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      <title>Technical Help (nuts n bolts) - Daz 3D Forums</title>
      <link>https://www.daz3d.com/forums/categories/technical-help/p505/feed.rss</link>
      <pubDate>Mon, 11 May 2026 00:04:50 +0000</pubDate>
         <description>Technical Help (nuts n bolts) - Daz 3D Forums</description>
   <language>en-US</language>
   <atom:link href="https://www.daz3d.com/forums/categories/technical-help/p505/feed.rss" rel="self" type="application/rss+xml" />
   <item>
      <title>Help Please - Eyes Rendering Black or Pixilated</title>
      <link>https://www.daz3d.com/forums/discussion/86216/help-please-eyes-rendering-black-or-pixilated</link>
      <pubDate>Tue, 10 May 2016 06:09:19 +0000</pubDate>
      <dc:creator>3Diva</dc:creator>
      <guid isPermaLink="false">86216@/forums/discussions</guid>
      <description><![CDATA[<p>Hi! I&#39;m fairly new to 3D. I&#39;ve only been using Daz Studio for about 5 weeks. I&#39;ve recently discovered an issue with some of my characters renders - some of the characters eyes render black or really dark or very pixelated. I THINK&nbsp;it might be just the older (G1 and Victoria V4) characters,&nbsp;but some of the older characters&nbsp;are ok (like base V4.2 is fine, but some of her characters aren&#39;t). There doesn&#39;t seam to be any rythme or reason for why some of them have messed up eyes and others do not. It also seams to effect some Genesis 1 characters.&nbsp;Here are three renders I did with multiple characers in each (these are full renders, <strong>not</strong> stoped early):</p>

<p><img alt="" src="http://orig02.deviantart.net/d484/f/2016/130/3/e/wth_eyes_3_with_text_by_tracywong-da22fi6.png" /></p>

<p>Stephanie 5&#39;s eyes are dark and grainy and yet in the same render &quot;Riley for Stephanie 5&quot; is fine. Base V4 is fine yet Joanie for V4 is grainy. Alesia for V4 is fine.&nbsp;</p>

<p>&nbsp;</p>

<p><img alt="" src="http://orig04.deviantart.net/0544/f/2016/130/3/2/wth_eyes_with_text_by_tracywong-da22ffe.png" /></p>

<p>&nbsp;</p>

<p>Again Stephanie 5&#39;s eyes are weird while&nbsp;Aiko 4&#39;s eyes are just GONE. Lilith 6&#39;s eyes are fine. I have very little G2 or G3 characters but the ones I do have seam to be fine. This seams to be mainly a G1 and V4 issue (but again, base V4 is fine and some of the characters for her are fine, but others are jacked up).&nbsp;</p>

<p>&nbsp;</p>

<p><img alt="" src="http://orig13.deviantart.net/df78/f/2016/130/e/0/wth_eyes_2_with_text_by_tracywong-da22f3s.png" /></p>

<p>&nbsp;</p>

<p>Genesis 3 male and female both have fine eyes, as well as Lilith 6 (I believe she&#39;s G2?) having fine eyes, but Genesis 1 renders eyes that are pixilated/grainy.&nbsp;</p>

<p>&nbsp;</p>

<p>I&#39;m rendering with Nvidia Iray with default render settings. No shaders or anything applied - just default everything.&nbsp;</p>

<p>I&#39;m new to all this stuff and could really use some help. Most of my characters are the older G1 and V4 characters and they seam to be the ones effected by this. I don&#39;t really have much for G2 or G3 characters so if I can&#39;t get the characters I do have&nbsp;working right I&#39;m in a bad place. Any help you guys can give me will be much appreciated! :)</p>

<p>&nbsp;</p>

<p>~Tracy</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>How does this product work? PTF Grungy Threads can I get it to work in Blender?</title>
      <link>https://www.daz3d.com/forums/discussion/341531/how-does-this-product-work-ptf-grungy-threads-can-i-get-it-to-work-in-blender</link>
      <pubDate>Wed, 24 Jul 2019 19:07:14 +0000</pubDate>
      <dc:creator>bhfineartist_2d42f5137d</dc:creator>
      <guid isPermaLink="false">341531@/forums/discussions</guid>
      <description><![CDATA[<p>I am interested in learning how these black and white grunge &#39;textures&#39; work. I had been playing with putting &#39;finger prints&#39; and other grime using similar looking textures onto metal spheres (working through a Blender tutorial) and I wonder how these things can actually tear the mesh or make it look so in DAZ and how to make this happen in Blender. This might also help me in getting more realistic ends of hair in polygon wigs I am attempting to make. I bought the first in a series of tutorials from DAZ on how to make hair wigs. I am trying to use blender instead of hexagon. Also, I notice the same sort of black and white ghostly images used in the eyelashes of figures. I want to know more!</p>

<p><a href="https://www.daz3d.com/ptf-grungy-threads" target="_blank" rel="nofollow">https://www.daz3d.com/ptf-grungy-threads</a></p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>chromatic aberration for the camera</title>
      <link>https://www.daz3d.com/forums/discussion/345056/chromatic-aberration-for-the-camera</link>
      <pubDate>Fri, 09 Aug 2019 20:03:56 +0000</pubDate>
      <dc:creator>Jovanni</dc:creator>
      <guid isPermaLink="false">345056@/forums/discussions</guid>
      <description><![CDATA[<p>Immediately apologize for my English.</p>

<p>I want to see the effect of chromatic aberration on my renderings. But I don&rsquo;t know what camera settings affect this. Help me please.<br />
&nbsp; Thank you in advance</p>
]]></description>
   </item>
   <item>
      <title>Duplicate formula found - (Solved)</title>
      <link>https://www.daz3d.com/forums/discussion/346821/duplicate-formula-found-solved</link>
      <pubDate>Mon, 19 Aug 2019 08:13:21 +0000</pubDate>
      <dc:creator>marksinister_0f3a44cacc</dc:creator>
      <guid isPermaLink="false">346821@/forums/discussions</guid>
      <description><![CDATA[<p>Hi, I looked online and I tried a few of the other fixes to this but I don&#39;t think mine is the same as others. Can anyone tell me now to fix my&nbsp;Duplicate formula found error? When I uninstall&nbsp;Briallen HD the error goes away but I want to use that product so I need to figure out how to fix the error popup.</p>

<p>&nbsp;</p>

<p>==============================Error Below====================================</p>

<p>2019-08-19 03:27:14.322 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yOrigin &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:14.323 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:14.323 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: neck:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#neck?center_point/y</p>

<p>2019-08-19 03:27:14.323 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:14.379 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking zOrigin &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:14.379 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:14.379 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: neck:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#neck?center_point/z</p>

<p>2019-08-19 03:27:14.380 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:14.436 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yEnd &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:14.436 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:14.437 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: neck:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#neck?end_point/y</p>

<p>2019-08-19 03:27:14.437 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:14.493 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking zEnd &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:14.494 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:14.494 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: neck:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#neck?end_point/z</p>

<p>2019-08-19 03:27:14.494 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:14.550 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yOrigin &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:14.551 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:14.551 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: neck_2:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#neck_2?center_point/y</p>

<p>2019-08-19 03:27:14.551 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:14.607 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking zOrigin &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:14.607 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:14.607 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: neck_2:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#neck_2?center_point/z</p>

<p>2019-08-19 03:27:14.608 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:14.664 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yEnd &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:14.664 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:14.665 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: neck_2:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#neck_2?end_point/y</p>

<p>2019-08-19 03:27:14.665 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:14.722 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking zEnd &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:14.722 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:14.722 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: neck_2:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#neck_2?end_point/z</p>

<p>2019-08-19 03:27:14.722 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:14.779 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yOrigin &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:14.779 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:14.779 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: head:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#head?center_point/y</p>

<p>2019-08-19 03:27:14.780 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:14.836 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking zOrigin &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:14.836 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:14.837 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: head:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#head?center_point/z</p>

<p>2019-08-19 03:27:14.837 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:14.893 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yEnd &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:14.893 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:14.893 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: head:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#head?end_point/y</p>

<p>2019-08-19 03:27:14.893 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:14.949 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking zEnd &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:14.950 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:14.950 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: head:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#head?end_point/z</p>

<p>2019-08-19 03:27:14.950 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:15.007 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yOrigin &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:15.008 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:15.008 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: upperJaw:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#upperJaw?center_point/y</p>

<p>2019-08-19 03:27:15.008 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:15.064 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking zOrigin &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:15.064 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:15.064 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: upperJaw:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#upperJaw?center_point/z</p>

<p>2019-08-19 03:27:15.065 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:15.121 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yEnd &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:15.121 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:15.122 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: upperJaw:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#upperJaw?end_point/y</p>

<p>2019-08-19 03:27:15.122 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:15.178 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking zEnd &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:15.178 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:15.178 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: upperJaw:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#upperJaw?end_point/z</p>

<p>2019-08-19 03:27:15.178 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:15.236 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yOrigin &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:15.236 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:15.236 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: lowerJaw:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lowerJaw?center_point/y</p>

<p>2019-08-19 03:27:15.236 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:15.291 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking zOrigin &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:15.292 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:15.292 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: lowerJaw:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lowerJaw?center_point/z</p>

<p>2019-08-19 03:27:15.292 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:15.348 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yEnd &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:15.349 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:15.349 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: lowerJaw:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lowerJaw?end_point/y</p>

<p>2019-08-19 03:27:15.349 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:15.405 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking zEnd &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:15.405 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:15.405 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: lowerJaw:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lowerJaw?end_point/z</p>

<p>2019-08-19 03:27:15.406 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:15.463 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking yOrigin &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:15.463 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:15.464 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: lowerTeeth:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lowerTeeth?center_point/y</p>

<p>2019-08-19 03:27:15.464 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5998): input: Genesis8Female:/data/DAZ%203D/Genesis%208/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf#FHM_LY_XXX?value</p>

<p>2019-08-19 03:27:15.520 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5995): Duplicate formula found linking zOrigin &amp; FHM_LY_Briallen in /data/DAZ 3D/Genesis 8/Female/Morphs/Lyoness/LY_Briallen/FHM_LY_Briallen.dsf.</p>

<p>2019-08-19 03:27:15.521 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5996): owner: Genesis8Female</p>

<p>2019-08-19 03:27:15.521 WARNING: ..\..\..\..\..\src\sdksource\fileinput\dzassetdaz.cpp(5997): output: lowerTeeth:/data/DAZ%203D/Genesis%208/Female/Genesis8Female.dsf#lowerTeeth?center_point/z</p>

<p>2019-08-19 03:27:15.521 WARNING: ..\..\..\..\..\src\sdk</p>

<p>=============================Error End=======================================</p>

<p>I tried this:<br />
<a rel="nofollow" href="https://www.daz3d.com/forums/discussion/22220/duplicate-formulas-error-solved-thank-you-bejaymac">https://www.daz3d.com/forums/discussion/22220/duplicate-formulas-error-solved-thank-you-bejaymac</a></p>

<p>but it didn&#39;t work. Any help would be appreicated.</p>

<p>Daz Studio Ver 4.11.0.383 Pro Edition (64 Bit)</p>
]]></description>
   </item>
   <item>
      <title>dForce duvet and bed Error preparing object</title>
      <link>https://www.daz3d.com/forums/discussion/307561/dforce-duvet-and-bed-error-preparing-object</link>
      <pubDate>Tue, 05 Feb 2019 12:50:27 +0000</pubDate>
      <dc:creator>plarff</dc:creator>
      <guid isPermaLink="false">307561@/forums/discussions</guid>
      <description><![CDATA[<p>Hi All</p>

<p>Have a bit of a DAZ tantrum. I have a scene where i did a very good dforce duvet. Actually had two beds with this. I then imported an outside field asset into the scene.</p>

<p>I noticed that the dforce settings were reset. Now it seems no matter what i do it gives me the same error &quot;Error preparing object to simulate&quot;. The last time i heard simulate is when Captain Pickard had to fight off the Borg...</p>

<p>Ive taken the bed assets and saved it as a subset. Opened it as a new scene and low and behold it worked. Then save that as a subset and then imported it into my troublesome scene.</p>

<p>Still doesnt work, the dforce resets to default.</p>

<p>Surely there must be something in my scene stopping it from working or telling it to reset to default?</p>

<p>Thx</p>
]]></description>
   </item>
   <item>
      <title>How to export multiple (separate) animations?</title>
      <link>https://www.daz3d.com/forums/discussion/346651/how-to-export-multiple-separate-animations</link>
      <pubDate>Sat, 17 Aug 2019 22:29:39 +0000</pubDate>
      <dc:creator>anewdreamlife</dc:creator>
      <guid isPermaLink="false">346651@/forums/discussions</guid>
      <description><![CDATA[<p>Does anyone know how to export multiple animations from Daz?</p>

<p>I know how to import Daz figures with animations into Unity, but have to cut up the clip myself into all the different aniblocks.</p>

<p>I want to export from Daz and have it cut the animation into it&#39;s separate aniBlocks, into multiple animation clips, so I don&#39;t have to spend so much time trimming and duplicating the anim in Unity.</p>

<p>Read the entire Animate2 documentation and all Daz exporting documentation I could find, with no luck.</p>

<p>Immense gratitude for anyone who can help me!</p>
]]></description>
   </item>
   <item>
      <title>Fringe Bikini issue</title>
      <link>https://www.daz3d.com/forums/discussion/346371/fringe-bikini-issue</link>
      <pubDate>Fri, 16 Aug 2019 13:48:22 +0000</pubDate>
      <dc:creator>AeroNoire</dc:creator>
      <guid isPermaLink="false">346371@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;m currently having an issue with the Fringe Bikini where it&#39;s not showing the fringe part of it. Just a gray block of where it&#39;s suppose to be. Any idea on what&#39;s causing that?</p>
]]></description>
   </item>
   <item>
      <title>Red/blue glow on objects After DAZ 4.10 update</title>
      <link>https://www.daz3d.com/forums/discussion/265286/red-blue-glow-on-objects-after-daz-4-10-update</link>
      <pubDate>Sun, 15 Jul 2018 02:07:09 +0000</pubDate>
      <dc:creator>pufflehuff</dc:creator>
      <guid isPermaLink="false">265286@/forums/discussions</guid>
      <description><![CDATA[<p>I recently updated D|S from 4.9(not sure of the full revision number) to D|S 4.10.</p>

<p>When I open a scene, one of my character&#39;s hair will have this odd red and blue glow to it and a planter prop has a blue glow on it. It seems random in that not all hair assets do this an not all props display the discoloration.</p>

<p>When I render the red/blue effect isn&#39;t there, but it&#39;s really&nbsp;annoying to see this in my viewport while I&#39;m working.&nbsp;</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p><img alt="" src="http://i65.tinypic.com/5mcro6.jpg" /></p>

<p><img alt="" src="http://i68.tinypic.com/29z94jq.jpg" /></p>
]]></description>
   </item>
   <item>
      <title>Install Manager cannot find a required path</title>
      <link>https://www.daz3d.com/forums/discussion/346691/install-manager-cannot-find-a-required-path</link>
      <pubDate>Sun, 18 Aug 2019 11:29:21 +0000</pubDate>
      <dc:creator>kakuma1971</dc:creator>
      <guid isPermaLink="false">346691@/forums/discussions</guid>
      <description><![CDATA[<p>I&#39;ve had this problem on installing and I get an error message...</p>

<p>&nbsp;</p>

<ul>
	<li>The package for &quot;Photoshop 3D Bridge for DAZ Studio 4.12+ (Win 64-bit) Public Build +Beta+&quot; requires that the installed path for &quot;Photoshop CC, CS6, CS5, CS4 (64-bit)&quot; be defined. Make sure that a path for this application is present on the &quot;Applications&quot; page of the &quot;Settings&quot; dialog, then try again.</li>
</ul>

<p>Or they just won&#39;t install like</p>

<p>DSON, GoZ, Photoshop 3D Bridge, PostgreSQL, and LAMH Player,</p>

<p>I&#39;ve gone into settings, application and set the folders as DAZ 3D. Any help would be appreciated.</p>
]]></description>
   </item>
   <item>
      <title>Is there a step forward?</title>
      <link>https://www.daz3d.com/forums/discussion/346506/is-there-a-step-forward</link>
      <pubDate>Sat, 17 Aug 2019 10:20:07 +0000</pubDate>
      <dc:creator>Those Things</dc:creator>
      <guid isPermaLink="false">346506@/forums/discussions</guid>
      <description><![CDATA[<p>In Studio, you can step backward through edits you&#39;ve made, with Ctrl-z. Is there a way to step forward?&nbsp;</p>

<p>Also, is there a way to increase the number of steps you can take? Or, to put it another way, is there a way to increase the number of history states?</p>
]]></description>
   </item>
   <item>
      <title>GPU render - hit or miss</title>
      <link>https://www.daz3d.com/forums/discussion/346461/gpu-render-hit-or-miss</link>
      <pubDate>Fri, 16 Aug 2019 22:41:26 +0000</pubDate>
      <dc:creator>apolloladdie</dc:creator>
      <guid isPermaLink="false">346461@/forums/discussions</guid>
      <description><![CDATA[<p>Hello,</p>

<p>I have recently udpated my DAZ from 10 to 11. Upon installing 11, DAZ stopped rendering with GPU... Or, it would portentially render once, and then not again. I would restart DAZ, and the same. I would do a RAM memory purge, and the same. It is currently about a 25% chance of rendering via GPU. The requirements for the scenes are less than 2Gb beacuse I&nbsp;know this is not the best computer for rendering, nor is it the worst, but it is what I have.</p>

<p>I have a i7-8750H w/16Gb of RAM, and GTX 1050 Ti w/ 26.21.14.3160 driver installed 7/17/2019.</p>

<p>I have also been browsing the forums for simialar problems, but they all say the same, update your Video Card drivers... Which I&nbsp;have. Twice now.</p>

<p>Any help would be welcome.&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>importing to a shader</title>
      <link>https://www.daz3d.com/forums/discussion/346476/importing-to-a-shader</link>
      <pubDate>Sat, 17 Aug 2019 01:02:34 +0000</pubDate>
      <dc:creator>thistledownsname</dc:creator>
      <guid isPermaLink="false">346476@/forums/discussions</guid>
      <description><![CDATA[<p>I know I&#39;ve seen this before, but the search options here aren&#39;t great.&nbsp; I bought a file to make a shader from.&nbsp; The pictures it gave me are clasified as &quot;albedo, metallic, roughness, cavity, normal, height, ao and ID maps.&quot;</p>

<p>Can someone tell me what to map those to in Iray, and what to start the values at?&nbsp; I know Normal, and Albedo seems to be Base Color.&nbsp; I&#39;m assuming Metallic is metallic, and Diffuse Roughness is roughness (maybe).&nbsp; But not sure on the others.</p>
]]></description>
   </item>
   <item>
      <title>Switching to PBR material</title>
      <link>https://www.daz3d.com/forums/discussion/346591/switching-to-pbr-material</link>
      <pubDate>Sat, 17 Aug 2019 17:13:08 +0000</pubDate>
      <dc:creator>johann.hesters_2e9dd0ece9</dc:creator>
      <guid isPermaLink="false">346591@/forums/discussions</guid>
      <description><![CDATA[<p>Hello!</p>

<p>Currently I see the options &quot;Plastic, Metallic, Skin, Matte, etc.&quot; in the Lighting Model for a certain surface / material.</p>

<p>I would like to use &quot;PBR Metallicity/Roughness&quot; instead.</p>

<p>I haven&#39;t found where to switch this.&nbsp;</p>

<p>Btw, I want to do this because my current cloth material looks horribly &quot;painted&quot; and not real at all.</p>

<p>&nbsp;</p>

<p>Can anybody tell me please how to change this material type?</p>

<p>&nbsp;</p>

<p>Btw, under Surfaces-&gt;Presets, I don&#39;t have anything listed.</p>

<p>&nbsp;</p>

<p>Thank you!</p>
]]></description>
   </item>
   <item>
      <title>Transfer / Import Poser Cameras Into Daz Studio?</title>
      <link>https://www.daz3d.com/forums/discussion/345946/transfer-import-poser-cameras-into-daz-studio</link>
      <pubDate>Wed, 14 Aug 2019 15:21:18 +0000</pubDate>
      <dc:creator>mmitchell_houston</dc:creator>
      <guid isPermaLink="false">345946@/forums/discussions</guid>
      <description><![CDATA[<p>Has anyone ever figured out a reliable way to move cameras from Poser into Daz Studio?</p>

<p>I understand that the cameras are very different in the two apps, so I know a 100% conversion/transfer is probably not possible. So, if it is not possible to hit 100% fidelity, it would still be helpful to:</p>

<ul>
	<li>Copy the general position from Poser camera&nbsp;and transfer it to DS camera</li>
	<li>Keep the viewport aspect ratios more or less the same</li>
	<li>Move the camera render dimensions from Poser to DS</li>
</ul>

<p>I&#39;m not interested in animation, just static images.&nbsp;</p>

<p>Any ideas?</p>
]]></description>
   </item>
   <item>
      <title>Keyframe markers and timescrubber dissapear off the timeline.</title>
      <link>https://www.daz3d.com/forums/discussion/346646/keyframe-markers-and-timescrubber-dissapear-off-the-timeline</link>
      <pubDate>Sat, 17 Aug 2019 21:43:46 +0000</pubDate>
      <dc:creator>elitecomentarista</dc:creator>
      <guid isPermaLink="false">346646@/forums/discussions</guid>
      <description><![CDATA[<p>Hello, I&#39;ve noticed for a while now that the triangles that mark the current frame you are in, on the timeline, as well as the markers of keyframes stop appearing after a certain amount of frames.<br />
The keyframes are indeed there, they just stop appearing, and the problem does not hapen if I run DAZ 3D in a small window, but it does if I maximize it or drag the borders of the window past a certain point. My monitor resolution is 1920x1080, and I&#39;m currently using DAZ 4.11, although I&#39;ve had this problem since DAZ 4.10. Is there anyway I can fix it?.</p>
]]></description>
   </item>
   <item>
      <title>FAV a Figure?</title>
      <link>https://www.daz3d.com/forums/discussion/346436/fav-a-figure</link>
      <pubDate>Fri, 16 Aug 2019 19:42:31 +0000</pubDate>
      <dc:creator>inquire</dc:creator>
      <guid isPermaLink="false">346436@/forums/discussions</guid>
      <description><![CDATA[<p>How does one Fav a figure in DAZ Studio? Am I supposed to see hearts somewhere that I can click on? (Mac version 10.4.0.123, 64 bit, Pro; Mac OS version 10.12.6, Sierra)</p>
]]></description>
   </item>
   <item>
      <title>can i animate my daz character from scratch?</title>
      <link>https://www.daz3d.com/forums/discussion/326031/can-i-animate-my-daz-character-from-scratch</link>
      <pubDate>Thu, 09 May 2019 14:38:57 +0000</pubDate>
      <dc:creator>sanjibreloaded</dc:creator>
      <guid isPermaLink="false">326031@/forums/discussions</guid>
      <description><![CDATA[<p>first of all i am very much impressed with daz studio, its a great 3d software. secondly i am bored just applying poses and making my character pretty i wan to a real animation, without using the pre made animation of animate2 aniblock, for example i want my character to do a belly dance but i want to it by myself.can i do it it?</p>
]]></description>
   </item>
   <item>
      <title>Installed 4.11, but wish to go back to 4.10</title>
      <link>https://www.daz3d.com/forums/discussion/346606/installed-4-11-but-wish-to-go-back-to-4-10</link>
      <pubDate>Sat, 17 Aug 2019 18:11:00 +0000</pubDate>
      <dc:creator>RedSoul</dc:creator>
      <guid isPermaLink="false">346606@/forums/discussions</guid>
      <description><![CDATA[<p>I think the update caused texture issues with one of my models when rendering in Iray, and I&#39;d like to go back and see if that is indeed the cause, or if it&#39;s something else. Is there a way to go back to 4.10, or at least a download for 4.10 I could use?</p>

<p>EDIT: Actually, it&#39;s looking like it&#39;s not even rendering in GPU; it&#39;s rendering in CPU now for some reason. I don&#39;t think I had this issue with 4.10, and I did recently update the nVidia GeForce GTX 1050 Ti driver (and Device Manager says that it&#39;s up to date).</p>

<p>Looking through the log, I&#39;m finding these messages:<br />
Iray WARNING - module:category(IRAY:RENDER):&nbsp;&nbsp; 1.1&nbsp;&nbsp; IRAY&nbsp;&nbsp; rend warn : There is no CUDA-capable GPU available to the iray photoreal renderer.</p>

<p>&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>DS error when loading wearable pose</title>
      <link>https://www.daz3d.com/forums/discussion/346551/ds-error-when-loading-wearable-pose</link>
      <pubDate>Sat, 17 Aug 2019 14:48:41 +0000</pubDate>
      <dc:creator>Sylvan</dc:creator>
      <guid isPermaLink="false">346551@/forums/discussions</guid>
      <description><![CDATA[<p>I worked quite a long time on a pose and when I saved it, it threw an error and DS closed. It has been saved, but the same error will close DS whenever I try and apply the wearable pose:</p>

<p>DAZStudio.exe caused ACCESS_VIOLATION in module &quot;C:\Program Files\DAZ 3D\DAZStudio4 Public Build\plugins\dztimeline.dll&quot; at 0033:000000000AC94A9C</p>

<p>Any ideas on how I might be able to get this pose loaded again so I don&#39;t have to rebuild it? Funny thing is that it will only give the error when I apply it onto a character. Not when I load the wearable pose itself. So odd.</p>
]]></description>
   </item>
   <item>
      <title>Applying a tattoo across seams</title>
      <link>https://www.daz3d.com/forums/discussion/346496/applying-a-tattoo-across-seams</link>
      <pubDate>Sat, 17 Aug 2019 08:42:18 +0000</pubDate>
      <dc:creator>OVD</dc:creator>
      <guid isPermaLink="false">346496@/forums/discussions</guid>
      <description><![CDATA[<p>I started with an idea of having a side-of-the-head tattoo thinking that it wouldn&#39;t be that bad to apply just using Photoshop. Boy was I wrong.&nbsp;</p>

<p>The trouble basically just comes from the warping of the side of the head on the face texture. You can see what I tried to do attached, but as stubborn as I am, it&#39;s just not worth it to keep trying that way.&nbsp;</p>

<p>I know there are projection painting application that can be bought, but I honestly can&#39;t afford those. I&#39;m somewhat competent with Blender, but basically my question is: how should I go about trying this next? (And if with Blender, could you link a tutorial please?! I&#39;ve looked, but none that I found&nbsp;quite cover something like this.)&nbsp;</p>
]]></description>
   </item>
   <item>
      <title>GoZ exports mesh to nowhere.</title>
      <link>https://www.daz3d.com/forums/discussion/346536/goz-exports-mesh-to-nowhere</link>
      <pubDate>Sat, 17 Aug 2019 13:55:18 +0000</pubDate>
      <dc:creator>AuggieSays</dc:creator>
      <guid isPermaLink="false">346536@/forums/discussions</guid>
      <description><![CDATA[<p>I am on Zbrush 2019 and I finally got the GoZ app to export the mesh instead of crashing.&nbsp; problem is the dialogue box in the upper left corner just says the file was exported and no Morph loader box opens in DAZ3D and I can&#39;t seem to find the mesh.&nbsp; i tried reinstalling the GoZ and updating the paths but the problem still persists.<br />
<br />
is it missing a line of code that&#39;s supposed to open the Daz3D app and load the mesh as a morph target or something?</p>
]]></description>
   </item>
   <item>
      <title>Issues with morphs projected on to geografts</title>
      <link>https://www.daz3d.com/forums/discussion/291751/issues-with-morphs-projected-on-to-geografts</link>
      <pubDate>Thu, 22 Nov 2018 21:34:09 +0000</pubDate>
      <dc:creator>andya_b341b7c5f5</dc:creator>
      <guid isPermaLink="false">291751@/forums/discussions</guid>
      <description><![CDATA[<p><strong>Question</strong>: When a morph is projected on to a geograft from a figure, say the full body Height morph on Genesis 3 Female, how do you get the bones of the geograft to be re-positioned automatically as part of that projection?</p>

<p><strong>Background/explanation</strong></p>

<p>I have created a geograft with rigging to replace one hand of G3F.&nbsp; When loaded on base G3F it works as expected, including posing the bones.&nbsp; When I dial the Height morph (Actor/Full Body/Real World) on G3F, a generated (projected) morph appears on the geograft (FBMHeight).&nbsp; This has a value matching the G3F Height value. &nbsp; The mesh of the geograft moves up or down according to the increased or decreased height of G3F.&nbsp; So far, so good.&nbsp; However, the bones of the geograft stay in their original position, so the rigging is now broken.&nbsp;</p>

<p>I can fix this up to a point by applying &#39;Adjust Rigging to Shape&#39; to the geograft.&nbsp; The bones are re-positioned and the rigging will now work.&nbsp; But this has to be done after every change in the value of the Height morph, so it is impractical.&nbsp; It seems to me there must be a way to set up some sort of ERC arrangement such that the G3F Height morph &#39;drives&#39; the positions of the bones of the geograft so they maintain the correct position in relation to the geograft mesh.&nbsp; I cannot figure out how to achieve this.</p>

<p>I note that with geograft products I have bought, this is indeed what happens.&nbsp; As soon as I dial the Height morph, the FBMHeight property appears on the geografted product, and all the bones of that geograft show up as sub-components of G3F&#39;s FBMHeight under 1st stage (Add/Subtract) in the property hierarchy.&nbsp; These sub-components do not appear for the projected morph on my geograft.&nbsp; Now, I can create a <strong>new</strong> ERC property on G3F after applying Adjust Rigging to Shape to my geograft, with the geograft bones as 1st stage sub-components.&nbsp; Unfortunately, after saving this new property as a morph asset and reloading G3F, all the sub-components for the geograft bones have disappeared from the property.&nbsp; Also, it&#39;s a new property on top of the G3F Height and the projected FBMHeight on the geograft, which it seems I should not need.</p>

<p>Can anyone please help me with what I need to do to get this to work in the same way as I see existing geografts work?</p>
]]></description>
   </item>
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      <title>P3D Latonya Enhanced Morph Pack</title>
      <link>https://www.daz3d.com/forums/discussion/346491/p3d-latonya-enhanced-morph-pack</link>
      <pubDate>Sat, 17 Aug 2019 07:47:26 +0000</pubDate>
      <dc:creator>nelsonsmith</dc:creator>
      <guid isPermaLink="false">346491@/forums/discussions</guid>
      <description><![CDATA[<p>Maybe I don&#39;t understand morphs completely yet, but applying the Imani, or Cassie body type to the Latonya base figure will get you nothing resembling promo shots of the body proportions of those characters.</p>
]]></description>
   </item>
   <item>
      <title>iRadiance mesh lights look too soft</title>
      <link>https://www.daz3d.com/forums/discussion/346381/iradiance-mesh-lights-look-too-soft</link>
      <pubDate>Fri, 16 Aug 2019 14:32:11 +0000</pubDate>
      <dc:creator>RobertDy</dc:creator>
      <guid isPermaLink="false">346381@/forums/discussions</guid>
      <description><![CDATA[<p>Hi everyone,</p>

<p>I&#39;m really, really new to iray, just having bought a new GPU. Went straight ahead into rendering and bought this set of lights, iRadiance mesh lights for Iray vol. 2:&nbsp;<a rel="nofollow" href="https://www.daz3d.com/iradiance-hdr-mesh-lights-volume-2-for-iray">https://www.daz3d.com/iradiance-hdr-mesh-lights-volume-2-for-iray</a></p>

<p>While I really like the lights, I find that it&#39;s too soft. I attached a comparative photo of it vs. DS spotlights (I find the DS lights too &#39;hard&#39;).</p>

<p>I&#39;m not sure what is it I&#39;m doing wrong here since I just loaded the preset from iRadiance, if it helps, I attached the light&#39;s properties too.</p>

<p>Environment mode: Scene only<br />
ISO: 100<br />
Exposure: 13<br />
Shutter speed: 32<br />
F/stop: 16</p>

<p>Thanks in advance for any tips, complete newbie here!</p>
]]></description>
   </item>
   <item>
      <title>New TITAN RTX</title>
      <link>https://www.daz3d.com/forums/discussion/346481/new-titan-rtx</link>
      <pubDate>Sat, 17 Aug 2019 02:00:41 +0000</pubDate>
      <dc:creator>Nubie</dc:creator>
      <guid isPermaLink="false">346481@/forums/discussions</guid>
      <description><![CDATA[<p>Hi. &nbsp;Does anyone know if Daz Studio will run on the latest NVIDIA RTX graphics card? &nbsp;Thanks.</p>

<p>aug2019</p>

<p>or maybe this one...</p>

<h1>EVGA GeForce RTX 2080 Ti Black Edition Gaming, 11GB GDDR6, Dual HDB Fans &amp; RGB LED Graphics Card 11G-P4-2281-KR. ...?</h1>

<p>thanks</p>
]]></description>
   </item>
   <item>
      <title>dForce My Guy Jeans and Shirt for Genesis 8 Male</title>
      <link>https://www.daz3d.com/forums/discussion/345851/dforce-my-guy-jeans-and-shirt-for-genesis-8-male</link>
      <pubDate>Wed, 14 Aug 2019 06:43:24 +0000</pubDate>
      <dc:creator>MGMOZ</dc:creator>
      <guid isPermaLink="false">345851@/forums/discussions</guid>
      <description><![CDATA[<p>I am using the &#39;<span>dForce My Guy Jeans and Shirt for Genesis 8 Male&#39; product but I am unable to&nbsp;work out how to release the buttons to allow the shirt to&nbsp;open in the simulation!</span></p>

<p><span>I know it will be something really simple but I just can&#39;t figure it out!</span></p>

<p><span>Can anyone help me?</span></p>

<p><span>Cheers!</span></p>
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   <item>
      <title>Daz 4.11 stopped using GPU</title>
      <link>https://www.daz3d.com/forums/discussion/346456/daz-4-11-stopped-using-gpu</link>
      <pubDate>Fri, 16 Aug 2019 22:37:00 +0000</pubDate>
      <dc:creator>Member_257874</dc:creator>
      <guid isPermaLink="false">346456@/forums/discussions</guid>
      <description><![CDATA[<p>I just finally updated Daz from 4.10 to 4.11. But since I updated, Iray is not rendering GPU anymore. I have a 1070 and a 660 Ti. I have all three (2 GPU and 1 CPU) selected in the device tab. But it&#39;s only running on CPU no GPU:</p>

<pre>
<code>2019-08-17 00:26:53.431 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Using batch scheduling, caustic sampler disabled
2019-08-17 00:26:53.431 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Initializing local rendering.
2019-08-17 00:26:53.432 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : CPU: using 8 cores for rendering
2019-08-17 00:26:53.433 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Rendering with 1 device(s):
2019-08-17 00:26:53.433 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : 	CPU
2019-08-17 00:26:53.433 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Rendering...
2019-08-17 00:26:53.433 Iray VERBOSE - module:category(IRAY:RENDER):   1.2   IRAY   rend progr: CPU: Processing scene...
2019-08-17 00:26:54.058 Iray INFO - module:category(IRAY:RENDER):   1.3   IRAY   rend info : Importing lights for motion time 0
2019-08-17 00:26:54.059 Iray INFO - module:category(IRAY:RENDER):   1.3   IRAY   rend info : Initializing light hierarchy.
2019-08-17 00:26:54.059 Iray INFO - module:category(IRAY:RENDER):   1.3   IRAY   rend info : Light hierarchy initialization took 0.00s
2019-08-17 00:26:54.105 Iray VERBOSE - module:category(IRAY:RENDER):   1.3   IRAY   rend stat : Native CPU code generated in 0.0418s
2019-08-17 00:26:54.170 Iray INFO - module:category(IRAY:RENDER):   1.2   IRAY   rend info : CPU: Scene processed in 0.737s
2019-08-17 00:26:54.177 Iray INFO - module:category(IRAY:RENDER):   1.2   IRAY   rend info : CPU: Allocated 23.844 MiB for frame buffer
2019-08-17 00:26:54.709 Iray INFO - module:category(IRAY:RENDER):   1.2   IRAY   rend info : Allocating 1-layer frame buffer
2019-08-17 00:26:54.777 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 00001 iterations after 1.344s.</code></pre>

<p>GPU-Z reports no additional memory usage.</p>

<p>I double checked that I have selected all devices before rendering. They are active in photoreal and interactive.</p>

<p>When I select one GPU only, it renders a black image.</p>

<p>What&#39;s going wrong here?</p>
]]></description>
   </item>
   <item>
      <title>Iray memory usage</title>
      <link>https://www.daz3d.com/forums/discussion/346191/iray-memory-usage</link>
      <pubDate>Thu, 15 Aug 2019 15:06:35 +0000</pubDate>
      <dc:creator>Siciliano1969</dc:creator>
      <guid isPermaLink="false">346191@/forums/discussions</guid>
      <description><![CDATA[<p>Hi all,</p>

<p>In Octane I can see how much of the graphics card memory is being used during the render, is there some way of seeing this in DAZ Studio/IRay?&nbsp; With the Octane Standalone I can import up to 3 level 3 subdivided characters without blowing out all the GPU memory.&nbsp; I have a GTX 1070 video with 8 gigs of ram.&nbsp; I have no idea how many characters I can have in a scene with Iray as far as I know.&nbsp;</p>

<p>Thanks</p>
]]></description>
   </item>
   <item>
      <title>IRAY non-functional after last update</title>
      <link>https://www.daz3d.com/forums/discussion/345896/iray-non-functional-after-last-update</link>
      <pubDate>Wed, 14 Aug 2019 12:33:09 +0000</pubDate>
      <dc:creator>MoGreazy</dc:creator>
      <guid isPermaLink="false">345896@/forums/discussions</guid>
      <description><![CDATA[<p>Hey Dazaholics</p>

<p>After the last update I I did about 4-7 days ago Iray lighting seems to be toast for me. Or more like burned toast as no matter how much light you throw on a seen it is just blasck as burned toast. Well... blacker actually. Anyone else having this problem? or better yet anyone else solved this problem?</p>

<p>thanks,</p>

<p>MoG</p>
]]></description>
   </item>
   <item>
      <title>Solved - HDD and SSD problems</title>
      <link>https://www.daz3d.com/forums/discussion/346406/solved-hdd-and-ssd-problems</link>
      <pubDate>Fri, 16 Aug 2019 18:00:09 +0000</pubDate>
      <dc:creator>Dim Reaper</dc:creator>
      <guid isPermaLink="false">346406@/forums/discussions</guid>
      <description><![CDATA[<p>This is not directly 3D related, but I am hoping someone might have some ideas.</p>

<p>My current pc started out with Windows 7 Pro, which allows you to move the user profiles.&nbsp; As It had only a small SSD at the time, I move the user profiles to the E: drive several years ago.&nbsp; Since then, I have updated to Windows 10, which does not allow you to move user profiles.&nbsp; The E: drive (Programs:) is a 2TB HDD contains the user profiles and most of my software, including Daz Studio and content.&nbsp; Having the user profiles on the drive affects the startup time of Windows, so earlier this week I bought a 1TB SSD, moved all my Poser and Daz content off the E: drive and then attempted to clone the drive to the SSD using Macrium Reflect.&nbsp; Unfortunately, Windows failed to recognise it as the same drive when I swapped the two drives, meaning that I couldn&#39;t log into Windows.</p>

<p>After a few days of pondering, today I made a bootable USB drive with Macrium Reflect, booted from that, made a disk image of the E: drive, switched off the pc, swapped to the SSD, booted from USB again and imaged the drive.&nbsp; Finally, I restarted and...it worked!&nbsp; Windows is accepting the new SSD as the E: drive with user profiles and software.</p>

<p>Now comes the next problem - I want to put the 2TB HDD back in so that I can use it exclusively for my 3D content and have plenty of space on the drive for the future.&nbsp; The problem is, which I reattach the drive to a new SATA port, Windows kicks off the new SSD and goes back to recognising the original E: drive.&nbsp; The only option I can think of now is to remove the HDD drive, put it in another pc and reformat it then try adding it again, but the drive is screwed in and is going to be very difficult to remove from the case.&nbsp;</p>

<p>All of the problems seem to stem from Windows trying to be helpful in recognising drives themselves, rather than from the SATA prort that they are attached to.&nbsp; Does anyone have any suggestions before I am forced to remove a graphics card just to get at the drive screws?</p>
]]></description>
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