items before they disappear?</title>
      <link>https://www.daz3d.com/forums/discussion/324241/do-i-have-to-download-items-before-they-disappear</link>
      <pubDate>Tue, 30 Apr 2019 07:54:35 +0000</pubDate>
      <dc:creator>german_newcom</dc:creator>
      <guid isPermaLink="false">324241@/forums/discussions</guid>
      <description><![CDATA[<p>What happens to products which disappear from the shop? Do I have still access to them, once I bought them?</p>

<p>Or do I have to download asap and store them away, even If I don&#39;t use them immediately?</p>

<p>Thank you!</p>
]]></description>
   </item>
   <item>
      <title>White rendered environments</title>
      <link>https://www.daz3d.com/forums/discussion/324266/white-rendered-environments</link>
      <pubDate>Tue, 30 Apr 2019 10:19:25 +0000</pubDate>
      <dc:creator>xblurp</dc:creator>
      <guid isPermaLink="false">324266@/forums/discussions</guid>
      <description><![CDATA[<p>Hello! I&#39;m pretty new to Daz3d and I&#39;ve tried searching up this issue on Google, but any answers or even topics on the subject seemed to elude me. I&#39;m not even too sure what to type for the problem although I have tried several searches.</p>

<p>&nbsp;</p>

<p>For some reason a majority of my environments seem to come out as white when they are rendered. The first pic is an example of this while the third is what it looks like pre-rendered. The second image in the middle is a background that seemed to not have this problem however all my environments seem to lack is taking in or rather having any light cast upon them. As in when light hits the environments it doesn&#39;t really seem to be affected by it. Characters and everything else seem to be 100 percent fine, but not knowing what most of these terms even mean I&#39;ve gotten stuck. So if anyone knows what the solution is I&#39;d be most grateful.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Speeding up loading time</title>
      <link>https://www.daz3d.com/forums/discussion/324081/speeding-up-loading-time</link>
      <pubDate>Mon, 29 Apr 2019 13:14:30 +0000</pubDate>
      <dc:creator>Mortze</dc:creator>
      <guid isPermaLink="false">324081@/forums/discussions</guid>
      <description><![CDATA[<p>Hello.</p>

<p>Do you guys have any suggestion for speeding up scene loading times? Some of my scenes take 10 minutes to load, some more complex take like 20 minutes.&nbsp;</p>

<p>I have 2 GTX980ti, 48GB RAM, Windows 8.1</p>

<p>The other computer has better GPUs, same RAM and is Windows 10, and the loading times don&#39;t differ much.</p>

<p>Thanks and cheers!</p>
]]></description>
   </item>
   <item>
      <title>My GPU isn't used while rendering</title>
      <link>https://www.daz3d.com/forums/discussion/324176/my-gpu-isn-t-used-while-rendering</link>
      <pubDate>Mon, 29 Apr 2019 22:20:09 +0000</pubDate>
      <dc:creator>h2olive</dc:creator>
      <guid isPermaLink="false">324176@/forums/discussions</guid>
      <description><![CDATA[<p>CPU 100%&nbsp; GPU 0-1%&nbsp;&nbsp;</p>

<p><img alt="" src="https://www.img.live/images/2019/04/30/Untitled-1.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>X-Morph/Morph splitter data, where to find?</title>
      <link>https://www.daz3d.com/forums/discussion/323006/x-morph-morph-splitter-data-where-to-find</link>
      <pubDate>Tue, 23 Apr 2019 13:19:46 +0000</pubDate>
      <dc:creator>FSMCDesigns</dc:creator>
      <guid isPermaLink="false">323006@/forums/discussions</guid>
      <description><![CDATA[<p>I used X-Morph to create a morph (seperated a face from a FBM) on my old PC. Now that I have a new install I want to find it in my backups and copy it over. Any idea where to find it?</p>
]]></description>
   </item>
   <item>
      <title>Lighting default</title>
      <link>https://www.daz3d.com/forums/discussion/323876/lighting-default</link>
      <pubDate>Sat, 27 Apr 2019 23:42:48 +0000</pubDate>
      <dc:creator>fiddleother</dc:creator>
      <guid isPermaLink="false">323876@/forums/discussions</guid>
      <description><![CDATA[<p>For some reason my renders have turned dark and I&nbsp;can&#39;t figure out how to return the program to it&#39;s default.</p>

<p>I&#39;d apreciate any help.</p>

<p>thank you.</p>
]]></description>
   </item>
   <item>
      <title>"Filter by Content" messed up?</title>
      <link>https://www.daz3d.com/forums/discussion/324041/filter-by-content-messed-up</link>
      <pubDate>Mon, 29 Apr 2019 05:06:12 +0000</pubDate>
      <dc:creator>mathiasbachmann</dc:creator>
      <guid isPermaLink="false">324041@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I finally managed to edit the metadata of Generation 4 items with the help of some nice tutorial.</p>

<p>Now i assigned &quot;compatibility&quot; to my Gen. 4&nbsp; Items to the certain core-Figures, as Victoria 4, Michael 4, Kids 4, and everything seemed to work fine, so now i&#39;m able to select a Kids 4 figure, switch on &quot;filter by context&quot;, and i can see all my kids 4 related stuff.</p>

<p>But somehow I&#39;ve messed this up, and now, when i select a Kids 4 Figure with &quot;filter by context&quot; switched on, i see EVERYTHING BUT the kids 4 content.</p>

<p>Means, i see everything that is available with the current filter and categories settings, but without any of the Kids 4 content.</p>

<p>It only happened with the Kids 4. Selecting M4, V4 od A4 works as expected.</p>

<p>I don&#39;t have any clue what I&#39;ve messed up?</p>

<p>Any suggestions anyone?</p>
]]></description>
   </item>
   <item>
      <title>lttle help with decimator</title>
      <link>https://www.daz3d.com/forums/discussion/324051/lttle-help-with-decimator</link>
      <pubDate>Mon, 29 Apr 2019 07:55:26 +0000</pubDate>
      <dc:creator>Ellessarr</dc:creator>
      <guid isPermaLink="false">324051@/forums/discussions</guid>
      <description><![CDATA[<p>hi guys,i&#39;m using decimator to reduce the insane amount of polygons from hairs, but i&#39;m aways ending getting stuck in a annoying problem which is the &quot;scalp&quot;, have any way to only decimate the hair without affect the scalp???, because i use decimator it also affect the scalp and making it flick inside the model head, i would love to be able to decimate only the &quot;hair itself leaving the scalp as itself.</p>

<p>&nbsp;</p>

<p>Anyway to do that???</p>
]]></description>
   </item>
   <item>
      <title>FBX Export not calculating all vertex weights?</title>
      <link>https://www.daz3d.com/forums/discussion/321256/fbx-export-not-calculating-all-vertex-weights</link>
      <pubDate>Mon, 15 Apr 2019 00:57:29 +0000</pubDate>
      <dc:creator>Topologie</dc:creator>
      <guid isPermaLink="false">321256@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m trying to export a Gen8 figure from Studio 4.10 to animate in Blender. The problem I&#39;m encountering is that if I export the figure with any level of subdivision, and I&#39;d like level 1 at least, the vertices added by subdivision are exported without bone weights. Checking off the &quot;SubD Information&quot; checkbox has no effect that I can see on import. What I&#39;m doing as a workaround, in Blender, is smoothing the weights of each group 5 times, then normalizing the whole figure. It works, but it&#39;s a time consuming process. I&#39;m wondering if there is a setting I&#39;m overlooking, or if this is a known limitation/oversight/bug etc.&nbsp; If there is no quick fix, I&#39;m probably going to have to write a Python script to interpolate all the weights, but I&#39;ve love to be spared that effort.</p>

<p>&nbsp;</p>

<p><img alt="" src="https://i.imgur.com/bQAS6g5.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>How to save poses so they do not snap back to the 0,0,0 coordinate</title>
      <link>https://www.daz3d.com/forums/discussion/322881/how-to-save-poses-so-they-do-not-snap-back-to-the-0-0-0-coordinate</link>
      <pubDate>Mon, 22 Apr 2019 17:38:51 +0000</pubDate>
      <dc:creator>User #1340</dc:creator>
      <guid isPermaLink="false">322881@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>When&nbsp;I&nbsp;move G8M (any charcater)&nbsp;to the right, left, front, back or somewhere on the grid&nbsp;the&nbsp;poses keep snapping back to 0,0,0&nbsp;coordinate&nbsp;when I&nbsp;apply and/or&nbsp;save a pose.&nbsp;&nbsp;Can some one advise how to save poses so this will not happen?</p>

<p>Thanks for any assistance,</p>

<p>BG</p>
]]></description>
   </item>
   <item>
      <title>problem solved you can close the thread</title>
      <link>https://www.daz3d.com/forums/discussion/323996/problem-solved-you-can-close-the-thread</link>
      <pubDate>Sun, 28 Apr 2019 22:13:02 +0000</pubDate>
      <dc:creator>bellas_es</dc:creator>
      <guid isPermaLink="false">323996@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!. Im having problems with emissive shaders. They work fine yesterday but today its not working in any saved scene.</p>

<p>UPDATE- I finally unistall a second time but using cccleaner, reinstall everything with a clean installation and now the shaders work again. Thanks anyway and sorry about the thread, no idea about how to delet it.</p>
]]></description>
   </item>
   <item>
      <title>Mara hd for Caryn 8</title>
      <link>https://www.daz3d.com/forums/discussion/324031/mara-hd-for-caryn-8</link>
      <pubDate>Mon, 29 Apr 2019 01:29:35 +0000</pubDate>
      <dc:creator>jedijudd</dc:creator>
      <guid isPermaLink="false">324031@/forums/discussions</guid>
      <description><![CDATA[<p>It is causing all G8F characters to load extremly slow and have duplicate formulas</p>
]]></description>
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