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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p541/feed.rss</link>
      <pubDate>Wed, 17 Jun 2026 11:01:04 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p541/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Lighting Issues</title>
      <link>https://www.daz3d.com/forums/discussion/326506/lighting-issues</link>
      <pubDate>Sun, 12 May 2019 01:07:02 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">326506@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I have been having a light issue that just started recently. There seems to be a really strong side light on my scenes, casting long shadows.&nbsp;</p>

<p>Any other lights added to the scene have little to know effect against this light source.&nbsp;</p>

<p>My scene has no lights, as you can see with the fox example Scene pane, and I even set&nbsp;the default Environment Map (HDR) to &#39;None&#39; and yet the light issue persists. You can see the fox seems to be strongly illuminated from the left and casts a long shadow on the ground to the right.&nbsp;</p>

<p>The last time this happened, a few days ago, the only thing that fixed it was to reboot my computer and pull up the scene again. Then magically, the side light was gone, and additional added&nbsp;lights once again had the intended effects desired.</p>

<p>Has anyone experienced this issue? I&#39;ve been using DAZ Studio for months and never ran into this problem before.&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Anybody having problems with Jezebeth )or other HD characters)</title>
      <link>https://www.daz3d.com/forums/discussion/326336/anybody-having-problems-with-jezebeth-or-other-hd-characters</link>
      <pubDate>Sat, 11 May 2019 04:05:13 +0000</pubDate>
      <dc:creator>petefaure</dc:creator>
      <guid isPermaLink="false">326336@/forums/discussions</guid>
      <description><![CDATA[<p>Well, I got a few of the &#39;demonic&#39; models (Annika, Jezebeth, Jangshi, Tara HD) for some fantasy images I&#39;d like to create....</p>

<p>However, rendering anything with two or more of those characters in the scene is turning into a bit of a nightmare. I only tried to have Jangshi and Jezebeth in the same image and I succeeded a couple of times (but it took hours in 3Delight and a few times I thought the computer might just permanently freeze or explode....got a dark screen, temporary freezing etc). Many other times, Daz studio crashed (got some shader incompatibility message once). Also tried them naked (I thought maybe the issue was with some shaders for the costumes. It goes without saying but yes, I also made sure I only used 3Delight shaders (I know some Iray shaders jsut go nuts if you try to render in 3Delight)</p>

<p>Worth noting that that happened even in scenes in which I had nothing except the two models (normally renders without any environments or special lights really don&#39;t even take long in 3Delight, which I use because I&#39;d like to make a comic book in the future and Iray is just too time consuming).</p>

<p>Tara HD also gave me fits..... jsut her with almost nothing else took hours in 3Delight or just crashed as well....</p>

<p>So, what&#39;s the deal? Are HD charactersextremely demanding on computers? Is there some compatibility issues between those characters?</p>

<p>By the way, my computer is as follows:</p>

<p>&nbsp;Core i5 i5-8400 - 12 GB RAM - 1 TB HDD - Windows 10 Home 64-bit - NVIDIA GeForce GTX 1050 2 GB -</p>

<p>Yeah, ok, I know it&#39;s not the very best computer on the market, but it&#39;s not bad either and it has an NVIDIA card that works great with very demanding games like Starcraft 2...if it just struggled with Iray I&#39;d say, ok, maybe I just need a better one, but it shouldn&#39;t be this bad with 3Delight.</p>

<p>It&#39;s also way better than a computer I used a few years ago and that was fine with the Genesis 2 generation...... Are Genesis3 models a lot more demanding, memory-wise, than Genesis 2 models?</p>

<p>Any thoughts? I really like those characters but at the moment I really can&#39;t use them. If it&#39;s an issue with HD, fine, I&#39;ll avoid HD stuff in the future, but it all seems a bit weird. 3Delight is supposed to be fairly computer-friendly.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>DIM</title>
      <link>https://www.daz3d.com/forums/discussion/326136/dim</link>
      <pubDate>Thu, 09 May 2019 22:43:24 +0000</pubDate>
      <dc:creator>jamsdillus</dc:creator>
      <guid isPermaLink="false">326136@/forums/discussions</guid>
      <description><![CDATA[<p>How do I restore DIM to it&#39;s Default state?&nbsp; I tried changing the paths with bad results.&nbsp; I&#39;ve cleared up space on my c drive and would like for everything to go where DAZ wanted it to go originally.&nbsp; I tried to un-install all software then reinstall but it still goes back to the files I tried to use on d drive.&nbsp;&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>"Undo" borked again after a w10 update</title>
      <link>https://www.daz3d.com/forums/discussion/326471/undo-borked-again-after-a-w10-update</link>
      <pubDate>Sat, 11 May 2019 20:31:10 +0000</pubDate>
      <dc:creator>Second Technician Rimmer</dc:creator>
      <guid isPermaLink="false">326471@/forums/discussions</guid>
      <description><![CDATA[<p>An update to what I wrote below. I am adding this for the benefit of anyone who might come across the same problem.</p>

<p>Apparently, uninstalling that specific update through the windows 10 settings section doesn&#39;t truly works. You have to remove it the old fashion way through the old control panel, the one we know and love from windows 7. Blocking the updates until a fix is found could be a wise choice. It&#39;s what I did and after that, it&nbsp;<em>looks</em>&nbsp;like my Undo function is working again. It cannot be just a coincidence: my SpaceNavigator controller knob started to misbehave as well after that update was installed. Everything went kaboom and now it&#39;s back to normal (knocking on wood).</p>

<p>If you can avoid&nbsp;KB4486553 for now, you&#39;d better.</p>

<p>----------</p>

<p>Yesterday evening, an update under the name &quot;2019-02- Cumulative update for .net Framework 3.5 and 4.7.2 for Windows 10 1809 fox x64 (KB4486553) installed itself on my win10 pro render machine.</p>

<p>Ever since, it&#39;s been impossible for me to use the &quot;Undo&quot; fuction properly either in DS4.10 or the beta 4.11.Has anyone noticed a similar behavior, or any idea of how to fix this? It&#39;s the only thing that changed between &quot;it&#39;s working&quot; and &#39;what the hell&quot;.</p>

<p>Addendum: I tried to uninstall the update and it didn&#39;t help.</p>

<p>An example of what happens:</p>

<p>Loading a G8F. Loading a G8M. Paint G8M in blue. Move G8M&#39;s forearm. Try to undo: G8M&#39;s arm remains where it is but he reverts to standard pink skin. The undo is erratic and either skips steps or does nothing.</p>
]]></description>
   </item>
   <item>
      <title>Newbie - How to export project for social media use</title>
      <link>https://www.daz3d.com/forums/discussion/326446/newbie-how-to-export-project-for-social-media-use</link>
      <pubDate>Sat, 11 May 2019 17:46:24 +0000</pubDate>
      <dc:creator>isaactriston</dc:creator>
      <guid isPermaLink="false">326446@/forums/discussions</guid>
      <description><![CDATA[<p>hi,</p>

<p>&nbsp;</p>

<p>brand new user here. Was curious how to export my project in order to post onto social media. Is there a certain format that I need to export out to?</p>
]]></description>
   </item>
   <item>
      <title>Getting Historical Masonry Shaders to work in Iray</title>
      <link>https://www.daz3d.com/forums/discussion/326421/getting-historical-masonry-shaders-to-work-in-iray</link>
      <pubDate>Sat, 11 May 2019 16:06:59 +0000</pubDate>
      <dc:creator>Blind Owl</dc:creator>
      <guid isPermaLink="false">326421@/forums/discussions</guid>
      <description><![CDATA[<p>I bought these shaders:&nbsp;<a rel="nofollow" href="https://www.daz3d.com/historical-masonry-daz-studio-shaders-vol-2">https://www.daz3d.com/historical-masonry-daz-studio-shaders-vol-2</a>&nbsp;knowing that they&#39;re not&nbsp;Iray and expecting to have to tweak them (I never use 3Delight).</p>

<p>But so far, nothing I&#39;ve tried produces any effect except to turn the surface a pale grey. At $2 in today&#39;s &quot;Platinum Grab Bag&quot; sale&nbsp;they&#39;re hardly worth returning for a refund, and besides, they&#39;re not defective. I&#39;d rather get some use out of them, if that&#39;s possible. This product has been around for a long time, so I&#39;m hoping someone else has found a way to use it in Iray.</p>
]]></description>
   </item>
   <item>
      <title>can dforce use mutiple gpus??</title>
      <link>https://www.daz3d.com/forums/discussion/326431/can-dforce-use-mutiple-gpus</link>
      <pubDate>Sat, 11 May 2019 16:13:42 +0000</pubDate>
      <dc:creator>andy vron</dc:creator>
      <guid isPermaLink="false">326431@/forums/discussions</guid>
      <description><![CDATA[<p>just getting into this ...but can more than one nvidia card be use to speed things up?</p>
]]></description>
   </item>
   <item>
      <title>Help on how to Migrate textures from one folder to another in DazStudio?</title>
      <link>https://www.daz3d.com/forums/discussion/325256/help-on-how-to-migrate-textures-from-one-folder-to-another-in-dazstudio</link>
      <pubDate>Sun, 05 May 2019 11:23:10 +0000</pubDate>
      <dc:creator>whitemagus</dc:creator>
      <guid isPermaLink="false">325256@/forums/discussions</guid>
      <description><![CDATA[<p>Does anyone knows if there is a way to migrate textures from one folder to another in DazStudio, without having to do it manually one by one?</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>how to change coordinates in "parameters panel"</title>
      <link>https://www.daz3d.com/forums/discussion/326011/how-to-change-coordinates-in-parameters-panel</link>
      <pubDate>Thu, 09 May 2019 12:30:59 +0000</pubDate>
      <dc:creator>kyoreona</dc:creator>
      <guid isPermaLink="false">326011@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone it&#39;s me again...</p>

<p>Usually I need to change the coordinates in &quot;tool settings panel&quot;, and do the transfer in the view area ,it&#39;s so useful.</p>

<p><img src="https://www.daz3d.com/forums/utility/thumbnail/933671/FileUpload/cb/cab2cc2c5922381e1f0996fea10639.jpg" alt="image" /></p>

<p>But sometimes , I want to transfer it in &quot;parameters panel&quot; , how can I change the coordinates in &quot;parameters panel&quot;?</p>

<p><img src="https://www.daz3d.com/forums/utility/thumbnail/933676/FileUpload/64/c3663def74d3e2dee1e87f01414e51.jpg" alt="image" /></p>
]]></description>
   </item>
   <item>
      <title>Terra Luna 3 - LunarLight = Eyes rendering like a demon</title>
      <link>https://www.daz3d.com/forums/discussion/326311/terra-luna-3-lunarlight-eyes-rendering-like-a-demon</link>
      <pubDate>Sat, 11 May 2019 01:24:17 +0000</pubDate>
      <dc:creator>gitika1</dc:creator>
      <guid isPermaLink="false">326311@/forums/discussions</guid>
      <description><![CDATA[<p>When I use the moon in Terra Luna, the character eyes reander extremely dark and red.&nbsp; The eyes render fine when&nbsp;only using the HDRI.&nbsp; By the process of elimination, it is the LunarLight.&nbsp; If I hide it/turn it off the eyes render without an issue.&nbsp; Any suggestions of how to adjust for this?</p>

<p>&nbsp;</p>

<p>Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Smart Content Favorites?</title>
      <link>https://www.daz3d.com/forums/discussion/326291/smart-content-favorites</link>
      <pubDate>Fri, 10 May 2019 22:32:02 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">326291@/forums/discussions</guid>
      <description><![CDATA[<p>I should probably know how to do this by now, but I find myself repeating the same tasks over and over again within the Smart Content pane.</p>

<p>For example, I use the Smart Content &gt; IDG Easy Iray Studio &gt; Light Sets &gt; Spotlights for many of my scenes. Each time I have to repeat the same effort of going through the Smart Content tab to navigate to these Spotlights.</p>

<p>Is there a way to favorite your most used Smart Content items? Can I categorize the Spotlights as a &quot;Favorite&quot; so that it appears right in a&nbsp;Smart Content folder called Favorites?&nbsp;</p>

<p>I looked at the Smart Content pane but I don&#39;t see a way to add a content category. Sure would save me a lot of time.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How to create roofs/dormers for setting in Daz</title>
      <link>https://www.daz3d.com/forums/discussion/326176/how-to-create-roofs-dormers-for-setting-in-daz</link>
      <pubDate>Fri, 10 May 2019 02:28:57 +0000</pubDate>
      <dc:creator>echristopherclark</dc:creator>
      <guid isPermaLink="false">326176@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;d been looking at what appears to be a rather old set/add-on called Room Creator 2, then found that Collective3D&#39;s more recent stuff (including Iray materials)&nbsp;could handle much of what I was looking to do. So I invested in Collective3D&#39;s &quot;Create a Room&quot; and other packages. And I&#39;ve been really pleased overall.</p>

<p>But I&#39;ve finally been playing around with them a bit and discovered that I don&#39;t see any options for creating roofs. And while I know that&#39;s not the intended use&mdash;the focus seems to be on interiors&mdash;I was kind of hoping I could fudge it with what was in all of these kits.</p>

<p>Am I missing something? If not: is there anything out there to use to create full-on houses within Daz, or do I need to go learn another program? I&#39;d considered Sketchup, but that is feeling way over my head every time I open it.</p>

<p>(Or, I guess, should I go back to looking at Room Creator and then adding on newer Iray materials?)</p>
]]></description>
   </item>
   <item>
      <title>Installing Daz Studio</title>
      <link>https://www.daz3d.com/forums/discussion/326061/installing-daz-studio</link>
      <pubDate>Thu, 09 May 2019 16:51:10 +0000</pubDate>
      <dc:creator>dash2128</dc:creator>
      <guid isPermaLink="false">326061@/forums/discussions</guid>
      <description><![CDATA[<p>I am attempting to download DazStudio onto my new computer.</p>

<p>But when I open Install Manager, and click on Public Build, nothing appears.</p>

<p>I also tried using the download page I located, below, in the screenshot.&nbsp; But that didn&#39;t work, either.</p>

<p>ALSO: My computer has a solid state boot drive, and a 2 Tb hard drive.&nbsp; (I use the 2 TB stabdard drive to store all my Daz/duff files.)&nbsp; Does that change where I should download DazStudio onto?&nbsp;&nbsp;&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Meassure metrics Script Errror</title>
      <link>https://www.daz3d.com/forums/discussion/326226/meassure-metrics-script-errror</link>
      <pubDate>Fri, 10 May 2019 11:00:50 +0000</pubDate>
      <dc:creator>ponshitho</dc:creator>
      <guid isPermaLink="false">326226@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone, im new here and have a problem</p>

<p>when used to the measure metrics script to genesis 3 female model , script error ..</p>

<p>this message appear</p>

<p><span>Script Error: Line 2477</span></p>

<pre>
<span>SyntaxError: Unable to parse JSON string</span></pre>

<pre>
<span>Stack Trace: ()@C:/Users/-----/Documents/DAZ 3D/Studio/My Library/Scripts/Utilities/Figure Metrics.dse:2477</span></pre>

<pre>
Error executing script on line: 2477</pre>

<pre>
Script executed in 0 secs 116 msecs.
</pre>

<p>only exist that error when use genesis 3 female model</p>

<p>actually i use daz3d 4.9 ..&nbsp;</p>

<p>im gonna add images&nbsp;</p>

<p>well i need your help XDD</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Creating sprites from 3d models - Questions about render settings</title>
      <link>https://www.daz3d.com/forums/discussion/326056/creating-sprites-from-3d-models-questions-about-render-settings</link>
      <pubDate>Thu, 09 May 2019 16:41:10 +0000</pubDate>
      <dc:creator>chris the stranger</dc:creator>
      <guid isPermaLink="false">326056@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m going to be starting a project soon, whose artstyle I want to be in similar vein to games that use pre-rendered 3D models for their sprites.&nbsp; I&#39;ve done a lot of pixel art over the years, so I know some of the core concepts involved in making a character &#39;stand out&#39; -- lighting, posture and balance, that sort of thing.&nbsp; That said, 3D work (particulary, rendering) is an area where I&#39;m super-fuzzy.&nbsp; My only concern right now is rendering a character over a blank background, so nothing too taxing.&nbsp; I have a few questions that require advice from someone with some technical expertise when it comes to what goes on &#39;beneath the hood&#39; during the rendering.</p>

<p><strong>Q: How do I deal with the transparenices that occur between the model and the environment?</strong></p>

<blockquote>
<p>I&#39;m using the 3DLight renderer as of now.&nbsp; When I messed around with Iray, I found that I could set Pixel Filter to 0, and that dealt with the transparency around the edges.&nbsp; That also made the rest of the rendered model extremely noisy.&nbsp; If I render over a solid background environment, I don&#39;t have transparency issues, but I do have to worry about severe aliasing when I cut out the character images for postwork.&nbsp; Is there an advanced setting or technique that filters only the pixels within the model, but not with pixels that constitute the background?</p>
</blockquote>

<p><strong>Q: Is there a way to adjust properties like &#39;Saturation&#39; in 3Delight?</strong></p>

<blockquote>
<p>Saturation is my #1 concern.&nbsp; I need to be able to make these sprites *extremely* saturated, and I&#39;d rather have a method of doing this prior to the rendering stage, to keep the artstyle as consistent as possible.&nbsp; A quick search leads me to believe the only way to do this is through tone-mapping, and the tutorials that showed up all pertain to Iray.&nbsp; Currently I use 3Delight, because I&#39;m still in the testing phase.&nbsp; I can render a character in 10-15 seconds, vs. the 4-6 minutes Iray takes, which is extra helpful for making <em>lots and lots and lots</em> of minor tweaks.&nbsp; The only solution I&#39;ve used so far, is: locate the diffuse maps for all clothing items and skins, and creating alternate versions of them with HSV modifications.&nbsp; It&#39;s about as far from practical as you can get.</p>
</blockquote>

<p><strong>Render Scripts</strong><strong>, Batch Rendering</strong></p>

<blockquote>
<p>This one&#39;s looming over the horizon. Right now, I&#39;m only trying to nail down the aesthetic, but at some point I&#39;ll need a way to automate as much as I can.&nbsp; I&#39;m using LineRender9000 as a means to create lighting profiles for the sprite drawn with different sources.&nbsp; I&#39;m also using a toon cam that would operate with ambient lighting enabled.&nbsp; So in total, that would be:</p>

<p>- Line Blend Camera: Needs to render 4 versions of the scene (One with each of the four light sources enabled, the rest disabled)</p>

<p>- Toon Camerea: Needs to render 1 version of the scene with ambient lighting enabled, the rest of the lights disabled.</p>

<p>- Repeated for however many frames I would want in an animation.</p>

<p>This isn&#39;t so much a question of &#39;how to do it&#39;, but more just &#39;are there any tools avaialbe that already do this?&#39;&nbsp; I&#39;d be willing to invest a small amount of time in learning some scripting to do this, but an already available tool would be much preferable.</p>
</blockquote>

<p>This is going to be a pretty long and tedious process, and I&#39;m fully aware that I can&#39;t automate everything. There will still be touchup and postwork that needs to be done for every frame.&nbsp; Therefore, I can only commit to this style if I can get everything &#39;right&#39;.&nbsp; This could be several weeks of messing around with render settings, lighting and camera positioning, so I&#39;d appreciate whatever help could be offered.</p>
]]></description>
   </item>
   <item>
      <title>Product Installs</title>
      <link>https://www.daz3d.com/forums/discussion/326171/product-installs</link>
      <pubDate>Fri, 10 May 2019 01:32:22 +0000</pubDate>
      <dc:creator>dash2128</dc:creator>
      <guid isPermaLink="false">326171@/forums/discussions</guid>
      <description><![CDATA[<p>My computer has a C: drive - a small, solid-state drive.&nbsp; And an F: drive-&nbsp; much-larger 2 Tb drive.</p>

<p>I placed DS 4.10 on the F: drive, with my saved duff files.</p>

<p>Question: How do make sure that when I install product/Content- from Content Library, for example- that it issaved on the F: drive, rather thsn the smaller C: drive?&nbsp; (first&nbsp;screenshot)</p>

<p>Note: I just noticed the Daz file in my C: drive (second screenshot).&nbsp; It looks like a DAZ folder wasw placed in the C: drive.&nbsp; But my C: drive is small, How can I make sure that when I install new product/content, that it installs in my larger F: drive?</p>

<p>(Actually, this is a new computer, and I will have to install all my product/content, if I wish to use it.&nbsp; That is why I want it on the larger F: drive.)</p>
]]></description>
   </item>
   <item>
      <title>Procedure to save a lower body pose?</title>
      <link>https://www.daz3d.com/forums/discussion/326236/procedure-to-save-a-lower-body-pose</link>
      <pubDate>Fri, 10 May 2019 12:19:40 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">326236@/forums/discussions</guid>
      <description><![CDATA[<p>Hey everyone! Could someone please tell me the procedure to save a pose that will only effect the lower body, while leaving the upper body alone? Thank you, to whoever answers.&nbsp;</p>

<p>&nbsp;</p>

<p>ETA: While I was waiting, I think I figured it out. There&#39;s a little extra fidgeting to do in the pose controls, but pretty straight forward. Should have just tried before I asked. :p&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>LAMH 2 Iray Catalyzer</title>
      <link>https://www.daz3d.com/forums/discussion/326201/lamh-2-iray-catalyzer</link>
      <pubDate>Fri, 10 May 2019 03:16:15 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">326201@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>Does the&nbsp;<span>LAMH 2 Iray Catalyzer work with DAZ Big Cat 2?</span></p>

<p><span>Or do I need to buy a separate fur product for the big cats.</span></p>

<p><span>From what I understand, the animal must have a Catalyzer version to add fur with the Catalyzer.</span></p>

<p><span>Most of the animals I&#39;ve purchased have a Catalyzer and LAMH version of the figure, but the DAZ Big Cat 2 figures only have the figure itself, no versions.</span></p>

<p>I already own the <span>LAMH 2 Iray Catalyzer</span>, so I hate to have to purchase yet another product to get the fur on the cats&nbsp;... but there is this:</p>

<p><a rel="nofollow" href="https://www.daz3d.com/real-fur-for-big-cats-2">https://www.daz3d.com/real-fur-for-big-cats-2</a></p>

<p>Any help would be greatly appreciated.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Riversoft Arts - Clothing Converters - 3 to 8 and 8 to 3 - Issues</title>
      <link>https://www.daz3d.com/forums/discussion/326191/riversoft-arts-clothing-converters-3-to-8-and-8-to-3-issues</link>
      <pubDate>Fri, 10 May 2019 03:06:16 +0000</pubDate>
      <dc:creator>plaul2002</dc:creator>
      <guid isPermaLink="false">326191@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>&nbsp;</p>

<p>I own Riversoft Arts clothing converters for both 3 to 8 and 8 to 3.&nbsp; When i access the content in my smart content all I see is icons with picture frames and inside those frames exclamaiton marks.&nbsp; Why am I seeing this and how do I fix it?</p>

<p>&nbsp;</p>

<p>THANKS!!!!!</p>
]]></description>
   </item>
   <item>
      <title>Trying to keep two separate copies of Gen 8 Male and Female.</title>
      <link>https://www.daz3d.com/forums/discussion/325506/trying-to-keep-two-separate-copies-of-gen-8-male-and-female</link>
      <pubDate>Tue, 07 May 2019 00:21:41 +0000</pubDate>
      <dc:creator>noshobawolf_f994bf986d</dc:creator>
      <guid isPermaLink="false">325506@/forums/discussions</guid>
      <description><![CDATA[<p>I almost finished but for bits and pieces of setting up my new desktop. However my old copy of G8F and 8M are really loaded with additional morphs from Gen 3 and each other.&nbsp; I just did an install on the desktop with them all being clean copies.&nbsp; Is there a way to transfer over my modded copies on my laptop without overwriting the clean copies that are on my new desktop? Would look for a tutorial but have no clue even how to word the search. Thanks for the help.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Manual Download Path of Daz Studio 4.10</title>
      <link>https://www.daz3d.com/forums/discussion/326121/manual-download-path-of-daz-studio-4-10</link>
      <pubDate>Thu, 09 May 2019 21:59:40 +0000</pubDate>
      <dc:creator>dash2128</dc:creator>
      <guid isPermaLink="false">326121@/forums/discussions</guid>
      <description><![CDATA[<p>If I decide to manually download 4.10, Where precisely do I place it?</p>
]]></description>
   </item>
   <item>
      <title>Very Grainy Image on Iray Render</title>
      <link>https://www.daz3d.com/forums/discussion/325486/very-grainy-image-on-iray-render</link>
      <pubDate>Mon, 06 May 2019 23:02:13 +0000</pubDate>
      <dc:creator>Prince Wao</dc:creator>
      <guid isPermaLink="false">325486@/forums/discussions</guid>
      <description><![CDATA[<p>Having for the most part resisted Iray since it first appeared (though I&#39;ve purchased 3 x Iray only scene products for experimenting), I really liked the recent Wisteria Tunnel product (see link below) so I bought it with the intention of finally doing a whole Iray render. I&#39;ve used the default settings which come with the product, my own camera angles, and added one of my self-morphed G2 female characters, using the Iray material for her. The full image size is 4000 x 2500 pixels (though I first tried a much smaller size as I always do on setting a new scene). The first and all later renders took a few seconds over 2 hours, but the first ended up very grainy. I had to very slightly alter the angle on the character to get both feet flat, then did a second render which for no known reason was slightly less grainy. I then checked the Forum and found one guy say that using the Mitchell filter lessened graininess, so I chose that and did a third render, but it was only as clear/unclear as the second render with the Gaussian filter. I next altered the character&#39;s outfit and did a fourth render, again using the Mitchell filter, but bizarrely it came out even granier than the previous. I&#39;ve attached a cropped portion of the image which is very grainy. So, what do I need to faff around with to get rid of the graininess? On other discussions I&#39;ve read that there&#39;s more graininess on a larger image, but I need the size I&#39;m rendering as I design for print. I also read that lengthening the time of render can improve the final image, but as I&#39;ve never had to do that in over 5 years using 3DL I didn&#39;t even know render time could be increased. So how is that accomplished with Iray?<br />
<br />
So two basic questions:<br />
1: How can I get a non-grainy render?<br />
2: How do I increase render time?<br />
<br />
<a href="https://www.daz3d.com/wisteria-tunnel" target="_blank" rel="nofollow">https://www.daz3d.com/wisteria-tunnel</a></p>
]]></description>
   </item>
   <item>
      <title>Making Primitives Follow Accessories Applied to Characters</title>
      <link>https://www.daz3d.com/forums/discussion/326141/making-primitives-follow-accessories-applied-to-characters</link>
      <pubDate>Thu, 09 May 2019 22:46:54 +0000</pubDate>
      <dc:creator>magog_a4eb71ab</dc:creator>
      <guid isPermaLink="false">326141@/forums/discussions</guid>
      <description><![CDATA[<p>I have skull earrings(both separate Left &amp; Right)&nbsp;on a character that I positioned sphere primitives into the eyesockets for a glowing-eyes effect. The earrings consist of a Wire and Earring Charm(has Bend, Twist, Side-Side parameters). When I use any of the movement parameters, I want the spheres to move appropriately with the earring charms. How do I accomplish this? By the way, the product I&#39;m using is Crux AXcessorize for G3 from Renderosity. I&#39;ve included a screenshot of a spot render. I had to adjust the scale on one of them to get rid of the asymmetry, so hopefully this won&#39;t have any affect on doing this.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>DSON and importing "My Library" to Poser</title>
      <link>https://www.daz3d.com/forums/discussion/325951/dson-and-importing-my-library-to-poser</link>
      <pubDate>Thu, 09 May 2019 07:35:55 +0000</pubDate>
      <dc:creator>ats3717</dc:creator>
      <guid isPermaLink="false">325951@/forums/discussions</guid>
      <description><![CDATA[<p>Hi.&nbsp; I recently got Poser because I wanted render in its &quot;cartoon&quot; preview mode.&nbsp; I used the DSON script to import my items from my Daz files there.&nbsp; However, the folder that contains my library of characters and scenes I created isn&#39;t showing up.&nbsp; Every time I try to include it there, I get told that it must be a runtime folder.&nbsp; Any clue how I get my custom creations to Poser?</p>
]]></description>
   </item>
   <item>
      <title>Invisible Roof</title>
      <link>https://www.daz3d.com/forums/discussion/326016/invisible-roof</link>
      <pubDate>Thu, 09 May 2019 13:23:48 +0000</pubDate>
      <dc:creator>riiteshyadav</dc:creator>
      <guid isPermaLink="false">326016@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, i made this in blender.</p>

<p>as you can see an invisble roof. i cant figure out what may have caused it.</p>

<p>it doesn&#39;t show in blender. only in Daz3d</p>

<p>please if anyone know how to remove it and how to avoid it in future.</p>

<p>thank you</p>

<p><a href="https://i.ibb.co/zrp39Tr/Untitled.jpg" target="_blank" rel="nofollow">https://i.ibb.co/zrp39Tr/Untitled.jpg</a></p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Get offer back? (SOLVED)</title>
      <link>https://www.daz3d.com/forums/discussion/325986/get-offer-back-solved</link>
      <pubDate>Thu, 09 May 2019 10:20:24 +0000</pubDate>
      <dc:creator>reserv888</dc:creator>
      <guid isPermaLink="false">325986@/forums/discussions</guid>
      <description><![CDATA[<p>I received an offer today in a purple banner on the top of the page. I misscklicked and closed the offer before using it.<br />
Is there any way to get the offer back?</p>
]]></description>
   </item>
   <item>
      <title>Texture being stretched</title>
      <link>https://www.daz3d.com/forums/discussion/325381/texture-being-stretched</link>
      <pubDate>Mon, 06 May 2019 10:35:23 +0000</pubDate>
      <dc:creator>luan.hide_b30c2d0622</dc:creator>
      <guid isPermaLink="false">325381@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, i&#39;m havin an issue where with every character i&#39;ve tried so far (G3M, G8M and variants). The issue is that by default without any custom textures or changes every character gets this &quot;stretchy&quot; look everywhere but in the face, which is quite noticeable when using complex textures like the one in the attachment. Am i doing something wrong or this is the default behaviour? Any way to fix this issue?</p>

<p>Thanks in advance!</p>
]]></description>
   </item>
   <item>
      <title>instructions for WorldBase xt please?</title>
      <link>https://www.daz3d.com/forums/discussion/326071/instructions-for-worldbase-xt-please</link>
      <pubDate>Thu, 09 May 2019 17:29:57 +0000</pubDate>
      <dc:creator>CardinalBiggles</dc:creator>
      <guid isPermaLink="false">326071@/forums/discussions</guid>
      <description><![CDATA[<p>I am using PoserPro 14 and I have just purchased Worldbase XT lushlands, and it looks as though it should be pretty powerful, but it&#39;s frustrating that the hills are not visible in preview, so I can&#39;t gauge what the dials are actually doing.&nbsp; all the promo pictures show mountainy looking mountains, but the hills come out looking more like fungal growths as default.&nbsp; Also, what are the rings it speaks about on the dials?&nbsp; it would have been nice if a readme had been included with a basic introduction to what parts are which and how to manipulate them.&nbsp; there aren&#39;t even any tutorials available that I can find!</p>
]]></description>
   </item>
   <item>
      <title>Garage Iray?</title>
      <link>https://www.daz3d.com/forums/discussion/325996/garage-iray</link>
      <pubDate>Thu, 09 May 2019 10:31:25 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">325996@/forums/discussions</guid>
      <description><![CDATA[<p><a rel="nofollow" href="https://www.daz3d.com/garage-hideout-20922">https://www.daz3d.com/garage-hideout-20922</a></p>

<p>I would like to find out if this environment is Iray before I purchase.</p>

<p>It does not list Iray on the product and that&#39;s what I&#39;ve been going by to tell if something is possibly not Iray.</p>

<p>I know that not all Iray products list &quot;Iray&quot; in the description, but is there another way to tell if something is 3Delight or Iray?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>What are my alternatives?</title>
      <link>https://www.daz3d.com/forums/discussion/326026/what-are-my-alternatives</link>
      <pubDate>Thu, 09 May 2019 14:38:57 +0000</pubDate>
      <dc:creator>jameslouderback</dc:creator>
      <guid isPermaLink="false">326026@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m stuck. I&#39;ve tried everything from cleaning my Cdrive to clearing the drive it&#39;s installed to, to turning off my anti-virus to reinstalling it to avoiding things that crash it, but nothing works, Daz studio crashes all the time, mostly from reading assets and me daring to have more than one figure or adding an environment and a figure. Basically the only thing I can do with Daz studio, is create a character(with only the resources that don&#39;t crash the program[which is very limited]) and then posing them, then just to be able to render a low quality image because if I want to render HD it will almost complete but then crash.&nbsp;<br />
I also wanted to say when I run daz sometimes it makes my computer fan go into overdrive even when the program crashes and has closed out for an hour it somehow has kept my computer running hot, I checked task manager, daz is off, but my computer only does this as soon as I open daz.<br />
half the times I open the scene I was working on and the textures are out of wack, like they stuck in &quot;smooth shaded&quot; or that the figure&#39;s texture is an eye or teeth texture.<br />
My question is, is there an older version of Daz studio I can download(if so where) and maybe that will solve the problem. Alternatively, is there another program I&#39;m allowed to use that is able to use Daz files such as the morphs, poses, environments and textures? The only other thing I can do is wait a year and a half to get a new PC...and perhaps it will still crash there too.<br />
Can somebody make a patch or something that I can activate a &quot;force not crash&quot; or something because I think it&#39;s crashing on very insignifigant non-harmful-to-my-computer things.<br />
I&#39;m losing my patience with it, I just want to make a simple series of images.</p>
]]></description>
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