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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p513/feed.rss</link>
      <pubDate>Mon, 11 May 2026 20:13:36 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p513/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>G8M Eye problem.. ((Workaround found))</title>
      <link>https://www.daz3d.com/forums/discussion/341686/g8m-eye-problem-workaround-found</link>
      <pubDate>Thu, 25 Jul 2019 17:38:09 +0000</pubDate>
      <dc:creator>HamEinar</dc:creator>
      <guid isPermaLink="false">341686@/forums/discussions</guid>
      <description><![CDATA[<p>I am almost out of hair to pull out.. Have tried applying different eye shaders for different characters, but no matter what I do, I end up with this black-eyed beast..</p>

<p><img src="https://www.daz3d.com/forums/utility/thumbnail/975826/FileUpload/dd/f9a0da4d86015dcde1c351e0c47550.jpg" alt="image" /></p>

<p>Using DS 4.11.0.383</p>
]]></description>
   </item>
   <item>
      <title>Content Library - How to move items?</title>
      <link>https://www.daz3d.com/forums/discussion/341731/content-library-how-to-move-items</link>
      <pubDate>Fri, 26 Jul 2019 01:18:14 +0000</pubDate>
      <dc:creator>AncientWire</dc:creator>
      <guid isPermaLink="false">341731@/forums/discussions</guid>
      <description><![CDATA[<p>When I categorized products early on, I threw all of the clothing in the Wardrobe folder thinking that I could go back and move dresses, pants, bathing suits, etc into their own sub category later.&nbsp;</p>

<p>This does seem to work for all of the products that have a grey icon with a U on it.</p>

<p>However, when I right click on one of the products with a white icon there is not the option to move it.</p>

<p>What do the different colors of icons mean?&nbsp; How can I change the white ones to grey so that I can move them?</p>

<p>Thanks!</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Isolating dforce draping for single figures in multiple figure renders?</title>
      <link>https://www.daz3d.com/forums/discussion/341791/isolating-dforce-draping-for-single-figures-in-multiple-figure-renders</link>
      <pubDate>Fri, 26 Jul 2019 14:33:06 +0000</pubDate>
      <dc:creator>Cyrinadia</dc:creator>
      <guid isPermaLink="false">341791@/forums/discussions</guid>
      <description><![CDATA[<p>Is it possible to lock a completed simulation so that if you add a new dforce element, the previous element won&#39;t simulate alongside of the new element?</p>

<p>I.e: A dforce dress is simulated. Adding a dforce hair and simulating it makes the dress also re-simulate.&nbsp;Can I lock the dress so it stays draped?</p>
]]></description>
   </item>
   <item>
      <title>Studio wants me to keep Re-Naming My Scenes?</title>
      <link>https://www.daz3d.com/forums/discussion/305101/studio-wants-me-to-keep-re-naming-my-scenes</link>
      <pubDate>Fri, 25 Jan 2019 07:42:51 +0000</pubDate>
      <dc:creator>DrowElfMorwen</dc:creator>
      <guid isPermaLink="false">305101@/forums/discussions</guid>
      <description><![CDATA[<p>Every time I go to the menu and hit Save -- NOT &quot;Save As&quot; -- DAZ Studio seems to ignore it and act like I hit Save As. I must rename my scene or go through the trouble of typing the entire name again, just to get it to save. I tried looking in preferences but can&#39;t seem to find anything to fix it.</p>

<p>This has been happening ever since I updated to 4.11.0.196, and probably before too, I don&#39;t remember.</p>

<p>&nbsp;</p>

<p>Please assist ^-^</p>
]]></description>
   </item>
   <item>
      <title>Grey bounding boxes around models during every action</title>
      <link>https://www.daz3d.com/forums/discussion/341746/grey-bounding-boxes-around-models-during-every-action</link>
      <pubDate>Fri, 26 Jul 2019 04:28:02 +0000</pubDate>
      <dc:creator>skullfacens</dc:creator>
      <guid isPermaLink="false">341746@/forums/discussions</guid>
      <description><![CDATA[<p>Not sure if I should have put this here or new users. Been using Daz about 2 weeks, and all of a sudden there are grey bounding boxes around every model anytime you perform any actions. Move the model, move a slider, you name it. Any idea what could have changed? I tried the find an answer on my own, but had no luck. So anytime you move any slider the model turns into that image. And it happens in every viewport. I even tried re-installing, but it still does it. Any help would be great thanks.</p>

<p>Robert<img src="https://www.daz3d.com/forums/utility/thumbnail/976066/FileUpload/92/a13454a0414f7332ee6e69fd241476.jpg" alt="image" /></p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Fbx export deformities</title>
      <link>https://www.daz3d.com/forums/discussion/341831/fbx-export-deformities</link>
      <pubDate>Fri, 26 Jul 2019 18:49:56 +0000</pubDate>
      <dc:creator>Raitan2008</dc:creator>
      <guid isPermaLink="false">341831@/forums/discussions</guid>
      <description><![CDATA[<p>I can export G2 female figures fine, but G8 males and females come out deformed, especially in their hands. This happens only in FBX animation. Any suggestions? Below is an import into C4D. Same geometry problem in motion builder as well. Would really like a solution if anyone can help.</p>
]]></description>
   </item>
   <item>
      <title>Consensus on 4.11???</title>
      <link>https://www.daz3d.com/forums/discussion/340451/consensus-on-4-11</link>
      <pubDate>Fri, 19 Jul 2019 16:00:08 +0000</pubDate>
      <dc:creator>RiverMissy</dc:creator>
      <guid isPermaLink="false">340451@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, just wondering what the overall consensus is for 4.11.&nbsp; I have not upgraded yet and am wondering what people are thinking.&nbsp; I don&#39;t have a separate graphics card so my computer has to do all cpu renders.&nbsp; I really haven&#39;t seen any issues with that.&nbsp;&nbsp;</p>

<p>Also, are most people using both programs just in case?</p>

<p>Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Does Geografting work on V4?</title>
      <link>https://www.daz3d.com/forums/discussion/341801/does-geografting-work-on-v4</link>
      <pubDate>Fri, 26 Jul 2019 15:04:48 +0000</pubDate>
      <dc:creator>3dOutlaw</dc:creator>
      <guid isPermaLink="false">341801@/forums/discussions</guid>
      <description><![CDATA[<p>Does Geografting work on V4? (i.e. non triax wm type of character)</p>
]]></description>
   </item>
   <item>
      <title>Lancey Hair dforce issue or bug</title>
      <link>https://www.daz3d.com/forums/discussion/341761/lancey-hair-dforce-issue-or-bug</link>
      <pubDate>Fri, 26 Jul 2019 08:20:06 +0000</pubDate>
      <dc:creator>Cyrinadia</dc:creator>
      <guid isPermaLink="false">341761@/forums/discussions</guid>
      <description><![CDATA[<p>Apparently this is Lancey Hair dforce, just a rectangular prism. It matters not if I apply to the Genesis 8 figure, or to the hair if I load it instead. I tried applying mats or options. Nothing. Simulating it.. nothing but an error message saying there&#39;s no dforce object.</p>

<p>So.. what&#39;s going on here?</p>

<p>Where&#39;s an instruction manual for the hair? I tried the info tab next to the product download in Install Manager, but it isn&#39;t helpful.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>LineRender 9000 install failed</title>
      <link>https://www.daz3d.com/forums/discussion/341661/linerender-9000-install-failed</link>
      <pubDate>Thu, 25 Jul 2019 12:28:14 +0000</pubDate>
      <dc:creator>Ptrope</dc:creator>
      <guid isPermaLink="false">341661@/forums/discussions</guid>
      <description><![CDATA[<p>I just purchased this and tried to install it using DIM, and get &quot;Install Failed&quot;, but no explanation as to why. I&#39;m trying to install on 4.11, and Studio is installed on my E:\ drive (E:\Program Files\DAZ 3D\DAZStudio4\DAZStudio.exe), not C:\<br />
<br />
Can I install it by simply extracting the .zip, or does it need to run any kind of configuration to install correctly?</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Transfer Utility causes knitter and other strange things</title>
      <link>https://www.daz3d.com/forums/discussion/341511/transfer-utility-causes-knitter-and-other-strange-things</link>
      <pubDate>Wed, 24 Jul 2019 17:48:39 +0000</pubDate>
      <dc:creator>johann.hesters_2e9dd0ece9</dc:creator>
      <guid isPermaLink="false">341511@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>I am using the following settings to transfer a shirt to my morphed model:</p>

<p>Transfer Utility -&gt; Genesis 2 (with morph), then with option &quot;Reverse Source Shape From Target&quot;.</p>

<p>I experience undesired things like knitter and strange vertex stretches. I have attached a screenshot.</p>

<p>Can anybody suggest what I could try to avoid this?</p>

<p>&nbsp;</p>

<p>Thank you!</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Clear animation on a single parameters?</title>
      <link>https://www.daz3d.com/forums/discussion/341621/clear-animation-on-a-single-parameters</link>
      <pubDate>Thu, 25 Jul 2019 06:11:39 +0000</pubDate>
      <dc:creator>dudeness</dc:creator>
      <guid isPermaLink="false">341621@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone :)</p>

<p>I am wondering if there is a way to clear or zero the animation on a specific single parameter?</p>

<p>As shown in the attached image, if one only wanted to clear the &quot;bend&quot; animation but keeping all the rest (twist, side side etc), is it possible to do so?</p>

<p>Many thanks!</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Stonemason's Heart of the East - Cameras Problem</title>
      <link>https://www.daz3d.com/forums/discussion/255801/stonemason-s-heart-of-the-east-cameras-problem</link>
      <pubDate>Wed, 30 May 2018 09:24:05 +0000</pubDate>
      <dc:creator>Dim Reaper</dc:creator>
      <guid isPermaLink="false">255801@/forums/discussions</guid>
      <description><![CDATA[<p>I recently bought Stonemason&#39;s &quot;Heart of the East&quot;.&nbsp; I load the iray scene which seems fine and can move the camera around the scene without any problems.&nbsp; But when I load the included &quot;Camera Presets&quot;, all of the 6 included cameras are identical, so switching between them gives exactly the same view.&nbsp; This means that the included &quot;Render Presets&quot; scenes don&#39;t work correctly because of course they depend on the cameras.</p>

<p>I have tried re-installing the product, but with the same results.&nbsp; As this isn&#39;t a very new product, I am fairly sure that it&#39;s not an issue with the product itself because others would have posted about the problem, but more likely Daz Studio itself.</p>

<p>I am running Daz Studio version 4.10.0.123 and Windows 10 v1803.</p>

<p>I would appreciate any ideas on how I can solve this.</p>

<p>&nbsp;</p>

<p>EDIT: I should add that Ihave tried other Stonemason scenes with multiple cameras such as &quot;Urban Future 5&quot; and everything is working as it should.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>auto generated morphs (transfer utility)</title>
      <link>https://www.daz3d.com/forums/discussion/341711/auto-generated-morphs-transfer-utility</link>
      <pubDate>Thu, 25 Jul 2019 21:24:16 +0000</pubDate>
      <dc:creator>Anymatter</dc:creator>
      <guid isPermaLink="false">341711@/forums/discussions</guid>
      <description><![CDATA[<p>hi there</p>

<p>how to save or retain the auto generated morphs from transfer utility in a fitted cloth properties or parameter tab?</p>

<p>i&#39;ve created ERC with these morphs, saved the cloth to content library. when loaded, all the morphs and ERC linked to these morphs are gone</p>
]]></description>
   </item>
   <item>
      <title>MacOS 10.14.5 CMS connection could not be established</title>
      <link>https://www.daz3d.com/forums/discussion/341651/macos-10-14-5-cms-connection-could-not-be-established</link>
      <pubDate>Thu, 25 Jul 2019 11:07:58 +0000</pubDate>
      <dc:creator>mschikatis</dc:creator>
      <guid isPermaLink="false">341651@/forums/discussions</guid>
      <description><![CDATA[<p>Hi. I can&#39;t for the love of god make daz studio connect to the postgres db.&nbsp;</p>

<p>&nbsp;</p>

<p>What i tried:&nbsp;</p>

<p>resetting the host file</p>

<p>reinstalling postgres via IM</p>

<p>Granting all permissions within little snitch</p>

<p>deactivated proxy settings for local (127.0.0.1)</p>

<p>&nbsp;</p>

<p>is there anything else i could try?</p>
]]></description>
   </item>
   <item>
      <title>Witchykin Outfit for G8F: Hat adjustments not working!?!</title>
      <link>https://www.daz3d.com/forums/discussion/337261/witchykin-outfit-for-g8f-hat-adjustments-not-working</link>
      <pubDate>Wed, 03 Jul 2019 12:24:23 +0000</pubDate>
      <dc:creator>maikdecker</dc:creator>
      <guid isPermaLink="false">337261@/forums/discussions</guid>
      <description><![CDATA[<p>Just bought me that <a rel="nofollow" href="https://www.daz3d.com/witchykin-outfit-for-genesis-8-female-s">Witchykin Outfit</a> today and noticed, when trying to adjust the fit of the hat, that none of the adjustment sliders on the hat&#39;s parameter tab seem to have any effect.<br />
Below a list of all the sliders that don&#39;t seem to do anything:</p>

<ul>
	<li>
	<p>/data/shadownet3d/Witchykin Outfit/Witchykin Hat/Morphs/shadownet3d/Base/Adj Crown X.dsf</p>
	</li>
	<li>
	<p>/data/shadownet3d/Witchykin Outfit/Witchykin Hat/Morphs/shadownet3d/Base/Adj Crown XZ.dsf</p>
	</li>
	<li>
	<p>/data/shadownet3d/Witchykin Outfit/Witchykin Hat/Morphs/shadownet3d/Base/Adj Crown Z.dsf</p>
	</li>
	<li>
	<p>/data/shadownet3d/Witchykin Outfit/Witchykin Hat/Morphs/shadownet3d/Base/Adj Fit X.dsf</p>
	</li>
	<li>
	<p>/data/shadownet3d/Witchykin Outfit/Witchykin Hat/Morphs/shadownet3d/Base/Adj Fit XZ.dsf</p>
	</li>
	<li>
	<p>/data/shadownet3d/Witchykin Outfit/Witchykin Hat/Morphs/shadownet3d/Base/Adj Fit Z.dsf</p>
	</li>
	<li>
	<p>/data/shadownet3d/Witchykin Outfit/Witchykin Hat/Morphs/shadownet3d/Base/Brim Size.dsf</p>
	</li>
	<li>
	<p>/data/shadownet3d/Witchykin Outfit/Witchykin Hat/Morphs/shadownet3d/Base/Hat Size.dsf</p>
	</li>
	<li>
	<p>/data/shadownet3d/Witchykin Outfit/Witchykin Hat/Morphs/shadownet3d/Base/Loosen Band.dsf</p>
	</li>
</ul>

<p>Any help available?</p>
]]></description>
   </item>
   <item>
      <title>Accidently deleting figure</title>
      <link>https://www.daz3d.com/forums/discussion/341566/accidently-deleting-figure</link>
      <pubDate>Wed, 24 Jul 2019 22:41:12 +0000</pubDate>
      <dc:creator>Laandan</dc:creator>
      <guid isPermaLink="false">341566@/forums/discussions</guid>
      <description><![CDATA[<p>for some reason when I accidently delete a figure and then undelete it, it comes back with what looks like&nbsp; whitish coating over the top and I do not know how to get ride of it. All surfaces are still the same as before it was deleted</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Gamma Correction... the correct way?</title>
      <link>https://www.daz3d.com/forums/discussion/341201/gamma-correction-the-correct-way</link>
      <pubDate>Tue, 23 Jul 2019 10:28:52 +0000</pubDate>
      <dc:creator>IsaacNewton</dc:creator>
      <guid isPermaLink="false">341201@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m looking in to Gamma Correction (GC) and I&#39;m a bit confused; perhaps some knowledgable person could advise me?</p>

<p>I was reading an interesting post by Parris which can be found here: <a href="https://www.daz3d.com/forums/discussion/54913/approaching-realism-in-daz-studio-and-gamma-correction-demystified/p1" target="_blank" rel="nofollow">https://www.daz3d.com/forums/discussion/54913/approaching-realism-in-daz-studio-and-gamma-correction-demystified/p1</a><br />
In the first page of this thread, the forth post, Parris explains how to use GC. He (or she) states that GC should be applied (at a value of 2.2) in the Render Settings and also on the diffuse input image (texture) via the DS Image Editor. Parris explains that applying GC at 2.2 on the input image tells the Renderer to apply an anti-GC to the input image so that the input image can mix correctly with light and shadow and won&#39;t be brightened twice. (see the attached image)<br />
To me this seems ilogical (if anti-GC is required on the input image to compensate for the GC on the output, then why put GC on the output in the first place, and why would a GC value of +2.2 on the input image result in a negative or anti GC?), however, I accept that this is probably because I don&#39;t understand how the GC is being applied and how it all works.</p>

<p>Assuming Parris is correct (and I do), the next question is why is the default value on all input images (eg diffuse texture) set to 0.0? Surely, if the input image GC value needs to be set to 2.2 then that would be the default value. Further is there any way of setting the default GC value on all input images (for the diffuse texture) to 2.2? Please don&#39;t tell me that each diffuse texture in a scene has to have it&#39;s GC set to 2.2 individually manually.</p>
]]></description>
   </item>
   <item>
      <title>transfer utility &amp; fitting morphs</title>
      <link>https://www.daz3d.com/forums/discussion/341421/transfer-utility-fitting-morphs</link>
      <pubDate>Wed, 24 Jul 2019 10:44:50 +0000</pubDate>
      <dc:creator>Anymatter</dc:creator>
      <guid isPermaLink="false">341421@/forums/discussions</guid>
      <description><![CDATA[<p>hi there!</p>

<p>they are over 10+ g8f female characters available in daz store.&nbsp; is it true that any conformed cloth (transfer utility)&nbsp; can fit all of these g8f character body shape perfectly without manual fixing? if not, what method or maybe other product/tool can achieve this...</p>
]]></description>
   </item>
   <item>
      <title>Studio not seeing Titan on Mac - help please</title>
      <link>https://www.daz3d.com/forums/discussion/340681/studio-not-seeing-titan-on-mac-help-please</link>
      <pubDate>Sat, 20 Jul 2019 19:18:24 +0000</pubDate>
      <dc:creator>CitizenM</dc:creator>
      <guid isPermaLink="false">340681@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve got three 3,1 macs, two with GTX 780 cards (that seem to work fine and are recognized) and the main box has an&nbsp;NVIDIA GeForce GTX TITAN Black but is not showing up in the render settings as a choice. The Titan shows up in the Simulation settings though. I&#39;m not sure what is different besides the card which was previously one of the 780s and worked fine.</p>

<p>The mac is running 10.11.6, Nvidia driver is running and as up to date as they can get on this OS and box. Not really sure what would be different.<br />
Would it be the version of DAZ?</p>

<p>I basically use the other boxes as support render machines, for example, one box renders out frames 1-30, next renders out 31-60 and/or the main one renders out frames 61-90.</p>

<p>Any help would be great. Worst case scenario is that I can move cards round again. I just have some projects to crank out and could benefit from the faster card. Thanks in advance.</p>
]]></description>
   </item>
   <item>
      <title>[SOLVED] FLUIDOS simulation doesn't run; can't load script.</title>
      <link>https://www.daz3d.com/forums/discussion/341576/solved-fluidos-simulation-doesn-t-run-can-t-load-script</link>
      <pubDate>Wed, 24 Jul 2019 23:00:36 +0000</pubDate>
      <dc:creator>Questionable Sanity</dc:creator>
      <guid isPermaLink="false">341576@/forums/discussions</guid>
      <description><![CDATA[<p>Never mind, I just needed to update my graphics drivers.</p>

<p><span>I have followed the instructions in the FLUIDOS manual in order to create a fluid simulation. However, I get an error dialog saying that it can&#39;t load the necessary script. I have navigated to the folder destination and the script file exists in the correct location. What am I doing wrong?</span></p>
]]></description>
   </item>
   <item>
      <title>DS: Creating a slider on the Parameters tab that can ONLY have integer values (+follow-on stuff...)</title>
      <link>https://www.daz3d.com/forums/discussion/286676/ds-creating-a-slider-on-the-parameters-tab-that-can-only-have-integer-values-follow-on-stuff</link>
      <pubDate>Mon, 29 Oct 2018 10:10:57 +0000</pubDate>
      <dc:creator>3dcheapskate</dc:creator>
      <guid isPermaLink="false">286676@/forums/discussions</guid>
      <description><![CDATA[<h3><em>Edit: Simple answer - it&#39;s easy to <strong>create a new</strong> integer, boolean, float, etc slider <a rel="nofollow" href="https://www.daz3d.com/forums/discussion/comment/4075781/#Comment_4075781">as explained in Richard&#39;s first response</a>. What you <strong>can&#39;</strong>t do (and what I wanted to do) is <strong>change an existing</strong> float slider to an integer slider.</em></h3>

<p>&nbsp;</p>

<p>Links To Follow-On Stuff Posts In This Thread:<br />
- <strong>Using ERC Freeze To Create Dependencies</strong>: Since I had to create new sliders, I than had to recreating the dependencies from my existing non-int sliders I ended up doing this using ERC Freeze, and <a rel="nofollow" href="https://www.daz3d.com/forums/discussion/comment/4077841/#Comment_4077841">working out that part starts here</a>.<br />
- <strong>Slaving A Slider From The SURFACES Tab To A Slider On The Parameters Tab:</strong> The first step was to set up proxies on the Parameters tab using someof the sample scripts, and then using ERC Freeze again to set up dependecies. Playing with all that <a rel="nofollow" href="https://www.daz3d.com/forums/discussion/comment/4736786/#Comment_4736786">starts here</a>.</p>

<p>&nbsp;</p>

<p><strong>Original post begins here:</strong></p>

<p>I&#39;ve created a Poser prop PP2 that has two parameter dials which are restricted to integer values</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/66/0edce768b02ee1647aea446c5cf14c.jpg" /></p>

<p>When I load&nbsp;this prop PP2 into DAZ Studio the dials are displayed (by default) as percentages, which can easily be fixed from the &#39;Settings&#39; cog of the slider.&nbsp;</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/ba/580d5c7a763a3583274e67c94c1f92.jpg" /></p>

<p>Once I&#39;ve fixed that the &#39;Nudge&#39; controls (the &#39;-&#39; and &#39;+&#39; at the ends of the slider) work as I want, i.e. integer steps (as used on the &#39;Shelf Number (1 to 6)&#39; slider below).. However, if I drag the slider there&#39;s no such integer restriction (as shown on the &#39;Book Number (1 to 64)&#39; slider below), and subsequent use of the &#39;Nudge&#39; controls adds/subtracts 1.0 to/from whatever the value now happens to be. I can&#39;t see anything on the &#39;Parameter Settings&#39; pane that would fix this.</p>

<p><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/83/e3c1b64dff894eabe45fd2e1596958.jpg" /></p>

<p>So the question is:</p>

<h2>Q: Is there a way to restrict&nbsp;a slider on the &#39;Parameters&#39; tab to ONLY have integer values ?</h2>

<p>&nbsp;</p>

<p><em>Here&#39;s the definition of the dial from the PP2 for anybody who&#39;s familiar with that. It&#39;s fairly clear that the &#39;trackingScale&#39; which sets the finest resolution that the Poser dial will work to is being used for the DS &#39;Nudge&#39; controls. But it appears that the finest resolution of the DS slider is fixed, probably at 0.01 (1%).</em></p>

<pre>
</pre><img alt="" src="https://www.daz3d.com/forums/uploads/FileUpload/24/b42c9be6206de8f8b0d51ed5cfd1b7.jpg" />



<p><em>I&#39;m guessing that perhaps there&#39;s a parameter in the .DUF that isn&#39;t exposed on the Parameters tab ?</em></p>
]]></description>
   </item>
   <item>
      <title>Morph Sliders - Sortable?</title>
      <link>https://www.daz3d.com/forums/discussion/341491/morph-sliders-sortable</link>
      <pubDate>Wed, 24 Jul 2019 16:49:29 +0000</pubDate>
      <dc:creator>gitika1</dc:creator>
      <guid isPermaLink="false">341491@/forums/discussions</guid>
      <description><![CDATA[<p>Is it possible to have the morph dials/sliders in alphabetical order?&nbsp; I can&#39;t&nbsp; figure what determines how they are listed now.&nbsp; Thanks.</p>
]]></description>
   </item>
   <item>
      <title>dForce weightmap doesn't draw</title>
      <link>https://www.daz3d.com/forums/discussion/341471/dforce-weightmap-doesn-t-draw</link>
      <pubDate>Wed, 24 Jul 2019 15:33:09 +0000</pubDate>
      <dc:creator>johann.hesters_2e9dd0ece9</dc:creator>
      <guid isPermaLink="false">341471@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>I&#39;m trying to exclude regions from simulation.</p>

<p>Therefore I&#39;m trying to paint a dForce Weightmap.</p>

<p>However, nothing is drawn when I hold down the left mouse button and &quot;paint&quot;.</p>

<p>I was expecting some color change (like purple).</p>

<p>Does anybody see any obvious error here?</p>

<p>&nbsp;</p>

<p>Thank you!</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>Thank you!</p>
]]></description>
   </item>
   <item>
      <title>Transfer Utility causes shirt to "explode"</title>
      <link>https://www.daz3d.com/forums/discussion/341456/transfer-utility-causes-shirt-to-explode</link>
      <pubDate>Wed, 24 Jul 2019 14:42:27 +0000</pubDate>
      <dc:creator>johann.hesters_2e9dd0ece9</dc:creator>
      <guid isPermaLink="false">341456@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>I am trying to fit a shirt OBJ onto a Genesis 2 morph:</p>

<p>When I apply Transfer Utility, my shirt explodes.</p>

<p>Here is a screenshot:</p>

<p>Does anybody see what is happening here and knows a solution?</p>

<p>&nbsp;</p>

<p>Thank you!</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Help - CMS Connection issue...</title>
      <link>https://www.daz3d.com/forums/discussion/341431/help-cms-connection-issue</link>
      <pubDate>Wed, 24 Jul 2019 13:05:01 +0000</pubDate>
      <dc:creator>madairyoriginals_94c4ed6b</dc:creator>
      <guid isPermaLink="false">341431@/forums/discussions</guid>
      <description><![CDATA[<p><span>[Help - CMS Connection issue...] </span>See attachment - I&quot;ve reinstalled, updated, restarted and managed my firewall.&nbsp; Content is not being generated.&nbsp; Any help would be greatly appreciated!</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Objects</title>
      <link>https://www.daz3d.com/forums/discussion/341411/objects</link>
      <pubDate>Wed, 24 Jul 2019 09:24:03 +0000</pubDate>
      <dc:creator>dukes1515</dc:creator>
      <guid isPermaLink="false">341411@/forums/discussions</guid>
      <description><![CDATA[<p>Can someone please tell me why an object imported one day has all its textures and the next is appears white the next time I come to use it.&nbsp; Nothing has changed except I had to reinstall Daz after an error with Bryce.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>4.12 Beta Wont Use GPU Cards &gt;&gt;RESOLVED</title>
      <link>https://www.daz3d.com/forums/discussion/341341/4-12-beta-wont-use-gpu-cards-resolved</link>
      <pubDate>Wed, 24 Jul 2019 00:47:23 +0000</pubDate>
      <dc:creator>cheznous2029_28ab1adedc</dc:creator>
      <guid isPermaLink="false">341341@/forums/discussions</guid>
      <description><![CDATA[<p>I just downloaded the release of 4.12 BETA and it will not use the GPU cards in my computer! Are they kidding?&nbsp; I know it&#39;s beta but geez this is kink of basic.</p>
]]></description>
   </item>
   <item>
      <title>Exporting eye textures to Clip Studio Pro? (SOLVED)</title>
      <link>https://www.daz3d.com/forums/discussion/341351/exporting-eye-textures-to-clip-studio-pro-solved</link>
      <pubDate>Wed, 24 Jul 2019 01:46:05 +0000</pubDate>
      <dc:creator>thekiwiwhoflew</dc:creator>
      <guid isPermaLink="false">341351@/forums/discussions</guid>
      <description><![CDATA[<p>Has anyone had any luck exporting figures as OBJs or FBX&#39;s to clip studio pro without losing the details of the eyes--- i.e. Iris and Eyelashes?</p>

<p>I&#39;ve tried everything- baking the shaders, Iray, 3Delight, but no matter what I always end up with the chunky blocky eyelashes and white out eyes. Any ideas?</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Why is my geoshell green in iray preview?</title>
      <link>https://www.daz3d.com/forums/discussion/341371/why-is-my-geoshell-green-in-iray-preview</link>
      <pubDate>Wed, 24 Jul 2019 04:00:53 +0000</pubDate>
      <dc:creator>Joltrast</dc:creator>
      <guid isPermaLink="false">341371@/forums/discussions</guid>
      <description><![CDATA[<p>Is it a RAM issue or something else? Seems to be intermittent.<br />
Sometimes I have this issue, but another day it works fine.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
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