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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p508/feed.rss</link>
      <pubDate>Mon, 11 May 2026 13:44:31 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p508/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Lilith 7 hd add-on to a G8F HD add-on</title>
      <link>https://www.daz3d.com/forums/discussion/345396/lilith-7-hd-add-on-to-a-g8f-hd-add-on</link>
      <pubDate>Sun, 11 Aug 2019 13:41:20 +0000</pubDate>
      <dc:creator>aveshanx</dc:creator>
      <guid isPermaLink="false">345396@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I&#39;m looking for exactly this hd add-on:<br />
<a href="https://www.daz3d.com/lilith-7-hd-add-on" target="_blank" rel="nofollow">https://www.daz3d.com/lilith-7-hd-add-on</a><br />
but in edition to use it on G8F.<br />
I don&#39;t know whether there&#39;s some other product in the store dedicated for G8F as well [I couldn&#39;t find it] or whether I can somehow use this add-on on G8F.<br />
To be honest, I&#39;m not super familiar with all of products in the store.<br />
<br />
I&#39;d be really grateful for any suggestions.<br />
&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>nVidia Driver. Minimum release that works with DS4.11? Answered</title>
      <link>https://www.daz3d.com/forums/discussion/345366/nvidia-driver-minimum-release-that-works-with-ds4-11-answered</link>
      <pubDate>Sun, 11 Aug 2019 11:55:54 +0000</pubDate>
      <dc:creator>richardandtracy</dc:creator>
      <guid isPermaLink="false">345366@/forums/discussions</guid>
      <description><![CDATA[<p>I have a moderately elderly PC with Win 7 and an nVidia Quadro 2000 (8Gb). I have discovered the card is contributing nothing to iRay rendering, despite theoretically being able to do so. The driver release is 341.66, and it appears that the latest that covers the card is 377.83. Is this a high enough release to work with DS 4.11 (not sure where to look for the requirement)? If not, I will stick with a system that works and not risking breaking it.</p>

<p>You help is appreciated.</p>

<p>Regards,</p>

<p>Richard.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>DAZ Animation breaks in Marvelous designer</title>
      <link>https://www.daz3d.com/forums/discussion/345201/daz-animation-breaks-in-marvelous-designer</link>
      <pubDate>Sat, 10 Aug 2019 13:55:12 +0000</pubDate>
      <dc:creator>nikolayasparuhov</dc:creator>
      <guid isPermaLink="false">345201@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I&#39;ve been having issues with animations breaking when exporting from Daz to Marvelous. It&#39;s a simple animation of a figure going from an A pose to a posed state. In Daz it looks good, I&#39;ve selected all the bones before creating the animation, then I export it as a Collada, but once I play it in Marvelous the arms get all twisted and not at the location they should be.</p>

<p>I also tried exporting as an FBX and that also breaks, but in a different way. Nothing happens except one of the arms moving and growing out of scale.</p>

<p>This exact same problem happened to me on a previous project, where the animation broke in almost the same manner, but on a different figure and pose.</p>

<p>(I posted this on the Marvelous forums, but I haven&#39;t gotten much info, so I thought I&#39;d try here, since probably people use Daz with Marvelous.)</p>

<p>Any advice and solutions would be appreciated. Thanks for your time.</p>
]]></description>
   </item>
   <item>
      <title>SOLVEDnThe valid postgre error</title>
      <link>https://www.daz3d.com/forums/discussion/345296/solvednthe-valid-postgre-error</link>
      <pubDate>Sun, 11 Aug 2019 00:21:41 +0000</pubDate>
      <dc:creator>Serene Night</dc:creator>
      <guid isPermaLink="false">345296@/forums/discussions</guid>
      <description><![CDATA[<p>I installed the beta, and now, I get the valid postgresqul CMS errror. I&#39;ve tried uninstalling and reinstlaling both the one that came with 4.11 and the one with&nbsp;beta but it doesn&#39;t fix the issue. Is there a way to start over or get rid of the message so that I can use my program? The message prevents me from using batch render, and I need to do that. I wish it could be disabled.</p>

<p>I should mention that my dim is absolutely the flakiest ever.</p>

<p>I have tried changing the port, but that didn&#39;t work. I should mention that studio does not show under edit&gt;preferences&gt;CMS any location where this is installed, even though DIM installs it.</p>
]]></description>
   </item>
   <item>
      <title>How to make V4's Universal Arm Wings work on G3?</title>
      <link>https://www.daz3d.com/forums/discussion/344656/how-to-make-v4-s-universal-arm-wings-work-on-g3</link>
      <pubDate>Thu, 08 Aug 2019 09:36:44 +0000</pubDate>
      <dc:creator>DefaultName</dc:creator>
      <guid isPermaLink="false">344656@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve tried this product on a G3 because there&#39;s no equivalent to it for G3, and it just distorts, and stretches really badly. I&#39;d like to convert it somehow. Can anyone be of help? Thank you.</p>
]]></description>
   </item>
   <item>
      <title>Saving a multiple light setup; each light at its correct position; How?</title>
      <link>https://www.daz3d.com/forums/discussion/345041/saving-a-multiple-light-setup-each-light-at-its-correct-position-how</link>
      <pubDate>Fri, 09 Aug 2019 19:25:32 +0000</pubDate>
      <dc:creator>thrain9</dc:creator>
      <guid isPermaLink="false">345041@/forums/discussions</guid>
      <description><![CDATA[<p>Saving a multiple light setup; each light at its correct position; How?</p>

<p>Poorly worded question, so what I need is the ability to save all the lights as a preset so that each light imports into a new scene in exactly the correct place.</p>

<p>So far, all the lights end up in a big pile at coordinate 0,0,0&nbsp; - <img alt="frown" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/confused_smile.png" title="frown" /></p>

<p>Yeah, maybe it is simple, but I sure don&#39;t get it.&nbsp;</p>

<p>Thanks in advance for your help.</p>
]]></description>
   </item>
   <item>
      <title>PostgreSQL CMS connection</title>
      <link>https://www.daz3d.com/forums/discussion/69808/postgresql-cms-connection</link>
      <pubDate>Thu, 21 Jan 2016 19:29:32 +0000</pubDate>
      <dc:creator>deboraheugene</dc:creator>
      <guid isPermaLink="false">69808@/forums/discussions</guid>
      <description><![CDATA[<p>Hi technical help,&nbsp;</p>

<p>I moved from Daz 4.8 to Daz 4.9. I think my content library must using the Daz Connect service. But when i&#39;m starting my Daz 4.9, a popup say : &quot;A valid&nbsp;PostgreSQL CMS connection couldn&#39;t be established,&quot; etc.</p>

<p>After that, a new popup purpose to connecting to my Daz 3d account, using my email and my password, but don&#39;t recognize my password. So I have to work offline and I have no product on my smart content and content librairy panels.</p>

<p>Could you help me ?</p>

<p>Thanks.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Q: Old City Center for Poser?</title>
      <link>https://www.daz3d.com/forums/discussion/345091/q-old-city-center-for-poser</link>
      <pubDate>Fri, 09 Aug 2019 23:34:12 +0000</pubDate>
      <dc:creator>Blackbirdx61</dc:creator>
      <guid isPermaLink="false">345091@/forums/discussions</guid>
      <description><![CDATA[<p><a href="https://www.daz3d.com/old-city-center" target="_blank" rel="nofollow">https://www.daz3d.com/old-city-center</a></p>

<p>I really love the look for this set, I was wondering if the Signage is jpg or another image file or if its procedurals. Im sure I would have to adapt the Shaders for the Building and Roads that not a problem I have shaders from other sets that will work just fine; but the signage really gives this place a very nice Cyberpunk feel; but not so useful if those are procedurals as well.</p>

<p>BTW, I do wish DAZ would follow Rendo&#39;s example and provide links to mail the artists themselves about a product. Every Rendo Artist I&#39;ve ever contacted has replied in no more than a day; after all they want to make a sale. BB.</p>
]]></description>
   </item>
   <item>
      <title>How do I correct this "Missing file" error?</title>
      <link>https://www.daz3d.com/forums/discussion/344831/how-do-i-correct-this-missing-file-error</link>
      <pubDate>Fri, 09 Aug 2019 02:18:52 +0000</pubDate>
      <dc:creator>Doc Acme</dc:creator>
      <guid isPermaLink="false">344831@/forums/discussions</guid>
      <description><![CDATA[<p>The other day this was a freebie: <a href="https://www.daz3d.com/neglected-for-a-bright-loft" target="_blank" rel="nofollow">https://www.daz3d.com/neglected-for-a-bright-loft</a></p>

<p>I know I looked at it briefly then, but today when I try to open I get a bunch of missing files error.&nbsp; Thing is, I can find them but how do I relink or whatever to correct.</p>

<p>For example it thinks it&#39;s missing:</p>

<p>data/bluebird 3d/a bright loft/abl dining table candles/abl dining table candles_18480.dsf</p>

<p>Note the forward slash if that&#39;s significant.</p>

<p>Yet I search &amp; find this:</p>

<p>D:\DAZ 3D\Studio\My Library\data\Bluebird 3D\Neglected for A Bright Loft\abl dining table candles\abl dining table candles_18480.dsf</p>

<p>Thanks,</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Degrading renders</title>
      <link>https://www.daz3d.com/forums/discussion/345076/degrading-renders</link>
      <pubDate>Fri, 09 Aug 2019 21:29:56 +0000</pubDate>
      <dc:creator>ddiemetric</dc:creator>
      <guid isPermaLink="false">345076@/forums/discussions</guid>
      <description><![CDATA[<p>I&rsquo;m doing a final render on my scene for the first time. I&rsquo;m outputting it in multiple files because I want to put everything together in Photoshop on multiple layers. For example, I rendered just the background, saved it &ndash; that will be on one layer. Rendered the model, saved it, that&rsquo;s another layer. And so on. The first few came out great. It took a while to render (more than an hour) which was as expected. However, without making any changes to the rendering settings, the rendered images are now taking only about 10-15 minutes to render and they appear unfinished. As I said, I changed nothing. I restarted DS and reloaded the scene. Same result. Has anyone got an idea of what might be wrong? Thanks.</p>
]]></description>
   </item>
   <item>
      <title>Can you get one Genesis 8 body to follow the movements of another?</title>
      <link>https://www.daz3d.com/forums/discussion/344571/can-you-get-one-genesis-8-body-to-follow-the-movements-of-another</link>
      <pubDate>Thu, 08 Aug 2019 00:28:55 +0000</pubDate>
      <dc:creator>OVD</dc:creator>
      <guid isPermaLink="false">344571@/forums/discussions</guid>
      <description><![CDATA[<p>The thought occured to me when I was going through this video tutorial:&nbsp;<a rel="nofollow" href="https://www.youtube.com/watch?v=cEfUWcYpoD0&amp;list=PLF3LSR7D48Mc5HrNr40rvJ_JJfuP0Kn8W&amp;index=6">https://www.youtube.com/watch?v=cEfUWcYpoD0&amp;list=PLF3LSR7D48Mc5HrNr40rvJ_JJfuP0Kn8W&amp;index=6</a></p>

<p>So he creates the lace suit using a different Genesis 8 body than it&#39;s fitted over, but if you moved either the original Genesis 8 or the lace one, the other would still be in its original position.&nbsp;</p>

<p>It seems like there might be some way to parent the lace G8F to the regular one, but how would one go about doing that?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Upgrading</title>
      <link>https://www.daz3d.com/forums/discussion/345171/upgrading</link>
      <pubDate>Sat, 10 Aug 2019 10:39:38 +0000</pubDate>
      <dc:creator>phillip_gould</dc:creator>
      <guid isPermaLink="false">345171@/forums/discussions</guid>
      <description><![CDATA[<p>Hey everyone - this is more of a question seeking advice rather than a solution to a technical issue.</p>

<p>I&#39;ve finally saved up enough money to build a Custom PC. I intend to transfer all my work onto it - my question is - all of the &#39;characters&#39; I&#39;ve created - mostly G8 male with misc morphs and people textures - will I be able to transfer them all easily, or will I have to install all the morphs/textures/skins and re-create them - as in copy all the morph dials and start from scratch with each one.</p>

<p>Seems like a stupid question and not entirely sure if I&#39;m articulating what I mean clearly enough - but any advice would be much appreciated.</p>
]]></description>
   </item>
   <item>
      <title>(Sun)light shining through a dress effect</title>
      <link>https://www.daz3d.com/forums/discussion/90671/sun-light-shining-through-a-dress-effect</link>
      <pubDate>Mon, 30 May 2016 20:45:10 +0000</pubDate>
      <dc:creator>IsaacNewton</dc:creator>
      <guid isPermaLink="false">90671@/forums/discussions</guid>
      <description><![CDATA[<p>Could anyone suggest how I can achieve the effect of sun or other strong light shining through semi-transparent material in DS4.9. (see attached image for example)</p>

<p>I think Iray should be able to achieve this. I have tried putting a strong (up to 20 million lumens) spot light or a point light behind the dress with the dress at various transparencies, but I cannot get the glowing effect or the legs silhouetted by the bright light. The source of light needs to be hidden behind the figure else it shows as a sharp edged object (eg a disc), but as soon as it is hidden there is no glow.</p>

<p>I suppose I might cheat by making the dress fabric emmissive, but it might be difficult to get the gradual dispersion of light.</p>

<p>All suggestions will be welcome.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Goz zbrush - Isolate eyes &amp; mouth to shape morphs properly</title>
      <link>https://www.daz3d.com/forums/discussion/345081/goz-zbrush-isolate-eyes-mouth-to-shape-morphs-properly</link>
      <pubDate>Fri, 09 Aug 2019 22:28:51 +0000</pubDate>
      <dc:creator>boumay</dc:creator>
      <guid isPermaLink="false">345081@/forums/discussions</guid>
      <description><![CDATA[Hi,
So far gozing to zbrush to make new morphs is great.
However when I sculpt/move/etc, the eyes and mouth are affected in an unwanted way. For instance the eyes won't keep their round shape because of excessive operations, even if I try to do my best to preserve them.
The ideal would be to split the mesh and isolate these parts, but the integrity of the mesh and vertex order would be corrupted and the morph won't be accepted.

Any tips?

Thank you in advance for helping.]]></description>
   </item>
   <item>
      <title>Spirit of Punk Train Iray Files Missing</title>
      <link>https://www.daz3d.com/forums/discussion/345096/spirit-of-punk-train-iray-files-missing</link>
      <pubDate>Fri, 09 Aug 2019 23:47:32 +0000</pubDate>
      <dc:creator>Mutant-X</dc:creator>
      <guid isPermaLink="false">345096@/forums/discussions</guid>
      <description><![CDATA[<p>I downloaded and installed the &#39;Spirit of Punk Train Iray&#39;. When I load it in my scene I get a files missing message. I unistalled it and downloaded it and installed it again, but I still get the same message. Is this a corrupted product or is there a fix? The attached file is a screenshot of the error message.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>About RTX 2070 performance</title>
      <link>https://www.daz3d.com/forums/discussion/344516/about-rtx-2070-performance</link>
      <pubDate>Wed, 07 Aug 2019 19:30:20 +0000</pubDate>
      <dc:creator>Lord Theros</dc:creator>
      <guid isPermaLink="false">344516@/forums/discussions</guid>
      <description><![CDATA[<p>Hey everybody,</p>

<p>So right now I have a 1060 6Gb, and been thinking about getting a 2070 with 8Gbs. Questions are: is it worth it? There will be a noticeable increase in performance? the extra 2Gbs in VMEM make any difference?</p>

<p>Keep in mind I&#39;m on Windows 7 and don&#39;t plan on going W10 anytime soon.</p>

<p>Any input from you guys that have a 2070 is highly appreciated,</p>

<p>The rest of my system is:</p>

<ul>
	<li>R5 2600</li>
	<li>32Gb at 2400MHz</li>
	<li>B450 Tomahawk</li>
	<li>600W EVGA PSU</li>
</ul>
]]></description>
   </item>
   <item>
      <title>Skin Builder for Genesis 8</title>
      <link>https://www.daz3d.com/forums/discussion/344121/skin-builder-for-genesis-8</link>
      <pubDate>Tue, 06 Aug 2019 10:37:21 +0000</pubDate>
      <dc:creator>Coryllon</dc:creator>
      <guid isPermaLink="false">344121@/forums/discussions</guid>
      <description><![CDATA[<p>I am trying to use the eye brows portion of this, however it does not remove the old brows so instead my character has 2 sets of eye brows, not the most awesome thing ever.</p>

<p>Also, why does the multiplicative (I think it&#39;s called)&nbsp;blend not work, only the Normal?</p>
]]></description>
   </item>
   <item>
      <title>Iray still broke after 419 drivers</title>
      <link>https://www.daz3d.com/forums/discussion/311131/iray-still-broke-after-419-drivers</link>
      <pubDate>Sat, 23 Feb 2019 09:25:20 +0000</pubDate>
      <dc:creator>tonicdusty</dc:creator>
      <guid isPermaLink="false">311131@/forums/discussions</guid>
      <description><![CDATA[<p>After updating to the 419 drivers, Iray is still a no go. The only change is that now Interactive draw settings work, but it still can&#39;t render both to image or in the preveiw under photorealistic. I have an RTX 2080. Anyone else still having problems or is this just me?</p>
]]></description>
   </item>
   <item>
      <title>FBM Fitness and JMC</title>
      <link>https://www.daz3d.com/forums/discussion/343831/fbm-fitness-and-jmc</link>
      <pubDate>Mon, 05 Aug 2019 07:45:38 +0000</pubDate>
      <dc:creator>BubbleCloud</dc:creator>
      <guid isPermaLink="false">343831@/forums/discussions</guid>
      <description><![CDATA[<p>OK, so I &#39;ve made my <strong>FBM for&nbsp;CTRLFitness</strong> and replaced it with Morph Loader.&nbsp;</p>

<p>It works for Fitness Size (where I also replaced it) but not on the Fitness. I see this parameter is a bit differrent that the others, so&nbsp;<br />
I&#39;m probably missing something. Help please?&nbsp;<img alt="frown" src="https://www.daz3d.com/forums/plugins/ckeditor/js/ckeditor/plugins/smiley/images/confused_smile.png" title="frown" /></p>

<p><strong>Edit:</strong> Also, please someone confirm: to fix this distortion when posing the <strong>Chest Lower</strong>, I would need a JMC?&nbsp;<br />
This is what Google tells me, I&#39;m a beginner, please forgive me.&nbsp;<br />
I tried to change the weight map but it didn&#39;t actually make the change. Still distorted!&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Textures wont load...with a twist.</title>
      <link>https://www.daz3d.com/forums/discussion/345006/textures-wont-load-with-a-twist</link>
      <pubDate>Fri, 09 Aug 2019 18:24:48 +0000</pubDate>
      <dc:creator>xparent</dc:creator>
      <guid isPermaLink="false">345006@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, i have very recently moved from pen and paper to DAZ as i wished to try something new. i got tips from a friend to find ressources and install them, so far so good. The whole software seems very complex still. I did a couple scenes using only ressources provided with the vanilla install of DAZ, in order to get my feet wet and not charge in blind. All went well, scenes were basic but came out nicely. Then i decide to move to the mountain of stuff i had downloaded to start having fun with it...i am yet to have fun.</p>

<p>I know after looking around that textures not loading can be due to many things and that MANY people have talked about it, but none of the things discussed worked for me...or they straight up didnt make sense to my inexperienced self as a lot of users uses a terminology i am far from being familiar with.</p>

<p>I started slow and simply unpacked a couple models for Gen 8 and tried loading them in as is to see how they rendered. i was prompted by an error saying that textures and ressources could not be found, at first that was all and the model would load all gray. after checking, like many before i realised the textures where exactly where they should be and were all named properly and that the path used by DAZ was correct. i battled with this before giving up for a while. i am now back at it and something has changed making things very confusing. now it asks me if i want to manually locate the textures. I am like &quot;great, its gonna be a while, but better than nothing&quot; so i load the first texture it cant find...and that&#39;s it, it doesnt ask me about the 15 following ones in the very same folder, it just loads the model with the one textures i located and the rest still gray. So i am even more confused than before, why give me the option for one texture but no the rest.</p>

<p>I am being salty du to the frustration, but i have rarely seen a software so unfriendly to new users and so obscure to understand. I know its good thanks to all the very cool stuff many have published using it but mother of god is it unwilling to let you have a go. All help is appreciated.</p>
]]></description>
   </item>
   <item>
      <title>Muzzle fire</title>
      <link>https://www.daz3d.com/forums/discussion/344931/muzzle-fire</link>
      <pubDate>Fri, 09 Aug 2019 12:15:13 +0000</pubDate>
      <dc:creator>hansmolleman33</dc:creator>
      <guid isPermaLink="false">344931@/forums/discussions</guid>
      <description><![CDATA[<p>Hello</p>

<p>&nbsp;</p>

<p>I purchased these firearms&nbsp;<a rel="nofollow" href="https://www.daz3d.com/urban-tactical-shotgun">https://www.daz3d.com/urban-tactical-shotgun</a></p>

<p>&nbsp;</p>

<p>The product claim that the Muzzle fire materials are included.&nbsp; I cannot figure out how to make the muzzle fire show up in my renders</p>

<p>Does anyone have this product or have an idea how to make it appear ?</p>

<p>&nbsp;</p>

<p>Thanks</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Misfitting V4 boots on G8F</title>
      <link>https://www.daz3d.com/forums/discussion/344866/misfitting-v4-boots-on-g8f</link>
      <pubDate>Fri, 09 Aug 2019 04:34:40 +0000</pubDate>
      <dc:creator>OVD</dc:creator>
      <guid isPermaLink="false">344866@/forums/discussions</guid>
      <description><![CDATA[<p>I have this older set called &quot;Destroyer&quot; and most pieces fit on the G8F just fine, except for the boots. You can see they&#39;re severely offset from the feet. Are there any easy ways to adjust this?&nbsp;</p>

<p>Thanks!&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>WHITE SPECKLES IN CLASSIC LONG HAIR BY LINDAY</title>
      <link>https://www.daz3d.com/forums/discussion/344676/white-speckles-in-classic-long-hair-by-linday</link>
      <pubDate>Thu, 08 Aug 2019 11:17:39 +0000</pubDate>
      <dc:creator>stevieukwonder_90ca305bdd</dc:creator>
      <guid isPermaLink="false">344676@/forums/discussions</guid>
      <description><![CDATA[<p>Hello there,</p>

<p>I am new to Daz Studio and I really enjoy it. This is the first problem/challenge I&#39;ve encountered and as I like the hair so much I eould really appreciate it, if someone can relate to my problem and solve it.<br />
<br />
I am finding that all the dark hair colours, possess tiny white speckling which is noticeable unfortunately after I&#39;ve rendered. I have spent a few hours now and asked a merchant friend who advised me to ask on here.</p>

<p>The picture will show the speckling and I hopoe it is enough to resolve this issue.<br />
Thanking you in anticipation for any help.</p>

<p>Steve</p>
]]></description>
   </item>
   <item>
      <title>Can I pause a render, work on a completely different scene, and then resume later?</title>
      <link>https://www.daz3d.com/forums/discussion/344946/can-i-pause-a-render-work-on-a-completely-different-scene-and-then-resume-later</link>
      <pubDate>Fri, 09 Aug 2019 12:35:57 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">344946@/forums/discussions</guid>
      <description><![CDATA[<p>If I don&#39;t close the window, can I still click on &quot;resume&quot; later, and work on a different scene in the meantime?</p>
]]></description>
   </item>
   <item>
      <title>Partially remove some dforce hair</title>
      <link>https://www.daz3d.com/forums/discussion/344941/partially-remove-some-dforce-hair</link>
      <pubDate>Fri, 09 Aug 2019 12:25:31 +0000</pubDate>
      <dc:creator>Second Technician Rimmer</dc:creator>
      <guid isPermaLink="false">344941@/forums/discussions</guid>
      <description><![CDATA[<p>Put simply, can part of an animal&#39;s fur be &quot;shaved off&quot; if it&#39;s dforce hair?</p>
]]></description>
   </item>
   <item>
      <title>How to get a fresh start</title>
      <link>https://www.daz3d.com/forums/discussion/344641/how-to-get-a-fresh-start</link>
      <pubDate>Thu, 08 Aug 2019 08:25:29 +0000</pubDate>
      <dc:creator>steenbaker</dc:creator>
      <guid isPermaLink="false">344641@/forums/discussions</guid>
      <description><![CDATA[<p>There is a long frustrating story about how pissed I am at this program and how much money I&#39;ve wasted in the store on it, but I will spare you.</p>

<p>However in doing so what I am asking help on wont make sense, and unfortunately its either that or I spend an hour ranting filling you in on the backstory.</p>

<p>Basically, I need Daz to be installed in the default locations. However when I uninstall Daz and re-install it, the installer defaults to the file paths I had initially put in, which are accross multiple hard drives and not the &quot;factory&quot; default filepaths.</p>

<p>Does anyone know how to get the default file path back? Or can just tell me what they are so I can type them in?</p>

<p>Thanks.</p>
]]></description>
   </item>
   <item>
      <title>[Tutorial] Importing Kitbash3d products to Daz Studio</title>
      <link>https://www.daz3d.com/forums/discussion/344856/tutorial-importing-kitbash3d-products-to-daz-studio</link>
      <pubDate>Fri, 09 Aug 2019 03:57:33 +0000</pubDate>
      <dc:creator>GutoCrafts</dc:creator>
      <guid isPermaLink="false">344856@/forums/discussions</guid>
      <description><![CDATA[<h3>Hello,</h3>

<p>&nbsp;</p>

<h3><strong>Step 1 - Importing to Daz Studio</strong></h3>

<p>&nbsp;</p>

<h3>I wanted to share the workaround&nbsp;I found to import kitbash3d props into Daz Studio while keeping the diffuse texture and maintaining each prop separated. I was not able to achieve that using the Daz Studio Importer.&nbsp;If there is a better way, let me know!</h3>

<p>&nbsp;</p>

<h3>This will only make sense for those importing this product, but I believe it is useful information.</h3>

<p>&nbsp;</p>

<h3>First, download&nbsp;the version with FBX + OBJ. Extract the zip file. Open the&nbsp;.mtl file in notepad. Use the search and replace tool to change the directories to the ones you are using. For example, replace K:\KB3D\KB3DTextures\ to&nbsp;C:\Users\Public\Documents\Environments\Brutalist\KB3DTextures\</h3>

<p>&nbsp;</p>

<h3>Now Open Daz Studio. Click on &quot;File-&gt;Send to Hexagon&quot;, just to make sure that the bridge will work. Hexagon should open now.</h3>

<p>&nbsp;</p>

<h3>After that, select the &quot;.obj&quot; file with your kitbash3d product and drag it to the Hexagon window. The props will load.</h3>

<p>&nbsp;</p>

<h3>Now, on the &quot;scene tree&quot; of hexagon (right column), select everything. After that, click &quot;File -&gt; Send to Daz Studio&quot;.</h3>

<p>&nbsp;</p>

<h3>After that, all props should load inside Daz Studio and save the file.&nbsp;</h3>

<p>&nbsp;</p>

<h3>I</h3>
]]></description>
   </item>
   <item>
      <title>Linking Materials to Items in Smart Content</title>
      <link>https://www.daz3d.com/forums/discussion/224051/linking-materials-to-items-in-smart-content</link>
      <pubDate>Tue, 09 Jan 2018 05:49:38 +0000</pubDate>
      <dc:creator>aaráribel caađo</dc:creator>
      <guid isPermaLink="false">224051@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m making some freebie clothes and want to set up my materials so they have Smart Content settings. Is there a way to do that?</p>
]]></description>
   </item>
   <item>
      <title>(Another) how do you find content from Renderosity (thread) [solved]</title>
      <link>https://www.daz3d.com/forums/discussion/344806/another-how-do-you-find-content-from-renderosity-thread-solved</link>
      <pubDate>Thu, 08 Aug 2019 22:24:25 +0000</pubDate>
      <dc:creator>OVD</dc:creator>
      <guid isPermaLink="false">344806@/forums/discussions</guid>
      <description><![CDATA[<p>Trust me, I wouldn&#39;t be posting this if I hadn&#39;t been scouring forums for the last hour trying to figure out what&#39;s wrong.&nbsp;</p>

<p>So I downloaded two items from Renderosity, one of which is the Punky Girls Hair for Genesis 8&nbsp;<a rel="nofollow" href="https://www.renderosity.com/mod/bcs/?ViewProduct=138626">https://www.renderosity.com/mod/bcs/?ViewProduct=138626</a>&nbsp;</p>

<p>You can see in the screenshot where I copied and pasted all the appropriate files into the DAZ Content Library in the public documents folder where all the rest of the content is. But when I go into DAZ and look in the Content Library, I can&#39;t find it or the content from the other item anywhere. I&#39;ve scoured the folders (checked every Hair folder a dozen times)&nbsp;and tried searching for them repeatedly, but they just don&#39;t seem to be there. Is there a step I&#39;m missing? What&#39;s going on?&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>Is there a way to merge simple primitives in DAZ?</title>
      <link>https://www.daz3d.com/forums/discussion/65045/is-there-a-way-to-merge-simple-primitives-in-daz</link>
      <pubDate>Tue, 27 Oct 2015 14:28:36 +0000</pubDate>
      <dc:creator>cherpenbeck</dc:creator>
      <guid isPermaLink="false">65045@/forums/discussions</guid>
      <description><![CDATA[<p>I have made a suitcase out of some smple primitive rectangular forms. Bundled them. The seemingly simple form consists of 8 different parts. But it would be easier to work with if I had a way of merging these parts. It would reduce the mesh faces a lot. As several parts are inside the massive combined object. (Yes, I know, the suitcase is merely a very simple mesh in its existing form, but I plan to use the same construction principle on much more detailes objects). Does DAZ have the option of merging meshes?</p>

<p>If not DAZ, has Hexagon?</p>

<p>If not Hexagon, which software would I need?</p>
]]></description>
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