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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p514/feed.rss</link>
      <pubDate>Mon, 11 May 2026 22:44:04 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p514/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Red annoying guidelines</title>
      <link>https://www.daz3d.com/forums/discussion/340841/red-annoying-guidelines</link>
      <pubDate>Sun, 21 Jul 2019 18:53:35 +0000</pubDate>
      <dc:creator>Siciliano1969</dc:creator>
      <guid isPermaLink="false">340841@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, how can I get rid of these red guidelines for the VRV Raine glasses?&nbsp; I&#39;m not sure why these would ever be on as default.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Dozens of files created with DAZ Studio 4.10.0.123 cause DAZ Studio 4.11.0.383 to crash.</title>
      <link>https://www.daz3d.com/forums/discussion/336571/dozens-of-files-created-with-daz-studio-4-10-0-123-cause-daz-studio-4-11-0-383-to-crash</link>
      <pubDate>Sat, 29 Jun 2019 23:51:56 +0000</pubDate>
      <dc:creator>CA415</dc:creator>
      <guid isPermaLink="false">336571@/forums/discussions</guid>
      <description><![CDATA[<p>Has anyone else experienced file load problems with DAZ Studio 4.11.0.383?</p>

<p>I have dozens of project files, many of them very complex with hundreds of objects in them, that load perfectly under DAZ Studio 4.10.0.123, but when I attempt to load them using DAZ Studio 4.11.0.383, the application crashes. The log file reveals nothing about the cause of the crash.</p>

<p>Fortunately, I always keep the previous version of DAZ Studio available when a new version is released in case of problems.</p>

<p>At this point I&#39;ve had to abandon DAZ Studio 4.11.0.383 and revert back to DAZ Studio 4.10.0.123.</p>

<p>Any guidance would be appreciated.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Where is "Simulation Settings"?</title>
      <link>https://www.daz3d.com/forums/discussion/341331/where-is-simulation-settings</link>
      <pubDate>Tue, 23 Jul 2019 23:50:49 +0000</pubDate>
      <dc:creator>ForestBoy</dc:creator>
      <guid isPermaLink="false">341331@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>&nbsp;</p>

<p>in <a rel="nofollow" href="https://www.youtube.com/watch?v=OUYjiCXJ2Zk">this video</a>, I see how the author brings up the &quot;Simulation Settings&quot; pane by clicking &quot;Window&quot; -&gt; &quot;Panes (Tabs)&quot; -&gt; Simluation Settings..</p>

<p>In DAZ 4.9, I don&#39;t find this &quot;Simluation Settings&quot; pane:</p>

<p><img alt="" src="https://i.postimg.cc/dtTpWv2Y/menu1.png" /></p>

<p>Where do I find this simulation window in DAZ 4.9?</p>

<p>&nbsp;</p>

<p>Thank you!</p>
]]></description>
   </item>
   <item>
      <title>UV stretched when posing</title>
      <link>https://www.daz3d.com/forums/discussion/341236/uv-stretched-when-posing</link>
      <pubDate>Tue, 23 Jul 2019 14:20:11 +0000</pubDate>
      <dc:creator>evacyn</dc:creator>
      <guid isPermaLink="false">341236@/forums/discussions</guid>
      <description><![CDATA[<p>Is it possible to avoid the stretching that happens in the photo below? Whenever I pose these boots, the UV around the calf seems to be stretched. Is this related to auto-follow? Or JCMs?</p>

<p>&nbsp;</p>

<p><img alt="" src="https://i.ibb.co/sWYkkYs/boot-test.png" /></p>
]]></description>
   </item>
   <item>
      <title>V4 batch converter for genesis 2 female</title>
      <link>https://www.daz3d.com/forums/discussion/341326/v4-batch-converter-for-genesis-2-female</link>
      <pubDate>Tue, 23 Jul 2019 23:03:20 +0000</pubDate>
      <dc:creator>Robert Dimone</dc:creator>
      <guid isPermaLink="false">341326@/forums/discussions</guid>
      <description><![CDATA[<p>I do not know how to do this?,&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>Someone please help me. I bought this along time ago and still can&#39;t figure this out&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Dforce with Nvidia. GTX cards not seen in dforce simulation advanced settings</title>
      <link>https://www.daz3d.com/forums/discussion/330621/dforce-with-nvidia-gtx-cards-not-seen-in-dforce-simulation-advanced-settings</link>
      <pubDate>Sun, 02 Jun 2019 04:46:10 +0000</pubDate>
      <dc:creator>asielasus</dc:creator>
      <guid isPermaLink="false">330621@/forums/discussions</guid>
      <description><![CDATA[<p>Hi,</p>

<p>I have not been able to get dforce simulations to use my Nvidia cards. RTX 2070 and GTX Titan.&nbsp;</p>

<p>Under the &quot;advanced tab&quot; in simulation settings I don&#39;t have access to the Nvidia Cards. I do have access to my AMD card for open cl.&nbsp;</p>

<p>How can I get Daz to use my Nvidia cards?</p>

<p>Is it possible to use multiple cards for dforce simulations?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>AniMate 2 not installing on Mac *Solved*</title>
      <link>https://www.daz3d.com/forums/discussion/292761/animate-2-not-installing-on-mac-solved</link>
      <pubDate>Tue, 27 Nov 2018 12:35:36 +0000</pubDate>
      <dc:creator>Panzer Emerald</dc:creator>
      <guid isPermaLink="false">292761@/forums/discussions</guid>
      <description><![CDATA[<p>Exactly what it says on the tin: Downloaded the 32-bit Mac installer for AniMate 2, and it wants to install to a non-existent directory for Daz Studio 3(?!). I try changing it to the DAZ folder in Applications, but the attached image is what I get every. single. time.&nbsp;</p>

<p>2017 iMac, with MacOS 12.0/Mojave, 64-bits, 32gb RAM, AMD Radeon graphics card</p>

<p>ETA: Well, clearly Google is a better documentation help than Daz&#39;s own documentation: you only have to enter the serial number in DS itself to activate it. This begs the question of *why* this wasn&#39;t mentioned on the product page or the download page in the first place. Daz, do better when it comes to this kind of stuff. Seriously. :/</p>
]]></description>
   </item>
   <item>
      <title>Computer Shuts Off When Animating with Denoiser</title>
      <link>https://www.daz3d.com/forums/discussion/340986/computer-shuts-off-when-animating-with-denoiser</link>
      <pubDate>Mon, 22 Jul 2019 15:11:09 +0000</pubDate>
      <dc:creator>3141592654</dc:creator>
      <guid isPermaLink="false">340986@/forums/discussions</guid>
      <description><![CDATA[<p>I finally took the plunge and started playing with denoiser ... WOW!&nbsp; It did great with some stills. Then I tried to use it on an animation and with each attempt the computer entirely shuts off and reboots at the first or second frame. I do not understand why this might be happening. Any ideas? Is denoiser not compatible with animation?</p>

<p>Other Info: when I built the computer, I put in a much larger power supply than was need in hopes of expanding so I doubt this is the issue. I also doubt it is my graphics card as I have an nvidia M6000 with 24 Gb vram available and only 9Gb are being used in this scene [it denoised this same scene as a still image just fine].</p>

<p>Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>Motion capture with Iclone- what one to buy?</title>
      <link>https://www.daz3d.com/forums/discussion/341251/motion-capture-with-iclone-what-one-to-buy</link>
      <pubDate>Tue, 23 Jul 2019 14:42:05 +0000</pubDate>
      <dc:creator>Usernamenottaken</dc:creator>
      <guid isPermaLink="false">341251@/forums/discussions</guid>
      <description><![CDATA[<p>I&rsquo;ve seen tutorials for mocap using Kinect and iclone. It looks amazing.</p>

<p>The issue is that the packages they sell all include Iclone and I do not know which one allows for mocap. Some say they&rsquo;re just using Iclone&nbsp;and the pipeline in tutorials but the website shows a mocap package for $2,000. Any help?</p>
]]></description>
   </item>
   <item>
      <title>Iray Apocalypse gone?</title>
      <link>https://www.daz3d.com/forums/discussion/340446/iray-apocalypse-gone</link>
      <pubDate>Fri, 19 Jul 2019 14:32:26 +0000</pubDate>
      <dc:creator>vonHobo</dc:creator>
      <guid isPermaLink="false">340446@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I purchased a product called &quot;<strong>Iray Apocalypse</strong>&quot; by KindredArts a while back.&nbsp;</p>

<p>I just wanted to check the product page today to compare to Iray Distance Fog. However it is no longer available from the DAZ Shop, but it still works in DAZ Studio.</p>

<p>I was just wondering why it was pulled, and if products are discontinued, are they still available indefinitely from the download/purchase page?</p>

<p>Another product, &quot;<strong>Painter&#39;s Lights</strong>&quot;,&nbsp;&nbsp;is no longer available, so I didn&#39;t get the chance to purchase it but have heard so many good things about it. So bummed!</p>

<p><a rel="nofollow" href="https://www.daz3d.com/forums/discussion/277796/have-j-cade-s-painter-s-lights-vanished">https://www.daz3d.com/forums/discussion/277796/have-j-cade-s-painter-s-lights-vanished</a></p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Smart Content :( (again)</title>
      <link>https://www.daz3d.com/forums/discussion/340941/smart-content-again</link>
      <pubDate>Mon, 22 Jul 2019 08:30:26 +0000</pubDate>
      <dc:creator>Cherubit</dc:creator>
      <guid isPermaLink="false">340941@/forums/discussions</guid>
      <description><![CDATA[<p>Hey... I&#39;m having problems with smart content again :(((</p>

<p>In the products tab, nothing shows, but things still appear on the Files tab...</p>

<p>I uninstalled postgre and reinstalled, but it doesnt seem to be the problem... anybody please help me?</p>

<p><img alt="crying" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/cry_smile.png" title="crying" /><img alt="crying" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/cry_smile.png" title="crying" /></p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/a0/2a84fcd6c4191cc2be54024447d199.jpg" /></p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/4b/ebd791335df809ea2f45920df90e0f.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Importing, exported rigged .duf fail</title>
      <link>https://www.daz3d.com/forums/discussion/341196/importing-exported-rigged-duf-fail</link>
      <pubDate>Tue, 23 Jul 2019 09:53:40 +0000</pubDate>
      <dc:creator>narutobleachonepiece0</dc:creator>
      <guid isPermaLink="false">341196@/forums/discussions</guid>
      <description><![CDATA[<p>Hey, guys<br />
I got a small issue that&#39;s driving me nuts. I finally learned to add bones and do some rigging. Now on the exporting, I did the bones, everything worked fine. I exported the file in .duf, on the small preview image, I can see the image of the Genesis 8 with the clothes on. But now I tried to import that file. It gives me literally nothing. All the clothes that have no rigs, are imported and work totally fine, but the rigged ones are&nbsp;gone. You can see on the image below, How all other 4 files got imported nicely, but the armband is rigged. And that one is gone. I had another version of the skirt that is rigged, that one doesn&#39;t appear as well. Anyone can tell me why is this happening. My time I worked on it, for nothing. Posted a second image, to show you, how I do the exporting of the assets/clothes.&nbsp;<br />
<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Dforce animation.</title>
      <link>https://www.daz3d.com/forums/discussion/340981/dforce-animation</link>
      <pubDate>Mon, 22 Jul 2019 14:22:54 +0000</pubDate>
      <dc:creator>Da_green1977_aa156fc426</dc:creator>
      <guid isPermaLink="false">340981@/forums/discussions</guid>
      <description><![CDATA[<p>Hello all,</p>

<p>Need help again.. sorry.</p>

<p>I&#39;m trying to do a animation togheter with dforce.<br />
It&#39;s a man laying in bed with a blanket on him.<br />
I want the blanket to &quot;move&quot; togheter with the man.<br />
So i place the blanket over the man and choose simulate current frame (0).<br />
It&#39;s looking fine.<br />
Problem is when i try to simulate the hole animation, the blanket &quot;pop&quot; up in the air<br />
again and falls down over the man during simulation. First on frame 10 the blanket looks like frame 0 when i simulate curent frame.<br />
I want to start dforce simulation from the simulated blanket in frame 0.<br />
I&#39;ve tried diffrent setting for the blanket - like start from shape off frame 0.</p>

<p>Anyone? Sorry if this has been answered, couldn&#39;t find an answer.</p>
]]></description>
   </item>
   <item>
      <title>Have a 1080Ti, thinking about getting a 2080Ti-two card rendering?</title>
      <link>https://www.daz3d.com/forums/discussion/340656/have-a-1080ti-thinking-about-getting-a-2080ti-two-card-rendering</link>
      <pubDate>Sat, 20 Jul 2019 17:27:55 +0000</pubDate>
      <dc:creator>EnoughButter</dc:creator>
      <guid isPermaLink="false">340656@/forums/discussions</guid>
      <description><![CDATA[<p>I understand how SLI works in general (and I don&#39;t want to set up SLI) , but the whole &#39;multiple cards for iRay&#39; thing just seems odd to me.&nbsp;&nbsp;</p>

<p>So basically, I can install my new 2080Ti card, move my 1080Ti to a couple of empty slots (it blocks one, LOL), install the Nvidia drivers, and iRay will just find both cards and speed up renders?&nbsp;&nbsp;</p>

<p>And it won&#39;t mess up regular PC usage like games and the like, which will just see the 2080Ti?&nbsp;&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Lothriel and transparency</title>
      <link>https://www.daz3d.com/forums/discussion/340926/lothriel-and-transparency</link>
      <pubDate>Mon, 22 Jul 2019 07:47:31 +0000</pubDate>
      <dc:creator>BHawk</dc:creator>
      <guid isPermaLink="false">340926@/forums/discussions</guid>
      <description><![CDATA[<p>I love the new&nbsp;<span>Lothriel outfit.&nbsp; However I wish it wasn&#39;t so transparent.&nbsp; I have been playing with the surfaces settings but haven&#39;t figured out how to get the skirt part less transparent.</span></p>

<p>&nbsp;</p>

<p><span>Beck</span></p>
]]></description>
   </item>
   <item>
      <title>Face/Morph problems with figures - Genesis 3 and Genesis 8 - they dont look as they seem</title>
      <link>https://www.daz3d.com/forums/discussion/339456/face-morph-problems-with-figures-genesis-3-and-genesis-8-they-dont-look-as-they-seem</link>
      <pubDate>Sun, 14 Jul 2019 08:54:06 +0000</pubDate>
      <dc:creator>ImmoNator</dc:creator>
      <guid isPermaLink="false">339456@/forums/discussions</guid>
      <description><![CDATA[<p>Hello everyone, I have a question regarding various Genesis figures. I bought them, installed but it does not really seem the person I bought, but rather the standard genesis figure.<br />
e.g.<br />
- Grace (genesis 3)<br />
- Mia (Genesis 3<br />
- Eden (genesis 3)<br />
All these figures look identical!<br />
When I load other characters, they look the same as described.<br />
Error in the system ??</p>

<p>I also have an Asian figure:<br />
- Miya Doll (genesis 8)<br />
In this figure, the whole breast is totally crumpled! I think there is a real mistake in the figure. So far there was no update.</p>

<p>THX for helping</p>
]]></description>
   </item>
   <item>
      <title>What does it usually mean when an image is postpended with...</title>
      <link>https://www.daz3d.com/forums/discussion/341036/what-does-it-usually-mean-when-an-image-is-postpended-with</link>
      <pubDate>Mon, 22 Jul 2019 17:38:04 +0000</pubDate>
      <dc:creator>nonesuch00</dc:creator>
      <guid isPermaLink="false">341036@/forums/discussions</guid>
      <description><![CDATA[<p>What does it usually mean when an image is postpended with...</p>

<p>I am exporting a model set in obj format and importing into DAZ Studio. I know that when _d or d is postpended to an image name it means diffuse and it goes in the diffuse/ambient slot on the surfaces tab.. _n or n means normal and it goes in the normal slot on the surfaces tab.</p>

<p>Does _s or s always mean specular? I&#39;m pretty sure it does but am not sure which slot on the Surfaces tab to put it. In iRay in DAZ Studio 4.11 do I put that image in the Surface tab under &#39;Glassy Layered Weight&#39; slot or somewhere else?</p>

<p>Also some models end in _i or i. I have no ideal what _i means. Which slot do I put the _i in under the Surface tab for that model?</p>

<p>Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Question about environment map and rendering.</title>
      <link>https://www.daz3d.com/forums/discussion/341031/question-about-environment-map-and-rendering</link>
      <pubDate>Mon, 22 Jul 2019 17:34:35 +0000</pubDate>
      <dc:creator>infoplus007</dc:creator>
      <guid isPermaLink="false">341031@/forums/discussions</guid>
      <description><![CDATA[<p>I want to make an animation in space so I use an &quot;environment map&quot; in a dome as backgouround.<br />
<br />
My problem is that when enable &quot;Draw Dome&quot; to &quot;on&quot; eveything in my scene is too dark.<br />
<br />
Here&#39;s a rendering with&nbsp;&quot;Draw Dome&quot; to &quot;Off&quot;:&nbsp;</p>

<p><img alt="" src="https://i.imgur.com/4wsqek1.png" /></p>

<p>And a rendering with&nbsp;&quot;Draw Dome&quot; to &quot;On&quot;:&nbsp;</p>

<p><img alt="" src="https://i.imgur.com/pu4oXrO.png" /><br />
<br />
Here&#39;s my scene with the spotlight::<br />
<br />
<img alt="" src="https://i.imgur.com/AwBnoA3.png" /></p>

<p>&nbsp;</p>

<p>I want to use an evrironnement map since it&#39;s for an animation so I can&#39;t use a fixed background that will not &quot;move&quot; when the camera will pan.<br />
<br />
I tried tweaked various settings in &quot;Tone Mapping&quot; but the results are ugly, what I would like is to have the same lightning than when&nbsp;&nbsp;&quot;Draw Dome&quot; to &quot;Off&quot; but with&nbsp;&quot;Draw Dome&quot; to &quot;On&quot;.<br />
<br />
<strong>How I can achieve that ?</strong>&nbsp;&nbsp;<img alt="cool" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/shades_smile.png" title="cool" /><br />
<br />
<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Fit to Mode Defaults</title>
      <link>https://www.daz3d.com/forums/discussion/340911/fit-to-mode-defaults</link>
      <pubDate>Mon, 22 Jul 2019 04:33:41 +0000</pubDate>
      <dc:creator>bestfreestylerever</dc:creator>
      <guid isPermaLink="false">340911@/forums/discussions</guid>
      <description><![CDATA[<p>So awhile back I somehow changed the default for Fit to Mode from &quot;Auto Follow Transforms&quot; to &quot;Redirect Transforms&quot; and now every time I load any sort of wardrobe piece onto a figure it&#39;s always set to &quot;Redirect Transforms&quot;. Now I have to go in manually for each piece and switch it to Auto Follow, I&#39;ll even change the parameter setting and change the default but it only does it for that figure.</p>

<p>Any way I can change it back to Auto Follow or do I just have to deal with it? &nbsp;</p>

<p>Sincerely, a noob trying not be an obvious noob&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>dForce Hair and Man Fridays Render Queue</title>
      <link>https://www.daz3d.com/forums/discussion/340956/dforce-hair-and-man-fridays-render-queue</link>
      <pubDate>Mon, 22 Jul 2019 11:21:59 +0000</pubDate>
      <dc:creator>RobbyJ88</dc:creator>
      <guid isPermaLink="false">340956@/forums/discussions</guid>
      <description><![CDATA[<p>I have noticed that with some dForce hair when the scene is rendered using Man Friday&#39;s Render Queue, it does not come out. I am using Gorilla 8 with his dForce hair. It renders the character without the hair. If I render the scene using normal Iray rendering, it comes out with no problem.&nbsp;</p>

<p>I am not sure where the problem is, but I dod not know if anyone has noticed or has mentioned it yet.</p>

<p>~Robby</p>
]]></description>
   </item>
   <item>
      <title>-</title>
      <link>https://www.daz3d.com/forums/discussion/340936/</link>
      <pubDate>Mon, 22 Jul 2019 08:18:49 +0000</pubDate>
      <dc:creator>WendyLuvsCatz</dc:creator>
      <guid isPermaLink="false">340936@/forums/discussions</guid>
      <description><![CDATA[<p>NM</p>
]]></description>
   </item>
   <item>
      <title>Keying Camera Properties and trouble with parented objects...</title>
      <link>https://www.daz3d.com/forums/discussion/340086/keying-camera-properties-and-trouble-with-parented-objects</link>
      <pubDate>Wed, 17 Jul 2019 16:31:01 +0000</pubDate>
      <dc:creator>bnstone_stone</dc:creator>
      <guid isPermaLink="false">340086@/forums/discussions</guid>
      <description><![CDATA[<p>Not so much a newbie but more of a interim user, lately I have been trying to recreate one of my A.I. animations in Daz and have so far been good at setting things up.</p>

<p>However;</p>

<p>I want to create a first person blinking eyelids view and after a plethora of attempts and online videos, have run into a brick wall.</p>

<p>I want to key the camera so the lens closes up&nbsp;then slowly opens up, but have not found a way to do this. So, I created two planes, paranted them in fromt of the camera, but now when I move the camera which is parented to the head, they drift off into neverneverland and won&#39;t stay in place.&nbsp; On top of this, I want to make said items dissapear from view as the eyes fully open without tossing them out into deep limbo.</p>

<p>Can Daz key the elements for the camera, can disply setting be keyed, and can anyone help me solve the parenting problem?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Save Fit Control morphs to clothing figure</title>
      <link>https://www.daz3d.com/forums/discussion/340561/save-fit-control-morphs-to-clothing-figure</link>
      <pubDate>Sat, 20 Jul 2019 03:09:24 +0000</pubDate>
      <dc:creator>katherinepoche_e11a5b0e7e</dc:creator>
      <guid isPermaLink="false">340561@/forums/discussions</guid>
      <description><![CDATA[Is there a way to save the morphs applied with the fit control package to a piece of clothing so the morphs are still available when fitting the clothes to a new figure?

I'm converting an M4 outfit to G2 and then converting that version to g3 male.]]></description>
   </item>
   <item>
      <title>Iray GPU Render fails (even in very small memory scenes) - NVidia driver 418.81</title>
      <link>https://www.daz3d.com/forums/discussion/308596/iray-gpu-render-fails-even-in-very-small-memory-scenes-nvidia-driver-418-81</link>
      <pubDate>Sun, 10 Feb 2019 10:28:05 +0000</pubDate>
      <dc:creator>youie</dc:creator>
      <guid isPermaLink="false">308596@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I know there are several threads about Iray going to CPU rendering instead of GPU, but fact is that it&#39;s not about scene size of something like that..</p>

<p>I updated NVidia driver to the latest version (418.81) a few days ago, and redid now going through a clean install of the driver.</p>

<p>The scene is very small as you can see, so it&#39;s not a matter of memory, but Iray render throws an error on GPU and switches to CPU.</p>

<p>I wonder if it might be related to the driver (maybe others have the same problem with it?) or if it&#39;s something related to Daz..</p>

<p>Here is an extract from the log, it&#39;s on Daz 4.11 beta, but the same error is raised using the release build 4.10. I bolded the most useful infos (I guess)</p>

<p>&nbsp;</p>

<p><em>2019-02-10 10:35:25.474 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.0&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : Rendering with 1 device(s):<br />
2019-02-10 10:35:25.474 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.0&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : &nbsp;&nbsp; &nbsp;<strong>CUDA device 0 (GeForce GTX 1080)</strong><br />
2019-02-10 10:35:25.474 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.0&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : Rendering...<br />
2019-02-10 10:35:25.475 Iray VERBOSE - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.8&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend progr: CUDA device 0 (GeForce GTX 1080): Processing scene...<br />
2019-02-10 10:35:25.490 Iray VERBOSE - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.4&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend stat : <strong>Geometry memory consumption: 18.61 MiB</strong> (device 0), 0 B (host)<br />
2019-02-10 10:35:26.219 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.4&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : Importing lights for motion time 0<br />
2019-02-10 10:35:26.219 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.4&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : Initializing light hierarchy.<br />
2019-02-10 10:35:26.219 Iray VERBOSE - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.4&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend stat : <strong>Texture memory consumption: 51.5905 MiB</strong> for 30 bitmaps (device 0)<br />
2019-02-10 10:35:26.220 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.4&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : Light hierarchy initialization took 0.00s<br />
2019-02-10 10:35:26.221 Iray VERBOSE - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.4&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend stat : Lights memory consumption: 196 B (device 0)<br />
2019-02-10 10:35:26.225 Iray VERBOSE - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.4&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend stat : Material measurement memory consumption: 0 B (GPU)<br />
2019-02-10 10:35:26.264 Iray VERBOSE - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.4&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend stat : Materials memory consumption: 101.148 KiB (GPU)<br />
2019-02-10 10:35:26.264 Iray VERBOSE - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.4&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend stat : PTX code (2.76 KiB) for sm61 generated in 0.0379s<br />
2019-02-10 10:35:26.640 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.4&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : JIT-linking wavefront kernel in 0.078s<br />
2019-02-10 10:35:26.666 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.4&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : JIT-linking mega kernel in 0.026s<br />
2019-02-10 10:35:26.667 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.8&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info :<strong> CUDA device 0 (GeForce GTX 1080): Scene processed in 1.191s</strong><br />
2019-02-10 10:35:26.681 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.8&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info : <strong>CUDA device 0 (GeForce GTX 1080): Allocated 159.082 MiB for frame buffer</strong><br />
2019-02-10 10:35:26.737 Iray INFO - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.8&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend info :<strong> CUDA device 0 (GeForce GTX 1080): Allocated 1.6875 GiB of work space</strong> (2048k active samples in 0.055s)</em></p>

<p><em>2019-02-10 10:35:26.770 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(304): Iray ERROR - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.11&nbsp; IRAY&nbsp;&nbsp; <strong>rend error: CUDA device 0 (GeForce GTX 1080): Kernel [2] (LightSamplingFS&nbsp;&nbsp; ) failed</strong> after 0.016s<br />
2019-02-10 10:35:26.771 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(304): Iray ERROR - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.11&nbsp; IRAY&nbsp;&nbsp; <strong>rend error: CUDA device 0 (GeForce GTX 1080): an illegal instruction was encountered (while launching CUDA renderer in core_renderer_wf.cpp:771)</strong><br />
2019-02-10 10:35:26.771 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(304): Iray ERROR - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.11&nbsp; IRAY&nbsp;&nbsp; <strong>rend error: CUDA device 0 (GeForce GTX 1080): Failed to launch renderer</strong><br />
2019-02-10 10:35:26.772 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(304): Iray ERROR - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.8&nbsp;&nbsp; IRAY&nbsp;&nbsp; <strong>rend error: CUDA device 0 (GeForce GTX 1080): Device failed while rendering</strong><br />
2019-02-10 10:35:26.772 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(304): Iray WARNING - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.8&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend warn : <strong>All available GPUs failed.</strong><br />
2019-02-10 10:35:26.772 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(304): Iray WARNING - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.8&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend warn : <strong>No devices activated. Enabling CPU fallback.</strong><br />
2019-02-10 10:35:26.773 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(304): Iray ERROR - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.8&nbsp;&nbsp; IRAY&nbsp;&nbsp; <strong>rend error: CUDA device 0 (GeForce GTX 1080): an illegal instruction was encountered (while initializing memory buffer)</strong><br />
2019-02-10 10:35:26.773 WARNING: ..\..\..\..\..\src\pluginsource\DzIrayRender\dzneuraymgr.cpp(304): Iray ERROR - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.8&nbsp;&nbsp; IRAY&nbsp;&nbsp; <strong>rend error: All workers failed: aborting render</strong></em></p>

<p>&nbsp;</p>

<p>then it switches to CPU rendering.</p>

<p>Sorry I don&#39;t know how to insert the log into a frame or something :\</p>

<p>Thanks in advance to anyone who might help or give me hints</p>
]]></description>
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      <title>[Solved] Iray Canvases:  Emissive surfaces not contributing as much to litghting as I expect</title>
      <link>https://www.daz3d.com/forums/discussion/340876/solved-iray-canvases-emissive-surfaces-not-contributing-as-much-to-litghting-as-i-expect</link>
      <pubDate>Sun, 21 Jul 2019 21:04:49 +0000</pubDate>
      <dc:creator>Joe827</dc:creator>
      <guid isPermaLink="false">340876@/forums/discussions</guid>
      <description><![CDATA[<p>I am trying to render a specific object frrom a scene as it&#39;s own layer for postwork.&nbsp; This object has some emissive surfaces on it.&nbsp; Full scene looks great.&nbsp; However, when I render just the specific object using canvasses and the &quot;beauty setting&quot;, the emissive surfaces have a much less intense glow (maybe 25%).&nbsp; If example images are needed, I can provide.&nbsp;&nbsp;</p>

<p>I am still learning canvases and I&#39;d really like to be able to render specific objects within a scene without any impact to the lighting of the scene.&nbsp; Does anyone know how to do this when emissive objects are involved?&nbsp; Thank you for your time.</p>
]]></description>
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      <title>Dforce Doesn't Work Right</title>
      <link>https://www.daz3d.com/forums/discussion/340791/dforce-doesn-t-work-right</link>
      <pubDate>Sun, 21 Jul 2019 15:01:56 +0000</pubDate>
      <dc:creator>mwokee</dc:creator>
      <guid isPermaLink="false">340791@/forums/discussions</guid>
      <description><![CDATA[<p>I got a new computer just when 4.11 came out. It is fantastic, renders literally takes seconds in some cases now. However, Dforce hair and clothes is giving me fits. When I clock SIMPULATE simple setups take a long time. Complicated ones will never finich. I tried letting one run overnight and it went from 51% to 58% after running 10 hours. Is this a 4.11 problem? New computer? There is a setting I am not aware of? Worked OK on the old computer with 4.10 though it was slow but slow was better than never finishing.</p>
]]></description>
   </item>
   <item>
      <title>dForce Bristol Hair are invisible in the render</title>
      <link>https://www.daz3d.com/forums/discussion/340436/dforce-bristol-hair-are-invisible-in-the-render</link>
      <pubDate>Fri, 19 Jul 2019 14:05:46 +0000</pubDate>
      <dc:creator>Timo_8648432e</dc:creator>
      <guid isPermaLink="false">340436@/forums/discussions</guid>
      <description><![CDATA[<p>So I purchased&nbsp;dForce Bristol Hair for a while now, but after I tried all the ways it still seems like doesn&#39;t work.</p>

<p>So in preview and Parameters, everything looks fine.</p>

<p><img alt="" src="https://i.postimg.cc/K8R3jL7f/2019-07-19-3-02-18.png" /></p>

<p><img alt="" src="https://i.postimg.cc/28HBCTW3/2019-07-19-3-02-29.png" /></p>

<p>But when I render it the hair just gone and left with a shaved like scalp...</p>

<p><img alt="" src="https://i.postimg.cc/qMB3fWz9/2019-07-19-3-02-51.png" /></p>

<p>Does anyone experience the same problem and found out the solution?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p></p>
]]></description>
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   <item>
      <title>Tesselation of dForce hair</title>
      <link>https://www.daz3d.com/forums/discussion/340811/tesselation-of-dforce-hair</link>
      <pubDate>Sun, 21 Jul 2019 15:35:08 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">340811@/forums/discussions</guid>
      <description><![CDATA[<p>How do I smooth the transition between tesselation points for hair? As is, they are rendering without apparent bezier curves, and they&#39;re looking sort of like sharply bent wires, when viewed up close. I tried upping the tesselation points, but that bogged down the render. I also tried applying a subdivision modifier to the hair itself, and that worked beautifully, except that my GPU caught on fire, and ran away from home. :)</p>

<p>Is there a way to keep tesselation points at around 2 or 3, with smooth curves between each?</p>
]]></description>
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   <item>
      <title>Looking for provided files for MD tut</title>
      <link>https://www.daz3d.com/forums/discussion/340816/looking-for-provided-files-for-md-tut</link>
      <pubDate>Sun, 21 Jul 2019 15:36:56 +0000</pubDate>
      <dc:creator>Enchanted April</dc:creator>
      <guid isPermaLink="false">340816@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, today I bought the new Tuto for Marvelous Designer and started watching and following. In the second video about controls and DAZ import he says while unticking &quot;Automatically add arrangement points&quot; (min 11:30): &quot;Use the files provided you in the tutorial&quot; for set up in the Avatar Editor. Where can I find these files? I have just the mp4 videos under General... Then he opens a .pan and an .arr file from his desktop...</p>

<p>Anybody out there who has figured it out yet?</p>
]]></description>
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   <item>
      <title>A Curious Tea - Positioning</title>
      <link>https://www.daz3d.com/forums/discussion/340766/a-curious-tea-positioning</link>
      <pubDate>Sun, 21 Jul 2019 14:22:07 +0000</pubDate>
      <dc:creator>gitika1</dc:creator>
      <guid isPermaLink="false">340766@/forums/discussions</guid>
      <description><![CDATA[<p>Is there a particular reason why the handles for moving the props around the scene are located a great distance&nbsp;above the actual props?&nbsp; I did discover that if I select the bone, I could manuever the prop easier.&nbsp;</p>

<p>Just curious&nbsp;<img alt="laugh" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/teeth_smile.png" title="laugh" /></p>
]]></description>
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