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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p517/feed.rss</link>
      <pubDate>Mon, 11 May 2026 23:38:06 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p517/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Tutorial: how to move your big Content Library/lots of data to a new drive (free,fast,efficient)</title>
      <link>https://www.daz3d.com/forums/discussion/339476/tutorial-how-to-move-your-big-content-library-lots-of-data-to-a-new-drive-free-fast-efficient</link>
      <pubDate>Sun, 14 Jul 2019 10:28:45 +0000</pubDate>
      <dc:creator>lvls3dx</dc:creator>
      <guid isPermaLink="false">339476@/forums/discussions</guid>
      <description><![CDATA[<p>I would like to present to all of you a possible solution for when you need to move your content Library from your old hard drive to a new one. In&nbsp; the past I tried many options and software (including payment ones) and my conclusion is that this way is the best one, and turns out to be free, huh.</p>

<p>This method is especially useful when your Content Library already reached thousands of gigabytes of memory or even terabytes.</p>

<p>Sadly, this is a solution only for people using Windows OS. I stop using Mac OS a long time ago and never ever tried Linux, so my knowledge about them is virtually zero at this point.</p>

<p>Also, I always isntall my bought assets manually, so I don&#39;t if this whole tutorial is valid or not for people who do otherwise.</p>

<p><strong>1. Which software do we need?</strong></p>

<p>We are only going to need Windows command prompt. This comes with all Windows OS versions as free. You can find it with a short search in your tools bar.</p>

<p><img alt="" src="https://i.imgur.com/gRorEdM.png" /></p>

<p>Just write in the<strong>&nbsp;search bar CMD</strong>&nbsp;and it should appear easily enough. As in my case, it may appear with another different name, so just try to find the right icon.</p>

<p>&nbsp;</p>

<p><strong>2.&nbsp;THIS STEP IS CRITICAL.&nbsp;Run Windows command prompt as&nbsp;administrator</strong></p>

<p>Once we found the windows command prompt, we must run it as administrator. If we do not do so we will not have the permissions required to run the whole process.</p>

<p>In order to do so, we can right click on the icon and just select run as administrator.</p>

<p><img alt="" src="https://i.imgur.com/nNft2C2.png" /></p>

<p>&nbsp;</p>

<p><strong>3. Get familiar with the new window</strong></p>

<p>If we did all the previous simple steps correctly, we should get a window like the following.</p>

<p><img alt="" src="https://i.imgur.com/FXe07Q7.png" /></p>

<p>If you never used it before just leave it like that for now and just proceed to the next step.</p>

<p>&nbsp;</p>

<p><strong>4. Change the directory level of you Content Library directory.</strong></p>

<p>Locate your Content Library directory.</p>

<p><img alt="" src="https://i.imgur.com/hGV7jcz.png" /></p>

<p>Create a new random folder in the same directory where you content Library folder is located.</p>

<p><img alt="" src="https://i.imgur.com/j2XB1FS.png" /></p>

<p>Put your Content Library folder inside the new folder we just created seconds ago. Maybe Windows will ask you administrator&rsquo;s rights for this, in that case, just answer yes to it.</p>

<p><img alt="" src="https://i.imgur.com/FVD0Wbe.png" /></p>

<p>This step is quite necessary since the code we all going to run will copy all files from inside the directory of inside the directory we will indicate, but not that directory itself, so if we don&#39;t do something about it, final results could get a bit messy. It&rsquo;s like our code copies everything inside two levels down of the level we indicate&hellip; (I feel my English is not clear in this point, sorry).</p>

<p>&nbsp;</p>

<p><strong>5. Writing the code.</strong></p>

<p><span>Now let&rsquo;s open the notepad and write the following code:</span></p>

<p><span>&nbsp;for /d %i in (&quot;M:\new folder\*&quot;) do ( cd &quot;%i&quot; &amp;&nbsp; ROBOCOPY &quot;%i&quot; &quot;E:\daz library&quot; /J /E /Z /ZB /MT:64 /R:5 /W:5 /COPYALL /SECFIX /log:&quot;C:\Users\your pc user id\Desktop\e log\robocopy.log&quot;)&nbsp; &nbsp; &nbsp; &nbsp; </span></p>

<p><span>Let&rsquo;s check bit by bit what each chunk means:</span></p>

<p><span>&nbsp;</span></p>

<p><span>for /d ==&gt; means IN (folder_set) DO command</span></p>

<p><span>%i ==&gt; wildcard for all files in the specified directory</span></p>

<p><span>(&quot;M:\new folder\*&quot;)&nbsp; &nbsp;==&gt; the directory where we put our original Content Library folder. Yours could be C: something or wathever. Doesn&rsquo;t matter.&nbsp;<strong>Just don&rsquo;t forget to put the &ldquo;&rdquo;&nbsp;</strong>so it works even if our address contains black spaces in between the words.v</span></p>

<p><span>do ( cd &quot;%i&quot; &amp;&nbsp; ROBOCOPY &quot;%i&quot; ==&gt; this indicates to do the robocopy function (basically copy function) with all the files our computer may find in our already specified directory.</span></p>

<p><span>&quot;E:\daz library&quot; ==&gt; where you want your new Content Library directory.<strong>&nbsp;Again do not forget the &ldquo;&rdquo;.</strong></span></p>

<p><span>/J &nbsp;==&gt; Copy using unbuffered I/O (recommended for large files).</span></p>

<p><span>/E &nbsp;==&gt;Copy Subfolders, including Empty Subfolders.</span></p>

<p><span>/Z &nbsp;==&gt;Copy files in restartable mode (survive network glitch).</span></p>

<p><span>/ZB &nbsp;==&gt;Use restartable mode</span></p>

<p><span>/MT:64 &nbsp;==&gt; Multithreaded copying, n = no. of threads to use (1-128)&nbsp; #</span></p>

<p><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; default = 8 threads, not compatible with /IPG and /EFSRAW</span></p>

<p><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The use of /LOG is recommended for better performance.</span></p>

<p><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp; This is quite handy but be careful with what your PC can handle by itself.</span></p>

<p><span>/R:5 &nbsp;==&gt;number of retries for each file</span></p>

<p><span>/W:5 &nbsp;==&gt;wait time in between retries</span></p>

<p><span>/COPYALL &nbsp;==&gt; include all security info en SECFIX</span></p>

<p><span>/SECFIX &nbsp;==&gt; &nbsp;FIX file Security on all files, even skipped files.</span></p>

<p><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; When using /SECFIX, specify the type of security information you want to copy by</span></p>

<p><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;also using one of these options: /COPYALL&nbsp; /COPY:O&nbsp; /COPY:S&nbsp; /COPY:U&nbsp; /SEC</span></p>

<p><span>&nbsp;</span></p>

<p><span>/log:&quot;C:\Users\your pc user id\Desktop\e log\robocopy.log&quot;) &nbsp;==&gt; where to put the logfile which will be actualized constantly at real time while the process is running. If we do not use this piece of code, every step will be written in the windows command prompt itself which may cause some troubles eventually.&nbsp;<strong>Again do not forget &ldquo;&rdquo;.</strong></span></p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p><strong>6. Personalize the code with your own&nbsp;directories.</strong></p>

<p>Personalize the code with the directories you may use (origin, destination, and where to put log file).</p>

<p>&nbsp;</p>

<p><strong>7. Run the code.</strong></p>

<p>Copy your personalized code and paste it in the Widows command prompt window. Press the Enter key to start running the whole process.</p>

<p>If everything worked well you should see something like this:</p>

<p><img alt="" src="https://i.imgur.com/LDmCUfv.png" /></p>

<p>&nbsp;</p>

<p>For now, we can check the process in the log file from time to time, if we wish. My advice but it&rsquo;s to DO NOT DO ANYTHING with PC until the robocopy process finishes since it will be under a lot of stress.</p>

<p>Process itself will be faster than we can imagine. From my experience, backing up whole drives with a size of almost 4TB takes two days or less for me (although my PC is quite bulky).</p>

<p>&nbsp;</p>

<p><strong>8. Last step. Set manyually your new Content Library directory inside DAZ</strong></p>

<p><img alt="" src="https://i.imgur.com/ps17OZl.png" /></p>

<p>Also my advice would be to always have the same Content Library in TWO different sources just in case we may lose one for whatever reason.</p>

<p>It&rsquo;s important to notice that if we use this robocopy code to do a backup instead of a full copy it will only write new or different files, so in that sense it&rsquo;s quite handy.</p>

<p>And this is all for now, folks. I had an inspiration stroke and did this short tutorial, but for now, I am full. I may or may not rewrite and explain better some parts in the future, although I believe right now&nbsp;it already has all the important info. I hope it can be helpful to someone, it was to me when I first learnt it by myself. In any case feel free to ask, comment or even improve any part of this tutorial.</p>

<p>Lastly, I do not hold responsability for any messing people could do trying to follow these instructions. If you are not confident in your skills seek for help at your local computer&nbsp;store.</p>

<p>Best regards.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>ps. yes I speak spanish as my first language, so please forgive all my spelling mistakes.</p>
]]></description>
   </item>
   <item>
      <title>New Item (Marionette Skirt) Texture/Shader Issue</title>
      <link>https://www.daz3d.com/forums/discussion/338761/new-item-marionette-skirt-texture-shader-issue</link>
      <pubDate>Wed, 10 Jul 2019 23:00:33 +0000</pubDate>
      <dc:creator>chaynawolfsmoon</dc:creator>
      <guid isPermaLink="false">338761@/forums/discussions</guid>
      <description><![CDATA[<p>I bought and installed the Marionette Outfit for Genesis 3 Females but the skirt is only displaying white. I&#39;ve not fiddled with the settings. I&#39;ve tried restarting Daz multiple times and tried different models.</p>

<p>How do I fix this?</p>
]]></description>
   </item>
   <item>
      <title>Where are the textures for Gorilla for Genesis 8?</title>
      <link>https://www.daz3d.com/forums/discussion/339486/where-are-the-textures-for-gorilla-for-genesis-8</link>
      <pubDate>Sun, 14 Jul 2019 10:42:25 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">339486@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m having trouble finding the texutre files for this product. I looked in runtime&gt;textures, but they aren&#39;t under &quot;animals&quot; or &quot;Genesis 8 Male&quot; or &quot;Gorilla&quot; or &quot;Daz&quot;. If someone could point the way to the texture files, I&#39;d really appreciate it!</p>
]]></description>
   </item>
   <item>
      <title>How to add a picture next to the author's name?</title>
      <link>https://www.daz3d.com/forums/discussion/339496/how-to-add-a-picture-next-to-the-author-s-name</link>
      <pubDate>Sun, 14 Jul 2019 10:51:57 +0000</pubDate>
      <dc:creator>UGAROMIX</dc:creator>
      <guid isPermaLink="false">339496@/forums/discussions</guid>
      <description><![CDATA[<p>Peace!&nbsp;I make my first product and I want to do everything cool, help, how to add a picture next to the author&#39;s name?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>camera shaders vs post production filters of photo software?</title>
      <link>https://www.daz3d.com/forums/discussion/337881/camera-shaders-vs-post-production-filters-of-photo-software</link>
      <pubDate>Sat, 06 Jul 2019 11:54:06 +0000</pubDate>
      <dc:creator>chrom</dc:creator>
      <guid isPermaLink="false">337881@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>are camera shaders (products) comparable to postproduction filters of photo software or do they have a logic / algorithms which benefit of being within DAZ itself (object reorganization, edges derived from objects/props/material zones, ...)?</p>

<p>What are differences / benefits compared to filters of photo software?</p>
]]></description>
   </item>
   <item>
      <title>Create a Substance Painter material from textures?</title>
      <link>https://www.daz3d.com/forums/discussion/339481/create-a-substance-painter-material-from-textures</link>
      <pubDate>Sun, 14 Jul 2019 10:39:54 +0000</pubDate>
      <dc:creator>mwasielewski1990</dc:creator>
      <guid isPermaLink="false">339481@/forums/discussions</guid>
      <description><![CDATA[<p>I hope questions about Substance Painter are allowed here :)</p>

<p>I just downloaded the trial version, already figured out how to import figures from DAZ, but I need to create a material from textures. I can&#39;t seem to find any appropriate tutorial for this. I have a PBR material which comes as a set of 6 textures (diffuse, normal, metalness... etc.). Simple question - how to &#39;package&#39; it into a SP material so I can use it as a brush on the figure? Sorry for such a noob question.</p>
]]></description>
   </item>
   <item>
      <title>What are the advantages going from 16 to 32 GB Ram on a high end system?</title>
      <link>https://www.daz3d.com/forums/discussion/339226/what-are-the-advantages-going-from-16-to-32-gb-ram-on-a-high-end-system</link>
      <pubDate>Sat, 13 Jul 2019 02:21:33 +0000</pubDate>
      <dc:creator>daddydante88</dc:creator>
      <guid isPermaLink="false">339226@/forums/discussions</guid>
      <description><![CDATA[Hey folks. New to Daz studio and I'm considering bumping up the memory on my computer. I'm considering this because I've noticed during rendering my resource allocation sometimes peaks my 16GB of memory all the way to 15.5. so I was wondering if an increase of memory would have any impact and if so, what?

Specs:
Intel i7 8700k <a rel="nofollow" href="/forums/profile/5">@5</a>.0 GHz. Delid and Liquid cooled. 
Asus 1070 TI 8GB, custom boost curve and liquid cooled.
16GB (2x8) Corsair RGB pro 3000Mhz with custom timings.
MSI z97 Gaming M5 motherboard.


Also, I usually run everything GPU bound leaving my CPU free to tinker with other tasks during renders. Even so, most of the time I speak my vram at 6 to 7 GB but just a memory still skyrockets. Is this normal? Or is something wrong?]]></description>
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   <item>
      <title>DS Takes 7 minutes to load a scene</title>
      <link>https://www.daz3d.com/forums/discussion/338066/ds-takes-7-minutes-to-load-a-scene</link>
      <pubDate>Sun, 07 Jul 2019 16:36:00 +0000</pubDate>
      <dc:creator>cheznous2029_28ab1adedc</dc:creator>
      <guid isPermaLink="false">338066@/forums/discussions</guid>
      <description><![CDATA[<p>I am really surprised at how long it takes to load a new scene, I have a 3.5 KB scene file and it takes 7.5 minutes to load the sucker.&nbsp; Yes I timed it while I already had a scene loaded so the program had to clear the old scene first but geez that is a long time!</p>
]]></description>
   </item>
   <item>
      <title>Problems with CMS</title>
      <link>https://www.daz3d.com/forums/discussion/338931/problems-with-cms</link>
      <pubDate>Thu, 11 Jul 2019 17:36:51 +0000</pubDate>
      <dc:creator>Experimenter</dc:creator>
      <guid isPermaLink="false">338931@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I have a problem with my content management service in DAZ.</p>

<p>I can categorize my content but in the categories but not all content is visible in the categories. When I try to categorize it again it shows me the content is already done. I reinstalled the CMS but it is still the same.</p>

<p>What is wrong? What can I do? Or what is the problem?</p>
]]></description>
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   <item>
      <title>cannot link or dial the scene dome rotation with a custom parameter</title>
      <link>https://www.daz3d.com/forums/discussion/339311/cannot-link-or-dial-the-scene-dome-rotation-with-a-custom-parameter</link>
      <pubDate>Sat, 13 Jul 2019 14:18:35 +0000</pubDate>
      <dc:creator>AbnormalPixels</dc:creator>
      <guid isPermaLink="false">339311@/forums/discussions</guid>
      <description><![CDATA[<p>i have created a rendering rig that rotates the cameras, lights, reflector, etc around a figure that is stationary at 0,0,0. I just move one dial. this works correctly. However, i cannot seem to link the dome rotation in the environment&gt;render settings&gt;dome rotation to the same custom dial parameter so that when I rotate my rig, it rotates the dome as well.</p>

<p>it seems there is no way to link the rendering dials to an object&#39;s dial or create a custom parameter in the render settings that links to object&#39;s dials.</p>

<p>is there a way to do this or do I have to continue to do this manually? thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>Just Bits Iray Shaders don't display outer heights</title>
      <link>https://www.daz3d.com/forums/discussion/339286/just-bits-iray-shaders-don-t-display-outer-heights</link>
      <pubDate>Sat, 13 Jul 2019 10:32:05 +0000</pubDate>
      <dc:creator>chrom</dc:creator>
      <guid isPermaLink="false">339286@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I tried to get on a primitive sphere peaks&nbsp; like in the main product pic (yellow/black shader) of Just Bits Iray Shaders.<br />
<a href="https://www.daz3d.com/just-bits-iray-shaders" target="_blank" rel="nofollow">https://www.daz3d.com/just-bits-iray-shaders</a></p>

<p>I took iray uber shader on a sphere and the preset. There were no heights like in pic.<br />
Then adjusted several parameters but it doesn&#39;t work. It is only a sphere with a &quot;flat&quot; surface.<br />
Do you have any ideas?</p>
]]></description>
   </item>
   <item>
      <title>I have two gloves, but only one of them has mesh smoothing options.</title>
      <link>https://www.daz3d.com/forums/discussion/339251/i-have-two-gloves-but-only-one-of-them-has-mesh-smoothing-options</link>
      <pubDate>Sat, 13 Jul 2019 04:43:02 +0000</pubDate>
      <dc:creator>chris the stranger</dc:creator>
      <guid isPermaLink="false">339251@/forums/discussions</guid>
      <description><![CDATA[<p>I want to use the gloves that come with the Voyager Outfit for G2M with my G8M character.&nbsp; Recently purchased Fit Control, and am liking the way I can narrow them down.&nbsp; Of course, some pokethrough is to be expected, but I was easily able to remedy that by adjusting the Collision Iterations under Mesh Smoothing.&nbsp; Well, the thing is, that&#39;s just for one glove.&nbsp; The set has each glove as an individual wardrobe object - and only the LEFT glove has a meshi smoothing section under the parameters.&nbsp; I should note that I&#39;m not using any clothing converter items, just Autofit.</p>

<p>Would that be a problem with the product, or with Autofit?&nbsp; And is there some advanced setting or process I could go through to change this?</p>
]]></description>
   </item>
   <item>
      <title>Saving - Visible in simulation setting</title>
      <link>https://www.daz3d.com/forums/discussion/339261/saving-visible-in-simulation-setting</link>
      <pubDate>Sat, 13 Jul 2019 05:15:00 +0000</pubDate>
      <dc:creator>Ruris</dc:creator>
      <guid isPermaLink="false">339261@/forums/discussions</guid>
      <description><![CDATA[<p>Hi friends,</p>

<p>I have this scenario, I always manually select the figure&#39;s forearm then expand downwards to the hand and fingers, then set the Visible for simulation to OFF. This is to assist in simulating dforce cloth where a pose may rest the arms too close to body. Just asking if there are methods to save this config to be reusable. Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Posing an imported OBJ</title>
      <link>https://www.daz3d.com/forums/discussion/339196/posing-an-imported-obj</link>
      <pubDate>Fri, 12 Jul 2019 22:26:32 +0000</pubDate>
      <dc:creator>anaximanes_2000</dc:creator>
      <guid isPermaLink="false">339196@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!&nbsp; I looked all over the Daz store for a good Steampunk Robot, but I had no luck.&nbsp; Then I found this on another site:<br />
<br />
<a rel="nofollow" href="https://www.turbosquid.com/3d-models/robot-steampunk-pbr-3d-model-1279833">https://www.turbosquid.com/3d-models/robot-steampunk-pbr-3d-model-1279833</a><br />
<br />
It looks great!&nbsp; So, I went ahead and bought it.&nbsp; I have used Daz for about a year now, but I always use Daz store or Renderosity models.&nbsp; In this case, I imported it into Daz because I had found an &quot;import OBJ&quot; post from years ago here on the forums.&nbsp; It brought it right in and I intend to use my own shaders on it.&nbsp; However, the odd thing is that I cannot seem to get his arms and legs and such to move.&nbsp; Can one of you professionals tell me what I need to do to be able to use this model correctly in Daz Studio.&nbsp; Thank you!</p>
]]></description>
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   <item>
      <title>Strange offset when fitting a rigged attachment in Genesis 3</title>
      <link>https://www.daz3d.com/forums/discussion/338526/strange-offset-when-fitting-a-rigged-attachment-in-genesis-3</link>
      <pubDate>Tue, 09 Jul 2019 21:19:51 +0000</pubDate>
      <dc:creator>Causam3D</dc:creator>
      <guid isPermaLink="false">338526@/forums/discussions</guid>
      <description><![CDATA[<p>Hello all,</p>

<p>I&#39;m fairly new to this rigged attachment business.&nbsp; I followed Sickleyield&#39;s excellent tutorial on youtube to create one as a product add-on.&nbsp; The problem is that the rigging misbehaves when fitted to a non-standard G3 female.&nbsp; If I load it on to the plain vanilla wrapper G3 figure, it works perfectly.&nbsp; When I fit that prop on to for instance Adaline, Teen Josie, ANY Genesis 3 female &quot;character&quot;, the problem occurs:</p>

<p><img alt="Troubleshooting 1" src="https://www.cgbytes.com/sys/GetGalleryItem.ashx?ID=038d0e33-690c-41a2-8355-0aac7cb05979" /></p>

<p>Above is the prop aligned properly to the bones on a standard Genesis 3 female.&nbsp; The pose works perfectly.</p>

<p>&nbsp;</p>

<p>Below, the prop and bones are shown when fitted (in this case) to Teen Josie.&nbsp; This occurs with any G3 character.&nbsp;</p>

<p><img alt="" src="https://www.cgbytes.com/sys/GetGalleryItem.ashx?ID=fcf2a2be-f201-4f04-8a61-fc2c3b17b39a" /></p>

<p>&nbsp;</p>

<p>Has anyone any idea what I should check for?&nbsp;</p>

<p>Thanks,</p>

<p>Causam</p>
]]></description>
   </item>
   <item>
      <title>Export list of products in categories</title>
      <link>https://www.daz3d.com/forums/discussion/339166/export-list-of-products-in-categories</link>
      <pubDate>Fri, 12 Jul 2019 19:26:19 +0000</pubDate>
      <dc:creator>gitika1</dc:creator>
      <guid isPermaLink="false">339166@/forums/discussions</guid>
      <description><![CDATA[<p>Thanks to Richard, I know how to export a master list of all products from DIM.&nbsp; (A sincere heart-felt thanks for that information!!)</p>

<p>Is it possible to export a list of products that are in a category?&nbsp; It doesn&#39;t have to be the product name, just the file name associated with the png.</p>

<p>As I was using doing batch conversions of clothing and hair, I found that I would literally have to take a screen snip&nbsp;of one category, to compare to the converted - to figure out which products didn&#39;t play nice/convert.&nbsp; Also, while some products have the full or recognizable naming on components in the scene tab, others have &quot;dress,&quot; or &quot;pants,&quot; or &quot;shoes.&quot;&nbsp; Which leaves me scrounging in my brain to remember which I finally decided on.&nbsp; If there is a way to export a product list for each of my categories, then I could make a handy master excel file, with dropdowns, to help me track my scene usages.</p>

<p>Thanks!</p>
]]></description>
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   <item>
      <title>Restoring content after Windows reinstall</title>
      <link>https://www.daz3d.com/forums/discussion/338376/restoring-content-after-windows-reinstall</link>
      <pubDate>Tue, 09 Jul 2019 04:45:06 +0000</pubDate>
      <dc:creator>horo1237</dc:creator>
      <guid isPermaLink="false">338376@/forums/discussions</guid>
      <description><![CDATA[<p>Due to some issues (unrelated to Daz3D), I reinstalled Windows on my PC.</p>

<p>I copied all the stuff from the content libraries to another drive,<br />
but when I add a path to the new folders in the content directory manager,<br />
everything does appear in the content library tab, but they&#39;re not working properly (missing file error)</p>

<p>I tried to use the Content Database Maintenance to reset, process, re-import metadata,<br />
but it doesn&#39;t detect anything.</p>

<p>Is there a way to reinstall all the content without having to re-download it?<br />
Thanks for the help.</p>
]]></description>
   </item>
   <item>
      <title>Post denoiser causing crashes in some scenes</title>
      <link>https://www.daz3d.com/forums/discussion/339071/post-denoiser-causing-crashes-in-some-scenes</link>
      <pubDate>Fri, 12 Jul 2019 09:13:52 +0000</pubDate>
      <dc:creator>cheznous2029_28ab1adedc</dc:creator>
      <guid isPermaLink="false">339071@/forums/discussions</guid>
      <description><![CDATA[<p>Has anyone else found that the post denoiser causes crashes of DS in some but not all scenes?</p>
]]></description>
   </item>
   <item>
      <title>Rendering with the CPU instead of the GPU</title>
      <link>https://www.daz3d.com/forums/discussion/339036/rendering-with-the-cpu-instead-of-the-gpu</link>
      <pubDate>Fri, 12 Jul 2019 03:25:58 +0000</pubDate>
      <dc:creator>wintoons</dc:creator>
      <guid isPermaLink="false">339036@/forums/discussions</guid>
      <description><![CDATA[<p>Hi Guys,&nbsp;</p>

<p>This is just a curious question, does anyone use only the CPU for rendering instead of their GPU?</p>

<p>I was wondering, with the new CPUs which have now got more cores and threads, do they perform just as good as a GPU or no way near as a good?</p>

<p>Thanks<br />
Winton&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Creating Face Morphs from Existing OBJ</title>
      <link>https://www.daz3d.com/forums/discussion/338651/creating-face-morphs-from-existing-obj</link>
      <pubDate>Wed, 10 Jul 2019 16:24:18 +0000</pubDate>
      <dc:creator>SadRobot</dc:creator>
      <guid isPermaLink="false">338651@/forums/discussions</guid>
      <description><![CDATA[<p>Ahoy,</p>

<p>I&#39;ve been messing around with a machine learning project&nbsp;called PRNet&nbsp;(<a rel="nofollow" href="https://github.com/YadiraF/PRNet">https://github.com/YadiraF/PRNet</a>) that can create 3d models from photos of people&#39;s faces. This seems like a great tool for creating Daz characters, especially likenesses. So here&#39;s a quick example.</p>

<p>Take this picture of Alison Brie:&nbsp;<a href="http://sfwallpaper.com/images/alison-brie-wallpaper-12.jpg" target="_blank" rel="nofollow">http://sfwallpaper.com/images/alison-brie-wallpaper-12.jpg</a></p>

<p>Feed it into the project and you get an OBJ file that looks like this:&nbsp;<a rel="nofollow" href="https://www.daz3d.com/forums/uploads/FileUpload/89/506115981453a8421ff8e9fc0ecaf1.png">https://www.daz3d.com/forums/uploads/FileUpload/89/506115981453a8421ff8e9fc0ecaf1.png</a></p>

<p>It&#39;s essentially a mask (like the kind you&#39;d wear to an halloween party) that has the broad geometric characteristics of the face in the source image. Great! And while it&#39;s pretty low res and kinda bumpy, it&#39;s actually really easy to apply a Blender smoothing modifier, then subsurf the whole thing to make it pretty reasonable looking.It even outputs a face texture that&#39;s not stellar, but could provide a userful starting place if the lighting in the original shot is fairly even.</p>

<p>My question is, what&#39;s the best way to bring this model into Daz and use it to morph a character&#39;s face? Would I need ZBrush or something like it to accomplish this task?</p>

<p>Thanks.</p>
]]></description>
   </item>
   <item>
      <title>FBX clothes</title>
      <link>https://www.daz3d.com/forums/discussion/339081/fbx-clothes</link>
      <pubDate>Fri, 12 Jul 2019 09:50:06 +0000</pubDate>
      <dc:creator>plarff</dc:creator>
      <guid isPermaLink="false">339081@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all</p>

<p>Ok so for some reason i bought this....</p>

<p><a rel="nofollow" href="https://www.daz3d.com/fbx--studded-jeans-outfit">https://www.daz3d.com/fbx--studded-jeans-outfit</a></p>

<p>Now how do i convert it or how do i use it on a Genesis 3/8 model ? Ive read some instructions but honestly not sure i understand it. Can this be used in Hexagon to add to a DAZ model and then exported or straight in DAZ?</p>

<p>Thx</p>
]]></description>
   </item>
   <item>
      <title>Orbit and pivot point [DS 4.11.0.383 Pro Edition 64bit OSX]</title>
      <link>https://www.daz3d.com/forums/discussion/338926/orbit-and-pivot-point-ds-4-11-0-383-pro-edition-64bit-osx</link>
      <pubDate>Thu, 11 Jul 2019 17:36:13 +0000</pubDate>
      <dc:creator>subscriptions_c4e2e25e</dc:creator>
      <guid isPermaLink="false">338926@/forums/discussions</guid>
      <description><![CDATA[<p>In short:<br />
how to use LMB (or any mouse button) to orbit around the avatar instead of some unknown point in front of the avatar?<br />
<br />
I can use the gizmo and orbit icon which are on the right-top of the Viewport (City Limits Lite), but when I use my mouse the pivot point is elsewhere.</p>

<p>I have checked this forum and found some related posts but nothing that solved this, even though this is basic stuff. And I am a basic beginner...</p>

<p>I tried the suggestions related to Workspace --&gt; Customize DAZ Studio --&gt; View Control such as &quot;Aim at Selection&quot; but that didn&#39;t do anything useful for me.<br />
<br />
Ideally I can use the same mouse button controls as I use in e.g. Marvelous Designer (or Sketchup) but first things first :-)</p>

<p>&nbsp;</p>

<p>Many thanks already and if screenshots are needed I probaly will hear that,</p>

<p>Jeroen</p>
]]></description>
   </item>
   <item>
      <title>Adjust G8 Pose and bake it on Skin</title>
      <link>https://www.daz3d.com/forums/discussion/339051/adjust-g8-pose-and-bake-it-on-skin</link>
      <pubDate>Fri, 12 Jul 2019 04:44:12 +0000</pubDate>
      <dc:creator>engqassimali</dc:creator>
      <guid isPermaLink="false">339051@/forums/discussions</guid>
      <description><![CDATA[Hi, 

I can adjust the pose using a script I found, but after importing the model in another 3D app and removing the bones,G8 orginal pose will show up instead of the one I made.

Any idea of how to bake the pose on skin and make defualt ? 

Thanks,]]></description>
   </item>
   <item>
      <title>Import/Export Daz model in and out of Zbrush keeping the same texture/material zones</title>
      <link>https://www.daz3d.com/forums/discussion/339041/import-export-daz-model-in-and-out-of-zbrush-keeping-the-same-texture-material-zones</link>
      <pubDate>Fri, 12 Jul 2019 03:30:08 +0000</pubDate>
      <dc:creator>CarlCG</dc:creator>
      <guid isPermaLink="false">339041@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a simple enough way to import a Daz G3/G8 figure into Zbrush, and export it out of Zbrush with the texture zones still intact. That is, with the same UV map/texture/material zones that are originally attached to the model in Daz. I read a previous post regarding this topic but that was for an older version of Zbrush, so was wondering if there have been updates that allow this seamless import/export to take place. Or a plugin that has been made to make it possible. Anything I export out of Zbrush is just the single OBJ with a single texture zone for the whole figure (instead of the separate face/arms/legs/torso/gens that it originally has). I&rsquo;d like to be able to export it from Zbrush and import it back into Daz with the correct zones so the textures will be applied properly.</p>
]]></description>
   </item>
   <item>
      <title>Where can I get Aiko 3?</title>
      <link>https://www.daz3d.com/forums/discussion/338796/where-can-i-get-aiko-3</link>
      <pubDate>Thu, 11 Jul 2019 03:09:09 +0000</pubDate>
      <dc:creator>takanuinuva_40f6ab6ae5</dc:creator>
      <guid isPermaLink="false">338796@/forums/discussions</guid>
      <description><![CDATA[<p>I want to get&nbsp;<a rel="nofollow" href="https://www.daz3d.com/aiko-3-0-base">https://www.daz3d.com/aiko-3-0-base</a></p>

<p>But I don&#39;t know if I have Aiko 3 and looking through the store. I can&#39;t seem to find that model to purchase?</p>

<p>Would buying this give me Aiko 3?</p>
]]></description>
   </item>
   <item>
      <title>Harsh shadows on my character</title>
      <link>https://www.daz3d.com/forums/discussion/338956/harsh-shadows-on-my-character</link>
      <pubDate>Thu, 11 Jul 2019 19:25:14 +0000</pubDate>
      <dc:creator>emilygroom</dc:creator>
      <guid isPermaLink="false">338956@/forums/discussions</guid>
      <description><![CDATA[<p>Hi!</p>

<p>I am fairly new at daz3d and only really know the basics.</p>

<p>I am wondering if anyone knows why I have very harsh shadows / glitches on the face and body of my charatcer?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>can i export Wire Bounding Boxes as actual geometry?</title>
      <link>https://www.daz3d.com/forums/discussion/338951/can-i-export-wire-bounding-boxes-as-actual-geometry</link>
      <pubDate>Thu, 11 Jul 2019 19:12:27 +0000</pubDate>
      <dc:creator>AuggieSays</dc:creator>
      <guid isPermaLink="false">338951@/forums/discussions</guid>
      <description><![CDATA[<p>to my understanding, those wire bounding boxes are meant to represent the different sections of a figure that can be controlled or edited. and I know there is a type of loading glitch where if there is no geometry detected they show the actual bounding boxes as geometry.&nbsp; &nbsp;I want to know if I can do this deliberately because it would be very helpful in seeing what parts of the figure are considered their own segment so I can work solely on that segment.</p>
]]></description>
   </item>
   <item>
      <title>I'm going nuts with Daz 4.11</title>
      <link>https://www.daz3d.com/forums/discussion/338881/i-m-going-nuts-with-daz-4-11</link>
      <pubDate>Thu, 11 Jul 2019 14:20:02 +0000</pubDate>
      <dc:creator>mwasielewski1990</dc:creator>
      <guid isPermaLink="false">338881@/forums/discussions</guid>
      <description><![CDATA[<p>First and most important question - where is the download link for Daz 4.10? I heard that scenes made in 4.10 will occasionally crash 4.11, but I read it after I installed 4.11 :(</p>

<p>Daz 4.11 has some unwanted changes that completely block my workflow (unless I&#39;m an idiot and can&#39;t configure it properly)</p>

<p>First of all, what happened to smart content? Now, let&#39;s say I select Gen8 Female from smart content, double click it and instead of loading it into the scene, Daz wants to start a new scene and discard my current work. Is this new or I&#39;m doing something wrong? I had no problems like that in 4.10. Same goes for poses. I select the Gen figure in Scene Tab, double click a pose from smart content and <strong>&quot;Would you like to save your current scene before closing it?</strong>&quot; Please help!</p>

<p>Second - Parameters Tab -&gt; Transforms. Is it just me or moving objects on xyz axis with the slider has gotten extremely slow?</p>

<p>Another question, how to change default location for installed Daz assets? I mean the folder containing data, Runtime, etc... Daz just installed it on C drive and i&#39;d like to change it.</p>
]]></description>
   </item>
   <item>
      <title>Parent figure movment?</title>
      <link>https://www.daz3d.com/forums/discussion/338841/parent-figure-movment</link>
      <pubDate>Thu, 11 Jul 2019 10:23:14 +0000</pubDate>
      <dc:creator>Da_green1977_aa156fc426</dc:creator>
      <guid isPermaLink="false">338841@/forums/discussions</guid>
      <description><![CDATA[<p>Hello all,</p>

<p>I know that i can parent a figure to a part of another figure.<br />
But what about a part of a figure to another part of another figure?<br />
For example, is it possibel to part a figures hand to another figures hand.<br />
So if i move the arm of figure A the hand (and arms etc.) if figure B follows?<br />
Sorry if i made myself unclear....</p>

<p>BR// Daniel</p>
]]></description>
   </item>
   <item>
      <title>Can I change just the location of my render library?</title>
      <link>https://www.daz3d.com/forums/discussion/338866/can-i-change-just-the-location-of-my-render-library</link>
      <pubDate>Thu, 11 Jul 2019 13:36:19 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">338866@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;d like to locate my render library on a different drive, so everything I render goes there. I&#39;m not sure where this option is. I&#39;ve got my content on a separate drive, is it possible to keep Daz system files on my C drive, but just have the render library elsewhere?</p>
]]></description>
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